
firehose
Shared posts
Ancient ‘D&D’ nerds are the coolest ‘D&D’ nerds
firehose"what could very well be the world’s oldest d20 die, dating from somewhere between 304 and 30 B.C., the tail-end of the Ptolemaic Period. That explains the Greek lettering"
"Made of serpentine"
Americans 34 Times More Interested In Buying Guns Than Obamacare
Your Fake Facebook Marriage Can Seriously Mess With Your Social Life
firehose"Though Jeremy and Christine’s Facebook marriage has endured multiple real-life significant others, their relationship has since been hidden from their profiles – though it should be noted that they haven’t undergone a Facebook divorce, never changing their statuses to “Single” or even “It’s Complicated.” As a medical student embarking on residency interviews, Christine worried that her “marriage” could negatively affect her career, with potential employers incorrectly assuming that she’d be unwilling to relocate. Meanwhile, Jeremy’s social media circle had expanded to include coworkers and friends from his professional life. As he puts it, “I was old enough that I could be married.”
Maryse and Hina – concerned that their marriage might be misinterpreted as making light of same-sex relationships – have also made their relationship statuses private."
This Is What An Uncooked McRib Actually Looks Like
Even The Pentagon Is Preparing To Abandon BlackBerry
High School Football Team Pulls Off Absurd 'Wrong Ball' Play
What Race Has To Do With Tweets
firehose'States with more African-Americans produced shorter tweets.
The authors say that
" A possible explanation is that Blacks converse more distinctly and more characteristically than other racial groups.
Since utterances were only weakly correlated with income and education then perhaps the shorter utterance lengths is a characteristic of their race – perhaps pointing towards the controversial language of Ebonics [26].
The strong correlation does not imply causality however…" '
Week 10 DVOA Ratings
firehoseCarolina's riding their strong D above the Saints, and the Saints' remaining schedule is about 2.5 times more difficult than the Panthers'; Seattle's schedule is half again as hard as the Panthers'. (The only team with a harder schedule than the Saints is the Rams, who have both the Saints and Seattle left.)
The Colts' blowout loss to St. Louis sends them careening down the DVOA rankings. It's just another example of how the NFC has re-asserted its supremacy in 2013.
Hire This Woman: Artist Yasmin Liang

In the overwhelmingly male comic book industry, it has been a challenge for some editors and readers to see the ever growing number of talented women currently trying to make a name for themselves. With that in mind, ComicsAlliance offers Hire This Woman, a recurring feature designed for comics readers as well as editors and other professionals, where we shine the spotlight on a female comics pro on the ascendance. Some of these women will be at the very beginning of their careers, while others will be more experienced but not yet “household names.”
Today we’re talking to comic artist Yasmin Liang. You may know Liang’s work from BOOM! Studios’ Steed and Mrs. Peel or anthologies like Shattered: The Asian American Anthology, and of course from ComicsAlliance’s Best Art Ever (This Week).

ComicsAlliance: What is your preferred form of creative output?
Yasmin Liang: I was trained as an illustrator first and foremost, so when I think about my process, the end result is usually a finished product. However, as a comic book artist, it’s quite exciting to stop at a certain part and let a colorist take over. Above all things though, in terms of what my preferred form of creative output is — I tend to appreciate and congregate towards storytelling just in general which is why I try to have some form of narrative in my illustration work.
CA: Do you work on paper or digitally? Why?
YL: I predominantly work digitally as I was given a tablet pretty young and really learned how to draw digitally before I ever drew on paper. I actually had to re-learn how to draw with a pencil on paper because it felt extremely foreign at one point. I try to mix it up and work both digitally and traditionally, sometimes combining the two. I’m actually looking forward to working with watercolor currently as I haven’t used it in a while and finally have some nice paper to play with.
CA: What’s your background/training?
YL: I didn’t have much training up until my late teens when I decided to do my thesis in watercolors. I took a few lessons from Lorette Roberts, a published watercolor artist known for her sketchbooks containing scenery from Hong Kong. After that, I attended the Pre-College Cartooning program at the School of Visual Arts as a summer course in New York. I enjoyed my three weeks in New York so much, I decided to apply to art schools there and attended Parsons the New School for Design. I graduated with a BFA in illustration and interned at Marvel for a few months as well. More recently, I was looking to get my masters in Character Animation at Central St. Martins based in London. I was there for an an eight-month winter, doing 2D and 3D animation, before I decided the course wasn’t for me and dropped out.

CA: How would you describe your creative style?
YL: Geez, that’s a hard question. I’ve been looking at my own work for so long, I don’t know what it looks like really. I feel like my work can be pretty consistent one day and then change the rest, but I bet a lot of artists feel that way. I try to simplify in terms of how many lines I put down on a composition, while still trying to remain grounded in some type of realism? That probably sounds a bit pretentious.
CA: What projects have you worked on in the past? What are you currently working on?
YL: I started out doing short comics for anthologies like the Kickstarter-funded comic anthology Before, After and In Between: A Comics Anthology and Shattered: The Asian American Anthology (Secret Identities). In the mean time, I worked on my own webcomic which has sadly been on hiatus since I started doing professional work. I was lucky enough then to come onto BOOM! Studio’s Steed and Mrs. Peel title as the ongoing interior artist and stayed on until the last issue. Any new work of mine will be out next year but I can confirm I’ll be on Star Trek #29 and #30 at the very least and another title from BOOM! as well.

CA: Approximately how long does it take you to draw a 20-page issue?
YL: I can usually get it done in just under a month. Of course, it all depends on the script. If it’s highly-detailed, I tend to struggle because it’s a bit of a perfect storm. If a writer gives me a lot of detail (even detail that may not actually be necessary), I’ll try to get as much of it done as possible because I’m a real stickler for it. This can slow me down a lot unfortunately as I’m constantly trying to make perfect what the writer had in mind.
CA: What is your dream project?
YL: Well, I’ve always said that I’d like to do a Batman story and I think that’s pretty much still my dream project. I’d love to do a Batman, Superman or Catwoman book. Besides from that, more-likely possibility would be to do more covers for comics. I feel like I haven’t really had a chance to flex my illustrative skills as much lately so a cover presents a perfect opportunity.

CA: Who are some comic creators that inspire you?
YL: So many! So, so many. David Mazzuchelli, Chris Samnee, Kris Anka, Ming Doyle, Karl Kerschl, Lucy Knisley, Dean Trippe, Adam Hughes, Darwyn Cooke, Alison Bechdel, Olivier Coipel, Tim Sale, P. Craig Russell, JH Williams III — the list goes on. Outside of comics, I hold a great appreciation for the Golden Age illustrators and the masters.
CA: What are some comics that have inspired you either growing up or as an adult?
YL: I get asked this question a lot and I hope people aren’t getting sick of the same answers. I grew up reading mostly newspaper strips like Calvin & Hobbes, Dilbert and The Far Side. Carl Giles’ work held a special place in my heart and his work still influences me to this day. I graduated later into reading mostly DC titles, like Catwoman and Batman. From there, I devoured anything I could get my hands on. My graphic novel collection is ever growing now that I’ve given up on collecting singles — just too many boxes!

CA: What’s your ideal professional environment?
YL: Quiet, clean and with sustenance nearby in case of hunger or thirst. I mount the heads of my enemies on my wall to motivate myself.
CA: What do you most want our readers and industry professionals to know about your work?
YL: I feel that my work is still evolving and with each new project, I’m beginning anew. It’s exciting and scary but I love the collaboration of putting forward and sharing a story with readers. There’s nothing quite like it.
CA: How can editors and readers keep up with your work and find your contact information?
YL: I’m all over the internet but my contact information is on my website at http://www.yazmeanie.com.

If there is a woman you’d like to recommend or if you’d like to be included in a future installment of this feature, drop us a line at comicsalliance-at-gmail-dot-com with “Hire This Woman” in the subject line.
CyanogenMod arrives in Google Play store with one-click installer for your Android phone

By Casey Newton on November 12, 2013 05:12 pm

Two months after raising $7 million to build a better version of Android, CyanogenMod has released a one-click installer to put its custom firmware on your Android device. Installation requires the phone to be tethered to a Windows PC via a USB cable. A companion PC app will be released later today as a free download. "Our goal for the installer has always been to allow more users to experience the benefits of CyanogenMod, without the hassles of technical guides and concerns associated with the process," said Steve Kondik, Cyanogen co-founder, in an email.
Cyanogen has attracted more than 8 million users by extending the capabilities of Android, in part by bringing new features to smartphones that manufacturers have long since stopped updating. The company's immediate goal is to become the third-most popular operating system after Android and iOS, but has acknowledged that its previous installation process was "brutal." With today's update, Cyanogen becomes a bit easier for more casual smartphone users to try out.
- Via Droid Life
- Source Google Play
- Related Items cyanogen cyanogenmod steve kondik firmware rom custom rom android google installer installation
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bbz: Because of Haiyan’s very recent devastation, please...

bbz:
Because of Haiyan’s very recent devastation, please consider contributing to first-respondents efforts:
If you’re looking for someone missing in the Philippines, or if you have information about someone there, Google.org has launched the Typhoon Yolanda Person Finder. A Google crisis map has also been added to detail evacuation centers and areas designated for relief.
Charities and nongovernmental organizations (NGOs) from around the world are responding to this disaster. Many are detailed below with how they’re providing aid and how you can help them make a difference.
Emergency support
The Philippine Red Cross (PRC) has deployed rescue and relief teams to evaluate the damage in the areas devastated by Typhoon Haiyan. You can donate to the Philippine Red Cross by selecting the Supertyphoon Yolanda campaign on their donation page. The International Federation of Red Cross and Red Crescent Societies (IFRC) and Red Cross networks from around the world are supporting the Philippine Red Cross. Many have created specific funds for this disaster, including the American Red Cross, Canadian Red Cross and the British Red Cross.
The Salvation Army is on the ground serving storm survivors, primarily with food, water and shelter. Emergency Disaster Service teams have been providing help since the typhoon hit, but are challenged by the lack of accessible roads to transport goods and medical supplies. The non-profit has set up a designated fund for Haiyan relief efforts, which you can access here. You can also make a donation by calling 1-800-SAL-ARMY (1-800-725-2769).
The American Jewish Joint Distribution Committee (JDC) is working with local authorities, the Filipino Jewish community and their global partners to assist in providing for survivors’ immediate needs. You can support their efforts online or by phone at 1-212-687-6200.
CARE's emergency response teams are coordinating with local partners in the Philippines to provide food, water, shelter and health care for those in need. Their teams in Vietnam are preparing for the potential need there as Typhoon Haiyan continues its devastation. You can support CARE's efforts on their website, or by phone at 1-800-521-2273 within the United States or +1-404-681-2252 outside the U.S.
Catholic Relief Services, the official international humanitarian agency of the Catholic community in the U.S., is on the ground helping with water purification, shelter materials and essential living supplies. You can donate to the organization’s efforts online or you can call 1-877-435-7277. You can also type in your phone number on the website and a representative will call you back to take your donation.
Convoy of Hope's Global Disaster Response Team has shipping containers full of food and supplies on the way to the Philippines. The organization is preparing more supplies to be sent like canned goods, hygiene kits and water filtration units. You can visit Convoy of Hope's website to donate funds to their efforts or call 1-417-823-8998.
Mercy Corps is preparing to deliver food, water, temporary shelter and other basic supplies to devastated areas throughout the Philippines. You can support the organization by donating through their website, PayPal, or by calling 1-888-747-7440.
Oxfam America aid teams are on the ground in northern Cebu, northern and eastern Samar and Leyte, in the Eastern Visayas region in the Philippines. They’re working to provide immediate access to water and sanitation materials. You can support this effort by donating online to their Typhoon Haiyan Relief and Recovery Fund, or by phone at 1-800-776-9326.
Adventist Development and Relief Agency's (ADRA) emergency response team is working in Manila and in the province of Bohol to provide food, emergency relief and medical aid to those in need. They have launched an emergency appeal that you can support online or by phone at 1-800-424-2372.
The International Rescue Committee (IRC) has dispatched an emergency team to Manila and launched a $10 million appeal in order to ensure immediate needs like safe water, hygiene and sanitation are met. If you would like to contribute to their efforts, click here.
Operation Blessing International (OBI) has deployed disaster relief teams in multiple locations following the massive devastation from Typhoon Haiyan. The organization is providing clean water and food, emergency shelter materials and medical assistance. To help the charity’s mission, you can make a contribution on their website.
Food and water
The World Food Programme was already providing emergency food assistance in the Philippines following the October earthquake. With these emergency food stocks stretched thin, they’re now mobilizing additional supplies and are flying in 40 tons of fortified biscuits in the coming days. Additional food supplies are needed. You can help these efforts by donating online or by calling 1-202-747-0722 domestically or +39-06-65131 for international calls.
Samaritan’s Purse has sent disaster relief specialists, including water and nutrition experts, to the Philippines to deliver immediate aid. They have launched the Philippines Emergency Relief fund for this disaster, which you can support online or by phone at 1-828-262-1980.
World Vision is responding in the Philippines by first providing emergency food and clean water. They will also work to create child-friendly spaces and help families rebuild from this disaster. They have launched a Philippines Disaster Response Fund that you can support online or by calling 1-888-511-6443.
Action Against Hunger is on the ground providing drinking water and survival kits containing buckets, soap and chlorine tablets. They’re also working to distribute sanitation equipment to prevent outbreaks of waterborne diseases. They’re requesting assistance and you can help by donating online or by calling 1-877-777-1420.
Shelter
ShelterBox was already in the Philippines providing shelter after the 7.2 earthquake that hit Bohol on October 15. They are now expanding their operations to provide tents and essential equipment for families left homeless after Typhoon Haiyan. You can support their work in the Philippines either online or by calling 1-941-907-6036.
Habitat for Humanity is already providing help to 30,000 families with shelter repair kits to rebuild their damaged homes. You can support this work by donating from the Philippines to their Re-Build Philippines Fund or from the U.S. by contributing to their Disaster Response Fund. You can also make a donation by phone at 1-800-HABITAT.
Architecture for Humanity is mobilizing to assist with post-disaster reconstruction and the organization’s working with local architects to identify the most critical rebuilding needs. You can support their Super Typhoon Haiyan Response online, by calling 1-415-963-3511 or by texting REBUILD to 85944 to make a $10 donation from your mobile phone.
Medical assistance
Americares has an emergency shipment on the way to the Philippines with enough medical aid for 20,000 survivors, including antibiotics, wound care supplies and pain relievers. You can support Americares with an online donation or by calling 1-800-486-4357.
International Medical Corps has pre-positioned medical supplies and their team is on the ground coordinating with their partners in the Philippines to distribute and provide medical aid. You can support their Typhoon Haiyan Emergency Response fund online or by calling 1-800-481-4462.
More than 1.5 tons of emergency medicine and medical supplies are en route to the Philippines from Direct Relief. The supplies include antibiotics, pain relievers, nutritional supplements, antifungal medications, wound dressings and chronic disease medicines. You can call in your donation by dialing 1-805-964-4767 or you can go online to support the organization.
Médecins Sans Frontières/Doctors without Borders (MSF) have emergency teams in Cebu city with an additional 50 people including medical personnel, logisticians and psychologists arriving in the Philippines in the next few days. They’ll bring tents, supplies of drugs, medical equipment and material to purify water, as well as essential plastic sheeting, cooking items and hygiene kits. Teams will monitor possible outbreaks of infectious diseases. An additional cargo is being prepared due to leave later this week from Bordeaux with an inflatable hospital and medical material. You can make your donation by calling 1-212- 763-5779 or online.
Helping children
The U.S. Fund for UNICEF is helping children and their families in the Philippines receive shelter, clean water, nutrition and vaccines. Their emergency response can be supported online or by calling 1-800-367-5437. You can also donate directly to UNICEF in the Philippines here.
Save the Children is offering disaster relief support for children in the Philippines, Laos and Vietnam after Typhoon Haiyan. The charity has pre-positioned relief material kits for children and families, which will include toiletries, household cleaning items, temporary school tents and learning materials. You can support their Philippines Annual Monsoon and Typhoon Children in Emergency Fund online. You can also donate by phone at 1-800-728-3843.
Emergency response teams from ChildFund International prepositioned supplies, including emergency kits and tents, and made arrangements with local suppliers to access food and non-food relief supplies. The organization is also preparing to setup child- centered spaces where kids can feel safe. Donate to ChildFund online to help children cope and recover confidence after this disaster.
Teams from Plan are also on the ground responding to the needs of children and their families. Their priorities are vulnerable youngsters and communities in rural locations. You can support their appeal on their website.
Source: http://www.cnn.com/2013/11/09/world/iyw-how-to-help-typhoon-haiyan/index.html
Music: Great Job, Internet!: The first single from the new Against Me! record is a total punk anthem

Against Me! has dropped the first single from its new album, Transgender Dysphoria Blues. “FUCKMYLIFE666” holds true to the group’s anthemic style and finds singer Laura Jane Grace wholeheartedly embracing her new life and reality. The track is below.
According to a press release, Transgender explores themes of “gender dysphoria, the loss of a young friend and pure self discovery, as well as love and ultimate acceptance.”
The record is out Jan. 21, 2014 via the band’s own label, Total Treble.
Read more
Lily Allen Schools Everybody
firehosethat whole skewering-the-tropes-while-using-them thing, but w/e
Lily Allen just schooled everybody with her new smart, vicious new video, "Hard Out Here." This is the best thing she's done—a scathing commentary on the state of pop music with Allen's trademark wit. It's sorta NSFW, I guess, although maybe not? I can't tell what's acceptable anymore.
Trains Review
firehoseTrains~
One of the newest deck building games that has been generating buzz is Trains.
Trains, simply put, is "Dominion with a board." (If you haven't heard that phrase yet, then you probably haven't heard much about the game at all.) Each player starts with a train track in a single city on the board, as well as a very basic starting deck (consisting of "Normal Trains" which are money, and a few cards that allow you to interact with the board). On each player's turn, he is allowed to buy, play actions, lay tracks and build station improvements as many times as his cards allow (based on icons and available money). When buying cards, they simply go into the player's discard pile. When performing board related actions, the active player will also collect "Waste." Play continues in this manner with players attempting to lay tracks to connect different cities while also building stations in those cities until one player has exhausted their supply of track, all of the stations are built, or four piles of cards are exhausted. At that point, whichever player has the most points based on what they have built, what they have bought, and what they have played is the winner!
The first pro that I have for Trains are the Waste cards. Every time you do anything beneficial, you gain a Waste. Want to lay track? That's a Waste. Want to improve a station? Waste. Buy victory point cards? Waste. Go where another player already is? Extra Waste. Granted, the Waste cards slow down the game by causing each player's deck to be suboptimal, but Waste management is also a nice addition to the genre. In previous deck building games, there have been bad cards that clutter up your deck, but in Trains, dealing with these cards is a central facet of the game. Additionally, there is a rule built just for this - a player has the option of passing his entire turn and simply trashing all of the Waste in their hand. (Seems fitting to trash waste, doesn't it?)
| Building multiple stations can be valuable |
The game also plays smoothly. But, instead of spending time fleshing out that, let's move on to an element that I haven't decided about. There has been a strong tendency in the games that I have played to ignore the board. How does this work? Well, instead of gaining points by connecting cities and building stations, you can also gain victory points by purchasing certain cards. The crux of this strategy lies in Waste management. Whereas improving a city multiple times and connecting different cities on the board may gain a player 5-10 Waste cards, buying a victory point card only nets a single Waste. Therefore, it is much easier to build a deck that can buy a lot of victory point cards than it is to build a deck that can utilize the board efficiently. In the games that I have played, I have not seen anyone win while completely neglecting the board, but there does seem to be a strong strategy around ignoring the board for the first half of the game.
This leads to my first con. If you have improved several cities and built your infrastructure, it is far too easy for other players to connect to your cities and earn the same points - and this can be very frustrating, as there is nothing that you can do to stop them. At the end of the game, cities score full points for each player that has built a track in them. To build where another player already has track costs some extra money and gains extra Waste, and building in a city that has been upgraded also costs extra money. However, there are cards that allow you to ignore each of these extra costs. So, it will happen that one player will improve several cities, and another player can swoop in and claim equal credit - and do so much more quickly (and inexpensively)! I wish that there were at least an occasional option (possibly one of the card piles) that allowed a player who was already in a city to prevent other players from being able to build in it. I would imagine that something like this would be coming in future expansions.
| Here are your basic currency: worth 1/2/3 money |
My final con is simple. I cannot shuffle the cards in Trains (which is really annoying in a deck building game). I have actually played on two different physical copies, and when I shuffle the cards, they clump together. Now, when I say this, please keep in mind that I have been shuffling cards for 20 years or longer, as I have been playing games of some sort my entire life. Each of the individual piles of cards seems to be the same height, but I think that some of the cards are a fraction of an inch different than others - which causes this problem. And, now that I've said this, also be fully aware that many people that I have played with think that this is all in my head. I'd be curious to see if other people have experienced what I'm talking about here - please leave a comment and let me know if you have noticed this, or if you can shuffle the cards with no problems.
Overall, I give Trains an 8.0/10. I think that it is a very well made game, but (as you're tired of hearing), it is so similar to Dominion, that I don't see myself pulling it out instead of Dominion, except for with friends that really didn't like Dominion.
If Trains sounds interesting, you might also check out these deck building games: Nightfall, Puzzle Strike (which is actually "chip building"), and Quarriors (which is "dice building").
I would like to thank AEG for providing me with a review copy of Trains.
Cardboard Children – Krosmaster: Arena
firehose"The rulebook is split up into tutorials, just like you might find in popular video games of the year 2013. Each tutorial unfolds a little bit of the game system, and you can play it out right there in the book. Yeah, just stick your miniatures onto the page of the book and run the tutorial. The first tutorial is all about moving and punching. That’s all. That’s how slowly the game teaches itself to you. That’s a GREAT thing."
By Robert Florence on November 12th, 2013 at 9:00 pm.

Hello youse!
It’s Tuesday night, and from now on that means CARDBOARD CHILDREN and it means BOARD GAMES. And card games too. And pen and paper RPGs. And gamebooks. And stuff like that. You know the drill. Anyway, the point is – it’s Tuesday night from now on. We all cool with that? Good. Now…
Krosmaster: Arena is quite the game. It’s a tactical miniatures game, styled after the kind of Japanese SRPGs that you PC Master Race people never get to play in your supposedly perfect worlds. I don’t feel at all prepared to adequately talk about Krosmaster either, because it’s a game that you’d need months and months to dig deep enough into. But man – it’s time to pull the trigger on this recommendation stuff, right? Read on.
KROSMASTER: ARENA
Now, apparently Krosmaster comes from some kind of PC F2P MMO thing or something. I dunno, but that sure was a lot of capital letters back there. The worlds of Dofus and Wakfu can be entered ONLINE right now, it seems, if you’re that way inclined. “I can’t come to bed, darling. I’m busy in the world of Wakfu.” I have no idea what I’m talking about here. Let me show you a screenshot.

Okay, what is that? No idea. Any of you cheapskates played it?
In fact, Krosmaster: Arena itself can be played online too. I haven’t done that yet, because I like board games and also this is a board game column and also just shut up I just haven’t. I want to talk about the board game and the board game alone.
HOT LOOKS
Oh my goodness. Krosmaster: Arena is a gorgeous board game. In the box you’ll find eight bug chunky miniatures, each of them fully painted. The board is a big cartoonish, colourful thing in the JRPG style. There are 3D cardboard trees and bushes and crates. It’s all so cute. It really pops off the table. Not literally! That would be annoying.
I love how Krosmaster teaches you how to play. The rulebook is split up into tutorials, just like you might find in popular video games of the year 2013. Each tutorial unfolds a little bit of the game system, and you can play it out right there in the book. Yeah, just stick your miniatures onto the page of the book and run the tutorial. The first tutorial is all about moving and punching. That’s all. That’s how slowly the game teaches itself to you. That’s a GREAT thing.

A great rulebook.
How does the game actually work? Easy. Movement points, Action points, Hit points. Every character has its own unique attacks, and maybe some special abilities. You roll dice to see if you cause any critical hits, and roll dice to see if your armour deflects any damage. You roll dice to try to LOCK characters adjacent to you (that pretty much means you keep them engaged, grapple them, strip all their movement and action points) and you roll dice to try to dodge a lock.
That’s pretty much it. Where the combat just flips the fuck out and expands like crazy is in the fact that every character plays so differently.
LEMME FREESTYLE ON THIS CHARACTER SHIT
One character might like standing way at the back, pinging off arrows, and basically being impossible to catch.
Another character might like to throw water balloons into a crowd of enemies. Right? And then in a separate attack, leap back while shooting the water balloon, making it explode to soak all the enemies. Causes damage and strips away action points that does. Brilliant.
Another character might like to summon lots of little ducks that can be moved independently. And those ducks can be sent to surround enemies and kiss them. Yes, kiss them. And then the summoner can do an attack that is enhanced by the amount of those little duck dudes that surround the target. MAGIC.

Oh, and another character might be able to leech health. And do a cool attack that pierces armour, but only hits on the roll of a critical attack on a die.
Another character might have a special ONCE PER GAME attack that blows an enemy character across the board and hits them HARD with a poisonous PUFF of I dunno what.
Another character might be able to do weird grappling assaults that inflict damage but also swap positions with enemy characters. So, like, just off the top of my head, you could use this character to assault an enemy and switch them into position beside a water balloon or a crowd of little Tofu ducks.
Is this sounding brilliant yet?
IS THIS SOUNDING BRILLIANT YET?
No, I’m asking you. Is this sounding brilliant yet?

In the Arena matches, the main way of playing the game, it’s all about the Gallons of Glory tokens. Each player starts with 6 of these GG tokens. You win the game by stripping your opponent of GG, until he has none left. When you kill an opponent’s character, you take from the opponent a number of GG equal to that character’s level. But that’s not the ONLY way of getting GG.
I told you this felt like a video game, right? Well, there are little coins lying all over the map. These are called Kama coins, and your characters can spend an Action Point to pick one up. Once you collect ten of these coins, you can visit special Demon Tiles on the board and spend the ten coins to claim a GG from your opponent. Ah, but wait. You can also spend coins at these tiles to buy cool shit. You can buy one-time use spells, or equipment, or even whole armour sets that will customise your character. How fucking amazing is that? It’s like visiting the shop in a video game. It’s more decisions piled on top of all the other decisions. And games with decisions are great games.
Oh, and there’s another way you might LOSE those GG tokens. At the start of a player’s turn, he’ll have to roll two dice. If the same symbol comes up on each die, the TENSION rises. That means that each player has to throw away a GG token. It makes the game accelerate towards the finish. The pace of the game is never certain – it certainly keeps you on your toes. And when you roll those two tension dice you can also use the dice to give your characters special powers, or claim some coins.
There are a lot of little moving parts in this game, but none of them are fiddly or overly fussy to deal with. It really clicks together quickly. But wow – this is a game with a lot of replayability. Just seeing how the characters work with each other is delicious enough, but once you start figuring in all the upgrades you can buy during the game, you’re starting to see possibilities stacking upon possibilities. It’s a very clean game too. A lot of it feels like common sense stuff. Stand on a crate and you have better reach for your ranged attacks. Bushes don’t block line of sight. Trees do. You KNOW all this stuff.
TOYS
Ah, and it’s like toys. It’s like having beautiful little toys. The game is hugely expandable. You can buy booster sets with new characters, and I admit that I have fallen for this madness. I got a set with a cool cat dude who has playing cards in his hand and a smile and aw and I love him. You don’t NEED to buy any of this stuff – what’s in the box is plenty. It really is. Worlds of plenty. But it’s likely you’ll look at some images of the other characters and feel like dipping in. It has that much charm. Oh! Another cool thing. The expansion packs come with little single-player scenarios. Little puzzles you fold out, with a grid and such, and you’re given a certain amount of turns to complete some objectives with your new characters. It all flows into the “VIDEO GAME ON A TABLE” feel of the whole thing. They totally nailed that. Credit to them.
AND SO
And so it’s easy for me to recommend Krosmaster: Arena. It’s a lovely thing. Lovely to look at, lovely to learn, lovely to play. 2-4 players can pick some miniatures and fling themselves into an arena, collecting coins, powering up, and beating the shit out of each other. I haven’t even NEARLY finished with it. I haven’t even settled on my favourite team yet. There’s just so much stuff to mess around with. And with all the available characters out there, and the new boards incoming, I can see this being a game that really lasts for me.
Check it out. Might be great for Christmas! Did you know that it’s Christmas soon?
See you next Tuesday for the start of all the end of year coolness. Lists, buying guides, weirdness. I got you covered.
STAY DICEY.
New bill would give streaming video services same protections as cable providers
firehoseon one hand, yay, competition
on the other hand, there'd already be competition if the FCC hadn't been in cable companies' pockets for the last 20 years, and wasn't run right now by a cable industry lobbyist
Senator Jay Rockefeller (D-W.Va) is introducing legislation today that would put streaming videos services on similar legal footing to traditional cable services, potentially prohibiting anticompetitive practices. Under the legislation, online video providers would be given the same protections that satellite providers were given in the Cable Television and Consumer Protection Act of 1992, which was made to stop cable companies from blocking competition from satellite providers.
My legislation will help foster a consumer-centric revolution."
Rockefeller's legislation, the Consumer Choice in Online Video Act, would also place "reasonable limits" on contract agreements that restrict streaming services from accessing the content within a certain timeframe. Though the act wouldn't directly bar providers of both cable and internet service from using their position to stifle competition, it would direct the FCC to ensure that their billing practices weren't anticompetitive.
"Consumers must be able to benefit from online video's promise of decreased costs, increased choice, and higher-quality video content," Rockefeller says in a statement. "And I strongly believe that my legislation will help foster a consumer-centric revolution in the video marketplace."
The act doesn't directly change the situation for Aereo — a service that allows which viewers to stream broadcast TV online — either, though it could down the road. According to Variety, if Aereo were found by the courts to be a legal service, Rockefeller's legislation would then clarify that it doesn't have to pay retransmission fees.
As chairman of the Senate Commerce Committee, Rockefeller certainly has an advantage when it comes to introducing this type of legislation, though there's little doubt that opposition would be heated. Senator John McCain (R-AZ) also introduced legislation this year that would push back against certain practices of cable providers, though according to Variety, it hasn't moved forward. Rockefeller too will be addressing a contentious issue — one that cable providers would rather see change in their own favor.
The Raiders and Guy Fieri: a match made in heaven
firehose'The Raiders Twitter account initially sent out a tweet reading "We have @GuyFieri in the house! His food is incredible!" But that tweet was deleted. Perhaps they realized they can only lie to their fans so much.'

This tweet went out on Tuesday, immediately chilling all of us to the bone:
The Raiders presented @GuyFieri a jersey - Guy is in the house cooking and his food is incredible, pic.twitter.com/KavUFIjIym
— OAKLAND RAIDERS (@RAIDERS) November 12, 2013
THE RAIDERS HAVE SIGNED GUY FIERI
"That's a slant-22 right with donkey sauce on two, on two and make sure that, unlike Guy's bold flavors, you remain completely in bounds the whole time."
The Raiders Twitter account initially sent out a tweet reading "We have @GuyFieri in the house! His food is incredible!" But that tweet was deleted. Perhaps they realized they can only lie to their fans so much.
Buddy the Corgi Rides the Twisty Slide Again and Again
firehoseno satan only corg
Buddy the Corgi moved away from his favorite twisty slide, but goes back to visit and excitedly rides it over and over again in this cute video.
video via Buddy Templeton
Portland announces Thunder as AFL team name...because PDX is famous for its Thunder.
firehoseyawn
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submitted by barf_cat [link] [189 comments] |
Aging Linux Kernel Community Is Looking For Younger Participants
firehosetoo bad Linus is more concerned with running out devs who fuck anything up, who are unsurprisingly the younger, less-experienced kernel developers they want to recruit
Read more of this story at Slashdot.
Gesture detecting air guitar glove with added head banging goodness
firehoseit's so bad
Clive: We like wearable computers; we like music; but most of all we like wearing Blake’s 7 style gauntlets, playing air guitar and head banging. So we were delighted when Adam Smith-Kipnis of Team Hackcouture.io, a small team of technologists and designers “passionate about wearable computing”, got in touch to tell us about their recent win at a wearable computing hackathon. We were really impressed by the short development time and the amount of tech they managed to jam in, including RFID, accelerometers and conductive fabrics.
Adam kindly says that the Raspberry Pi was “a core element of our success” and here he tells us a bit more about the hackathon and their winning entry:
—-
This past weekend at the Seattle Interactive Conference, AT&T hosted a ‘wearable computing’ themed hackathon competition. On Tuesday night, team Hackcouture.io was awarded first place with our invention of a mobile, gesture detecting fabric glove, paired with our own air guitar iPhone app.
The modular prototype, conceptualized and created in just 18 hours, uses conductive fabric sensors to track gestures and relays them to a Wi-Fi enabled Raspberry Pi mini-computer, mounted to the arm. We even used a prototype headset from Plantronics, equipped with an accelerometer for “head bang detection.” Additionally, the glove was outfitted with an RFID chip in the palm for access control, as well as a gesture detecting Pebble smart watch for display of QR and UPC codes. These are used to share data with mobile apps.
When we think of wearable computing, we think of weaving computing into the fabric and threads you wear. Today, there are too many seams between computers and clothing. We want those connections to be seamless. While we see value in this platform with entertainment, productivity and accessibility, what it could become is anyone’s guess. We’ve seen that when communities come together with the right platform and the right product, some really magical stuff can happen.

























