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19 Jan 01:56

The National Sentence Council Returns

Achewood strip for Friday, January 17, 2014
19 Jan 01:56

The Case Against The Google Doodle

From Gandhi to MLK, history’s giants have become marketing tools.
19 Jan 01:55

calamityjonsaveus: I’m absolutely mortified that I hadn’t...















calamityjonsaveus:

I’m absolutely mortified that I hadn’t posted my Bat-Man comics here, for posterity.

This is how Batman should be.

19 Jan 01:53

Somebody disconnected Sky News’s USB drive

by bubbaprog
2014 January 18 13 27 54
19 Jan 01:52

Photo



19 Jan 01:52

You Don't Want Your Privacy

Disney World is like a petri dish for advanced analytic techniques because the hotels and parks are all tied together in one large, heavily controlled environment. If you ever wanted to star in The Truman Show, a trip to Disney is the next best thing
19 Jan 01:47

Concept Art for Robert Rodriguez's Scrapped Red Sonja Movie

by Charlie Jane Anders


Five years ago, Robert Rodriguez was determined to make a movie about Red Sonja, the She-Devil With a Sword, starring his then-fiancee Rose McGowan. The film never happened, but you can see some fairly epic concept art.

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19 Jan 00:01

Things We Saw Today: Star Wars Triptych Poster Set

These fantastic Star Wars posters are for sale ONLY this weekend - sale ends at midnight tomorrow.  Buy, buy like the wind! (via Collider)
18 Jan 23:55

wow such GIF very doge much looping

by René
firehose

via Snorkmaiden

18 Jan 23:53

Photo

firehose

via Toaster Strudel



18 Jan 23:52

freemindfreebody: I started practising phone calls as it was a...

firehose

via Snorkmaiden















freemindfreebody:

I started practising phone calls as it was a task from my therapist and after like 5 calls it’s much easier already so that means that everything can get easier with practise…

^truth!
practicing groups of people today so I’m taking myself to a free concert, by myself!

18 Jan 23:50

Norwegian school teaches ethics with The Walking Dead

by S. Prell
A teacher at Nordahl Grieg Upper Secondary School in Bergen, Norway, is using Telltale's The Walking Dead video game to help teach students ethics. Norwegian news station NRK has a report you can watch above, but we suggest turning on captions - ...
18 Jan 20:35

Ten reasons we switched from an icon font to SVG - Ian Feather

by gguillotte
firehose

via Paul Castle

We use a lot of icons on lonelyplanet.com and recently went through the task of transferring them from an icon font to SVG files. I wanted to share why we did this along with some of the current limitations to SVG and how we got around them.
18 Jan 20:30

Oh, nothin', just some Doctor Who fan art... by Peter Capaldi!?

by Ursus-Veritas on Observation Deck, shared by Robert T. Gonzalez to io9
firehose

autoreshare

Oh, nothin', just some Doctor Who fan art... by Peter Capaldi!?

We've known since his reveal as the Twelfth Doctor that Peter Capaldi is a mahoosive Doctor Who fan, but he's also apparently been known to dabble in some fan art, too!

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18 Jan 20:29

Intel to cut more than 5,000 jobs in 2014

by Andrew Webster
firehose

great

The market for PCs may be stabilizing, but that hasn't stopped Intel from cutting a few thousand jobs. Earlier this week the chipmaker revealed its earnings for 2013, which included "signs of stabilization" for the traditional PC market. However, despite this the company is being forced to reduce its workforce by five percent this year, which amounts to more than 5,000 jobs. The cuts are expected to include retirements and other voluntary options. "This is part of aligning our human resources to meet business needs," spokesman Chris Kraeuter told Reuters.

The announcement comes after an earnings report that seemed like good news for the company, including a two percent quarterly increase in PC revenue and what was described as "strong" growth in the tablet sector. Of course, Intel isn't the only company hit by the declining market for traditional PCs. Last month HP announced that it would be eliminating 5,000 jobs in 2014, bringing its multi-year restructuring plan up to a total of 34,000 layoffs.

18 Jan 20:27

Grand Theft Auto Online Has an Unofficial 'Combat Photographer'

by gguillotte
firehose

this is exactly how I would play every MMO* if I could

he wanders the city in passive mode, snapping images of his surroundings, both violent and prosaic. His character even sports a helmet and a black MEDIA jacket. "I try very hard to find and use the WEZL News van to drive to the hot spots to take pictures.
18 Jan 20:27

Such DFW. Very Orwell. So Doge. Wow. | TechCrunch

by gguillotte
firehose

great

people who write in CSWE actually mark themselves as untrustworthy by doing so. Because the new usage, call it Modern Written English, is everything CSWE is not: first-person, colloqiual, breezy, open, and personal. That’s what readers understand and trust. But if you write like a high-school essay, or the Wall Street Journal? That is now a big red flag. Your readers don’t know you … but they do know that you have deliberately hidden who you are, by donning that mask called CSWE. And on some level they do not like it.
18 Jan 20:26

Fuck the Police | dbf.jpg

firehose

via Osiasjota

dbf.jpg
18 Jan 20:25

I See What You Did There | caf.png

caf.png
18 Jan 19:49

Why did Nintendo quash a book about EarthBound's development?

by Colin Campbell

When Marcus Lindblom decided to write a book about his old memories of translating a much-loved game from Nintendo, he figured it would be something that the fans would appreciate.

After all, few gaming communities are as passionate and active as those who follow EarthBound, the game that Lindblom translated from Shigesato Itoi's Japanese original, produced by current Nintendo president and CEO Satoru Iwata, almost 20 years ago.

In recent years, Lindblom has been welcomed by the still-active EarthBound fan-base, as he has come forward to share stories about his time working on the game. This interest has intensified with the re-release of EarthBound on Wii U, which has sold well in the console's download store.

Lindblom planned to return the favor by writing a book and launching a Kickstarter that might just about cover production costs. He sent a note to an old pal at Nintendo, "as a professional courtesy" just to let the company know about his plans, just to check in and make sure there would be no problem.

There was a problem. Nintendo did not want this book published.

Although no reason was given for Nintendo's lack of enthusiasm for the project, Lindblom was gently reminded that, as a former employee of the company, he had signed an NDA. Legally, a book about his time at the company might be unwelcome. Reluctantly, he acceded to Nintendo's request.

Earthbound-47952083846815109862430303097194

In agreeing to talk to Polygon, Lindblom is keen to stress that, even though he is disappointed, he doesn't want to come off as someone who is angry with Nintendo.

"I owe a lot to Nintendo," he told Polygon. "They gave me my start in the game business. I don't want to do anything that makes them seem bad. I wanted to just write about the fun bits in the game that I think the fans would enjoy. But I have no desire to rock the boat with Nintendo at all."

Not everyone is quite so understanding of the company's desire to squash a piece of warm nostalgia.

Reid Young runs a company called Fangamer that sells game-related geek-chic clothing and memorabilia. The firm grew out of a dedicated community of EarthBound fans.

"Marcus is a great guy and I am sure they [Nintendo] appreciate his cooperation, but from the perspective of an Earthbound fan it's really disappointing," he said. "A lot of this comes from the culture of an old corporation. They have their own way of doing things. It's like that story about how no-one is allowed to die at Disneyland. They don't want anyone to see behind the curtain."

When it comes to reputation, Nintendo is one of the most ferociously diligent organizations in the entertainment business. Press access is always strictly controlled. Interviews with key executives are notoriously scripted and bland. Case in point; the company declined to comment for this article.

It's interesting though, that even warm and fuzzy memories of such an old game should trigger the firm's ultra-defensive reflexes.

Img_52411

Lindblom (above) joined Nintendo in 1990 and began working on the EarthBound translation in late 1994. He had lived in Japan for four years and was trusted as a solid producer who understood Nintendo games.

Playing EarthBound (Mother 2: Gyiyg Strikes Back in Japan) he admired the game's originality and its wit. Both he and Nintendo understood that it required a detailed translation. The RPG is set in small-town USA but is written from the perspective of an outsider. Many of Itoi's jokes would seem idiosyncratic to an American audience.

Lindblom was given the freedom to rewrite as required. In those days, localization was handled by one person working with a contact at HQ, instead of the departments and hierarchies that are the norm today.

"When I did the localization I went in and gave it some American flavor and humor because that is what the developers wanted," he said. "They didn't just want a straight translation. There were a lot of things that were not easy to translate and so I had freedom to put in weird American humor to flavor things and it worked out pretty well. All these years later people still find it charming which is nice."

Lindblom left Nintendo in 1996 and has spent the intervening years working as a producer for various companies, including Midway, EA and THQ. Five years ago he and some friends set up Partly Cloudy Games, which has mostly been involved in contract work for the likes of Microsoft and is currently working on an RTS for Facebook, called The Robot Apocalypse.

Over the years, he thought occasionally about the work he had done on EarthBound. He'd visit the fan sites and he'd watch as they sent yet another petition to Nintendo for a sequel or for a re-release on a new console.

"I realized there was a large and vocal fan community," he said. "About a year and a half ago I went to PAX and I kind of walked up to the Fangamer booth and said that I had worked on the game. They were really surprised. They wanted to hear about my work on the game."

With Nintendo finally deciding to re-release EarthBound for Wii U (a Wii version had been mooted for years, but never appeared) interest in his work increased, and he was interviewed by reporters and invited to appear on podcasts and at an EarthBound fan convention. "A number of people asked me if I would ever consider writing a book about the game and the process I had gone through," he said. "A lot of EarthBound fans are huge localization fans as well."

Lindblom said that he felt like the fans deserved to hear the full story. EarthBound, the way it was brought to the U.S, its commercial failure and the ongoing devotion of its fanbase, is an interesting story, at least to a particular subset of the gaming audience.

"I was never going to make money from the book. I just wanted to pay for the cost of publication," he explained. "It was just something for the fan community. They seemed so dedicated after all these years. I thought that, in a way, I owed them something."

It is not often that a game translator can command an audience, most particularly for a cultish game from the mid-1990s. "There were a lot of little things I thought they might appreciate hearing about like why a certain character might say something in the game or why something was named the way it was or whatever," he said. "That was my original intention. Just to give the fans some insight into the way the game was localized."

He rejects the idea that Nintendo has something to hide in the story of the translation. While it is true that some games from that period contained dialog or graphics that might seem questionable today, he does not believe EarthBound features anything controversial. The most likely explanation, is that Nintendo is just being Nintendo, which means no-one gets to see how the sausages are made.

"It isn't anything that I can speculate on," he said. "All I will say is I was the one who went and talked to Nintendo because I thought I might as well see if I can get their blessing. I asked them and they came back and said we'd rather you didn't."

He plans to continue talking to fans, for as long as they seem interested, but the book is shelved for good. "My goal was always to honor the game and the fans and Itoi's writing," he said. "I am going to honor Nintendo's wishes that I don't put something down into a book, but I know that the fan community is owed some tidbits of information and I will continue to do that and to talk about it."

18 Jan 19:01

Paramount reportedly abandons film for digital-only movie releases

by Andrew Webster
firehose

'Anchorman 2: The Legend Continues, meanwhile, will be the last to be distributed on 35mm'

Hollywood's digital-only future is quickly approaching. Though the studio hasn't made an official announcement, the Los Angeles Times is reporting that Paramount Pictures has become the first major Hollywood studio to phase out 35-millimeter film for its big theatrical releases in the US. The first digital-only release, according to the Times, is the best picture-nominated The Wolf of Wall Street, which debuted in the US on Christmas day. Anchorman 2: The Legend Continues, meanwhile, will be the last to be distributed on 35mm.


'The Wolf of Wall Street' is just the first

Though Paramount has reportedly abandoned traditional film in America, it will still ship movies using the format to other regions, including Latin America. While the majority of movie theaters in the country have made the switch to digital — an estimated 92 percent of American movie screens support the format — there are still some holdouts due to the high price of digital projectors, which can cost in the neighborhood of $70,000. Those theaters may have to make the investment soon, though — Paramount's shift is expected to be just the first of many, with other major film studios following suit shortly.

18 Jan 18:50

Hoefler & Frere-Jones, The Beatles Of The Type World, Are Breaking Up | Co.Design | business + design

by gguillotte
firehose

important update
John Brownlee beat

In a lawsuit filed yesterday in New York--the paperwork of which is somewhat ironically set in Arial
18 Jan 18:42

Shadow of the Beast II (EA - Genesis - 1992)



Shadow of the Beast II (EA - Genesis - 1992)

18 Jan 18:42

no - Hana no Keiji (TOSE - Super Famicom - 1994) requested by...





no - Hana no Keiji (TOSE - Super Famicom - 1994)

requested by hydao

18 Jan 18:11

Johnson & Johnson Removes Formaldehyde From "No Tears" Baby Shampoo

by Robert T. Gonzalez

Johnson & Johnson Removes Formaldehyde From "No Tears" Baby Shampoo

The company claims your exposure to formaldehyde (an organic compound, and known carcinogen, widely used in medicine, industry, and research) in an apple is 15-times greater than it is in a bottle of their shampoo. And yet, the company is making moves to remove it from its iconic product.

Read more...


    






18 Jan 18:09

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18 Jan 18:08

Fighting Gamer Rage With an Arduino Based Biometrics Headset

by Soulskill
firehose

lol ok glwt

An anonymous reader writes "Gamer rage is a common phenomenon among people who play online, a product of the intense frustration created by stressful in-game situations and an inability to cope. It can have significant impact on the gamer's ability to play well, and to get along with others. To combat this rage and train gamers to deal with the stress, visual designer Samuel Matson of Seattle has created the Immersion project, integrating a pulse sensor tied to a Tiny Arduino with Bluetooth into a headset to monitor the gamer's heart rate. The heart rate data is sent in real time to the gaming PC, where it is displayed in the game. Matson even created a simple FPS using the Unity game engine that varies the AI and gaming difficulty based on the user's heart rate. Using this system, the gamer is able to train themselves to recognize the stress and learn to control it, in order to make them a much more agreeable and competitive player."

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18 Jan 18:07

Photo

firehose

via Toaster Strudel



18 Jan 17:56

Photo



18 Jan 17:55

Interesting how problematic the caption The Guardian ran for...



Interesting how problematic the caption The Guardian ran for this image:

This friendly bear cub raises a furry paw to wave at surprised animal lovers. The young female grizzly bear made the cute gesture as it braved chilly glacier water to watch her mother catch salmon in Alaska, US.

I’m not really sure bears are known for waving back at people, as opposed to, say, showing their claws as a way to tell you to back off, they’re eating. But maybe that’s just me.

Image credit: Kevin Dietrich/Solent News