Shared posts

25 Jan 07:34

5 Most Regretted Jobs

by gguillotte
With an average yearly salary of $43,800, the highest in the the top 5, secondary school teachers rank third in regret with 43%. They problem is that would-be teachers often don’t fully understand what the job involves until after they have started, McLeod says. “I had a friend who was a secondary school teacher and realized on day two she had made an enormous mistake. She was awash in the paperwork required of an educator, as well as the unending parent interventions and the reluctance of students to do the work. She didn’t realize the politics of working in a secondary school system.”
25 Jan 07:34

Zimmerman painting targets special prosecutor - Yahoo News

by gguillotte
George Zimmerman is releasing a new piece of artwork, this one portraying the special prosecutor who charged him with second-degree murder. The painting — titled "Angie" — uses shades of red and orange to depict northeast Florida state attorney Angela Corey holding her thumb and fingers together. Text on the piece reads, "I have this much respect for the American judicial system." Zimmerman sold another painting on eBay last month, with a winning bid of $100,099.99.
25 Jan 07:34

Sister resigns after Wash. Catholic school turmoil - San Jose Mercury News

by gguillotte
SEATTLE—The president of a suburban Seattle Catholic school has resigned in the turmoil following the school's decision to force out a vice principal who married his same-sex partner. Eastside Catholic School trustees have accepted Sister Mary Tracy's resignation, effective immediately. In an email sent to parents, staff and others Tuesday evening, trustees said it was a "difficult but necessary decision" for Tracy. The school and former Vice Principal Mark Zmuda have disputed the circumstances of his December departure. Zmuda says he was fired, but the school says he resigned after acknowledging that his marriage violated Catholic teaching and thus the terms of his contract. Students and others have protested Zmuda's departure.
25 Jan 07:32

Jagger dressed as Prof Frank Smith

by Webstagram

@bradneely

Jagger dressed as Prof Frank Smith

LIKES: 138  COMMENTS:16

»WEBSTA

25 Jan 07:23

Good Cause, Old Games: Wing Commander II

by Alec Meer

By Alec Meer on January 23rd, 2014 at 5:00 pm.

Presenting the second in an occasional series of features in which RPS writers scour their local charity shops for weird and wonderful/terrible PC games they’ve never played, then attempt to play them. This time it’s Origin’s 1991 space combat simulation Wing Commander II: Vengeance of the Kilrathi, found for £1 in a Mind shop in Hove. Better still, it was in a twin-pack with Ultima Underworld: The Stygian Abyss (but I have played that one before).

I’ve never played a Wing Commander game before. Not quite sure how that how happened, given how much they were part of the PC gaming furniture in the 90s. I blame being too poor to afford many games, let alone a joystick. (Me personally, not my family generally – I mean, they owned a PC in the mid-90s, for heaven’s sakes).

In one respect, starting with the second game some twenty-three years after it was released is a ludicrous thing to do, but a) hey, I’m at the whims of charity shop donors in East Sussex here and b) Chris Roberts is now a news mainstay, what with his earning twelve million pounds per second from Star Citizen. It’s, er, about time I knew more about the games that made his name and could create such devotion in fans. Before I instructed trusty DOSBOX to act as interpreter between this dusty CD and haughty young Windows 8.1, all I really knew about the Wing Commander was that it involved Luke Skywalker arguing with Lion-O.

There’s no Hamill here, or indeed much of anything I was already familiar with. Wing Commander II doesn’t try hard to make me any more informed. From its first moment, it’s convinced I’ve played the first game, memorised its plot and know exactly how to fly a starship, understand why humanity’s locked in intergalactic war with a race of dastardly cat-people. I felt like I’d unexpectedly found myself at military school and had been angrily informed by an acid-eyed drill instructor that I was already half way through my training and if I didn’t know what I was doing by now, it was three weeks of 3am potato-peeling chores for me. No tutorial, no plot summary, just a bunch of cross men and cat-men I didn’t know grumbling at each other, then – bam – in a cockpit, the 320×200 stars my destination. I should remember the way Wing Commander II treats new players the next time I’m whining at some FPS sequel that spends ten minutes telling me how to look up.

But what a strange and ancient thrill it felt to have to refer to the manual. There wasn’t one included with or on this CD, which seems a collasal oversight by whichever probably long-moved-on EA drone complied this budget package of Origin hits, but as the Wing Commander community thrives to this day (charmingly GeoCities-esque fansites and everything), finding a PDF copy was the least of my challenges.

So there I sat, ancient 256-colour game designed for a 13″ monitor blown up to a 2560×1440, 27″ one, occasionally glancing away to refer to a 1920×1080 slab displaying a scan of a 23-year-old black and white manual – all the power of what would have seemed an impossible future in 1991, purely to recreate the experience of what, in an ever so slightly alternative world, 12-year-old me would have got from buying a big cardboard box from a dark shop in Worcester staffed by a fat man wearing a black t-shirt and a vaguely malevolent expression. (I am not stereotyping here- that shop existed and I visited regularly, though I cannot recall its or the greasy gentleman in question’s name). It’s so needless, so cumbersome. I love it.

I also, at least once I’d grasped the core controls of speed and autopilot and giving orders to my straight-outta-saturday-morning-cartoons wingmen, came to feel like I could love Wing Commander II. I mean, it’s achingly earnest and it seems to think that people who use keyboards have hands half a metre wide (whether it was following some now-archaic key layout standard or one of the programmers was just doing their own thing unchecked I don’t know), but at the same time I get a kick out of the vibrance of the presentation and the learning of a (to me) new control set.

The latter isn’t particularly elaborate really, but clearly it’s a far cry from the scroll wheels and pop-up menus of today. Where’s early PC Zone with its perforated cardboard keyboard overlays when I need it? I also really, madly, deeply regret binning my Sidewinder joystick a couple of years ago. Mouse control’s fine, but this is ultimately a game about wrestling with a cockpit view, and one ideally needs the tactile, more 3D-space arm-wrestle of a joystick for that.

Combat holds up well – I mean, these are really the core rules of starbound dogfighting, ones still used in those few games that fear to tread the undiscovered country, and while perhaps it feels slower and less dramatic (in terms of sound, vibration and explosion effects) than we might call for noawadays, in the main it hasn’t aged. There’s an appropriate edge of desperation to trying to keep a bead on a target that can move anywhere in what feels like an instant, the cockpit looks/feels fragile and claustrophobic, the right sounds and music play when you score a finishing shot – it’s all there and it all still works. I’m not particularly far in so haven’t been able to play with too many weapon systems but hell, I’d like to.

It looks great too, it really does. I’m sure it was a high-budget game for its time and it shows, but even so, and even despite all its fart-huffing fascination with its own fiction, it’s got a Saturday morning, Buck Rogers/Flash Gordon serial ethos in both presentation and tone that somehow keeps it appealing low-key no matter how much its cast preen and posture. Perhaps it’s because the dreary browns and greys that were the unfortunate necessity of 3D games old and new hadn’t yet turned up to assert their dreary dominance, or that a mere 256 colours made a brash, comic book palette unavoidable, or that the games’ industry idea of escapism and the desires of adolescents were a little more innocent, a little more cartoon-inspired.

Or perhaps, as I prefer to believe, it’s simply deliberate design that this is a game rich in vibrant blues and yellows, space combat as unabashed derring-do rather than posturing towards reality or militarism. The 23-year vintage shows, of course it does, but its gaudy, chunky, space opera tapestry remains immediately appealing and enticing. I do suspect I’d have balked more at the later games’ use of FMV and ageing Hamill than I did at this one’s unselfconsciously lurid pixel-people cutscenes.

I don’t really know what’s going on though, other than that those cat people sure are cross and I’m supposed to shoot all their spaceships down. That, I suppose, is war for you.

25 Jan 07:19

Disclosure can help Youtube content creators take the power back from the publishers

by Ben Kuchera

I’ve spent a decent amount of time in the past few days looking up Youtube videos by the campaign tags to watch the results of the for-pay advertising campaigns that have been all over the news.

I’ve learned that it’s very hard to do video content well, but some online personalities have mastered the art of playing a game and talking over the action, explaining what’s happening and why. I had fun, and began to understand why things such as Let’s Plays are becoming so popular. The content is fun and lighthearted in a way that’s hard to match in text.

It took a bit of education for me to know what videos had been paid for by Microsoft or EA. It’s not that disclosure past those tags is lacking, it’s that it doesn’t exist in large swaths of content. Once I understood campaign tags and the specific wording to watch for, it was surprising how many videos contained promotional material that was undisclosed unless you knew to look for that tag.

Viewers shouldn't have to dig for clues. It's time for better disclosure in video content, and this move will only help the people who create this fun and often informative content.

A new model, with new rules

Let’s start with two thoughts. First, video is a relatively new way to spread video game news, opinion, and reviews, and the rules for how to do it well are still being written. Second, people who understand video and do it well for their audience deserve to be paid for their content. It’s important not to attack a new way of talking about games or to point fingers.

The argument that these agreements between publishers and video providers are just like most ad-supported content doesn’t hold up, however. Most sites have dedicated areas for ads, and those ads don’t change what’s written. This leads to some funny situations, such as when a negative story is surrounded by ads for the service being criticized, but the point remains the companies paying for the ads aren’t allowed to change what’s being said, or how it’s framed.

The video ad campaigns don’t offer that sort of separation. Not only is the ad inside the content, in many cases it’s the content itself. If the personality creating the video says negative things about the product, they lose their ad revenue if the agreement states only positive things may be shared. The publisher creating the rules has direct control over what is said, and what is allowed in terms of criticism.

They can instruct the person creating the video not to focus on glitches, and they can add requirements for specific wording. There is no separation of church and state; the capital building has simply been moved inside the church. This is a far cry from ad placement on traditional news outlets, or clearly marked pre-roll ads on video content.

In an ideal world there would be some kind of disclosure about who is paying for these videos, and what limitations they place on the content, but that’s not happening in practice. The FTC rules that are often discussed are toothless, at least when it comes to the person being paid. There is nothing to be lost legally by not disclosing that you’re cashing checks from EA or Microsoft to promote their products directly to the audience, or that you’re being paid to avoid saying negative things about certain products or services.

Why it’s important to know


Understanding who pays for the content you consume is important, especially after it has been proven that the companies paying for videos have such direct control over what is said and shown. If someone has a negative thought about the Xbox One, they know they can’t express it during one of these videos or they will forfeit payment.

It’s not a chilling effect, where writers worry about alienating companies so ads are pulled, it’s a direct effect: They know for a fact that negative statements will lead to a loss of revenue. These campaigns give publishers control over editorial content in a way that’s impossible in traditional publishing.

What I’ve been told by multiple people working in video is that this is simply the way things are done. They want to make a living creating content that is enjoyable to watch, and that’s a fine goal for anyone who creates value for the audience. So how do we create better trust between the audience and the content creators while limiting the power publishers have over the content?

Disclosure.

If EA is paying you to make a fun video about Battlefield, just say it! If you signed up to talk about the Xbox One and you like the system, and you honestly believe it’s a good system, simply tell your audience that Microsoft is supporting you when you deliver that message. This makes it clear that you have nothing to hide, and it also puts pressure on the person paying for the content: They are now also in the public eye.

If Microsoft creates strict rules for what can and can't be said by well-known video creators, it will hurt their brand as well. Disclosure helps content creators take back some of the power by bringing the audience into the know, and explaining what is being paid for, and what is being given in return.

If you feel like you have to hide who is paying you, you shouldn’t take the money. If you feel like there’s nothing wrong with it, being honest with your audience will build trust.

When someone goes to a gaming news outlet it’s easy to see who is advertising on the site, as the ads flank the content. Once the content becomes the ad, or the ads are seamless integrated into the video with nothing marking their existence, things become muddy. Simply saying, at the beginning of the video, who is paying for the content removes that issue. It invites the viewer inside the process and creates trust. It shows a level of respect for your audience and, after all, you're working for them, not the publishers. It's important to make that clear to everyone involved.

The publisher creating the rules has direct control over what is said, and what is allowed in terms of criticism.

Disclosure removes the feeling that the content creator and the publisher are secretly trying to sell a game or system to the audience. Being honest upfront means the audience and the content creator can have an honest discussion about the product again, with everyone understanding the parameters of that conversation. Make sponsorship open, disclosed, and discussed.

There is no scandal if a well-trusted video personality explains why they like Battlefield so much, and why they signed up to create videos to help promote the game. In fact, that makes the advertising more effective: It becomes an endorsement that's both promotional and personal. EA should be begging for more discussion of this nature.

The person who allegedly leaked the original documents wasn’t trying to "nail" Microsoft or EA, they were trying to educate the people who watch these videos to look for campaign tags, since that was often the only form of disclosure that publishers saw the video as an advertisement. They wanted to create a consumer of content who is better informed about who is paying for what you're watching, and how that process could suppress certain opinions.

And it's working. Microsoft has commented on the issue, and restrictions about what can and can't be said are now being openly discussed. They will likely be tilted slightly more in the content creator's favor if there is a fear of these agreements being made public. The situation has become better now that more people know what's going on, not worse. It's time for the people creating these videos to continue that process with full disclosure, on every video, every time their work contains sponsored content that's paid for by the companies they're discussing.

Video creators live and die with their audience, as does everyone who creates ad-supported content. Explaining how ads are being shown to that audience, or that the content itself contains for-pay content, allows a better relationship between the person viewing the video and the person making it. This isn't about pointing fingers, it's about making sure people who create content can get paid, retain control over the tone of their work, and connect with an appreciative audience. Disclosure helps in all three ways.

Of course, we haven't seen every contract, and it's possible non-disclosure is part of the agreement. If that's the case there remains the possibility of running afoul of the FTC however, and the more this is discussed openly the less power publishers will have to enforce or even ask for those sorts of consumer-hostile demands. The more popular video creators can simply deny their audience to advertisers by saying non-disclosure isn't an option, and that's the sort of move that helps tilt the power back in their favor.

There isn’t a scandal as much as its an opportunity to create a healthier ecosystem in video content, and that begins with talking about who is paying you, and what they get for that money. Shine a light on the practice and, not only can people see better, but the roaches flee.

25 Jan 06:59

Photo



25 Jan 06:58

Photo



25 Jan 06:58

NYC’s Golden Age of Bridge Building | Via These days, we...





















NYC’s Golden Age of Bridge Building | Via

These days, we tend to think of New York’s bridges as traffic obstacles. But at the turn of the last century, the bridges that sprang up in thickets around Manhattan’s shores were objects of wonder and civic pride—near magical pieces of infrastructure that took many years (and lives) to build.

A New York Times article about the New Tappan Zee Bridge this week included a wonderful log of construction photos from the original crossing, which got under way in 1952. That was relatively late, compared to most of the city’s great bridges, and it made me wonder what other photos were floating around out there—not only of the Tappan Zee, but of the great boom in bridge building that began in the 1870s and lasted until the 1920s.

These were the years when the Brooklyn Bridge, the Manhattan Bridge, the Williamsburg Bridge, and the Queensboro Bridge were all built. The years when 27 workers (including the lead engineer) died building the Brooklyn Bridge, and when 30 died to build the “New East River Bridge,” aka the Williamsburg Bridge. When getting home from work could mean swinging from a single line of rope.

25 Jan 06:58

fmtownsmarty: http://i.imgur.com/zulRi.gif

25 Jan 06:57

dancing-betta: bunnika: moonbrains: ghostheart: elisemerand:...





















dancing-betta:

bunnika:

moonbrains:

ghostheart:

elisemerand:

MUCH LOVED Photographer Marc Nixon made ​​a series of portraits of teddy bears and other stuffed animals along with their age, size and history. Some were very much loved :-)
These photos come from a book, “Much Loved” l Imprint : Abrams Image l Via

"It doesn’t happen all at once," said the Skin Horse. "You become. It takes a long time. That’s why it doesn’t happen often to people who break easily, or have sharp edges, or who have to be carefully kept. Generally, by the time you are Real, most of your hair has been loved off, and your eyes drop out and you get loose in the joints and very shabby. But these things don’t matter at all, because once you are Real you can’t be ugly, except to people who don’t understand."

oh fuck my heart

My daughter has a Real Thumper, complete with matted fur, bald spots, and horrible discoloration. But we all love him very much.

I think my Minka qualifies.

25 Jan 06:57

Sherlock's Benedict Cumberbatch: TV awards shows are just pants

Sherlock's Benedict Cumberbatch: TV awards shows are just pants :

"The National Television Awards’ new “best detective” category appears to have been tailor made for Sherlock star Benedict Cumberbatch – although he did face stiff competition from Broadchurch’s David Tennant and Olivia Colman, Luther’s Idris Elba, Scott & Bailey’s Suranne Jones and Law & Order UK’s Bradley Walsh. Viewers therefore may not have been surprised at his win – but many were gobsmacked by the end of his acceptance speech. Cumberbatch accepted the award smartly dressed in a dinner jacket by satellite link from Los Angeles, where he said he was “working”. However, he then stood up, revealing he was wearing a pair of red board shorts." (click through link for video)

25 Jan 06:57

Photo



25 Jan 06:53

130186: Jean Paul Gaultier Haute Couture Spring 2014



130186:

Jean Paul Gaultier Haute Couture Spring 2014

25 Jan 06:51

How Google Calendar can tip off your boss that you want a raise

by Dan Goodin

It's a feature that has bitten Google Calendar users in the past, but it's worth a reminder: in some cases, the widely used service may unexpectedly leak sensitive information to bosses, spouses, or just about anyone else.

The inadvertent leakage stems from Google Calendar's quick add feature, which is designed to automatically add the who, what, and where to events without requiring a user to manually enter those details. Typing "Brunch with Mom at Java 11am Sunday" is intended to schedule the event for the following Sunday morning at 11 and list the place as "Java." Participants can be added by listing their e-mail addresses, and in many cases, Google will respond by automatically adding an entry to the participants' calendar as well.

Google heavily promoted this time-saving feature during the rollout of its mail and calendar services. But as documented as early as 2010, the behavior can also result in the leakage of private information for people who are unaware of it. Alas, almost four years later, it's still catching some people by surprise. Blogger Terence Eden explained how an entry his wife put in her personal Google Calendar made its way to her boss. It read: "e-mail [boss's address] to discuss pay rise" and included a date a few months in the future. The boss quickly received the reminder as an entry in her own Google Calender.

Read 3 remaining paragraphs | Comments

24 Jan 23:18

The world according to hard alcohol

by Roberto A. Ferdman
liquor-map2

Lots of people like a bit of liquor every now and again, but that doesn’t mean they agree on what to fill the glass with. 

The only liquors considered were the six most common worldwide: whiskey, vodka, tequila, rum, gin, and brandy. Regional and country-specific hard alcohols—like, say baiju in the case of China—were not included.

According to data from Euromonitor, some countries like just what you would expect, like Russia, where vodka is easily the popular choice, or Mexico, where tequila trumps all other spirits. For others, the alcoholic weapon of choice is less obvious. The US, for example, prefers vodka to whiskey, as does the UK. (Data for Scotland weren’t available separately.) The Dutch are the only ones who like gin best. And Saudis, who live in a country where alcohol is technically illegal, prefer whiskey.

In all, more than half of the countries (25 of the 53) like whiskey best, nearly 40% (21) prefer vodka, and very few are most fond of gin, brandy, or rum—1, 2, and 4, respectively.

liquor-table2

24 Jan 23:17

The US doesn’t want cheaper McDonald’s—it just wants less McDonald’s

by Roberto A. Ferdman
McDonald's
McDonald-s-quarterly-profit-Quarterly-net-income_chartbuilder (2)

The numbers: Not good. McDonald’s reported quarterly profit of $1.4 billion for the fourth quarter of 2013, barely above the level of a year ago. Global comparable sales (i.e., sales at restaurants that have been open a year or more) fell slightly, while US comparable sales tumbled 1.4%. McDonald’s shares are down slightly in pre-market trading on the news. 

The takeaway: The only good news for McDonald’s is that 2013 is over. Virtually every business measure—sales, profit, and comparable sales included—were flat compared to 2012. Even the company’s efforts across in Africa, the Middle East, and Asia have stumbled. CEO Don Thompson’s tone didn’t sugarcoat the McDonald’s outlook for 2014 either. ”As we begin 2014,” he said in a press release, “global comparable sales for the month of January are expected to be relatively flat. While near-term challenges remain, we are intent on strengthening our brand to further differentiate McDonald’s and become an even bigger part of our customers’ lives.”

What’s interesting: Americans don’t seem to care much about McDonald’s latest, cheaper offerings. The company last November launched its “Dollar Menu & More” which includes items like the Bacon McDouble and Bacon Cheddar McChicken—both of which actually cost $2, hence the “more” bit. It hoped this would appeal to cash-strapped customers—after all, some 77% of McDonald’s customers were using its dollar menu before the company launched its newer, enhanced version. “We have high degree of confidence that we’re going to be successful with the Dollar Menu & More,” CEO Donald Thompson said at an investor meeting shortly after the announcement. And yet so far, no good. Despite an ad blitz touting its things-that-are-cheap menu, same-store sales fell and customer traffic numbers disappointed. That’s the second straight quarter in which the company’s focus on cheapness hasn’t exactly panned out. And it’s especially disappointing given that a third of McDonald’s business still comes from the US.

24 Jan 23:15

Hey Portland Comic Con! Where are the Comics??

by Anonymous

Seriously,how the fuck can you people even call it a Comic -Con..there are no comics.Maybe Famous comic book writers and artists,but thats about it.The rest of all your bullshit that you are parading around is old washed up actors and celebrities.."cough" fuck you Stan Lee "cough".Fuckin Hugh Hefner of comic books.Do i really give two shits about who played the Green Ranger?Really Shatner,seriously like you fuckin' matter anymore to make me pay close to fifty bucks to see your sad ass do another fuckin' commercial.Gold Rush ,what the fuck is this bullshit?These people are not celebrities.Just crusty old white dudes..why the fuck would i pay to see this wrinkly circus of bullshit?Pay $ to stand in line to pay more money to stand in line and get snubbed over a photograph.fuck this.

[ Subscribe to the comments on this story ]

24 Jan 23:15

I Tried Out for the New Arena Football Team

by Alex Falcone

You may recall we have a new Arena Football team (inexplicably called The Portland Thunder). In December, they held open auditions tryouts, so I decided to show up and see if they really meant "open." It turns out football is harder than it looks.

[ Subscribe to the comments on this story ]

23 Jan 20:04

FastMail CalDAV Beta [Link]

by macdrifter
firehose

attn: Google refugees

FastMail CalDAV Beta [Link] FastMail just announced the availability of a beta test for their new calendar webapp and CalDAV syncing service. It looks simple but functional right now. There are some notable (and acknowledged) missing pieces, like non-functional alerts but this looks like a good start. I've been extremely happy with FastMail for my email. Here's my referral code for FastMail if you want to support this site while getting an awesome email service.
23 Jan 18:28

Does anyone have The Wire box set they would be willing to lend me for a week?

firehose

'I could always torrent it, but that is illegal.'

I'm going to be house bound for a time and am wondering if anyone has the DVD set. I've never seen it, leaving me with a gaping hole in my pop culture street cred. I am having minor surgery that will leave me at home for a week or so. Thus should be plenty of time to power load the series. I could always torrent it, but that is illegal.

submitted by thetileguy
[link] [10 comments]
23 Jan 17:57

the end of football

by kris
firehose

hi Overbey

20140120-football

sorry everyone. football was very complicated and the errors just built up over time

23 Jan 17:54

Laid-Off Man Finally Achieves Perfect Work-Life Balance

IRVINE, CA—Just two weeks after being laid off from the tech firm where he worked as a coder, 46-year-old Sam Morrison told sources Monday that he had finally achieved the perfect work-life balance.
    






23 Jan 17:46

Just got back from childbirth ed class

by OnlyMrGodKnowsWhy

What should my birth mantra be?

  1. “You’re listening to Q with Jian Ghomeshi.”
  2. #patienceAndRootVegetables
  3. I’m da bes. I’m da bes. I’m da beeeeeeeeeessss.
  4. All of Trolololo (engages the diaphragm when sung correctly)
  5. Other (please specify)

Original Source

23 Jan 16:54

Across the bridge for a job interview. #wishmeluck

firehose

breaking sharecation to wish you good luck!



Across the bridge for a job interview. #wishmeluck

23 Jan 08:37

Personality Magazine

23 Jan 05:49

Walmart

What I really want is to hang out where I hung out with my friends in college, but have all my older relatives there too.
23 Jan 04:56

2014 Pro Bowl rosters: Team Sanders highlighted by Jamaal Charles, Andrew Luck, Luke Kuechly

by Louis Bien
firehose

Drew Brees/Josh Gordon is magical, and nobody will care because Pro Bowl

Jamaal Charles and Andrew Luck were among those selected by Team Sanders during Day 2 of the 2014 Pro Bowl draft on Wednesday, rounding out the rosters for Sunday's exhibition.

Deion Sanders and Team Sanders captains Jamaal Charles and J.J. Watt scored several big-name players during Day 2 of the 2014 Pro Bowl draft on Wednesday. Joining Charles on offense will be quarterback Andrew Luck and receivers A.J. Green and Dez Bryant. On defense, Luke Kuechly and Robert Mathis join Watt for what would be a fearsome unit ... if it weren't being deployed in the Pro Bowl.

Day 2 of the draft was much more intriguing than Day 1, which consisted of interior linemen and a few scant specialists. Going up against Team Sanders will be the likes of Drew Brees, LeSean McCoy and Josh Gordon from Team Rice.

The Pro Bowl will kick off at Aloha Stadium in Hawaii this Sunday at 7 p.m. ET. The game will be televised on NBC.

You can check the entire Team Sanders roster below.

Team Sanders offense

Quarterbacks

Andrew Luck, Indianapolis Colts
Cam Newton, Carolina Panthers
Nick Foles, Philadelphia Eagles

Running backs

Jamaal Charles, Kansas City Chiefs (Captain)
Alfred Morris, Washington Redskins
Eddie Lacy, Green Bay Packers

Wide receivers

A.J. Green, Cincinnati Bengals
Dez Bryant, Dallas Cowboys
Antonio Brown, Pittsburgh Steelers
DeSean Jackson, Philadelphia Eagles

Tight ends

Jordan Cameron, Cleveland Browns
Jason Witten, Dallas Cowboys

Offensive tackles

Branden Albert, Kansas City Chiefs
Trent Williams, Washington Redskins
Duane Brown, Houston Texans

Guards

Marshal Yanda, Baltimore Ravens
Logan Mankins, New England Patriots
Kyle Long, Chicago Bears

Centers

Mike Pouncey, Miami Dolphins
Alex Mack, Cleveland Browns

Fullback

Marcel Reece, Oakland Raiders

Team Sanders defense

Defensive ends

J.J. Watt, Houston Texans (Captain)
Greg Brady, Carolina Panthers
Mario Williams, Buffalo Bills

Defensive tackles

Ndamukong Suh, Detroit Lions
Gerald McCoy, Tampa Bay Buccaneers
Dontari Poe, Kansas City Chiefs

Outside linebackers

Robert Mathis, Indianapolis Colts
Tamba Hali, Kansas City Chiefs
Terrell Suggs, Baltimore Ravens

Inside linebackers

Luke Kuechly, Carolina Panthers
Paul Posluszny, Jacksonsville Jaguars

Cornerbacks

Patrick Peterson, Arizona Cardinals
Darrelle Revis, Tampa Bay Buccaneers
Brent Grimes, Miami Dolphins
Tim Jennings, Chicago Bears

Safeties

Eric Berry, Kansas City Chiefs
Eric Weddle, San Diego Chargers
T.J. Ward, Cleveland Browns

Team Sanders special teams

Punter

Brandon Fields, Miami Dolphins

Kicker

Justin Tucker, Baltimore Ravens

Specialist

Matthew Slater, New England Patriots

Kick returner

Cordarrelle Patterson, Minnesota Vikings

"Need" player (e.g., long snapper)

J.J. Jansen, Carolina Panthers

More from SB Nation NFL

SB Nation's complete coverage of Super Bowl XLVIII

Stephen White: Lessons learned from Denver's AFC title

Super Bowl picks from SB Nation's experts | Uffsides: A totally unbiased preview

Sherman's deflection: The Xs and Os behind the big story

The sordid end of David Meggett: From All-Pro to prison

Senior Bowl 2014 | Measurements released | Game preview

23 Jan 03:50

Gone Home, BioShock share the same universe

by Megan Farokhmanesh
firehose

what? oh gross

BioShock, Gone Home and System Shock all take place within the same universe, according to The Fullbright Company co-founder Steve Gaynor in a recent episode of Tone Control: Conversations with Video Game Developers.

In Tone Control Episode 7, Gaynor wades into the topic of shared universes while chatting with Brendon Chung, the developer behind games such as Flotilla and Thirty Flights of Loving. Around the podcast's 46-minute mark, Gaynor explains that though Gone Home essentially takes place in the real world, it includes connections to both the BioShock and System Shock franchises.

"In a totally non-litigious way, we very lightly imply that it also takes place in the same universe as BioShock," Gaynor says of Gone Home.

That connection links to Minerva's Den downloadable content for BioShock 2, a title Gaynor worked on. In the DLC, players can find a video game created in the ‘50s called Spitfire. Gone Home pays homage to this with Super Nintendo title Super Spitfire. Even the game's publisher, CMP Interactive, is a nod to Minerva's Den protagonist Charles Milton Porter.

As for Gone Home and System Shock, Gaynor says, they're linked by implications of BioShock's universe.

"Again in a totally non-litigious way, we very lightly imply that BioShock takes place in the same universe as System Shock," Gaynor continues. "So, in theory, if you were to make a lot of logical leaps, all of those games have been linked together by our ridiculous retconning."

For more on how all three games are slyly linked together, check out the full podcast.

23 Jan 03:40

Texas executes Mexican despite opposition - Irish Times

firehose

HChron hed: "5th Circuit rejects cop killer's request for stay of execution"
Reuters hed: "US Supreme Court denies stay of execution in Texas for Mexican nationalReuters"


AFP

Texas executes Mexican despite opposition
Irish Times
Relatives of Mexican inmate Edgar Tamayo Arias walk in a procession in Miacatlan, Mexico. Edgar Tamayo Arias was executed by lethal injection in Texas, USA, on 22 January despite protests from Mexico and objections by the US State Department, after a ...
Texas executes Mexican national for shooting a police officer despite diplomatic ...Daily Mail
Texas executes man despite opposition from MexicoThe State
Texas executes man despite opposition from Mexico, State DepartmentChicago Sun-Times
TIME -AFP
all 479 news articles »