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06 Jun 17:49

Always Sometimes Monsters review: working class hero

by Danielle Riendeau
Game Info
Platform Win
Publisher Devolver Digital
Developer Vagabond Dog
Release Date N/A

Always Sometimes Monsters wears its heart proudly on its sleeve.

This 2D open-world game is wildly ambitious in its narrative goals — it comments on everything the developers take issue with in the modern world. Playing Always Sometimes Monsters at times feels like talking to an enthusiastic — and generally bright — friend who tries a little too hard to convince you of something you already believe. It has a lot to say, and most of what it says has value, though it's not terribly subtle.

Always Sometimes Monsters dropped me into the 16-bit shoes of my chosen protagonist — a young writer struggling to finish her first novel, pay rent and deal with heartbreak. At the beginning, my bigoted landlord — who referred to my Asian female character "little China girl" — kicked me out on the street until I could pay rent. From there, I had to scrounge up work in order to make rent and earn enough to get out of town, chasing down a lost love.

My toolset for pursuing those goals was simple. I navigated pixel-art cityscapes filled with sketchy alleyways, residences, shops and businesses, scraping up work, soaking in the environmental details, and, most importantly, talking to people. Much of the game is concerned with decision-making via dialogue trees, so interactions with other characters were key to getting by.

Intro_party

In one early scenario, I had to choose whether or not to help an addicted friend get help, even when that meant blackmailing a sleazy doctor who insisted that "not every life is equal." Whether the choices were big and dramatic or mundane, every decision I made in the game felt like it mattered. I saw that friend in the hospital, fighting for his life. And I saw him later, while he was attending rehab and doing better. There were weighty consequences for every choice.

One element I had no choice in was the need to find work. I had to spend a good chunk of my playtime in mini games that replicated lower-wage work — factory work in a slaughterhouse, taking care of young children at daycare, moving boxes in a warehouse.

Characters_tall

With some exceptions, these sections of the game were mind-numbingly boring — purposefully so. In the warehouse, for example, I had to pick up a box from a conveyor belt, then walk it over to a truck, and walk back. Hundreds of times. Factory work wasn't much better — I had to press the same buttons, in the same order, hundreds of times. I managed to achieve a zen-like state while engaging in some of these tasks. Every keystroke was applied in numbing rhythm, and when I screwed up, I actually got flustered. The message was implicit in the gameplay — these jobs suck. Always Sometimes Monsters isn't shy about painting low wage work as dehumanizing and unstable. That commentary worked well for me — well enough that sitting through a few dull factory sequences was worth it.

There are plenty of reprieves from this drudgery. I had one job as a freelance journalist that involved a press conference, a PR bribe and a whole slew of game industry in-jokes that elicited a chuckle. In a later section, I had to learn a complex boxing minigame in order to literally fight for an item I needed. These segments added some welcome variety, without compromising the game's general tone.

Every scenario in the game is steeped with commentary about the present situation, and how it connects to a broader worldview. Always Sometimes Monsters reflects a largely cold and uncaring world — where labor is cheap, rent is high, and the help of friends and family are essential to getting by. Implicitly, developer Vagabond Dog posits that love and creative ambition are the only goals worth going after.

I'm predisposed to agree with what Vagabond Dog is saying here. But I doubt Always Sometimes Monsters will change anyone's mind about the nature of the world. The commentary never goes much deeper than "hey, [this issue] sure is a problem," at least for a majority of the topics tackled. Partially, this is because Always Sometimes Monsters takes on a laundry list of issues — and by necessity, gives more time and attention to some over others. The game takes on the struggles of transgender people, difficulties with union representation, sexism, misogyny, homophobia, racism, classism, stagnation in politics, addiction, friendship, love and life. There's a lot to unpack here. It's never smarmy or too convenient — I never got the sense that I was watching an after school special. But Always Sometimes Monsters has more substantial things to say about some issues over others.

Always Sometimes Monsters allowed me to play as a character I identified with

Always Sometimes Monsters shines when dealing with class issues. My character was forced to sleep in the street for several nights after getting kicked out of her apartment. On these nights, I had to find a dirty mattress in an alleyway, and my character commented that sleeping in such a place was unsafe and unsanitary. But I had no choice — the game forced me to face the situation head on. It made me confront the uncomfortable truth that I could easily find myself out in the cold if my luck changed.

The writing also does justice to issues of gender and sexuality. At the game's outset, I was able to choose my character from a crowd at a party and choose my romantic partner the same way. Always Sometimes Monsters allowed me to play as a character I identified with — a queer woman — and the game treated that with nuance.

Early on, I had dinner with an elderly woman in my apartment building. We talked about lost loves, and the older woman didn't judge my character for being gay. It was refreshing to see this kind of open dialogue happening in a game. This acknowledgement of my character's sexuality went both ways — later in the game, when a friend was upset with me, she yelled, "This is what I get taking style advice from a dyke!" I've experienced similar scenarios in my own life, so seeing them presented with such honesty in Always Sometimes Monsters resonated deeply with me.

While Always Sometimes Monsters tackles a lot of serious subjects, it also has moments of levity. The game is lousy with in-jokes and self-indulgent references to indie game development — including several cameos from the developers themselves. The references are hit or miss, and there's definitely a poop joke too many for my taste.

Wrap Up:

Always Sometimes Monsters is an ambitious meditation on modern life

Always Sometimes Monsters isn't subtle in its commentary, nor will it convert anyone who isn't already onboard with its generally liberal, vaguely artsy sensibilities. But it still hit me hard by putting me directly into difficult situations and giving me a character I really felt for. It's an earnest look at life under tough economic pressure, at love when things don't go according to plan and at a creative career during its shittiest lows. It has a lot to say, and importantly, it speaks from the heart.

Always Sometimes Monsters was reviewed using a Steam code provided by Devolver Digital. Polygon has previously published freelance feature content written by Justin Amirkhani, creative director at Always Sometimes Monsters developer Vagabond Dog. You can find additional information about Polygon's ethics policy here.

About Polygon's Reviews
06 Jun 14:16

Photo



06 Jun 13:53

Raspberry Pi 40-Node Computer Cluster #piday #raspberrypi @Raspberry_Pi

by Jessica

We’ve posted about this awesome project before but here is a little more info on how the case works.

In the practical sense, this is a supercomputer which has been scaled down to the point where the entire system is about as fast as a nice desktop system. Most of the resources available to individual nodes have been proportionally scaled. I believe this will make it an ideal testbed for distributed software.

My goals for this project were as follows:

  • Build a model supercomputer, which structurally mimics a modern supercomputer.
  • All hardware required for the cluster to operate is housed in a case no larger than a full tower.
  • Parts that are likely to fail should be easy to replace.
  • It should be space-efficient, energy-efficient, economically-efficient, and well-constructed.
  • Ideally, it should be visually pleasing.
  • I feel I have met these goals with my design.

Here are the specifications of the final system:

  • 40 cores Broadcom BCM2835 @700 MHz
  • 20 GB total distributed RAM
  • 5 TB disk storage – upgradeable to 12 TB
  • ~440 GB flash storage
  • Internal 10/100 network connects individual nodes
  • Internal wireless N network can be configured as an access point or bridge.
  • External ports: four 10/100 LAN and one gigabit LAN (internal network), 1 router uplink
  • Case has a mostly toolless design, facilitating easy hot-swapping of parts
  • Outer dimenions: 9.9″ x 15.5″ x 21.8″.
  • Approximate system cost of $3,000. (The first one cost slightly more.)

    Why Build It?

    I needed a computing cluster that I could use for testing distributed software. Since I don’t have free access to a traditional supercomputer, I decided to build my own. Originally, I planned to create it as part of my MSCE thesis, but ended up with a different project for that. As a consequence, I pursued this as a personal project instead.

    Since I was making a significant investment in this, I wanted it to be something I would be proud to show people for the next several years.

    Design and Build Process

    I made the choice early in the planning process for this project that no more than one expensive piece of specialty equipment should be required for its construction. This maximizes the chance that any given maker will have access to the required equipment. As I’m a member of Dallas Makerspace, I have access to CNC laser cutter through my membership, which I used extensively during the build process. A laser cutter with at least an 18″x24″ bed would be required for recreating this cluster case.

  • Read more.


    998Each Friday is PiDay here at Adafruit! Be sure to check out our posts, tutorials and new Raspberry Pi related products. Adafruit has the largest and best selection of Raspberry Pi accessories and all the code & tutorials to get you up and running in no time!

    06 Jun 06:12

    Newswire: Courtney Love wants to develop her own breed of “silver glitter rose”

    by Marah Eakin

    Courtney Love says she’s interested in having her own breed of “silver glitter rose.” That tidbit comes from Love’s YouTube channel, where she often posts videos about random stuff she’s doing, thinking, snorting, etc.

    As Love notes in the clip, it’s not totally outlandish to think she could have a rose named after her someday. Dolly Parton, Metallica, and Loretta Lynn all have breeds of roses named for them, though none of those acts had a specific hand in the development of said roses—especially Metallica, who may or may not have been the inspiration for the light pink Metallica rose. Also, none of them wanted “a hybrid rose that’s glittering and silver.”

    Lest you think she’s kidding, Love says she’s literally “crazy” about roses and has made arrangements to have 1/100th of her estate go toward the development of said rose ...

    06 Jun 06:11

    Photo

    firehose

    no satan only corg



    06 Jun 06:10

    The Best Shots Fired In The Oxford Comma Wars

    The pro-Oxford comma faction is more vocal and numerous in the U.S., while in the UK, anti-Oxford comma reigns.
    06 Jun 06:09

    Brad Paisley takes camera from audience, plays slide guitar with it

    by Abraham

    In the middle of a solo, Brad Paisley reaches for a camera that an audience member is recording him with and uses it as his slide, giving us some fantastically unique footage…

    (via Reddit)

    06 Jun 06:07

    Pictures of white people [10 pics]

    by Abraham

    Turning the tables a bit, photographer Myra Greene, who is black, set out to capture the essence of whiteness through photography. She explains,

    Being asked to be in a photograph because of race has happened many times in my life.

    I don’t think a lot of white people have been asked to do something because of their racial identity.

    So she worked with a bunch of Caucasian acquaintances to create a series of photos of white people that captured their whiteness. This is, of course, a relatively futile endeavor…which is sort of the point.

    The photos, compiled in her book My White Friends, might seem perfectly ordinary, but now that you know the motivation behind them, they are both funny and intriguing…

    D.W., Rochester, New York, 2007

    D.N., Chicago, 2009

    J.S., New York, 2008

    The Ws, Chicago, 2008

    J.K.B., Rochester, New York, 2008

    R.L., Livermore, California, 2008

    S.D., Lake George, New York, 2009

    M.M., New York, 2011

    R.E., Brockport, New York, 2008

    E.G., Brooklyn, 2010

    06 Jun 05:24

    Warning for Littleredfox: Thread Ban

    by BlackHat_Matt
    firehose

    welcome to RPG culture

    Post: [4e+] All fans, all editions: Why so hostile to a map and grid?
    User: Littleredfox
    Infraction: Thread Ban
    Points: 0

    Administrative Note:
    Message to User:
    Quote:

    Being generally unpleasant and condescending and finishing up by calling someone a Young Earth Creationist (with all of that ignorance that implies) is most definitely a personal attack. Don't post in that thread again.

    Do not reply to this message. If you want to discuss mod action, do so in Trouble Tickets.

    Original Post:
    Quote:

    Quote:

    Originally Posted by ezekiel View Post
    So I freely admit that this is a conceptual thing for me. However, apart from allowing non-integer movements, I really don't see what the fundamental difference is between a fixed, shared grid and an unfixed, tape-measured grid.

    Then perhaps you should listen when one of the people who played in Gary Gygax's original group [That would be Old Geezer] and one of the UK RPGA's most experienced DMs [That would be me.] tell you that our experience shows that there are differences in feel, between the implementations in the games you cited.

    Why wouldn't using a Chebyshev metric change the feel in an unrealistic manner?

    Not to mention the way the grid means things snap to it and the rules associated with the chosen line interval cause interesting little problems. In 3e I can't get through the doors in my house because they are less than 30 inches wide and as an M class creature I can't squeeze that narrow.

    Without a grid it is easier to have corridors at odd angles and widths.

    i'm sorry that our practical experience says your theory is incorrect. The correct thing to do is to change your theory. Repeatedly denying our experience based on a theory with no supporting evidence is pseudoscience.

    If you carry on you might as well be a YEC.

    Quote:

    Originally Posted by ezekiel View Post
    What is it that 4e does so dramatically differently that you wouldn't even consider playing it with a grid?

    Has too much of its design tied up in set piece combats so that it squeezes the time and design space for the rest of the things that make roleplaying fun.

    Has too many rules and t3ext for what it achieves and expects too much system mastery to bother with it.
    06 Jun 05:22

    Check Out A Page From the D&D 5E Player's Handbook!

    firehose

    The most exciting thing about this is that this PDF appears to be built for display, which means maybe they'll be selling PDFs.

    but come on y'all do something about that art running into the text, fuck

    WotC's Mike Mearls has "leaked" (accidentally, I'm sure) the following photograph. Click on the image to enlarge for a legible version. [191 comments]

    Name:  phb_big_version.jpg
Views: 11343
Size:  428.6 KB
    06 Jun 05:17

    Catio Tour — Audubon Society of Portland

    by gguillotte
    firehose

    Welcome to Portland

    When: Sep 06, 2014 from 10:00 am to 02:00 pm What do cat-lovers and bird-lovers have in common? We all want what’s best for the animals we love. On Saturday, Sept. 6, Portland Audubon and the Feral Cat Coalition of Oregon are teaming up to bring you Portland's second annual Catio Tour. From fabulous to frugal, these "catios," or cat patios, offer pet cats healthy, enriching time outdoors that is safe from hazards and safe for local birds and other wildlife.
    06 Jun 04:51

    RetroPie made from old NES #piday #raspberrypi @Raspberry_Pi

    by Jessica

    RetroPie NES Imgur 2

    [snoius] posted picture of his awesome Raspberry Pi project on imgur. Very cool project! Via Hack a Day.

    I started with an old (and filthy) NES I picked up off of eBay for $10. It didn’t come with the power or video cables so I couldn’t check to see if it worked. Although I was ginger with the disassembly process so the board is intact.

    The heart of the build, a Raspberry Pi Revision B board. I picked up a case for it along with a 8GB SD card, and I just added an Edimax micro WiFi USB dongle.

    POWER:
    I used the original power button as a pass-through switch for the system. I have a short micro-USB going from the rear of the case to the RPi, but I route the +5V line through the switch so I can control the power.

    LED:
    Secondily, you can see two wires (one with a heat-shrink contained 330ohm resistor) soldered to the LED. These lead to the +3.3V and Ground GPIO headers on the RPi.

    NOTCH:
    The last modification, is a small notch cut into the board directly under the NES SW-02 marking. The LED and Reset switch share a common path, which would cause issues later when I added the reset switch so I preemptively severed the connection.

    CONTROLLER PORTS:
    I opted to use the original NES controller ports to house the USB connections. Using a saw I flushed the back of the ports to have a flat surface, and then using a utility knife I carved out a cavity to fit the female connection. I soldered a male cable to each so that they can be connected to a USB hub mounted to the interior of the top half of the case.

    MOUNTING PLATE:
    The mounting plate for the power and HDMI is a block of Aspen wood that I had around that has been notched to accommodate the different sized plugs. There is a matching piece which screws down on top of this piece to give it a firm footing. The bottom block is secured with a high grade foam tape.

    Read more.

    RetroPie NES Imgur


    998Each Friday is PiDay here at Adafruit! Be sure to check out our posts, tutorials and new Raspberry Pi related products. Adafruit has the largest and best selection of Raspberry Pi accessories and all the code & tutorials to get you up and running in no time!

    06 Jun 04:51

    wesschneider: the-secret-life-of-ravens: The Amazing Screw-On...

    firehose

    eternal autoreshare hall-of-famer



    wesschneider:

    the-secret-life-of-ravens:

    The Amazing Screw-On Head - VOSTFR (by Panatrog)

    This really is one of the best things there is.

    If you haven’t seen Mike Mignola’s ill-fated Amazing Screw-On Head animated series pilot you are doing yourself a disservice.

    06 Jun 04:35

    "It is absurd to divide people into good and bad. People are either charming or tedious."

    firehose

    firehose is tedious

    “It is absurd to divide people into good and bad. People are either charming or tedious.”

    - Oscar Wilde, Lady Windermere’s Fan (via cclbaldwin)
    06 Jun 04:33

    Web browsing is copyright infringement, publishers argue

    by David Kravets

    Europeans may browse the Internet without fear of infringing copyrights, as the EU Court of Justice ruled Thursday in a decision that ends a four-year legal battle threatening the open Internet.

    It was the European top court's second wide-ranging cyber ruling in less than a month. The court ruled May 13 that Europeans had a so-called "right to be forgotten" requiring Google to delete "inadequate" and "irrelevant" data upon requests from the public. That decision is spurring thousands of removal requests.

    In this week's case, the court slapped down the Newspaper Licensing Agency's (NLA) claim that the technological underpinnings of Web surfing amounted to infringement.

    Read 7 remaining paragraphs | Comments

    06 Jun 04:31

    HBO developing Margaret Atwood sci-fi series with Darren Aronofsky

    by Jacob Kastrenakes

    HBO is developing a new television series based on Margaret Atwood's acclaimed trilogy of science fiction novels, Oryx and Crake, The Year of the Flood, and MaddAddamaccording to Deadline. Darren Aronofsky, the director of Requiem for a Dream and — most recently — Noah, is reportedly executive producer for the series, and there's a potential that he'll end up directing too. The books were released over the last decade and take place in a world of advanced genetic engineering where big corporations are in control. The series will reportedly be titled MaddAddam, but production appears to be just getting started, so there are few tangible details for now.

    06 Jun 04:31

    Reviewed: New Logo for Penguin Random House by Pentagram

    by Armin
    firehose

    IT'S STILL NOT RANDOM PENGUIN HOUSE, FAILURE, UTTER FAILURE

    One Serif to Rule Them All

    New Logo for Penguin Random House by Pentagram

    Established in 2013 between the merger of Random House (owned by Bertelsmann) and Penguin Group (owned by Pearson PLC), with a combined legacy that dates back to 1838, Penguin Random House is a global trade book publisher producing over 15,000 titles annually and employing over 10,000 people. Penguin Random House serves as the corporate parent company for 250 widely recognized and respected publishing divisions, imprints, and brands like the titular Penguin and Random House, as well as others like Alfred A. Knopf, Crown, DK, Fodor's, and more. This week, the company introduced a new identity designed by Pentagram New York partner Michael Bierut, replacing the interim identity presented with the announcement of the merger in July of last year.

    To develop the identity, the team explored many different combinations of penguins and houses — one sketch imagined an igloo — as well as abstract symbols that had nothing to do with either. It eventually became clear that it didn't make sense to create a new symbol for a company that already has 250 symbols, none of which are going away, and each of which has its own heritage and value. The challenge was to come up with a wordmark that could at once provide a strong endorsement for each of the imprint symbols, and that could in turn gain itself in meaning through association with them.

    The word mark required a typeface that was neutral enough to work with all the different imprint symbols, yet wasn't a cold sans serif. Shift has charm and a literary character, along with good legibility at small sizes. In its lighter weights the typeface has the look and feel of a typewriter font — Shift was originally designed by Jeremy Mickel as an heir to Courier — and it provides a connection to the traditional world of writers and writing.

    Pentagram blog post

    New Logo for Penguin Random House by Pentagram
    New Logo for Penguin Random House by Pentagram
    Logo detail.

    To be perfectly clear from the start: this new logo does not replace either the Penguin penguin or the Random House random house logos. Penguin Random House is what Unilever is to Dove, Procter & Gamble to Tide, or Comcast to NBC. As noted in the quote above, the company's logo could not compete against 250 other logos through the introduction of a new icon so a wordmark is the perfect solution and rather than rely on the expected Futura (which would have been a crowd-pleasing choice) Pentagram has gone off the beaten path with the selection of the wonderful Shift by Jeremy Mickel. Not only is the new wordmark not a sans serif with rounded corners cut off, it's a delicate serif with a bookish yet quirky identity of its own, allowing it to take on a leadership role as a standalone corporate wordmark or a supporting role when paired with more visual icons. It's a lovely choice of type, executed as simply as possible.

    The identity introduces a new Penguin Random House wordmark that can be used in conjunction with the logo of any one of the 250 imprints, which include leading literary brands such as Alfred A. Knopf, Crown, DK, Fodor's, Puffin, and more. The logotype may also appear on its own, framed by two rules that "bookend" the mark. (The orange color of the "bookends" is a subtle reference to Penguin's brand heritage.) Set in the typeface Shift Light, which evokes a typewriter font, the new wordmark underscores the importance of the written word to the company's culture and work.

    Pentagram blog post

    New Logo for Penguin Random House by Pentagram
    Co-branding structure for the various imprints.
    New Logo for Penguin Random House by Pentagram
    Co-branding samples.
    It's all about the imprints!

    When paired with any of the 250 individual imprint logos the utility and appropriateness of the new corporate wordmark becomes evident. It works amazingly well with whatever you throw at it — I bet even the sketched igloo would work.

    Many thanks to our ADVx3 Partners
    06 Jun 04:24

    Developers react to iOS 8 and its long-awaited opening of the platform

    by Andrew Cunningham
    firehose

    "We have a music streaming app that is deployed to both Android and iOS," said Matthew Keable, a developer at SimpleClick Solutions Limited. "Currently on Android we make use of an ongoing notification to tell users which track is currently playing, so they can look without having to dive back into the app. This is a feature that is currently absent from iOS, but it's now something that we can look at implementing with the 'Today' extensions in the notification area."

    "For seven years we had to be creative with ways to share and collaborate with other apps on iOS," adds Eduardo Fonseca, a mobile software engineer at FortyTwo Inc. "We had several initiatives to try to 'glue' apps together—even Facebook released app links earlier this year... This is huge and will impact how iOS is perceived in the long run. Technologically, it’s even more remarkable. The way Apple implemented this system securely, is mind-blowing."

    Apple has made several developer-pleasing changes in iOS 8—better late than never.
    Apple

    Apple's WWDC keynote on Monday was streamed to the public and it showed off quite a few new user-facing features in both iOS 8 and OS X 10.10. Still, the presentation was tailored mostly to the audience seated in the Moscone Center in San Francisco: developers. Announcements about Apple's retail business and new hardware were almost entirely absent, discarded in favor of demos and extensive descriptions of new APIs and Swift, the company's new programming language.

    "[At the keynote], every app I saw demoed by Apple also had an SDK that went with it," Delicious Monster Software's Wil Shipley told Ars. "New HealthBook app? Oh, it’s also a framework developers can tie into. Extensions for searching SportsCenter in Spotlight? Oh, it’s actually extensions any developer can tie into."

    Response from developers has been largely positive—new features like Extensions and iCloud Drive are addressing age-old complaints about everything from the way apps interact with one another to the way they're tested and distributed.

    Read 18 remaining paragraphs | Comments

    06 Jun 04:16

    Typeverthing

    firehose

    Russian Sledges' poor t-shirt airbrush artist

    06 Jun 04:14

    celestedoodles: lupita in some star wars costumes





    celestedoodles:

    lupita in some star wars costumes

    06 Jun 04:06

    Seattle campus shooting: How often do bystanders stop mass killings? - Christian Science Monitor

    firehose

    'A suspect, described as a 26-year-old white male who wasn't a student, was in custody.'

    'four people were treated, one of whom later died. She said a 20-year-old woman was in surgery in critical condition, while two other people — a man and a woman — were in satisfactory condition.'

    'a student security guard subdued the man by pepper-spraying him and taking him to the ground, where he was pinned by other students until authorities arrived'


    Christian Science Monitor

    Seattle campus shooting: How often do bystanders stop mass killings?
    Christian Science Monitor
    Gifts are pouring in for Jon Meis, the engineering student being credited with stopping a mass shooting at Seattle Pacific University Thursday. Skip to next paragraph. Infographic Guns in America: Facts, myths, trivia. Related stories. How much do you know ...
    Donations swell for Seattle campus shooting heroWashington Post
    Donations grow for Seattle campus shooting heroseattlepi.com
    Strangers pay for Seattle shooting hero's wedding registryAtlanta Journal Constitution

    all 2,884 news articles »
    06 Jun 04:03

    You should be reading tween hacker magazines from the 1980s

    by Adi Robertson

    It was the mid-1980s, and Matthew Broderick had barely averted nuclear war in WarGames. Congress was passing the first computer fraud laws, which would be used in 1989 to indict the man who semi-inadvertently released the first internet worm. And children across the country were figuring out how to be hackers. Meryl Alper of USC's Annenberg School for Communication and Journalism has taken a fascinating look at the computer magazines aimed at teens and preteens in the 1980s, after the idea of computer hacking was on the radar but before the high-profile arrests of the late '80s and early '90s.


    9286f9e7ef_medium

    Alper's analysis of hacking magazines finds an involved debate about what exactly it meant to be a "hacker," whether the term was appropriate at all, and where the hacker ethos, which prized curiosity and tinkering, edged into amorality. Titles like K-Power profiled entrepreneurs, teens fighting software piracy, and "reformed" hackers who protected the systems they once broke into. Hackers were praised as computer geniuses — and, in the wake of WarGames, cool — but they also often weren't portrayed as the lone wolves we often associate with the term. Computers in general were a wholesome hobby for children from (frequently but not exclusively) upper-middle-class families, who were, of course, the ones who could afford the products advertised in the magazines.

    Db6bdd4447_medium

    And then there's the corny clip art and avuncular writing, as found in a contest collecting "original hacker slang":

    Do you spend hours modeming, programming, and tweaking? Would you rather be computing than almost anything? Yeah? Well, then you and your computer pals are part of the whole new breed called . . . er . . . computer maniacs? . . . whiz kids? . . . hackers? . . . computer nuts? . . . enthusiasts? This terminology business is a real dilemma. Nerd is a stupid word that we hope is on its way out. Hacker is misused. "Whiz Kids" is the name of a TV show. The rest are labels noncomputing people have tacked onto serious computer users. Isn't it about time we thought of something new?

    Alper prints plenty of gems, but the Internet Archive's computer magazine collection holds as much material as you would probably ever want to read, including K-PowerEnterMicro Kids, and Family Computing, published by the likes of Scholastic and Sesame Street producer Children's Television Workshop. Beyond the nostalgia value and the sometimes terrible, sometimes great art, you can get a look at the cultural context of the personal computer boom, the post-Atari crash gaming scene, and the growth of networked computing — these were, keep in mind, being published within a couple of years of Neuromancer in 1984.

    By the late 1980s, companies and law enforcement increasingly saw hacking as a serious threat to the internet, something Bruce Sterling would chronicle in his 1992 book The Hacker Crackdown. All of which is, also, available free online.

    06 Jun 01:21

    Tor.com Accepting Sci-Fi/Fantasy Manuscripts for New Imprint

    firehose

    "We encourage submissions by writers from underrepresented populations. This includes but is not limited to writers of any race, gender, sexual orientation, religion, nationality, class, and ability, as well as characters and settings that reflect these experiences.
"

    medievalpoc:

    writingcareer:

    image

    Popular sci-fi site Tor.com (est. 2008) is launching a new book imprint called Tor.com: The Imprint and has posted new submission guidelines to help unagented authors propose their book manuscripts to the editors.

    Now until August 31, 2014, the editors will review unsolicited submissions from authors. Submissions must be completed manuscripts of original sci-fi and fantasy stories with mainstream appeal. Suggested word length is 17,500 words and above.

    Read More

    What an opportunity! Reblogging for my readers who write!

    Submission guidelines at Tor.com

    oh, AND:

    We encourage submissions by writers from underrepresented populations. This includes but is not limited to writers of any race, gender, sexual orientation, religion, nationality, class, and ability, as well as characters and settings that reflect these experiences.


    06 Jun 01:21

    Police: University student disarmed gunman; 4 shot - Yahoo News

    by gguillotte
    firehose

    "Police say the student building monitor disarmed the gunman as he was reloading. Several students held the gunman until police arrived."

    Police say a Seattle Pacific University student on Thursday disarmed a lone gunman who entered a building and shot four people.
    06 Jun 00:53

    These African Deities Are The Best Gods You've Never Heard Of

    by gguillotte
    Throughout my formal education from elementary up through college I never heard tale of African deities. A little over a month ago I began to research online to find information in regards to the gods & goddesses of Africa. To my surprise there were many, however the ones that stood out the most were the deities of Nigeria and Benin, West Africa which they referred to as Orishas. I wanted to portray the regal beauty of each Orisha while also representing their majestic sensuality. Each iconic depiction was rendered to lend strength to our resilience as a great race of people and to show our youth that they are beautiful, bold and brilliant just they way God created them to be. […] each Orisha’s name is written in the Yoruba dialect and captures imagery of powerful men, women & children of various complexions who are all of African descent.
    06 Jun 00:53

    Is this...

    by gguillotte
    Today's screenshot from Super Smash Bros. Wii U is probably the weirdest one so far. It doesn't feature any fighting at all, instead it shows Brewster and co. from Animal Crossing, drinking coffee. Oookay. Good to see though that Masahiro Sakurai didn't lose his sense of humor.
    06 Jun 00:53

    Denzel Washington Targets 'Magnificent Seven' Remake

    by gguillotte
    Denzel Washington and Antoine Fuqua are in early talks to pair up yet again on MGM's remake of The Magnificent Seven. Both men have the offers and while Washington is still weighing his options. Sources say it's possible both will commit.
    06 Jun 00:53

    Why You Hate Work - NYTimes.com

    by gguillotte
    We often ask senior leaders a simple question: If your employees feel more energized, valued, focused and purposeful, do they perform better? Not surprisingly, the answer is almost always “Yes.” Next we ask, “So how much do you invest in meeting those needs?” An uncomfortable silence typically ensues. How to explain this odd disconnect? Continue reading the main story The most obvious answer is that systematically investing in employees, beyond paying them a salary, didn’t seem necessary until recently. So long as employees were able to meet work demands, employers were under no pressure to address their more complex needs. Increasingly, however, employers are recognizing that the relentless stress of increased demand — caused in large part by digital technology — simply must be addressed.
    06 Jun 00:53

    Woman arrested for throwing cat poop and chicken at runners

    by Seth Rosenthal
    firehose

    Welcome to Seattle

    What kind of country do we live in where you can't empty your fridge and garbage can onto a charity race?

    Classic scene: Everyone's running and having a good time and raising money for charity, then BOOM-- frozen chicken,  juice and bags of cat poop come raining down from above:

    Around 9:30 AM, officers working traffic control during the Susan G. Komen run—which raises money for breast cancer awareness and research—saw a hail of garbage fall from the fifth floor of an apartment in the 2100 block of 2nd Avenue.

    The green liquid splashed all over a man in his 60s—who uses a walker—who had come out to support the crowd. A 13-year-old girl was also left with a welt when she was struck in the back by what she believed was a rock—which turned out to be a frozen chicken breast.

    Officers also found a trash bag, full of five to ten pounds of cat litter and feces, and cans on the street.

    The woman, who got arrested because there are rules about these things, explained that she had worked late and wasn't happy to hear the commotion of everyone running and having a good time and raising money for charity outside her window at the ungodly hour of 9:30 a.m. Oh, and the green juice?

    "Superfood is a natural drink," she explained to officers

    So, like, don't worry about that. If anything, it replenished your nutrients.

    (via Lowenaffchen)

    05 Jun 21:58

    Behold, this is the greatest GitHub software repository of all time

    by Dieter Bohn
    firehose

    #butts

    GitHub is an important place, where open source software code is submitted, branched, tweaked, and shared. It is also a playground, where software developer Steve De Jonghe has created a project simply called "Banner." De Jonghe began work on June 16th, 2013, and then made regular commits to the repository until his masterpiece was completed on March 15th, 2014. It's the kind of code commit schedule you can get behind.