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07 Jul 11:24

Classic Sega Games From Genesis To Dreamcast Are Going Free (With Ads) On Mobile

by Kevin Knezevic

Sega is bringing a catalog of its classic games to mobile devices via a new service called Sega Forever. The service will encompass titles from every era of Sega consoles, including Master System, Genesis, Game Gear, Sega Saturn, and Dreamcast.

Each game available through Sega Forever will be free to download and features in-game ads. Like the recent mobile release of Crazy Taxi, however, players have the option to remove the ads via a $2 in-app purchase per game. Every title will also support new features such as leaderboards, cloud saves, offline play, and controller support.

The first batch of Sega Forever titles goes live worldwide tomorrow, June 22, and consists of the following five Genesis classics:

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The service will be updated with additional titles every two weeks, according to a press release. Each Sega Forever game will be available to download individually on Android and iOS devices from the Google Play and App stores.

07 Jul 11:22

Photo



07 Jul 11:20

AR Measure, o APP mais legal de medição que já inventaram.

by dansoares

A má notícia que o fantabuloso APP ainda não está disponível, a boa notícia é que deverá ser lançando ainda esse ano. Isso porque ele vai precisar ser utilizado com o sistema operacional iOS11, da Apple.

O aplicativo basicamente faz medidas com realidade virtual. Você aponta o visor da câmera do celular para algum objeto e marca o local que quer ser mensurado. Sério, a demonstração é fantástica e a precisão parece ser muito boa.

Faça o seguinte, confira o vídeo!

07 Jul 11:18

Satisfação

by dansoares

Sabem aquelas pequenas coisas na vida que temos enorme prazer e satisfação em realizar? O exemplo mais clássico é estourar as bolhinhas dos plásticos bolha, mas existem N outras coisas que geram tanta satisfação como estourar bolhinhas.

Assista e delicie-se.

05 Jul 10:53

How 'League of Legends' can shape the future of eSports

by Jessica Conditt
League of Legends is a driving force of the eSports industry. With more than 100 million players around the world and tournaments that regularly sell out stadiums including the Staples Center and Madison Square Garden, League represents the epitome o...
05 Jul 10:46

A Tóxica Olimpica

Um clássico! hAUShaushAUShuAS

05 Jul 10:42

“Quero fazer ele engolir isso”, diz Revolta sobre declaração de rival

by Eric Teixeira

O Mais e-Sports teve a oportunidade de conversar com Gabriel “Revolta” Henud sobre o Rift Rivals, o mais novo torneio da Riot Games. A equipe viajou neste domingo (2) para a competição.

Acho que vai ser muito bom para a gente e para a Red. Hoje eu vejo a Red sendo muito passivo earlygame e a gente sendo muito agressivo. Eles entendem completamente o mid game a gente não entende nada de mid game. Então a gente meio que vai se ajudar, vamos nos tornar os dois times mais fortes para representar o Brasil lá fora, e quando a gente voltar eu espero, que a gente esteja mais forte.

Revolta aponta a Lyon como a principal rival do CBLOL nesta competição: “Acho que a Lyon é um time que a gente tem que abrir o olho. Porque o Seiya e o Oddie são muito muito bons. Eu não sei quem é o novo ADC deles, não sei como ele joga. Mas para substituir o Whitelotus ele tem que ser muito bom.”

Pela INTZ, o Revolta teve a experiência de atuar contra a Lyon Gaming em 2016. A equipe brasileira perdeu no IWCQ para a Lyon, e o jungler Oddie foi o destaque da partida contra os intrépidos. Na competição, a INTZ conseguiu se classificar para o Mundial após vencer a Dark Passage enquanto a Lyon acabou perdendo por 3-2 para a Albus Nox Luna.

DCStar, suporte da Just Toy Havoks no League News

Para finalizar, o jungler respondeu o comentário de Carlos “DCStar” Méndez, suporte da Just Toys Havoks: “Eu estou muito ansioso mesmo para enfrentar a Havoks, eu fiquei meio chateado quando ele falou que a Keyd não seria problema, então, quero fazer ele engolir isso.

O Rift Rivals começa nesta quarta-feira (5) e você pode ver todas as informações como tabela e horário dos jogos na Cobertura do Mais e-Sports. 

Veja: Revolta comenta série contra Red Canids
Veja: Brokenshard analisa série contra Keyd Stars

 

The post “Quero fazer ele engolir isso”, diz Revolta sobre declaração de rival appeared first on Mais e-Sports.

04 Jul 10:57

Vais poder pilotar cerca de 30 aviões em Ace Combat 7

O produtor de Ace Combat 7: Skies Unknown confirmou que o novo jogo de combates aéreos da Bandai Namco vai permitir que os fãs pilotem cerca de 30 aviões que foram criados de raiz para aproveitar ao máximo as novas tecnologias.

O veterano Kazutoki Kono também destacou que esta franquia, com 20 anos de história, sempre procurou formas de desafiar as regras para surpreender os fãs, e depois de 10 anos desde o último episódio da série, a equipa por detrás de Ace Combat 7 acreditou ser necessário rever o seu legado.

No que diz respeito ao argumento, escrito pelo guionista de Ace Combat 4 e Ae Combat 5, Kono confirmou que a história de Sunao Katabuchi será independente, ou seja, não precisas de ter jogado aos anteriores jogos da série para percebê-la. Kono promete também uma narrativa mais profunda tal como já fizera no passado.

Read more…

04 Jul 10:57

PlayerUnknown’s Battlegrounds is the Survival Game for People That Don’t Like Survival Games

by Ryan Meitzler

Since launching earlier this year, the indie megahit PlayerUnknown's Battlegrounds has become one of the standouts of current Early Access survival games. ...Read More

The post PlayerUnknown’s Battlegrounds is the Survival Game for People That Don’t Like Survival Games by Ryan Meitzler appeared first on DualShockers.

04 Jul 10:52

As datas de lançamentos dos videojogos para 2017

O ano de 2017 promete ser épico no que diz respeito aos videojogos, e assistiremos à chegada de muitos dos jogos mais aguardados para 2016 mas que entretanto foram adiados. Além do entusiasmante lançamento da Nintendo Switch, cujos jogos que vão acompanhar a chegada da consola às lojas ainda são desconhecidos, teremos grandes nomes nas principais propriedades intelectuais da actualidade. É um ano verdadeiramente promissor.

A Nintendo Switch vai chegar ao mercado para se juntar à PlayStation 4, Xbox One, Nintendo 3DS e PC, mas também teremos inúmeros lançamentos em plataformas como a PlayStation Vita e até iOS ou Android. Por enquanto, ainda não sabemos nada sobre a segunda metade do ano, mas os primeiros meses já estão bem compostos, e por isso mesmo ficam aqui as datas para os primeiros meses de 2017.

A segunda metade do ano, quando estás totalmente revigorado com a E3 e à espera da Gamescom para mais novidades. Ainda não temos muitos jogos confirmados para este mês, apenas um na verdade.

Read more…

04 Jul 10:44

Wonder Boy: The Dragon’s Trap PS4 Collector’s Edition Revealed from Limited Run Games

by Ryan Meitzler

Limited Run Games has given a closer look at the contents of the Collector's Edition for Wonder Boy: The Dragon's Trap on PS4. ...Read More

The post Wonder Boy: The Dragon’s Trap PS4 Collector’s Edition Revealed from Limited Run Games by Ryan Meitzler appeared first on DualShockers.

04 Jul 10:42

Crash Bandicoot poderá regressar num novo jogo

Em entrevista com o GamesIndustry, Eric Hirshberg da Activision partilhou que a companhia está atenta à paixão que Crash Bandicoot está a despertar entre os fãs, com a chegada da N.Sane Trilogy, e que isso poderá assegurar o regresso do marsupial num novo jogo.

A trilogia de remakes da trilogia original estreou-se em primeiro lugar no Reino Unido e foi a estreia mais popular de 2017 para um jogo lançado numa só plataforma. Isto é algo ao qual a Activision está atenta e demonstra bem a paixão dos fãs pela propriedade.

"Estamos a experimentar com Crash," disse Hirshberge. "Sabemos que existe uma base de fãs vocal que queriam o seu regresso. Mas nunca sabes se isso é representativo de uma audiência maior ou apenas deste nicho, de uma comunidade baseada na nostalgia."

Read more…

04 Jul 10:39

Crash Bandicoot N. Sane Trilogy review

by Evan Slead

Long before trophy hunting was even a concept, the first three original Crash Bandicoot games were giving players the itch to hunt down every clear gem, colored gem, and the many time trial relics so they could show their friends, “this is my 100% completion save.” Now, in a world of PlayStation 4 Pros and true 1080p PC ports, Activision is reintroducing players to Naughty Dog’s creation through Crash Bandicoot N. Sane Trilogy; a from-the-ground-up remastered collection developed by Vicarious Visions. Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back, and Crash 3: Warped are all included in the N. Sane set, with many updates to make it feel fresh and new. Graphical enhancements, sound tweaks, and platforming mechanics are just a few of the boxes Vicarious Visions checked off, but there are new surprises, such as the ability to play as Coco Bandicoot across all three games. While not every addition entirely works, Activision’s trilogy retains the most vital aspects to the Naughty Dog series, while bringing in enough polish to make any fan do Crash’s happy dance.

First and foremost, the most striking difference between the N. Sane Trilogy and the original games are the graphics. The vibrant and creative worlds created in the Naughty Dog trilogy are on full display once again, with a sheen of sophistication layered over every level, character, enemy, item, and menu. Crash and Coco both look as true to life as bandicoots wearing clothes can, while Neo Cortex’s alarmingly large head looks more like actual skin and not just a flesh-colored polygon. Everything from the trees swaying in the breeze to the fire billowing out of pits in the cave levels has a beautiful look to them, which only proves how wonderful the art design was from the Naughty Dog originals. Small details on enemies that were indistinguishable in the PlayStation era of graphics, such as buttons on scientists in Cortex Strikes Back, add the polish modern players expect and new visual cues for those who have already explored the levels before. While each of the three original games have a slightly different art style to them, the update from Vicarious Visions makes the entire set cohesive, as every detail in all the levels across all three games are the same. For example, in the ruin levels, the different lilypad colors signifying which are safe to stand on and which are not do not change from Crash Bandicoot to Cortex Strikes Back, creating a visual dictionary for the player that can be trusted from level to level.

Apart from the obvious joy of having the original three games together in one modern package, the N. Sane Trilogy remedies the disconnects found between each game during their original releases, most notably Crash Bandicoot. The first Naughty Dog title to introduce Crash has always felt like more of a trial run for the Bandicoot, as a majority of the gameplay and comedic tone introduced in it carried on to the sequels, but it lacked the enhanced abilities and consistent level design found in Cortex Strikes Back and Warped. In turn, Crash Bandicoot was an often overlooked game in the franchise, with fans and newcomers giving more attention to the later PlayStation era titles in the franchise.

Thankfully, Vicarious Visions has made Crash Bandicoot worthy of a revisit through many needed updates, including the opportunity to repeat bonus challenges if the player loses and scaling Crash’s size down to match his placement in the level design. In the original game, Crash can tend to look much larger than he should in the jungle and ruin levels for some strange reason, which is not a visual issue seen in the sequels. Another huge improvement is in the platforming mechanics, which finally matches the challenging but acceptable style in Cortex Strikes Back and Warped. Often times in the original, the jumping arc for Crash could change by the slightest movement of the D-Pad or by an enemy wandering too close to an edge to block Crash from landing properly, which would make the player frustrated and feel cheated that their skill level didn’t matter at times. This problem was fixed in later games, but Vicarious Visions clearly wanted to inject punishing but accurate platforming into the original game, which also shows off the impeccable level design work that could have been found in the original game had the erroneous obstacles been fine-tuned.

A fresh update across all three games is the inclusion of level hints on the loading screen. Whenever Crash or Coco heads into a new stage, a helpful fact will be available to player, and while the games may seem simplistic in their gameplay mechanics, the hints instead focus on the original trilogy’s difficulty of discovering how to break every box to earn the clear gem or fulfill a specific duty to nab the colored gem. While all three titles in the collection award the clear gem for breaking every box in a level, each game handles its colored gems differently. In Crash Bandicoot, colored gems are awarded if the player can reach the end of a specific level without dying, while in Cortex Strikes Back each vibrant gem is given after completing a specific feat, such as avoiding all boxes in a run or finding a hidden warp point. Back in the day, these secrets had to be discovered through hours of trial and error or just sharing the news with friends and fellow players, but Vicarious Visions made a smart choice in updating to the modern world, providing just enough of a hint for players to figure out the trick on their own, without having to resort to a Google search.

Along with HD collections comes the inevitable sprucing up of the sound design and soundtrack, and while N. Sane Trilogy revamps both, there is more attention put into one than the other. One of the most polished and amazing updates to the original games, apart from the collection’s gorgeous visuals, are the sound effects. While every sound heard in the original trilogy, from the whirl of Crash’s spin attack to the “Boo Ba Da Gah!” after nabbing a Tiki mask, is still present, they’ve been enhanced to match the fresh quality the new collection is putting forth. This polish is apparent in even the smallest audio detail, such as how the footstep sounds change according to every texture, including sand, ice, stone, metal and water. When Crash or Coco performs a spin within a closed space like a cave or ruin, the whirl sound echoes and bounces back, mimicking the acoustics that would most likely be heard in that setting. While these may seem to be insignificant touches, Vicarious Visions deserves a hearty applause for understanding all facets of the original games needed a reupholster job and not just the visuals.

Sadly, if there is any “lesser than” quality to the N. Sane Trilogy it comes down to the soundtrack. American composer Josh Mancell created the wonderfully catchy tunes for all three original titles, as well as Crash Team Racing, and while Vicarious Visions stuck to the same songs, they created new arrangements for each. Most are welcome and match the visual updates, such as the title and loading screen themes, but many of the tracks found within the levels have a hollow sound to them. The intensity created by the thumping drums in Cortex Strikes Back’s Un-Bearable are toned down, taking away the larger than life drama felt in the original version. Many of the industrial levels lose the heavy synth score for a more understated sound that relies on occasional beats behind a lead guitar. While this change of musical tone doesn’t ruin the experience, there is a sadness that what was fantastic in the past couldn’t have been kept the same in this reintroduction of Crash to the masses.

Most of the trophies attained suffer from the inevitable syndrome, meaning players are awarded them when completing something they would have to do to progress in the story, such as defeating a boss. Vicarious Visions did seem to try to get creative by making trophies for the different ways Crash can die, like falling into a pit or being electrocuted by a fence, but since Crash fans are well accustomed to dying constantly in the game, these easily fall into the same category. Joining the unnecessary additions is the ability to play as Crash’s sister, Coco Bandicoot. While the tech savvy girl had her own levels in the original games, Vicarious Visions created a swapping system, allowing players to choose to play as either Crash or Coco on the world map screen. Strangely, Coco is not able to take on any of the bosses, which seems like a forced decision by Vicarious Visions and not a limitation set by the game design. She plays exactly like Crash, with a spin move and the same platforming mechanics, which makes her a glorified skin and not an actual second character choice. Having her available, of course, doesn’t ruin the experience, and it was often fun to jump into a level as Coco, but there was a missed opportunity to distinguish her from her brother. Her small and slimmer size could have been a good reason to make her run faster or jump higher, giving the player an incentive to tackle a particularly cumbersome level with a character that could overcome it in a different way.

Overall, Crash Bandicoot N. Sane Trilogy is a fantastic compilation of Naughty Dog’s well-received Crash games for PlayStation. The spirit and charm that originally drew fans in and kept them coming back is still present here, but is now accessible to a new generation of players and those wanting to replay their classic darlings on a modern system. The addictively challenging platforming and item collection, which has been the heart of the trilogy, is still the top priority introduced to players in each game, which was exactly what Vicarious Visions did correctly. Often an HD collection can attempt to introduce new mechanics to bring it up to speed with modern games, such as new difficulty settings or easier controls, but they aren’t always welcome. Crash Bandicoot needed to retain its at times mind bogglingly hard levels because overcoming them using skill and cunning is the best reward Naughty Dog created. While not every update is welcome or needed, the positives greatly outweigh the negatives, making the N. Sane Trilogy a must own for any Crash Bandicoot fan.

Publisher: Activision • Developer: Vicarious Visions • ESRB: E10+ – Everyone 10 and up • Release Date: 06.30.17
9.0
In Crash Bandicoot N. Sane Trilogy, players familiar with the original Naughty Dog games will be welcome back into the vibrant world inhabited by Crash, Coco, and their journey to defeat Neo Cortex. However, developer Vicarious Visions has done more than slap a fresh coat of paint on the games by creating a cohesive platforming system and visual language across all three titles.
The Good The visual and cohesive platforming updates across all three games makes a perfect trilogy.
The Bad The soundtrack updates are hollow compared to the original.
The Ugly Get ready to die—a lot.
Crash Bandicoot N. Sane Trilogy is available on PS4 and Xbox One. Primary version reviewed was for PS4. Review code was provided by Activision for the benefit of this review. EGM reviews games on a scale of 1 to 10, with a 5.0 being average.
04 Jul 10:38

Remaster de Crash bate Horizon Zero Dawn e se torna melhor lançamento do PS4 no Reino Unido

Crash Bandicoot N Sane Trilogy está disponível no PS4 oficialmente e já é dono da melhor semana de estreia do console no Reino Unido. Segundo dados da Chart-Track, o game teve mais unidades vendidas em seus primeiros sete dias no Reino Unido que o blockbuster Horizon Zero Dawn. O remaster dos três jogos do marsupial também se destaca nas vendas em plataformas: o game teve a segunda melhor estreia de 2017 no Reino Unido, perdendo apenas para Ghost Recon Wildlands, que foi lançado para PC, PS4 e Xbox One. Nas vendas de jogos da semana passada, o game liderou, seguido de Micro Machines e o sempre presente GTA 5. Na lista também aparecem Forza Horizon 3, exclusivo da Microsoft, e o game de futebol FIFA 17. Jogos mais vendidos no Reino Unido até 1 de julho | Chart-Track 1 Crash Bandicoot N. Sane Trilogy 2 Micro Machines: World Series 3 GTA 5 4 Forza Horizon 3 5 FIFA 17 6 Overwatch 7 Elite Dangerous 8 Mario Kart 8 Deluxe 9 Dirt 4 10 Rocket League Crash Bandicoot N Sane Trilogy está disponível somente no PS4, mas existem indícios de que o game será lançado no Xbox One e, quem sabe, até para PC. Segundo a própria PlayStation, o game chega nos consoles da Sony "primeiro", indicando uma exclusividade temporária. will launch on 30th June 2017. To clarify our earlier post, it will be coming to PlayStation 4 and PS4 Pro first. — PlayStation Ireland (@PlayStationIE) 22 de fevereiro de...
30 Jun 10:58

Como seria o verdadeiro video de reaction

by ninja negro

reaction

Kkkkkk adorei porém não esbocei nenhum sorriso essa é a vdd

The post Como seria o verdadeiro video de reaction appeared first on Le Ninja.

27 Jun 20:45

SKT vence novamente a KT Rolster, confira os melhores momentos

by Eric Teixeira

A SKT novamente se saiu melhor na Telecom War, o famoso confronto contra a sua grande Rival KT. Caso você tenha perdido essa série incrível, confira abaixo os melhores momentos dos 3 jogos:

Jogo 1

MVP do jogo 1: Mata

Jogo 2

MVP do jogo 2: Bang

Jogo 3

MVP do jogo 3: Faker

Com a vitória da SKT, o jungler Blank continua invicto neste ano. Ele está com 19 vitórias e nenhuma derrota em seus jogos pela LCK. Outro que também não perdeu até o momento é Untara, o novo top laner da SKT.

Blank e Untara vem sendo a principal escolha do treinador kKoma para os jogos da SKT deixando Huni e Peanut na reservas em grande parte das séries.

Você acompanha as datas dos jogos, link para replays e a tabela da LCK na Cobertura do Mais e-Sports.

The post SKT vence novamente a KT Rolster, confira os melhores momentos appeared first on Mais e-Sports.

27 Jun 11:06

Bem vindo a internet brasileira, aqui não temos regras

by Léo Boese
23 Jun 20:18

IGN's Exclusive Pokemon TCG Card Reveal

by Joe Skrebels

The Pokemon Trading Card Game will release its latest expansion, Sun & Moon - Burning Shadows on August 4, and we have two brand new cards from the set to exclusively show off: Golisopod GX and the Guzma trainer card.

Both cards work rather nicely together, with the Team Skull boss' trainer effect synergising nicely with the souped-up Wimpod evolution. Without further ado, here they are:

Golisopod GX

Golisopod GX fares best by bouncing off and onto your Bench, dealing big chunks of damage in the process, making him potentially hugely helpful for card combos. That's where Guzma comes in:

Continue reading…

23 Jun 16:04

Crash Bandicoot N. Sane Trilogy poderá ter DLC

Ao que tudo indica Crash Bandicoot N. Sane Trilogy vai contar com conteúdos adicionais, isto porque a lista de troféus que já se encontra disponível, e permite-nos ver que há dois que pertencem a um suposto DLC.

Segundo o Exophase, o site de troféus da PlayStation Network a nova aventura de Crash Bandicoot vai incluir 2 troféus para um DLC chamado Lost Treasures. O primeiro é de prata e conta com o nome The Crown Jewel, enquanto que o segundo é de ouro e está intitulado de An Acient Antiquity.

Para já ainda não sabemos que tipo de DLC poderá ser, mas é provável que tenhamos mais informações nos próximos dias.

Read more…

22 Jun 11:05

Aquela notícia que vem com um comentário mítico

by Léo Boese

Quem não né Irvan? AIUEAUEHIUE

The post Aquela notícia que vem com um comentário mítico appeared first on Trollando.com.

21 Jun 15:44

Researchers can now desalinate seawater with the power of the Sun

by Andrew Tarantola
One of the oldest means of extracting potable liquid from seawater involves distillation, basically boiling the water into steam and then cooling the purified vapor in condensation tubes. Problem is, this method is incredibly power intensive with nea...
21 Jun 15:17

The 30 Best 3DS Games of All-Time

3ds

With the release of the Nintendo Switch, it looks as though the 3DS is heading into its sunset years. There are a few releases to look forward to as of this writing (another Fire Emblem, a Pikmin game), but Nintendo is probably going to put its focus behind its console/portable hybrid over a six-year-old system. But that doesn't change the fact that there has never been a better time to be a 3DS owner, thanks to the huge library of fantastic games. But which titles stand out above the rest? 

We put that question to readers, and over half a million votes later, we have a super-official ranking of the best 3DS games ever. If you're angry with the ignorant masses for leaving out your favorite RPG or platformer, make sure to tell everyone how wrong they are down in the comments. Just don't hurt us. 

*Editor's Choice*  Phoenix Wright: Ace Attorney - Spirit of Justice

ace attorney

This one barely missed the list, but I'm abusing my power to give it an honorable mention before we get started proper. If you haven't played the Ace Attorney games, well, you might be better off with the Ace Attorney Trilogy compilation. But if you're familiar with Phoenix Wright's quirky brand of anime adventure game, Spirit of Justice is a great follow-up that shakes up the series in some compelling ways. Most of the game takes place in a foreign country that has its own unique court system -- one that isn't exactly friendly to defense lawyers like Phoenix. The stakes are almost immediately raised beyond anything seen in the franchise so far, and the trademark plot twists remain as ridiculous as always. This one's only on the eshop, so you'll have to download it if you'd like to hear that killer accusation music one more time.

30. Kirby: Planet Robobot

planet robobot

There's Mario, there's Zelda, and then there's Kirby. You might call the little pink blob a second or third stringer, but his track record is commendable for its consistency. Planet Robobot falls in line with the rest of the series in that it's a delightful platformer with vibrant visuals and breezy gameplay. Like most Kirby games, Robobot is a bit on the easy side, but this series has never tried for Dark Soulsian difficulty. This is definitely one of those games you pull out if you want to have a nice, relaxing time with one of gaming's most charming protagonists. The giant badass mechs don't hurt, either.

29. Pokemon Super Mystery Dungeon

pokemon

Don't let the Pokemon name fool you -- this one's a bit more hardcore than a mainline game, and definitely a bigger challenge than something like Kirby. The Mystery Dungeon games have always been grindy roguelikes, and if you don't know what that means, this game might not be for you. And that's okay! Not everyone is into tough, repetitive RPGs that take a while to get going. Those who stick with it, however, might find the game a bit more rewarding compared to some of the cakewalk Pokemon campaigns you see in games like X/Y.

28. Kingdom Hearts 3D: Dream Drop Distance

kingdom hearts

In both quality and ludicrous titling, Dream Drop Distance sits around the upper-middle of the Kingdom Hearts echelon. Though it doesn't quite reach the heights of KHII, it's still sort of miraculous that a portable game can hang with the best entries in such a storied franchise. You can always check out the remastered console version of DDD in the recent Kingdom Hearts 2.8, but it's tough to beat the utility of portability. 

27. The Legend of Zelda: Triforce Heroes

triforce heroes

There are plenty of other Zelda games on this list (believe me), but only one of them puts the focus squarely on fun with friends. Like Four Swords Adventures before it, Triforce Heroes allows players to control multiple links that join forces to fight, solve puzzles and most importantly throw each other off cliffs. Costuming also plays a big part, with outfits ranging from "samurai" to "a cactus." You can even dress up in Zelda's dress, which is kind of almost as good as actually playing as Zelda in a danged Zelda game. 

26. Donkey Kong Country Returns 3D

donkey kong

Yes, DCKR 3D is a port of a Wii game, but it's a port of an excellent Wii game. All the fantastic visuals and tight level design made the jump to the 3DS, meaning you can fit one of the best platformers of the last decade in your pocket. The resolution is obviously bumped down for the portable screen, but you could argue that DKCR 3D has one major leg up over the Wii version: a complete lack of motion control. See, unless you mess around with mods and own a Classic Controller, the Wii version makes you shake the controller for simple moves like ground pounding and the roll -- the latter of which is absolutely vital for precision play. On 3DS however, you can just press a button to do the exact same thing. Isn't technology great?

25. Monster Hunter Generations

monster hunter

When people still bought music, the concept of a "Greatest Hits" album was a great way to introduce someone to a singer or a group. And while Monster Hunter Generations takes a bunch of monsters, towns and other content from older games, it seems more directed at hardcore franchise fans than for newbies. Don't get me wrong, it's a really neat game with some super helpful quality-of-life improvements that MonHun has needed forever, but this is something you want to move onto after your introduction to the series (which should be with #20 on this list). 

24. Kirby Triple Deluxe

kirby

Ahh, Kirby. Even though he's already been on this list, it just feels right to slip back into those comfy pink shoes. Triple Deluxe is arguably even more traditional than Planet Robobot, but this isn't a wacky offshoot in the series like Dream Course or Air Ride or even Epic Yarn. This is a game you can depend on for an enjoyable, stress-free experience that's pleasant top-to-bottom. If you want a real test of your skills, you can go with Donkey Kong, but if you just want to chill out, you can always count on Kirby.

23. Mario and Luigi: Dream Team

monster hunter

Now that the Paper Mario series has gone in more of a puzzle/adventure direction, the Mario & Luigi series is the defacto RPG series starring Nintendo's most famous mascots. Though Dream Team doesn't quite reach the heights of the stellar Bowser's Inside Story, Dream Team retains the same creativity and sharp dialogue fans of the series expect. If you're still not sold, this game does include a giant kaiju battle between a Mega-Bowser and a Gigantic Luigi. So there's that.

22. New Super Mario Bros. 2

mario

NSMB2 was where the "New" line of Mario platformers began to get a little stale, but you know, it's still a Mario platformer. We're talking about some of the best designers on the planet doing what they do best, and the result is one of the most solid games on the system. Though it definitely has more value for those into the idea of exploring every level and finding every secret. 

21.  Monster Hunter 4 Ultimate

monster hunter

Heard a lot about the Monster Hunter series but aren't sure where to start? Try here. MH4U is by far the best entry to the franchise that has never quite caught on in the West, despite being a massive hit in Japan. The story -- especially the opening chapter -- does a commendable job at guiding players who might otherwise be confused or lost in other iterations. That being said, it's best if you call in a friend who knows a bit more about the series to tag along anyway, since multiplayer hunts represent the game at its finest.

20. Hyrule Warriors Legends

hyrule warriors

The Dynasty Warriors games have always been about mindlessly mashing your way through hordes of enemies, and if we're being honest, Hyrule Warriors isn't much different. That isn't a bad thing though! Sometimes you just want to feel powerful by wrecking everything in your path, and sometimes you want to do that as Link, Toon Zelda or a King that can also turn into a boat.  Just FYI, you're going to get the best performance if you have a *NEW* Nintendo 2DS or *NEW* 3DS -- it still plays on the regular models, but it can get pretty rough.



19. Super Mario Maker

super mario maker

Fans were pretty disappointed in Super Mario Maker 3DS losing the ability to upload custom-made levels, which seemed like the entire point of Mario Maker on Wii U. But the fact that it still made it to the top 20 of this list speaks to the quality of the core product. It just feels good to create levels in Mario Maker -- it's one of those things that you never think you'd do yourself (you can always play endless amounts of levels from other people), but the way it's presented is so easy and intuitive that even passing the 3DS back and forth between friends is a joy. 


18. Kid Icarus: Uprising

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For years, Kid Icarus was the last substantial IP that Nintendo hadn't touched since the NES days. Fans clamoring for a new follow-up were finally met with Uprising, a labor of love from Smash Bros. mastermind Masahiro Sakurai. Far from its odd platforming past, the new Kid Icarus switches between on-rails and third-person shooting. It can be a little cramped to play since it doesn't offer dual-joystick support unless you have a Circle Pad Pro, which is an awkward and bulky attachment. Fans would argue that the vibrant and engaging campaign is worth the cost of the extra dongle.

17. Luigi's Mansion: Dark Moon

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Misunderstood at the time of its release at the launch of the GameCube, the original Luigi's Mansion is a wonderful ghostbusting romp. Really its biggest shortcoming is the whole thing ended too soon. Dark Moon rectifies that with a lengthy, brand-new adventure that takes place across multiple mansions. Be sure not to overlook the multiplayer, which is a strange co-op roguelike unlike anything else on the system. 

16. Bravely Default

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If you're looking for a traditional JRPG to play on 3DS, you can't do much better than Bravely Default. That's not to say BD plays it safe -- on top of its familiar structure and Final Fantasy Artbook aesthetic, an innovative combat system allows heroes to make sacrifices for huge gains. Some fans are split on how the late game rolls out, but without spoiling anything, you can argue it's a smart commentary on the genre on the whole (even if it's kind of a drag to play sometimes). If you devour this, you can always move onto Bravely Second, which is exactly what it sounds like.

15. Animal Crossing: New Leaf

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It's hard to imagine a time when Nintendo handhelds didn't have Animal Crossing. The company's unique, laid-back lifestyle "simulator" is an essential game for anyone with a 3DS. Okay okay, there are a few reasons why you wouldn't like New Leaf. You could a) not feel like revisiting an evolving and changing town that misses you when you're gone; b) hate cute rhino neighbors that want nothing but to give you free furniture; or c) you're a monster. These are the only options.


14. Xenoblade Chronicles 3D

xenoblade chronicles

Arriving late into the Wii's life, the original Xenoblade Chronicles wowed fans with its gigantic open world. I should probably amend that -- the game wowed fans that could find a copy. The 3DS port isn't nearly as hard to come by, thankfully, so anyone can enjoy what might be Nintendo's biggest RPG to date. This is one of the few titles to be outright exclusive to *NEW* 2DS and *NEW 3DS*, so keep that in mind if you're buying for someone else. 



12 + 13. Fire Emblem Fates: Birthright & Fire Emblem Fates: Conquest

fire emblem

It might be a little bit confusing for those who are only familiar with the series through the many Smash Bros. characters, but Fire Emblem Fates: Birthright and Fire Emblem Fates: Conquest are two separate games. Almost. The two start out as the same strategy RPG, but after the first five chapters the player is given a choice of which side to choose, which family to support. The Birthright path is best for those new to the series or those who don't want their ass handed to them. For the masochists out there, however, Conquest offers a challenge suited to FE diehards. I'm not telling you how to live, so I won't tell you that you should probably just get both and then download the DLC that combines the two sides into a new campaign. That would be irresponsible of me.

(For those keeping score at home, Birthright came in at #13 in the polls, while Conquest edged it out at #12.)

11. Super Mario 3D Land

mario 3d land

You probably already know if you want to play an awesome Mario game. If you're unsure, put your fingers on your wrist -- should you feel a rhythmic bump coming from under your skin, you're probably good to go. This one's an interesting mix between the 3D open world of Super Mario 64 and the more traditional 2D sidescrolling games of yore. The levels almost play out like adorable little dioramas, and the effect really pops when you (gasp) use the 3D features of the 3DS. Chances are you'll have a good time playing an awesome Mario game. If not, well, my condolences to your family.

10. Mario Kart 7

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On one hand, Mario Kart 7 is a fantastic game that took portable racing to heights it wouldn't see until, well, Mario Kart 8 on Switch. On the other hand, every Mario Kart game takes offense at your very existence and will throw every banana peel and blue shell at you until you break your system in half, thereby freeing the malevolent spirits that rest inside every hateful cartridge. If you're okay with that, MK7 is a great time.


9. Shovel Knight

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Plenty of indie games do the whole "8-bit" thing, but none have committed so much to the conceit while being so successful. Shovel Knight feels like the Game of the Year of 1989, so much so that Capcom should have made five dozen sequels and then abandoned the franchise completely by now. It's part Mega Man, part DuckTales, part Mario, part Castlevania and all rad. Be sure to keep your headphones in for this exceptional soundtrack, too. 

8. Pokemon Omega Ruby/Alpha Sapphire

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Pokemon often seems like it's just remaking the same games over and over again, but that's sort of what fans come back for -- a new coat of paint on the childhood, with some tweaks here and there. This formula works so well that Nintendo and Game Freak have been remaking old Pokemon games. ORAS is the first set of remakes for the 3D era of the series, and it's got all the bells and whistles you'd want. Though if we're being honest, the only reason that you'd pick it over the other Pokemon titles on the system is if you're super attached to the generation's Pokedex. And hey, from what the internet tells me, there are plenty of Mudkip fans out there.

7. Pokemon X/Y

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The first real 3D Pokemon game brought a lot more than a new dimension to the series. X and Y introduced customizable characters, a new type (Fairy) and Mega Evolutions, the latter of which are basically Super Saiyan versions of existing Pokemon. Maybe most vital of all is the new EXP Share, which players get early on in the game; instead of doling out bonus XP to a single Pokemon not in battle, in this iteration all the Pokemon in your party get XP. This cuts way, way down on grinding and makes becoming a Pokemon Master much less of a chore. You can always turn the feature off, of course, if you're finding the game too easy. Which, for Pokemon X and Y, is admittedly an issue.

6. Fire Emblem Awakening

fire emblem

I know I said that FE Fates: Birthright was the Fire Emblem to go with for beginners, but really you want to start here. Awakening was supposed to be the swan song for the franchise after sales had sagged for a while, and you can really see the developers put everything they had into this game. Story-wise, Awakening is by far one of the best RPGs on a handheld, and speaking in gameplay terms there are tons of options depending on how hardcore you want to be about stuff like permanent character death. Personally, I played with permadeath on, but found myself resetting every time a favorite was killed. I just can't let my sweet innocent Donnel go. 

5. The Legend of Zelda: Majora's Mask 3D

zelda

If you've been wondering where the hell all the Zelda games have been on this list then boy, get ready. Majora's Mask has always been an odd duck compared the rest of the franchise, but open-minded fans have embraced its eccentricities. Nintendo certainly made it easier to love with the 3DS remake, adding more save points, an improved questlog, tweaked bosses, expanded areas and even a new sidequest. This is all on top of a graphical overhaul that looks like how you remember Majora's Mask (quirky and charming) compared to how it actually looks (choppy and kind of ugly). 

4. The Legend of Zelda: Ocarina of Time 3D

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For many fans, this is the pinnacle of the Zelda series. Even after all these years, it's hard to shake that memory of wandering out in the Hyrule Field for the first time. For a game that's nearly 20 years old, it's held up surprisingly well. The world might not be as big as you remember, but the dungeons are still fantastic and the soundtrack is an all-time classic. Like Majora's Mask, Ocarina of Time 3D has seen several improvements on top of a graphical overhaul. OoT 3D even includes the Master Quest, a version of the game with tougher dungeons that was previously only available on an expensive out-of-production GameCube disc. If you're a fan of the series, this is kind of a no-brainer.


3. The Legend of Zelda: A Link Between Worlds

zelda

Though both of the 3D Zelda remakes mentioned above are stellar games in their own right, you can always tell when a game was built for a system from the ground up. A Link Between Worlds somehow manages to be a very traditional sequel to Link to the Past on SNES while being the freshest Zelda in years (you know, besides Breath of the Wild). A lot of it has to do with the item rental system, which allows you to pay a small fee to take anything in the game out for a spin right from the get-go. This also means you can visit whatever dungeon you'd like to in any order -- so if you're stuck on a puzzle, you can always bail and go adventuring elsewhere while still progressing in the game. This is my personal favorite game on the system, but the votes say there are two games that are slightly better than ALBW. They're pretty good, so I guess I can allow it. 

2. Super Smash Bros. 

smash bros

One of the most consistently impressive things about the 3DS is how it's been able to successfully replicate console games and make them playable (and enjoyable!) on a small screen. When Nintendo announced that the next Super Smash Bros. would come to Wii U AND 3DS, fans were skeptical. But with what was presumably the darkest blood magic, they managed to cram in every single character in the game and make the series' trademark chaos readable on a surface the size of a phone. Smash is best played in multiplayer, but there's a nifty 3DS-only singleplayer mode if you alienate your friends by stomping them with Luigi.

1. Pokemon Sun/Moon

pokemon

This is it! The absolute best game on the 3DS. Pokemon Sun and Moon is a landmark entry in an RPG behemoth that has stuck around for two decades. Not only are the new Pokemon some of the best in several generations, Nintendo and Game Freak took it to another level with "Alola Pokemon." These particular Pokes have adapted to life on the game's Hawaii-like islands, and so you'll see familiar faces like Meowth and Raichu with entirely new looks and abilities. On top of extra features like up-close Pokemon petting and a new Battle Tree, this is the game that finally, mercifully kills HMs. Instead of wasting a move slot with garbage like CUT and SURF, Sun and Moon supply you with badass Pokemon mounts that do all of that stuff and more! S/M really makes it hard to go back to earlier games in the series -- and hey, that's okay, because you might not want to.



Need more 3DS recommendations?

Check out The 20 Best DS Games of All-Time -- all backwards compatible with 3DS and 2DS!





21 Jun 11:01

Pizza Spinners?

Pizza Spinners?

Não, obrigado. aSuaHsuAHSuaHs

21 Jun 10:57

Mario Crack

Que errado isso aí aHsuAShuAShuAHs

20 Jun 11:16

Jogada – Svenskeren acerta belíssimo chute de Lee Sin

by Eric Teixeira

O jungler da TSM ‎Dennis “Svenskeren” Johnsen acertou um belíssimo chute de Lee Sin durante a partida da TSM contra a Team EnVyUs pela LCS NA.

The post Jogada – Svenskeren acerta belíssimo chute de Lee Sin appeared first on Mais e-Sports.

19 Jun 15:38

Super Mario Odyssey Has Tons of Sneaky References and Easter Eggs

Back in March, The Legend of Zelda: Breath of the Wild reminded us that Nintendo's attention to detail is second-to-none. Super Mario Odyssey isn't out yet, but if the E3 trailer and previews are anything to go by, it might even surpass Link and Co. in the easter egg department.

If there's one thing Super Mario Odyssey puts front and center, well, it's the wonderfully bizarre ability to possess almost any object or enemy in the game. After that, though, Mario's new, extensive wardrobe seems to be the series' biggest new feature. Acquired through clothing shops littered throughout Odyssey's worlds, the special outfits appear to award new abilities and unlock new paths. And, as it turns out, many of these costumes are direct references to games in Mario's past -- some pretty obscure! Take the safari garb, for instance. 

mario

Seems like your typical explorer gear, but this look has precedence dating back to the mid-90s. 

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The Mario's Picross games released in 1995 and 1996 were sleeper puzzlers that didn't gain too much traction outside of maybe Japan (the only place Mario's Picross 2 was released), but they both featured Nintendo's premier plumber in that same safari gear seen in Odyssey. 

mario

Releasing in 1992, Yoshi's Cookie was what you'd call a "late-era" NES game. Though a Super Nintendo version was available, the 8-bit version was the one with Mario in a sharp chef's outfit, which he needed to uh, arrange baked goods in a certain way. 

And then there's the sombrero. 

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Believe it or not, this isn't even close to the first time this Italian stereotype has messed around with Mexican stereotypes. Mario has worn a sombrero on at least two occasions in the past -- neither of them are what you would consider "hard canon."

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On the left is a still from a little-seen Mario anime movie from 1986. Doesn't really resemble the outfit in Odyssey, but a sombrero is a sombrero, I guess. Mario's getup in the special endings for Qix on Game Boy is a little bit closer to the real deal -- check out the pattern on the hat. 

Fans have already mined Odyssey's most popular level for tons of cheeky easter eggs. The world is, after all, called New Donk City.

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Many have suggested that NDC has strong ties to the Donkey Kong family, and the evidence makes that hard to deny. Signage on the street like "Diddy's Mart" and "Dixie Street" are crystal-clear references to Diddy Kong and Dixie Kong. They're far from the only Donkey Kong Country reps namedropped on the streets of New Donk City.

mario

mario

"Cranky" and "Krool" street signs unambiguously refer to Cranky Kong and the little-seen King K. Rool. Here's hoping there's a "Funky Ave" hanging up somewhere.

Sealing the deal is a car that is seen driving over the camera super-quickly in the first Odyssey trailer. 

mario

What year was the original Donkey Kong released? You guessed it, 1981.

Names and signage are cute and all, but where are the actual DK characters? May I present to you: Mayor Pauline.

pauline

While Princess Peach was busy getting kidnapped in almost every single video game she has ever appeared in, Pauline was doing work. She's come a long way since being the obligatory video game damsel in distress, first seen in the original Donkey Kong. 

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Odyssey seems to have evolved Pauline's look from her appearance in the DK/Mario puzzler franchise. Let's hope she sticks around in the Mario Universe. Think she knows how to kart race?

Before we go, we should hit on the bit you're most likely to have missed -- the Donkey Kong jingle hidden in the jazzy Odyssey theme.

Listen closely and you can hear that trademark warble, albeit gussied-up in a proper musical style. Just imagine, this is only a small part of the game. A complete list of easter eggs in the finished game would probably be hundreds of entries long. I guess we better get started.




Tristan Cooper can be found on Twitter.



19 Jun 15:35

Ubisoft Has a New Logo and It Reminds The Internet of Poop

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Normally the news of a videogame company changing their logo wouldn't be very big news (or even worth discussing at all), but then again Ubisoft has a way of screwing up even the most miniscule things in the entire world - the French gaming publisher announced yesterday that their logo had gone through a redesign and introduced the world to "the new Ubisoft swirl":

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Their previous logo had been in use since 2003, and this attempt SEEMS to be going for something more minimalist and simplistic - but winds up looking half-assed and unfinished. And since the internet has never really been shy about criticizing Ubisoft when they release something ugly and incomplete-looking, they're taking them to task on this uggo logo.

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via minatureone

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via kayonesoft

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via ikkkou

But probably the most popular take on the sad new logo is the one that realizes the TRUE meaning of it - it's just the poo emoji viewed from above:

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via _NITRISS_

...which got so big that someone actually 3D printed it.



Regardless of your feelings about the new logo, I think we can all agree that they should go back to their dope 80s logo. Seriously, this is better than any swirly-thing:

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16 Jun 16:54

Reagindo a músicas brasileiras | All That Jess#86

by Tarcisio Junior

A Jess está de volta e hoje vai reagir a algumas das músicas mais tocadas no Brasil lá no Spotify. Será que nossos hits agradariam todo mundo? Qual dessas é a sua favorita?

Não esqueça de deixar suas recomendações nos comentários! ;)

16 Jun 15:22

God of War não terá Quick Time Events

Nos últimos tempos os Quick Time Events (QTE) têm gozado de pouca popularidade por entre os fãs, no entanto há uns anos eram uma forma de conseguir momentos espectaculares nos jogos de acção e aventura como os da série God of War.

Segundo adiantou o director do novo God of War, Cory Barlog, desta vez será a primeira onde não haverá este tipo de acções no jogo protagonizado por Kratos.

Barlog explicou que há momentos em que nos dirigimos a um inimigo e quando estamos sobre ele começam uma série de ataques predeterminados. Estes não serão geridos da forma clássica dos QTE, de acertar com o botão ou com uma determinada direcção do analógico no momento oportuno, mas usam isso sim os mesmos botões de ataque que são usados ao longo do jogo para oferecer ataques da forma que os jogadores quiserem em tempo real.

Read more…

16 Jun 10:36

Quando na faculdade só tem computadores da Apple

by Gislaine Lima

Isso é um ~macbook~ ou um iMac?

Tô em dúvida!

hauhauahuahuahauahu

O post Quando na faculdade só tem computadores da Apple apareceu primeiro em Blog Insôônia.