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07 Jun 00:48

Survivorship Bias

They say you can't argue with results, but what kind of defeatist attitude is that? If you stick with it, you can argue with ANYTHING.
26 Aug 01:48

'Obduction' Successfully Recaptures What We Loved About 'Myst'

by Leif Johnson for Motherboard

Of all the people who've played Jonathan Blow's The Witness, a puzzle game inspired by the '90s hit Myst that dominated headlines in the games press last January, you'd think Myst creator Rand Miller would have been among the first. But nope! Miller tells me he's skimmed though a few videos, watched some friends play it, and that's it, even though he really wants to play it.

"I kind of like puzzles and that sort of thing," he says.

So he does. It's puzzling enough that he's so calm just a handful of days ahead of the release of his latest game Obduction, a crowdfunded "spiritual successor" to Myst that grabbed more than $1,300,000 when Miller and Cyan announced it on Kickstarter in 2013. (It's out now on Steam.) Two days earlier his P.R. contact shot me a code for the game itself, and I sheepishly respond that I "haven't got that far" when he asks where I am. Truth is, in another window I'm still running around the opening town pulling levers and pushing buttons that do nothing. I'm wondering if I'm just dumb or if some of these things could be bugged. Rand Miller himself, a deity of design, is offering me hints or outright solutions, and I turn him down because I'm too deep in the game's genesis to make good use of his revelations.

The epiphany comes after the call. I pull the right lever, and water rushes out. I've poked around enough to know where it's going, so I follow the flow and handle some other environmental puzzle I'd spoil if I explained. I start to see where the pieces of Miller's puzzle, seemingly unrelated, start to fit together. It's not long before I'm chatting with some dude in an airtight tank through his window, and I laugh with satisfaction at how I see him as an actor filmed in real life rather than a 3D model, just as in proper classic Myst. And to think, all this takes place in a strange world where what looks like a '50s suburban home, an 1880s mining town, and a seeming copy-paste of the southern Arizona desert reside in a dome on a clearly alien planet with purple, bulbous rocks and planets looming overhead. That very bizarreness invites exploration, and Miller tells me that's been the point all along.

"We hope all of it pushes you forward a little bit," he says, adding that for him and his team, the setting has always come before the puzzles. "It's so odd, it's so strange, and we're hoping it motivates you to figure out the mystery and learn a little bit more about how this all came to be."

It's all so weird that it's Myst in all but name, and it makes me realize I've missed Myst. I don't think it's too much of a stretch to claim the dormant puzzler series probably saved my life, as 2004's Myst IV (which Miller had nothing to do with) was a bridge between me and one of my professors when I was at a low point in my graduate studies at the University of Chicago. Figuring out the puzzles alongside figuring out a direction for my studies, I gained a new confidence in my ability to think. Her enthusiasm made me realize, seemingly for the first time, that I didn't have to give up games to keep my mind honed for research.

But that was 2004. It's less true now. For almost the entire '90s Myst and Miller's sequel, Riven, dominated PC game sales, but today those charts stay dominated by the likes of Minecraft, Overwatch, and The Sims. Minecraft encourages creativity, Overwatch encourages some sense of strategy, but nothing else on the list really demands the same depth of analytical thought. It's no accident that the official trailer (above) ends with the imperative pun "Think, again."

Image: Cyan

So what happened? Miller says the bigger studios don't want games like this; that "they have specific genres that do well for them and I think they now consider this kind of thing a niche." He's thus thankful that crowdfunding allows for such projects to thrive. Yet Miller thinks their decline might also lie in that very depth of thought, and not just from a consumer standpoint. Turns out, it's just as draining to make this stuff as solve it.

"These games are freakin' hard to make," he says. "You know, we don't get the advantage of having gameplay mechanics that are kind of just known, like a shooter where I can kill a bad guy and I get stuff."

He tells me puzzle games like Myst require a constant "reinvention of the wheel." It's not hard to grasp why. Myst and Obduction aren't really like The Witness, which for all its power and sense of place still comes off like a collection of pencil-friendly mazes or sudoku you might find in the back of a really colorful newspaper. You'll get some of that in Obduction, but for the most part its puzzles are the brain-teasers of the mundane. They're about figuring how to flip a bridge around so I can check out an easel on the other side of a creek, or getting a generator running using only the scattered crap on an alien world. They're about remembering to prime that generator before you turn it on. The kind of stuff that'd make my Dad proud.

"We can't use the puzzles from Myst but just skin them differently or have just a little bit of a story there," he says. "All this has to be woven together in a rather intricate manner, and I think it limits the number of people who really want to vest themselves in doing this kind of thing."

That's a shame. Obduction may be a puzzler, but like Myst, it's also memorable for how it uses those puzzles to craft a memorable story stuffed with great characters and settings and meaningful small details. Most games serve up their stories like pre-prepared multicourse meals, offering this or that choice of a side. But Obduction's narrative pleasures are those familiar to the researcher: the pulling together of invisible lines connecting myriad parts. The moment when those lines become clear without hints or heavy prodding, how briefly, is empowering and euphoric. It's why I loved Myst so much as an academic. I felt a bit of it when I pulled that first "correct" lever in Obduction, and in that moment I knew Miller had been on the right track all along.

Image: Cyan

These days, it must be hard to shrug off the temptation to look up videos showing how to solve these things after a few minutes of inaction. You could find walkthroughs for Myst and Riven online even while Seinfeld was still on the air, but in this age of Twitch streaming and "let's play" videos on YouTube, Obduction suffers the risk of having its challenges spoiled through its very fandom. There may still be some satisfaction from playing it if you play Obduction after seeing someone else play parts of it first, but Miller believes it'd be greatly diminished.

"You know, I hate that. I think it misses the point," he says. "It's like beaming yourself down into the Grand Canyon. If you're at the top and you beam yourself to the bottom, you kind of missed a really amazing journey that you would've had otherwise."

And the journey is amazing this time around, even if it's a little technically demanding. Miller and his friends at Cyan give us a beautiful, realistic world in Obduction, but my PC with 16GB of RAM and an Nvidia GeForce GTX 980 graphics card sometimes struggled to keep up with rapid shifts in perspective. That's almost always been a hallmark of the series, though. Myst IV, which I found so life-changing, caused a bit of a stir in 2004 on account of its then-boggling installation size of 7GB.

This doesn't seem to bother Miller. He's practically planned it, in fact, in part because of the ability to play Obduction in virtual reality on the Oculus Rift.

"Frankly, we want to use the technology to make this world seem real, which is all we've ever wanted to do," Miller says. "We want this place to become your world. If people said that about Myst, I hope they say it about Obduction on the desktop and I think in VR it feels even more so."

That world has been Miller's for years now, and now it's ours. Framerate drops aside, it's a worthy successor. But what about Miller? What does he plan on doing with all this newfound time?

"Well, actually, I can't wait to be done with this so I can jump in and give The Witness a shot," Miller says. "It's been frustrating not being able to do that."

05 Dec 10:13

Colds

The contagious period ends right around when you start to sound sick over the phone, which is probably evidence of cold viruses evolving to spread optimally in the workplace.
20 Oct 01:13

Overthinking

On the other hand, it took us embarrassingly long to clue in to the lung cancer/cigarette thing, so I guess the real lesson is "figuring out which ideas are true is hard."
11 Sep 10:41

I Could Care Less

I literally could care less.
22 Mar 12:14

The Science of Awkwardness

by Vsauce
awkward......... Sources and extra links below! me on twitter: http://www.twitter.com/tweetsauce me on instagram: http://www.instagram.com/electricpants music by http://www.youtube.com/JakeChudnow.
From: Vsauce
Views: 2815764
110227 ratings
Time: 13:56 More in Science & Technology
15 Mar 04:49

Why Makeup Isn't Superficial | Idea Channel | PBS Digital Studios

by PBS Idea Channel
Tweet us! http://bit.ly/pbsideachanneltwitter Idea Channel Facebook! http://bit.ly/pbsideachannelfacebook Talk about this episode on reddit! http://bit.ly/pbsideachannelreddit Idea Channel...
Views: 190616
6251 ratings
Time: 13:42 More in Education
25 Sep 10:53

Four short links: 25 September 2014

by Nat Torkington
  1. NGA Releases Hi-Res Elevation Data — 30-meter topographic data for the world.
  2. Soft Roboticsa collection of shared resources to support the design, fabrication, modeling, characterization, and control of soft robotic devices. From Harvard.
  3. OpenGovIn many domains, it’s not so much about “big data” yet as it is about “clean data.”
  4. Mitnick’s Zero-Day Exploit Shop — marketplace connecting “corporate and government” buyers and sellers of zero-day exploits. Claims to vet buyers. Another hidden economy becoming public.
04 Jun 16:16

Hipsters

You may point out that this very retreat into ironic detachment while still clearly participating in the thing in question is the very definition of contemporary hipsterdom. But on the other hand, wait, you're in an empty room. Who are you talking to?
29 Apr 18:01

Is It Worth the Time?

Don't forget the time you spend finding the chart to look up what you save. And the time spent reading this reminder about the time spent. And the time trying to figure out if either of those actually make sense. Remember, every second counts toward your life total, including these right now.
28 Apr 13:19

20+ Cheatsheets & Infographics For Photographers

by Brian

We love cheatsheets as one can refer to them and make quick amendments to better our skills. Since many loved our last compilation of cheatsheet for designers, we’ve decided to compile another set of cheatsheets, this time for photographers.

Amateur photographers, and even pros can easily benefit from these cheatsheets as it is a resource for fresh and new ideas. We’ve scoured the Web and have found a wide variety of cheatsheets covering various aspects of photography and catering to the many levels of skills and interest of anyone who calls themselves a photographer.

Most of the pictures you see here are cropped for a nice fit, so remember to click on the links to check out the entire cheatsheet or infographic. Some of them are really long and can give you a ton of worthwhile information that you really can’t do without.

Recommended Reading: Five Vital Black & White Photography Tips

Focal Lengths

Focal Lengths

Manual Photography

Manual Photography

3 Ways to Affect Depth of Field

Depth of Field

What Your Camera Captures At Every Lens’ Focal Length

What Your Camera Captures At Every Lens' Focal Length

Photography Cheatsheet

Photograhy Cheatsheet

3 Elements of Exposure

Exposure

Color Temperature Scale

Color Temperature

F-Stop Chart

F-Stop Chart

Lighting Modifiers

Lighting Modifiers

Portrait Lighting

Portrait Lighting

Portrait Lighting For Home Studio

Home Lighting

Nikon vs Canon: Shooting Modes

Shooting Modes

Nikon Metering Mode

Metering Modes

Reading The Nikon Viewfinder

Nikon Viewfinder

Portrait And Posing Ideas

Posing Ideas

How To Read A Histogram

Histogram

Portrait Cropping Guide

Cropping Guide

More Photography Resources

Here are more (but wordy) resources to help in certain photography situations. The following also includes keyboard shortcuts for Adobe Lightroom and Apple Aperture together with a few other cheatsheets for certain DSLR models.

10 Rules of Photography

10 Rules of Photography

Wedding Photography Cheatsheet

Wedding Photography

Family Portrait Cheatsheet

Family Portrait Cheatsheet

Landscape Photography Cheatsheet

Landscape Photography

Action Photography Cheatsheet

Action Photography

Macro Photography Cheatsheet

Macro Photography

Photographer Rights

Photographer Rights

Best Shutter Speeds For Every Situation

Best Shutter Speeds For Every Situation

Adobe Lightroom Keyboard Shortcuts – Windows & Mac

Lightroom Shortcuts

Apple Aperture Keyboard Shortcuts

Aperture Shortcuts

Canon Memory Card Compatibility

Canon Memory Card