Mahmoud
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Shapes 01 | Adult Swim Smalls
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181208 - AI thinking about its own replaceability

181208 - AI thinking about its own replaceability
Ready
Mahmoudpretty astounded with how much stuff of this tone this guy is able to produce. like, it's kinda funny, but i think i'd get depressed by my own work after a while?
May I Please Enter | adult swim
Mahmoudnew resnick! (very relatable ending)
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May I Please Enter | adult swim
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Two Hundred Fifty Things an Architect Should Know
Mahmoudlol i wonder what the first poem masquerading as clickbait was (whitman almost certainly has something)
My review of the recent movie, Beirut
George Carlin The Tank Engine
Apparently George Carlin narrated Thomas the Tank Engine -- this is a true thing that actually happened -- and someone has fixed it.
I simulated California housing and learned... about simulators
Mahmoudfelt this for real
Here's a post I've been thinking about for a while. I shared it privately with a few people last year, but wanted to find a way to present it that wouldn't be wildly misconstrued. No luck so far.
Summary: Inspired by some conversations at work, I made a variant of my previously popular SimSWE (software engineer simulator) that has our wily engineers trying to buy houses and commute to work. The real estate marketplace is modeled based on Silicon Valley, a region where I don't live but my friends do, and which I define as the low-density Northern Californian suburban area including Sunnyvale, Mountain View, Cupertino, etc, but excluding San Francisco. (San Francisco is obviously relevant, since lots of engineers live in SF and commute to Silicon Valley, or vice versa, but it's a bit different so I left it out for simplicity.)
Even more than with the earlier versions of SimSWE (where I knew the mechanics in advance and just wanted to visualize them in a cool way), I learned a lot by making this simulation. As with all software projects, the tangible output was what I expected, because I kept debugging it until I got what I expected, and then I stopped. But there were more than the usual surprises along the way.
Is simulation "real science"?
Let's be clear: maybe simulation is real science sometimes, but... not when I do it.
Some of my friends were really into Zen and the Art of Motorcycle Maintenance back in high school. The book gets less profound as I get older, but one of my favourite parts is their commentary on the scientific method:
-
A man conducting a gee-whiz science
show with fifty thousand dollars’ worth of Frankenstein equipment is not
doing anything scientific if he knows beforehand what the results of his
efforts are going to be. A motorcycle mechanic, on the other hand, who
honks the horn to see if the battery works is informally conducting a true
scientific experiment. He is testing a hypothesis by putting the question
to nature. [...]
The formation of hypotheses is the most mysterious of all the categories of scientific method. Where they come from, no one knows. A person is sitting somewhere, minding his own business, and suddenly - flash! - he understands something he didn’t understand before. Until it’s tested the hypothesis isn’t truth. For the tests aren’t its source. Its source is somewhere else.
Here's the process I followed. I started by observing that prices in Silicon Valley are unexpectedly high, considering how much it sucks to live there, and rising quickly. (Maybe you like the weather in California and are willing to pay a premium; but if so, that premium has been rising surprisingly quickly over the last 15 years or so, even as the weather stays mostly the same.)
Then I said, I have a hypothesis about those high prices: I think they're caused by price inelasticity. Specifically, I think software engineers can make so much more money living in California, compared to anywhere else, that it would be rational to move there and dramatically overpay for housing. The increase in revenue will exceed the increase in costs.
I also hypothesized that there's a discontinuity in the market: unlike, say, New York City, where prices are high but tend to gently fluctuate, prices in Silicon Valley historically seem to have two states: spiking (eg. dotcom bubble and today's strong market) or collapsing (eg. dotcom crash).
Then I tried to generate a simulator that would demonstrate those effects.
This is cheating: I didn't make a simulator from first principles to see what would happen. What I did is I made a series of buggy simulators, and discarded all the ones that didn't show the behaviour I was looking for. That's not science. It looks similar. It probably has a lot in common with p-hacking. But I do think it's useful, if you use the results wisely.
If it's not science, then what is it?
It's part of science. This approach is a method for improved hypothesis formulation - the "most mysterious" process described in the quote above.
I started with "I think there's a discontinuity," which is too vague. Now that I made a simulator, my hypothesis is "there's a discontinuity at the point where demand exceeds supply, and the market pricing patterns should look something like this..." which is much more appropriate for real-life testing. Maybe this is something like theoretical physics versus experimental physics, where you spend some time trying to fit a formula to data you have, and some time trying to design experiments to get specific new data to see if you guessed right. Except worse, because I didn't use real data or do experiments.
Real science in this area, by the way, does get done. Here's a paper that simulated a particular 2008 housing market (not California) and compared it to the actual market data. Cool! But it doesn't help us explain what's going on in Silicon Valley.
The simulator
Okay, with all those disclaimers out of the way, let's talk about what I did. You can find the source code here, if you're into that sort of thing, but I don't really recommend it, because you'll probably find bugs. Since it's impossible for this simulation to be correct in the first place, finding bugs is rather pointless.
Anyway. Imagine a 2-dimensional region with a set of SWEs (software engineers), corporate employers, and various homes, all scattered around randomly.
Luckily, we're simulating suburban Northern California, so there's no public transit to speak of, traffic congestion is uniformly bad, and because of zoning restrictions, essentially no new housing ever gets built. Even the 2-dimensional assumption is accurate, because all the buildings are short and flat. So we can just set all those elements at boot time and leave them static.
What does change is the number of people working, the amount companies are willing to pay them, the relative sizes of different companies, and exactly which company employs a given SWE at a given time. Over a period of years, this causes gravity to shift around in the region; if an engineer buys a home to be near Silicon Graphics (RIP), their commute might get worse when they jump over to Facebook, and they may or may not decide it's time to move homes.
So we have an array of autonomous agents, their income, their employer (which has a location), their commute cost, their property value (and accumulated net worth), and their property tax.
(I also simulated the idiotic California "property tax payments don't change until property changes owners" behaviour. That has some effect, mainly to discourage people from exchanging equally-priced homes to move a bit closer to work, because they don't want to pay higher taxes. As a result, the market-distorting law ironically serves to increase commute times, thus also congestion, and make citizens less happy. Nice work, California.)
The hardest part of the simulator was producing a working real estate bidding system that acted even halfway believably. My simulated SWEs are real jerks; they repeatedly exploited every flaw in my market clearing mechanics, leading to all kinds of completely unnatural looking results.
Perversely, the fact that the results in this version finally seem sensible gives me confidence that the current iteration of my bidding system is not totally wrong. A trained logician could likely prove that my increased confidence is precisely wrong, but I'm not a logician, I'm a human, and here we are today.
The results
Let's see that plot again, repeated from up above.
The x axis is time, let's say months since start. The top chart shows one dot for every home that gets sold on the open market during the month. The red line corresponds to the 1.0 crossover point of the Demand to Supply Ratio (DSR) - the number of people wanting a home vs the number of homes available.
The second plot shows DSR directly. That is, when DSR transitions from <1.0 to >1.0, we draw a vertical red line on all three plots. For clarity there's also a horizontal line at 1.0 on the second plot.
The third plot, liquidity, shows the number of simulated homes on the market (but not yet sold) at any given moment. "On the market" means someone has decided they're willing to sell, but the price is still being bid up, or nobody has made a good enough offer yet. (Like I said, this part of the simulator was really hard to get right. In the source it just looks like a few lines of code, but you should see how many lines of code had to die to produce those few. Pricing wise, it turns out to be quite essential that you (mostly) can't buy a house which isn't on the market, and that bidding doesn't always complete instantaneously.)
So, what's the deal with that transition at DSR=1.0?
To answer that question, we have to talk about the rational price to pay for a house. One flaw in this simulation is that our simulated agents are indeed rational: they will pay whatever it takes as long as they can still make net profit. Real people aren't like that. If a house sold for $500k last month, and you're asking $1.2 million today, they will often refuse to pay that price, just out of spite, even though the whole market has moved and there are no more $500k houses. (You could argue that it's rational to wait and see if the market drops back down. Okay, fine. I had enough trouble simulating the present. Simulating my agents' unrealistic opinions of what my simulator was going to do next seemed kinda unwieldy.)
Another convenient aspect of Silicon Valley is that almost all our agents are engineers, who are a) so numerous and b) so rich that they outnumber and overwhelm almost all other participants in the market. You can find lots of news articles about how service industry workers have insane commutes because they're completely priced out of our region of interest.
(Actually there are also a lot of long-term residents in the area who simply refuse to move out and, while complaining about the obnoxious techie infestation, now see their home as an amazing investment vehicle that keeps going up each year by economy-beating percentages. In our simulator, we can ignore these people because they're effectively not participating in the market.)
To make a long story short, our agents assume that if they can increase their income by X dollars by moving to Silicon Valley vs living elsewhere, then it is okay to pay mortgage costs up to R*X (where R is between 0 and 100%) in order to land that high-paying job. We then subtract some amount for the pain and suffering and lost work hours of the daily commute, proportionally to the length of the commute.
As a result of all this, housing near big employers is more expensive than housing farther away. Good.
But the bidding process depends on whether DSR is less than one (fewer SWEs than houses) or more than one (more SWEs than houses). When it's less than one, people bid based on, for lack of a better word, the "value" of the land and the home. People won't overpay for a home if they can buy another one down the street for less. So prices move, slowly and smoothly, as demand changes slowly and smoothly. There's also some random variation based on luck, like occasional employer-related events (layoffs, etc). Market liquidity is pretty high: there are homes on the market that are ready to buy, if someone will pay the right price. It's a buyer's market.
Now let's look at DSR > 1.0, when (inelastic) demand exceeds supply. Under those conditions, there are a lot of people who need to move in, as soon as possible, to start profiting from their huge wages. But they can't: there aren't enough homes. So they get desperate. Every month they don't have a house, they forfeit at least (1-R)*X in net worth, and that makes them very angry, so they move fast. Liquidity goes essentially to zero. People pay more than the asking price. Bidding wars. Don't stop and think before you make an offer: someone else will buy it first, at a premium. It's a seller's market.
When this happens, prices settle at, basically, R*X. (Okay, R*X is the mortgage payment, so convert the annuity back to a selling price. The simulator also throws in some variably sized down payments depending on the net worth you've acquired through employment and previous real estate flipping. SWEs gonna SWE.)
Why R*X? Because in our simulator - which isn't too unlike reality - most of our engineers make roughly the same amount of income. I mean, we all know there's some variation, but it's not that much; certainly less than an order of magnitude, right? And while there are a few very overpaid and very underpaid people, the majority will be closer to the median income. (Note that this is quite different from other housing markets, where there are many kinds of jobs, the income distribution is much wider, and most people's price sensitivity is much greater.)
So as a simplification, we can assume R and X are the same for "all" our engineers. That means they simply cannot, no matter how much they try, pay more than R*X for a home. On the other hand, it is completely rational to pay all the way up to R*X. And demand exceeds supply. So they if they don't pay R*X, someone else will, and prices peak at that level.
When DSR dips back below 1.0: liquidity goes up and prices go back down. Interestingly, the simulated prices drop a lot slower than they shot up in the first place. One reason is that most people are not as desperate to sell as they were to buy. On the other hand, the people who do decide to sell might have a popular location, so people who were forced to buy before - any home at any price - might still bid up that property to improve their commute. The result is increasing price variability as people sell off not-so-great locations in exchange for still-rare great locations.
What does all this mean?
First of all, unlike healthier markets (say, New York City) where an increase in demand translates to higher prices, and demand can increase or decrease smoothly, and you can improve a property to increase its resale price, Silicon Valley is special. It has these three unusual characteristics:
- Demand is strictly greater than supply
- Most buyers share a similar upper limit on how much they can pay
- Other than that limit, buyers are highly price insensitive
That means, for example, that improving your home is unlikely to increase its resale value. People are already paying as much as they can. Hence the phenomenon of run-down homes worth $1.5 million in ugly neighbourhoods with no services, no culture, and no public transit, where that money could buy you a huge mansion elsewhere, or a nice condo in an interesting neighbourhood of a big city.
It means raising engineer salary to match the higher cost of living ("cost of living adjustment") is pointless: it translates directly to higher housing prices (X goes up for everyone, so R*X goes up proportionally), which eats the benefit.
Of course, salaries do continue to rise in Silicon Valley, mostly due to continually increasing competition for employees - after all, there's no more housing so it's hard to import more of them - which is why we continue to see a rise in property values at all. But we should expect it to be proportional to wages and stock grants, not housing value or the demand/supply ratio.
In turn, this means that a slight increase in housing supply should have effectively no impact on housing prices. (This is unusual.) As long as demand exceeds supply, engineers will continue to max out the prices.
As a result though, the market price provides little indication of how much more supply is needed. If DSR > 1.0, this simulation suggests that prices will remain about flat (ignoring wage increases), regardless of changes in the housing supply. This makes it hard to decide how much housing to build. Where the market is more healthy, you can see prices drop a bit (or rise slower) when new housing comes on the market, and you can extrapolate to see how much more housing is appropriate.
At this point we can assume "much more" housing is needed. But how much? Are we at DSR=2.5 or DSR=1.001? If the latter, a small amount of added housing could drop us down to DSR=0.999, and then the market dynamics would change discontinuously. According to the simulation - which, recall, we can't necessarily trust - the prices would drop slowly, but they would still drop, by a lot. It would pop the bubble. And unlike my simulation, where all the engineers are rational, popping the bubble could cause all kinds of market panic and adjacent effects, way beyond my area of expertise.
In turn, what this means is that the NIMBYs are not all crazy. If you try to improve your home, the neighbourhood, or the region, you will not improve the property values, so don't waste your money (or municipal funds); the property values are already at maximum. But if you build more housing, you run the risk of putting DSR below 1.0 and sending property values into free fall, as they return to "normal" "healthy" market conditions.
Of course, it would be best globally if we could get the market back to normal. Big tech companies could hire more people. Service industry workers could live closer to work, enjoy better lives, and be less grumpy. With more market liquidity, engineers could buy a home they want, closer to work, instead of just whatever was available. That means they could switch employers more easily. People would spend money to improve their property and their neighbourhood, thus improving the resale value and making life more enjoyable for themselves and the next buyer.
But global optimization isn't what individuals do. They do local optimization. And for NIMBYs, that popping bubble could be a legitimate personal financial disaster. Moreover, the NIMBYs are the people who get to vote on zoning, construction rules, and improvement projects. What do you think they'll vote for? As little housing as possible, obviously. It's just common sense.
I would love to be able to give advice on what to do. It's most certainly a housing bubble. All bubbles pop eventually. Ideally you want to pop the bubble gently. But what does that mean? I don't know; an asset that deteriorates to 30% of its current price, slowly, leaves the owner just as poor as if it happened fast. And I don't know if it's possible to hold prices up to, say, 70% instead of 30%, because of that pesky discontinuity at DSR=1.0. The prices are either hyperinflated, or they aren't, and there seems to be no middle.
Uh, assuming my simulator isn't broken.
That's my hypothesis.
Saturday Morning Breakfast Cereal - Modern Epic

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Hovertext:
It occurred to me after drawing this that's it's basically a summary of The End of History.
Today's News:
Clamdy Canes, clam-flavored candy canes

ONE SHELL OF A CANDY From the personified clam on the package to the clam taste, you’ll wonder how Christmas existed without Clamdy Canes. They’re a candy clamity! We all celebrate holidays in our own way and if your holiday tastes like the sea, this is for you. Add a little sand for extra clam realness. If anyone complains, just tell them to clam up. Each candy cane is 5-1/4" tall with gray and white stripes.
A box of six is available for $4.95.
Culture Shock in Silicon Valley

Recently, City Hall hosted a group of Swiss college students participating in an“International Program Experience” – a six-week work/live immersion into the US tech world. IPE brings students and a professor to the US for six weeks, and in addition to learning about the local area, teams of students engage in pro bono work on research/
development projects with local companies. This is part of the students’ third and final year studies at Lucerne School of Information Technology in Switzerland.
Two of this year’s students, Ursulina Kolbener and Matthias Perrolaz, posted their impressions of the difference between the US and European ways of doing things. The post is in German, so we will summarize some of their observations. We found this an interesting lesson in cross-cultural communication!
- The gaps are enormous — America has homeless people, and also provides food in enormous portions, in restaurants and for sale in grocery stores.
- Courtesy on American freeways allows merging cars and last-minute lane-changes, but also allows people to cancel business meetings at the last minute.
- American are friendly when you meet, but might not remember you the next day.
- Where the Swiss concentrate on details and delivering a perfect product with modesty, Americans lead with their strongest pitch and focus on the positives, not the challenges.
Their conclusion? The diversity of San Jose contrasted with their initial perception of Silicon Valley as solid nerd country. But in fact, the authors did see a unifying principle: Be the next unicorn!
We look forward to what their projects bring to the participating companies they will be working with – Twitter, Swisscom, Varian, Valora and some early-stage start-ups.
The post Culture Shock in Silicon Valley appeared first on City of San Jose.
Major Open Source Project Revokes Access to Companies That Work with ICE
Mahmoud@stephen, e.g., https://github.com/palantir/blueprint/issues/2870
"Apologies to any contributors who aren't employees of Palantir, but to those who are, please find jobs elsewhere and stop helping Palantir do horrible things"On Tuesday, the developers behind a widely used open source code-management software called Lerna modified the terms and conditions of its use to prohibit any organization that collaborates with ICE from using the software. Among the companies and organizations that were specifically banned were Palantir, Microsoft, Amazon, Northeastern University, Motorola, Dell, UPS, and Johns Hopkins University. [...]"Recently, it has come to my attention that many of these companies which are being paid millions of dollars by ICE are also using some of the open source software that I helped build," Jamie Kyle, an open source developer and one of the lead programmers on the Lerna project, wrote in a statement. "It's not news to me that people can use open source for evil, that's part of the whole deal. But it's really hard for me to sit back and ignore what these companies are doing with my code." [...]
Before he changed the license, Kyle left a comment on Palantir's Github asking the company to stop using the software. "Apologies to any contributors who aren't employees of Palantir, but to those who are, please find jobs elsewhere and stop helping Palantir do horrible things," Kyle wrote last week, linking to an article in The Intercept about the company's collaboration with ICE. "Also, stop using my tools. I don't support you and I don't want my work to benefit your awful company." [...]
After Kyle discussed his concerns with some of the other lead developers on the Lerna project, they assented to a change to the Lerna license that would effectively bar any organization that collaborates with ICE from continuing to use the software. This led to some developers calling the change illegitimate and lamenting that it technically meant the project was no longer open source. [...]
"I've been around the block enough to know how every company affected is going to respond," Kyle told me. "They're not going to try and find a loophole. I kinda hope they do try to keep using my tools though -- I'm really excited about the idea of actually getting to take Microsoft, Palantir or Amazon to court."
As for the hate he has received online about how open source projects shouldn't be politicized, Kyle said this misses the point.
"I believe that all technology is political, especially open source," he told me. "I believe that the technology industry should have a code of ethics like science or medicine. Working with ICE in any capacity is accepting money in exchange for morality. I am under no obligation to have a rigid code of ethics allowing everyone to use my open source software when the people using it follow no such code of ethics."
Previously, previously, previously, previously, previously, previously, previously.
Dunkin' Donuts comes to San Jose
Mahmoudlol big things happening
This is the first of several new locations. Next up will be a second San Jose shop on Winchester Boulevard towards the end of the year or early 2019. Franchise owners are also scouting Milpitas, Sunnyvale, and other Silicon Valley cities for further expansion.
The San Jose Dunkin' Donuts is now open everyday from 5am to 10pm.
Source: SVBJ
Prenda Lawyer Pleads Guilty in Pirate Bay Honeypot Case
Over the past several years, so-called copyright trolls have been accused of various dubious schemes and actions, with one group as the frontrunner.
The now-defunct Prenda Law grabbed dozens of headlines, mostly surrounding negative court rulings over identity theft, misrepresentation and even deception.
Most controversial was the shocking revelation that Prenda uploaded their own torrents to The Pirate Bay, creating a honeypot for the people they later sued over pirated downloads.
The accusation was first published here on TorrentFreak. While some disregarded it as a wild conspiracy theory, the US Department of Justice took it rather seriously. These and other allegations ultimately resulted in a criminal indictment, which was filed in 2016.
The US Government accused two of the leading Prenda lawyers of various crimes, including money laundering, perjury, mail and wire fraud. This week one of the defendants, Paul Hansmeier, pleaded guilty to two of the counts.
Hansmeier signed a plea agreement admitting that he is guilty of conspiracy to commit mail fraud and wire fraud, as well as conspiracy to commit money laundering.
The plea agreement comes with a statement of facts which includes a description of the Pirate Bay honeypot scheme. In addition, it describes how Hansmeier and his colleague John Steele generated millions of dollars by threatening BitTorrent users who allegedly downloaded pirated porn videos.
“Beginning no later than in or about April 2011, HANSMEIER and Steele caused P.H. to upload their clients’ pornographic movies to BitTorrent file-sharing websites, including a website named the Pirate Bay in order to entice people to download the movies and make it easier to catch those who attempted to obtain the movies.
“As defendants knew, the BitTorrent websites to which they uploaded their clients’ movies were specifically designed to aid copyright infringement by allowing users to share files, including movies, without paying any fees to the copyright holders,” the agreement reads.
From the plea agreement
After extracting IP-addresses of account holders who allegedly shared the files Prenda created and uploaded, they asked courts for subpoenas to obtain the personal info of their targets from ISPs. This contact information was then used to coerce victims to pay settlements of thousands of dollars.
Prenda Law went to great lengths to hide its direct involvement in the uploading of the material as well as its personal stake in the lawsuits and settlements, according to the plea agreement.
Both attorneys obscured their involvement by creating several companies, which were then used to file lawsuits against alleged pirates. In addition to running a honeypot, Prenda also began creating their own porn movies, which were then shared on file-sharing sites as bait.
“Shortly after filming the movies, HANSMEIER instructed P.H. to upload the movies to file-sharing websites’such as the Pirate Bay in order to catch, and filed lawsuits against, people who attempted to download the movies,” the plea agreement reads.
Hansmeiers’ guilty plea applies to a count of wire fraud and mail fraud, as well as a count of money laundering. Both come with a potential jail sentence of 20 years as well as hundreds of thousands of criminal fines.
Previously, the Prenda attorney filed a motion to dismiss, which was denied. This decision is currently under appeal and the present plea agreement is conditional, meaning that Hansmeier has the right to withdraw it if he wins that.
This please agreement comes after fellow Prenda attorney John Steele agreed to a similar deal last year.
It’s rather unique that information provided by The Pirate Bay team is being used to help build a criminal case in the US. And with both lawyers having personally signed a statement of facts that confirm the honeypot scheme, there can be little doubt that Pirate Bay’s allegations were indeed true.
Finally, there is also some good news for the victims of the Prenda copyright-trolling scheme. The plea agreement specifically states that those who were hurt by the scheme are entitled to get the maximum restitution possible.
“Defendant understands and agrees that the Mandatory Restitution Act […] applies and that the Court is required to order the defendant to pay the maximum restitution to the victims of his crimes as provided by law,” it reads.
—
A copy of Hansmeier’s plea agreement is available here (pdf).
Source: TF, for the latest info on copyright, file-sharing, torrent sites and more. We also have VPN reviews, discounts, offers and coupons.
Life After Death on Wikipedia
Mahmoudreally cool. also livestreamed: https://www.youtube.com/watch?v=lvgzS0fWtJU&index=2&list=PLsuhXm2zs07JuSfrNentA3DxAbaFO7ay2&t=0s
40-50 hours of work
Story Circle, Three Act Structure, and more. Writing for TV in UNDER A MINUTE!
Mahmoudsome good points here
Dr. Pat | Adult Swim
Mahmouddada goin strong 2k18
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Saturday Morning Breakfast Cereal - The Event
Mahmoudthis is the teal reason the fallout series is as popular as it is

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Hovertext:
Why are you so favored as to get a comic drawn by Abby Howard? She has a new book out! See the blog below the comic.
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Dinosaur Empire 2 is out!
How Turkey's Currency Crisis Came To Pass
How Zildjian Cymbals Were Created by an Alchemist in the Ottoman Empire, Circa 1618
Mahmouddefinitely one of my favorite stories, some issues with the video's retelling of it. for one, it wasn't _all_ about the gold, just general transmutation.
When it comes to musical instruments, there are brands and then there are legacies—names so unquestionably indicative of quality and craftsmanship that players swear by them for life. Martin Guitars, for example, have inspired this kind of loyalty among musicians like Willie Nelson and Johnny Cash. Martin's story—dating back to 1833—inspires book-length histories and documentaries. In the drum world, the longest-lived and most-storied brand would have to be Zildjian, the famed cymbal maker known the world over, beloved by the best drummers in the business.
But Zildjian is far older than Martin Guitars, or any other contemporary instrument manufacturer. Indeed, the company may be the world’s oldest existing manufacturer of almost any product. Though incorporated in the U.S. in 1929, Zildjian was actually founded 400 years ago in Constantinople by Armenian metalworker Avedis, who in 1622 “melted a top-secret combination of metals,” writes Smithsonian, “to create the perfect cymbal.” The short film above recreates in dramatic fashion the alchemy of Avedis’ discovery and the global history of Zildjian.
The brief Smithsonian history can seem a little sensational and may not be entirely accurate at points. Lara Pellegrinelli, writing at The New York Times, dates Avedis’ “secret casting process” to four years earlier, 1618. (The company itself dates its founding to 1623.) Pellegrinelli notes that Avedis' “new bronze alloy” pleased the Sultan, Osman II, who “granted the young artisan permission to make instruments for the court and gave him the Armenian surname Zildjian (meaning ‘son of cymbal maker’). The family set up shop in the seaside neighborhood of Samatya in Constantinople, where metal arrived on camel caravans and donkeys powered primitive machines.”
Zildjian cymbals were admired by Mozart and his contemporaries, and “what came to be known simply as 'Turkish cymbals’ were assimilated by European orchestras and, in the first half of the 19th century, into new military and wind band styles” of the East and West. In 1851, Zildjian cymbals set sail on a 25-foot schooner bearing the family name, bound for London’s Great Exhibition. Kerope Zildjian introduced the K Zildjian line of cymbals in 1865, still in production and widely in use today. (The old K's can still be heard in several major symphony orchestras.)
As the jazz scene took off in the 1920’s, many music shops exclusively carried Zildjians, and drummers like Gene Krupa helped refine and develop the famous instruments even further, making them thinner, more responsive, and able to cut through the big band sound. The story of Zildjian is the story of Western music and its unmistakable Eastern influence, an incredible history four centuries in the making, full of intrigue and brilliant innovation, and containing at its heart an alchemical mystery, a secret recipe still closely guarded by the Zildjian family.
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Josh Jones is a writer and musician based in Durham, NC. Follow him at @jdmagness
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Zuckerbubble expands by $10M/year.
Mahmoudjeeeez
Facebook Inc. spent $7.33 million last year protecting its chief executive officer at his homes and during his tour across the U.S. Last week, the social-media giant said it would provide an additional $10 million a year for him to spend on personal security.The cost for this year far exceeds what other firms will spend for their bosses and probably surpass the average annual compensation for S&P 500 CEOs.
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MahmoudI did not realize there was this much timberland. The cows are less of a surprise, but still yeah, a lot.
Woman Actually Licks the Chef's Fingers
Mahmoudright hat, and you can get away with anything
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DC statehood gains support
Mahmoudonly 27 democratic senators care about basic political survival of their party
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Mahmoudpower moves
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