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twentypercentcooler: This G.I. Joe story where Clockspring, the...

This G.I. Joe story where Clockspring, the tech guy, literally goes to Reddit and becomes an MRA and then talks to actual snake-themed terrorists because they’re the only ones who understand the pain of being friendzoned and ends up completely ruining everything, all of which actually happens, is fan-frigging-tastic.
G.I. Joe: Cobra Files v.2, by Mike Costa and Antonio Fuso.
whoops look what accidentally ended up on loop
whoops look what accidentally ended up on loop
Google Fiber's Portland deal won't serve everyone | OregonLive.com
WebODF
Celebrating 50 Years of American Doctor Who - YouTube
ursulavernon: funnywildlife: Beautiful Quail!! Dear lord! If...

Beautiful Quail!!
Dear lord! If this is not a messenger of the God of Quails, there is no point to life.
Razer is looking for 500 people to test their smartband for gamers
firehose'Given that there are 1.4 billion gamers today, that's a massive customer base that we're looking at'
rofl
"they're looking at how they can incorporate Razer Comms, the company's in-game messaging service, into the device so players could buzz a friend's Nabu to ask them to join in a match of Titanfall or Call of Duty."
rofflllll
Razer's wearable smartband, Nabu, is entering an open beta, and the company is asking gamers to help test it out.
Five hundred "hardcore Razer fans" will get a chance to test the Nabu for $1 prior to launch, according to the Razer website. The beta units will start shipping on July 10.
"With your help, the Nabu aims to become everything you want in a wearable and more," according to the site. "As a Nabu Beta tester, you'll provide feedback on the device and companion software directly to the Razer Nabu engineering team — all towards readying the Nabu for launch."
Those interested are asked to sign up for the test on their page. The site warns that they're only selecting the "most hardcore fans" for the program, people who actively use hardware and software and are highly active on social media channels.
If you're selected, you're expected to provide detailed written reports and feedback to Razer.
Nabu was announced at the Consumer Electronics Show at the beginning of the year. In a March interview, Razer CEO Min-Liang Tan told Polygon that the idea for a smartband was spurred by the company's bigger, broader intentions as a company.
"We don't view ourselves as a gaming company," Tan said at the time. "We view ourselves as a company for gamers. What we literally are is a brand that works with gamers, that designs products for gamers. That's where things like Nabu will come from. It's an extension of a platform for gamers to really make use of and that's a real premise for us and for future product lines.
"Given that there are 1.4 billion gamers today, that's a massive customer base that we're looking at."
While the Nabu, like most smartbands, has a slew of non-gamer applications including telling time, tracking movement and sending messages from a phone, the company is also thinking about how to incorporate the device into gaming sessions and tie it to other Razer products.
You can read that full interview here.
Ocarina of Time-inspired dress ⊟ I really love the contrast of...

Ocarina of Time-inspired dress ⊟
I really love the contrast of the all-white design on this red/black gradient dress by Koala Art & Design. There are a million Ocarina of Time-based items of clothing and other fan designs out on the internet; it’s rare that one stands out like this. Oh, and it’s available as a shirt if you’re not a dress person.
Check out lots of other cool designs on Koala Art & Design, too.
BUY Hyrule Warriors, The Legend of Zelda (Wii U), upcoming games
boygeorgemichaelbluth: robinsoncanvas: blueklectic: ieatemokid...
firehoseaaaaaaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA




Whaaaat?!!
Dude, are you kidding me?
damn
ancientart: The sickle sword of Assyrian king Adad-nirari...
firehose"Palace of Adad-nirari, king of the universe"



The sickle sword of Assyrian king Adad-nirari I.
Dates to ca. 1307–1275 B.C., northern Mesopotamia, 54.3 cm long, and made of bronze.
This curved sword bears the cuneiform inscription “Palace of Adad-nirari, king of the universe, son of Arik-den-ili, king of Assyria, son of Enlil-nirari, king of Assyria,” indicating that it was the property of the Middle Assyrian king Adad-nirari I (r. 1307–1275 B.C.).
The inscription appears in three places on the sword: on both sides of the blade and along its (noncutting) edge. Also on both sides of the blade is an engraving of an antelope reclining on some sort of platform.
Courtesy of & currently located at the Metropolitan Museum of Art, New York, via their online collections.
Goat Simulator hops onto Mac, Linux, and store shelves
firehosethanks otters
Goat Simulator, the hit PC game that lets you play the part of a rampaging barnyard animal capable of donning jetpacks and riding skateboards (in addition to more conventional goat attributes), has been available for download on Steam since April. But as of this week, Mac and Linux owners can get their hooves on a full copy as well, now that the official port has exited beta. And for all those herders/hoarders of physical media out there, the game will be coming to US store shelves sometime in July for the same $9.99 price as the Steam download, with additional goats and vehicles from the 1.1 patch, according to distributor Deep Silver. All in all, it's never been a better time to be a four-legged, bearded ball of bury.
- Source Joystiq
- Related Items goat simulator steam physical media
Newswire: Kurt Vile album cover mural painted over by guy who had a “mental breakdown”
firehose'Lee Mayjahs, a local DJ and “Burning Man enthusiast,” apparently thought the piece was “attracting graffiti to the neighborhood,” so he covered parts of it with white paint. After outcry from locals and fans, Mayjahs now says he has apologized to both ESPO and Vile for his “mental breakdown,” and has said he will pay to have the mural repainted.'

An anti-graffiti crusader has painted over parts of the Philadelphia mural that graced the cover of Kurt Vile’s 2013 record Wakin On A Pretty Daze. The mural was commissioned and painted by Steve “ESPO” Powers, on the outside of a business that totally supported the piece. But Lee Mayjahs, a local DJ and “Burning Man enthusiast,” apparently thought the piece was “attracting graffiti to the neighborhood,” so he covered parts of it with white paint. After outcry from locals and fans, Mayjahs now says he has apologized to both ESPO and Vile for his “mental breakdown,” and has said he will pay to have the mural repainted.
shimadonna: Pitbulls aren’t evil, the bastards who put them...

Pitbulls aren’t evil, the bastards who put them against each other are.
the fuckin dog is like
should i lick the bun
i’m gonna lick the bun
*licks the bun*
There's A New App That Lets You Anonymously Rate Your Coworkers
firehose:|
The Columbia: America's Greatest Power Stream (1949) Bonneville Power Administration film w/ Songs by Woody Guthrie (from /r/ObscureMedia)
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submitted by pdxborn1960 [link] [2 comments] |
Current Mood
Liking posts by people discovering Revolutionary Girl Utena for the first time because it just came up on Hulu.
What Happens When A Prep School's Black Student President Mocks Her White Male Classmates
firehose'One day last March, Lawrenceville School Student Body President Maya Peterson donned L.L. Bean boots and a Yale University sweater to pose for an Instagram photo depicting what she described as a typical “Lawrenceville boi”: white, Republican, and cockily holding a hockey stick.
Peterson, who graduated in June, added hashtags like “#romney2016,” “#confederate,” and “#peakedinhighschool” before posting. It was a joke, she said, inspired by classmates who complained to the school’s dean of students about Peterson’s own senior photo, in which she and 10 friends, all black, raised their fists in a “Black Power” salute. But not everyone thought it was funny.
“You’re the student body president, and you’re mocking and blatantly insulting a large group of the school’s male population,” one student commented on the photo.
“Yes, I am making a mockery of the right-wing, confederate-flag hanging, openly misogynistic Lawrentians,” Peterson responded. “If that’s a large portion of the school’s male population, then I think the issue is not with my bringing attention to it in a lighthearted way, but rather why no one has brought attention to it before…”
Three weeks later, the administration told Peterson she would face disciplinary action unless she resigned from her post as student body president, she said. Peterson was the first black woman to serve in that role at The Lawrenceville School, a prestigious boarding school near Princeton, N.J., that costs around $53,000 a year to attend, making it the most expensive high school in the country.
A critical mass of faculty members and students believed “it was not fitting of a student leader to make comments mocking members of the community,” Dean of Students Nancy Thomas told the Lawrenceville student paper. But the photo was simply the last straw for many white students who never wanted Peterson to be president in the first place — and for Peterson herself, who said she was sick of fighting vicious attacks from the most privileged members of the elite school.'
...
'“There was outcry for Lawrenceville to release the voting data for her presidency, because popular opinion was that she was not actually elected,” said David, a 2014 graduate. “I’d still like to see those numbers, is all I’m saying.” (The numbers were, in fact, released.)'
Soldering a Connection: The Start of a Mentoring Relationship #makereducation

Laura Cochrane at MAKE interviewed roboticist Annika O’Brien and her young mentee about their experiences together. Their story speaks to the essential role of mentoring in the STEM fields, especially for young women:
Coco Kaleel, the mentee:
Soldering! Really, that’s how it all started with us. Soldering usually helps connect an electrical component to a circuit board and that connection allows current to pass through, completing the circuit. For me, the skill of soldering connected me to someone really special — and much, much more.Greetings! I am Coco and I’m 12 years old. As far back as I can remember, I loved to make things. When I was three I built a hand-cranked carousel with a flywheel and gear pattern from Tinker Toys for my stuffed animals. I later got into Legos and have loved them ever since.
When I was around 8, I got a set of Lego Mindstorms, and that’s really when I started to get into electronics. The Mindstorms were really cool, but I wanted more flexibility. That lead me to the Arduino. I learned a little about programming it on the Adafruit Learning System tutorials. However, everything really changed when I went to the LA Robotics Club and met Annika O’Brien (who is currently Chief Roboticist and CTO at STEAMtrax).
Annika is the founder of the club, which now has over 1,800 members. I didn’t really plan on Annika becoming my mentor, but that’s what happened. It all started, though, because of soldering. I showed up at Annika’s first soldering class at the LA Robotics Club. Annika went through all the steps with me, the safety protocol … and I loved it!
Each Tuesday is EducationTuesday here at Adafruit! Be sure to check out our posts about educators and all things STEM. Adafruit supports our educators and loves to spread the good word about educational STEM innovations!
Underworld Ascension headed to PC from Thief, System Shock studio co-founder
firehose!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
OtherSide Entertainment is resurrecting the Underworld series of dungeon crawling role-playing games with Underworld Ascension, the newly formed studio revealed today.
Paul Neurath, a veteran of games like Ultima Underworld and the former co-founder of System Shock and Thief developer Looking Glass Studios, founded the independent development studio, which acquired the Underworld brand and is looking to hire developers.
“With Underworld Ascension, we are excited to be bringing back the Underworld franchise, making it more vital than ever before," Neurath said.
Developer Blue Sky Productions' Ultima Underworld: The Stygian Abyss was released in 1992. Neurath served as the game's designer, while Richard Garriott directed and Warren Spector produced the RPG. OtherSide's Underworld game is headed to PC at an unannounced date.
"As producer on the original Ultima Underworld games, I'll never forget the first time I saw a working prototype of the game — I felt as if the world had just changed," Warren Spector said. "As the first fully-textured, real-time, first-person game, Underworld paved the way for every other first-person game that followed. If that doesn't qualify as 'changing the world,' I don't know what does!"
oxboxer: "No homo" is one of the dumbest things I have ever...
firehosevia willowbl00










"No homo" is one of the dumbest things I have ever heard come out of the mouth of a human. This is my second favorite way to reply - the first, bloody retribution.
A monument to a dead despot just triumphed over a chair as the design of the year

When the Design Museum of London held a ceremony last night in a five-star London hotel to announce the Design of the Year award, the winner wasn’t an efficient car, an ergonomic chair, or an app that brings eye care to developing countries, all of which had been nominated. Instead, the six-member jury gave the prize to a building designed by Zaha Hadid and named for a dictator—the Heydar Aliyev Cultural Center, in Baku, Azerbaijan.
The building’s billowing, computer-generated forms left the jury scrambling for superlatives. “It is as pure and sexy as Marilyn’s blown skirt,” one judge said. “It’s the clear vision of a singular genius,” said another. But a third noted that even singular geniuses don’t work in isolation: “A great architect needs a great client.”
Hadid’s client was Ilham Aliyev, the president of Azerbaijan and—like his late father, to whom the building is dedicated—an autocrat who presides over a regime of corruption and human rights abuses. Just before the building officially opened last November, the younger Aliyev won a third five-year term as president with an improbable 84.6% of the vote.

For Hadid, the project “offered the rare opportunity of nearly total design freedom.” But that freedom apparently didn’t extend beyond the architect. While the center was being built, the Guardian reports, migrant workers from Bosnia and Serbia were “forced to work in Baku in appalling conditions, subjected to physical and psychological violence, with their passports confiscated.” (This was years before the deaths of hundreds of workers at the Hadid-designed World Cup stadium in Qatar prompted the architect to declare, “I cannot do anything about it because I have no power to do anything about it.”) The Azerbaijani government forcibly evicted residents and demolished hundreds of homes to make way for the 619,000-square-foot center.
Human Rights Watch has documented similar abuses in other Baku development projects as the government spends $6 billion a year trying to position the capital city as “a destination for the rich and fabulous.”
Designing buildings on a large scale is always going to be complicated. And Azerbaijan is hardly the only place in the world where architects work with suspect governments. Rem Koolhaas and Santiago Calatrava are just two architects whose recent prestige projects (in China and Israel, respectively) have been criticized for giving cultural cover to objectionable policies, but there’s a long history of fraught relationships between architects, their powerful patrons, and the monuments they build together.
Ironically, that’s the topic of The Edifice Complex, a 2005 book by Deyan Sudjic, a former architecture critic—and current head of the Design Museum. He’d do well to include a copy of his book along with the instructions to the next jury and insist that they actually go and visit the buildings they’re claiming to judge. Only one member of the jury did this year.
No Man’s Sky Devs On Uncertainty Around PC Release, Mods
firehoseughhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
By Nathan Grayson on July 1st, 2014 at 10:00 am.

When procedurally-generated wonderverse No Man’s Sky was first announced, we thought a PC version was a no brainer/manner/sky-er. Ever since Sony became the wind beneath its promotional wings, however, there’s been some confusion around when a PC version will happen, if ever. Thankfully, I metaphorically (and also literally sometimes shhhh don’t tell) live under developers’ floorboards and subsist on whatever info-scraps might trickle down, so I snatched some clarification on the E3 “winner” from developer Hello Games. Here’s what’s going on.
During E3 managing director Sean Murray told me the following:
“Basically we’re doing a console debut on PS4. That’s all we’re saying right now. But that leaves open a PC version, which we really want to do.”
He was, however, cagey on when a PC version might happen, and he stressed that one hasn’t been formally announced yet. In the wake of that I contacted Hello Games in hopes of getting a response with a little more meat on its bones, a why to accompany the (rather puzzling) what.
The response I received was basically thus: there’s nothing locking Hello Games into only making a PS4 version, but the team is purposefully small and they don’t want to balloon it out so big that it pops, letting out creative potential with a sad “pffffffftheeep.” Given that the game is still a ways off, the studio isn’t entirely sure how much that will limit its ability to do two versions at the same time. For now, then, they don’t want to announce anything. Not until they’re sure.
Assuming a PC version does happen, though, there are a few features that could really make it stand out. The most obvious, of course, is mod support. Pairing No Man’s Sky’s procedural generation tech with player-created ideas, creatures, and assets could make the allegedly limitless game even more limitless, redefining the concept of limitlessness and making (oxy)morons out of us all. Will it happen, though? The team’s not sure yet, but the potential is definitely there.
“We don’t know yet whether we’ll allow mods or provide tools to support them,” said Hello’s Alex Wiltshire. “Our focus, though, is on features that support what for us the game is about – exploring a vast universe. That might inherently involve mods – we’ll know more as we continue making the game.”
He added that, really, that’s the main priority, despite all the seemingly endless tech talk. The goal, Wiltshire insisted, is to design a truly cohesive, interesting game. The whizzbang tech is only a foundation.
“Though it looks like No Man’s Sky is all about tech, for the team it’s actually the opposite,” he said. “It’s always been about the idea first, and then creating the tech it requires. That’s the case for all of its features – they’re about iterating and what fits the concept best rather than fitting the game to certain ways of doing things.”
A fun videogame? Madness. Mark my words: it’ll almost certainly never catch on.
Court Allowed NSA To Spy On All But 4 Countries
firehoseBritain, Canada, Australia and New Zealand
Read more of this story at Slashdot.









