Shared posts

05 Jul 06:12

fmtownsmarty: http://i.imgur.com/yezSoOr.png

05 Jul 06:11

Historical Map: Detail of a Tokyo Streetcar Map, c. 1950 Not...



Historical Map: Detail of a Tokyo Streetcar Map, c. 1950

Not much more to say here except that this is gorgeous, despite the primitive artwork and terrible colour registration.

Source: Fluoride’s memories/Flickr

05 Jul 06:10

Linked: Women Owned Logo

by Armin

Women Owned Logo
Link
Starting in September, qualifying products at Walmart will bear this new logo, implemented in collaboration with the Women's Business Enterprise National Council (WBENC) and WEConnect International. Many thanks to our ADVx3 Partners
05 Jul 06:06

Ireland to hold referendum in 2015 on marriage equality

Ireland to hold referendum in 2015 on marriage equality:

gaywrites:

Enda Kenny, Ireland’s head of state, confirmed this week that a referendum on marriage equality will take place in Ireland in the spring of 2015. 

He has already said he supports marriage equality, as have all of Ireland’s political parties. 

The confirmation comes at a time when record numbers of people showed up last weekend in support of the Dublin Gay Pride Parade.

poll conducted in April showed growing support for same-sex marriage in Ireland with 67% of respondents planning to vote yes in the forthcoming referendum.

Woohoo! You’re on your way, Ireland! 

Just a quick note here in passing: Enda isn’t actually the head of state of Ireland (though he is the head of government, which is different). The head of state is the President, Michael D. Higgins.

This misattribution is probably due to reasons like these::

(a) News people are uneasy about referring to Enda as a Prime Minister because the tendency is to associate that title primarily with Great Britain.

(b) News people are nervous about attempting the proper Irish name for the head of the lower house of the Irish legislature (the Dáil) and head of the coalition of ruling parties, and hence government, which is “Taoiseach" (pronounced, more or less, "TEE-shock". [Extra points if you correctly pronounce the final "ch" as at the end of "loch".]

(c) News people can’t be arsed to use even as simple a research tool as Wikipedia.

(eyeroll)

Anyway, I’m guessing that when the vote happens, Ireland will come down on the side of marriage equality by a significant majority.

Should be fun.

05 Jul 06:06

kotpourri: At the Temple of Horus (via courth)



kotpourri:

At the Temple of Horus (via courth)

05 Jul 06:05

design-is-fine: Johann Michael Vogler, Universal equinoctial...



design-is-fine:

Johann Michael Vogler, Universal equinoctial dial for latitudes 0°-90° North, early 18th century. Brass. Ellingen, Germany. Via National Maritime Museum, Greenwich.

05 Jul 06:05

thevancouversun: Vancouverites already know this but our city...











thevancouversun:

Vancouverites already know this but our city is one of the most expensive real estate markets in North America. Here’s a look at what $2 million buys on Vancouver’s west side.

More photos: http://ow.ly/yLp7h

Real estate in one of the most expensive cities in North America.

05 Jul 05:59

If David Lynch made a video game, it might look like 'Virginia'

by Andrew Webster

In the upcoming game Virginia, you can sit down in a diner and enjoy a cup of coffee "black as midnight on a moonless night," as if you were Agent Dale Cooper in Twin Peaks.

Over the past year or so there's been a wave of games strongly inspired by television, but while studios like Telltale Games focus on modern properties like The Walking Dead and Game of Thrones, Virginia is influenced by the weird, surreal mysteries of the 1990s. It's Twin Peaks crossed with The X-Files, with a dash of The Outer Limits tossed in. Developers at new studio Variable State hope its unique story and setting will feel a bit different from what you're used to seeing in a video game. "I hope we can make something more personal," says developer Jonathan Burroughs.

Virginia_screenshot

Virginia puts you in the role of a new FBI agent whose first case involves the disappearance of a young boy in the middle of rural America. There are few story details available beyond that, but like the death of Laura Palmer in Twin Peaks, the missing child is just a starting point. Soon you'll be pulled into "a world both familiar and strange," as the developers describe it, which blends real-world drama with surrealist elements. It's a type of storytelling that has worked well in other forms of media, especially TV, and Burroughs wants to translate that feeling to something more interactive. "They give you a certain leeway with reality which serves drama and storytelling," he says of magical realist stories.

"Everybody will have the same, authored experience."

Like Gone Home and Kentucky Route Zero, Virginia is more about atmosphere and narrative than action or problem solving. Virginia also won't feature the same kind of decision-based storytelling as The Walking Dead, where you're forced to make tough moral choices that influence the outcome of the game. In fact Virginia is being billed as an interactive drama as opposed to a game, as you'll spend a good portion of your time just walking around and talking to people. "Everybody will have the same, authored experience," Burroughs says. "The emphasis is squarely on the storytelling and making a story which the player participates in and experiences firsthand."

Variable State is a brand-new studio, but it's made up of industry veterans. Burroughs and his partner Terry Kenny were previously employed by EA and Rockstar, respectively, where they worked on significantly larger projects. Part of the reason they decided to start their own studio was to make games that are a bit more personal, something that's virtually impossible when there's a team of dozens or even hundreds of people. "Just as much as the town of Twin Peaks is a view into David Lynch's mind," explains Burroughs, "I hope myself, Terry, and [composer Lyndon Holland] leave something of ourselves in Virginia."

Virginia_countryside

"A complete story which can be digested in one go."

By regularly name-dropping shows like Twin Peaks, it may seem like the studio is betting on nostalgia to court players. The game even features a diner inspired by the one in the classic X-Files episode "From Outer Space," Burroughs' personal favorite. But Burroughs believes that it's about more than just revisiting a specific period of time, it's about bringing back a specific feeling. "Exaggerated and strange as the characters were, they were very human," he says of his love affair with these shows. "You could empathize with their motivations and admire their strengths, feel sympathy for their weaknesses. I've always enjoyed science fiction and dark or wry humor. I think these shows embodied both of those things."

Virginia isn't expected to launch until sometime next year, when it will be available on PC. But unlike its contemporaries, which are released as a series of episodes spread out over months, Virgina will instead be a standalone experience about the length of a movie. "We see it as a complete story which can be digested in one go," says Burroughs. Episodic structure aside, Virginia may have at least one other thing in common with The Walking Dead when it does finally come out — it may not be all that fun.

"I'm not really sure I want people to 'enjoy' the game per say," says Burroughs. "I'd much rather it makes them feel something a game has never made them feel before."

05 Jul 05:58

Berkeley will give free weed to homeless medical marijuana patients

by Arielle Duhaime-Ross

Low-income and homeless medical marijuana patients who dwell in Berkeley, California, will soon have access to free weed. Berkeley’s city council unanimously passed a proposal this week that will require marijuana dispensaries to hand out 2 percent of their total inventory to the less fortunate, at no cost. But dispensaries won’t get away with handing out their leftover, low-grade weed, reports CBS, because the proposal ensures that dispensaries will provide the same quality pot that they distribute to paying customers.


"those people really need the help the most."

"One of the cruel realities is that when you do get sick and you have a serious illness, it’s often hard to keep a job," or "keep your income up," Sean Luse, a spokesperson for a dispensary called the Berkeley Patients Group, told CBS. The dispensary has been voluntarily handing out free weed to low-income patients for the past 15 years, Luse explained, because "those people really need the help the most."

Now that the vote has gone through, the measure is all set to receive final approval next week.

05 Jul 05:58

Judge Frees "Cannibal Cop" Who Shared His Fantasies Online

by timothy
AthanasiusKircher (1333179) writes The story is classic: Boy meets Girl. Boy likes Girl. Boy goes on the internet and writes about his fantasies that involve killing and eating Girl. Boy goes to jail. In this case, the man in question, NYC police officer Gilberto Valle, didn't act on his fantasies — he just shared them in a like-minded internet forum. Yesterday, Valle was released from jail after a judge overturned his conviction on appeal. U.S. District Judge Paul Gardephe wrote that Valle was "guilty of nothing more than very unconventional thoughts... We don't put people in jail for their thoughts. We are not the thought police and the court system is not the deputy of the thought police." The judge concluded that there was insufficient evidence, since "this is a conspiracy that existed solely in cyberspace" and "no reasonable juror could have found that Valle actually intended to kidnap a woman... the point of the chats was mutual fantasizing about committing acts of sexual violence on certain women." (A New York magazine article covered the details of the case and the implications of the original conviction earlier this year.)

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Read more of this story at Slashdot.








05 Jul 05:51

Blizzard CCO, lead WoW designer Rob Pardo retires

by Sam Machkovech
On Thursday, Rob Pardo, longtime Blizzard veteran and original lead designer for World of Warcraft, announced he was leaving the company after 17 years.
Blizzard Entertainment

On Thursday, Blizzard Entertainment chief creative officer and former lead designer of World of Warcraft Rob Pardo announced that he is leaving the company. The 17-year Blizzard veteran has had a hand in nearly every major release by the developer, enjoying his first listed credits in the original Starcraft for PC.

Pardo claimed lead designer status on a number of beloved Blizzard titles, including the original World of Warcraft and its first expansion, The Burning Crusade, along with Starcraft's Brood War expansion and both Warcraft III and its expansion pack. As chief creative officer, Pardo took a more public stance in the company, delivering keynotes at annual BlizzCon events and talking at length in public about the company's lengthy design process.

In a blog post recounting his company experiences and thanking fans for their support, Pardo offered a vague hint at future work in the video game industry: "I don’t have an answer for you yet... but I will 'when it’s ready.' The game industry is such an exciting place right now with PC gaming thriving, the new consoles, mobile games, and virtual reality becoming an actual reality. It’s like having an empty quest log and going into a new zone for the first time."

Read 1 remaining paragraphs | Comments

05 Jul 05:51

Year-long e-sports site ban shows the dangers of gaming reddit

by Peter Bright

Up-and-coming e-sports site onGamers is staring down the barrel of a 50 percent drop in its traffic after being banned for a minimum of a year due to the actions of one of its editors. Senior editor (and onGamers' first employee) Rod "Slasher" Breslau had been privately messaging various redditors, asking them to submit certain posts to various subreddits. A month later, reddit admins responded by banning all onGamers content for at least a year.

This was not the first time onGamers has fallen foul of reddit's rules. The site was banned in April due to the high number of self-submissions, where onGamers writers submitted their own content to reddit. Self-submissions are permitted on Reddit, but risk being labeled as spam if they are not offset by an even greater number of other contributions; the April ban occurred because the various onGamers writers were submitting their own content almost exclusively.

That ban was lifted after onGamers staff, including Breslau, made personal appeals to reddit's admins and promised to behave better. It appeared that they were doing so, with third parties submitting links to the onGamers site.

Read 7 remaining paragraphs | Comments

04 Jul 09:05

Top Portland tech CEO faces sexual assault investigation | OregonLive.com

by gguillotte
firehose

aaaaaaaaaaaaaaaaaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Scott Kveton has spent five years building Urban Airship into one of Portland's leading technology companies, emerging as perhaps the single most visible figure in Portland's ongoing tech renaissance. Nearly that entire time, he's been quietly fighting a series of sexual assault allegations stemming from a troubled relationship with a former girlfriend.
04 Jul 09:05

Indexing Companion | Multnomah County Library | BiblioCommons

by gguillotte
firehose

threats

Threats and opportunities in indexing
04 Jul 09:05

Laura Palmer’s Twin Peaks House Is For Sale

by gguillotte
Welcome To Twin Peaks found the fictional home of Laura Palmer for sale here on Estately and made a collection of amazing side-by-side images comparing the house's interior with shots from the series. The original home is located in Everett, WA, and was used in the Twin Peaks pilot and and in Twin Peaks: Fire Walk with Me.
04 Jul 09:04

do not pursue



do not pursue

04 Jul 09:03

UPDATE: ‘Men only’ eSports rule overturned after Blizzard & Finnish league step in

UPDATE: ‘Men only’ eSports rule overturned after Blizzard & Finnish league step in:

krudman:

At the rate that they were backpedaling, I figured this would happen by now. This is great news. Kudos to Blizzard for stepping in too.

04 Jul 09:03

Hero Forge including body type settings for 3D-printed minis

firehose

yassssssssssssssssss

A specific haircut, mustache, or body type: these are things that most mini fans could rarely hope to capture with an out-of-the-box miniature. We aim to change that!

One way we’re doing this is by offering user-adjustable sliders to change things like a character’s muscularity, height, and weight. Changes between races like dwarf, elf, and human will often be encompassed in presets on these sliders rather than set body switches. This means that you’ll be able to tweak these elements, allowing for things like heroically tall dwarfs, traditionally chubby halflings, abnormally muscular elves, or comically short orcs.

Even subtle adjustments to muscularity, weight, and body shape can really change the flavor of a character.Even subtle adjustments to muscularity, weight, and body shape can really change the flavor of a character.
awwww yissssssss
04 Jul 09:03

canonicalmomentum: skinnyghost: I think these two paragraphs...





canonicalmomentum:

skinnyghost:

I think these two paragraphs might be the best part of the new Dungeons and Dragons.

I’m um… less convinced, honestly.

I’m really glad they’re trying and being encouraging. And I like this line “Think about how your character does or does not conform to the broader culture’s expectations of sex, gender and sexual behaviour”!

When they start giving examples, though…

  • 'hermaphrodite' is, as far as I know, a slur against intersex people, which only intersex people should be using, and shouldn’t be held as synonymous with ‘androgynous’.
  • "for example, you could play an elf ‘made in the image of’ our fake elf god. You could also play an actual trans person." seems kinda the wrong way round?
  • 'a man who feels trapped in a female body' is using a pretty shitty and outdated narrative about trans people, although I'm glad they correctly refer to him as a man.
  • uh three examples, no CAMAB trans people? come on. (unless elf-‘god’ is supposed to count as a CAMAB androgyne?)

Also this is probably me just being grumpy but they seem to be presenting this as if it’s some kind of weird novel idea that they’re introducing to presumed-cis players?

I realise it’s unrealistic to expect WotC to print an entire massive lecture about gender in the middle of their book and this is a huge improvement over the past. I’m probably just being nitpicky really :/

04 Jul 09:03

David Bowie Stars in a Classic Performance of Bertolt Brecht's Baal (1982) | Open Culture

by gguillotte
firehose

full movie on clickthrough

04 Jul 09:03

Exclusive: ‘Clarence’ Creator Skyler Page Out of Cartoon Network After Sexual Assault Allegations | Cartoon Brew

by gguillotte
firehose

aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

The Internet animation community is struggling to understand and address a serious issue today: a series of tweets last night by Adventure Time storyboard artist Emily Partridge in which she identified artist Skyler Page, the creator of the Cartoon Network series Clarence, as sexually assaulting her. The incident has drawn a swift reaction from Cartoon Network. A spokesperson for the network told Cartoon Brew that, “Skyler Page is no longer an employee at Cartoon Network Studios.”
04 Jul 09:02

Twitter / ananthymous: watching my cat slither all ...

by gguillotte
watching my cat slither all over the floor going crazy for nip and thinking “this is what burning man is like”
04 Jul 09:02

Portland's Top 10 new food carts of 2014 | OregonLive.com

by gguillotte
Umai PDX ramen, Burrasca, Henry's Diner, Ash, Haan Ghin, Duende, Mama Chow's, PDX Sliders, Thick
04 Jul 09:02

comicsalliance: AFTER STRING OF CRIMES, TIMES SQUARE CONSIDERS...



comicsalliance:

AFTER STRING OF CRIMES, TIMES SQUARE CONSIDERS ITS OWN SUPERHERO REGISTRATION ACT

By Matt D. Wilson

Spider-Man, no!

Following a few incidents of costumed characters in Times Square committing crimes –most recently, one where a Spider-Man allegedly groped a tourist, which came after another Spider-Man was convicted of harassment — the president of Times Square Alliance, Tim Tompkins, is putting his foot down. He’s calling for all the Times Square characters — superheroes, Sesame Street characters, Disney princesses and all others –to be licensed and regulated.

Some commentators have joked that the proposal is akin to the Superhero Registration Act from Marvel’s Civil War series, but, of course, the big difference here is that the costumed characters aren’t vigilantes and do-gooders; they’re actors who are for all intents and purposes, running a business. Licenses are required of most business owners, and indeed, of many street performers. This wouldn’t be all that unusual.

SEE ANNOYINGLY UN-TUMBLABLE VIDEO AT COMICS ALLIANCE

CALL JJJ

04 Jul 09:02

Far Cry 4 is "packed to the gills with women"

gamingfeminism:

fucknovideogames:

Talking up Far Cry 4's lifelike sex ratio, [creative director Alex Hutchinson] says the developer “tried very hard to make sure of the four main antagonists, half of them are women, which is cool. On your side, one of the main leaders of the rebel faction is a woman, half the rebels that fight with you are women. It's packed to the gills with women. They’re everywhere, just like life.”

There’s roughly as many women in Far Cry as there are men! Some of them are even in important narrative roles! Wow! The supporting cast is positively teeming with women, all being animated at once! No, they’re still not playable! The first version of a female multiplayer PC “jumped like a dude”, and fixing it would take too much effort, so they scrapped it. Diversity!

Source:

Far Cry 4 Is ‘Packed to the Gills’ With Women, Says Director.” (Jane Douglas, Outside Xbox) 30 June 2014.

Does the phrase “packed to the gills with women” remind anyone of Romney’s “binders full of women”?

04 Jul 09:02

pyxis-nautica: stonecoldstunning: I NEVER KNEW THE REASON THE...

firehose

via Tadeu
happy 4th of July





pyxis-nautica:

stonecoldstunning:

I NEVER KNEW THE REASON THE NEPHEWS WERE LEFT WITH SCROOGE WAS BECAUSE DONALD HAD TO LITERALLY GO OFF WITH THE NAVY LIKE

I THOUGHT THE SAILOR GET UP WAS FOR SHOW IT DIDN’T OCCUR TO ME THAT DONALD WAS WITH THE US ARMED FORCES 

#thank you donald for keeping our country safe

04 Jul 08:57

tbkultracombo: THE MOST RUSSIAN NAME OF ALL TIME

by aishiterushit


tbkultracombo:

THE MOST RUSSIAN NAME OF ALL TIME

04 Jul 08:56

RSS streaming

by Julien
firehose

via Dmitry Krasnoukhov

In the last year, we focused a lot on storing data from the feeds inside Superfeedr. We started by storing a lot of Google Reader content, using our Riak backend. When introducing our new PubSubHubbub endpoint, we had the opportunity to add things like subscribe and retrieve and later, params like before and after.

We also introduced a Jquery plugin for Superfeedr which made it extremely easy to add any RSS feed to any web page.

Streaming RSS

Today, we’re moving forward by adding HTTP streaming support to the RSS stored in Superfeedr. In English, this means, you can ask Superfeedr something like this:

Please, give me the last 5 items from that feed, but keep the connection open and give me any new item that’s coming for as long as I’m listening.

Translating in curl language that would be something like that:

curl "http://stream.superfeedr.com/?hub.mode=retrieve&wait=stream&hub.topic=http://push-pub.appspot.com/feed" 
-udemo:6f74cbf1c5d30fd0c668f2ac0592204c

You’re more than welcome to try that in your shell.

You’ll see that the connection is then hanging. You can easily update the feed by filling this form and you should see the new entry appear in your shell.

You can also get all this RSS/Atom converted to JSON by adding -H'Accept: application/json'.

Fanout

Of course building and maintaining an infrastructure to handle this kind of traffic and concurrent connections is far from trivial. In the same way that we would not write from scratch our very own database to store the content we process, it made sense to find a existing infrastructure and rely on their expertise to achieve that.

We picked Fanout because they provide a completely transparent approach by allowing us to use our very own CNAME’s and proxy calls made to our API.

The first step is to setup a sub domain and point it to Fanout’s servers. Fanout will proxy any call to our backend that it can’t handle. If your request to stream.superfeedr.com includes a wait=stream param, then, Fanout will proxy the request to Superfeedr’s main backend. We will serve the data to be returned to the client, as well as a GRIP. Fanout will serve the data, but keep the connection open.

Later, when the feed updates, we will notify Fanout and they will just serve the content to any existing connection, in a completely transparent way.

Long polling

One of the benefits of using Fanout is that they provide multiple options when building a Realtime API. HTTP streaming really works extremely well when used from a HTTP client, but browsers are not always great to deal with streams. In the browser, an option is to look at our wait=poll option, combined with the after parameter.

Basically, the first request will look like this:

curl -udemo:6f74cbf1c5d30fd0c668f2ac0592204c "https://stream.superfeedr.com?hub.mode=retrieve&wait=stream&hub.topic=http%3A%2F%2Fpush-pub.appspot.com%2Ffeed"

The response will come immediately with the current content of the feed. From there, you should extract the id element of the latest entry. At the time of writing this post, it is http://push-pub.appspot.com/feed/5637036128075776. We will re-use this element as the value for the after query parameter:

curl -udemo:6f74cbf1c5d30fd0c668f2ac0592204c "https://stream.superfeedr.com?format=json&hub.mode=retrieve&wait=poll&after=hhttp%3A%2F%2Fpush-pub.appspot.com%2Ffeed%2F5637036128075776&hub.topic=http%3A%2F%2Fpush-pub.appspot.com%2Ffeed"

If one (or more) new entry has been added during the small lag between the 2 queries, it will be served right away. However, in the more likely event that nothing was served, the connection will wait for a new item to be added to the feed. This technique will guarantee that no item is ever missed, even with a single concurrent HTTP request.

04 Jul 08:56

The Web We Lost

firehose

via Olena Bulygina

Update: A few months after this piece was published, I was invited by Harvard's Berkman Center to speak about this topic in more detail. Though the final talk is an hour long, it offers much more insight into the topic, and I hope you'll give it a look.

The tech industry and its press have treated the rise of billion-scale social networks and ubiquitous smartphone apps as an unadulterated win for regular people, a triumph of usability and empowerment. They seldom talk about what we've lost along the way in this transition, and I find that younger folks may not even know how the web used to be.

So here's a few glimpses of a web that's mostly faded away:

  • Five years ago, most social photos were uploaded to Flickr, where they could be tagged by humans or even by apps and services, using machine tags. Images were easily discoverable on the public web using simple RSS feeds. And the photos people uploaded could easily be licensed under permissive licenses like those provided by Creative Commons, allowing remixing and reuse in all manner of creative ways by artists, businesses, and individuals.
  • A decade ago, Technorati let you search most of the social web in real-time (though the search tended to be awful slow in presenting results), with tags that worked as hashtags do on Twitter today. You could find the sites that had linked to your content with a simple search, and find out who was talking about a topic regardless of what tools or platforms they were using to publish their thoughts. At the time, this was so exciting that when Technorati failed to keep up with the growth of the blogosphere, people were so disappointed that even the usually-circumspect Jason Kottke flamed the site for letting him down. At the first blush of its early success, though, Technorati elicited effusive praise from the likes of John Gruber:
[Y]ou could, in theory, write software to examine the source code of a few hundred thousand weblogs, and create a database of the links between these weblogs. If your software was clever enough, it could refresh its information every few hours, adding new links to the database nearly in real time. This is, in fact, exactly what Dave Sifry has created with his amazing Technorati. At this writing, Technorati is watching over 375,000 weblogs, and has tracked over 38 million links. If you haven’t played with Technorati, you’re missing out.
  • Ten years ago, you could allow people to post links on your site, or to show a list of links which were driving inbound traffic to your site. Because Google hadn't yet broadly introduced AdWords and AdSense, links weren't about generating revenue, they were just a tool for expression or editorializing. The web was an interesting and different place before links got monetized, but by 2007 it was clear that Google had changed the web forever, and for the worse, by corrupting links.
  • In 2003, if you introduced a single-sign-in service that was run by a company, even if you documented the protocol and encouraged others to clone the service, you'd be described as introducing a tracking system worthy of the PATRIOT act. There was such distrust of consistent authentication services that even Microsoft had to give up on their attempts to create such a sign-in. Though their user experience was not as simple as today's ubiquitous ability to sign in with Facebook or Twitter, the TypeKey service introduced then had much more restrictive terms of service about sharing data. And almost every system which provided identity to users allowed for pseudonyms, respecting the need that people have to not always use their legal names.
  • In the early part of this century, if you made a service that let users create or share content, the expectation was that they could easily download a full-fidelity copy of their data, or import that data into other competitive services, with no restrictions. Vendors spent years working on interoperability around data exchange purely for the benefit of their users, despite theoretically lowering the barrier to entry for competitors.
  • In the early days of the social web, there was a broad expectation that regular people might own their own identities by having their own websites, instead of being dependent on a few big sites to host their online identity. In this vision, you would own your own domain name and have complete control over its contents, rather than having a handle tacked on to the end of a huge company's site. This was a sensible reaction to the realization that big sites rise and fall in popularity, but that regular people need an identity that persists longer than those sites do.
  • Five years ago, if you wanted to show content from one site or app on your own site or app, you could use a simple, documented format to do so, without requiring a business-development deal or contractual agreement between the sites. Thus, user experiences weren't subject to the vagaries of the political battles between different companies, but instead were consistently based on the extensible architecture of the web itself.
  • A dozen years ago, when people wanted to support publishing tools that epitomized all of these traits, they'd crowd-fund the costs of the servers and technology needed to support them, even though things cost a lot more in that era before cloud computing and cheap bandwidth. Their peers in the technology world, though ostensibly competitors, would even contribute to those efforts.

This isn't our web today. We've lost key features that we used to rely on, and worse, we've abandoned core values that used to be fundamental to the web world. To the credit of today's social networks, they've brought in hundreds of millions of new participants to these networks, and they've certainly made a small number of people rich.

But they haven't shown the web itself the respect and care it deserves, as a medium which has enabled them to succeed. And they've now narrowed the possibilites of the web for an entire generation of users who don't realize how much more innovative and meaningful their experience could be.

Back To The Future

When you see interesting data mash-ups today, they are often still using Flickr photos because Instagram's meager metadata sucks, and the app is only reluctantly on the web at all. We get excuses about why we can't search for old tweets or our own relevant Facebook content, though we got more comprehensive results from a Technorati search that was cobbled together on the feeble software platforms of its era. We get bullshit turf battles like Tumblr not being able to find your Twitter friends or Facebook not letting Instagram photos show up on Twitter because of giant companies pursuing their agendas instead of collaborating in a way that would serve users. And we get a generation of entrepreneurs encouraged to make more narrow-minded, web-hostile products like these because it continues to make a small number of wealthy people even more wealthy, instead of letting lots of people build innovative new opportunities for themselves on top of the web itself.

We'll fix these things; I don't worry about that. The technology industry, like all industries, follows cycles, and the pendulum is swinging back to the broad, empowering philosophies that underpinned the early social web. But we're going to face a big challenge with re-educating a billion people about what the web means, akin to the years we spent as everyone moved off of AOL a decade ago, teaching them that there was so much more to the experience of the Internet than what they know.

This isn't some standard polemic about "those stupid walled-garden networks are bad!" I know that Facebook and Twitter and Pinterest and LinkedIn and the rest are great sites, and they give their users a lot of value. They're amazing achievements, from a pure software perspective. But they're based on a few assumptions that aren't necessarily correct. The primary fallacy that underpins many of their mistakes is that user flexibility and control necessarily lead to a user experience complexity that hurts growth. And the second, more grave fallacy, is the thinking that exerting extreme control over users is the best way to maximize the profitability and sustainability of their networks.

The first step to disabusing them of this notion is for the people creating the next generation of social applications to learn a little bit of history, to know your shit, whether that's about Twitter's business model or Google's social features or anything else. We have to know what's been tried and failed, what good ideas were simply ahead of their time, and what opportunities have been lost in the current generation of dominant social networks.

So what did I miss? What else have we lost on the social web?

A follow-up: How we rebuild the web we lost.

04 Jul 08:44

Metropolis (1927)

firehose

via Rosalind



Metropolis (1927)