The dilemma: two product lines, two art direction styles, one company
One of the things that has long been a source of irritation for me is the inconsistent art direction of Wizards of the Coast’s two major game products – Magic: The Gathering and D&D. It strikes me as weird that M:TG and D&D are both product lines owned and operated by WotC, and yet they have such wildly different approaches to art direction. (To be honest, it seems like a bit of a branding issue to me, but then what the hell do I know. I’m just an indie publisher.)
This has become top-of-mind recently for a few reasons. First, despite both of us being Magic: The Gathering fans, my husband follows the design and spoiler blogs much more closely than I do. (In that he reads them and I don’t.) So he tends to show me previews of art that he knows I will either find hilarious or objectionable. (Or both.) Recently, he’s been showing me a lot more of the latter, alas.
Second, as I prepare for this year’s GenCon, I keep thinking about last year and how the release of D&D 5th Edition wound up being a pretty big deal for me – despite that I still have not purchased any 5E products or even played the game. I got to have lunch with Mike Mearls and discuss the future direction of D&D and D&D art direction – something which was way encouraging.
And everything that I’ve seen, at least observing from a distance, coming out of the new D&D line has been pretty great and inclusive! Like check out these illustrations that come from the starter set:
Pretty awesome, right? Fully clothed female characters that have personality, agency, and aren’t pointlessly objectified. And there’s lots more examples of this sort of thing!
Which, again, is baffling when you consider that Magic… Magic can’t decide what the hell it’s doing – if they want to do better by women, or exclude them, or have more of them but sexier, or just go back to their old awful ways and forget about trying to improve their depictions of women at all. As someone who has only seriously gotten into Magic in the last two years, it’s been weird and off-putting to watch.
So while I realize that the plural of anecdote is not data, it’s something that has bothered me sufficiently that I thought it would be worth taking a look at what Magic has been up to recently that has been getting under my skin.
M:TG’s recent art direction: I call shenanigans
I’ve written in the past about how I find the trend toward better art in Magic expansions to be (mostly) encouraging. Particularly in Khans of Tarkir – there were some really great illustrations of non-sexualized powerful women doing fantastically gonzo awesome shit! However, while Khans may have done much better in cutting down on the bullshit sexism, they did so at the cost of actually – yannow – depicting any women.
Still. I was hopeful that the overall trend of not fucking up at depicting women might continue! But alas, no joy.
First there came Magic: Origins – a core set focused on, well, the origins of the planeswalkers – characters that are meant to be player avatars. Being a core set, there are often a lot of reprinted cards, which tends to mean reprints of old art. So it’s not surprising that some old awful art (like the boobplate sideboob in Act of Treason) is sneaking through. But don’t worry, there’s still plenty of brand-new awful to be found – particularly with their treatment of female planeswalkers.
See, planeswalkers in Magic: Origins are actually double-sided. They start out as a Legendary Creature, then when they meet a certain condition you turn them over and they become a planeswalker. In theory, pretty cool, right? You get a chance to see and play with familiar planeswalkers in their pre- and post-planeswalker states. The problem is, as always, the execution. Take, for example, Liliana – one of Magic’s oldest female planeswalkers. Liliana is a pretty classic example of the evil woman who is evil because she is sexay (or maybe she is sexay because she is evil?). But somehow WotC dug deep and found a way to make Liliana even worse:
On the left, you see Liliana in her pre-planeswalker state. That’s right, young, innocent, demure, and not even remotely sexual. On the right is the art for Liliana once she becomes a planeswalker – definitely one of the more sexual Liliana’s that I’ve seen. Because women with power are evil and evil women are sexy. Or something.
Sadly, it’s not unique to Liliana – whose color is black, which has always been the color of “evil”. Nissa Revane doesn’t fare any better, and she is plain old green. Just like Liliana, she gets to wear clothes when she’s not a planeswalker, but then as soon as she’s a planeswalker? BOOM. CLEAVAGE WINDOW.
What the ever loving fuck, Magic? Are you trying to say that women can only have power so long as they are sexually pleasing to a (presumed) straight male viewer? Because that’s pretty fucked up, especially for a game that claims to be friendly for children.
It gets even worse when you look at more fringey M:TG products that WotC is working on releasing, like Modern Masters – a limited edition set that will be reprinting some of the most popular cards that have fallen out of legality with the standard format. These are just straight up reprints of old cards with old art, which means that there is some extra shitty sexist cards like these gems:
Man, that woman in Blades of Velis Vel is possibly the most Liefeld-ian piece of Magic art that I have ever seen – obscured hands and feat, impossibly thin torso, improbable levels of spine arch, and ridiculous 90s-ish costume. All it needs is some AWSUM POUCHES!!1! to complete the ensemble.
Meanwhile, Indomitable Angel is both weird and baffling. Is she wearing armor, or is she actually made of metal and is just naked? Does she actually have an 8-pack? What is up with her shoulders? Are those actually attached to her boobs? Does she have metal boob-pauldrons? WHY ARE BOOB-PAULDRONS EVEN A THING??
But even Indomitable Angel isn’t as confusing as Fiery Fall. It took a solid two minutes of staring at it for me to even figure out what was going on until I realized that it was a human woman falling upside down so that the artist could get in both upskirt AND underboob without the unwanted effort of trying to squeeze in humanizing details like a face. Because who cares about portraying her as a person about to meet a grim fate so long as we can ogle her tits before she messes them up by falling into lava?
Ugh. Just ugh.
But for me, the shit icing on the shit cake are these two card previews taken from From the Vault: Angels – a limited edition 15 card set reprinting old angels. 5 out of the 15 cards are even getting new art, which I would normally take as an encouraging sign! That is until my husband showed me these:
Nope. That’s not old artwork, folks. That’s NEW artwork. New artwork which took the old character designs and faithfully translated them into something just as bad, or possibly even a bit worse than the old art:
I KNOW that I prefer the old Angel of Wrath to the new art. Sure the boobplate is just as stupid and obvious phallic symbol is still obvious and phallic. But at least the old art doesn’t make her look like she’s five seconds away from humping the damn sword. As for the Angel of Fury, I go back and forth. It’s definitely artist that the artist got lazy when it came to the not-sexy bits – obscured hands and feet anyone? But at least the old art looks like she’s actually doing something – namely flying. Whereas the new art shows her… uh… vamping? Power posing? I’m not really sure what, to be honest.
Conclusion: I don’t know what the fuck to think
So all of this nonsense has left me feeling very conflicted about the state of Magic: The Gathering and whether I want to continue supporting it with my dollaz. I enjoy the occasional sealed-pack event, which is pretty much how I’ve acquired most of my collection. And despite the problems that the Magic division of WotC seems to have with not actually failing at depicting women, I was willing to cut them some slack given that things overall seemed to (slowly) be getting better. But given the amount of eye-rolling I’ve done lately, I’m starting to question my willingness to continue turning a blind eye.
Seriously – I get that it can be difficult to change the direction of a flagship product as large and entrenched as Magic: The Gathering. But the knowledge and experience on how to do so already exists IN THEIR OWN DAMN COMPANY. Someone on the Magic team needs to pick up the damn phone and have a serious conversation with the art team for D&D already.
(As for myself, this has me regretting that I didn’t keep all my old data on art from Magic sets for previous posts about Magic on this blog. I know it would be quite the undertaking, but I’m thinking it could be pretty interesting (if incredibly time-consuming) to compile numbers for every set for the last three or so years so as to be able to have some real numbers regarding trends.)