Shared posts

23 Oct 16:44

Why was America’s top spy also a fertilizer day-trader?

by Tim Fernholz
U.S. National Security Agency (NSA) Director General Keith Alexander pulls out a binder before testifying at the Senate Judiciary Committee in Washington December 11, 2013.

Fertilizer is a strategic commodity, and that’s no load of manure.

In fact, it’s potash—a mineral salt mined from the ground to add nitrogen to industrial fertilizer production. In the past several years, the production of this valued commodity has been shaken up: In 2013, an informal cartel between two companies in Belarus and Russia that had dominated the industry was shattered—probably by Chinese pressure—and the Russian company’s CEO was held hostage by the government in Belarus, at least until Russian oligarch (and NBA franchise-owner) Mikhail Prokhorov bought his freedom.

You can imagine, between the importance of the resource and the involvement of so many state-connected companies, not to mention the long history of political intrigue around the mineral, that American intelligence would be keeping an eye on the industry. And it was, although perhaps for different reasons than you might think: In 2008, general Keith Alexander, then the head of the National Security Agency, the US electronic surveillance hub, made several specific trades of stock in potash firms while otherwise holding mostly mutual funds and American tech investments.

The speculation included selling shares of a big Canadian producer and a Chinese, state-owned aluminum firm frequently linked to potash deals (this, six months before a major  industry downturn) and buying stock in an American producer before selling again without any apparent gain. Indeed, none of the investments, revealed in disclosure forms the NSA initially tried to protect as classified, provided much profit to Alexander, and government ethics reviews haven’t found any wrongdoing. But it is surprising that Alexander, a US official, would be investing in foreign firms in a highly opaque and politicized industry.

Foreign Policy reporter Shane Harris, who wrote about Alexander at the time of the stock sales, suggests a trigger for the trades might have been the NSA’s growing knowledge of Russian and Chinese hacking on behalf of state-owned companies, and increasing US engagement with cyber espionage overall. NSA whistleblower Edward Snowden has repeatedly said that the NSA engages in industrial espionage; US officials say that any commercial information gathered by federal intelligence agencies is used purely for strategic reasons and isn’t shared with American firms.

Alexander, who’s also been criticized for hiring an NSA official to work part-time at his consulting firm, had no comment on the Foreign Policy story and did not immediately return a message Quartz left at his firm.

23 Oct 16:35

Christian Bale's Batman is the Steve Jobs performance we've been waiting for

by Adi Robertson
firehose

I know everybody's riding the Batman role hard here, but I'm ecstatic about the casting of Patrick Bateman as Steve Jobs

For all his brilliance, Steve Jobs was a notoriously intense man — some would say even a huge jerk. He reportedly bullied and belittled others when they failed to meet his high standards. He went beyond the reach of the law in order to achieve his own goals, believing, according to one person, that "normal rules didn't apply to him." He created a ubiquitous system capable of tracking people across an entire city. After temporarily ceding control of the company synonymous with his name, he siphoned its resources towards a campaign of terror and vigilante justice, frequently impeding actual police operations. In one of his final projects at that company, he inadvertently created technology that would allow his home city to be taken hostage by a murderous criminal mastermind.

Screenwriter Aaron Sorkin recently confirmed that equally intense actor Christian Bale will be playing the role of Jobs in an upcoming biopic based on Walter Isaacson's 2011 biography. An early trailer, revealed by Conan O'Brien, shows that this was absolutely the right choice — Bale brings a gritty, sinister energy that exceeds even Ashton Kutcher's energetic performance. And while he doesn't look the part quite as well, he's really nailed one part of the role that Kutcher did struggle with: Jobs' trademark gravelly, emotionless voice.

23 Oct 16:12

Rapid manufacturing: Iteration and Industry

by bowman
firehose

via Jakkyn
hotttttttttttttttttttttttt

Oh yes, we did.

“Oh yes, we did.”

For the past year we have been busy building, testing, documenting and refining the process of taking 3D printed parts and using “Lost PLA” burnout to cast for parts for more robust applications. The documentation is bordering 100+pages, with 20+ pages of brute force data. We will try to keep it simple, show off with a few shiny throwbacks, hopefully inspire ideas for the potential, and give some technical specs to boost the capabilities of those open source open hardware folks who love a good clean walkthrough. [click here for more information]

This is a rough sketch of how to assemble a mini blast furnace

This is a rough sketch of how to assemble a mini blast furnace

This design prevents the vacuum from sucking up molten metal if the plaster in the flask fails to seal.

This design prevents the vacuum from sucking up molten metal if the plaster in the flask fails to seal.

The sketches go through the simple breakdown of a furnace in basic parts and vacuum trap parts. Blast furnace information can be found here.  Any casting plaster can be used for when investing flasks for casting.

 

Load Kiln

Load Kiln

 

This is a generic burnout template, that works for most applications.

This is a generic burnout template, that works for most applications.

 

Clean burnout occurs ~1000-1300F

Clean burnout occurs ~1000-1300F.

 

Flasks are primed over a vacuum chamber before receiving the charge of molten metal

Flasks are primed over a vacuum chamber before receiving the charge of molten metal.

 

The test metal was scrap 6061 aluminum, and/or silicon bronze to ensure anyone could replicate the process easily.

The test metal was scrap 6061 aluminum, and/or silicon bronze to ensure anyone could replicate the process easily.

This is how parts look after they have been quenched, with no cleanup, simply rinsed with water.

This is how parts look after they have been quenched, with no cleanup, simply rinsed with water.

These parts yielded data about hole size requirements and edge cases. The goal was to quantify what was likely to succeed.

These parts yielded data about hole size requirements and edge cases. The goal was to quantify what was likely to succeed.

 

Casting Data

Parts can have clean interior corners, where CNC machines would fail to accomplish because of the cutter size. Self intersecting geometry is also not a problem. Edge case castings have been hearty with 13 fins space 1.6mm apart extending 15mm up and continuous for 40mm. This means complex geometry for cooling fins has little cost to prototype.The hard part is conceptualizing how volumetric shrinkage occurs. Basically the part will shrink ~2-3% depending on the alloy, but holes will get bigger as metal contracts from the side walls of the plaster. This means that parts need to be scale up ~2% while holes need to shrink by 2%. This allows parts to be well toleranced if machined afterwards.

The best part for testing the capabilities of any machine or process, thank you Loic.

The best part for testing the capabilities of any machine or process, thank you Loic.

A simple linkage cast separately and then assembled.

A simple linkage cast separately and then assembled.

Extremely complex parts that cannot be machined can easily be cast in production volumes allowing standard 3D print/cast parts to; withstand high temperature applications, parts have higher strength to weight ratio, parts can be custom bearing/bushing systems(when bronze is used), and parts can be used to create custom heat sinks (when aluminum is used).

The goal was to see if multiples could be cast simultaneously to minimize cost

Scalability for print to cast can minimize labor cost because sprue trees snap together like legos.

Scalability for print to cast can minimize labor cost because sprue trees snap together like legos.

Rapid manufacturing being applied to test injection molded screw caps [blue material is LDPE]

Rapid manufacturing being applied to test injection molded screw caps [blue material is LDPE]

Rapid manufacture of injection molds allows for even the smallest of shops to become competitive with standard injection molding. 3D printing adds ease and flexibility for companies to change their designs/molds faster and keep up with the demand.

More in depth information can be found here…  Rapid Manufacturing MK3

Cast bust of a 3D scan

Cast bust of a 3D scan

23 Oct 16:09

A 9/11 Suspect Is Using The Hobby Lobby Ruling To Argue Female Prison Guards Violate His Rights

A high-value Guantanamo detainee has asked a military judge to end a new policy at the detention facility that allows female guards to escort him to meetings with his attorneys. He says that according to the U.S. Supreme Court, the policy violates his religious rights.
23 Oct 16:09

Great Job, Internet!: Zach Galifianakis sat down with “shitty actor” Brad Pitt for a new episode of Between Two Ferns

by Marah Eakin
firehose

kinda eh until about 4m in

Praise the lord and pass that beard comb, because Between Two Ferns is back. This time, host Zach Galifianakis chats up an awkward Brad Pitt, who he both calls a “shitty actor” and says looks “like Hitler’s dream.” Perhaps boosted by his last interview, which was with the goddamn President of the United States, Galifianakis goes for the tough questions right off the bat with “Bradley Pitts,” asking him about losing his virginity, why he doesn’t take showers, and Pitt’s latest project, “Furry.” Louis C.K. also makes an appearance, because apparently Pitt couldn’t muster up enough star power to fill the episode all on his own.


23 Oct 16:03

How to Boycott Me, I Mean, REALLY Boycott Me

by John Scalzi
firehose

'Another is with Syfy and Universal Cable Productions, which is part of NBCUniversal, which is itself part of Comcast. So for this one, some of you will have to give up cable, and possibly your Internet connection. Keep your eye on the prize! It will be worth it!'

Ah, I see some GamerGaters are whining to Tor that I am being mean to them. Well, good luck with that tactic, kids.

— John Scalzi (@scalzi) October 23, 2014

So a few days ago, it was suggested to a faction of the hot, pathetic misogynist mess known as GamerGate that launching a boycott of Tor Books was a possible “action op” for them. This was quickly shot down, no doubt in part because the person suggesting it was Theodore Beale, and no one at this point actually gives a crap what he thinks about anything. However, last night I went on another Twitter tear on the subject of GamerGate, and I woke up this morning to a few chuckleheads bleating to Tor about what a terrible person I am, in order to, I don’t know, get Tor to talk to me sternly about having opinions on the Internet, because apparently Tor is my dad. So maybe this push to boycott Tor because of me has legs after all! Hooray!

That said, my takeaway from these furtive attempts to make me shut up about the fact that GamerGate is basically a bunch of terrible human beings being shitty to women, up to and including threatening them and publishing their personal information online in an obvious attempt to silence them is to be just a little bit sad. Not because a few of these human-shaped pieces of ambulatory refuse are trying to do it, but because they’re thinking too small about it.

I mean, seriously, boycotting just Tor Books? Why limit yourself? Sure, it’s the largest publisher of science fiction and fantasy books in North America and possibly the world, but it’s just one imprint of Tom Doherty Associates. There are several other imprints, including Forge, Starscape, Tor Teen and Seven Seas. You should boycott those, too. That’ll show me!

But even then, you’d be thinking too small. Tom Doherty Associates is itself just one appendage of the publishing giant known as Macmillan, with offices in 41 countries! It publishes thousands of books a year! What a target! You should boycott all of Macmillan. Man, I’m quaking in my boots just thinking about it. But even then, it’s small potatoes, for Macmillan is just one part of the mighty Verlagsgruppe Georg von Holtzbrinck, with annual sales in the billions of euros. Boycott it all! No doubt all of Stuttgart shall fall into a shambles at the thought.

But even then you are not done, boycotters! For you see, I am crafty and have diversified my revenue stream. I have many publishers and many people I work with. You must punish them all for having me in their midst. All of them. And not just the tiny imprint or sub-company that works with me directly. That’s what a coward would do. And are you a coward? Well, yes, probably, because the tactics of GamerGate have been astoundingly cowardly right from the start. But still! Think big, my friends. Your boycott must not just take out a few targets, it must nuke them all from orbit. It’s the only way to be sure.

With that in mind, here are your other boycott targets:

In the UK I am published by Gollancz, which is part of Orion Publishing Group, which is in itself part of Hachette, which is part of Lagardère Group. Crush them!

In Germany I am published by Heyne, which is part of Random House, which is itself owned by Penguin Random House, which is jointly owned by Pearson and Bertlesmann. Squish them!

In audio, I am published by Audible, which is owned by Amazon. Surely it is worth giving up your sweet Amazon Prime subscriptions to make Jeff Bezos shake in his chinos!

But wait! We’re still not done. Because as you may know I have TV deals! One is with FX, which is owned by the Fox Entertainment Group, which is part of 21st Century Fox (yes, it’s 21st Century Fox now. Look it up). You will need to boycott it all. Yes, even Fox News. Be strong! It’s for the cause!

Another is with Syfy and Universal Cable Productions, which is part of NBCUniversal, which is itself part of Comcast. So for this one, some of you will have to give up cable, and possibly your Internet connection. Keep your eye on the prize! It will be worth it!

My third TV deal is with Legendary TV, which is part of Legendary Pictures. And you’re thinking, whew, at least they aren’t part of a multinational corporation! True, but they make films that are distributed through a number of film studios, including Warner Bros (basically, all the DC Comics movies) and Universal. They also own both Geek & Sundry and Nerdist Industries. Noooooo! You can’t get your nerd on anymore! Stay focused! Your pain will make victory that much sweeter!

So, in short, in order to effectively punish my business partners for me having thoughts you don’t like, all you need to do is boycott three of the five major US publishers, two of the five major film/television studios (plus selected product of one of the other ones), and the largest single online retailer in the world. Which, well. It will keep you busy, at least.

Which, to be clear, I am fine with. While you are off whining to these corporations about me, perhaps you will be too busy to, you know, threaten death, rape and assault against women who also dare to express thoughts you don’t like. And you know what? I think that’s a fair trade.

So please: If you’re going to boycott a company because of me, at least do it right. Do it big. There are all your targets, laid out for you. Go get ‘em! I’ll be rooting for you, kids!

And in the meantime, just remember this:

If you think threatening women is a legitimate tactic for anything, feel free to stop reading my work. I don't need you or your money.

— John Scalzi (@scalzi) October 11, 2014

Still true, people. Still true.


23 Oct 16:01

Homeland Security cracks down on illegal Royals panties

by Sarah Kogod

Kansas City Panties

It looks like Homeland Security is in the panty business now.

According to the Kansas City Star, Peregrine Honig was going about her day, just trying to sell some cheeky World Series panties in her store, Birdies Panties, when she got a visit from Homeland Security

The panties, with "Take the Crown" and "KC" across the bottom, were set to be sold in Honig's Birdies Panties shop Tuesday. But Homeland Security agents visited the Crossroads store and confiscated the few dozen pairs of underwear, printed in Kansas City by Lindquist Press.

"They came in and there were two guys" Honig said. "I asked one of them what size he needed and he showed me a badge and took me outside. They told me they were from Homeland Security and we were violating copyright laws."

It's a good thing we have Homeland Security to protect us from the terror of bootlegged panties.

23 Oct 15:56

Games industry veterans bring custom, 3D printed minis to life

by Charlie Hall
firehose

backed this with the hopes of them getting color printing together soon after launch. the creation tool is pretty tight, basically the same sort of thing out of a BioWare game with sliders for body parts, etc.

Also really curious about the durability of some of these builds, especially the awesome-looking floaty weapon stances

When Joshua Bennett went shopping for Christmas gifts for his Dungeons & Dragons tabletop roleplaying group he wanted to find miniatures that accurately represented players’ characters at the table. He couldn’t, so that’s why he helped co-found Hero Forge, a start-up that uses 3D printing technology and computer modeling to make custom miniatures.

After a $360,000 Kickstarter campaign, his company has now partnered with the industry leader in 3D printing, Shapeways, for manufacturing and fulfillment. If all goes according to plan, Hero Forge products will begin shipping before the end of the year.

"People have been customizing minis for years through ‘kit bashing’ for as long as there have been minis," Bennett said, referring to the practice of blending parts from multiple kits to make alternate models. "You know, melting off arms and gluing them on and poking new holes and jamming swords in and things like that. You can even get conversion kits online. But that’s a hassle."

Even more of a hassle is getting a base model in your character’s race and gender in the first place. For instance the dragonborn, one of the most popular new races from the 2007-era 4th edition of D&D, only has one hero miniature that’s ever been officially produced. It’s currently going for upwards of $35 at online auction sites. With Hero Forge, players will be able to customize their miniatures for a little as $15 each.

The team have or currently do work for Weta Studios, Telltale Games, Nickelodeon Animation Studios and Fantasy Flight Games.

Creating the technology to make Hero Forge work has taken his small team the better part of a year, Bennett said. When you think about it, that’s actually incredibly quick. He credits the experience of his team, which includes co-founder Teagan Morrison, the technical art director for Naughty Dog, the studio behind the Uncharted series, and David Lenna, the chief technical officer for South Park studios. Members of his team have or currently do work for Weta Studios, Telltale Games, Nickelodeon Animation Studios and Fantasy Flight Games, and they've helped to create art and assets for The Last of Us and Pacific Rim.

hero_forge_assets_1

hero_forge_assets_1

"It might be unique to LA," Bennett said. "With the game industry and the animation industry, to get these kind of super dense pockets of really talented people. There were a lot of people at hand, and we didn’t have to look far."

Kickstarter backers now have access to the beta of Hero Forge, which consists of an online portal for designing their characters. They can switch heads, armor, weapons and poses at will, even going so far as to adjust the height, weight and facial expression of their miniatures. It’s the same kind of experience gamers might be familiar with from series like Dark Souls or The Elder Scrolls, but with the potential to hold the product in your hands.

There have been other hopeful 3D-printed miniatures companies, Bennett said. What makes Hero Forge so timely is that the technology now exists to make the dream a viable business model. "Not long before we started researching this, Shapeways announced that they were putting out a developer API, which is this really simple interface where you can plug into their manufacturing facility and get models over to them en masse and they’d handle pricing and manufacturing and shipping and things like that."

hero_forge_assetts_2

hero_forge_assetts_2

D&D isn’t the only universe supported by Hero Forge. Future improvements to the service will broaden the offering of parts and pieces available in certain genres, like western and cyberpunk. It will allow the creation of miniatures mounted on horses or motorcycles, and eventually miniatures printed in full color. But don't expect to be able to go to their service and print out a Games Workshop-licensed Space Marine. Everything his team of artists creates is original, and not based off of any other properties. Also, there's no plan to accept user-created models or accessories.

"The hardest part is getting the system in place," Bennett said. "Once we’re finished polishing things and figure out the clipping problems — which we’re well on track to do — after that’s all squared away, the easiest thing in the world to do will be the add more parts."

Miniatures were the second largest segment of the market, and accounted for $125 million in sales.

The potential market for Hero Forge is much larger than you might think. Analysts at ICv2 wrote in August that the hobby games segment had grown to $700 million in 2013. Breaking down the market by category, only $15 million of that total comes from RPGs. Miniatures were the second largest segment of the market, and accounted for $125 million in sales.

Where Hero Forge could see serious growth, Bennett says, is in the hobby wargaming market. There aficionados don't need a mere half dozen heroes to play a game. They need thousands.

"We’ve got a lot of people interested in Napoleonic stuff. The miniature community for historical wargaming is just huge, and we’d love to cater to them as well."

23 Oct 15:53

'Flight of the Navigator' is a horror film about the terror of time dilation and missing children

by Ben Kuchera
firehose

"Children's movies from 80s were dark, we just didn't see it at the time."

it was fucking escapism for kids

* no parents, no rules
* be an astronaut thanks to funny aliens
* travel from the present where shit sucks and you don't belong to the future where everything is cool and you totally belong
* government sucks

One of the better aspects of being a parent is the ability to revisit pop culture from your childhood with fresh eyes.

My children and I have watched everything from The Princess Bride to The Dark Crystal together, and as an adult I always see things i missed as a child. Then we watched Flight of the Navigator, which is basically a horror movie if you're a parent.

Allow me to explain.

The horrors of alien abduction

David is a 12 year-old kid who seems like any normal child. He's an American every-kid, and the opening scenes involve him trying to teach his dog how to catch a Frisbee, thinking about girls, and arguing with his younger brother Jeff. Then one night he goes out into the woods, falls into a ravine and later wakes up a little worse for wear. No big deal, right?

There's only one problem: There's a weird family in his home. The scene of David trying to figure out what's going on is heartbreaking. "Please," he asks. "Where's my mom and dad?"

That one problem balloons into a nightmarish scenario. He wasn't gone overnight, he has actually been missing for eight years. The police say he was declared legally dead. His parents are older. His younger brother is now his older brother. He's been gone for nearly a decade, and his family now has to deal with the fact a son they thought was dead is back in their lives, looking and acting as if no time at all had passed.

Think about what the past eight years had been like for them. Their kid disappears. They look everywhere, but there's no evidence of anything one way or the other.

A crazy story about aliens is actually a suburban tragedy.

"They made me put [posters] up on every telephone pole and tree for years," Jeff says. "You should've seen Mom, she kept all the stuff in your room, she refused to believe that you were dead." The two boys exchange a few token insults, the same exchange we saw at the beginning of the movie.

"I'm scared," David finally says, and who wouldn't be? This is before he's taken away by the government, mind you.

One heart breaking scene during the opening half of the movie shows that Jeff had taught the dog how to catch a flying disc.

Think about the tragedy of that scene for a minute. That's what David was doing when he disappeared. The brother knew that act was important to his missing sibling, and he made sure the dog learned. It's a tiny bit of character motivation, and you'll miss it if you blink, but it helped show how the brother dealt with the tragedy of what had happened.

The film goes on to explain that he was taken by an alien intelligence and flown to another planet at near-light speeds, which caused time slow down inside the ship while it continued normally for everyone else.

This is referred to as time dilation, which is a well-known trope in science fiction, but Flight of the Navigator is one of the few films that deals with it practically. It's one of the most clever parts of the screenplay; the idea that physics, not anal probes, is one of the scariest aspects of alien abduction. It turns a crazy story about aliens and children into a suburban tragedy.

Most people remember the ship, or the fuzzy little alien, or the jokes about "leaking" as the alien tries to understand urination. But as a parent I get stuck on the first half of the film, and the horrible subtext of everything that's going on.

Children's movies from 80s were dark, we just didn't see it at the time.

23 Oct 15:36

Civilization: Beyond Earth review: starstruck

by Colin Campbell
firehose

'Beyond Earth has pulled back some of the features and clutter that have accumulated in the series. It all feels like a clever exercise in "less is more" theory. As I encountered each change in the formula I saw the good sense in its inclusion, exclusion or modification. The alterations do not come across as gimmicky. On the contrary, they feel like hard-thought innovations.'

Game Info
Platform Win, Mac, Linux
Publisher 2K Games
Developer Firaxis Games
Release Date N/A

Science is the hub around which Sid Meier's Civilization: Beyond Earth turns, but science also thrums within the game's every node, synapse and tendril.

This is a very good strategy game. I expect nothing less from a franchise that has dedicated itself to turn-based strategy for more than two decades, from a developer that has consistently proven that it understands the dark mysteries of hooking players; the ineffable secret of "one ... more ... turn."

Firaxis' 2010 release, Civilization 5, was not so much a game as a platform upon which Firaxis worked through its own discoveries about potentialities and possibilities. Beyond Earth manifests itself as the latest example of this process.

Beyond Earth is an adventure about the future of humanity, an ode to discovery and to enquiry. It is also a work of science itself, the result of developer Firaxis' patient accumulation of data and ideas, culminating in a gameplay machine that whirrs with a fierce and quiet efficiency.

one ... more ... turn

The opening moments of a game of Beyond Earth almost precisely match the start of Civilization 5. In the latter, players began with a rudimentary settlement on Earth, around the time of the discovery of agriculture. Here, the game begins in the A.D. 2600s, and that first settlement is a landing pod from Earth filled with refugees seeking a new beginning.

The techs, the soldiers, the buildings, are all of a science fiction bent. Instead of learning writing and crafting a wheel for the first time, I researched Astrodynamics and built a Thorium Reactor.

Apart from luminescent fungal visuals, the hex-based landscape remains much the same, overlaid upon a rolling mosaic of countryside dotted with features, obstacles and resources upon which players make use of their own intelligence to gather goods and execute military victories. Any Civilization 5 player entering Beyond Earth can launch themselves into this new world immediately, without any need of guidance.

But as I looked beyond the basic structure, I started to sense some very clever tweaks, shifts and improvements that bring new efficiencies to the formula and new pleasures to the player.

An affinity system asks the player to choose a philosophy, from a list of three. This pseudo-personality system feeds into every part of the game, dispensing upgrades to military units, affecting diplomatic relationships with AI civilizations and offering up paths to victory, as well as special quests and unique buildings.

Crucially, it impacts the player's scientific research decisions. At first I thought that the new tech web, which eschews the more traditional linear approach, might all be window dressing, that I would find a research path fairly quickly and stick to it, as I have done in the past with this series. But although the early game demands certain techs as soon as possible, I found myself using the tech web in a much more opportunistic and reactive way, seeking out discoveries that would resolve immediate crises while also taking a long term strategic view where possible. I was really playing the discovery system, rather than simply figuring out a most efficient path.

Civilization: Beyond Earth review a 475

Civilization: Beyond Earth review a 475

Civilization: Beyond Earth takes some of the drudgery out of the process

My passage through affinity levels gave me upgrade options on military units, which dispensed with the tedious business of spending money to update soldiers who had fallen behind the times. The game expected me to work at advancing my civilization, but it has taken some of the drudgery out of this process. Bravo for that.

Key resources are extensively intertwined with the building of certain units and buildings so that the importance of resources to buildings and units has been expanded, splintering the potential shape and path of each civilization according to the goods it can find.

The link between resources and happiness has also been killed. The citizens in your cities must be kept healthy through specific constructions and the management of unhealthy hexes smothered in miasma. Keeping citizens healthy is extremely challenging, but the penalties feel more on a sliding scale than the binary punishments of the previous game. I don't miss chasing around for luxury goods to keep my minions from revolting or, even worse, seeking out natural wonders as short-term boosts to happiness.

Beyond Earth has pulled back some of the features and clutter that have accumulated in the series. It all feels like a clever exercise in "less is more" theory. As I encountered each change in the formula I saw the good sense in its inclusion, exclusion or modification. The alterations do not come across as gimmicky. On the contrary, they feel like hard-thought innovations.

Even after many hours of play, I continue finding neat little ideas. It's as good an indication as any that, far from taking an extant game and slapping on a sci fi wraparound, Firaxis has gazed into the future and brought meaningful changes to the format.

Civilization: Beyond Earth review c 480

Civilization: Beyond Earth review c 480

At this point, I feel I ought to make a confession. As someone who much prefers historical fiction to futuristic speculation, I did not expect to really love this brave new world of Civness (back in the '90s, I never really got into Alpha Centauri). For me, the discovery of the printing press is always going to feel more authentic and solid than figuring out the mysteries of collaborative thought. I am always going to take more pleasure in a Ship-o'-the-Line than a Xeno Swarm.

This prejudice was seriously undone by Civilization: Beyond Earth. Beginning with its emotionally powerful intro video (above), and on through the new world, the aliens, the techs, the units, the cities, there is so much here to admire and to enjoy. I particularly liked the beautiful art and animation. This attention to the tiniest of details, like the way a robot worker handles a girder, brings the greater world to life.

This plays out in the sciences that the game utilizes as it paints a vision of the future. Firaxis hasn't exactly reinvented the notion of science fiction (purple mushrooms, green aliens, spooky miasma, silver spaceships et al.) but it has obviously melded these familiars with deeply researched ideas about settling new planets, about the technologies of tomorrow and about human frailties in a strange new world.

From the beginning, it's clear that the planet you land upon is not exactly pleased to see you. Aliens cannot be exterminated without advanced and numerable military units. Resources cannot be exploited without study. Distances cannot be traversed without significant perils.

There is an underlying question about why you are here and what you hope to achieve, and this plays itself out in the game's multiple victory conditions, many of which demand a relationship between the player and the planet, that is absent in previous games.

Winning, or even surviving, feels more like an act of creativity than merely of conquest. This is the chief charm of Civilization games, and Beyond Earth highlights it. The process of playing through the game exists at a nexus between mine and the designer's imaginations, allowing for infinite creative possibilities within a tight set of rules.

Winning feels more like an act of creativity than merely of conquest
Civilization: Beyond Earth review d 1900

Civilization: Beyond Earth review d 1900

There are minor irritations in Civilization: Beyond Earth. The intelligence of computer-controlled players has been improved somewhat from previous games. They don't seem quite as susceptible to prideful rage and suicide-by-pointless-invasion, although you can still expect to see their units crawling aimlessly over your territory, turn-after-turn, or an enemy refusing to come to terms when an offensive campaign has clearly ground to a halt. Doing business with them — even with the addition of a new favor bargaining chip that can be cashed in later — rarely feels like its adding much to the overall experience. Most of the time, their incursions into my consciousness just feels like an annoyance.

The end-game can become something of a chore. If you have amassed significant resources and are playing toward a guaranteed win, it begins to feel like you're running on a treadmill. This is a standard problem with large-scale strategy games. I also do not love the simplistic visual iconic organization of units and techs. Obviously a nod to futuristic aesthetics, there were, nevertheless, times when I confused one kind of unit for another. Likewise, the Wonders are not nearly as pleasing in their presentation as in previous games and the end-game sequences seem skimpy and unsatisfactory.

But these are quibbles about what is an entirely satisfactory strategic fantasy. Beyond Earth is a pretty play set that takes standard futuristic visuals and ideas and furnishes them with scientific relevance and strategic urgency. The game is dotted with quests and ideas that feel authentic, just like a really good sci fi novel.

Wrap Up:

Civilization: Beyond Earth successfully injects new life into Sid Meier's long-running strategy series

Civilization: Beyond Earth is an immensely pleasing simulation of a future human society, struggling to survive on a new planet. It presents the player with a constant stream of challenging and intriguing choices. Packed with big ideas about science and science fiction, it meticulously interlocks dozens of strategic gaming systems that work together at a level that approaches genius.

Civilization: Beyond Earth was reviewed using early PC code provided by 2K Games. You can find out more about Polygon's ethics policy here.

About Polygon's Reviews
23 Oct 15:35

Civilization: Beyond Earth review: Buy-in Alpha Centauri

by Alexander Sliwinski
firehose

'The characters are painfully dull and inarticulate. The tech and wonder voiceovers are all done by one person, but in many cases are attributed to faction leaders within the game (who do have their own voices). The experience doesn't feel luxe. Firaxis has been the benchmark in accessible strategy games and it's owned by triple-A publisher Take-Two Interactive, but I've seen stronger production values from independent European competitors.'

Viewed through the idea that it's a standalone expansion to Sid Meier's Civilization 5, Sid Meier's Civilization: Beyond Earth streamlines gameplay in the long-running strategy series to enhance the pace of the historically-strapped franchise. As a...
23 Oct 15:30

Photo

firehose

sext



23 Oct 15:29

Sixteen Ridiculous Uses for Potatoes at a Bar

by Camper English
firehose

Camper English has run out of ideas for his advertorials

While learning about potatoes for a little project with Karlsson's Vodka, I kept coming across lists of unusual uses for potatoes. I decided to adapt these lists to the bar setting just for fun. 

Sixteen Uses for a Potato at the Bar

 

1. Use a potato to hold garnish picks. 

Garnish holder_tn

 

2. Raw potatoes soothe burns. Maybe you don't burn yourself bartending, but I do all the time. Some people should not be around heat sources. 

Garnish holder_tn

 

3. Use a potato to get a grip on a broken lightbulb to remove it from the socket. 

Garnish holder_tn

 

4. Potatoes can remove stains on hands. They are noted for removing berry stains in particular but I wonder if they'll get bitters stains off your skin too... 

Garnish holder_tn

 

5. Raw potatoes work to de-fog windows as well as ski goggles. I would imagine you'd have more of the former in the bar. A thin layer rubbed on the glass helps prevent fogging. 

Garnish holder_tn

 

6. Carve up potatoes to make stamps. Who needs to buy fancy patterned wallpaper when you can use potatoes? 

Garnish holder_tn

 

7. Bottle stoppers? 

Garnish holder_tn

 

8. Keep your ice picks organized and protected from sticking strangers. 

Garnish holder_tn

 

9. Raw potatoes help reduce puffiness of the eyes as well as lessen dark circles.

Garnish holder_tn

 

10. Potatoes can easily employed as a vegetarian luge. 

Garnish holder_tn

 

11. Raw potatoes remove rust from rusty things. Please don't use rusty things in food and drink preparation. 

Garnish holder_tn

 

12. Potatoes absorb salt, so many cooks recommend them to reduce over-salted soups. Now that everybody is salting their syrups, perhaps potatoes will work to reduce saltiness there too. 

Garnish holder_tn

 

13. Potatoes are instant silverware polish. Boil potatoes then soak silverware in the potato water for an hour or so. I wonder if this also works on copper Moscow Mule mugs. 

Garnish holder_tn

 

14. Potatoes can be used to make stencils for spray-painting and spraying bitters on top of egg white drinks. 

Garnish holder_tn

 

15. Menu holders.

Garnish holder_tn

 

16. They also make good projectiles. 

Garnish holder_tn
 

A Word From Our Sponsor

KarlssonsBottleKarlsson's Gold Vodka is a blend of vodkas distilled from seven different heirloom Swedish potato varietals.

The result is a bold and flavorful vodka that stands out in cocktails. One signature serve is cold Karlsson's with flakes of black pepper in the glass. Another way combines coffee and a coin from your pocket - learn about that here.

To learn more about the vodka, check out some of the posts I've done below, or read about my trip to Sweden here

 

Related articles
23 Oct 15:29

Scientists Demonstrate What A Real Laser Bullet Would Look Like

by George Dvorsky
firehose

pew pew

Scientists Demonstrate What A Real Laser Bullet Would Look Like

Contrary to what's portrayed in scifi, short bursts of laser pulses travel at speeds far too fast for the human eye to see. But what would it look like if we could film it in slow motion? Thanks to a team of physicists from the Polish Academy of Sciences, we now have the video evidence.

Read more...








23 Oct 15:28

Newswire: Charlie Kaufman to lower Steve Carell’s IQ

by Matt Wayt

Screenwriter Charlie Kaufman, known for writing movies that require mental gymnastics, and Steve Carell, who was on a hit TV show playing a really stupid guy, are meeting in the middle, for a film about a virus that lowers people’s IQs. Kaufman is taking time off from shopping his pilot that was too weird for FX to do a page one rewrite of IQ 83, based on the 1978 science-fiction novel by Arthur Herzog. Carell is set to star as a scientist who races to find a cure for the virus while consistently growing dumber, which is a pretty retro choice for a guy who is totally over making you laugh.

Deadline reports that Paramount wants the film to be a “scathing satire” along the lines of Dr. Strangelove. This sounds like something the guy who wrote Being John Malkovich and Eternal Sunshine Of The Spotless Mind could knock ...

23 Oct 15:28

PhotoMath, A Smartphone App That Can Solve Complex Math Equations by Taking a Picture

by Brian Heater

PhotoMath is a new app by text recognition software company MicroBlink that can solve math equations after a user snaps a photo of it. More complex equations can be solved by taking multiple pictures. The app is available now for iOS and Windows Phone. An Android version is scheduled to release in 2015.

Photomath  Photomath

Photomath   Photomath

images via MicroBlink

via TechCrunch

23 Oct 15:27

Lazy coverage of Gamergate is only feeding this abusive campaign | Technology | theguardian.com

by gguillotte
Thanks to the unwavering ability of the campaign to wield the press as a weapon, even its appearance in the New York Times under the headline “Feminist Critics of Video Games Facing Threats in ‘GamerGate’ Campaign” has managed to reinforce some of the group’s favoured talking-points.
23 Oct 15:23

Breaking Madden, Week 8: The quest for 511 touchdowns in a game

by Jon Bois
firehose

A rare instance when Jon Bois legitimately broke Madden, forcing it to lockup repeatedly without changing any settings

Peyton Manning is now the all-time leader in touchdown passes with 510. Brett Favre's mission: to surpass that in a single game. We realize how impossible this sounds.

I would like to throw 511 touchdown passes in a single game of Madden NFL 15. I will not disable any rules or exploit any glitches. These will be legal, honest-to-God touchdowns in a standard 60-minute football game. If I score 511 of them and make every extra point, the final score will be 3,577 to 0.

Y'all, I'm serious. Stick with me here.

The significance of the number 511, of course, is that last week, Peyton Manning threw his 510th career touchdown pass and surpassed Brett Favre as the all-time record holder.

I have stated many times on record that, in my estimation, it sure would be something to see Brett lace 'em up and give it one more go and show all these young kids a thing or two.  Further, I have posited that the ol' Gunslinger still has some magic left in that arm of his. Finally, and this is crucial, I hold it to be true that it just hasn't been the same without the Gunslinger out there runnin' and gunnin' and finding a way to win any which way he knows how and goin' out there and choppin' it up and just havin' some fun out there.

The game plan for this particular episode was inspired by valued Internet subscriber and www.twitter.com visitor Keith Mullett:

@jon_bois I told you, breaking madden week 17: the gunslinger takes back his records from peyton

— Keith Mullett (@KeithMullett) October 19, 2014

I laughed it off at first, but my heart began to fill with dread as I realized that throwing 511 touchdown passes in a game might actually be possible, at least on paper. I began to wish I'd never even considered it, because once I knew it was within the realm of possibility, I couldn't not try it. Trying it would probably mean a single game that lasted 14, 16, maybe 18 hours.

My first step was to find companions who would understand my struggle.

if you would like to be in the next Breaking Madden, please tell me about the worst shift you ever worked at any job

— Jon Bois (@jon_bois) October 20, 2014

Turns out, lots and lots of people have really terrible work-shift stories! Narrowing the field down to 12 was a challenge. Click here to hear their stories. One individual had a boss who took a dump in a 7-11 cup. Another accidentally destroyed a Humvee with a tank. Still another worked a double at the Olive Garden on his 21st birthday after moving to a new city with no friends. Remarkable, all of them.

twitterplayers

Brett Favre and I will not break any NFL rules along our journey, but we will definitely tip the scales in our favor in every way that is legal. Nowhere in the rule books does it forbid the Broncos from fielding five-foot-tall cornerbacks and safeties who are bad at everything. Nor does it disallow the Packers from suiting up four unstoppable seven-foot-tall wide receivers.

Neither, unfortunately, is there an NFL rule that prevents some doofus from wasting hours and hours of his life in pursuit of something he won't even be able to prove he did. See, as longtime readers of Breaking Madden know, the game stops counting once you reach 255 points. After that, you can keep scoring as many touchdowns as you want, but they won't show up on the game's scoreboard. There is no screenshot I could possibly take that would prove to you that I really did do this.

But I will know. This isn't about you.

THE STRATEGY.

This number is everything:

7.045

In order to score 511 touchdowns in a 60-minute game, I will have to score one touchdown per 7.045 seconds of game clock. After running a few experiments, I think this strategy is the most effective and reliable.

1.

breakdown1

I should mention here that I'm controlling both the Broncos and Packers in this experiment. The Broncos will be completely aiding and abetting Brett Favre's quest. This is legal! If you've been watching the NFL for very long at all, you know it's perfectly legal for a team to defeat itself.

On the kickoff, I'll move the Broncos' return man out of the way to ensure he doesn't field the kick. The ball will drop out of the back of the end zone for a touchback, and no time runs off the clock. This is the easy part.

2.

breakdown2

Oh, there's another thing I forgot to mention! Peyton Manning is now the Broncos' field goal kicker. He is terrible at it, which is important. I need him to make the worst, shortest attempts possible so as to conserve game clock.

The duration of this play varies, but it usually runs about three seconds off the clock. The Packers take possession.

breakdown3

Here, the Broncos call a field goal block, which means they have no secondary. The Packers call a Hail Mary, Favre throws a bullet as soon as he possibly can, and we've got our touchdown. Boot the extra point, which takes no time off the clock, and we're back to Step 1.

If every step is properly executed, scoring a touchdown takes between six and seven seconds -- just barely under our limit of 7.045 seconds. If y'all can think of a more efficient means of doing this, I'd love to hear about it in the comments, but this strategy was the most efficient I came across.

And dang it, I think that means something. It would appear as though 511, or a number very close to it, is the logical limit of touchdowns that can possibly be scored in one game. Why wouldn't the career touchdown pass mark arbitrarily be 350, or 617, or 820? Why would it sit right there at the precipice?

It all joins together. It's like watching glass shatter in reverse. The numbers have been patiently waiting for me. I have to do this.

THE GAME.

Madden is going apeshit in a hurry this week.

This year, the franchise introduced a new feature to the kicking game. It displays an array of paths that estimate your kick's trajectory and helps you to aim a little better. It's pretty neat! Except for when your kicker is Peyton Manning.

freakout

I'm not even touching the controller there. The game is just totally flipping its shit. This display is implying that Peyton might somehow kick the ball 30 yards backwards. Lord knows I tried, but I never managed to pull that off.

Kicking was far and away the toughest part of this whole thing. I had to keep it away from any Packers who might catch it and run it back to the house. I also ran the risk of hitting one of my dudes in the butt.

notafumble

That was bad news. It seems that if your field goal attempt hits a teammate and then falls on the ground, Madden counts it as a fumble. Precious seconds go off the clock, especially if I didn't realize what happened and I'm not quick to call a timeout. And remember, this is such a tight operation. Assuming I did everything exactly right 511 times (which is probably not humanly possible), I'd only have around 200 seconds of game clock to spare. Losing 10 seconds on some random play could scuttle the whole deal.

So, Peyton. Peyton ain't too good at all this kickin'.

ghost

Peyton would much rather be throwing the ball, as evidenced by this play, which I ... guess is legal?


kickpass

He kicks the ball to his offensive lineman, who takes it and rumbles forward for a few yards. It's the opposite of an armpunt. It's a legpass!

I mean, it's certainly illegal to throw the ball to an offensive lineman, since he doesn't line up as an eligible receiver. But hell, ain't mean you can't kick it, I guess! By exploiting a loophole, Peyton Manning just blew our understanding of legal offensive football wide open.

If Madden was correct in allowing that play, that is. We might not wanna trust Madden.

2straightfgs

This is the game's play-by-play report from a test run I did. Those of you who are sports experts may find this to be unusual!

Peyton Manning attempted a field goal from his own 20, but rather than turn over possession to the Packers, the game let the Broncos keep the ball. Not only that, the game decided to re-spot the ball all the way across the field to the Packers' 13.Madden was trying to hide the ball from me, or maybe it just no longer understood what the hell was going on.

With 14:01 remaining in the first quarter, I was feeling an ounce of optimism and a bucket of dread. The good news: I scored my ninth touchdown in the 59th second of the game, which meant I was keeping a pace of one touchdown per 6.55 seconds. I was a half-second-per-touchdown ahead of schedule. If sustaining this pace for a minute was doable, it meant to me that whether or not I succeeded was entirely in my hands.

The bad news: I looked up and realized the first minute of game clock had taken up 30 minutes of real-world time. By that pace, the game would take me 28 hours. Now, that first minute was so slow in part because I kept pausing and recording replays, but bare minimum, each game minute was bound to cost 15 real minutes. That meant 15 hours of gameplay, unless I took breaks, which I would have to do ...

... for the time being, I decided to stay the course. Things got messy. On one occasion, I accidentally called a Denver pass, and completed a pass despite trying to throw the ball away. That cost me about 10 seconds. Another time, a field goal was caught and returned for a Packers TD, which of course was of no use since it wasn't a passing touchdown. More seconds wasted.

I just couldn't slack off at all. I had to be careful to do everything the same way every single time. Example: never, ever call trips right on a Hail Mary.

notrips

My receivers took up so much mass that they essentially played defense against one another. It didn't matter which button I'd pressed, they all decided the ball was for them.

We've seen this time and again in Breaking Madden: when some stuff gets weird, even the stuff that shouldn't be weird gets weird. This, for example.

vanbibber

wheeeeeeeeeee

An outlandish game score should have absolutely nothing to do with a game's physics engine, right? No matter how ridiculous it is? Why would a 217-0 score make the physics mess up? And yet, the game throws a tantrum and yanks Ryan Van Bibber 30 yards downfield for no reason. This is the first time I've ever seen that happen.

It's like the various elements of the game -- the textures, rendering, physics, scorekeeping, artificial intelligence, all that -- is part of one big game of telephone. Except, instead of a coherent message being gradually deteriorated, everyone's just screaming. It's just a room of people screaming, "AAAAAAAAAHHHH."

Here's a man whose hand has been replaced with a football.

footballhand

This poor fellow's ball-arm probably isn't all that difficult to explain. There was just an error in the collision detection or something. The engine was trying to make the ball be in his hand, and it messed up terribly. What I can't explain: he's holding his arm in the sky, which I never see a ball carrier do, and which no ball carrier would ever do. Just holding it aloft in horror as the townspeople prepare either to hoist him around as some sort of demigod, or devour him alive.

THE RESULTS.

I'm not gonna try to hold y'all hostage. Look, I failed. I do believe I successfully proved that it was at least possible, and that in a real-world football game, with both teams working toward the same goal, 511 passing touchdowns could happen. But it didn't happen.

Here is why it didn't happen.

Click here for many more episodes of Breaking Madden.

23 Oct 15:15

It’s Not Censorship To Ignore You

Feminist criticism has been met with free-speech paranoia on numerous occasions in the past two years.
23 Oct 15:14

ooftish, n.

firehose

"Money, cash."

1921 Quick March 11 July 13 Everybody..must think every day of money, but although one may think ‘money’ he may call it ‘gonce’, ‘oof’, ‘hoot’, ‘stuff’, ‘ooftish’.., or a dozen other..things.

23 Oct 15:13

TV Club: Top Chef: “Boston’s Bravest And Finest”

by Libby Hill
firehose

1. I had no idea Top Chef was in Boston this season
2. "Our guest judge for this challenge is none other than Todd English, who took time out of his busy celebrity chef schedule of not paying rent, hot-tubbing with topless girls, and driving drunk to lurk in the background of a second consecutive episode."
3. If there is not an episode that prominently features Market Basket I will fucking burn all of basic cable to the fucking ground so help me god

In writing about last week’s Top Chef premiere I was perhaps remiss in not mentioning the significant change made in the judging process of the series. As pointed out by the contestants last week and evidenced again in tonight’s episode, “Boston’s Bravest And Finest,” the judges have traded in their years of poker-faced consumption in exchange for harsh and immediate truths. As fun as it is to see rapid-fire Colicchio feedback (much like it’s fun to see a baby taste a lemon) it has also changed the balance of the show in a way I’m not sure they anticipated.

At heart, the switch to a system of immediate feedback has lessened the built-in tension leading up to the judge’s table. While it was always fairly straightforward to piece together who would be on the top and bottom, now it’s practically printed on-screen for ...

23 Oct 15:12

Steady hard rainfall causes combined sewer overflow in Portland, officials issue 48 hour warning

firehose

welp

"Wednesday's sewage overflow is the third such event in 2014, according to BES spokesman Linc Mann, and the 10th since the bureau finished the $1.4 billion Big Pipe project in 2011."

23 Oct 15:03

Marvel Had the Best Reaction to the Leaked Ultron Trailer, Plus the First Teaser Poster - No strings on me.

by Rebecca Pahle
firehose

NGL, that Josh Brolin voice just makes me _that much more upset_ that Cranston isn't Lex Luthor

Dammit, Hydra.

— Marvel Entertainment (@Marvel) October 22, 2014

We shared the above tweet with you when we posted the trailer last night, but well, it maybe got a little lost in the shuffle amidst everyone freaking out about ballerinas and Pinocchio. We think it deserves center stage, because that response is wonderful. And in other Marvel twitter news: they’ve released the first teaser poster!

Love the @Avengers: #AgeofUltron teaser trailer? Check out the official teaser poster! pic.twitter.com/8KDjlZxnfv

— Marvel Entertainment (@Marvel) October 23, 2014

Boy, is that shiny.

OK, go watch the trailer again, and let’s discuss.

Previously in Marvelous things

Are you following The Mary Sue on Twitter, Facebook, Tumblr, Pinterest, & Google +?

23 Oct 15:01

Ryan North Leaves 'Adventure Time' Comic After Three Years, Will Be Replaced By Christopher Hastings

by Chris Sims
firehose

out of the frying pan and into the fryer

so, uh, what happens to Shelli and Braden now

Adventure Time #36, Boom! Studios

Of all the sentences I’ve read in comics news this week, none have been as much of an emotional rollercoaster as this one: Ryan North is leaving the Adventure Time comic, and will be replaced as writer by Christopher Hastings.

The announcement comes after almost three years of North’s tenure as writer alongside artists Shelli Paroline and Braden Lamb, which included multiple awards for the series including an Eisner for Best Publication For Kids, and was revealed when the solicitations for January’s issue were released, announcing the new team of Hastings, the creator of The Adventures of Dr. McNinja, and artist Zachary Sterling, who previously worked on Boom!’s line of Adventure Time original graphic novels.

One assumes that the switch in creative teams has something to do with another recent announcement. North and Erica Henderson will be launching the Unbeatable Squirrel Girl ongoing series at Marvel next year, a project that may have required some schedule clearing. Still, with Adventure Time, North, Paroline and Lamb have produced some of the most enjoyable comics of the past few years, and it’s a shame to see them go.

On the other hand, as someone who’s been a fan of Hastings for years, I’m incredibly excited to see what he’s going to bring to the table for Adventure Time, and Sterling’s work on the OGNs was pretty fantastic too. They seem like natural choices to follow North, Paroline and Lamb, especially considering that North and Hastings previously worked together on Shiftylook’s Galaga comic, which we called one of the best stories of 2013.

Hastings and Sterling take over Adventure Time in January’s Adventure Time #36.

23 Oct 15:00

Meet the Most Unlucky Schmucks In the World Right Now: The Guys At @GamersGate - Prayer circle.

by Rebecca Pahle
firehose

"ISIS rebranded, can you not?"

Announcement: http://t.co/FWbGnLsXGW is NOT Gamergate! http://t.co/JnjGLV86cS Please help us share this post.

— GamersGate (@GamersGate) October 23, 2014

GamersGate, according to their official Facebook page, “is the leading digital distribution platform for PC, Mac, and Linux games, with over 6000 games available.” They also must have done something awful in a past life, because damn. Those poor bastards. Twitter thinks so, too:

@GamersGate @TheQuinnspiracy im confused and a bit enraged every time I get your newsletter ;) — Emanu! (@Emanu_G) October 23, 2014

@GamersGate @DanimalFarm You poor, poor fucks.

— Soraya Een Halloween (@Cavni) October 23, 2014

.@GamersGate I’m so sorry — Pumpkin Hill Zone (@Fengxii) October 23, 2014

@GamersGate ISIS rebranded, can you not? http://t.co/lz3P5zIMy9

— John Drinkwater (@johndrinkwater) October 23, 2014

Not GamersGate related, but worth your eyeballs:

Your Mentions When You Say The Secret Word #GamerGate http://t.co/TLLG0WjpWd — Bram Stoker’s Scott (@bombsfall) October 19, 2014

Here’s what they have to say on Facebook:

Announcement: GAMERSGATE.COM is NOT Gamergate!

As many of you are aware of, recently there has been a fierce and infected discussion about sexism as well as journalistic ethics in the gaming industry. We’ve received threats and harsh words from around the world and want to make it clear for everyone that Gamersgate.com is not part of this controversy whatsoever.

Next year Gamersgate.com celebrate our 10th anniversary and since start we have been selling games for download. We are one of the original download platforms and we do our best to support gamers so that they can buy and download games to good prices. Anytime, anywhere.

Theodore Bergqvist. CEO – Gamersgate.com

Please help us share this post.

You can make it through, Gamersgate. I believe in you.

Previously in that other thing

Are you following The Mary Sue on Twitter, Facebook, Tumblr, Pinterest, & Google +?

23 Oct 14:57

l0kasenna: lunarobverse: A brilliant metaphor 6. Cycle lanes...

firehose

via ThePrettiestOne
autoreshare











l0kasenna:

lunarobverse:

A brilliant metaphor

6. Cycle lanes are built just for you, and then the cars drive in those too.

23 Oct 14:56

Photo

firehose

via Albener Pessoa



23 Oct 14:52

Songs From A Neutral Milk Hotel Album That Does Not Reference The Holocaust

by Mallory Ortberg
firehose

via Amy Lynne Grzybinski

Previously: a Decemberists album where nobody gets murdered.

"Everything In This Song Is Spelled According To Modern Convention"

"A Girl Who Is Alive And Not Anne Frank Plays A Piano Without Any Semen On It"

"No One Visited The Penny Arcade That Day"

"The Characters On This Old-Timey Postcard Have Not Come To Life To Comfort You About Your Parents' Divorce"

"The Boy With One Head On His Body"

"I Have Pictures Of My Living Family And No Pictures Of Executed Criminals In This Photo Album"

Read more Songs From A Neutral Milk Hotel Album That Does Not Reference The Holocaust at The Toast.

23 Oct 14:52

"Fuck Chinatown!": San Francisco Tour Guide Goes on Racist Rant

by Jay Hathaway
firehose

via Toaster Strudel
welcome to San Francisco

On her last day at her job leading bus tours of San Francisco, one woman decided she could no longer hold back her honest (racist) views about the city's Chinatown. Some German tourists took video of the whole thing—it's not clear if they were among the cheering tour guests who apparently thought the guide made some salient (racist) points.

Read more...








23 Oct 14:48

Felicia Day's public details put online after she described Gamergate fears | Technology | theguardian.com

by gguillotte
firehose

via Kellygo

The actor hadn’t talked about gamergate due to fears of being ‘doxxed’ – and indeed she was, shortly after she spoke out