






"Scenes of Canada" 1969-1979
The Bank of Canada actually has a pretty good website for looking at old money. Look at that scenic oil refinery on the 10.







"Scenes of Canada" 1969-1979
The Bank of Canada actually has a pretty good website for looking at old money. Look at that scenic oil refinery on the 10.






Happy Hour Shower @ The Picker Shack
Design build project in Naramata, BC.
460 sq. ft. outdoor shower/ bath house.
Situated on a bluff within a orchard this space is intended to serve as both a communal gathering point for the owner and guests as well as a serviceable bath house for seasonal pickers who camp on-site during harvest months. Constructed from red cedar, the project in intended to mark the passage of time and gain patina with the passage of time and use.
"The privileges of conversation around a dining table and soaking in baths are ancient and timeless. Meeting new people, sharing ideas, telling stories, preparing and eating food together, while appreciating where the food came all contributed to our desire to re-imagine the act of waiting for a shower as an opportunity for social engagement and interaction."
Charred cedar walls provide a measure of privacy and uses depth to hide functionality. Spatially dividing wet and dry conditions allows for simultaneous intimate and communal experiences.
Via Crunchwear.
If there’s any one piece of pop culture that has sort of propelled us toward our high tech future, it would have to be the Star Trek franchise. What is Google Glass if not Geordi LaForge’s visor in TNG? What is Oculus Rift if not an attempt to finally get the holodeck? From potential tricorders to universal translators, the list goes on and on. One of the tentpole technologies seen in Star Trek, however, is the humble chest-worn communicator, usually woven into a Federation pin. This technology shouldn’t be too hard to implement, given we’ve been living in a world with walkie-based cell phones for seven years or so. As it turns out, no, it’s not too hard to make happen and it’s coming soon to a chest near you.
OnBeep just unveiled their Onyx chest-worn communication system. It’s a Star Trek communicator in all but name and shape. That pesky Federation logo is owned by Paramount, unfortunately. It works by connecting to your phone wirelessly via Bluebooth and then allowing you to press a button to quickly message people on your approved list. It works with both iOS and Android so, unless you are a Windows phone user, you won’t be left out in the cold void of space with nobody to talk to.
Every Wednesday is Wearable Wednesday here at Adafruit! We’re bringing you the blinkiest, most fashionable, innovative, and useful wearables from around the web and in our own original projects featuring our wearable Arduino-compatible platform, FLORA. Be sure to post up your wearables projects in the forums or send us a link and you might be featured here on Wearable Wednesday!
Uber is investigating its top New York executive after he was alleged to have tracked a journalist's location without her permission using an internal company tool called "God View." Buzzfeed News reporter Johana Bhuiyan used the private car service earlier this month to travel to a meeting with Josh Mohrer, general manager of Uber New York. On arriving at the company's Long Island City headquarters, Bhuiyan says she found Mohrer waiting for her. "I was tracking you," he reportedly said, and pointed to his iPhone.
The tracking tool is reportedly available to Uber corporate employees
Two ex-Uber employees told Buzzfeed News that the "God View" tool, which allows users to track both Uber vehicles and customers who have requested a car, is not open to contracted Uber drivers, but is "widely available" to those at corporate level. By tracking Bhuiyan without her permission, Mohrer went against Uber's privacy policy, which states that its employees are prohibited to look at customer rider histories except for "legitimate business purposes." The company only published its privacy policy on Tuesday, shortly after vice president Emil Michael came under fire for threatening to investigate Uber's critics, but the car service says the policy has always been in place.
Bhuiyan said this was Mohrer's second transgression of her privacy — two months earlier he had emailed her logs of her Uber trips in reference to a discussion about Uber rival Lyft. A tracking tool may have been in use at Uber for many years. In 2011, venture capitalist Peter Sims wrote a Medium post after he began receiving unsolicited texts from someone while in an Uber car. The texter informed Sims that he was being tracked at an Uber launch party in Chicago. When he expressed his consternation, he was reportedly told to calm down, and that he should be "honored to have been one of the chosen" at the event.
It makes sense for the company to have a tool to track its legions of drivers, but by threatening journalists, trying to sabotage the competition, and even by naming the system "God View," Uber has created a trust issue by demonstrating such a startlingly cavalier approach to its business.
firehoseglwt
firehose'The team had an idea for a game, money to make it and a timetable of three months. Yes, three months – remember that the game actually took four years to develop.'
'"Three months [after the Kickstarter] the game wasn't even close to completion, for all the classic reasons: under-estimating everything, scope slowly expanding, budget slowly dissolving," Tilmann writes. "A 'what were we thinking?' period followed while we tried to figure out why things didn't go the way we planned. I'm fairly certain now it's because we didn't have an actual plan. We had an idea for a game that we got ourselves and our fans very excited about, and that was it." '
firehoseso happy people are discovering this game
By Sin Vega on November 18th, 2014 at 7:00 pm.

Spies! They’re kind of dicks®. If they’re not seducing us or gambling away our taxes, they’re shoving microphones into cats or jabbing us with umbrellas. It’s hardly surprising that so many games about them veer into cartoonish James Bond territory, or cartoonish parody of cartoonish James Bond territory, or some kind of recursive humour vacuum that threatens to make Miranda Harts of us all.
But there’s a lot to be said for the more grounded approach. Sid Meier’s Covert Action, for example, steers clear of supervillains and outlandish capers, instead presenting a sort of action puzzle, with various criminal mysteries to be solved via a collection of minigames. Say “collection of minigames” in the early 90s and the responses you’d get would likely be “take this film licence dreck out the back and shoot it”, but Covert Action is a far better game than that technically accurate description lets on – and one still worth playing today. Let me explain.

Your job, as CIA spy Max Remington, is to investigate and expose sinister plots, and thwart them by arresting as many of the participants as possible, using some combination of tapping phones, decrypting messages, tailing people by car, and creeping around their bases digging up evidence or killing their dudes. Each success or failure turns up more information, or wastes your time – trivial matters like death are irrelevant to Remington, as being shot enough times simply leaves him/her needing a bit of a lie down, presumably because the hunky hunks or hot hotties presented at the end of a mission are not lovers but fresh souls to be consumed to sustain Max’s unholy life. Being injured or captured does, however, waste a lot of time, and as the plot carries on without you, time can be rather precious.
There’s a semi-famous quote by Sid Meier about what he calls the ‘Covert Action Rule’. Paraphrased as “make one game, not multiple disparate minigames”, it’s a sound principle, but I’ve always thought it did Covert Action a disservice. It works better than Sid gave it credit for. Microprose built four distinct subgames whose outcome contribute to each other and to a singular metagame. Let’s say your initial clues point towards a group called Tupamaros, and the city of Bogota. There’s no Tupamaros hideout in Bogota, but there’s one in Medellin, so you might jet off to Medellin and tap their phones, looking for a message you can decrypt. You might also break in and poke around, rifling through documents, hacking computers, and leaving bugs, hoping for information on the hideout in Bogota, or a name or picture you could follow up on elsewhere.

But you might instead go directly to Bogota, and sneak into Mossad’s offices to see if they knew anything useful. Or you could stay in Washington for a little while, digging around some local gang haunts, hoping someone there might get involved with the plot at a later stage. Or park outside the headquarters of a Tupamaros ally, hoping to see the woman from a photograph you have, and tail her to somewhere new. These could all be useful.
See, while the details are randomised, the plots are linear, with each actor carrying out their part only when certain conditions are met. Even if you know for a fact that someone’s dirty, until they’ve been directly implicated arresting them is just a waste of everyone’s time. You might be independent, but you’re an arm of the law, and there’s no Guantanamo Bay in 1990. We were still getting over our thing with Russia, and synthpop. It was a difficult time.
In a clever move, the participants in a plot will go into hiding if their job is either done or made impossible by your activities, so your actions feel significant. There’s the real pressure of the unknown, an invisible countdown as hidden people scheme behind your back. The plots are driven directly by individuals – they don’t sit back until a script magically declares the plot done, rather, they actively acquire tools and exchange messages, which you can intercept at any stage. If the plot involves a payment to a man making a bomb, there will be a bomb, there will be a payment, and they will change hands unless you show up to intervene.

Structurally, Covert Action has held up remarkably well over the 24 years since its release (and yes, I too had to double check that and immediately regret it). Its randomised missions would be quite fashionable today, and yet it maintains clear direction alongside a strong sense of the player’s agency. At its lowest difficulty level, it’s entertaining and clever even if it does practically shove you into bed with a red-handed Blofeld.
Like fellow crimebuster SWAT 4, it’s only when you beef the difficulty up that the really clever part of its design becomes clear. Upping the ante makes the clues scarce, the puzzles more complex and the criminals more aggressive, actively harassing and disrupting your plans. It’s often a struggle to prevent the crime at all, and as a result it almost becomes a different game. Where most games just throw more enemies at you, mistaking “challenging” for “laborious”, Covert Action does generate more and faster guards, but instead of just creating busywork, this forces you to play smarter.

The harder you make it, the more planning and lateral thinking you have to do, and at the highest setting, those easy infiltration options become a huge risk and time sink. Ignoring alarms and storming the gates will see you overwhelmed and captured, and stealth will be slow and unsafe, all for longer chains of clues before finding ever scarcer evidence. Messing up too much will make suspects difficult to bug, let alone arrest, and even preliminary investigations to find out what cities or groups are active becomes a risk.
Before long, you’ll find yourself planning every move in advance, weighing each against its possible consequences, minimising risks and squeezing every benefit out of any evidence or suspects you pin down. On easier settings you can often arrest several suspects in a row as they rat each other out, but at the other end, you might struggle to locate even one, and find yourself holding back on arresting him, instead cautiously bugging his headquarters and tracking his movements in the hope that he’ll lead you to someone else. It’s faster than jetting around the world digging for clues, and safer than barging in and getting shot. Essentially, perhaps before you even realise it, you’ll be acting like a real person would in such circumstances. Don’t know what gangs are active? Bug a random one and hope you get a lead. Tapping that woman’s phone got you nothing? She’s probably not involved, don’t waste any more time.

It’s a very different game, but aspects of its design philosophy remind me of the venerable Star Control 2 (aka The Ur-Quan Masters), both games letting you loose in a world with an active plot you’re blind to, but can stumble into from several directions if you follow the right thread. Covert Action’s short plots also prevent the big drawback of such an approach – that the player might reach a frustrating no-win situation – by simply letting you fail that case, take the hit to your score, and move on to the next.
It’s not all good, of course. There soon comes a sense of repetition, as there are only a handful of possible plots. They’ll typically play out differently as you thwart them from different angles, but all the locations and organisations are interchangeable, with no character or reason to take anything personally. Most notably, your nominal allies, MI5 and Mossad, will sometimes be involved in a plot, but function identically to everyone else. And while I admire the design, the extreme difficulty of the combat/infiltration sections become too frustrating, not least due to the awkward and under-responsive controls. This is perhaps unfair, as there’s nothing stopping me from lowering the difficulty (indeed, after nabbing a Mastermind, you’re given a chance to do just that), but it would benefit from the ability to make more precise tweaks, particularly as the upper end of the scale is where the meat of the game really lies.

For the most part though, what criticisms I can level at Covert Action are mainly down to age. Both the controls and a few glitches come down to the era in which it was made, and it’s easy to look at it now in an age of videogame plenty and see untapped potential that probably wasn’t within realistic reach at the time. It’s well worth playing now, and actually on sale unlike its nearest relative, Floor 13, and until someone takes up its mantle and/or I seize control of Sid Meier’s brain, it’s comfortably the best game of its kind.
Fox News |
Netflix postpones premiere of Bill Cosby comedy special amid sex assault ... Fox News FILE - In this Nov. 6, 2014 file photo, entertainer Bill Cosby pauses during a news conference. (AP Photo/Evan Vucci, File). LOS ANGELES – Netflix said it is postponing Bill Cosby's upcoming standup comedy special, a decision that followed a growing ... Netflix postpones Bill Cosby's stand-up comedy specialReuters Netflix postpones Bill Cosby plansEntertainment Weekly Bill Cosby Netflix special nixed after Janet Dickinson accusationsMashable Beta Wired -CNNMoney all 84 news articles » |
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submitted by Areyougellinorwhat [link] [comment] |
firehoseman orlando nobody wants to play your goddamn dance central bullshit

Read more of this story at Slashdot.

First they came for the offices, replacing four-walls-and-a-door situations with desks in cubicles, even for workers of considerable stature (paywall).
Now they’re coming for the desks themselves.
On both sides of the Atlantic, big companies are moving toward more flexible setups that do away with assigned workstations. The financial motivation to make the most of premium office space is primary. But another big driver now, and going forward, is mobility.
More people are working remotely now, creating workstation vacancies that irk the people paying the rent. But there’s more to it than that, according to Jennifer Busch, vice president of architecture and design at office furniture maker Teknion.
“It used to be that when you referred to the mobile worker you were talking about a person who works outside the office,” Busch tells Quartz. “Now you’re just as likely to be referring to someone that’s in the office environment, but they’re mobile because their technology has untethered them from their desk.”
Meanwhile, companies are becoming more conscious of the needs of different employees, according to Busch. Some people thrive on the energy of the open office (and it very likely is an open office) while more introverted people tend to suffer.
Both trends—the untethering and the desire to accommodate a range of work styles—point to a need for more variety in the space that companies offer. Desks are important, but so are more casual sitting areas where small groups can collaborate, as well as more private areas (the idea here being that there’s a space not only where people can go take a phone call, but one where someone who needs an hour of peace and quiet to finish something can find it).
And when there are space constraints, as is often the case, the need for gathering spots or private areas often comes at the cost of individual work stations, either in size, number, or personal ownership.
At the BBC headquarters in London, there are 3,500 desks for a staff of 5,600, spawning employee complaints about being able to find a place to work, and inspiring mockery in the organization’s own workplace comedy show.
The transition to unassigned desks appears to be going more smoothly in the human resources division of Citigroup. Its workspace, in a Citi office complex in Long Island City, Queens, has 150 unassigned desks for 200 staff and has become a pilot in the company’s effort to “optimize the company’s workspace,” according to a recent piece at the Harvard Business Review.
Previously, the group’s offices were underused—people were always out for one reason or another, be it vacation, illness, work travel, or because they had a flexible schedule.
It’s not anarchy at Citi. The office is loosely organized by function, there’s a locker room available to store stuff, and there are conference rooms and some shared private space available for meetings or phone calls. Despite the lack of seat assignments, Karyn Likerman, head of inclusion programs and work-life strategies, told HBR that she and her Citi colleagues tend to sit at the same desk most days, even though it’s not technically their space.
firehose'they are arbitrary numbers that the industry adjusts to maximize their profits while staying competitive with other carriers'
#neverfly

These are happy days for the once-downtrodden airline industry: Profits are high and costs are low, particularly the price of oil, which is the industry’s biggest expense. But that’s no consolation to flyers.
Despite assurances from the industry that cost savings are on the way, the average airline ticket is getting more expensive, due in no small part to fuel surcharges that can cost more than the actual flights.
One-way domestic US coach fares are up 1.7% in the year to September, according to Bloomberg. Jet fuel prices have fallen by about 15% over the same period.

Here’s a round-trip flight on Delta from Los Angeles to London (Dec. 5-12), with a fuel surcharge of $458, nearly half of the $947.10 total fare. The data comes from Google’s ITA Booking; fuel surcharges are coded as “YR.”

A similar trip from New York to London, which would presumably burn less fuel since it’s about 2,000 miles shorter, has the exact same fuel surcharge:

What’s going on here? The short answer is that fuel surcharges, introduced by many airlines in the early 2000s as the price of oil was on the rise, don’t bear much relation to how much fuel actually costs. Put another way, they are arbitrary numbers that the industry adjusts to maximize their profits while staying competitive with other carriers. After all, fuel is an inherent part of any airline’s operations: It might as well charge you a “surcharge” for the costs of the captain and flight attendants.
The made-up nature of the fuel surcharge is reflected by the way it is applied—different customers may pay different fees depending on what class they’re traveling in or seemingly arbitrary combinations of connections. Most travelers will never even see the fuel surcharge unless they use a ninja-level airline booking tool like Google’s ITA Software.
So why use fuel surcharges at all? Aside from inertia, there is one very good reason: Under many frequent-flyer plans, if you’re using miles to book flights on a partner airline, you still have to pay the associated taxes and fees.
And when will the airlines’ lower costs translate into lower prices for flyers? Don’t hold your breath.
“In a strong demand environment, we don’t plan to go off and just proactively cut fares,” American Airlines president Scott Kirby told investors recently. Lowering fares now, only to hike them again if oil prices rise, “would be absolutely the worst thing that we could do,” said Southwest CEO Gary Kelly.
What’s going on here is that the airline industry—notorious for racking up billions of dollars in losses—has found itself in an ideal situation, albeit one that probably won’t last. Oil prices typically fall only during downturns, causing a drop-off in big-spending business clients, but not this time: Especially in the United States, business is booming at the same time as oil prices are plummeting—a lucrative combination that airlines are eager to cash in on.
As the Associated Press’ Scott Mayerowitz noted yesterday, airlines are also “on the largest jet-buying spree in the history of aviation,” taking advantage of cheap credit to order more than 10,000 fuel-efficient planes—hardly the time to start cutting prices, especially when demand is high. “Simply put,” he wrote, “Airlines have no compelling reason to offer any breaks.”
Emma's a Gem is the title of a new book written in rhymes by Wildfang CEO Emma McIlroy and illustrated by Portland street artist Jeremy Nichols. It's the story of a curious young tomboy who helps save adults who find themselves in a rut and travels with her hip, young grandpa. The story is inspired by McIlroy's own childhood, wherein she actually discovered a 200M-year-old dinosaur fossil.
A line in the book states: "I don't flipping believe it!" and goes on to explain some strictly British vocabulary. Another favorite passage is: "Nina designs clothes, bags, dresses and shoes, she likes to date girls and has left-wing views." We like the progressive, no-fluff story line, and the verses are a hoot. Jeremy's illustrations are bold, with lively characters donning asymmetrical faces, and the charm of Portland can be found throughout, in graffitied brick walls, food carts, bridges, and balls of yarn.
At the end of the book's thick pages, an adventure journal awaits for kids to keep track of their own inspiring stories. Four years in the works, Emma's a Gem can be found starting tomorrow on Wildfang.com and at their flagship store at 1230 SE Grand.
Dekum Manor, a storied and somewhat infamous punk house in NE Portland, caught on fire early this morning, according to reports from the Oregonian and KPTV. No injuries were reported, thankfully: The house appears to have been abandoned at the time of the fire, the cause of which was electrical, according to a fire investigator. The O has some sad photos of the damage, which is reported at $26,500.
According to pc-pdx, the last documented show at Dekum Manor took place earlier this year on June 13, which a source has confirmed. At any rate, shows took place there for years; it is among the most high-profile house venues of the past decade or so, during which Portland saw a big rise in shows taking place in non-traditional and residential venues, then a subsequent steep decline over the past couple years. I saw a some great things there that I won't ever forget, and a couple crazy things I wish I could forget. I don't know who owns the property now; internet realty sites say it sold for $238,600 in September.
pretty bummed about the dekum manor house fire. i saw some great shows there: new bloods, explode into colors, pete swanson, yellow fever...
— Kill Rock Stars (@killrockstars) November 19, 2014
When even your own home team announcers are telling you not to try dunking on Anthony Davis, you should listen.
firehoseprint is dead
firehosethe joke is this is what the project manager will do to your belongings when you say this

by Iscu
Read more of this story at Slashdot.
firehose"Inside the book, Barbie is all about coming up with game ideas, but she needs her male friends to actually code her games and manages to ruin both her computer and Skipper’s with a computer virus."
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
It’s Christmas morning! Or a night of Hanukkah! Or just a day you’re feeling generous, you excellent parent you! Your daughter tears into her gift, which is a Barbie book that you’ve assumed, based on the title Barbie: I Can Be a Computer Engineer, will be an empowering look at how Barbie can become a computer programmer no matter how many offensive shirts scientists wear. Surprise! You’ve been had, and your little one has learned that she should have a pillow fight while boys do all that hard computer work for her.
We understand. You didn’t do this on purpose. You thought you were doing a good thing.
Again, the title sounds like Barbie is getting her act together and using her influential powers for good. And apparently you’re not alone in your confusion, as the book has been out since July 2013 and has almost exclusively one-star reviews on Amazon for being sexist drivel.
According to the book’s lone 3-star reviewer—its best, most glowing review, mind you—it’s basically a bait and switch. Inside the book, Barbie is all about coming up with game ideas, but she needs her male friends to actually code her games and manages to ruin both her computer and Skipper’s with a computer virus.
Of course, her guy-friends have to fix those busted computers for her, too, because if you weren’t aware of the real reason for the gender gap in tech fields, boys have the biological advantage that their naughty bits double as magic computer-fixing wands. OK, I haven’t read the book, and I’m guessing about that last part, but I can’t think of another reason she shouldn’t be able to fix it on her own. So there we are.
Other reviews for the book, all of which are one-star, sum it up more succinctly than the above description of the plot. Here are just a few of the review titles: “Misleading. Barbie thinks Computer Engineering is for Boys,” “Sexist garbage,” just plain old “Garbage,” and my personal favorite “Get this book for your kids if you hate them.”
You didn’t know. But now you do. It’s going to be OK.
Let’s just make sure no one else accidentally buys this thing or anything like it. That’s the only way it’ll stop happening.
(via The Daily Dot)
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In the never-ending popularity contest that is the world of dictionary publishing, Oxford Dictionaries has announced that it’s gotten really into vaping, even going so far as to name “vape” its 2014 Word of the Year. The news comes not long after Merriam-Webster added words like “selfie,” “tweep,” and “dubstep” in what now seems an especially desperate attempt to seem cool—particularly given that Oxford had already named “selfie” its Word of the Year last year. Now exposed as lame late adopters, Merriam-Websters are already being stricken from this season’s runway shows, consigned to only being carried ironically by people who won’t use them to look up “irony.”
The Oxford’s totally cool interest in “vape” that it’s actually had for a while now, it’s pretty casual, includes adding the definition “to inhale and exhale the vapor produced by an electronic cigarette or similar device ...
firehose"series creator Neil Cross and star Idris Elba have happily accepted a lot of money to produce a new version of the detective series for Fox"
NO. NO
"Fox, which has already committed to a put pilot with a seven-figure penalty, without ever stopping to question whether audiences might already have access to BBC America or Netflix"
As Broadchurch begat Gracepoint, Sherlock begat Elementary, Prime Suspect begat Prime Suspect, and the Queen’s English begat a rich tapestry of awful, braying dialects, revered BBC drama Luther will now be turned into an American TV show. Deadline reports that series creator Neil Cross and star Idris Elba have happily accepted a lot of money to produce a new version of the detective series for Fox—as well as for U.S. audiences, whose demand for crime procedurals about genius detectives with deep, personal flaws remains so insatiable, it seems we must import them from overseas.
Unlike the situation with Gracepoint, it doesn’t appear as though Elba will reprise his starring role by simply tacking on an American accent—which would seem crucial for a show so built around his performance. Like the situation with Gracepoint, this seems an unnecessary and most likely disappointing decision for Fox, which ...
firehose1. You refuse to update your relationship status on Facebook
2. You won't include me in things like the wedding this weekend. I should have been the one to escort you
3. You are rude to my cat and that makes me feel uncomfortable
4. You do not share your time equally and by now your boyfriend should be taking priority
5. Your swearing is very unladylike
6. You won't disclose how many sexual partners you have which makes me think it is upwards of 3 and anything more than that is unacceptable
firehosebye~

But Peter Capaldi is confirmed. Hmmmmm. Curiouser and curiouser.
Recently at an event in London to celebrate the DVD release of Doctor Who’s eighth season, showrunner Steven Moffat let slip that while Peter Capaldi is signed up to return to his role as the Doctor in the next and ninth season, Jenna Coleman’s return has not been made official yet—thus adding more fuel to the rumors that she might be leaving the show.
It’s possible that the reason for the delay is that contract negotiations are simply taking longer with Jenna than they did with Capaldi, which would also make sense—after all, given how much Capaldi’s done for the show so far (and how much merchandise they’ve probably already made with his face on it), the BBC is probably much more willing to give him what he wants out of a contract than they are with Coleman. But it’s still odd that we haven’t heard anything concrete yet one way or the other. Is it possible that the show is planning some kind of surprise exit for her and doesn’t want to confirm or deny anything that will damage their plans?
Either way, we do know that Coleman will be returning for the Christmas special at the end of this year. And we learned something new about Capaldi in the meantime: the actor mentioned at the Q+A that he was once up for the role of the eighth Doctor in the 1996 film TV reboot, but he turned down the audition for fear of rejection. “I loved it so much that I didn’t want to have the disappointment of going for something that I would never get,” he said.
Well, looks like it worked out for the best—the role went to the fantastic Paul McGann instead, and now we get even more Capaldi Doctor than we would have gotten otherwise. Hooray!
(via Den of Geek)
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