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10 Jun 23:31

Couple Wears Matching Outfits For the Past 35 Years

by EDW Lynch
firehose

annoying until it got suddenly awesome, then endearing

Donald and Nancy Featherstone

Donald Featherstone and his wife Nancy have been wearing matching outfits for the past 35 years. Each matching pair of outfits is handmade by Nancy, who began the practice early in the couple’s marriage. As Nancy’s tailoring skills improved over the years, the outfits became more elaborate. The couple’s coordinated clothes now fill four wardrobes. A special closet contains 40 outfits made of flamingo fabric—an appropriate pattern as Donald Featherstone is the inventor of the pink lawn flamingo.

Donald used to have to travel for business and when I packed his case, I’d tell him which outfit to wear on which day, so we coordinated even though we were apart. It helped us feel connected to each other.

Donald and Nancy Featherstone

Donald and Nancy Featherstone

Donald and Nancy Featherstone

Donald and Nancy Featherstone

Donald and Nancy Featherstone

photos via The Sun

via The World’s Best Ever

10 Jun 23:30

Apple’s streaming radio service won’t win without on-demand play

by Tim Fernholz
firehose

amazing innovation
"A radio-style service is basically a way to raise the effective price of each track by controlling their supply. To coin a phrase, why would listners pay for the cow when you can get the milk for free, or at least at a competitive price?"

In this Dec. 11, 2010 file photo, musician Guy-Manuel de Homem-Christo, left, and musician Thomas Bangalter of the duo Daft Punk arrive at the premiere of the feature film "Tron: Legacy" in Los Angeles. Daft Punk have set a record on Spotify. The music service says the French electronic duo's song, "Get Lucky," had the biggest streaming day for a single track on Friday, April 19, 2013, in the United States and the United Kingdom. Spotify wouldn't release the number of streams.

Apple announced a new streaming radio service today, but that doesn’t mean it’s about to drive its competitors out of the the digital music business. It’s adopting a business model it already helped kill.

Apple’s new product promises to use its existing Genius music-recommendation software to create a free custom radio experience for users, tapping into the 26 million track iTunes catalog. That’s bad news for Pandora, the original online music radio station, which serves its own music library to users through a proprietary DJ algorithm, but without the advantages of Apple’s massive distribution infrastructure or cash trove.

Pandora’s business has yet to generate a profit, despite commanding a major share of the online radio marketplace and more listeners than many traditional radio conglomerates, like ClearChannel. Apple hopes that giving customers the option to immediately purchase tracks they like from the iTunes store will be a revenue booster, essentially creating a loss-leading discovery service for its already-successful content sales business.

The problem is that in our post-Napster reality, Apple’s content sales business has helped drive the commodification of the digital music market, reducing the cost of music. That has made the effective price of a digital track negligible, whether a consumer pays $1.99 for it on iTunes or simply downloads it illegally for free.

This has created the space for new services like Spotify and Rdio to give consumers on-demand access to massive music libraries, either with ad-supported free versions or with flat fees for a premium experience, usually around $10 a month. Apple’s radio could bump up its iTunes revenues, but it probably won’t attract that many new users. Do you want to hear that new Daft Punk single sixteen times in a row, or listen to a collection of Daft Punk-inspired artists? I suspect many people would vote for sixteen hits of the Daft Punk song. In that case, on-demand services will win out, especially since they offer their own radio-like music discovery services.

A radio-style service is basically a way to raise the effective price of each track by controlling their supply. To coin a phrase, why would listners pay for the cow when you can get the milk for free, or at least at a competitive price?

Musicians and their marketers, of course, do not like how the commodification of music has obliterated their revenues. The music business has been trying to make up for lost music sale revenues with more touring and merchandise. Complaints about the meager licensing fees from online music services abound, but it’s doubtful that Apple has the ability to pay labels enough for exclusive licensing deals that would sideline its many streaming competitors without having to charge enough to make piracy more appealing than legal purchases.

Given that reality, on-demand streaming services will continue to compete with Apple’s iTunes store, as long as they maintain the size of their digital libraries and their own radio options; the social features, including playlist and track sharing, are gravy when it comes to customer retention and engagement.

Take it from the other tech behemoth entering the digital music space: Google’s new  service—Google All Access—will  give users who pay a $9.99 monthly fee the ability to stream the whole catalog of music in its online store, Google Play.


10 Jun 23:26

How Supermarkets Get Your Data — And What They Do With It

It doesn't matter if you are part of a loyalty scheme, pay by card or even cash, 'Big Brother' supermarkets know your every move.
10 Jun 23:25

'Idiot' Conspiracy Theorist Alex Jones Explodes On BBC Show

Bilderberg conspiracy theorist Alex Jones flew into an uncontrollable tirade live on the BBC’s flagship politics programme after host Andrew Neil described him as an “idiot.”
10 Jun 23:25

The Company That Grew Rich Off The Secrets Snowden Revealed

Edward J. Snowden’s employer, Booz Allen Hamilton, has become one of the largest and most profitable corporations in the United States almost exclusively by serving a single client: the government of the United States.
10 Jun 23:24

IRS manager initiated review - The Tennessean


IRS manager initiated review
The Tennessean
WASHINGTON — A self-described conservative Republican who is a manager in the Internal Revenue Service office that targeted tea party groups told investigators that he, not the White House, set in motion the review, the top Democrat on the House ...

and more »
10 Jun 23:23

Guardian Angel (Codemasters - Amiga -...



Guardian Angel (Codemasters - Amiga - 1989)

notablegamebox:

Looks like Will Ferrell giving Dana Carvey the smackdown. “I’ll teach you not to litter!”

10 Jun 23:19

Hacker Releases 1.7TB Treasure Trove of Gaming Info

by samzenpus
firehose

what

mvar writes "According to Kotaku, a hacker named SuperDaeE who breached multiple gaming companies (Valve, Sony, MS to name a few) has released a 1.7TB treasure trove file for download. The file which contains source code for older titles plus development kits for the PS4 and Xbox One consoles, is encrypted and SuperDaeE claims that it is his insurance in case gets arrested."

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Read more of this story at Slashdot.



10 Jun 23:19

Killer Instinct coming to Xbox One

by Tracey Lien

Rare's Killer Instinct is coming to Xbox One as an exclusive, it was announced at Microsoft's E3 press conference today.

Microsoft Studios corporate vice president Phil Spencer teased last month that a "historic IP" from Rare might be make an appearance at E3. He said at the time: "Fans of Rare and Rare IP I think will be pleased with what we're going to show at E3. Rare remains an incredibly important part of our development capabilities. That historic IP that they've built I can can play a real important role on Xbox One."

The Killer Instinct fighting game series was originally developed by Rare in 1994, with Killer Instinct 2 and Killer Instinct: Gold releasing in 1996. The series was a criticial success and, after the release of Killer Instinct 2, it was widely rumored that Killer Instinct 3 was in the works, but this never came to fruition.

In 2012, Rare's parent company Microsoft applied for renewal of the Killer Instinct trademark, reigniting rumors of a possible sequel.

A release date has not been confirmed. Watch the footage shown at today's conference below, course of TheMediaCows.

10 Jun 23:19

The Great Battle IV (Banpresto - Super Famicom - 1994)



The Great Battle IV (Banpresto - Super Famicom - 1994)

10 Jun 23:18

Apple unveils OS X 10.9 Mavericks with tabbed Finder windows and tagging

by Chris Welch
firehose

amazing innovation

The next major version of Apple's desktop operating system, OS X 10.9 Maverick, has been revealed for the first time on stage at today's WWDC keynote. As rumored, central additions to 10.9 include a tabbed Finder window. Tag support is also new, and is applicable to documents on your Mac.

Like Apple's last several OS X releases, Mavericks will be available as a digital download from the Mac App Store.

Developing. Check out our Apple WWDC Live Blog for the latest updates!

10 Jun 23:18

Project Spark game maker announced

by Alexa Ray Corriea

Microsoft's Dave McCarthy announced the Project Spark game maker today during the company's E3 press conference today.

Users will utilize the Kinect to issue voice commands and SmartGlass, building different types of terrain such as rivers and mountains. Voice commands can also be issued for times of day and night. Users can also add objects and build towns.

Everything in Project Spark has a "brain" and their behaviors can be changed.

Developing...

10 Jun 23:17

Artist Makes Realistic Dummies and Stuffs Them Headfirst Into Public Trash Cans

by EDW Lynch

Sculptures by Mark Roberts

For the past two years, British artist Mark Roberts has been making realistic dummies and installing them in public places in the UK in order to confuse (or amuse) the public. In a particularly bizarre variation, Roberts stuffs his dummies headfirst into public trash cans in a series he calls “Down in the Dumps.” For more of his installations, check out his “Street Art” Flickr set.

Sculptures by Mark Roberts

Sculptures by Mark Roberts

Sculptures by Mark Roberts

Sculptures by Mark Roberts

via My Modern Metropolis

10 Jun 23:16

iWork for iCloud is Apple's answer to Google Docs

by Matt Brian
firehose

amazing innovation

At WWDC 2013, Apple announced the launch of iWork for iCloud, allowing users to create new Pages, Numbers, and Keynote documents inside the browser.

Developing. Check out our Apple WWDC Live Blog for the latest updates!

10 Jun 23:16

Apple Just Fixed The Single Dumbest Thing About OS X

firehose

amazing innovation

Apple's OS X 10.9 Mavericks looks nice and shiny and new, in all the ways that new operating systems usually do. But it's got one big fix for what had been the single stupidest thing in all of OS X for the past two years. That's multiple displays.
10 Jun 23:14

George R. R. Martin Kills Off Whole Family

SANTA FE, NM—In yet another stunning twist that has reportedly shocked fans and law enforcement officials alike, fantasy author George R.R.
10 Jun 23:14

iOS 7 Control Center allows quick toggling of Wi-Fi, Bluetooth, AirDrop, and more

by Jacob Kastrenakes
firehose

amazing innovation

Apple is finally giving users an easy way to toggle their settings straight from any screen that they'd like. By dragging up from the bottom of the screen, users can access Control Center, which provides easy access to a variety of options, including brightness, Bluetooth, and Wi-Fi controls, among others. The settings pull upward in a frosted-glass style translucent pane. From there, users can toggle rotation lock and airplane mode, media controls, and AirPlay and AirDrop. The Adding quick-access controls like these have been a popular jailbreak tweak, and clearly Apple has taken that to heart.

Developing. Check out our Apple WWDC Live Blog for the latest updates!

10 Jun 23:12

App Store will update apps automatically in iOS 7

by Jacob Kastrenakes
firehose

amazing innovation

No more fumbling around with the App Store each morning to get the latest updates — in iOS 7, all apps will automatically update without users having to take any actions at all. The iOS App Store has never been the fastest app to work with, and not having to jump into it a few times a day should help to mitigate that annoyance. But more importantly, Apple is helping developers stem fragmentation in a major way. Less tech-savvy users who aren't familiar with the App Store may let apps sit around out of date, but starting in iOS 7, that should no longer be a problem.

Developing. Check out our Apple WWDC Live Blog for the latest updates!

10 Jun 23:08

iOS 7 will feature support for third-party game controllers

by Griffin McElroy
firehose

amazing innovation

iOS 7, the upcoming update for Apple's mobile devices and tablets, will add support for third-party game controllers to the hardware, it was announced today at the WWDC 2013 keynote presentation.

Details about the functionality — like what hoops developers will have to jump through to get controllers working on their games, and specifically what kind of specifications controllers will need to work with the platform — were not announced during the presentation. Few details were discussed, actually; the functionality appeared on a single slide showing off the capabilities of the new operating system's software development kit, seen above.

We'll likely hear more about iOS 7's MFi controller functionality in the coming days, as WWDC is scheduled to run through June 14.

10 Jun 23:08

Former space station commander Chris Hadfield resigns from Canadian Space Agency

by Carl Franzen
firehose

"he wants to move back to Canada from his current home in Houston, Texas"
who doesn't

Canadian astronaut Chris Hadfield, the former commander of the International Space Station who just returned to Earth in May, announced his resignation from the Canadian Space Agency today, concluding a 35-year-long career. Hadfield said he was stepping down effective July 3rd primarily for personal reasons: he wants to move back to Canada from his current home in Houston, Texas, where he's lived since the 1980s and trained with US NASA astronauts. "[I'll be] making good on a promise I made my wife nearly 30 years ago — that yes, eventually, we would be moving back to Canada," Hadfield said in a press event at CSA headquarters outside Montreal, as CBC reported.


"I will continue to reinforce the importance of space exploration."

The official word from the CSA is that Hadfield is resigning to "pursue new professional challenges," but its unclear for now just what those might be. Hadfield, the first Canadian commander of the space station, became an international celebrity thanks to his active social media presence from space — including a killer David Bowie cover. He's a national hero in Canada and many have speculated he might run for office in the country, but he's been downplaying that possibility so far, telling the Canadian Press in May "right now, I have no [political] aspirations at all." Hadfield said today that he still plans to work with the CSA to spur public interest in space travel. "I will continue to reinforce the importance of space exploration through public speaking and will continue to visit Canadian schools through the CSA," he said in a statement.

10 Jun 23:07

Star Wars Battlefront in development at Battlefield studio DICE

by Michael McWhertor

Battlefield and Mirror's Edge developer DICE is developing a new entry in the Star Wars: Battlefront series, publisher Electronic Arts announced at E3 today.

Star Wars: Battlefront's announcement came in the form of a very brief teaser, seemingly set on the ice planet Hoth, with the crunch of an AT-AT foot punctuating the teaser.

The announcement was foretold by EA last month, which said it would offer "a first look at our plans for the Star Wars partnership with Disney" at E3 2013.

In May, EA announced it had secured exclusive rights to develop and publish games based on the Star Wars franchise as part of a multi-year licensing deal with Disney. Additional Star Wars titles are in development at developers BioWare and Visceral Games. All will run on DICE's Frostbite 3 engine, the technology that powers this fall's Battlefield 4.

Further details about the new Star Wars: Battlefront were not provided by EA.

10 Jun 23:06

The total number of breweries in the U.S., from 1887 to present

by Robert T. Gonzalez

The total number of breweries in the U.S., from 1887 to present

Here's a graph depicting the rise and fall of American brewerdom in the last 125 years — part of a comprehensive report, issued earlier this year by the Brewers Association, containing a wealth of beer-related data.

Read more...

    


10 Jun 23:06

EA gets a chance to do parkour right with a new 'Mirror's Edge' game

by Adi Robertson
firehose

!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Electronic Arts has announced a long-awaited sequel — or possibly prequel — to free-running game Mirror's Edge. The original Mirror's Edge, released five years ago, offered a unique and beautiful combination of traits: immersive first-person parkour that went beyond one-button jumps, a blindingly clean near-future aesthetic, and a female protagonist who wasn't defined by her appeal to men. But its annoying shooting mechanics cut into the flow of running and evading enemies, and supposed courier Faith sadly delivered only a single package.

Beyond a short trailer, we don't know much about the game, except that it will still involve protagonist Faith, some tattoos, and a lot of running through the militantly antiseptic city from the first Mirror's Edge. Despite the name of the unofficially-posted trailer above, it's never referred to as Mirror's Edge 2. Like plenty of other trailers at E3, this is a very preliminary announcement, and it's impossible to tell what the finished game will look like. But at least so far, EA has a chance to expand on the best of the original Mirror's Edge while stripping out the worst.

10 Jun 23:05

The NSA just made it official: Americans are guilty till proven innocent

by Commentary
firehose

danah boyd beat

Security camera room

Every April, I try to wade through mounds of paperwork to file my taxes. Like most Americans, I’m trying to follow the law and pay all of the taxes that I owe without getting screwed in the process. I try and make sure that every donation I made is backed by proof, every deduction is backed by logic and documentation that I’ll be able to make sense of seven years. Because, like many Americans, I completely and utterly dread the idea of being audited. Not because I’ve done anything wrong, but the exact opposite. I know that I’m filing my taxes to the best of my ability and yet, I also know that if I became a target of interest from the IRS, they’d inevitably find some checkbox I forgot to check or some subtle miscalculation that I didn’t see. And so what makes an audit intimidating and scary is not because I have something to hide but because proving oneself to be innocent takes time, money, effort, and emotional grit.

Sadly, I’m getting to experience this right now as Massachusetts refuses to believe that I moved to New York mid-last year. It’s mindblowing how hard it is to summon up the paperwork that “proves” to them that I’m telling the truth. When it was discovered that Verizon (and presumably other carriers) was giving metadata to government officials, my first thought was: wouldn’t it be nice if the government would use that metadata to actually confirm that I was in NYC not Massachusetts. But that’s the funny thing about how data is used by our current government. It’s used to create suspicion, not to confirm innocence.

The frameworks of “innocent until proven guilty” and “guilty beyond a reasonable doubt” are really really important to civil liberties, even if they mean that some criminals get away. These frameworks put the burden on the powerful entity to prove that someone has done something wrong. Because it’s actually pretty easy to generate suspicion, even when someone is wholly innocent. And still, even with this protection, innocent people are sentenced to jail and even given the death penalty. Because if someone has a vested interest in you being guilty, it’s not impossible to paint that portrait, especially if you have enough data.

It’s disturbing to me how often I watch as someone’s likeness is constructed in ways that contorts the image of who they are. This doesn’t require a high-stakes political issue. This is playground stuff. In the world of bullying, I’m astonished at how often schools misinterpret situations and activities to construct narratives of perpetrators and victims. Teens get really frustrated when they’re positioned as perpetrators, especially when they feel as though they’ve done nothing wrong. Once the stakes get higher, all hell breaks loose. In “Sticks and Stones”, Emily Bazelon details how media and legal involvement in bullying cases means that they often spin out of control, such as they did in South Hadley. I’m still bothered by the conviction of Dharun Ravi in the highly publicized death of Tyler Clementi. What happens when people are tarred and feathered as symbols for being imperfect?

Of course, it’s not just one’s own actions that can be used against one’s likeness. Guilt-through-association is a popular American pastime. Remember how the media used Billy Carter to embarrass Jimmy Carter? Of course, it doesn’t take the media or require an election cycle for these connections to be made. Throughout school, my little brother had to bear the brunt of teachers who despised me because I was a rather rebellious students. So when the Boston marathon bombing occurred, it didn’t surprise me that the media went hogwild looking for any connection to the suspects. Over and over again, I watched as the media took friendships and song lyrics out of context to try to cast the suspects as devils. By all accounts, it looks as though the brothers are guilty of what they are accused of, but that doesn’t make their friends and other siblings evil or justify the media’s decision to portray the whole lot in such a negative light.

So where does this get us? People often feel immune from state surveillance because they’ve done nothing wrong. This rhetoric is perpetuated on American TV. And yet the same media who tells them they have nothing to fear will turn on them if they happen to be in close contact with someone who is of interest to—or if they themselves are the subject of—state interest. And it’s not just about now, but it’s about always.

And here’s where the implications are particularly devastating when we think about how inequality, racism, and religious intolerance play out. As a society, we generate suspicion of others who aren’t like us, particularly when we believe that we’re always under threat from some outside force. And so the more that we live in doubt of other people’s innocence, the more that we will self-segregate. And if we’re likely to believe that people who aren’t like us are inherently suspect, we won’t try to bridge those gaps. This creates societal ruptures and undermines any ability to create a meaningful republic. And it reinforces any desire to spy on the “other” in the hopes of finding something that justifies such an approach. But, like I said, it doesn’t take much to make someone appear suspect.

In many ways, the NSA situation that’s unfolding in front of our eyes is raising a question that is critical to the construction of our society. These issues cannot be washed away by declaring personal innocence. A surveillance state will produce more suspect individuals. What’s at stake has to do with how power is employed, by whom, and in what circumstances. It’s about questioning whether or not we still believe in checks and balances to power. And it’s about questioning whether or not we’re OK with continuing to move towards a system that presumes entire classes and networks of people as suspect. Regardless of whether or not you’re in one of those classes or networks, are you OK with that being standard fare? Because what is implied in that question is a much uglier one: Is your perception of your safety worth the marginalization of other people who don’t have your privilege?

This post originally appeared on danah’s blog apophenia. You can follow her on Twitter at @zephoria. We welcome your comments at ideas@qz.com


10 Jun 23:05

Documentary-Only Movie Theater Opening in New York City

by EDW Lynch

DCTV documentary only theater

Back in May the Downtown Community Television Center in Manhattan broke ground on the first documentary-only movie theater in the United States. The 73-seat theater will include a state of the art 4K and 3D digital cinema system. Michael Moore, Morgan Spurlock, and other documentary film luminaries will serve on an advisory board for the theater. The theater is expected to open in early 2015.

photo by Plausible deniability

via David Friedman

10 Jun 23:03

Apple’s signal strength indicator in iOS 7 will lie to you in a whole new way

by Zachary M. Seward
firehose

"The signal strength indicator may look different, but it’s just as bad at indicating how strong your signal is."

design_refined

Among the most subtle changes to Apple’s mobile operating system unveiled today is a switch from bars to dots to indicate the current signal strength on your iPhone. You can see it in the shots above, or here’s a close-up:

design_weather_keyframe

Pretty! And it’s of a piece with Apple’s fairly radical overhaul of iOS, which dispenses with skeuomorphic references—in this case, a physical meter—in favor of a “flatter” design. In a semiotics class, we’d say that iOS 7 emphasizes symbols over icons.

But don’t be fooled! The signal strength indicator may look different, but it’s just as bad at indicating how strong your signal is.

Signal strength on mobile phones is generally measured as a ratio of decibels to milliwatts, or dBm, in a range roughly between -113 dBm (a very weak signal) and -51 dBm (“Can you hear me now? Good”). You might think that range would be divided equally among the five bars—or, soon, dots—but no. On the iPhone, any reading above -76 dBm, or about 42% of the range, registers as five dots. The same sort of grade inflation is common on most Android phones, as well.

It actually used to be worse. The issue gained prominence in 2010, when the iPhone 4′s antenna was criticized for poor reception. Apple’s much-ridiculed response was to adjust how it measured the phone’s signal-strength to temper the grade inflation. Apple argued that “high bars were never real in the first place.” It also made the first three bars taller, presumably hoping they would seem less frustrating.

Changing how signal strength is measured or displayed won’t do anything to reduce the stress of a slow data connection or dropping a call. But dots are arguably a more honest representation than bars, which suggest that something is being reliably measured.


10 Jun 23:03

Pu Pu Hot Pot Makes Way for Dumpling Room - The Shutter - Eater Boston

by OnlyMrGodKnowsWhy
firehose

Pu Pu -> Dump

pp-2013-04-01-at-1.31.31-PM.jpg
[Photo: Flickr/Sartak]

The Cambridge restaurant with the least-appetizing name has closed, according to a Facebook post by next-door neighbor Toscanini's, sharing memories of Pu Pu Hot Pot's opening day. As previously reported, Pu Pu Hot Pot is being remade into a dumpling-centric restaurant called - slightly more appetizingly - The Dumpling Room, which will also feature some Taiwanese dishes. Owners Patty Chen and Marc Shulman also run Central Square music venue All Asia, which they are planning to reopen nearby under a new name, Prospect Lounge. Pu Pu Hot Pot may be gone, but its name will forever live on in the memories of Cantabrigians and on the cover of Pu Pu Hot Pot: The World's Best Restaurant Names by Ben Busey.

Original Source

10 Jun 23:02

Chris Roberts celebrates Star Citizen's $10 million crowdfund

by Colin Campbell
firehose

christ

Chris Roberts is feeling good. He has persuaded over 150,000 people to kick-in $10 million for a product that doesn't exist and won't be completed until the end of 2014. But it's not the pile of cash that's lighting him up, not even the opportunity to roll out the game's full feature-set way earlier than previously budgeted, it's the vindication this public investment represents.

If there's one thing the world has learned from the various successes and failures of video game crowdfunding — from Roberts' Star Citizen and Tim Schafer's Broken Age and Brian Fargo's Wasteland 2, to any number of aborted Kickstarter's such as Denis Dyack's Shadow Of The Eternals — it's that the consumer's trust and regard for the individuals who make games is at least as important as the pitch or the game idea or the various deals and tchotchkes on offer.

Speaking to Polygon, Roberts enthused about crowdfunding, which he said represents a "democratization" of the game project green-lighting project, previously the exclusive domain of a very small number of business executives.

Test_renders6e_main_comp_thumb

"Consumers are stepping into more of the role that publishers traditionally filled," he said. Publishers base their decisions on a developer's reputation and likely unit sales. He said that consumers also base their decision on reputation, but their second factor is not mass-marketability, but individual desire for the game to exist.

Evidently, there is a significant desire in the breasts of gamers for a futuristic space-combat game, from the man who made Wing Commander such a PC gaming supernova, back in the 1990s.

"People that have made games before, like myself or Tim Schafer or whoever, are finding it easier to get a higher amount of funding," he said. "People just feel comfortable. ‘Okay, I played some of his games, I liked them, so my bet is that they're going to make another good game for me.'

Your voice gets heard. You say 'yes' or 'no'. It's intoxicating.

Crowdfunding's naysayers argue that the system lacks accountability, that it attracts charlatans. But for Roberts, trust goes both ways. He said that, on the whole, the public is smart about its picks. And the public is getting a taste for the sense of power that comes with shaping the destiny of individual games.

"The empowerment that comes from feeling like your voice gets heard. You say 'yes' or 'no'. It's intoxicating."

Unlike most crowdfunding efforts, Star Citizen's has been open-ended, with much of the money coming directly through Roberts' company website. He said that the extra funding goes directly into realizing the full vision of Star Citizen, at the earliest point possible. Early playable sections of the game, in which players can explore space-ships, will be released this summer, followed by playable dogfights, and then the full single-player story campaign.

Tyrol-tyrolv-haven01

Roberts said, from the beginning of this venture, he had taken seriously the business of facilitating consumers and keeping them informed, with multiple updates, asset releases and blog-entries each week.

"Our engagement with the community is not about, ‘Hey, thanks for the money, we're off to make a game, we'll check back in a couple of years.' We engage with them every day. We have eight to 10 posts a week on our site where we do video content. I make every one of our developers spend at least an hour a week interacting with the community. We try to up the engagement, because we understand that part of this whole thing is about saying, ‘Yes, I want to get involved. I want my voice heard. I want to see a space sim again.' Okay, absolutely. Thank you for helping us be able to do that. We respect that. We want to have you involved in the process."

Crowdfunding and digital distribution have opened up gaming seams that had previously been seen as unprofitable. Titles that can sell a million or two million copies are not interesting to publicly traded mega-companies like Activision and EA. But with retail, investors and traditional marketing out of the equation, these sorts of numbers make a lot of sense for small, well-funded companies making space-combat sims, point-and-click adventures, classic renales and quirky strategy games.

For Roberts, the $10 million investment — which games publishers would likely have passed on — is down to large numbers of gamers who badly want a space-shooter from the guy who made Wing Commander, who trust him to deliver on his promises both in terms of the game itself, and the knick-knacks that come as part of the crowdfunding transaction and who want to feel invested in the game as it comes into being. It's more than a mere pre-order.

"A lot of people feel frustrated that, in the past, they've just been presented with these games. You want another Call of Duty? No problem. But for a lot of core game players, they weren't getting their voices heard. They weren't having games made specifically for their tastes. Crowd-funding changes that. You know what? I like an RTS game. I like a point-and click adventure. They're not getting made elsewhere, but now we can get that made."

One of the unexpected side-effects of the $10 million investment is that Roberts is now turning away big-money and institutional investors. He had originally envisioned crowdfunding as a useful mechanism to prove to big investors that Star Citizen represented a worthwhile use of their resources.

Gamers want a good game, while investors want profits.

"I was going to prove to them that there was a demand for a space sim again," he said. "The deal I did with them was, as long as I could get at least two [million dollars], they would be in on their side to do the game. Then the campaign went so well, beyond what we expected. Now we're at the point where I actually think that we can have the entire game crowd-funded."

He said that crowd-funding investors are primarily concerned with the game being as good as it can be, while traditional investors are motivated by returns. This places a different set of emphases on the way he can approach development.

"I'm actually closing some of the investors that we had pre-committed, mainly just because I feel that when you have the community and most of the funding's coming from them, our interests are aligned. They care about a great game. I care about a great game. I don't really care about an exit strategy or giving someone a ten-times ROI [Return on Investment]. I want to make the coolest game I can in this universe that hopefully goes on for many years and I can add lots of cool features and keep expanding it. It's fun. That's exactly what the community wants, so our interests are aligned."

10 Jun 23:01

Type the Sky, Photographic Alphabet Made of Building Silhouettes

by EDW Lynch

Type the sky by Lisa Rienermann

In the ingenious photo series “Type the Sky,” German artist Lisa Rienermann used the silhouettes of buildings as seen from below to create a photographic alphabet.

Type the sky by Lisa Rienermann

Type the sky by Lisa Rienermann

Type the sky by Lisa Rienermann

Type the sky by Lisa Rienermann

via Feel Desain, Visual News

10 Jun 22:59

Chef Spatula

by mikechliounakis
firehose

via Vjuliao

Chef Spatula Chef Spatula
Designed for carefully lifting freshly grilled panini, Chef’n’s smartly designed spatula has a wide platform that simplifies lifting even the largest sandwiches. Coated in durable silicone, the spatula doubles as a base for slicing the sandwiches for serving.

More info