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13 Jun 15:39

Birdseye view of Green River, Wyoming – 1875

by the59king

Birdseye view of Green River, Wyoming – 1875

MGSWcaonRDPWlned_TTE.S. Glover's birdseye map of Green River, Wyoming in 1875. x Birdseye view of Green River, Wyoming Date: 1875 Author: E.S. Glover Dwnld: Full Size (6.5mb) Print Availability: See our Prints Page for more details pff Glover's Green River, Wyoming [gmap] birdseye is so low-angle that it's more in the tradition of panoramic postcard; but there are some nice details and touches. A sleepy town on the Union Pacific, Green River...

the BIG Map Blog - Interesting maps, historical maps, BIG maps.

13 Jun 15:38

Games Of Thrones Characters According To Someone's Dad

by noreply@blogger.com (Joanne Casey)
firehose

via Snorkmaiden: "They left out some of the good ones, which can be found here: http://imgur.com/gallery/11bIw "

still enjoying watching the fandom more than I have interest in reading or watching

13 Jun 15:37

June 12, 2013

firehose

via Snorkmaiden
the one-question Voight-Kampff


This comic needs more damn robots.
13 Jun 15:36

Independence, Liberty, and a Distillation of History

by John Hansell
firehose

via Tertiarymatt

Our copy editor, Sam Komlenic, loves old American distilleries, open or long-closed. He recently had a unique chance to visit one that covers both those bases.

I love distillery history. I’ve been researching it for years. So when a friend suggested we visit a place I’d never heard of, a historic distillery like no other, he said…how could I refuse? We soon found ourselves in the rural countryside of western Ohio.

In 1818, experienced distiller and millwright Elias Staley erected a commercial three-stone, water-powered gristmill on Indian Creek in Miami County for farmer John Rench. Once the mill was complete, Staley purchased the 160-acre property and started an agricultural/industrial enterprise that would include a water-powered reciprocating sawmill and a prosperous distilling business.

Staley built his Indian Creek distillery in 1820 and began making rye whiskey in two handmade copper pot stills of about a hundred630 gallons each. Daily output was between 30 and 35 gallons, and eventually the demand for Staley whiskey would require distilling around the clock.

But while Elias was an ambitious man, he also harbored an intensely independent spirit. When the federal government enacted a whiskey tax to help offset the costs of the Civil War, Staley was indignant. Over the course of his long life he had never paid a tax, and would not submit to one now. In protest, he shuttered his distillery.

After Elias’s death in 1866, son Andrew resumed production and eventually expanded the operation to include a separate mash house and a small bonded warehouse that could age 100 barrels of Ohio rye. The Indian Creek distillery made Staley rye until Prohibition, when those original stills were carefully removed and stored on the second floor of the warehouse, away from the prying eyes of the authorities. While the family continued farming, the original distillery building eventually fell into ruin, and only the foundation is evident today.

648In 1997, sixth-generation Staley descendant Missy Duer and her husband Joe liberated the old stills to use as display pieces on the historic farmstead. Their visible presence got the Duers thinking about resurrecting the family distilling tradition, and by 2011 they had constructed a new building to serve as a home to those ancient pot stills, which needed little more than a good cleaning to get them back to working condition.

Six generations of Staleys have been dutiful caretakers of their collective legacy. The family’s genealogical and business records have been extraordinarily well-kept and chronicled, including every minute detail of the distilling business. Diagrams of the original distillery, process records, sales ledgers, old photos, receipts of purchases and equipment upgrades: all had been painstakingly retained and were referenced for accuracy in this project. A number of these are on display in the distillery’s tasting room.

The nearly 200 year-old stills were bricked into furnaces identical to the originals, though now gas-fired, and were heated up in650 December 2011 for the first time in almost a hundred years. The recipe the Duers use is Elias’s own. Grist is ground on an 1880 mill once powered by a hit-and-miss engine, now converted to electricity. His mashbill calls for rye, corn, and malted barley, plus a “tea” made from hops, which once acted to inhibit bacteria in wooden fermenters. After some research, they chose East Kent Goldings, a hop variety that would have been available back in Elias’s day.

Also necessary for historic accuracy is the addition of a handful of salt and wood ash in the spirit still, which provides clarity to the new make. Neither distills over into the whiskey itself. Four charges of the beer still produce enough low wines for a single charge of the spirit still. Right now, the stills make one run per week, four charges to one. The system includes an early nod to energy efficiency, as the output of the beer still pre-heats water to be used in the next mashing before moving on to the condenser.

The original condensers discharge a white rye of unusual character and smoothness, and bottles are available for purchase at the distillery, open Thursday through Saturday for tastings, with tours on Saturday only. Whiskey lightly aged in quarter barrels was just recently added to the lineup.

For anyone with a penchant for history, this is a place unlike any other; a trip back in time on a multi-generation family farm that still has nearly every original building intact. The gristmill, now the oldest standing in Ohio, has been silent since the early 1900s. It contains all the original wooden gearing and those three great millstones, imported from France in 1818 for a princely sum, around $200,000 in today’s currency. The old sawmill has the last log it cut still sitting on the carriage, another nod to the preservationist nature of the Staley family.

The Duers are planting rye on the property once again, bringing the operation a step closer to its agrarian roots, and re-establishing terroir into the process. Missy and Joe run the place and are assisted by an independent-minded young woman in her own right, the appropriately-named Liberty Watson. She helps carry on the legacy of self-sufficiency established here by Elias Staley almost two centuries past.

Elias would be proud that liberty continues to be a part of his family’s legacy, both literally and figuratively, and that his rye whiskey is flowing again thanks to the ambition, determination, and independent nature of the sixth generation of the Ohio branch of the Staley clan. The deepest roots of American whiskey making are now anchored firmly in the rolling terrain of New Carlisle, Ohio. The Staleys and their long distilling legacy endure.

http://www.staleymillfarmanddistillery.com

13 Jun 15:31

Steven Moffat

yourfaveisproblematic:

With content provided by suivre-le-vent and 

13 Jun 15:29

Photo

firehose

via Kara Jean



13 Jun 15:28

(via coinfarts, coinfarts)

firehose

via Kara Jean
autoreshare

13 Jun 15:12

Deep Lounge music version of Get Lucky is the last one you'll ever need

by Rob Beschizza
Everyone's going bananas for the "Get Lucky cover for every decade" medley, but nothing in it matches the languid splendor of Deep Lounge.
    


13 Jun 15:07

Fandoms and Feminism: Master Post on Why John Lennon is Shit

by wagatwe
firehose

via Tadeu

Fandoms and Feminism: Master Post on Why John Lennon is Shit:

theroguefeminist:

So here’s a master post of John Lennon’s shittiness. I added much more info about cultural appropriation in his music. I also submitted this to Your Fave is Problematic. :3

Sexism/abuse

Homophobia and antisemitism

Racism

Ableism

Harassment/bullying/acts of violence

  • Committed various humiliating/violent acts toward strangers and friends: threw knives at people in the audience at concerts, being a violent drunk and getting in fights with friends, etc.; also dubbed Germans at a concert “Nazis” and “Hitlerites”
13 Jun 15:01

The Red Menace: 15 Vintage Anti-Communist Ads & Propaganda

by Steph
firehose

via willowbl00

[ By Steph in Design & Graphics & Branding. ]

Cold War Ads and Propaganda Main

Look out – communists are infiltrating the country with nefarious plans to sterilize our men, steal our women and convert children! Dramatic and overwrought, anti-communist ads and propaganda from the Cold War era attempted to inspire loyalty to democracy and fear of the atomic bomb-wielding enemy – and at the same time, somehow soothe Americans’ concerns about the possibility of ‘total destruction.’ These 15 examples include ads for everything from telephone services to milk, as well as pamphlets, comic books and films.

After Total War Can Come Total Living

Cold War Ads After Total War

(image via: wikis.nyu.edu)

Would this poster make you feel any better about the possibility of total nuclear annihilation? The government distributed propaganda like this during the Cold War to soothe the fears of U.S. citizens after the military strategy of Mutual Assured Destruction (MAD) Doctrine was put into place, which proclaimed that if either the United States or the Soviet Union dropped a bomb, the other would drop one in retaliation, continuing until both countries were destroyed.

Sure I Want to Fight Communism – But How?

Cold War Ads Truth Dollars

(image via: brynmawrcollections.org)

The average citizen couldn’t exactly go out and ‘fight communism’ in any real way, but they were given plenty of small ways to support the cause. The public was asked to donate “truth dollars” to support causes like Radio Free Europe, which aimed to “keep up the morale of the Communist-ruled peoples, and express the kinship of the free nations, with the captive peoples.”

If Russia Should Win

Cold War Ads If Russia Should Win

(image via: doninmass.com)

“If Russia and the Communists should win the next world war, many American men would be sterilized. In case the Communists should conquer, our women would be helpless beneath the boots of the Asiatic Russians.”

Take a Good Look

Cold War Ads Take a Good Look

(image via: michigan civil defense)

“Take a good look,” urges this advertisement, alongside an image of an undressed woman protecting her modesty. But it’s not really the woman that the Federal Sign and Signal Corporation wants you to notice. They’re just using her to call your attention to their air raid warning signal. “Other matters may have taken your attention, but few if any can be more important.”

Is Your Washroom Breeding Bolsheviks?

Cold War Ads Is Your Washroom Breeding Bolsheviks

(image via: the society pages)

This advertisement might seem like a joke, but it’s a real vintage Scot Tissue ad that first appeared in the 1930s. “Employees lose respect for a company that fails to provide decent facilities for their comfort,” it reads.

Next Page:
The Red Menace 15 Vintage Anti Communist Ads Propaganda

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[ By Steph in Design & Graphics & Branding. ]

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13 Jun 12:52

adocica: olha…



adocica:

olha…

13 Jun 05:45

TV: Great Job, Internet!: Bob Odenkirk teases fall Mr. Show tour with David Cross and Brian Posehn, possible reunion show in two years

by Kevin McFarland
firehose

Mr. Showww~

Bob Odenkirk recently stopped by Paul F. Tompkins’ interview web series Speakeasy to have a few drinks and plug his new book Hollywood Said No!, a collection of orphaned scripts written with David Cross and Brian Posehn. But in addition to promoting that book, he and Tompkins went in-depth on the history of Mr. Show, and the future of the show’s main alumni.

Odenkirk says that he, Cross, and Posehn will be touring theaters in September doing standup and sketches—before the Mr. Show Experience appears at Tenacious D’s Festival Supreme in October. But the bigger news is that Odenkirk teases the possibility of a Mr. Show reunion in two years to celebrate the 20th anniversary of the show’s premiere. There’s no official word yet, since that’s pretty far in the future, but Odenkirk sounds confident it’ll happen.

Like many episodes of Speakeasy, the ...

Read more
13 Jun 05:26

Comic for June 13, 2013

13 Jun 05:18

Dating Tip #216: Try to cut in when someone proposes to...



Dating Tip #216: Try to cut in when someone proposes to her.

Credit to: wallfeathers

13 Jun 05:18

Haverhill keeping it real

by ThePEOPLEOFMB

973610_10200305039043662_1678624257_n

 

HAHAHAHAHHAHAHAHAHAHAAHAHHAHAHAH AWESOME!

13 Jun 05:18

Google details how it hands over data to federal officials - Washington Post


New York Times

Google details how it hands over data to federal officials
Washington Post
Google on Wednesday downplayed its role in a secret government surveillance program, detailing for the first time how it typically hands over data to federal officials. When faced with a court order, the tech giant said, it uses surprisingly simple and low-tech ...
Snooping states: NSA not alone in spying on citizensChristian Science Monitor
Privacy In Retreat, A TimelineNPR
How Google Transfers Data To NSAWall Street Journal
Wired -Herald Sun -Forbes
all 104 news articles »
13 Jun 05:16

Welcome to someday.

13 Jun 05:15

Kidd Hired to Coach the Nets - Wall Street Journal

firehose

lol


New York Daily News

Kidd Hired to Coach the Nets
Wall Street Journal
A week and a half removed from announcing his retirement from playing professional basketball, Jason Kidd has a new job: Coaching it. Kidd, 40 years old, has been named head coach of the Brooklyn Nets, the team announced late Wednesday. The Nets' ...
NBA: Jason Kidd named head coach of Brooklyn NetsSan Jose Mercury News
Magic Johnson approves Nets hiring Jason KiddUSA TODAY
Nets Reach Into Past and Make Kidd CoachNew York Times (blog)
New York Daily News -Bloomberg -Chillicothe Gazette
all 225 news articles »
13 Jun 05:15

Booth Babes? So 2012. Booth Bros Are Where It's At Now.

by Evan Narcisse
firehose

welp

Booth Babes? So 2012. Booth Bros Are Where It's At Now.

Whether they love them or hate them, video game industry watchers are well aware of booth babes, the women paid to wear revealing or form-fitting clothes and draw attention to various companies' wares. They've been the subject of scorn and missed connections. Now, people have different hotbodies to ogle. Male ones. Booth bros.

This year, IndieCade stocked their E3 territory with booth bros, singlet-wrapped specimens of beefcake that strutted amongst indie titles like 7 Grand Steps by Mousechief, Robot Loves Kitty's Legend of Dungeon, and Asteroid Base's Lovers in a Dangerous Spacetime. This pic comes courtesy of journalist/developer Brandon Sheffield. No word if anyone's fallen in love with these guys yet but honestly, it's just a matter of time, right? E3 can be cold. And lonely.

Booth Babes? So 2012. Booth Bros Are Where It's At Now.

[Via Twitter]

Update: It's been bought to our attention that the booth bros are part of a physical trivia quiz called E3GoMania, designed by The Wise Guys to offer up an interactive form of social commentary about the objectification of women at E3.

13 Jun 05:15

One of the Buffy Writers Will Be Writing the Next Tomb Raider Movie

by Evan Narcisse

One of the Buffy Writers Will Be Writing the Next Tomb Raider Movie

Hollywood's never been afraid of drafting off of a video game success story and this year's reboot of the Tomb Raider video game franchise certainly qualifies as that. News already broke that Lara Croft's return to the silver screen would follow the darker tone of Tomb Raider 2013 and now we know who's going to be scripting the film.

Variety reports Marti Noxon—best known for writing and producing on the Buffy the Vampire Slayer television series—will be working on the screenplay. The take for this new Tomb Raider will reportedly also feature a younger Lara Croft in her early days as an adventuring archeologist.

Noxon was a controversial figure during her tenure on Buffy but—given the devoted following that show still has—the move to tap her for Tomb Raider makes sense. Chances of this thing actually getting made are high, especially since the previous Tomb Raider films starring Angelina Jolie are some of the biggest grossing video game movies of all time. That said, this movie's likely a still few years off and there's still the matter of getting a director and a cast. Hell, we might even see the inevitable sequel from Crystal Dynamics to coincide with the movie. Your move, Tinseltown.

13 Jun 05:11

Publishers decide whether to require PS Plus subscription for F2P games on PS4 (update)

by Samit Sarkar
firehose

"the studio is planning to support keyboard and mouse usage on the PS4 version" of PlanetSide 2!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

The free-to-play MMOs DC Universe Online and PlanetSide 2 won't require PlayStation 4 users to subscribe to PlayStation Plus in order to play them, publisher Sony Online Entertainment confirmed to Polygon today.

Sony announced during its E3 press briefing Monday evening that online multiplayer gaming on PS4 will require a Plus subscription, which costs $9.99 per month, $17.99 for three months or $49.99 for 12 months.

But in an interview on the E3 show floor, DC Universe Online creative director Jens Andersen said, "We are a free-to-play game; you do not have to pay for PlayStation Plus to play [DC Universe Online]." He added that PS4 players will be able to play with their PlayStation 3-owning friends, since both versions of the game will share servers. DC Universe Online became a free-to-play title in November 2011.

A representative for Sony Online Entertainment said that the same is true for PlanetSide 2. The company said last week that both games are on their way to PS4 this year.

We spent some hands-on time with the PS4 version of DC Universe Online. The most noticeable improvements over its PS3 counterpart were performance and textures: The frame rate held up well even when there was a lot on the screen, and texture fidelity was higher as well.

According to Andersen, Sony Online isn't just using assets from the Windows PC version of the game; it's customizing them for the PS4 version, and adding more detail to faces and other elements. The studio is also tweaking the interface to reduce clutter; those changes will eventually make their way to the PC and PS3 versions.

Tramell Ray Isaac, senior art director on PlanetSide 2, told Polygon that because the MMO first-person shooter is such a skill-based game, it doesn't make sense for Sony Online to allow PC players to share servers with PS4 players. But the studio is planning to support keyboard and mouse usage on the PS4 version. According to Isaac, the content between the PC and PS4 versions will be identical, and Sony Online is exploring options like letting players carry over their leveled-up PC characters to PS4.

13 Jun 05:10

On the Ecology of the Lammasu and Lamia

by -C
firehose

I guess I haven't been paying enough attention to Hack & Slash to realize how dumb I am to subscribe to it #gamerculture



"The offer she makes you seems like a good idea, but so does the worm on the hook to a fish" - Aldervile, Neo-Imperian Speaker

Nomenclature: Lammasu, Lamia, Manticores, Nagas, Sphinx, Shedu, Lilith, Empusa

Description: Creatures that have the head of a human and the body of a lion, goat, deer or snake, said to eat children

Things that are known:

  • Human are their prey
  • They are intelligent and have powers of illusion
  • They like to live in arid desolate places
  • They have the heads and/or torso's of humans, with animal lower bodies
  • They can see in darkness
  • They bait and trap men, using them for sex, sport, and supper


Rumors and other whispers in the dark:



  • They aren't evil monsters, just superior beings who view our children as a delicious source of tender veal
  • Their morality is complex, beyond human understanding. Amashotep's seminal works, Beyond Good and Evil, Also Sprach Lammathustra, Ecce Lammia, and Antilamia address the vast subject
  • It is a well kept secret that there is no separate species as lamia, it is the curse of all human females one night a month to become one
  • They are fond of associating with various other half-breeds, such as harpies and centaur. Whether this is due to distant relations or some other reason is unknown
  • They aren't any special - lions are just super horny and have no problem mating with human females. Lucky to survive, this rape is rarely mentioned. Lots of half-lion monsters though
  • The gods dream secrets, and these secrets slip into the world. They find a feline form, because those receive and transmit secrets. The forcefulness and power of the secret can sometimes mutate and warp the feline. 
  • Were a mortal to unravel the secrets of the leonine dreams, then immortality, even godhood, may be within reach. Two gods in the pantheon ascended in this way, and a secret order of questers pursues this murderous quest.
  • They are actually Zensunni post-buddhists, explaining their preference for arid, dune-filled environments
Art Adams
  • They keep dustworms as pets, from which they harvest mysture, a substance used to make lions and snakes grow human-like faces and intellects.
  • All lions are inherently evil. They lust after human flesh, and when they consume enough, they become a monster. Manticores come from the flesh of old men, young women produce lamias. Kings produce Sphinxes. 
  • They are a species that breeds true, and they suffer no defects from incest. The meaning of this is uncertain 
  • Demons don't just tempt men, sometimes noble lions fall prey, and the demonic corruption causes this horrific change
  • The Lamia-kind are neither good, nor evil, being beyond such matters. Some follow chaos and others law. Mortals try to ascribe morality to their actions, but they are simply angelic messengers of the balance, disinterested in the fate of men
  • A lamassotto is an underdark version of a lammassu
  • That Which Prowls stalks the trade routes, and celebrates melding the creatures of the wasteland and the humans who trespass into it. Some of the survivors swear loyalty to That Which Prowls and assist in playing out the long, incomprehensible, sadistic game of cat and mouse with humanity that may end in the elevation or destruction of the world.
  • They are truly vegetarians and child-like playful beasts. Guarding wastelands and other desolate places, however, poses them as a threat to the Lords of Law. The end result is that they are portrayed as a vicious, bloodthirsty, childnibbling beast.
  • A male Lamia is called a Lamio. Rare creatures with silvery hides and prodigious. . . manes. The lammassu is a protector of Lamia
  • The Goddess of Trees was struck ill, and barely managed to escape the battle of the gods, stumbling into civilization. There, she was cared for by the awed and ignorant human savages. She saw their lives up close; the way they turned to meat and away from the energy of the sun and the plants. She saw how they kept cats to eat meat that threatened what they wanted to protect. And, as we all know, the war of the gods caught up to the village and the terrified villagers betrayed the Goddess of Trees to the Master of Forges. Her dying curse was that humanity would become the mice, and their hunters would bear the cruelty of their faces.
  • They are not half-lion, all of these creatures are simply torsos on swarms of countless insects, each representing the soul of a living creature
  • Simply another form of an aberration of chaos, like satyrs, centaurs, minotaurs and platypi
  • The spectacular orgies of the Arch Magus Wyvaria tended to focus on reptiles. Lilariasha tended to use shape changing (mercifully) or just gear (best not to think about it) for coupling with spiders. But Vashtoor... he had a thing for lions. There's a reason we've killed all the wizards we could catch.
  • The Kingdom of Farragut does a spectacular trade in lamia sized slippers. They are fascinated by wearing soft, woolen booties while at home
  • Their internal organs are suffused with magic - their guts can be used to make magical bowstrings +2 of distance and deceit
  • They are not actually lion-headed creatures. They are Penanggalan, which many people believe are vampires but are actually a type of sky demon. If they feast on the flesh of men, a body eventually grows to support them. This body if feline. If they feast on other creatures, they become other creatures. Horses and steeds become centaur, felines and cats become Manticores, etc.
  • Lamias have no digestive systems, in fact their bodies are purely mechanical support systems for their heads. Their heads are the last remnants of an ancient empire that depended on machinery for survival. They were cursed by the gods for the misuse of their physical bodies and now suffer, eternally 
  • Lamias and Lammasu can remove their own eyes. When they do so, they loudly utter prophecies. No one knows the accuracy of these prophecies, it's hard to listen after you've just seen something rip out its own eyes
  • They are difficult to perceive and viewing such creatures is difficult on the mind, draining sanity or wisdom
  • No matter their form, they detest combat. Much better through spell, word, or deed to have lower forms do their fighting for them
  • Each is violent and aggressive because when they tear themselves into existence a dark shadow is created at the same time. This shadow form hunts them to destruction
  • Each is a different manifestation of a pure emotionally ideal, Lammasu's are intelligence, Lamia's jealousy, Manticores are anger, etc.
  • All of these are in fact guardians of thresholds, doorways, and portals. It is impossible to cross one without being within their vision. This is the root of their knowledge and power.
  • They are all just different lineages of Rakasta bloodlines
  • It is the name for a female vampire. Their powers of mentalism are so strong, that the only memories are those of a beautiful woman crossed with a deadly predator
  • They are actually enlightened ascetic beings who have chosen to remain behind in earthly form
  • House cats were ordered to play nice with humans so that they could serve as a spy network, funneling truth about humans and witness of their deeds to the dark judges that await them. When enough intelligence about humans reaches them, these strange leonines transform in a more human direction, shaped by the nature of the insights the cats send them about what humans really are.
  • The leonines are assigned by the cosmic to shepherd the human race, but they chose servants of the wrong temperament. They were unable to agree on how best to handle humanity. Those that insisted on control, pushing, and goading humanity to achieve its destiny became male. Those who preferred seduction, trickery, and thinning the herd became female. Their task is a failure and the dissapointment of the cosmic is palpable.
  • Leonines once ruled the world. Humans could only ascend by wielding chaos magic, and crushing human frailties into the animal perfection of the world's rulers. By forcing human flaw and personality in to permanently shatter the balance of these once-regal beasts, they destroyed their ability to work together.
  • At the end, the heroes faced Gozer, who insisted they choose the form of their destruction. All Rae could think about was Mr. Mittens, his innocent and wise house cat. Since then, the leonine form of the destroyer has gained in power and aggression in the corners of the world, as a millennial-long agenda of destruction unfolds.
  • The foundation of the world is not stone, but secrets. The leonine guardians of the world are tasked with protecting it. However, their society is matriarchal. The men dislike their servitude and the discrimination against them. Some slipped out of their enclaves (a man's place is at the hearth) and try to support and encourage the seekers of secrets, the faster to erode the world's underpinnings so they can transcend to the next world. Meanwhile, the ladies seek out the races that are addicted to riddles and puzzles, and finish them off as cruelly as they can--still, they cannot quench the thirst for mystery that humans stole from the cats long, long ago.
  • The priests of the Rakasta are gifted by their feline goddess with more and more leonine features as they are infused with more and more cosmic and divine energy, eventually becoming immortal. Therefore, when slain, they must contextualize and motivate their existence as they re-exist. They go insane a little, but the better they manage their obsessions, the more lucid they remain.
The ecology series is a crowdsourced series of articles, and contributors can be found on google+ under the hashtag #crowdecology. They are limited posts, but following me on G+ will allow you to see them. All artwork is credited where the artist could be found. Classic ecology articles from Dragon magazine are used both for reference and inspiration; the whole impetus of the idea was to create 'classic' ecology articles that are actually useful. Let's Read the Monster Manual by Noisms is also a source of inspiration.  

If you like posts like this, support me on Patreon!

13 Jun 03:43

coverfart: Rick Dangerous (DOS, C64, Amiga) If you look closely...



coverfart:

Rick Dangerous (DOS, C64, Amiga)

If you look closely I’m pretty sure the same model is playing both the man and woman.

developed by Core Design (the creators of Tomb Raider) in 1989

13 Jun 03:40

The Last Guardian 'on hiatus,' Tretton says

by Dave Tach

Team Ico's long overdue next title, The Last Guardian, is on hiatus but hasn't "gone away," Sony Computer Entertainment of America CEO Jack Tretton said today in an interview with GameTrailers.

Asked about the game that was originally due out in 2011, Tretton said that it's one of many projects circulating at Sony's global network of studios.

"I think the cool thing about our worldwide development studios is we have so many projects out there from so many great teams," he said. "Projects never ultimately go away, so The Last Guardian has certainly not gone away, but it's on hiatus right now."

Team Ico, a division of Sony Computer Entertainment Japan Studio, is also the developer of Ico and Shadow of the Colossus. The developer revealed The Last Guardian at TGS in 2009, when it was originally scheduled to be released in late 2011, but that date came and went with no release in sight.

In February 2013, creative director Fumito Ueda said people should "keep an eye out" for a release date. Earlier this month, the game appeared on an official E3 website.

13 Jun 03:39

Maybe Games Just Aren’t For Telling Great Stories?

by John Walker
firehose

tl;dr: John Walker throws up the white flag and tells everyone to lower their expectations because making great stories in games is hard and the business model won't allow it

Rock Paper Shotgun Feature And fridges aren't for driving.

By John Walker on June 11th, 2013 at 9:00 pm.

During all of the recent conferences for the forthcoming consoles, a refrain is repeated by all involved. When they boast of their new technology, their graphical improvements, their breakthrough achievements, it always seems to be said that it will provide enchancements in storytelling. New ways to connect emotionally with the player. “To tell stories in a far more powerful way.”

I’m fascinated that this is the angle they choose. Not just because it’s the most disingenuous, but because it seems like it’s the last thing their core audience appears to care about. It seems like trying to sell a speedboat based on its lovely coffee holders. Yes, it has coffee holders, but most people are buying it because it goes fast over waves without sinking. Who of the Modern Warfare generation is buying games for their groundbreaking ability to tell stories?

The temptation at this point is to get all sneery and superior, looking down on those inferior lot who enjoy manshooters. Two problems. Manshooters are often great, and haughtily refusing to enjoy the good ones is stupid. And what exactly is it we’re holding aloft as an example of storytelling done right?

There are games whose stories I’ve enjoyed a great deal. I immediately reach for The Longest Journey, Deus Ex, Planescape Torment… um… and then I start to struggle. And the most recent of those was 2000 – thirteen years ago. Then there are dozens more games whose narrative has entertained me fitfully from beginning to end, the likes of Beyond Good & Evil, Saint’s Row 3, Dragon Age, GTA 4, and so on. And there are those games that merely have a narrative structure – something I often find important to motivate me to play, no matter how generic or predictable it may be.

But of these, which do I hold up as great examples of literature? Honestly? None. That’s not to demean the best of them – stories from games have genuinely changed my life, moved me enormously, altered my thinking in significant ways. But if gaming’s ultimate goal, from both technology and development, is this spurious notion of “storytelling”, then it’s doing a pretty poor job.

I’m not just talking about the soul-draining tedium of game after game being described as massive steps forward for innovation, imagination and narrative, and then featuring a gun bobbing at the bottom of the screen. I’m talking about an industry that heralds David Cage’s puerile homages to cinema as its masterworks.

My thought is whether this matters at all. Perhaps it’s time for us all to just accept that games aren’t ever going to be home to classic works of literature – it’s not what they’re for, and it’s not what they’re ever going to achieve.

Clearly whenever people make direct comparisons between games and books, or games and film, they’re inevitably poorly conceived arguments on unbalanced ground. Despite an industry that endlessly purports to be more “cinematic” with its greater emphasis on “connecting emotionally with the player”, these are gaming’s largest weakness, and rather stupidly fail to celebrate its greatest strengths.

Games are magnificent at, well, being games. The word “interaction” is hideously over-used, and for me at least immediately conjures images of Microsoft trying to get me to use my Surface tablet in conjunction with my Xbox One to choose my fantasy water polo team while watching CSI: Bournemouth. And “greater interaction” inevitably means waggling your arms about in front of a camera like a drunken aunt on a dance floor. But it remains that the ability to interact with events is what makes gaming distinctive from all other media.

Games have their own unique way of letting a story become more meaningful because you’re directly involved in it. But oddly, this isn’t the sort of story that’s discussed. This isn’t the goal from those stage-boasts. They have stories they want to TELL YOU, and the tech will enable them to TELL IT TO YOU more than ever before. It, in the end, becomes the equivalent of book publishers excitedly announcing they’ve found a way to write the letters bigger in books, and made the pages easier to turn. The result of this thinking is the dirge of arse-following shooters that plague the industry, so utterly fixated on TELLING YOU their story that it’s either portrayed in cutscenes, or when the controls are taken away from you.

“THEN THE PLAYER LOOKED OVER TO HIS LEFT AND SAW THE BUILDING FALL OVER!!!” goes the story, before cutting to a man with some stubble looking grimly forlorn at a graveyard. EMOTIONS. But look! These emotions are more emotiony than ever before, because the crinkles in his eyes crinkle more realistically than previously technology could crinkle. The single tear coming out of his eye comes from Fully Functional Tear Duct Technology™, uniquely created for this month’s iteration of gaming devices.

It allows the comparative “proper” narrative games to shine alongside them. But to do so without ever reaching greatness themselves. For years I’ve lamented this, decried the failure of this medium to mature to a point where it can match literature and cinema in terms of intelligence in design. (And to be clearly, yes, most books and movies are terrible – we’re talking about comparing the very best.) When is gaming, I would ask, going to find its great stories? I believe I was wrong to ask.

Gaming isn’t going to. It’s had plenty of time to prove that. And I don’t think it’s necessarily a failure of developers at all. Maybe games just aren’t the right place for it? That’s practical: authors can take years to write their novels – something that wouldn’t be possible in game development cycles. And it’s perhaps pragmatic: the nature of interaction simply prevents great storytelling, and we should all accept this.

This isn’t to say we shouldn’t demand better. It is still right and proper to lament the dreadful writing that appears in so many games, the cavalcades of clichés that plague us, the generic grunting tedium that most creators seem to think will do. But perhaps we should be setting our sights lower, reducing our expectations, and letting games get on with being a medium that simply isn’t going to provide us with wonderful story.

13 Jun 02:16

"Starbucks and McDonald’s, among others, provide about 28,000 Wi-Fi access points, which are..."

by 20xx
“Starbucks and McDonald’s, among others, provide about 28,000 Wi-Fi access points, which are connected automatically to Nintendo 3DS, in the U.S. and 24,000 in Europe.

We are going to perform a system update that introduces a framework that uses these access points as StreetPass relay stations by this autumn.

This will involve taking a Nintendo 3DS system in Sleep Mode to an access point which will then connect automatically and send StreetPass data to a server. At the same time, the Nintendo 3DS system also receives the StreetPass data of another user from the server.

In this setting, data is not exchanged directly, but rather through a StreetPass relay station. Hence, as opposed to, say, Person A and Person B directly exchanging game data, data will be transmitted in sequence from Person A to Person B, and then onto Person C and so on.”

-

Satoru Iwata introduces a new StreetPass Relay feature for 3DS. Basically, you go to Starbucks, then someone ELSE goes to Starbucks, and you both get Streetpasses, even if you’re not there at the same time. 

So maybe American people will get to get some Streetpasses now, even if they’re not at E3!

BUY Nintendo 3DS and 3DS XL consoles, upcoming games
13 Jun 02:08

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13 Jun 02:02

Comcast turning consumer Wi-Fi routers into semi-public Xfinity hotspots

by Dieter Bohn
firehose

lol great

Comcast has announced that it will begin turning the in-home Wi-Fi routers it offers to consumers into quasi-public hotspots. Customers who have the "Xfinity Wireless Gateway" will soon begin transmitting a new Wi-Fi signal called, simply enough, "xfinitywifi." It will be completely separate from your private Wi-Fi network, Comcast told CNET, and shouldn't affect your personal usage. The new network won't be completely public, however, as the only people who can use it will be other Xfinity customers who happen to know their Xfinity login information. That means that logging into the Wi-Fi is also interrupted by a web page — aka a captive portal — which is a hassle on mobile phones. Everybody else gets to use it twice and then has to pay.

Comcast already offers Xfinity Wi-Fi access points that it maintains itself that are part of the CableWiFi alliance, which claims to offer over 150,000 hotspots in the US. Comcast had piloted this new neighborhood Wi-Fi program in the some areas last year. The new hotspots will be on by default on all compatible routers, so customers who don't want to participate will have to opt-out. It's not quite the dream of the "Open Wireless Movement" that the EFF is backing, but at least it could be a convenient and unexpected connection for some Comcast users.

13 Jun 02:01

Shia LaBeouf, a prescient phone surveillance whistleblower

by Xeni Jardin
firehose

via multitasksuicide

Oh, if only we'd listened to Shia LaBeouf. CBC News reports that back in 2008, while the actor was promoting his film Eagle Eye, (about a mysterious stranger who spies on other people's phone calls), he told Tonight Show host Jay Leno the movie's FBI consultant warned him the government was doing just that, on a grand scale, with innocent Americans. "He told me that one in five phone calls that you make are recorded and logged, and I laughed at him and then he played back a phone conversation I'd had two years prior," said LaBeouf. And we ignored him.
    


13 Jun 02:01

honey & thistle

by frederic
firehose

via Russian Sledges

1 1/2 oz Cardamaro
3/4 oz Cocchi Americano
1/4 oz Amaro Sibilla

Build in a Highball glass filled with ice. Top with 2 oz tonic water, garnish with an orange twist, and add a straw.

A few Wednesdays ago, I ventured over to the Blue Room where Chris Danforth was bartending. For a first drink, I asked Chris for the Honey & Thistle from the menu, and he believed that it was one of Matthew Schrage's creations. I surmise that the drink's name refers to the honey in the smokey and bitter Amaro Sibilla and the blessed thistle in the Cardamaro, respectively.
blue room cambridge kendall square The orange twist contributed greatly to the Honey & Thistle's nose and prepared the mouth for the refreshingly light, carbonated, and citrussy sip. Next, the swallow was pleasantly herbal, and the quinine from the tonic worked rather well here with the Cocchi Americano and amaros. Chris accidentally made this drink the first time with Cocchi sweet vermouth instead of the Cocchi Americano, and he let me taste the error; while it was still a solid drink with richer grape notes on the sip and swallow, the Cocchi Americano version was indeed the winner.