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18 Jun 12:50

Siri Is Now Doing Her Part To Prevent Suicide

firehose

an actual morally good action Apple intentionally performed

Siri has strengthened its response to potential references to suicide by offering to call the National Suicide Prevention Lifeline.
18 Jun 12:40

OFirehose.com - the open firehose

by gguillotte
firehose

unaffiliated with the firehose brand

To publish data to the firehose, POST new notices to https://ofirehose.com/ping. Contents should have Content-Type: application/json and be formatted according to JSON Activity Streams 1.0. Contents should be public. Don't ping with private stuff because it will go all over the place and get cached and jammed up and you'll be sorry. Don't send spam or other evil things, or you will have bad luck for 18 years and fall down a well and break your leg.
18 Jun 12:37

ē Strategy Credit

by Ben Thompson
firehose

'You can almost hear it now:

How admirable! Golly gee, Apple is such a better company than those hypocritical evil-doers at Google! Why can’t everyone treat customers so well?!?!? Apple good. Google bad. Facebook worse. Pant pant design pant pant focus pant pant.

The truth is this is nothing more than a strategy credit:

Strategy Credit: An uncomplicated decision that makes a company look good relative to other companies who face much more significant trade-offs. The canonical example is Android being open source

User information of this type isn’t important to Apple’s business model, so they “choose not to retain it.” There’s nothing worth praising here – or denigrating – but it’s worth acknowledging.'

I’d like to propose a new term in the business strategy lexicon: a strategy credit (if something similar exists, let me know!). It’s basically the opposite of a strategy tax. As I wrote a few weeks ago:

A strategy tax is anything that makes a product less likely to succeed, yet is included to further larger corporate goals

An obvious example is last week’s release of Office for iPhone, but not iPad. I don’t have any visibility into the thinking here, but clearly it’s best for Office to be on as many platforms as possible, but better for Windows that Office only be available on Windows 8.

Anyhow, this morning saw the opposite of a strategy tax with Apple’s Commitment to Customer Privacy (emphasis mine):

Apple has always placed a priority on protecting our customers’ personal data, and we don’t collect or maintain a mountain of personal details about our customers in the first place. There are certain categories of information which we do not provide to law enforcement or any other group because we choose not to retain it.

For example, conversations which take place over iMessage and FaceTime are protected by end-to-end encryption so no one but the sender and receiver can see or read them. Apple cannot decrypt that data. Similarly, we do not store data related to customers’ location, Map searches or Siri requests in any identifiable form.

You can almost hear it now:

How admirable! Golly gee, Apple is such a better company than those hypocritical evil-doers at Google! Why can’t everyone treat customers so well?!?!? Apple good. Google bad. Facebook worse. Pant pant design pant pant focus pant pant.

The truth is this is nothing more than a strategy credit:

Strategy Credit: An uncomplicated decision that makes a company look good relative to other companies who face much more significant trade-offs. The canonical example is Android being open source

User information of this type isn’t important to Apple’s business model, so they “choose not to retain it.”1 There’s nothing worth praising here – or denigrating – but it’s worth acknowledging.2

In the meantime, though, Apple will happily score rhetorical points in the court of public opinion for a decision that wasn’t difficult at all.

  1. They do, however, happily retain all of your credit card information, to choose one example
  2. Before you say that all companies should have Apple’s business model, I suggest reading Free by Dr. Drang

The post Strategy Credit appeared first on stratēchery by Ben Thompson.

18 Jun 12:36

How To Block the NSA From Your Friends List

by Unknown Lamer
Atticus Rex writes "The fact that our social networking services are so centralized is a big part of why they fall so easily to government surveillance. It only takes a handful of amoral Zuckerbergs to hand over hundreds of millions of people's data to PRISM. That's why this Slate article makes the case for a mass migration to decentralized, free software social networks, which are much more robust to spying and interference. On top of that, these systems respect your freedom as a software user (or developer), and they're less likely to pepper you with obnoxious advertisements." On a related note, identi.ca is ditching their Twitter clone platform for pump.io which promises an experience closer to the Facebook news feed. Unfortunately, adoption seems slow since Facebook, Google, et al have an interest in preventing interoperability and it can be lonely on the distributed social network.

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Read more of this story at Slashdot.



18 Jun 12:36

‘Blurred Lines,’ Robin Thicke’s Summer Anthem, Is Kind of Rapey - The Daily Beast

by gguillotte
firehose

At one point (in the video), the sentence, “Robin Thicke has a big dick,” is displayed in large Mylar balloons.'

“Good girl, I know you want it,” sings Thicke, who has all of his clothes on, as one of the near-naked models dances and pouts next to him. “Talk about getting blasted, I hate these blurred lines, I know you want it, but you’re a good girl, the way you grab me, must want to get nasty.”
18 Jun 12:35

Gordon Ramsay Being Sued By Ex-Employees

by gguillotte
The plaintiffs ― Jennifer Becerra, Montinique Dever, Andrea Bourke, and Lauren Benge ― allege that the restaurant stiffed them of minimum hourly wages and overtime pay, failed to provide break times for meals and rest, and didn't pay them in a timely manner, among other violations. The lawsuit goes on to state that it was done "maliciously, fraudulently, and oppressively, with the wrongful intention of injuring Plaintiffs ... and/or in conscious disregard for their rights." While no exact figures are determined at this phase in the legal process, the lawsuit, which requests a jury trial, states that the amount of compensation they are seeking exceeds $25,000.
18 Jun 11:54

Thief gameplay video shows off 33-minutes of its next-gen mechanics on PS4

by Emily Gera

Developer Eidos Montreal has unveiled a 33-minute video presentation of its upcoming next-gen title Thief shown running on PlayStation 4.

As presented by producer Stefane Roy, the in-game footage takes place a number of hours into the game and introduces both the city environment mid-revolution and its ruler The Baron.

Roi emphasizes the importance of shadow in the game, which is a necessity for protagonist Garrett's stealth actions. Users are made aware of their visibility through a gem icon on the left-hand side of the UI. Similarly, sound can alert guards to your presence.

A new feature, Focus, increases Garrett's aiming ability when taking out enemies, while players can also make use of the environment to put them down. Oil patches, for example, can be targeted then set aflame using a fire arrow.

Check out our interview with Roy from last week's E3 where he describes the way Eidos Montreal hopes to steal back the stealth crown. Thief is slated to launch in 2014 for Windows PC, PlayStation 4 and Xbox One.

18 Jun 11:46

For want of a bus fare…What are Brazilians really protesting about?

by Jake Maxwell Watts
Protestors are reflected on the glass of a building, left, as they march in Rio de Janeiro.

Monday’s civil unrest in Brazil had the slightest of sparks—a $0.09 rise in the price of a single bus fare in Sao Paulo. Officials justified the rise, pointing out that it was well below inflation, but it still triggered the biggest protests Brazil has seen in over 20 years—up to 200,000 people on the streets in 11 cities.

But Brasilia and Rio de Janeiro residents are not on the streets out of solidarity with Sao Paulo bus users. To them, the issue is synonymous with a much larger problem: the state of Brazil’s economy.

First quarter economic growth was a mere 1.9%, industrial production shrank 0.3% and inflation was 6.46%, prompting the central bank to buck the global trend and raise interest rates, further dampening household spending. The country’s economy is suffering, and external reasons are only partly to blame.

President Dilma Rousseff, who inherited an economy growing at 7.5%, has made an effort to stimulate recovery by hiking up public spending, minimum wages and encouraging bank lending. Her attempts at reform have been welcomed by Brazilians—who gave her a near-80% approval rating in March—but her influence is limited and her popularity falling, as it becomes increasingly clear that  Brazil is stuck.

Many protesters are upset about what they see as a disconnect between high taxes and poor public services. “We’re massacred by the government’s taxes, yet when we leave home in the morning to go to work, we don’t know if we’ll make it home alive because of the violence,” one protester told the Associated Press. ”We don’t have good schools for our kids. Our hospitals are in awful shape. Corruption is rife. These protests will make history and wake our politicians up to the fact that we’re not taking it anymore.”

Lavish public spending on the 2014 World Cup stadium has further annoyed Brazilians. The $14.3 billion project includes an over-budget stadium in an isolated city surrounded by rainforest. Worse, it is being built with 6,700 tonnes of steel smelted in Portugal and shipped half way across the world, to be constructed using American and Chinese cranes.

So when the streets began to fill and word on social media spread, the disillusioned masses appeared, many spurred on by videos of a heavy-handed and violent police response. And it all started with a $0.09 fare hike.


18 Jun 11:45

And Partners Make Seven

by Armin

Sterling Cooper & Partners Logo, Before and After

Established in 1968, Sterling Cooper & Partners (SC&P) is one of the leading advertising agencies in New York, NY and is the result of a merger between Sterling Cooper Draper Pryce (est. 1963) and previous competitor Cutler Gleason and Chaough. SC&P's current list of clients includes Chevrolet, Mohawk Airlines, Manischevitz Wines, and Ocean Spray and Sunkist (which is a conflict of interests). When first merged, the agency attempted to adopt Sterling Cooper Draper Pryce Cutler Gleason and Chaough as a name and SCDPPCG as an acronym but soon after settled on the name Sterling Cooper & Partners honoring the original partners, Bertram Cooper and Roger Sterling Sr. (current Roger Sterling's daddy), who had founded the Sterling Cooper Advertising Agency in 1923. Yesterday, the agency introduced its new logo through a press release issued for immediate release. No design credit was given.

Sterling Cooper & Partners

Press release.

Sterling Cooper & Partners

Logo detail.

The previous logo worked nicely in that it was four letters neatly arranged in a tight grid of rounded-corner squares but in order to make all the letters fill out the squares the typography has been stretched, making the "S" and "C" particularly aggravating. I will blame it on the nascent technology of phototypesetting that allows far more play with the fonts than ever before. But the agency should know better than letting technology drive their aesthetics. Five years makes a big difference and the SCDP logo — name change notwithstanding — was starting to feel out of date in this drastically changing decade. The new logo drops the seriousness of its predecessor with a custom monogram of the abstracted initials and an ornamental ampersand. The monogram letters are nicely executed with the same proportions and counter-spacing used in the taller letters ("S" and "P") as in the shorter one ("C"). The supporting wordmark comes in a remarkably nice bulbed sans serif that hints back to the original sans serif but clearly points forward. Overall, I don't know if this logo communicates all the ideals expressed by the partners in the press release but it is definitely a major improvement that establishes SC&P as an edgier and more contemporary agency.

Thanks to Chris Rooney for the first tip.

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Many thanks to our ADVx3 Partners
18 Jun 11:29

Hark, a Vagrant: The Secret Garden



buy this print!

Well the garden did change everyone's lives right

18 Jun 11:21

Get Rid of the App Store’s “Top” Lists

firehose

'It’s a lot like the Android market. Nobody — not Google, not the manufacturers, and certainly not the carriers — gives a shit if you hate your Android phone or put that cheap tablet in a drawer after a month. They’re optimizing for “top” lists, so they compete on price, flashiness, and huge retail incentives, usually at the expense of quality and long-term satisfaction.'

Which is why the top lists on Android are several pages deep in the store UI, and curated app and media collections are shown every time you launch the app from its icon?

The only app store that puts top apps up front is Amazon's.

At the bottom of my recent post on App Store pricing, I ended a three-paragraph footnote1 with this:

Abolishing the “top” lists from all App Store interfaces and exclusively showing editorially selected apps in browsing screens would do a hell of a lot more than trials to promote healthy app economics and the creation of high-quality software.

It was really a mental note to expand on that in a full article sometime, which I promptly forgot about. Fortunately, John August didn’t:

The App Store’s best-sellers lists hurt shoppers, developers and Apple. The charts create a vicious circle that encourages shitty business models and system-gaming. They’re a relic of a time when data was scarce. They should go away.

And Nick Dalton presented more alternatives.

The “top” list is a cop-out by Apple: it’s easy to implement and cheap to operate, and its results appear impartial and incontestible. I’m sure Apple thought this was a sweet solution.

But it has three major problems:

  • The rich get richer: everyone who downloads an app by browsing the “top” list reinforces or increases the rank of the apps already on it, entrenching their positions and reducing the visibility of anything below the first few pages.2
  • It’s easy and relatively inexpensive to game, especially for free apps, as proven by an entire industry of pay-for-rank mass-installation scams.
  • It encourages shallow, least-common-denominator apps with rock-bottom prices.

Since the “top” lists are featured so heavily in the App Store interfaces, many buyers appear to be buying from them as their primary store-browsing channel.3 These lists, and their mechanics, therefore deeply affect the entire app market in unsurprising ways.

The race to the bottom. Deceptive low-now, high-later pricing. Scam and clone apps. Shallow apps with little craftsmanship that succeed, but many high-quality apps unable to command a sustainable price. The “top” list encourages all of these — we’d still have them without the list, but to a substantially lesser degree.

Developers will optimize for whatever factor is being rewarded. The “top” list simply rewards developers for getting as many people as possible to buy or download the app once. There’s no reason to optimize for longer-term satisfaction or higher engagement after purchase.

It’s a lot like the Android market. Nobody — not Google, not the manufacturers, and certainly not the carriers — gives a shit if you hate your Android phone or put that cheap tablet in a drawer after a month. They’re optimizing for “top” lists, so they compete on price, flashiness, and huge retail incentives, usually at the expense of quality and long-term satisfaction.

Apple refuses to play that game in hardware. Why are they content to let it dominate their software ecosystem?

You can do better than “top” lists, Apple. Get rid of them and start rewarding great software.


  1. Because that’s how I roll. 

  2. Apple’s sub-par App Store iOS apps exacerbate this by often making it clunky or buggy to browse very deeply into the ranks. 

  3. This is all just speculation based on fuzzy data, since developers still don’t have another important metric: where buyers came from. It would be extremely helpful to even have a simple breakdown between three huge channels: browsing the App Store, searching the App Store, or following a direct link. (Of course, more specific data from each of those would be even better. But I’d happily take this elementary breakdown in the meantime.)

    Without this information, we have very little insight into why people buy our apps, which makes it harder to know where to invest our marketing efforts, how to price our app, or how to improve it. 

18 Jun 11:16

Games: The Gameological Society: The PlayStation shooter Einhänder finds Zen in unexpected places

by Anthony John Agnello

“What is the sound of one hand clapping?” asks Lisa Simpson in a vintage episode of The Simpsons. “Piece of cake,” replies Bart, slapping his fingers into his right palm. “No, Bart, it’s a 3000-year-old riddle with no answer! It’s supposed to clear your mind of conscious thought!” says Lisa, losing her cool. Bart makes with the finger slapping again.

The Simpson kids’ dissection of the old koan springs to mind while playing Squaresoft’s long lost space shooter, Einhänder. As those down with the Deutsch will note, einhänder literally means “one-hander.” It’s the name of your blue ship. Shaped like an open hand, your little craft is the most devious weapon in a future where the now-colonized moon is at war with Earth. When the Einhänder guns down opposing ships, it can literally snatch away their weapons as they fall out of the ...

Read more
18 Jun 11:15

State of Decay patch is causing problems for XBLA users

by Emily Gera
firehose

if only there were a way to push updates and patches to a game quickly and easily via the Internet to everyone who owns the game, like some sort of infrastructure or system

Xbox Live Arcade zombie title State of Decay has received its first console patch; however, users are noting the update is causing numerous problems in-game.

According to the development team at Undead Labs, numerous bugs believed to be fixed by the title update remained problematic in the live version of the game. These include reports of an error warning users of "too many" zombie infestations in-game. It has been determined that while the patch is being successfully downloaded it is not being applied in the live game.

Executive producer Jeff Strain acknowledged the problem on the studio's official forums, stating that while the studio is in touch with Xbox to find a solution, it is yet to be able to offer an estimated date for the patch fix.

"we're on the phone with our publisher right now getting everyone mobilized," wrote Strain. "There's nothing we can do at UL to fix this problem. Once the update has been handed off, the process of getting it to you is something only the Xbox people can handle. So, we're calling in the troops to get going on solving this problem immediately."

The problematic patch was first made available on June 14. The highly successful title received an 8.5 out of 10 from Polygon in a review that states: "Small complaints notwithstanding, State of Decay is one of the most cohesive, terrifying and engaging open-world games I've ever played."

18 Jun 11:11

AMD moves away from Intel with its first ARM processor

by Aaron Souppouris

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[% } %] [% if (data.comment.user.membership && data.comment.user.membership.short_bio) { %]

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18 Jun 11:11

Microsoft's iAd-like Windows 8 ads could entice clicks within apps

by Tom Warren
firehose

great

Microsoft has been experimenting with various new ways to create ad platforms on Windows 8 and Xbox, but this week the company is launching a new format designed to create interactive and panoramic adverts within applications. The software giant has teamed up with a number of agencies to create concepts that show off the potential for the new "Ad Pano" ad format.

The new ads are a big change from the traditional pop up and banner ads found on the web. Digital agencies have been experimenting with new ad formats, specifically parallax imagery, for a while now, but Microsoft's approach is similar to Apple's iAds where adverts are designed to be high quality ones that do not disturb the user. iAds are fairly unproven though, with Apple struggling to complete with Google's AdMob service on price and cross-platform appeal.

Top brands involved in initial concept stage

Unlike Apple, Microsoft appears to be willing to test its own ad units within applications it distributes. A Vans interactive ad concept within Skype shows how a touch-triggered ad could launch and interact with a call. A similar Mastercard ad is shown embedded within Microsoft's Bing Travel app, and the Bing Sports app plays host to a Dell interactive ad. These ads aren't limited to Microsoft's own apps though, with a Mercedes-Benz unit shown in the Top Gear app and an interactive All Saints advert in Vice's Windows 8 app. The All Saints ad is particularly unique as it uses a parallax within the app to ensure the actors within the ad always have their eyes focused on the Windows 8 user. They're all designed to get a user to click on additional content in a subtle way.

Microsoft is launching the new format on Windows 8 in the US and UK initially, with adverts available in apps that integrate the Microsoft Advertising SDK for Windows 8. While Microsoft has been criticized for including ads within its Xbox dashboard and Windows 8 apps, the latest demonstrations are concept for now, but the company is aiming to scale them and make them more accessible for additional advertisers. If brands buy into them — the pricing is still unknown — and they become popular then we'll likely see a lot more of them in future, vying for your attention as you scroll through a Windows 8 app.

18 Jun 11:09

Atlanta radio hosts fired after making fun of Steve Gleason, who suffers from ALS | Shutdown Corner - Yahoo! Sports

by gguillotte
firehose

motherfuck the falcons

According to Katherine Terrell of NOLA.com, the hosts set up a skit in which they pretended that Gleason was a caller to the show and set up a fake caller with a robotic voice, because the disease has robbed Gleason of his ability to speak. They then wondered, on the air, whether Gleason would be alive by next week.
18 Jun 07:02

Brushless motor camera gimbal

by Brian Benchoff
firehose

sexy sexy sexy

gimbal

We’ve seen steadycam mounts that allow videographers to capture the action without a lot of wobblevision, but [Tom]‘s DIY stabalized camera rig does far more with the help of a few brushless motors.

The basis of [Tom]‘s camera gimbal is a Foxtech brushless gimbal originally designed for quadcopters and other FPV aerial vehicles. Instead of servos, this gimbal uses brushless servos for much smoother rotation on each axis as well as the ability to rotate more than the 180 degrees most servos offer.

The off-the-shelf gimbal was connected upside down to a shoulder mount, allowing [Tom] to point the camera manually while also allowing his hands to operate an RC transmitter for pitching and rolling the camera inside its frame. The results are spectacular: [Tom] is able to take absoutely steady shots of him walking down a steep mountain trail.

You can check out [Tom]‘s explanation and demo of his camera gimbal after the break. Thanks [raalst] for sending this one in.


Filed under: digital cameras hacks
18 Jun 05:06

I Broke Star Trek

by birgirpall
White Text: Me Yellow Text: Banzaii Green Text: NPC Facebook - http://www.facebook.com/wgbdvs Twitter - https://twitter.com/Biggidvs.
From: BirgirPall
Views: 1091436
35254 ratings
Time: 12:17 More in Gaming
18 Jun 04:56

Photo



18 Jun 04:55

James Franco Launches $500,000 Indiegogo Campaign

by gguillotte
Franco has big plans for the money: a trio of feature-length films directed by four up-and-coming talents. "Memoria" will be co-directed by Nina Ljeti and Vladimir de Fontenay; "Killing Animals" will be directed by Bruce Thierry Cheung; and "Yosemite" will be directed by Gabrielle Demestree. Franco hopes to begin shooting this August. As in all of these campaigns, there will be rewards for donations. Some highlights: $450 gets a 15 second personalized voicemail greeting from James Franco ("James retains the right to edit the script if he deems the content inappropriate"), $1,000 gets an associate producer credit (could be a good résumé builder?), $5,000 gets you a part in the movie ("Please add $20 for intl. shipping"), and $10,000 makes you an executive producer and gets dinner with James Franco.
18 Jun 04:55

Watch Brian Provinciano's Retro City Rampage talk from GDC

by David Hinkle
Brian Provinciano's GDC talk now in The Vault
One of our favorite talks from GDC was Brian Provinciano's session, in which the indie developer discussed bringing his game, Retro City Rampage, to just about every platform known to man. It's a valuable talk for many reasons, giving a clear picture of what it's like working with The Big Three[TM] and the types of hurdles a determined indie developer will inevitably hit.

Provinciano's determination to port Grand Theft Auto 3 to NES hardware escalated into a love letter to video games and pop culture. While Provinciano hasn't announced his next project yet, he says we should expect more humorous open-world games.

JoystiqWatch Brian Provinciano's Retro City Rampage talk from GDC originally appeared on Joystiq on Mon, 17 Jun 2013 23:00:00 EST. Please see our terms for use of feeds.

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18 Jun 04:55

Hairy Stockings For Young Chinese Girls To Fend Off Perverts

by Rusty Blazenhoff

Hairy Stocking

ChinaSMACK is reporting that a user on China’s microblogging site Sina Weibo has invented “hairy stockings” as a way for young girls to fend off perverts. It’s hard to tell if these are real or imagined but given that some people in China have been putting dogs in pantyhose, these might just be the former.

Super sexy, summertime anti-pervert full-leg-of-hair stockings, essential for all young girls going out.

image via chinaSMACK

via chinaSMACK, Hypervocal

18 Jun 03:11

Fabio Moon And Gabriel Ba Address The Violent Protests In Brazil

by Joe Hughes
firehose

h/t Tadeu, who shared the untranslated

Jun 17th 2013 By: Joe Hughes

Fábio Moon and Gabriel Bá are from São Paolo, Brazil. It's their home, where they were raised, and where much of their most personal comics work, like De:Tales and Daytripper, is set. They have a deep emotional attachment to the city and country they love. As such, when the recent recent protests across São Paolo -- stemming from a rise in bus fairs that is seen by many in the country as a reflection of political corruption -- began to turn violent, the Brazilian twins were compelled to explore their feelings on the subject the way they so often do: through their art.

In a post on their blog titled "Every Right," the twins each posted art that conveyed what was going on in their minds, what they were seeing, and how they felt they should act. You can view the installments from both Ba and Moon below.

Here's Moon's cartoon:




And Bá's:

For more on what's currently taking place in São Paolo, you can head here.
18 Jun 03:10

Senators: US must take "more decisive" military action in Syria - CBS News


Telegraph.co.uk

Senators: US must take "more decisive" military action in Syria
CBS News
WASHINGTON A bipartisan trio of key senators is demanding that President Obama take "more decisive" action to stem the military advance by Syrian President Bashar Assad's forces. Senate Armed Services Committee chairman Sen. Carl Levin, D-Mich.; ...
Assad's henchmen urged to launch coupThe Australian
Cameron's bid to spark Syria coup: PM pledges not to remove Assad military if ...Daily Mail
Syria and the G8: lost in translationThe Guardian
Al-Bawaba -Brisbane Times -Daily News & Analysis
all 2,111 news articles »
18 Jun 03:09

Chicken town, John Cooper Clarke



Chicken town, John Cooper Clarke

18 Jun 03:09

Photo

firehose

via Kara Jean: "oh god, why won't the videos end???"



18 Jun 02:54

‘Whitey Bulger Ordered The Murder Of 19 People,’ Reports Anonymous Rat Bastard

firehose

"You reading this, you dirty, squeaking rat fuck? If you are, you might want to send a copy of this article to your 9-year-old daughter at sleepaway camp over in Sudbury. We got your attention now, you cocksucking fink? Should have thought about that before you decided to try and fuck Whitey. You don’t fuck Whitey, sources concluded. Whitey fucks you."

BOSTON—One week into the criminal trial of alleged mobster James “Whitey” Bulger, reports surfaced Monday that the accused organized crime kingpin ordered the murders of 19 separate people, according to anonymous testimony from a cheese-...
18 Jun 02:53

Happy Fathes Day

by ThePEOPLEOFMB

1011157_10201213661769156_494588623_n

 

The best way to tell your Dad you love him is buying him a Market Basket cake. If he’s been a really good Dad this year he gets all the letters on his cake. I guess this year he sucked. I mean really? The one job you have is writing on a cake and you can’t spell FATHER?

18 Jun 02:51

Surgeon Simulator 2013 adds support for Oculus Rift, Razer Hydra

by Danny Cowan
firehose

OCULUS RIFT

Surgeon Simulator 2013 adds support for Oculus Rift, Razer Hydra
Surgeon Simulator 2013 will soon support the Oculus Rift and Razer Hydra peripherals, adding a new layer of immersion to Bossa Studios' PC medical malpractice sim.

In Surgeon Simulator 2013, players attempt vital organ transplants from a first-person perspective using an intentionally awkward control scheme. It suffices to say that if you're squeamish, head-tracking and motion-sensing peripherals won't make the experience any less nauseating.

The peripheral-enhanced version of Surgeon Simulator 2013 will be playable at Rezzed 2013 in Birmingham on June 22 and 23. An update adding official support for the Oculus Rift and Razer Hydra will be released to the public "soon."
Show full PR text
YOU'RE NOT GOING TO BELIEVE YOUR EYES. BE NIGEL, ON OCULUS RIFT!

Bossa Studios puts meat on the bones: Surgeon Simulator 2013TM now supports cutting-edge peripherals, playable at Rezzed show this weekend

London, 17 June 2013 - Bossa Studios announced today that Surgeon Simulator 2013 will soon support the hotly anticipated Oculus Rift[TM] and the Razer Hydra(R), taking surgery to the next level of mayhem and creating the most immersive operating theatre experience ever. In addition, the game will be playable with the hardware at the Rezzed Show at the NEC in Birmingham on June 22 and 23 2013.

Released on Steam in April 2013 at £6.99 (or equivalent), Surgeon Simulator 2013 has quickly become nothing short of a phenomenon. The original prototype - developed in just 48 hours at the 2013 Global Game Jam in January 13 - challenged players to complete a heart transplant using a combination of keyboard and mouse actions, armed only with an arsenal of clumsy and inappropriate tools and a hapless hand that was diabolical to control.

Set to release soon and with development kits already with Kickstarter backers, the Oculus Rift allows players to step into game. It was one of the big hits at this year's E3 show in Los Angeles, impressing the audience with its stereoscopic 3D experience and a huge field of view.

For additional information on the game, please visit the following links:

Official game site: www.surgeonsimulator2013.com
Twitter: @surgeonsim2013
Facebook: www.facebook.com/OfficialSurgeonSimulator2013
Steam: http://steamcommunity.com//app/233720

About Bossa Studios

London-based Bossa Studios is led by a team of veterans from the worlds of gaming and entertainment. Proud creators of BAFTA-winning Monstermind, and the BAFTA-nominated Merlin: The Game, Bossa Studios has revolutionised the social gaming market. Its achievements of developing and publishing innovative games resulted in it being awarded the Develop Excellence Award for best 'New Studio' in 2012. As part of Shine Group, the Studio is also developing new transmedia experiences.
www.bossastudios.com

JoystiqSurgeon Simulator 2013 adds support for Oculus Rift, Razer Hydra originally appeared on Joystiq on Mon, 17 Jun 2013 20:00:00 EST. Please see our terms for use of feeds.

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18 Jun 02:51

Oculus Rift secures $16 million in first round of investor funding

by Jessica Conditt
Oculus Rift secures $16 million in first round of investor funding
The first round of investor funding for Oculus Rift brought in $16 million, with contributions from Spark Capital, Matrix Partners, Founders Fund and Formation 8, the Oculus team announced today. This funding is separate from the Oculus Rift Kickstarter campaign, which asked for $250,000 and concluded with $2.4 million in September.

Spark founder Santo Politi and Matrix general partner Antonio Rodriguez are now on the board of directors for Oculus Rift, after they led the first funding round.

"In this business, there are only a few rare companies that can so perfectly embody the future you read about in science fiction novels," Rodriguez says in a press release. "What Palmer, Brendan and the team are building at Oculus so closely matches the Metaverse, we had to be part of it. Working with them to get this platform to market at scale will be enormously exciting."

A mere $16 million gets you access to the Metaverse. Not bad.

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JoystiqOculus Rift secures $16 million in first round of investor funding originally appeared on Joystiq on Mon, 17 Jun 2013 20:30:00 EST. Please see our terms for use of feeds.

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