Shared posts

10 Jul 01:00

Social games vs gambling

by Raph
Game talk

A lot of people are still looking down their noses at social games, particularly now that Facebook is no longer the hot new games platform. This ignores the fact that there are millions of people happily playing social games every day, of course.

Many of the games seem like gambling to people now, what with small payments in order to make progress. Many of those who dislike the free-to-play model feel like “the game is rigged in favor of the house.” There’s also the fact that many of the social game companies have an eye on regulatory changes that may allow them to get into real-money gambling soon.

Which leads to people asking (on Quora), are social games the same as gambling? Are they really just like slot machines?

There are many senses in which we can answer this.

In the sense that people do both for fun, yes.

In the sense that social games make use of many of the same techniques as gambling games do in order to maximize financial spend and retention, yes. Examples would include frequent and excessive feedback for trivial success; exploitation of various “brain bugs” around probability estimation, loss aversion, etc; even bait and switch tactics, where a player is invited to complete a task only to find out too late that it cannot be done without spending money.

bogost-animalcrossing-fbIn the sense that gambling taps into variable feedback reward patterns using the fundamental deception that there is a pattern to be learned, when there isn’t… sometimes yes and sometimes no. Some social games make use of this sort of technique, and some don’t. Then again, so do many games — randomness is a pretty common design element, and there are often good reasons for it to exist in a game design.

Some social games do depend entirely on patternlessness, or on “rigged” patterns where the player is effectively tricked into thinking that they can win. But not most of them. I classify “gambling” as one of the four core mechanic clusters (the others being mathematical problems, social problems, and physical body mastery), and it’s a degenerate one that relies on hijacking the reward mechanism of fun without providing schema to master.

Some of the many ways in which social games do more than slot machines:

  • There usually are at least some problems to solve and therefore learning to do. For example, all social games involving return times (like, all the farming/tending activities) are forms of slow-motion  scheduling problems, which can be an NP-hard problem given sufficient  complexity.
  • Social games have a strong social component. Social obligation, connectedness, leaderboard competitiveness, etc, are a huge part of why social games work. Lack of a friend network is one of the strongest indicators of a player likely to quit.
  • Many social games are enablers of creative emergent behavior on the part of players, such as doing decorations, etc. Farmville was famous for this, but it’s hardly the only one.

Social games are still games, and all games teach cognitive strategies and patterns. Slot machines don’t teach you anything; they trigger the learning and curiosity pathways without actually giving you a benefit in return. The value exchange tends to flow entirely in one direction. In other words, they show contempt for the player.

It was sort of ironic to see this question at a time when Animal Crossing: New Leaf is taking over my social media feeds. Animal Crossing is structurally very much like a social game. It just has more charm, creativity, and respect for the player than the typical social game does. A lot of that can be chalked up to the revenue model.

It’s valuable to ask where social games dance close to the edge of contempt. But it’s also wrong to write off an entire industry segment that has not reached its potential. It would be fascinating to see what would happen to social games were the entire business landscape blown up and a single upfront fee became a viable business  model. I bet we would see an explosion of truly innovative gameplay.

04 Jul 16:35

USPS Logs All Snail Mail For Law Enforcement

by Soulskill
The NY Times reports on a program in use by the United States Postal Service that photographs the exterior of every piece of mail going through the system and keeps it for law enforcement agencies. While the volume of snail mail is dropping, there were still over 160 billion pieces of mail last year. "The Mail Isolation Control and Tracking program was created after the anthrax attacks in late 2001 that killed five people, including two postal workers. Highly secret, it seeped into public view last month when the F.B.I. cited it in its investigation of ricin-laced letters sent to President Obama and Mayor Michael R. Bloomberg. It enables the Postal Service to retroactively track mail correspondence at the request of law enforcement. No one disputes that it is sweeping." This is in addition to the "mail covers" program, which has been used to keep tabs on mailings sent to and from suspicious individuals for over a century. "For mail cover requests, law enforcement agencies simply submit a letter to the Postal Service, which can grant or deny a request without judicial review. Law enforcement officials say the Postal Service rarely denies a request. In other government surveillance program, such as wiretaps, a federal judge must sign off on the requests. The mail cover surveillance requests are granted for about 30 days, and can be extended for up to 120 days. There are two kinds of mail covers: those related to criminal activity and those requested to protect national security. The criminal activity requests average 15,000 to 20,000 per year, said law enforcement officials who spoke on the condition of anonymity because they are prohibited by law from discussing the requests. The number of requests for antiterrorism mail covers has not been made public."

Share on Google+

Read more of this story at Slashdot.



04 Jul 16:35

Careers at New York Public Radio - WNYC

by hodad

Overview: Radiolab is looking for interns who are passionate about radio and storytelling to assist with the production of our show. Internships last 3-4 months and are part-time (2-3 days a week). Responsibilities: Interns are involved in many aspects of the show's production. They participate in editorial meetings, provide research assistance, and perform a range of administrative tasks involved in the daily running of the office. Over the course of the internship, interns will have the opportunity to learn basic audio production skills, pitch their own story ideas, and receive feedback on their work. Qualifications: We are looking for applicants who are voraciously curious about a wide variety of subjects, and who are enthusiastic learners with an ability to work independently. We prefer some journalism or writing experience, but we do not require new interns to have experience with radio production. Application: Please submit a resume, a brief cover letter explaining why you want to be a Radiolab intern, and answers to the following questions: 1. What is your favorite moment from Radiolab, and why? (Please choose a specific moment from one story or segment.) 2. Describe a moment from Radiolab that didn't work for you, and tell us why. 3. Imagine you’re invited to pitch a story idea at our next staff meeting. Give us a one-paragraph pitch (we want the elevator version—something short and sweet to prick up our ears.) In addition to describing the idea itself, tell us who could tell the story or explain the idea—who would you track down for an interview? 4. Tell us the best thing you’ve read, heard, or seen this week (give us a few sentences.) We’re looking for the story you’ll bring up at dinner with your friends tonight, or the one you’d tell at a party this weekend. It can be an article that blew your mind, a video that cracked you up, or something unbelievable that happened to you or one of your friends. The Fall 2013 internship will begin on September 9, 2013 and the application deadline is Monday, July 15th. New York Public Radio is an Equal Opportunity Employer and invites and encourages qualified applicants from all walks of life.

Original Source

04 Jul 00:52

Report: 79% Of Sincere Thoughts Played Off As Jokes

NEW HAVEN, CT—According to a groundbreaking new report from researchers at Yale University’s Center for Cultural Sociology, a full 79 percent of all sincere thoughts expressed in conversation are played off as jokes before they register their ...
03 Jul 19:57

So What Really Did Happen On The Bolivian Plane That Was Allegedly Carrying Edward Snowden?

The story of Bolivian Air Force flight FAB-001 is, to put it mildly, in dispute.
03 Jul 19:53

“[They] agreed that it was neither possible nor necessary to...



“[They] agreed that it was neither possible nor necessary to educate people who never questioned anything.”
Joseph Heller, Catch-22

03 Jul 19:32

The Crookie, Toronto Cafe Packs a Croissant With Double Stuf Oreos and Icing

by Rusty Blazenhoff

Crookie

Move over Cronut, Toronto, Canada-based Clafouti Patisserie et Cafe recently introduced the Crookie, an Oreo cookie-topped croissant that is baked with crushed Double Stuf Oreos and icing sugar inside. Clafouti owner Olivier Jansen-Reynaud says it’s “creamy and sweet, with the cream wrapping itself in the croissant dough and a crunchiness from the Oreo bits.”

image via Thrillist

via The GridTO, Thrillist

03 Jul 19:32

Bly, A Travel & Design Website That Sells Unique Items From Foreign Street Markets

by Kimber Streams

Bly

Bly is a travel, lifestyle, and design website that journeys around the world purchasing unique, interesting items from vendors and then sells them on the website to customers in the United States and beyond. So far the site has visited Mumbai, India and La Paz, Bolivia, and will be visiting Kumasi, Ghana in July, Bukhara, Uzbekistan in September, and Malacca, Malaysia in November. Most items sold on Bly have a brief description, background, and a photograph of the vendor from whom the item was purchased.

Bly

image via Bly

03 Jul 19:16

Xbox One reputation system matches trolls with trolls

by Jessica Conditt
Xbox One reputation system detailed
Xbox One's reputation system is a brand new beast designed to group people who harass other players into a separate matchmaking layer, where they'll end up playing with others who can give as good as they get. Players who consistently get banned or reported for griefing will find themselves in games with players who do the same things, Microsoft Senior Product Manager Mike Lavin tells OXM.

"There'll be very good things that happen to people that just play their games and are good participants," Lavin says. "And you'll start to see some effects if you continue to play bad or harass other people en masse. You'll probably end up starting to play more with other people that are more similar to you."

It won't be so easy to sink a specific, innocent player's reputation score in the new system, since the calculations are taken over time, Lavin says.

"If we see consistently that people, for instance, don't like playing with you, that you're consistently blocked, that you're the subject of enforcement actions because you're sending naked pictures of yourself to people that don't want naked pictures of you .... Blatant things like that have the ability to quickly reduce your reputation score," Lavin continues.

This tactic is similar to the Cheaters Pool in Max Payne 3, where players confirmed to have modded games or hacked saves are thrown into an online matchmaking system together, where they play only with other cheaters.

Microsoft's version - the Griefers Pool, maybe - won't impact people's friends lists, but is designed to facilitate anonymous matchmaking based on compatible reputation scores.

"Ultimately if there's a few per cent of our population that are causing the rest of the population to have a miserable time, we should be able to identify those folks," Lavin says.

JoystiqXbox One reputation system matches trolls with trolls originally appeared on Joystiq on Wed, 03 Jul 2013 14:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments
03 Jul 19:16

All you can drink Wednesdays (cancelled)



All you can drink Wednesdays (cancelled)

03 Jul 19:15

Dog Walks Up Stairs Backwards For Some Unknown Reason

by Rusty Blazenhoff

Lila the basenji has learned to walk up the stairs backwards for some unknown reason. Her owner Charles Redden speculates, “she can’t seem to handle wooden stairs very well, so for some reason she walks up backwards.”

via Viral Viral Videos

03 Jul 19:13

jasbeaw: What do you mean, vet’s office? YOU SAID WE WERE GOING...



jasbeaw:

What do you mean, vet’s office? YOU SAID WE WERE GOING TO THE PHILHARMONIC!

03 Jul 19:12

Scripting News: Roadmap for RSS.

03 Jul 19:12

Rats in a cage: how games will teach us to love the police state

by Adi Robertson
firehose

"identifying with people who hurt people isn't a substitute for empathizing with people who get hurt."

Pulp games, like pulp movies or books, are meant to be enjoyable, with exceptional characters and a bombastic and exaggerated view of the world. But much pulp thrives on identifying with the downtrodden. Ballardian dystopias, with their themes of men and women being crushed by an unfeeling system, are the bread and butter of written science fiction. The best dystopian novels and films mire characters firmly in the day-to-day hopelessness of life before allowing them to rise above it.

The big AAA shooters that currently carry the mantle for most narrative gaming, though, often end up treating oppression as a fun tool to be wielded, not a thing to be overcome — even when they’re ostensibly meant to do the opposite. They don’t so much provide escape fantasies as they provide fantasies of never being affected in the first place, of being so far above the hoi polloi that the concerns with which the game is ostensibly struggling come off as little more than window dressing.

Early promotions for Deus Ex: Human Revolution, the high-profile sequel to classic Deus Ex, played on the present-day anxiety over drugs like Adderall. "If I don't improve myself, if I don't augment myself, then I'll be less intelligent, less capable, less strong than the rest of the human race," said a character in a faux-expose of mechanical augmentations. Characters were shown being driven into homelessness trying to afford medically necessary immunosuppressants.

Dystopian games' concerns end up coming off as window dressing

When you started the game, your character was promptly revealed to have no need for the drugs, and despite nods to the contrary, the overwhelming ethos was not "How can I accept these changes to my body?" but "How long until I can afford the next upgrade?" BioShock Infinite, another game meant to interrogate how power corrupts, was described as "art" in part because of its shocking violence. The constant bloodshed illustrated that "Booker DeWitt isn’t a good guy. He’s a brutal, immoral thug," wrote Rus McLaughlin at VentureBeat. But when I played, I wasn’t really disgusted with myself for killing hundreds of people. I was too busy figuring out the optimal way to cut through them in that slick, aesthetic way that BioShock Infinite offers.

As the famous (supposed) Truffaut quote posits, it’s arguably almost impossible to make an anti-war film, and creating a mainstream game that effectively critiques its core mechanic is even harder. Power is fun: if I see an overreaching, draconian enforcement system in a game, I’m going to want to use it. All in all, I’m pretty comfortable with that. It is, however, strange to see anybody take these same games’ social messages as anything more than a marketing strategy. Even if, in the past, I’ve done it.

Some game developers have talked about the problems of working in a narrative medium that strongly favors certain styles of play — particularly shooting and hitting. It’s hard to get around this, and one of the cleanest ways to do so is just to embrace the implications, to show players how easily they can become brutal, immoral thugs. BioShock Infinite, obviously, falls into this, but so does the self-aware indie splatter game Hotline Miami, whose entire premise can be summed up in one quote: "You’re not a nice person, are you?"

Do we really need help learning that, though? No matter how mildly discomfited you might feel playing an oppressor, it’s far more uncomfortable and revealing to see yourself as helpless. From what we’ve seen so far in Watch Dogs, your power depends on a huge surveillance network that lets you spy on almost everyone you meet, turning you into a kind of vigilante NSA and letting you choose whether to use your power responsibly. Becoming the NSA might show us how easy it is to be virtuous or corrupted, but it ultimately won’t help us work through the problem of being spied on by a hundred exceptional Aidan Pearces, and identifying with people who hurt people isn’t a substitute for empathizing with people who get hurt.

03 Jul 19:09

The upward pull

03 Jul 19:08

George Zimmerman trial: Skype users disrupt testimony with onslaught of prank ... - New York Daily News

firehose

this fucking trial


New York Daily News

George Zimmerman trial: Skype users disrupt testimony with onslaught of prank ...
New York Daily News
Skype alert: Displaying username during nationally televised trial not recommended. Several digital pranksters interrupted a Skype testimony during the Trayvon Martin murder trial in Florida on Wednesday. Scott Pleasants, one of George Zimmerman's ...
Skype users bombard Zimmerman witness with callsBucyrus Telegraph Forum
As Egypt's Military Deadine Passes, CNN Turns Focus To Zimmerman Trial's ...Mediaite
Witness Skype testimony interrupted during Zimmerman trial - CBS 3 Springfield ...WSHM-TV

all 37 news articles »
03 Jul 19:06

American Voices: Less Than 1 In 4 Americans Trust Newspapers

firehose

“I don’t believe you. Fuck off.”

A Gallup poll found that only 23 percent of Americans are confident in the information they receive from newspapers, down from a high of 51 percent in 1979.
03 Jul 19:04

Left 4 Dead 2 Officially Released For Linux

firehose

Ok, I can now live without Windows

Valve Software has finally made public their native (non-beta) Linux build of the very popular Left 4 Dead 2 game...
03 Jul 19:03

Calavera Cookie Stamp

by Frl_Sonntag
firehose

via Snorkmaiden

IMG_1713

Ein Geschenk: Ich berichte demnächst vom Kekse backen…

<3

03 Jul 17:43

TV: Newswire: Breaking Bad spinoff that was in development now in super-serious development

by Sean O'Neal

After  more than a year of hearing that a Saul Goodman-centered Breaking Bad spinoff was being “eyed,” “explored,” and “mulled,” Vince Gilligan has upgraded the project's condition to “full speed ahead,” which is funny because meth. Still, behind the increasingly delightful wordplay, there’s still not much in the way of concrete decisions: “It's not a done deal yet, but it's definitely something we're full speed ahead on trying to get going,” Gilligan tells The Wrap, noting once again that he and Breaking Bad producer (and Saul creator) Peter Gould are still “plugging away” on a concept they can pitch to Sony, with the hope it would then develop as a series with Gould as showrunner. Included in that plugging away, as always, is deciding what exactly this show wants to be. As Gilligan says:

There's a way to make it a half-hour show and ...

Read more
03 Jul 16:54

Boxee acquired by Samsung for about $30 million in surprise deal, according to report

by Dante D'Orazio

Boxee, a relatively small Israeli company known for its set-top box that streams media to TVs, has been purchased by Samsung. The news comes out of Israeli site The Marker, and we're working on obtaining confirmation of the deal from both companies. According to the report, Boxee's roughly 40 employees will be retained by Samsung following the acquisition.

03 Jul 16:52

Genderswapped The Odyssey In Space. Need We Say More?

firehose

Matt Fraction beat

Matt Fraction, could you get any cooler?

The author has just announced that he is writing a sci-fi rule 63'd version of  Homer's The Odyssey. Christian Ward will be drawing. The project is called Ody-C, and even though we only have an image of the cover, the description alone is enough to turn some heads.

WIth any luck we'll get more information soon, but in the mean time, we'll just have to salivate over the prospect of how this awesome concept will manifest. (via Comicsbeat)   Are you following The Mary Sue on Twitter, Facebook, Tumblr, Pinterest, & Google +?
03 Jul 16:46

Geeks Without Bounds Indiegogo Campaign!

by Lindsay
firehose

via willowbl00

PEOPLE. We have an Indiegogo campaign! If you can’t tell, we are ridiculously excited. We’re hoping to crowd-source a grant writer so GWOB can do more in the digital humanitarian realm.

See the video below for more info. Thank you for your support!

CONTRIBUTE NOW

03 Jul 16:46

Morsi adviser says 'coup' underway, fears bloodshed

by gguillotte
firehose

welp

Report: At least 23 people were killed in Cairo on Tuesday. Tanks and soldiers reported to be on the move. Morsi warns in emotional speech that military demands 'will backfire'
03 Jul 16:24

Dying Kid In Houston Holding On Until Astros Develop Player Worth Meeting

firehose

kid will live forever

HOUSTON—Danny Kelvin, a 10-year-old Astros fan suffering from an advanced form of acute lymphoblastic leukemia, told reporters Thursday that he is just trying to hold on until the team develops a player actually worth meeting. “It’d be s...
03 Jul 16:24

Supercut of Voice Actors Saying ‘One Man’ in Movie Trailers

by Justin Page
firehose

how is there not a successful rapper named One Man yet

Solid Wooden Pecker has released a supercut video of voice actors saying the phrase “One Man” in movie trailers.

Movie trailers are all the same. In fact, they are so similar, the movie trailer voiceover guys often end up using the same phrase in dozens of movies. “One Man” is one phrase (get it?) that has been completely overused. It’s so overused we just had to make a supercut out of it.

via Have you seen this?!

03 Jul 16:14

demons: Hiuaz Kairovna Dospanova (1922-2008), the only female...

firehose

Night Witches beat









demons:

Hiuaz Kairovna Dospanova (1922-2008), the only female pilot and navigator from Kazakhstan to serve during the Second World War,

From May 1942 she served as navigator, and later became the head of communication of the 46th Guards Night Bomber Regiment—commonly referred to as the Night Witches, a nickname they were given by the Germans that they terrorized in their nightly raids.

Dospanova made more than 300 combat missions and was seriously injured in April 1943 while making a landing in blackout conditions; she survived the crash but fractured both legs. Three months later, she returned to the regiment to continue fighting, going all the way to Berlin for the victory.

For her courage and bravery, she was awarded the Order of the Red Star, medals for the defense of the Caucasus, for the liberation of Warsaw, and for victory over Germany. Four years before her death, In December 2004, the President of Kazakhstan decreed that Dospanova was to be awarded the title of National Hero for her heroic actions.

she looks way cool

National Hero!

03 Jul 15:56

Photo

firehose

ifapom/gpoy





03 Jul 15:54

Photo















03 Jul 15:50

Report: Julie Larson-Green poised to become next Xbox One boss

by Emily Gera
firehose

!!!

Current Windows head Julie Larson-Green is poised to take on Microsoft's hardware division, a role previously being pushed toward former Xbox boss Don Mattrick prior to his decision to leave the company, Bloomberg reports.

The role will focus on both Xbox consoles and Surface tablets; however restructuring of the company's senior management has yet to be officially finalized. According to Bloomberg sources close to the matter, former Skype president Tony Bates may also be on the way to take charge of acquisitions and relationships with Microsoft software developers.

As for now there is no direct replacement for Mattrick since the announcement of his exit from Microsoft in order to fill a role as CEO of social games developer Zynga.