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02 Sep 16:35

Express Your Love (Or Hate) Of Affleck As Batman Via T-Shirt

by Joseph Hughes

You knew this was coming. Whether you love or hate (and a lot of you seem to hate) the recently announced casting of Ben Affleck as Batman in the upcoming Superman/Batman film from Warner Bros., there is now a t-shirt for you. You know, assuming you need to express that kind of opinion via t-shirt.

Designed by Robinzson and sold on Redbubble.com, two shirts are being offered. Each has a Batman ’66 style logo, with the Batman: The Dark Horses Rises! shirt, shown above, being for those in the pro-Affleck camp, and the Batman: The Dark Horse shirt having the same design but with a no symbol over it. The shirts run for $24.54 each, meaning you are now less than $25 away from being able to let complete strangers know how passionately you feel about the casting of a movie that is two years away from reaching theaters.

02 Sep 03:41

Wedding Photographer Blocks All The Videographer's Shots

Wedding photographers have complained before (and for good reason) of people getting in their way while they try to do their job. In this video, however, the tables have turned. It’s not a guest getting up and standing in the middle of the aisle, blocking every shot. The one in the way is actually the photographer.
02 Sep 03:40

Scribblenauts Unmasked's Batcomputer menu is a handy little DC Comics Wikipedia

by Michael McWhertor

The DC Comics and Scribblenauts mash-up Scribblenauts Unmasked is a who's who of comic book heroes and villains, boasting more than 2,000 characters, vehicles and items from the more than 70 year old DC universe. With more than 30 variations on Batman and more than 130 Green Lanterns, there's a lot to keep track of in Scribblenauts Unmasked.

Thanks to the game's Batcomputer, which filters all those objects into categories like heroes, villains, teams, vehicles and objects, and its use of hyperlinks, navigating through all that DC history is actually quite manageable.

The Batcomputer, accessed through an icon on the Wii U's touchscreen on that version of the game, lets players search through that DC database for the exact Superman they're looking for (Red Son, Darkseid Superman, Superman Red/Blue, Thought Robot, etc.) and offers information on some of the game's more obscure comic book references.

Take, for example, evil Yellow Lantern Hal Jordan. His entry in the Scribblenauts Unmasked Batcomputer has links to other game objects, like Yellow Lantern rings, Sinestro Corps and Parallax, that help shine a light on some DC history you might have missed. The Wikipedia-like nature of the Batcomputer's entries can lead to some deep DC references, like Mogo, The Living Planet of the Green Lantern Corps (who I summoned and then forced to pilot Wonder Woman's invisible jet), the furry superhero team the Zoo Crew and Flash's Cosmic Treadmill.

Scribblenauts_unmasked_batcomputer

There's a lot to dig through in Scribblenauts Unmasked, and the Batcomputer is a welcome addition for dealing with the array of DC characters and their many incarnations.

Scribblenauts Unmasked: A DC Comics Adventure is coming to Wii U, Nintendo 3DS and Windows PC on Sept. 24.

01 Sep 19:12

Is this Samsung's Galaxy Gear smartwatch?

by Chris Ziegler

VentureBeat has what it claims are pictures of the Galaxy Gear smartwatch that Samsung is expected to unveil at IFA in Germany this week, showing a chunky device with a full-color display, Bluetooth for connecting to a smartphone, and a Wi-Fi radio for connecting directly to the internet. This is essentially a full-on computer on your wrist: it's said to have a 4-megapixel camera built into the strap and its own speakers, perhaps for use as a handsfree calling device.

It's important to note that Samsung has an established track record of keeping its upcoming devices inside fake shells prior to their public unveiling, so this may not be the final shape — but odds are high that the size of the screen, a claimed 3 inches, won't change. That makes this a chunky wrist accessory that many won't likely consider as a replacement for a standard wristwatch.

Developing...

01 Sep 19:00

Triorb

firehose

new batch of CC-licensed game icons in PNG and SVG formats

Triorb icon
01 Sep 18:59

GenCon 2013 Recap

by topdeck
firehose

"Games with lower price points aren't generally as attractive.
This may seem counter-intuitive, but there are so many games that are "just a deck of cards" which have clever mechanisms. Trying to stand out in the sea of games like that is like trying to catch lightning in a bottle. The components of your game should be something that attracts people."

great



I write this after a week of rest, coming back from the convention that has the best 4 days in gaming.  I played a few dozen games I had never played before, saw some people in awesome costumes, met a lot of people that I had never met before and played catch up with old friends that I haven't seen in years.  Yet as much fun as the convention is, it's tiring all the same.  I'm excited to go every single year, but by the end of it I'm happy to be going home.

As noted in my last post, I spent a lot of time preparing prior to the convention.  Part of this preparation involved reaching out to publishers to set up meeting times to talk to them at GenCon where it was most convenient for them.  This is a piece of advice that I've heard from numerous designers, and yet, it just didn't pan out for me.  The responses I got, if I heard a response at all, were generally "Come see me at the booth and we can take a look if we've got time."  Now that could sound positive, if it wasn't for the fact that there are 40,000 people at GenCon, the exhibitor hall and every booth in it are usually jam-packed with customers looking to buy games and exhibitors looking to sell them.  There generally isn't a lot of free time to just "drop by" to show them your games.

 So I went to GenCon with exactly zero meetings scheduled, which was a little disappointing, but that just meant I was going to have to put some more effort into getting my games in front of publishers.  When I arrived on Thursday, I met up with an old friend to catch up and we walked around the dealer hall for a few hours.  I knew I had an event that evening which was the Publisher Speed Dating event, so since I didn't have any scheduled meetings, I was going to try and use that little bit of face time with each publisher to allow the walk-up ask for a meeting scenario to not be just a complete cold call scenario.



Publisher Speed Dating
I arrived at the event before the first time slot even started, just to get a feel for how the event was going to go.  It was really fascinating from a designer standpoint to see how other designers present their games.  The event started at 7pm and I had slots for the Euro/Medium game track at 8pm and the Light/Party game track at 9pm.  I think the 8pm time slot was fantastic.  The event had a chance to warm up and everyone was in the groove of how the event was going to continue for the rest of the evening.

I decided before the event that I was going to try the impossible and present two games every 5 minutes instead of just one.  The idea being that if the table had no interest in one of the games, but did show interest in the other, that I would be able to spend the time talking about one game over the other.  Of course, this made the task more difficult on myself, but some preparation beforehand instead of just deciding to "wing it" made it possible.  The main preparation was ensuring that I was able to do a 45 second elevator pitch for each game flawlessly and without skipping a beat.  Crafting the pitch is nearly as important as designing the game.  You need to be able to say something within a 45 second window that sparks someone's interest in playing your game.  Sometimes that can be done with visuals, but words are going to hold a lot of power as well.  This should be blend of theme and the key mechanics that make your game special.


8:00 - Euro/Medium Game Publisher Track
The gamble seemed to pay off.  I finished all of my 5 minute slots having pitched not one, but both of my games, with plenty of time to spare to ask questions or go into further details about rules or any questions the publishers may have had.  Essentially I took the first 90 seconds to pitch both, and asked them to choose one, then I would go through a very brief rules explanation and a sample turn.  Out of the 10 slots, there was a 7/3 split in the interest for the two games, which was almost exactly what I expected.  I received a lot of praise in the professionalism of my presentations and my pitches, and publishers seemed genuinely impressed that I attempted the two game approach given the short time.

9:00 - Party/Light Game Publisher Track
After going through the first hour, I felt this was going to be easy in comparison, and really it was.  Since the games were lighter, there was very little pressure to be had in the delivery of the presentations.  4 of the 10 slots already had the publishers leave by this point, so that was slightly disappointing, but I still presented my 2 games to around 12 publishers total for the time slot.   My themes got a lot of laughs, and I generally was able to discuss both games in full detail since one was a party game, and the other's mechanics are able to be learned in under a minute.  

After the event, I was feeling pretty good.  I accomplished what I set out to do, and I didn't fall completely flat on my face in the attempt.  There was various points of interest in games, and I ended up using that interest over the rest of the weekend to talk to publishers at their booths and by the end of the weekend I had 3 different meetings, one request for me to reach out to them after the convention and one publisher who has reached out to me since the convention, and left the convention missing one of my prototypes.



Of the meetings that I had, the games that I presented were always well received.  I got a chance for full games of whatever I happened to be pitching (probably a benefit of designing games that play in under an hour.)  I wont break out each meeting in detail, but I do feel like mentioning some of things that we discussed about publishing a game in general.

Games need a hook.
Even if you have one of the most ground-breaking mechanisms that the world has yet to see, you still need to get people to try the game to find that mechanism.  If the theme of your game is dry and boring, change it!  Even though Rite of Passage did get taken for further evaluation, I've heard a few times "This is a great game, but I'm not sure how to sell it."

Games with lower price points aren't generally as attractive.
This may seem counter-intuitive, but there are so many games that are "just a deck of cards" which have clever mechanisms.  Trying to stand out in the sea of games like that is like trying to catch lightning in a bottle.  The components of your game should be something that attracts people.

What a publisher likes will often surprise you.
I realized mid-way through the speed-dating event that what I thought a publisher would be interested in and what they actually were interested were often different.  Just because a publisher has never published a game like yours, doesn't mean that they never want to.  Give publishers the opportunity to make the decision for themselves and understand that they may have motives that you may not understand.

So, in the end, I would say that another successful GenCon is in the books for me.  I played some great games, met a ton of cool people, and I took some shots to get my games published without completely falling flat on my face.  I hope to make next year even better, but that's always the idea, isn't it?

01 Sep 18:56

Dave Chappelle Didn't Melt Down

firehose

"While the racial makeup of the crowd was incidental, the way they treated Chappelle is not. It speaks to a long complicated history: the relationship between the White audience and the Black entertainer. This is a relationship you can easily trace to early minstrel shows, to archetypes of Blacks that still define the roles we’re offered today. We have seen more Black comedians bow to racist tropes, demean themselves—albeit unintentionally—for White audiences.

Chappelle wasn’t having a meltdown. This was a Black artist shrugging the weight of White consumption, deciding when enough was enough. This isn’t the first time Chappelle has done so and it isn’t the first time his behavior has been characterized as a meltdown.

There is a long history of asking African-Americans to endure racism silently; it’s characterized as grace, as strength. Chappelle’s Connecticut audience, made up of largely young White males, demanded a shuck and jive. Men who seemed to have missed the fine satire of the Chappelle show demanded he do characters who, out of the context of the show look more like more racist tropes, than mockery of America’s belief in them.

When he expressed shock at the fact that he’d sat there and been yelled at for so long, people yelled that they'd paid him. They felt paying for a show meant they could verbally harass him, direct him in any tone of voice, as though they’d bought him."

I’m writing this to be fair: it needs to be written, it needs to be read. It needs to be understood. Dave Chappelle walked off stage tonight and Black people understand why.
01 Sep 18:53

Dig at former Florida reform school yields parts of coffin, bone fragments - CNN

firehose

never go, even with time travel


The Guardian

Dig at former Florida reform school yields parts of coffin, bone fragments
CNN
Marianna, Florida (CNN) -- The work is moving at the speed of science. Slow. But that's not surprising when you're digging for long-forgotten answers. Anthropologists, archaeologists and graduate students from the University of South Florida continued their ...
Human remains believed uncovered in search at Florida boys schoolLos Angeles Times
Florida Reform School of Horrors: Grave Exhumation Takes Place in Bid for the ...Guardian Express
Grave Excavation Begins at Florida Reform SchoolNewsmax.com
Uniontown Herald Standard
all 673 news articles »
01 Sep 18:52

Mississippi sheriff indicted on 31 counts, ranging from extortion to witness ... - Daily Journal

firehose

never, ever go


SunHerald.com

Mississippi sheriff indicted on 31 counts, ranging from extortion to witness ...
Daily Journal
JACKSON, Mississippi — JACKSON, Mississippi — In an Aug. 30 story about Jackson County Sheriff Mike Byrd being indicted in south Mississippi, The Associated Press erroneously identified Keith Davis as the police chief of Ocean Springs, Mississippi He is ...
Mississippi: Jackson County Sheriff Faces 31 CountsNew York Times

all 70 news articles »
01 Sep 18:52

Beardyman captures the quiet sounds of the 21st century

by WIRED UK
firehose

Beardyman beat

A fan hums softly.

We live in a silent century. Though no less powerful than their pre-millennial ancestors, our post-millennial innovations are mostly intangible; even when they do occupy physical space, they but wobble neighboring air particles and scarcely make a sound.

Compiling the "Sounds of the 21st Century" is a steep challenge, therefore, but one that legendary beatboxer Beardyman didn't shy from.

"There's an absence of sound rather than a defining sound," he tells Wired.co.uk. Pay attention to the objects around you—the one's that are truly 21st century make next to no noise when we interact with them. The clatter of keyboards? 20th century. The din of car engines? 20th century. The cacophony of the city? Choose whichever century BC you like.

Read 10 remaining paragraphs | Comments


    






01 Sep 18:51

Are you a cyberpunk? This early 1990s poster explains it all to you.

by Annalee Newitz
firehose

eternal autoreshare
apparently now it's legal and OK to share this? WHATEVER I WAS SHARING THIS BEFORE THAT CAUSE I'M CYBERPUNK SHARODNUR

Are you a cyberpunk? This early 1990s poster explains it all to you.

R.U. Sirius was a founder of Mondo 2000, the definitive futurist magazine of the early 1990s. And now he's posted a ton of snippets from it over at Omni Reboot – including this amazing 1993 chart showing all the gadgets a cyberpunk needed. Like a portable computer and cellular phone!

Read more...


    






01 Sep 18:50

These fan-made Peter Capaldi Doctor Who credits are astounding

by Charlie Jane Anders
firehose

exceptionally well done and appropriately Moffat-epic grimdarked

Can't wait to see Peter Capaldi take ownership of the TARDIS in 2014? 3-D artist NeonVisual (aka Xander David-Hugh) has you covered. He's created some brand new Capaldi opening credits that look neat enough to be the real thing.

Read more...


    






01 Sep 18:47

What It Was Like To Work At A Unionized Strip Club

firehose

San Francisco

The nation’s only unionized (SEIU since 1997) and dancer-run adult entertainment business closes September 2 after almost forty years in business. A former stripper remembers the empowering atmosphere, even amidst a grueling schedule.
01 Sep 18:47

Doctor Who (Classic), “Inferno”

by Christopher Bahn
firehose

have not seen; would see

“Inferno” (season 7, episodes 19-25. Originally broadcast May 9-June 20, 1970.)

Some say the world will end in fire,
Some say in ice.
From what I've tasted of desire
I hold with those who favor fire.
—Robert Frost

Like most TV shows, Doctor Who has certain underlying, usually unspoken rules that a story isn’t allowed to break. Some are there to protect the series’ underlying concept: you can’t kill the Doctor or destroy the TARDIS, for instance. Others are there to keep things from getting too dark for a show that’s usually tried to stay family-friendly, such as: The Doctor’s companions are good people. And: The Doctor always wins in the end. 

Season seven, Jon Pertwee’s first year as the Third Doctor, made a point of pushing at those boundaries, starting by grounding him on Earth, unable to fly the TARDIS and forced to ...

Read more
    






01 Sep 18:45

HTC's Top Designers Reportedly In Custody After Stealing Trade Secrets

firehose

shabborug

Following reports of internal disarray in May, when several executives departed, HTC has filed a formal complaint out of its offices in Taipei, Taiwan, that several high-level employees stole trade secrets after planning to leaving the company.
01 Sep 18:45

Pope Francis shows up in a selfie

by Dante D'Orazio
firehose

"the Pope didn't capture the selfie himself"

uhh

The selfie has made it all the way to the top. On Wednesday worlds collided when Pope Francis posed with a group of Italian teenagers on Wednesday and got caught in a self-portrait taken with one of the teens' cellphones. Unfortunately the Pope — known for his outgoing nature and his departures from papal conventions — didn't capture the selfie himself, and he hasn't published it on his Twitter feed.

It seems the teenagers, who were part of a group visiting from an Italian diocese, decided a grainy shot from a front-facing cellphone camera would be the best way to photograph their encounter with the pope himself at St. Peter's Basilica. Thankfully a journalist has published the photo online for us all to be a part of this moment, and a photographer was on hand to record just how the selfie went down. The teenagers' decision may not have made for the best photo, but it has made it a good week for the humble selfie: the term just made it into the Oxford Online Dictionary.

01 Sep 18:44

The Truck is probably the best "evil truck" movie of the year

by Charlie Jane Anders
firehose

hollywood continues its negative portrayals of truckmanity

In The Truck, a truck chases people around and tries to... run them over. Is it haunted? Is it Satanic? Is it just born evil? Is anybody even driving this thing? Whatever the truth, stop lights can't stop it. Even barriers made of thin plywood can't stop it.

Read more...


    






01 Sep 18:43

Mechwarrior Online Developer Redefines Community Warfare

by Soulskill
firehose

eternal FASA fandom suffering beat

New submitter MeatoBurrito writes "The latest iteration of Mechwarrior was crowdfunded (without Kickstarter) as a free-to-play first-person mech simulator. However, despite promises to the founders, the game has been shifted to a third-person arcade shooter and now the community is rioting. This followed a series of other unpopular decisions; the developers decided to sell an item for real money that had a significant impact on gameplay, crossing the line separating cosmetic/convenience items and 'pay-to-win.' Then they added a confusing game mechanic to limit its use, which had the unfortunate side effect of making some strategies completely useless. From the article: 'PGI’s community practices showcase a fundamental misunderstanding of both freemium development and community management. The developer has never had to deal with such a large player base before, and it has never had to deal with the strains of continuous development before. Rather, PGI seems to be handling Mechwarrior Online in much the same way they might a AAA game: by keeping quiet and only discussing its work in vague terms. ... Mechwarrior Online’s road to launch is a cautionary consumer tale, fraught with anger and betrayal. It shows how a company can take a fan base dedicated to an old IP and completely alienate it through lack of communication, unpopular features, and oathbreaking. It shows how players need to be cautious of supporting a project based solely on the IP backing it.'"

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01 Sep 18:42

thingssheloves: In Brussels, you find real Belgium Waffles by...

01 Sep 18:41

Game writers explain how character diversity prevents boredom and repetition

by Tracey Lien
firehose

"developers explained that when game-makers mindlessly use tropes and only feature straight, white male characters, they risk creating boring experiences for players. ... The developers pointed out that being inclusive is not about political correctness. Rather, it's about writing more interesting stories and experiences that have not been explored by the medium."

yeah guys
it's not about being ethical or anything
it's about making the game more fun for your entitled asses

Video game developers should aim to be as inclusive as possible when designing characters for their games because this allows them to explore fresh perspectives and stories, according to a panel of developers who spoke at a PAX panel in Seattle today.

During the panel, titled "Everything we know is sexist. Now what?", writers, community managers and narrative designers whose portfolios include games like Guild Wars 2, Murdered: Soul Suspect and Gears of War discussed the importance of character diversity and inclusiveness in the creative process. Speaking to a roomful of PAX attendees, the developers explained that when game-makers mindlessly use tropes and only feature straight, white male characters, they risk creating boring experiences for players.

"When people think about the lack of inclusiveness in games, there's the political and social consequences which are unfairness and lack of opportunity, but there are also creative consequences, which are boredom and a real lack of expansion of the imagination," said John Sutherland, a writer at VidGameStory.

"Picking a female protagonist or an LGBT protagonist opens a whole avenue for stories that have not been told..."

Matthew Moore, a game designer at ArenaNet echoed Sutherland's sentiments, saying that diversity is important to creativity because "we don't want to revisit the same things again and again and again.

"We want to experience the breadth of creative experiences, and that's not gonna happen if we just keep relying on tropes."

"If you choose a straight, white male protagonist, that's a story we've been trlling for several millenia," Anna Megill, narrative designer at Airtight Games added. "But picking a female protagonist or an LGBT protagonist opens a whole avenue for stories that have not been told. These are fresh perspectives completely unexplored by our industry.

"I just can't imagine that you, as a writer or producer or creative person, would not take advantage of that."

The developers pointed out that being inclusive is not about political correctness. Rather, it's about writing more interesting stories and experiences that have not been explored by the medium.

Cameron Harris, a freelance editor and story consultant who has worked for BioWare and ArenaNet said there can often be legitimate contexts where every character in a game is straight, white and male, and it's OK to use tropes — as long as it's not a result of laziness.

"Be mindful of what you're doing," Harris said. "Don't just fall into the habit of, 'Oh I'll just write this and think about it later...' Make sure you're interrogating yourself. Am I being inclusive of other points of view that aren't necessarily mine? Look over your work and ask, 'Does everyone have to be a man here? Does everybody have to be straight? Doesn't everybody have to be white?'"

The panel suggested that developers interrogate their own work by doing gender-flipping exercises and sharing it with people who have different backgrounds to their own.

"Read, watch and play other things by people who aren't like us," Harris said. "Question what you can gain from telling stories from another point of view."

01 Sep 18:36

facts-i-just-made-up: The world’s largest anthill in Death...



facts-i-just-made-up:

The world’s largest anthill in Death Valley, CA.

Home to over 30 trillion ants, the Death Valley Anthill is the only anthill visible from space. Reaching 2 miles deep and spanning 14 square miles, the tunnels support an estimated 70,000 queen ants and contain enough harvested protein to feed all of America for five years, assuming Americans ate aphid feces.

Because the ants live underground, the visible portion seen above is in fact the parking for the ant hill. Costing up to 5$ for a half hour ticket, the great anthill’s parking has been criticized by many of the local libertariant newspapers as fascist in nature. The massive population is also at odds with the small single entrance and exit to the entire underground realm.  Only one centimeter across, the ants are forced to march one by one through the opening, even in emergencies such as the rare but destructive desert rain.

And before you write in to tell me this is a photo of Burning Man, allow me to explain- It is. Burning Man is held on a GIANT FUCKING ANTHILL.

01 Sep 18:35

Finally done moving. Beer o’clock.

firehose

congrats!



Finally done moving. Beer o’clock.

01 Sep 18:34

The STEM Crisis Is a Myth

by Soulskill
firehose

"about 15 million U.S. residents hold at least a bachelor's degree in a STEM discipline, but three-fourths of them — 11.4 million — work outside of STEM. ... Companies would rather not pay STEM professionals high salaries with lavish benefits, offer them training on the job, or guarantee them decades of stable employment. So having an oversupply of workers, whether domestically educated or imported, is to their benefit."

theodp writes "Forget the dire predictions of a looming shortfall of scientists, technologists, engineers, and mathematicians, advises IEEE Spectrum contributing editor Robert Charette — the STEM crisis is a myth. In investigating the simultaneous claims of both a shortage and a surplus of STEM workers, Charette was surprised by 'the apparent mismatch between earning a STEM degree and having a STEM job. Of the 7.6 million STEM workers counted by the Commerce Department, only 3.3 million possess STEM degrees. Viewed another way, about 15 million U.S. residents hold at least a bachelor's degree in a STEM discipline, but three-fourths of them — 11.4 million — work outside of STEM.' So, why would universities, government, and tech companies like Facebook, IBM, and Microsoft cry STEM-worker-shortage-wolf? 'Clearly, powerful forces must be at work to perpetuate the cycle,' Charette writes. 'One is obvious: the bottom line. Companies would rather not pay STEM professionals high salaries with lavish benefits, offer them training on the job, or guarantee them decades of stable employment. So having an oversupply of workers, whether domestically educated or imported, is to their benefit...Governments also push the STEM myth because an abundance of scientists and engineers is widely viewed as an important engine for innovation and also for national defense. And the perception of a STEM crisis benefits higher education, says Ron Hira, because as 'taxpayers subsidize more STEM education, that works in the interest of the universities' by allowing them to expand their enrollments. An oversupply of STEM workers may also have a beneficial effect on the economy, says Georgetown's Nicole Smith, one of the coauthors of the 2011 STEM study. If STEM graduates can't find traditional STEM jobs, she says, 'they will end up in other sectors of the economy and be productive.'"

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01 Sep 18:32

The Decline And Fall Of A Failed Startup

firehose

"Flowtab would be a better way to order and pay for drinks. It would speed up service, as bartenders would no longer deal with payments, something that the software handled for the bar.
...
With the new app in place, Flowtab wanted to bump up its usership figures, which meant that it planned another party. Flowtab wasn’t attracting many users on its own in the bars it was installed in, so it wanted to bring more to its locations, and do it in a very public fashion. The resulting event was a comical cockup.

Flowtab teamed up with Uber and Thrillist for the three-bar crawl. Each of the bars that Flowtab was installed in would be in play. Thrillist sold tickets, Uber ferried folks, and Flowtab was in charge of making sure that the drinks kept pouring.

“At this point,” said Hill, “we thought we were hot shit.” Three-hundred people were invited. The event was a catastrophe.

The app failed, the bars were understaffed, and drink orders piled up, leaving 35 in the queue at once in the second pub the group visited. That bar had a single bartender. It was stuffed with 150 patrons who were told that Flowtab could get them a drink, fast.

Finally, Flowtab’s server went down, scuttling the entire operation."

Young companies die by the hundreds in Silicon Valley, but you would hardly know it by reading your local blog. Flowtab, now a shuttered product, did something following its demise that I’ve never seen before — released a death chronicle of sorts.
01 Sep 18:24

Miyazaki Retires From Feature Filmmaking

One of the world’s most influential and talented filmmakers is hanging up his hat, at least in some capacity.
01 Sep 18:23

Photo







01 Sep 18:23

Mass. Reeling From Drug Lab Scandal a Year Later - ABC News


MiamiHerald.com

Mass. Reeling From Drug Lab Scandal a Year Later
ABC News
The state is still reeling a year after a scandal at a drug lab threw the legal system into turmoil: More than 330 prison inmates have been released from custody and at least 1,100 cases have been dismissed or not prosecuted because of tainted evidence and ...
Mass. Still Reeling From Last Year's Drug Scandalabc40
Mass. still reeling from lab scandal a year laterSeattle Post Intelligencer

all 48 news articles »
01 Sep 18:23

You could get $3.06 per ebook as part of major publishers' price fixing settlement

by Andrew Webster
firehose

"This will include ebooks purchased through Amazon, Barnes & Noble, Kobo, and Apple"

As part of the ebook price fixing scandal that ensnared Apple with a guilty verdict this year, all five publishing giants involved eventually agreed to a settlement in federal court — and now we're starting to get a better idea of just how much consumers will be getting back as part of the deal. If you purchased an ebook from one of the publishers involved between April 1st, 2010 and May 21st, 2012, you could be eligible for up to $3.06 per book purchased. That number is for books that fall under the New York Times bestseller umbrella, while non-bestsellers will net you an estimated $0.73 per purchase. This will include ebooks purchased through Amazon, Barnes & Noble, Kobo, and Apple, and the payment will come either in the form of credit good with whichever retailer you used or a check. The amounts are still estimates for now; the settlement with publishers Macmillan and Penguin is still being hashed out, so the final numbers could be slightly different.


01 Sep 18:22

South Side (cocktail)

South Side (Cocktail) is an alcoholic beverage that is commonly consumed during the summer months because it is refreshing and its deliciousness often goes undisputed.

Link

01 Sep 18:21

Oregon Chimp Loses Art Contest

firehose

via saucie
"The winner, an artist named Brent from Louisiana"

ha ha

there's no painters in Louisiana

Oregon Chimp Loses Art Contest:

Chimpanzee Painter Shames Oregon in Art Competition

Renowned primatologist (and amateur art critic) Jane Goodall shuns Oregon on bonus prize.