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03 Sep 14:16

[priv] Massachusetts Drivers Warned About Amorous Moose « CBS Boston

by macdrifter
Fucking Moose ::: Massachusetts Drivers Warned About Amorous Moose
02 Sep 21:31

Ray Lewis Thinks The Super Bowl Blackout Was A Conspiracy

Lewis apparently subscribes to the conspiracy theory that someone tried to derail the Ravens' title hopes with a conveniently timed power outage.
02 Sep 16:32

kidsmealkidsmeal: LAUGHS UNTIL CRIES



kidsmealkidsmeal:

LAUGHS UNTIL CRIES

02 Sep 03:42

A Hero: The Librarian by MOKOtheCRAZy: When I was a child the...



A Hero: The Librarian by MOKOtheCRAZy:

When I was a child the librarian was my hero becouse she know a lot of things about the books; the autors, the literature. So I imagined that she used the magic to put back the books on the shelves or to find them. I was a little girl full of imagination. Now I’m adult but for me the librarian remains a magical persona for me.

02 Sep 03:39

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02 Sep 03:39

The Only Reason I Still Own An Original Xbox

firehose

kotaku only gathers cultural and ethical credit to spend it as recklessly as possible beat

Every girl I date seriously must eventually pass a test.
02 Sep 03:37

Did PostSecret Pass Around A Murder Confession?

PostSecret is a vessel for the Internet’s confessions, a place where people mail in anonymous admissions on postcards. Last night, a “Sunday Secrets” post included a postcard with an image of a location on a Google map on one side. On the other side were these words.
02 Sep 03:36

Two charts to ruin Labor Day: US labor is worth less than ever

by Tim Fernholz

 

Wages-as-a-of-GDP_chartbuilder

Monday is Labor Day in the United States, the holiday that celebrates the economic contributions of workers. Measured as a share of the national economy, though, that contribution is less than anytime since 1947. Employee compensation has been falling for decades, down to about 42.5% of GDP at the end of the last quarter. Blame robots and offshoring, but also the mysterious fact, attributed to everything from de-unionization to tax policy to a lack of investment of education, that gains in productivity haven’t translated into higher wages.

Oh, and if you’re wondering about where at least some of those disappearing wages have gone, this chart offers a clue:

Corporate-profits-as-of-GDP_chartbuilder


02 Sep 03:36

Thorns Win The League!

by Brian Gjurgevich
firehose

WE BEAT NY
"Portland's first pro sports champions since 1977, when the Trail Blazers took home their lone NBA title."

When it comes to winning footy championships in Soccer City USA, it's ladies first for Portland.

Tobin Heath and Christine Sinclair scored goals and the Portland Thorns withstood playing a woman down for 34 minutes to capture the inaugural National Women's Soccer League Championship with a 2-0 victory over the Western New York Flash on Saturday night.

The Thorns arrived at PDX this morning to a teeming crowd of supporters after handing the Flash just their second home loss and capping a four-match winning streak to end the season. They entered the NWSL playoffs as the No. 3 seed and beat Western New York for the first time in three tries to earn the hardware.

"When our back's up against the wall, I think that's when this team shines," Heath, who earned MVP honors, told espnW.

History will also shine on the Thorns: They're Portland's first pro sports champions since 1977, when the Trail Blazers took home their lone NBA title. To celebrate the end of that dry spell, the team's traveling supporters were treated to an open bar tab by Thorns/Timbers owner Merritt Paulson, who noted he'd buy Timbers Army a bar if Portland's men could match the Thorns' success.

UPDATE (6:05 pm): The Thorns will hold a championship celebration at noon on Wednesday at The Jelly. The event is free and open to the public. From the Thorns:

All fans are invited to attend the free event, which will be hosted by Thorns FC radio announcer Ann Schatz and highlighted by messages from head coach Cindy Parlow Cone and select players, an NWSL championship trophy presentation and autograph signing.

Due to national team call-ups and prior commitments, select Thorns FC players will not be in attendance, including U.S. Women’s National Team members Rachel Buehler, Tobin Heath and Alex Morgan, midfielder Allie Long and forwards Christine Sinclair and Tiffany Weimer.

Check out the Thorns supporters' official hashtag (#BAON) for more sights and sounds from the match and airport arrival. And click past the jump for highlights from last night's action.

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02 Sep 03:35

Report: PS4 to support voice commands, recognition with camera

by Thomas Schulenberg
firehose

everything is always watching beat

PS4 will have voice recognition through PlayStation Camera
The PlayStation 4 will support "navigational voice commands" and "facial recognition" through the PlayStation Camera, according to YouTube user lex1020's recording of a slide from Sony's presentation at GameStop Expo 2013.

At the GameStop Expo, SCEA's Group Manager of Retail Training and Advocacy Sean Coleman described the camera's ability to "track your body movements in games or even recognize your face for easier system navigation."

A Sony Computer Entertainment spokesperson confirmed with Polygon that the PlayStation Camera "allows for voice recognition" and that more details will be shared "in the lead up to the launch of the PlayStation 4."

JoystiqReport: PS4 to support voice commands, recognition with camera originally appeared on Joystiq on Sun, 01 Sep 2013 16:30:00 EST. Please see our terms for use of feeds.

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02 Sep 03:35

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02 Sep 03:35

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02 Sep 03:34

The mainstream media has finally realized that climate change is real, and that including deniers in

by Annalee Newitz

The mainstream media has finally realized that climate change is real, and that including deniers in their "balanced" coverage is the same thing as including flat-Earthers in an article about globes. So says Phil Plait over at Slate.

Read more...


    






02 Sep 03:34

out-there-on-the-maroon: ironnerves: iamanantichrist: I came...







out-there-on-the-maroon:

ironnerves:

iamanantichrist:

I came across a kitten in the park and it started playing with the laces on my boot. Cuteness ensued.

GENTLE AND APPROACHABLE PUNKS DOING CUTE THINGS IS KILLING ME SOFTLY

"Hello, giant rooster man, you have strings on your feets, I must eat them …"

02 Sep 03:34

mpdrolet: Buster Keaton, MGM back lot, 1965 Lawrence Schiller



mpdrolet:

Buster Keaton, MGM back lot, 1965

Lawrence Schiller

02 Sep 03:33

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02 Sep 03:33

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02 Sep 03:33

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02 Sep 03:33

2headedsnake: Sachin Teng







2headedsnake:

Sachin Teng

02 Sep 03:32

FAMU band returns to field after hazing death - New York Daily News


ESPN

FAMU band returns to field after hazing death
New York Daily News
Nearly two years after a drum major's hazing death silenced the music at Florida A&M football games, the Marching 100 band returned to the field in Orlando on Sunday with its familiar booms and drum rattles for the school's season opener. It was the band's ...
Florida marching band returns from suspension after hazing deathLos Angeles Times
FAMU band returns to fieldFox News
After moment of silence for hazing victims, FAMU marching band returns to cheersOrlando Sentinel (blog)
NewsOK.com
all 128 news articles »
02 Sep 03:32

Star Citizen funding soars to new, $17 million crowdsourced heights

by Sophie Prell
firehose

this fucking genre which allegedly had no market

Chris Roberts' Star Citizen, which recently got its first chunk of playable content out to backers, has officially hit the $17 million funding milestone. On a scale of 1 to 10 of "money spent funding a game," we'd say that clocks in at about a 17 million. Because it's 17 million dollars. At this rate, Roberts is going to be able to build a real spaceship, made entirely out of money.

Worried that $17 million isn't enough to build the space sim game you've always dreamed of? You can always add more money to the Star Citizen crowdfunding campaign, which is still going strong. Should the game reach $19 million, backers will also receive a "Jane's Fighting Ships" style manual in PDF form, be able to compete for control over space stations, and the RSI (Roberts Space Industries) Museum will air monthly.

JoystiqStar Citizen funding soars to new, $17 million crowdsourced heights originally appeared on Joystiq on Sun, 01 Sep 2013 19:30:00 EST. Please see our terms for use of feeds.

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02 Sep 03:31

We Are Not Your Art Project

by Anonymous

Walking past Cinema 21 my husband and I found ourselves in a live action version of Laetitia Colombani's He Loves Me... He Loves Me Not as some person shoves a cell phone in our faces and begs to record our lives because we are "inspiring" then goes on to rant that they "have been watching us for years" Now I get to spend the rest of my time in Portland waiting for a knife between my shoulder blades because we spurned these fervid advances? Or is this going to require more stalking orders, endless court, just for walking down the street, minding our own business? Idée the fixe the fuck somewhere else.

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02 Sep 03:31

casaderuido: David!!!!



casaderuido:

David!!!!

02 Sep 03:31

Photo



02 Sep 03:31

Child shot in head in Brownsville, Brooklyn - New York Daily News

firehose

the only way to stop a bad guy with a gun


New York Daily News

Child shot in head in Brownsville, Brooklyn
New York Daily News
A 1-year-old Brooklyn boy was killed by a bullet that had his father's name on it, police sources said. Antiq Hennis was nestled in his stroller Sunday night, just inches from his parents, when the shot pierced his head just a block from the family's Riverdale Ave.
Cops: Dad likely target of NY tot shot in strollerPocono Record
One-Year-Old Boy Shot On NYC Street Dies; Sixteenth Minor Victim Of Street ...Headlines & Global News
1-year-old shot in head by gunman who was possibly targeting his fatherNew York Post
Huffington Post -San Francisco Chronicle -Jamaica Observer
all 333 news articles »
02 Sep 03:30

home | Panda Game Manufacturing

by gguillotte
German quality game manufacturing at discount Chinese prices
02 Sep 01:49

Jesus christ you're metal as fuck

02 Sep 01:46

Getting Well

Achewood strip for Friday, August 30, 2013
01 Sep 19:39

One of these cards is a power card…



One of these cards is a power card…

01 Sep 19:08

The Cost of a Board Game: Money

by teale
firehose

the all-too-rare Kickstarter money postmortem

Corporate America: now an actual thing.

Corporate America: now a real thing.

For those of you who don’t follow the blog regularly, I kickstarted my first board game, Corporate America, way back in November of 2012. It’s now July 2013, and I just posted an update to my Kickstarter supporters announcing that the project is complete!

I chose to self publish Corporate America for a number of reasons. I want creative control, especially with a topic that might be too controversial for an established publisher with a reputation to maintain. Publishers can sometimes drag their feet in getting a game released, and I’m impatient. Finally, and most importantly, I want to learn. I want to understand how to make a game from start to finish, and I think the best way to learn is to just do it.

Today I’m going to share one aspect of my experience with you: how much the whole ordeal cost. I could not have made Corporate America without the generous articles other game designers and publishers have posted online. Especially useful for me were Byron Collins’ Game Design & Self-Publishing – A Resource for Game Designers and Brent Povis’ Game Design and Self-Publishing: A Primer for Self-Publishers, both on Board Game Geek, but there are countless useful articles out there. By sharing my experience, I hope to help other aspiring game designers achieve their dreams… or at least know what they’re getting themselves into.

Before today’s main event, I want to emphasize that my background is not in business. I come from a programming and game design background, and have picked up the little business savvy I have as I’ve gone along. I’m sure a lot of experienced publishers will question some of my numbers or laugh at some of my mistakes, but if you’re new to the industry, seeing some of the problems I encountered might help you avoid them yourself.

Kickstarter Funds

Let’s jump to the chase. How much money did it take to produce and distribute Corporate America, and how much was I able to raise on Kickstarter?

corporate_america_kickstarter_vs_costAs you can see, I raised a staggering $20k (and even then, I just barely hit my goal), but still fell about $9.5k short of total costs. In a minute I’ll break down the costs so you can get a better idea of why making a game is that expensive, but first I’ll explain what I got for that $30k.

1630 copies of Corporate America were produced and made their way from Panda GM‘s China factory to Game Salute‘s New Hampshire warehouses. Of those games, about 275 went to Kickstarter supporters, leaving me with around 1350 to sell. The game retails for $40, but it is quite rare that I will keep all $40 for myself. When you buy from Game Salute, I get most of the money, but for every extra middleman between me and a customer, my slice of the pie diminishes. The game sells to brick and mortar shops for $20, halving the potential earnings. It’s too early to say, but I’d guess I’ll average around $12-15 per game sold.

If I sell all 1350 extra copies of the game, I will definitely make up the difference between the cost to produce the game and money raised on Kickstarter, and will even have made a profit. But selling 1350 copies of any game is very challenging (even one as awesome as Corporate America), so that’s a big if.

The moral of the story: do it for the love, not the money. I know some people have turned making board games into a thriving livelihood for themselves, but it’s not easy, even with the support of Kickstarter.

Breaking Down the Costs

Before going over the costs, I want to tell you what I did NOT include. I limited myself to Corporate America specific costs. Anything for Nothing Sacred Games generally was kept out of the equation.

That means I spent even more money while developing Corporate America. I registered the business. I bought domain names and hosted this website. I set up my home office. I purchased graphic design software. And of course I bought materials for building lots and lots of prototypes. But these are mostly one time costs, and if I self publish another game, they will already be covered (mostly).

Below is the cost breakdown. I’ll get into a bit more detail about the different categories afterwards.

corporate_america_cost_breakdownService Fees: Before I even got my $20732 from Kickstarter, Amazon and Kickstarter had already taken $1739.76 for themselves. You need to expect them to take about 10% of whatever money you raise.

Taxman: I timed my Kickstarter campaign to coincide with the presidential election in November, when I thought political interest would be at a peak. I didn’t really think much about how it would fit in with the tax cycle. Unfortunately, the tax cycle did not line up well. I wasn’t able to spend the money in the same year I raised it, so I had to pay taxes on it. The good news is I’ll almost certainly be way in the hole this year, so I probably will have to pay very little in the way of taxes, but last year I took a pretty big hit from Uncle Sam. Note that $3k is approximate.

Shipping: It turns out, moving physical objects is not cheap. This total includes both shipping from China to New Hampshire (about $1500, less than I expected because I was able to combine ship with a few other games), and shipping to backers (well over $4000, more than I expected because shipping costs went up between the time I calculated expected shipping costs and when the games actually shipped). This total also includes shipping other Kickstarter rewards, which was small compared to shipping the games but not insignificant.

Printing: Exactly what it sounds like: how much money I paid Panda GM for their top notch job on Corporate America. Also hidden in there is the $60 required to wire two payments to them.

Kickstarter: This includes money spent specifically on the Kickstarter (like props and software for the video) and the cost of Kickstarter extras (in the case of Corporate America, the presidential hats).

Publicity: You’ve got to spend money to make money. This includes advertising the Kickstarter campaign, submitting the game to and attending conferences and conventions, and having the game reviewed before the Kickstarter went live.

The biggest chunk of this comes from advertising on Board Game Geek (probably essential for the success of the Kickstarter), but making and shipping prototypes around the world was also costly. Once the game stabilized, I used The Game Crafter for professional looking prototypes. It is an excellent service, though fairly pricy (getting a copy of Corporate America produced by them is significantly more than the retail price of the final game).

Game: This is the money required to actually make the game. The majority of it went to artists, and I think I got a steal here. Two very talented artists, Chrissy Fellmeth and Karen Siebald, did an amazing job bringing the game to life and gave me bargain deals.

I took care of a lot of the art and graphic design myself, keeping costs down, but I had a couple of excellent mentors (including the famed Slim Mittens) giving me feedback and advice free of charge.

Other costs in the game category include buying a bar code, getting a test prototype from The Game Crafter, and finding Game Salute as a distributor.

So, that’s why Corporate America cost as much as it did. I honestly think I lucked out on how little it cost. I made some mistakes and wasted some money along the way, but I did a pretty good job of keeping costs down when I could and only spending when necessary.

That said, many friends put a lot of free time and labor into the project. The Kickstarter never would have succeeded without friends acting in the video, providing equipment and advice along the way, and helping to spread the word (not to mention their generous financial contributions to the campaign). Thanks guys–you’re awesome!

Betting on Success

Before concluding today, I want to answer one more question. How much of that $30k did I have to pay before the Kickstarter ended successfully? In other words, how much money was I betting that Corporate America would be made before I knew it actually would be?

corporate_america_pre_vs_post_ks_costsAs you can see, I put down about $2k on Corporate America, which would have been thrown away if the Kickstarter was unsuccessful. Compared to $28k, that might not seem like much, but that’s a lot of meals!

Most of this money was spent on art for the game, getting reviews of the game, getting the campaign set up (mostly the video), and advertising during the campaign.

That said, that number should actually probably be higher! I should have publicized the game more before the campaign started, especially going to more conventions. I also should have established Game Salute as a partner before the campaign was successful. That would have simplified my life a lot.

The Price of a Dream

And there you have it–the monetary cost of producing a board game, and how much Kickstarter can help out.

But it turns out, making a board game doesn’t just cost a lot of money. It takes a lot of time, too.

In my next post, I’ll discuss the timeline for Corporate America, mentioning the milestones the game hit between conception to the shrink-wrapped package-of-fun it has become.

Update: The next post is now up.