firehose
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This weekend, it’s Rose City Comic Con
firehosemeanwhile, in Portland
despite the lede, the board/RPG games component is pretty damn impressive
La-Mulana 2 announced for PC
La-Mulana 2 will send a new hero into unfamiliar, two-dimensional depths, Joystiq learned during yesterday's Tokyo Game Show festivities. Production is aiming for a 2014 release on PC, though whether the game will repeat the original's appearance on Steam has yet to be confirmed.The game stars the daughter of La-Mulana's protagonist, Lemeza Kosugi. While the specifics of her character are still very much in the developmental stages, the brief gameplay demonstration we were shown by Nigoro's Takumi Naramura featured a very familiar whip front and center. Less familiar was the game's setting, which is Norse themed this time around, as well as its shiny new widescreen aspect ratio.
Update: We neglected to mention the original game is also available on GOG.com, not just Steam.
La-Mulana 2 announced for PC originally appeared on Joystiq on Fri, 20 Sep 2013 14:00:00 EST. Please see our terms for use of feeds.
Cosplayers Dress Up As Carpet, Carpet Designers Are Not Pleased
firehoselol christ
Pittburgh Police Arrest Spider-Man in Store Robbery
The Sailor Moon Girl Gang Cosplay Group Fights Evil By Daylight
firehosew/e on the cosplay, but I would wear that skull logo

If there’s one thing we can all agree on, it’s that the two most influential creators of female characters in the 20th century were Sailor Moon‘s Naoko Takeuchi and Faster, Pussycat! Kill! Kill! director Russ Meyer. So really, it was only a matter of time before those two aesthetics combined, and when artist Babs Tarr finally drew the Sailor Scouts as a bosozoku gang (a Japanese term for biker gangs that literally translates as “violent running tribe,” which is amazing), it was every bit as great as we all wanted it to be.
Now, we have seen the next step: A group of incredible cosplayers made up of Michelle Nguyen, Mandie Bettencourt, Ruby Rocket, Yume Ninja and Jennifer Newman have brought the violent, bike riding take on Sailor Moon to life.
Normallly, stellar Sailor Moon cosplay is something I’d leave to CA’s Bethany Fong, but these were too great to wait for Monday! Here’s the art from Babs Tarr that inspired the costumes:

Michelle Nguyen as Sailor Moon:

Mandie Bettencourt as Sailor Mercury:

Ruby Rocket as Sailor Mars:

Yume Ninja as Sailor Jupiter:

Jennifer Newman as Sailor Venus:

And all together:

A Frog Gets Angry, Screams & Tramples Over a Toy Turtle
firehosePacific Rim 2
In this video by benimamusi, a frog gets angry and screams bloody murder when someone places a little toy turtle in front of it. The furious frog then tramples over top of the toy turtle to show it who is boss.
via Obvious Winner
Here's one classic Doctor Who story that's scary AND packed with ideas
firehoseIce Warriors is on DVD
Louis C.K. & Conan O’Brien Reminisce About the Early Days Of ‘Late Night’
“Back when he wrote for “Late Night,” Louis would fight with Conan. And by “fight,” we mean cry like a girl.”
On Conan, comedian Louis C.K. and host Conan O’Brien reminisced about the early days of Late Night with Conan O’Brien, the NBC show which Conan hosted from 1993 to 2009. Louis was a writer on the show, along with Bob Odenkirk and other talented folks. We previously posted footage from Conan’s Late Night audition in 1993.
Neil deGrasse Tyson gave a talk at my university yesterday. This is how the newspaper reported it today. - Imgur
Honest Scarecrow, A Critical Parody of Chipotle’s ‘The Scarecrow’ Ad
firehosenice Fiona Apple impersonation; also spot-on for my feelings about that ad
Funny or Die questions the truthfulness of Chipotle’s controversial The Scarecrow animation and pokes fun at the food corporation’s motives in its parody video, “Honest Scarecrow.”
via Adweek
Gillette: Training Tracks
firehoseMichel Gondry beat
kierongillen: all-the-young-avengers-feels: What the actual...
firehoseshould probably read this book or something




What the actual fuck?! Mrs. Altman, you’re such a creep.
Ahhh! Can’t wait till Wednesday! :)
Out next week.
nativeamericannews: Obama nominates Diane Humetewa, Hopi, as a...
firehosevia Snorkmaiden

Obama nominates Diane Humetewa, Hopi, as a federal judge
President Barack Obama has nominated Diane Humetewa, a member of the Hopi Tribe, to serve as a federal judge in Arizona.
If confirmed by the Senate, Humetewa would be the first Native American woman in the federal judiciary She was the first Native woman to serve as U.S. Attorney.
Film: Newswire: Joss Whedon was airlifted in to fix Thor: The Dark World
firehose"Taylor discussed how a couple of problems on Thor: The Dark World led to him calling in the big, quippy guns, whereupon Whedon “basically got airlifted in, like a SWAT team or something” out of a scene that Taylor couldn’t make exciting to save his life. Instead Whedon did that for him, rewriting the script on the spot and—after Taylor says he grabbed Whedon before he could get back to his plane—playing fixer on two more scenes he was having trouble with, presumably just nonchalantly tossing the edits over his shoulder as he swaggered down the jetway."

Whereas normal people are forced to slog through their days just accepting the stilted dialogue and strained exposition, director Alan Taylor has at his disposal the Marvel studio machine—and thus its most valuable resource, Joss Whedon. Speaking to SFX Magazine, Taylor discussed how a couple of problems on Thor: The Dark World led to him calling in the big, quippy guns, whereupon Whedon “basically got airlifted in, like a SWAT team or something” out of a scene that Taylor couldn’t make exciting to save his life. Instead Whedon did that for him, rewriting the script on the spot and—after Taylor says he grabbed Whedon before he could get back to his plane—playing fixer on two more scenes he was having trouble with, presumably just nonchalantly tossing the edits over his shoulder as he swaggered down the jetway.
According to Taylor, those Whedoned scenes were “were just ...
Read moreKey & Peele, “Season Three, Episode One”
firehose"Welcome to Metta World News. Our top story: Why are people always trying to steal my magic? In other news, cat litter can be used to blind people when fighting. Interesting. I didn’t know that. Well, that wraps up Metta World News for this Wednesday, February biscuit [unintelligible]. I’m Metta World Peace. Good Night.”

For the first Key & Peele sketch in 10 months to be a Trayvon Martin riff is exactly why Key & Peele shouldn’t have been off the air for 10 months in the first place. Is there any other show on television that’s not on a channel explicitly aimed at a racial demographic that stares down America’s racial politics like a sentry? It’s so seductive how Peele, in a loud-and-clear hoodie, starts walking through a manicured dollhouse suburb. First it’s just him and some white kids, and then they refuse to return his smile, and then they get called in by their mother, Sandra Bullock from Crash. The comedy creeps along with the threat, and the hostile visuals and ambient horror-movie soundtrack make this white neighborhood a minefield. It’s hilarious—the second take of the lawn-mower guy, uh, standing his ground is as funny as it ...
Read moreActivision Blizzard separation halted
firehosegreat
Activision Blizzard's move to break away from French parent company Vivendi Universal has been halted, the company announced today.
"The Delaware Chancery Court, in Hayes v. Activision Blizzard, Inc., preliminarily enjoined the previously announced concurrent transactions between the Company and ASAC II LP, on the one hand, and Vivendi, S.A.," the announcement states, "on the other hand, halting the closing of the transaction unless the injunction is modified on appeal or the transaction is approved by a stockholder vote of the non-Vivendi stockholders."
Activision Blizzard states that it is set on completing the the transaction and "is exploring the steps it will take to complete the transaction as expeditiously as possible."
Activision Blizzard announced in late July that was breaking away from Vivendi Universal and buying itself back in a two-part share acquisition for $8.17 billion. The deal involved Activision buying back roughly 429 million shares from Vivendi for $5.83 billion. Investor group ASAC II — headed by the then Activision Blizzard CEO Bobby Kotick and co-chairman Brian Kelly — to purchase approximately 172 million Activision Blizzard shares from Vivendi for $2.34 billion.
A week after the announcement, shareholder Todd Miller filed a complaint against Activision Blizzard, its board of directors and Vivendi, claiming "breach of fiduciary duties, waste of corporate assets and unjust enrichment" and that ASAC II will "score an immediate paper windfall of $664 million."
Vivendi SA held talks about its plans to extract a $3 billion special dividend from Activision Blizzard mid-July. Vivendi wanted to sell its stake in Activision Blizzard last year to boost its stock price after a nine-year slump.
Activision and Vivendi Games merger was announced in 2007, with the European Commission approving the deal in 2008. Upon the $18.9 billion deal's closure mid-2008, Vivendi emerged as the majority shareholder with a 52 percent stake in Activision Blizzard.
Hands-on with the PS Vita TV, a little box with a lot of diversity
firehoserevenge of the Super Game Boy
The PS Vita TV is being positioned as a Swiss army knife for Sony's burgeoning video game ecosystem — a kind of jack-of-all-trades that touches on elements the company has already explored with its other hardware. If you need any more proof of that, you need simply to observe the Vita TV's demo station at TGS 2013, which has a plethora of hands-on experiences — from PSOne emulation to manga viewing — that you can have with the device.
Its functionality is inarguably broad; but some of those functions work better than others.
As a machine for playing PSOne Classics, it's quite adept. Games from that generation run as smoothly as you'd expect on a modern device. It's also no surprise that the DualShock 3 is a better input than the PS Vita ever was, with its two pairs of shoulder buttons and built-in rumble functionality. It's been so long since I've played a PSOne game with rumble that feeling some feedback while playing UmJammer Lammy actually startled me a bit.
It's also naturally better suited — suited at all, really — for playing the multiplayer components of downloadable PSOne Classics, something the PS Vita can't exactly replicate. Again, none of this is new if you've played those games on PlayStation 3; but if the PS Vita TV achieves Sony's goal of roping in a more casual audience, it will be able to handily recreate that one capability at a much lower price point than Sony's current-gen hardware.
Another demo station showcased how the PS Vita TV could stream PS4 games using Remote Play, although the hardware didn't exactly shine during that session. It works, which is perhaps miraculous in itself; and with surprisingly little latency, too — I was able to play through a brief snippet of Knack without taking too many hits due to lag. Visually, though, there's some serious degradation experienced while streaming; resolution takes a nosedive and textures get pretty muddy.
Its functionality is inarguably broad; but some of those functions work better than others
Those issues might not be as bad on the smaller, sharper screen of the PS Vita, but when blown up on the Vita TV, the problems are glaring. It's kind of an odd bulletpoint for the Vita TV to have, though — in how many scenarios will you be near a TV and wanting to play PS4, but unable to ... actually play your PS4 on a TV?
The good news is that the PS Vita TV's core selling point of being able to play Vita games on a bigger screen, works without a hitch. I sat in on a session of Soul Sacrifice Delta in which I played on the TV while two others assisted me on locally-networked PS Vitas. The game looked surprisingly great on a bigger screen — not as sharp as a PlayStation 3 game exactly, but not at all blown-out, a problem which I worried a magnified PS Vita game might suffer from.
The usefulness of the PS Vita TV's Remote Play functionality is debatable, but the ability to play networked multiplayer games with nearby Vita players could be a huge boon. Not only does it add another player in the mix, but it opens up multiplayer Vita games to have a kind of spectatorship — if the right game can utilize that, it could add a lot to the Vita's local multiplayer experience.
The PS Vita TV will launch in January in select Asian regions. No North American or European release plans have been announced.
Shooter's interest in Buddhism prompts debate in Buddhist community - Washington Post
Washington Post |
Shooter's interest in Buddhism prompts debate in Buddhist community Washington Post Aaron Alexis had a gold Buddha in his room, a regular meditation practice and a gun with him “at all times,” according to a friend. At one point, he aspired to be a monk. He wound up a killer. Gallery. Navy Yard shooting's aftermath: The day after a gunman ... Security firm that cleared Navy Yard shooter, cleared SnowdenToronto Sun Navy gunman spent night in Mass. Buddhist templePost-Bulletin all 163 news articles » |
Shutdown would hit many government activities and workers, but not all - Washington Post
Washington Post |
Shutdown would hit many government activities and workers, but not all Washington Post House Republicans are on the march. Their plan to tie a temporary funding measure to abolishing Obamacare again puts the nation on a collision course that could lead to a partial shutdown of government services. Joe Davidson. Joe Davidson writes the ... and more » |
Sony: PS4 will support gameplay capture over HDMI
firehosehuh
Sony has refuted earlier reports saying that the PlayStation 4 would block external gameplay recordings by encrypting its HDMI output with high-bandwidth digital content protection (HDCP) while games are being played.
The announcement apparently came during this morning's keynote presentation by Sony executives, but it got a bit garbled by the translator ("PS4 users HDM [sic] to write to external memory (this part is unclear to me)" is how I captured it in our liveblog). "PlayStation 4 will support gameplay recording over HDMI" a Sony representative clarified to me later. "More details are coming in the future."
While that's heartening news for the growing hordes of players that regularly record gameplay content for YouTube and streaming services (not to mention working journalists and e-sports broadcasters), the language is still a bit vague. Sony pointedly didn't say that HDMI recording would work for all games, leaving open the possibility that individual developers will be able to turn on HDCP on a game-by-game basis (it's already been confirmed that individual developers can block the internal Share button functionality if they wish).
Read 1 remaining paragraphs | Comments
To Boycott PAX Or Not To Boycott PAX?
firehoseThe bottom line for me is as long as Mike and Jerry make any money from PAX, I won't give money to PAX. If they divest from PAX completely and/or put all profits into Child's Play, I'd reconsider, then still probably not, and if so then only as or to rep an exhibitor.
By Nathan Grayson on September 19th, 2013 at 1:00 pm.

Editor’s note: RPS will no longer be covering PAX events. We believe that the values of the company operating those events conflict with ours, and as such we can no longer endorse their actions by providing coverage of PAX events. However, others argue that attending can be an effective way to respond to the company’s poor behaviour, and that being there is a way to change things from within. Nathan spoke to people on both sides of the boycott at this year’s controversial event.
To Boycott PAX Or Not To Boycott PAX? That really is the question these days, isn’t it? The saga, up to this point, has been long, turbulent, and ugly. Penny Arcade’s tangled two-headed hydra of a creative force has been at the forefront of some pretty nasty movements over the years – the Dickwolves incident, which saw Mike “Gabe” Krahulik and Jerry “Tycho” Holkins stand resolutely unapologetic over a rape joke that made many fans deeply uncomfortable (instead of saying sorry, they went and sold freaking merchandise), easily stands as the most visible. In the wake of that, similar incidents, and Krahulik acting vocally intolerant of transgendered people, Gone Home developer Fullbright – who we spoke to in regards to this article – went so far as to pull out of this year’s PAX altogether. But others – many of whom absolutely abhor Penny Arcade’s oftentimes turgid stances and values – attended despite all of that. Speaking with developers behind games like Journey, Always Sometimes Monsters, and Child of Light, and other fans and critics from many walks of life, I found out why.
Penny Arcade is one thing. Penny Arcade Expo (PAX) is another.
The two are, of course, inextricably bound by the slimy tendrils of brand synergy, but they are not wholly one-in-the-same. The principle difference? Penny Arcade is two guys. Three if you count business manager Robert Khoo, and many more if you include all of PA’s various partners and spin-offs – some of which, like the Child’s Play Charity, even do a great deal of good.
This isn’t about your Devil’s Advocate bullshit. This is about real people.
But if we’re talking sheer numbers, PAX’s hooting, hollering, romping, stomping horde positively dwarfs them all. Cramming nearly 100,000 people into comparatively phone booth-like convention centers, PAX Prime, PAX East, and – most recently – PAX Australia have grown into heaving behemoths, beacons for people of all shapes and sizes united under one common interest: games.

Which makes it all the sadder that Penny Arcade’s creators – and now, public faces – fail to take responsibility for the wriggly pink things in their mouths. Comedy is nothing without its fangs, certainly, but there’s a difference between “telling it like it is” (allegedly for the benefit of others/culture at large, if you follow the rhetoric) and bullying those society tries hardest to stifle. A very big difference.
Boys will be boys, the incredibly outdated saying goes. And in all honesty, Penny Arcade will probably be Penny Arcade. Countless gut-churning incidents followed by halfhearted “apologies” seem to suggest as much. But that’s not what those I spoke to attended PAX for in the first place. PAX is a place of the people. Gabe and Tycho’s influence can be felt, yes, but again: we’re talking 100,000 against two. You do the math. And so, even as the titanic duo’s viewpoints grow less and less relevant, PAX remains tremendously important as a point of contact between so, so, so very many voices, ideals, thoughts, hobbies, backgrounds, and – most importantly of all – human beings.
Bad, harmful messages can proliferate there, but so can incredibly powerful forces for good. So then, should we stay or should we go?
The Fullbright Company’s Steve Gaynor had already decided the jig was up: “So basically for us, dropping out of PAX was not about any isolated incident,” explains Gaynor, “but about a pattern that had been established by those guys that clearly wasn’t going to change. And as we saw at PAX Prime this year, that pattern continued. So we don’t regret our decision at all.”
The decision for any indie games company to ignore PAX is a tough one, not least because of the PR gravity of the PAX event. But Gaynor argues that it can never matter enough: “No one event is going to make or break you,” says Gaynor “If you don’t want to support an organization by appearing at their event and associating your game with their brand, you don’t have to.” Indeed, Gone Home’s success – over 50,000 units so far – demonstrates that PAX is not crucial to indie success. Gaynor sees this as significant: “I hope that on some level we can be one example of indie success without supporting something you don’t agree with philosophically, morally, etc. That sense of helplessness and inevitability, of the assumption that you have no choice but to show at PAX if you want to have any hope of making it, just really bums me out, and I hope it goes away really soon.”
Others, however, attended the event despite their reservations, and for varied reasons: “We had a direct conversation about [possibly pulling out due to Krahulik's trans-unfriendly diatribe] when we were putting our panel together,” admitted former Journey dev Robin Hunicke, who participated in a PAX Prime panel entitled “You Can Make Games Too.” “But you can’t move the dialogue forward if you step away from the dialogue. So we came here because we wanted to make it known that games are an art form. They’re open to a lot of different perspectives. We are an open community. We came here to tell this community that we’re open to them. We’re open to all communities. You can’t say that if you’re not here.”

“This is where the audience is, and I wanted to get the audience in and talk with them about making games,” said Adorkable Games creative director Ashley Zeldin, who spearheaded the panel. “After the whole issue that happened with Penny Arcade, I thought of pulling out. I decided not to because this conversation needs to happen here. I don’t need to agree with the organizers’ message to get a good message across to the people who are attending.”
“This is the biggest customer-facing game expo. This isn’t talking to devs. This is talking to the audience we want to reach. These people don’t all want Call of Duty 25. They want more games like Journey or Gone Home. They want more games that are different. Different genres, perspectives, types of stories, ways of telling stories.”
Game critics/writers Samantha Allen and Holly Green – who both headed up a panel called “Achieving Gender Diversity in Gaming: OK, Now What?” – agreed, noting that attending PAX and staying as far away as physically possible can work hand-in-hand so long as everyone’s on the same page about it.
“We came here, we spoke to a couple hundred people, and it was streamed [to many, many more] on Twitch,” pointed out Allen. “But I don’t think changing systems from within and without are mutually exclusive goals. I mean, every year more and more panels on gender and sexuality are showing up at PAX. Attendance is going up, too. So from within, PAX is becoming more accepting. And at the same time, on the opposite side, people like Fullbright, the Gone Home developers, saying, ‘We’re not gonna be here,’ brings the pressure from without. And I think when both those things are happening simultaneously, either the culture of the event itself is bound to change, or there’ll be even more pressure from well-known figures in the industry.”

“I think it was really good for the community for Gone Home’s developers to stand their ground,” Green added. “Even if it’s not what I did, it’s still one of those things that sends a clear message. It makes other people in the community feel better, too. We’ve all been marginalized and shoved to the back time and time again and had to just deal with it. It’s nice to see someone stand up for us for once. It felt great. I’m going to support people like that 110 percent – even if I didn’t decide to boycott PAX. I’m still going to support their decision, absolutely. It sends a very clear message.”
But even so, spreading these sorts of messages at such a colossal, wide-ranging convention is no small order. For one, many of the folks who need a more personal, face-to-face experience with difference – to stop regarding it as a looming, diabolical concept and start understanding their fellow gamers as human beings – likely won’t attend PAX, and even if they pack up their technicolor fedora dream collections and make the trip out, why would they attend panels about movements Internet hate-mongering has taught them to despise?
This, contended Always Sometimes Monsters creative director Justin Amirkhani – whose game allows you to pick your character’s gender, race, and sexual orientation and see how a brutally real world reacts – is where the strengths of our medium stand to shine brightest.
“I think making games accessible to everybody is very important in getting messages across – especially if you’re trying to [convince people],” he said, looking out from a PAX balcony into a throng of guys, gals, cosplayers, adults, kids, and just about everything else you could imagine. “I’d rather be here providing a game that gives a sort of experience so you understand these sorts of ideas better without alienating anybody. And I really like the idea of being here just in case somebody’s feeling alone or alienated. Saying, ‘No, we’re not a big fan of some of the things that are being said [by Penny Arcade],’ but I’d rather be here for people who want to learn.”

“I have found that a lot of times some people don’t want to hear me talk about the game beforehand. They just want to hop in and see what it is. Sometimes they’re hung up on the choice aspect. Sometimes they’re hung up on the situation. But sometimes those people end up playing as a lesbian couple or someone else they’d never be.”
And even panels can have a deceptively large splash radius if you know how to aim them. Zeldin and co, especially, probably deserve some sort of unreasonably hefty brain-shaped trophy.
“I titled it ‘You Can Make Games Too’ because it’s open to everybody,” explained Zeldin. “I was hoping it’d be a little bit of a catch-all. I specifically did not really make it geared toward diversity of gender, ethnicity, or sexuality because I didn’t want people who were only into that to come. I said in the pitch that people from different backgrounds like psychology or biology can come. I wanted people who had different viewpoints, and then we would kind of subliminally indoctrinate them to be more open to diversity.”
“I made sure that we had more than one woman, and then I wanted to make sure that there was no ‘token’ person. So then I brought on [Far Cry 3/Child of Light writer] Jeffrey Yohalem, and I realized [freelance designer] Michael Annetta was a great speaker and also happens to be gay. I guess the only token on the panel was [thatgamecompany engineer] John Nesky, who’s straight and white,” she laughed.
“But I liked that John pointed out that even when you see the face of the normal, there’s always something behind it,” Hunicke was quick to add. “Life is a struggle. We all have our challenges. Everyone who looks a certain way definitely doesn’t feel the same way on the inside, and they don’t get the same opportunities. As long as we can continue to tell the story that diversity is already present in the industry, then we can break the myth that PAX is filled with white guys who don’t like gay people or women. That’s just a myth. The more we do to collectively destroy that myth and bring the reality of our situation – which is that we’re all different and we’re all part of the struggle – to light, the better off the industry is. I truly, truly believe that.”

Allen, Green, and co’s panel, meanwhile, managed to just sort of appear in one of PAX’s main Twitch streams. Was it a lucky break? Absolutely. But that didn’t make it any less beneficial.
“We had a panel with multiple openly transgender women – among many others,” said Allen, proud. “Everyone in that room and watching that stream was seeing different kinds of bodies and faces within gaming culture.”
“I think that’s where the LGBQT community has managed to succeed: putting a face on things,” added fellow panelist and games writer Catherine Cai. “What’s really upsetting is that trans issues haven’t been exposed quite as much as lesbian and gay issues. It’s always been like, ‘Oh, I know someone who’s gay,’ because ten percent of the population is gay. But the transgender population is significantly smaller than that. Even someone who’s part of the LGBQT community can come in and learn something.”
Regardless, the message is clear. Green drove it home: “This isn’t about your Devil’s Advocate bullshit. This is about real people.”
But is all of this effort accomplishing anything? That’s the question of the hour, and the answer is a muddy morass of encouragement, disappointment, and – yes, once again, because common human decency is apparently far less, you know, common than you’d think – Dickwolves. Krahulik closed out PAX by suggesting that his one big regret was pulling PA’s ill-advised official Dickwolves merchandise back in the day, to the agreement of his coworkers and raucous cheers from a crowd of attendees. The scene was bile-gushingly gross, and it reopened a wound time had only just begun to heal. Krahulik later apologized, but the damage had already been done.

“After our discussion at PAX, Catherine, Holly and I were walking back to the convention center when a group of PAX Enforcers stopped us, hugged us and thanked us for the panel. ‘We feel like we’re really turning a corner this year.’ As I rode the train to the airport, I felt like we had done a good thing,” Allen told me via email after the show.
It’s been a tough journey. Sometimes it can get ugly. But I think we’ve made a lot of progress as an industry.
“I made the mistake of checking Twitter after I got through security. I read what happened. The fact that Mike said he regretted pulling the merchandise didn’t surprise me. But the fact that the audience cheered for his expression of regret made me sick to my stomach. I felt betrayed even though I should have seen it coming. It cast a pall over my entire experience at PAX, even though I was only there in the capacity of supporting feminist and queer panels. That good feeling I had on the train? Gone.”
And yet, she, Green, and Cai don’t regret attending the show or putting on a panel. Penny Arcade’s frontmen might not be changing much, but that’s not who all of this effort is for in the first place. Not in the slightest.
“My opinion on the whole ‘to boycott or to not boycott’ issue is unchanged,” said Cai via email. “I think it’s necessary for us to be there. As Holly and Samantha both mentioned, PAX has become a bigger thing than Mike and Jerry. It’s now a huge part of the gaming community. Education and outreach is the way for us to change things, however slow that change will be. It’s important to reach out to the community and (hopefully) change the perception of people who might not otherwise have been exposed to these topics.”
“An important thing to keep in mind too is that Mike’s influence derives from the PA community. If we can be present to slowly change the perceptions of that community, then we’re chipping away at some of that influence. At the very least, there will (hopefully) be a vocal part of the PA community that will call Mike out whenever he says things that are out of line.”

Slowly. Slowly. Slooooooowly. It’s a painful realization, but a bitter pill that must be swallowed nonetheless. Change is inevitable – in all ways, in all things – so all we can do is try our hardest to push gaming and the culture surrounding it to a better place. And you wanna know the crazy deep dark secret? That actually means better, more interesting games. For everyone.
“When I first got started, I interviewed with Activision, and I knew that they were not my people,” confessed Annetta. “It was not my place. Triple-A was not for me, because it wasn’t somewhere I felt comfortable. But indie stuff, absolutely. Every small studio I’ve worked with has been fantastic and open. They see how the diversity and perspective is helpful.”
“I think change is happening more rapidly, because six years ago when I entered the industry, you couldn’t come out,” Yohalem added. “The feeling was very oppressive. But I feel like now it’s very different. Being gay in the industry is much more accepted. It’s been a tough journey. Sometimes it can get ugly. But I think we’ve made a lot of progress as an industry.”
“If we can get more artists coming in and saying, ‘I feel safe here,’ then they can tell their stories.”
The decision on whether or not to attend an event rests with individuals, and with companies, but in this case it seems like something that everyone should take a moment to consider.
Music: Great Job, Internet!: A lot of people want GWAR to play the 2015 Super Bowl halftime show

More than 21,000 people have signed a petition urging the NFL to book GWAR as the 2015 Super Bowl halftime performer. While the petition is probably a fool’s errand, it’s at least a funny one, with signers demanding “a real spectacle that only GWAR can provide” rather than another “muted, boring NFL Super Bowl halftime show” like the one Bruno Mars’ performance promises in 2014. Plus, as petition creator Jeff Cantrell writes, “doesn’t the NFL want more viewers? Don’t advertisers want more people paying attention?” That ignores, of course, all the potential FCC complaints launched when Oderus Urungus sprays hundreds of dancing, fresh-faced teens and the field at MetLife Stadium with his own blood and semen, but whatever.
The petition also notes that GWAR member Dave Brockie writes a football column for MetalSucks, and that The Dan Patrick Show has an Oderus Urungus mask on ...
Read moreHow 'The Simpsons' Fixed Apple's iPhone Keyboard
firehosemore like how Scott Forstall fixed the iPhone keyboard by using the Simpsons "Eat Up Martha" slag on the Newton as shorthand for what happens when you fuck up input on a communication device
Reblog if you know what these are..
Fact: Kids today and kids in 10 years may not know what these things are and how to use them.
for some reason this makes me extremely sad
Are you fucking serious
Reblog if you know what these are
Fact: Kids today and kids in 1000 years may not know what these things are and how to use them.
Not just kids today, that’s the problem. But in 1000 years they may be part of life skills…
Stop Tossing Your Expired Food
firehoseguilty
although I tossed the two-months-expired eggs after cracking them and confirming their whites were as yellow as their yolks
More than trading laptops for guns, IT entrepreneur aims to rewire Baltimore
firehoseThe Wire Season 6 beat

BALTIMORE—Lance Lucas believes he has a way to change the fortunes of this city. A local technology services entrepreneur and president of the Greater Baltimore Black Chamber of Commerce, Lucas is also CEO of the non-profit organization Digit All Systems (DAS). His organization aims to give members of the city's most disadvantaged communities the technology and life skills needed to join the state's booming IT economy.
In July, Lucas and DAS grabbed national headlines (and drew the wrath of Second Amendment advocates) by staging "Stop Shooting, Start Coding," a laptops-for-guns exchange event. In the midst of an exceptionally violent summer—even by Baltimore standards—DAS partnered with the Baltimore City Police and offered city residents refurbished Dell laptops and free computer training in exchange for firearms.
It was the organization's most high-profile effort to date, part of a larger effort to get computers into the hands of Baltimore residents. In total, DAS has given away over 3,000 refurbished laptops through city schools and other organizations, and it has set up computing labs in city housing projects as part of an effort to bridge the "digital divide."
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Fund for honest Boston homeless man raises $100k - Albany Times Union
Telegraph.co.uk |
Fund for honest Boston homeless man raises $100k Albany Times Union BOSTON (AP) — A fund set up for a Boston homeless man who turned in a backpack he found filled with more than $40,000 in cash and traveler's checks has raised more than twice that much. Glen James flagged down a police officer Saturday after he found ... Fund For Honest Boston Homeless Man Raises $111KLEX18 Lexington KY News Homeless man awarded nearly $100000 for turning in backpack with $40000 in itTheCelebrityCafe.com Pay it forward. Help for homeless man who returned 42000 dollarsNDTV Daily Mail all 60 news articles » |
StumbleUpon Claims They've Stumbled Onto Profits
firehose"a huge increase in mobile usage has led to the turn-around"
Read more of this story at Slashdot.
Don’t let me down, Apple: iOS 7 on the iPad 2
firehosetl;dr: Don't update. Slower to boot, slower to open apps, poor default font rendering(!), worse battery life, doesn't get many of the useful iOS 7 features, doesn't get the eye candy.
"Similar to the iPhone 4, the app launch times are universally longer on iOS 7, but only by a quarter to half a second in most instances. This could have less to do with the capability of the device running the OS than the affected animations that iOS 7 uses throughout—swooping homescreens there, apps flying out there, fading windows all around."
"On 6.1.3, the iPad managed about 10 hours 11 minutes of life, while on 7.0 it got about eight hours and 55 minutes."
Advice: Buy a new iPad in October.

My iPad is scarcely two and a half years old, but in the last month or so, it’s started to show signs of senility. I could peck out maybe 20 letters on the keyboard before the device realized I was typing, Safari crashed at the merest whiff of a GIF, and there were some YouTube videos it wouldn’t react to at all, instead opting to stare me dumbly in the face with a loading pinwheel. Naturally, it was time to throw a whole new operating system at it.
Even in the middling scheme of things, my iPad is not that old. Compared to my smartphone, I’ve come to look at it as more of an appliance than a work device or a computer. It lives on or around my couch, and I browse and read and tweet and tumble and pin while pretending to watch Netflix across the room.
I work my iPad about as hard as I work my refrigerator or stove, which is to say, I engage with it daily for about an hour, maybe two. Because of this, I’ve developed a somewhat unreasonable expectation that it will remain perfectly functional in the long term. Obviously, I am thereby setting myself up for disappointment.
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