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24 Oct 14:32

Google experiments with giant banner ads on top of search results

by Casey Newton
Google experiments with giant banner ads on top of search results | The Verge

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By Casey Newton on October 23, 2013 01:49 pm

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Google is experimenting with enormous banner advertisements for queries that are associated with brands. Digital marketing company Synrgy first spotted the test after running a search for Southwest Airlines. The search returned a large banner ad similar to a cover photo on Facebook, followed by some top links on Southwest's website. Google told Search Engine Land the ad is part of a "small experiment" now running in the United States.

The banners might drive more traffic to the advertiser than traditional search ads, but they also push related search results much farther down the page than we're used to seeing on Google. The company did not immediately respond to a request for comment.

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24 Oct 14:32

Music: Newswire: And now two members of Sugar Ray are suing Mark McGrath over alleged selfish behavior

by Marah Eakin

In the wake of similar allegations aimed at Third Eye Blind's Stephan Jenkins, two former members of Sugar Ray are suing Mark McGrath, claiming the frontman’s diva behavior cost the band millions of dollars. The lawsuit comes from bass player Matthew Murphy Karges and drummer Charles Stanton Frazier, who are accusing McGrath of a “series of self-serving and vindictive actions.” According to the 29-page complaint, “McGrath spent the last year engaging in a bitter campaign to destroy the personal and professional reputations of Frazier and Karges,” but only after he licensed the Sugar Ray name to a “newly created shell corporation” and “unlawfully divert[ed] an addition 48 percent of the band’s revenues into his own pocket.” Both Frazier and Karges have been members of the band since its inception, with Frazier teaming with Rodney Sheppard in the late ‘80s to form The Tories, a group that ...

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24 Oct 14:32

Wikipedia's Participation Problem

by Unknown Lamer
holy_calamity writes "More people use Wikipedia than ever but the number of people contributing to the project has declined by a third since 2007, and it still has significant gaps in its quality and coverage. MIT Technology Review reports on the troubled efforts to make the site more welcoming to newcomers, which Jimmy Wales says must succeed if Wikipedia is to address its failings."

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24 Oct 14:32

ē Whither Liberal Arts?

by Ben Thompson

This is part one in a series on last week’s iPad event. Part 1: Whither Liberal Arts? | Part 2: The Missing “Why” of the iPad | Part 3: The Magical iPad

Steve Jobs closed the January, 2010 introduction of the iPad with this now famous slide:

Steve Jobs and the intersection of technology and the liberal arts

Steve Jobs and the intersection of technology and the liberal arts

His remarks:

The reason that Apple is able to create products like the iPad is because we’ve always tried to be at the intersection of technology and the liberal arts. To be able to get the best of both. To make extremely advanced products from a technology point of view, but also have them be intuitive easy-to-use, fun-to-use, so that they really fit the users. The users don’t have to come to them, they come to the user. And it’s the combination of these two things that I think has let us make the kind of creative products like the iPad.

He repeated the slide the following year, at the iPad 2 launch:

So, I’ve said this before, but I thought it was worth repeating. It’s in Apple’s DNA that technology alone is not enough. That it’s technology married with liberal arts, married with the humanities that yields us the result that makes our hearts sing. And, no where is that more true than in these post-PC devices. And a lot of folks in this tablet market are rushing in and they’re looking at this as the next PC. The hardware and the software are done by different companies, and they’re talking about speeds and feeds just like they did with PCs. And our experience and every bone in our body says that that is not the right approach to this. That these are post PC devices that need to be even easier to use than a PC. They need to be even more intuitive than a PC. And where the software and hardware and the applications need to intertwine in an even more seamless way than they do on a PC. And we think we’re on the right track with this. We think we have the right architecture not just in silicon but in the organization to build these kinds of products. And so I think we stand a pretty good chance at being pretty competitive in this market, and I hope that what you’ve seen today gives you a pretty good feel for that.

This year’s iPad launch also featured a repeat performance, this time of the abstract “values” video that opened WWDC:

The effect could not have been more different.

Jobs second speech – like the second iPad, and like the entire presentation that preceded it – was fuller, more filled out. Apple had launched the iPad in 2010 not quite sure of its place in the universe, but a year later, the vision was clear: it was not that the iPad needed to be better at jobs done by a laptop or smartphone, as Jobs promised in 2010; rather, the iPad was capable of previously unimagined applications that were truly life-changing. To put it another way, the iPad 1 launch featured Pages, a pale imitation of a PC word processor; the iPad 2 launch featured GarageBand, an application that was immensely better on the iPad by virtue of it not being a PC.

Yesterday’s opening, however, gave the opposite impression: of staleness, and ossification.1 Words and illustrations on a canvas, literally replayed, without life, without originality. Perhaps it’s because it was a video instead of the spoken word, but the rest of the presentation was in the same vein. In Jobs’ words, Cook and company were “talking about speeds and feeds just like they did with PCs,” with hardly even a mention of real people, and the very real impact the iPad had already had on so many, and could have on so many more.


After that WWDC keynote, I wrote a glowing endorsement of Tim Cook, titled, aptly enough, Tim Cook is a Great CEO. I spent an extended amount of time on Scott Forstall:

Forstall is, more than anyone on the planet – including Jobs – responsible for the iPhone (for this reason alone I found the potshots taken at Forstall, particularly by Craig Federighi, to be in poor taste). He is an incredible engineer – legend has it he could write, or rewrite, nearly any part of the iOS source code on command, and would routinely do so to win disputes in managerial meetings – and a NEXT man, and the closest thing to a Steve Jobs 2.0.

Yet Cook fired him anyway.

Apple didn’t need another Steve Jobs. The price of individual brilliance is collective friction, and only a founder has the cultural capital to make the elevation of the individual possible. After all, he/she created the culture to begin with!

It’s not unlike a revolutionary movement: typically there is the transcendent leader, surrounded by the true believers. Eventually the leader departs, but the revolutions that endure have an ideology that continues to unite. To be sure, over time said ideology ossifies into rules enforced by a bureaucracy, until a new revolution uproots the old one, but this can take many years, even decades.

Most revolutions, though, don’t make it that far. Usually, when the leader departs, his closest lieutenants scheme and fight for the throne, and the entire movement implodes. This was always my fear for Apple: Steve Jobs was the glue that united a strong, stubborn, and talented company that continually operated under high pressure. What would happen when the glue was gone?

Tim Cook has answered that question: the glue is Apple, and the ideology is design. It is a shared belief system that “No” is more important than “Yes,” that focus is essential to making great products, and that no one individual is essential. Not Steve Jobs, and certainly not Scott Forstall.

Today, my certainty in this declaration is wavering. What is design? How fast does ossification arrive? Why is it that Jony Ive is the sole arbiter? And what about Forstall?

I went back and watched the iPad 1 introductory video, and the relative roles of Ive and Forstall were jarring:

Ive opened and closed the 7 minute and 48 second video, but his total time on screen was only 70 seconds – 15%.

Forstall, on the other hand, featured for a straight 3 minutes and 45 seconds – just about half.

Ive himself all but explained why:

The face of the product is pretty much defined by a single piece of multi-touch glass. And that’s it. There’s no pointing device. There’s isn’t even a single orientation. There’s no up, there’s no down. There’s no right way of holding it. I don’t have to change myself to change the product. It fits me.

Indeed, the first iPad – and all of the iPads that followed – are marvelously designed and manufactured, but the magic is absolutely in the glass, in the software. And that was all Forstall. His opening lines:

We looked at the device and we decided, “Let’s redesign it all. Let’s redesign, reimagine, and rebuild every single app from the ground up specifically for the iPad.” And with this large a display we built apps that aren’t just a little bit better than their smaller counterparts. You get apps that are an order of magnitude more powerful.

Forstall’s enthusiasm and excitement are absolutely tangible, and, quite frankly, in marked contrast to Ive. And so it goes. Meaning and value always rise up through the stack, and as hardware increasingly melts away, it’s software that differentiates, that requires the utmost in care, and the ethos of the liberal arts.

And yet, today it’s Ive who manages that, and iOS 7 is certainly Iveian: it looks beautiful, it demos well, and it absolutely compromises a certain level of intuitiveness and consideration in the pursuit of beauty.

I like iOS 7, particularly its palette, but it is less usable. Almost daily I find myself momentarily stumped about how to proceed or backtrack, and the sparseness of many layouts makes options less obvious. The motion is a neat effect, until the 100th time you see it, or unless it makes you sick. It is more beautiful, but it is less intuitive. In short, it bears the mark of not just the maker of the iMac, but also the maker of the iMac’s mouse.

Beautiful, but usable?

Beautiful, but usable?

It’s telling that Jobs did not say that Apple was at the intersection of technology and design. While any designer will tell you that design is about how it works, not looks, to pretend there isn’t a tension is naive. The liberal arts, though, and the humanities, are literally about people. They are about how they learn and experience the world, and each other. The magic of the first iPad – as noted by Ive in that video – was that people already knew how to use it. And the magic of the iPad today is that people are using it in ways no one could have imagined.

The absolute highlight of the presentation was this video that captured exactly that:

Yet note Cook’s comments at the end:

It’s really an amazing video and each of those scenes has an amazing story behind it. We want to help out customers create even more amazing stories because we know that this is just the beginning for iPad. And so we’ve been busy working on the next generation of iPad.

And thus proceeded the speeds and feeds, and none of the actual stories. How has the iPad changed lives? Why does it exist? Where are the apps that makes these applications possible?

This, then, is my concern: Apple is in great shape, and executing wonderfully. Both new iPads look fantastic, and I want both of them. But I’m already a convert! There are many more customers who don’t yet know that the “computer for the rest of us” exists, and Apple itself doesn’t seem to know how to tell that story.2 Look at the ad previewed in the keynote:

There are no stories, and there are no humans. It’s clever yet abstract, remarking upon what has happened, without a vision for what is now possible. That’s the thing about stories: the best storytellers – like Jobs – are so compelling because they have vision. They see what we don’t see, and they can’t be more excited to tell us about just that.

Does Apple still have vision? Yesterday’s presentation did not, and I wonder just how costly last year’s departure might have been.

  1. To be clear, I loved the video the first time! But that was enough
  2. This is direct contrast to the iPhone event. I was incredibly impressed by the story Apple told about increasing value, not lowering price

The post Whither Liberal Arts? appeared first on stratēchery by Ben Thompson.

24 Oct 14:31

death - Golden Axe Warrior (Sega - Master System -...



death - Golden Axe Warrior (Sega - Master System - 1990)

requested by kaiserspike

24 Oct 14:31

brotherbrain: hello. this is mayor…… mike haggar.



brotherbrain:

hello. this is mayor…… mike haggar.

24 Oct 14:31

Photo



24 Oct 14:31

Teens Now More Likely To Get Genital Herpes Because They Didn't Get Cold Sores As Kids

On the weird interactions between sex, hygiene and immunity.
24 Oct 14:31

PubMed Commons Opens Up Scientific Articles To User Comments

by Soulskill
New submitter smegfault writes "In a new trial, PubMed Commons has been released. Until now, post-peer-publication results were restricted to letters to the editor of scientific journals; and even then some journals don't accept letters to the editor. With PubMed Commons, scientific peers can comment on PubMed-indexed articles without the interference of journal editors and peer reviewers. At the moment, eligible for participating are: 'Recipients of NIH (US) or Wellcome Trust (UK) grants can go to the NCBI website and register. You need a MyNCBI account, but they are available to the general public. If you are not a NIH or Wellcome Trust grant recipient, you are still eligible to participate if you are listed as an author on any publication listed in PubMed, even a letter to the editor. But you will need to be invited by somebody already signed up for participation in PubMed Commons. So, if you have a qualifying publication, you can simply get a colleague with the grant to sign up and then invite you.' However, reports are in that anyone with a PubMed / NCBI account can sign up on the PubMed home page."

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24 Oct 14:30

First child 'functionally cured' of HIV remains in remission, scientists announce

by Katie Drummond

In March, a team of medical researchers revealed that a 2-year-old patient had been "functionally cured" of HIV after undergoing unusually early treatment with antiretroviral drugs. The instance marked the second documented case of HIV remission, and was the first such case involving a child.


Today, the same team behind that landmark case are announcing yet another promising development: writing in the New England Journal of Medicine, they report that 7 months since the initial announcement, this same child remains free of any signs of HIV infection. "We're thrilled that the child remains off medication and has no detectable virus replicating," Hannah Gay, the child's pediatrician, said in a statement. "She continues to do very well. There is no sign of the return of HIV, and we will continue to follow her for the long term."

"There is no sign of the return of HIV."

The child's aggressive treatment on a three-drug regimen started when she was merely 30 hours old. After being delivered prematurely to an HIV-positive mother, the baby was tested for infection almost immediately after being born. Over a one month treatment period, researchers noted rapidly declining levels of the virus. Treatment ended when the child was 18-months-old and her mother stopped bringing her in for medical care.

Researchers speculate that early, aggressive treatment stops the formation of what are known as viral reservoirs — pockets of dormant HIV that lurk in immune cells and reactivate infection when drug therapy ends. "Prompt antiviral therapy in newborns that begins within hours or days of exposure may help infants clear the virus," Deborah Persaud, the report's lead author, explained. "[We can] achieve long-term remission without the need for lifelong treatment by preventing such viral hideouts from forming in the first place."

Early treatment deserves credit for the functional cure

The team's latest findings also discount one hypothesis regarding the child. Some medical experts had suggested that she may have been an "elite controller" — a rare case wherein individuals are able to contain the virus without requiring ongoing treatment. Researchers involved in her treatment note, however, that the child doesn't exhibit immune system characteristics associated with that scenario, further bolstering the idea that early treatment deserves credit for the functional cure.

Some 260,000 children are infected with HIV each year, but this aggressive protocol — if validated in future cases — could drastically reduce that figure. Indeed, a federally-funded study set to start in 2014 will evaluate the method in more newborns.

24 Oct 14:30

Family Braces As Autistic Son Discovers Amtrak’s ‘Track a Train’ Web Page

TULSA, OK—Just days after learning that the 8-year-old had thankfully moved on from a website compiling all professional baseball statistics since 1871, the local McKinsdale family reportedly braced themselves as autistic son Brendan discovered Amtr...
    






24 Oct 14:30

ESPN Has Been Talking About Beards For 80 Straight Hours

BRISTOL, CT—As part of their 2013 World Series preview, ESPN, the world’s largest sports broadcast network, has been airing content about Red Sox players’ beards, their beard lengths, and the itchiness of their unkempt beards for 80 hour...
    






24 Oct 14:30

What You Can Learn About Computer Science from Superman III

by Charlie Jane Anders

What You Can Learn About Computer Science from Superman III

In Superman III, Richard Pryor plays a man who answers an ad for computer progamming classes on the back of a matchbox, and winds up becoming such a brilliant computer whiz that he brings the entire world to its knees. And now at last, Den of Geek has uncovered his secrets.

Read more...


    






24 Oct 14:30

Behold: The World’s Scariest Halloween Pumpkin

*UNCONTROLLABLE SHRIEKING* (by Megan MacKay, via Pleated Jeans) Are you following The Mary Sue on Twitter, Facebook, Tumblr, Pinterest, & Google +?
24 Oct 14:30

Things We Saw Today: Gina Torres In a Flower Crown

Even if you don't watch Hannibal, you have to be loving their official Tumblr right now for giving us this.
24 Oct 14:29

Photo



24 Oct 14:29

Why #iphone is banned on Instagram, but #gunforsale is not

by Casey Johnston
Make sure to put a filter on it.
havok0311

A story circulated on Wednesday about Instagram subscribers who are using the service to sell their guns. The Daily Beast attests that the practice is “mostly legal,” and while Instagram community regulation is unusually tight, the gun sales will likely be allowed to stand even while less serious activity is banned.

As The Daily Beast reports, users are snapping photos of their arms and using tag combinations to flag them for buyers, such as #glock #forsale. Users then negotiate in the comments or trade contact information to firm up the deal. It’s worth noting that online gun sales are not at all illegal, and selling to someone without a background check is only illegal in certain states.

The practice may be legal, but it's interesting in that far more harmless activity has earned the banhammer from Instagram, especially when it comes to hashtags. Back in August, a long and incomplete list of Instagram hashtags that produce no search results surfaced on The Data Pack, including seemingly innocuous ones like #17bitch and #instagirl.

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24 Oct 00:15

The Coders Who Built The Obamacare Website Knew It Had Huge Problems

firehose

tl;dr: "They complained openly to each other about what they considered tight and unrealistic deadlines. One was nearly brought to tears over the stress of finishing on time, one developer said. Website builders saw red flags for months."

Insiders who worked on US health website describe high stress, complaints about major problems.
23 Oct 21:30

We have reached this point as a generation [via Backbar on Facebook]

by OnlyMrGodKnowsWhy
firehose

i ain't complain

New fall menu coming out! Come have Turtles in Thyme which is a diamond back variation, with rittenhouse rye, apple jack, chartreuse and an apple thyme cordial!

Original Source

23 Oct 21:29

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firehose

via willowbl00



23 Oct 20:48

Massachusetts, An Ode to the Bay State by The Fox’s Ylvis

by Rusty Blazenhoff
firehose

rofl

Massachusetts” is a just-released ode to the Bay State by the folks behind “The Fox,” the Norwegian talk-show duo Ylvis. As a native of Cape Cod, I approve of this quirky (if not homoerotic) song and its overly celebratory music video.

video via TVNorge

via Gawker

23 Oct 18:41

The Right To Upgrade Arms – XCOM Enemy Within Thoughts

by Alec Meer
firehose

"- the belated inclusion of multiple spoken languages for soldiers makes a huge difference. Having chatter in French, Spanish, Italian, Polish and Russian makes the XCOM project seem international at last, as opposed to the cheesy ‘merican action hero noise of before.
- a new button to unequip all items from all inactive soldiers is a time-saving Godsend.
- there are so many hats now. What is this, Team Fortress? I do love fielding an all-Trilby squad, though."

sold

By Alec Meer on October 23rd, 2013 at 1:00 pm.

I’ve been playing unfinished code for major XCOM expansion Enemy Within.Here are some early impressions for you.

XCOM has a confession to make. All this time it’s been carrying on like it’s a militaristic strategy game (albeit with aliens and robots and psychics), but really, really it’s been a superhero game all along. With major expansion Enemy Within, it proudly rips open its shirt, throws its spectacles to the wind and brazenly displays the lurid spandex beneath. My current squad, for instance, is led by a Mexican in a bright pink mech suit, wearing a matching tribly. He can spray flames from his hands. He can leap over small buildings. He can seep healing gas from whatever’s replaced his pores. He is, in short, about as far away as soldiers get from the mopey-looking, meandering dudes in overalls who characterised X-COM.

With Enemy Within, XCOM and X-COM almost entirely part company. While that’s a statement that would have seen 2011 me immediately take my seat in the Angry Tank, here’s why 2013 me is absolutely convinced this accentuated divergence is only a good thing.

Despite what I just said about Enemy Within taking XCOM on a magical mystery tour into over-the-top superheroics starring Mexicans with metal legs, what it also does it transform XCOM into something that’s rather more clearly a Firaxis game. It’s become really rather statty. Making an efficient soldier, one who can confidently thin the ranks of what’s seemed on a few of the ‘new’ missions I’ve experienced so far to be a raised enemy headcount, means choosing and tracking many numbers. Even more so, if you decide to augment a given soldier’s genes rather than slice their limbs off and stick them inside a Transformer: Deus Ex-style implants confer an array of bonuses to Aim, Crit and whatnot.

Add to that the new Medals system, in which you can choose to bestow a limited pool of awards with their own Aim, Crit and whatnot bonuses to your best, brightest and bloodiest. And new types of ammo. And energy fields from Mech units which confer… oh, you know. Point is, there’s a lot to juggle and it’s really ramped up the emphasis on right and wrong builds. It’s not so much about keeping tabs on what individual stat numbers are, and more about ensuring you’ve stacked matching things on relevant units in order to then turn them into the superhumans poor, besieged old Earth so desperately needs to protect it.

Essentially, this comprises a bunch of smaller or even under the hood additions, but put together in a pot with the more overt new stuff – the soldier augmentation – what we’ve got is an add-on which, so far, has absolutely made what’s my fifth playthrough of XCOM feel fresh and different, gently forcing me to shed old habits and develop new strategies. If you’d asked me a couple a months ago what I most wanted from an XCOM add-on, I’m sure I would have banged on about a new campaign and loads of new enemies. Now, I realise that a remix was a much better idea.

Not that my experiences have all been good news. The game does feel a little cluttered now, in terms of the amount of things that need researching and building slow things down enormously – which wouldn’t be an issue if it wasn’t for the matter of keeping the XCOM project’s funding nations happy. With all my cash and efforts going into Mechs and gene-splicing, it’s much more tricky to raise the capital and staff needed to build more satellites and Interceptor kit. I had four nations back out in my second in-game month, which wasn’t because I’d fouled up any missions but because I couldn’t erect enough satellite dishes – which as you may remember also entails building enough relays and power generators and lifts and excavations – in time to offest their rising panic from the terror missions I wasn’t able to do. Still, it is feasible enough to get by, but my point is that all the new stuff – colourful and varied and silly and strategic – both steals focus from and really shows up weaknesses in the base-management aspect of XCOM.

Back to the new stuff, though. It makes its presence know almost immediately, which feels a little odd in that you can be fielding an eight-foot-tall cyborg long before you’ve worked out how to build laser pistols or armour made of something stronger than tissue paper. Still, I’d rather that than have to play through the earliest stages of vanilla XCOM yet again, and it means my focus is on building a new type of team than the usual rookie training and grisly trickle of alien autopsies.

The Mechs essentially constitute a brand new class, with their own skill unlocks and choices, and their own weapon’n'armour tech tree (primarily unlocked via The Foundry and researching heavy weapon types). Whichever class a soldier was before having their limbs chopped off and replaced with Mecanno confers a different bonus power to their resultant semi-bot state, so with a bit of care you can wind up with a team of Mechs who all play a little differently despite a common appearance.

The main thing to know about Mech units, however, is that they’re bullet-sponges – they don’t and can’t use cover, which means they’re a little more vulnerable. This stops them, and their high damage output, from being overpowered, especially in the early game, but it also means you’ll approach missions in a slightly different way. Without having to forever think about whether a unit is safe in its turn-ending position, there’s much scope to focus on flanking enemies or attaining maximum line of sight – or, for the melee-focused Mechs, getting them right up in an alien’s fearsome maw in order to introduce it to the knuckliest end of a powerfist (12 damage before any upgrades! Hummuna hummuna).

My team has tended to be three mechs out in the field causing havoc, two snipers hanging back to pick off stragglers and one Support equipped with medkit and Arc Thrower. That’s right, two items, thanks to a new option in the officer training school, and another small thing that makes a huge difference. Now every non-Mech soldier has an emergency grenade in addition to their usual best-kit (scopes for snipers, arc throwers or chitin for assault and so forth), and to reflect that there are a host of new grenade types – Flashbang, Thin Man-derived poison, Chryssalid-derived Needle, invisibility… And that all ties into the fact that researching alien corpses now yields multiple benefits, as opposed to just the faintly boring air combat buffs of XCOM-unexpanded. In other words, behind the headline making giant robo-guys, some of the nuts and bolts of the game have been made more rewarding and added many new branches to what was formerly a slightly skeletal tech tree.

Like I say, there’s a lot going on all of a sudden – a lot of choice, a lot of new toys, a lot of subtly or significantly different ways to play the game. Mostly, I enjoyed that, because frankly I have played XCOM to death. But if I hadn’t, I’d be more concerned about the effect on the game’s coherence. Everything seems well-balanced, but as I say it’s gone into full-on superheroics now, and the sense of being an all-too-human military force struggling to adapt to an enemy wielding impossible science is diminished.

It’s not been made easier for it, however – my fair share of hapless rookies still went through the grinder, and even a couple of Mechs met messy ends, all the more painful than losing standard soldiers. The enemy are quick to field Mechtoids, which is exactly what it sounds like in appearance and almost as deadly as a Sectopod in practice, as well as a new, invisible, flying tentacle thing that can pop out of nowhere to strangle soldiers. While they’re a deviation from the standard X-COM/XCOM roster, they do fit the game and they do require new strategies.

I’ll probably talk more about the gene mods, which add new abilities and skill buffs to ‘standard’ soldiers, when I’m Wot I Thinking Enemy Within; being primarily statistical they’re less interesting to both talk about and play with than the Mechs, but they do perform a useful function in terms of making soldiers more specialist and dealing with the issue of redundant or outdated kit – for instance, a suitably augmented sniper can now leap on to rooftops or turn invisible without having to wear Skeleton or Ghost armour. Options are good thing, but the trouble there is that there’s now little reason to ever research Skeleton Suits or Ghost armour. For the most part, Enemy Within has been fitted to Enemy Unknown in a way where the gaps don’t show, but that’s one of those instances where it’s a little more obvious that a whole load of new stuff has been crammed in wherever it will fit.

Then there’s EXALT, the new human enemy faction, who look like a bunch of 50s Feds (a callback to poor old The Bureau, perhaps?) and wield essentially the same weapons as you, plus some amped-up gene mods. They bring with them a new mission type, wherein you send in a lone operative who carries only a pistol and a jacket that looks like it came from Top Man to suspicious-looking areas from base mode, which a few in-game days later is followed up by an extraction mission in which you send your main squad in. You then play one of a several variations of XCOM’s escort mission, wherein you need to safely shuttle the operative around various enemy transmitters or prevent EXALT from holding your own transmitters for more than a couple of terms.

It’s not a massive remix of the standard game, but between the tweaked challenge and facing your own weapons – particularly sniper rifles – it does good work in terms of stopping missions from becoming repetitive. It also means an additional narrative arc of sorts, as successful missions slowly pin down the location of the EXALT base, which leads to outcomes I’m not to chat about yet. There is also – at last – an event involving your own base which I’ll keep shtum on for now, but will have much to say about come the WIT.

In fact, I’m at risking of splurging all I’ll have to say about Enemy Within now, so I’ll wind things up at this point. There’s a hard stop in the preview code, with the promise of further new stuff and campaign alteration to come, and I’m absolutely gagging to get to that. From which you might, accurately, extrapolate that Enemy Within is very much doing the trick for me – it’s making me obsessed with XCOM all over again, it’s making me approach familiar situations with new solutions and it’s making me further accept Firaxis’ title as its own game rather than worry about how it does or doesn’t honour the past. I’m happy.

Just a few smaller observations I want to applaud, actually:

- the belated inclusion of multiple spoken languages for soldiers makes a huge difference. Having chatter in French, Spanish, Italian, Polish and Russian makes the XCOM project seem international at last, as opposed to the cheesy ‘merican action hero noise of before.
- a new button to unequip all items from all inactive soldiers is a time-saving Godsend.
- there are so many hats now. What is this, Team Fortress? I do love fielding an all-Trilby squad, though.
- This playthrough was the first time I tried the entirety of the earlier Slingshot DLC. Its trio of more scripted makes a bit more sense now that the game as a whole has more setpiece missions, but the focus on a special character who even gets a couple of his own monologues is bizarre and inappropriate.
- There’s an excellent new mission involving a whale.
- Classic Iron Man or GTFO

Enemy Within will be released in about three weeks. You need to own XCOM to play it.

23 Oct 17:59

Super Mario 3D World feline good in introductory trailer

by Sinan Kubba
firehose

cats


If you've not yet had a look at Super Mario 3D World, this six-minute vid provides a great introduction to the upcoming Wii U game. It goes over the different abilities of the four Super Mario Bros. 2 characters, the cavalcade of power-ups in the game, and - awwwwww - the kitty suit, officially the cutest thing. Also, it's probably the least scandalous catsuit in gaming to date, which is nice.

Super Mario 3D World scampers onto the Wii U on November 22.

JoystiqSuper Mario 3D World feline good in introductory trailer originally appeared on Joystiq on Wed, 23 Oct 2013 09:00:00 EST. Please see our terms for use of feeds.

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23 Oct 17:32

Google Earth narcs on an Oregonian marijuana grower

by Casey Johnston
firehose

he had permission to grow something like 5 plants and he had 94

We're looking at a pot farm. Supposedly.

An Oregon marijuana grower was outed to police by satellite images of his farm viewable on Google Earth, according to the Grants Pass Daily Courier (via CNET). While the satellite images are usually far from up-to-date, Curtis W. Croft had been at the pot growing game long enough that even the infrequently refreshed Google Earth was able to catch him.

The local police were originally tipped off when Croft was reported to have been bragging about his prodigious ganja crop. Someone in the force then had the insight to check Croft's property on Google Earth; sure enough, they spotted row upon row of crops. "Aerial reconnaissance" confirmed that the Google Earth images were still accurate.

Medical marijuana is legal in the state of Oregon, but Croft did not have permission to be growing the quantity he was.

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23 Oct 17:19

The IRS just made tax season shorter because of the government shutdown

by Adi Robertson
firehose

"The April 15th cutoff is set in stone, so we'll basically just see a shorter filing season and delayed refunds, though it's possible to apply for a six-month extension"

The government shutdown may be over, but its effects will be felt in next year's tax season. The IRS has announced that it will be delaying the date when it will start accepting tax returns by about two weeks. The 2014 season will start sometime between January 28th and February 4th, a week or two later than its original date of January 21st. The agency says this is because the shutdown — during which about 90 percent of the IRS was inoperational — put its QA operations three weeks behind. "Programming, testing and deployment of more than 50 IRS systems is needed to handle processing of nearly 150 million tax returns," reads the statement. "Updating these core systems is a complex, year-round process with the majority of the work beginning in the fall of each year."

That doesn't mean Americans will be getting a later deadline. The April 15th cutoff is set in stone, so we'll basically just see a shorter filing season and delayed refunds, though it's possible to apply for a six-month extension. Budget deadlock also set the 2013 season back by eight days, as the IRS had to implement last-minute changes passed as part of Congress' agreement. Just like last year, the IRS is urging people not to send paper filings early, since they won't be processed any sooner, and electronic filings remain its method of choice. For now, we'll have to wait until December to find out when the season actually starts.

23 Oct 17:09

The Clever Halloween Costumes of Amputee Josh Sundquist

by Rusty Blazenhoff

Lemons

As a boy, Josh Sundquist was diagnosed with a rare form of bone cancer and after a year of chemotherapy treatments, his left leg was amputated. By the age of 13, he was cured of the cancer and later in 2006, became a member of the U.S. Paralympic Ski Team. Off and on for the past few years, Josh has made clever Halloween costumes for himself highlighting the “lemons” he was handed. In 2010, he was a partially eaten Gingerbread man with a “broken off” leg and in 2012, he dressed like the Leg Lamp from A Christmas Story. This year he has really outdone himself by donning a pink Lycra bodysuit and hoisting himself up on arm crutches to become a flamingo. Inspiring!

Here he is talking about his popular costumes, including the flamingo:

via reddit

23 Oct 17:08

Three Year Anniversary GWOBcast

by Lindsay

As of October 10th, Geeks Without Bounds is no longer in our Terrible Twos! As we move into our third year of humanitarian technology work, we’d like to thank our generous program sponsors who have helped us develop both as a company and as contributors in the humanitarian field.

Tropo Logo

Tropo and Splunk, we would not exist if not for you. You make sure our rent is paid, our brains are full, and new opportunities are constantly coming our way. We love you ever so much.

…and of course, our friends and family (who we’re sure are quite sick of hearing us talk about our glorious jobs all the time). Your support is invaluable, your feedback appreciated, and your love returned many times over.

Without any further ado, our birthday GWOBcast! Enjoy. We’re off to play with noisemakers and wear party hats.

23 Oct 17:07

The world's most isolated tree was knocked over by a drunk driver

by Robert T. Gonzalez

The world's most isolated tree was knocked over by a drunk driver

A lone acacia, known as the Tree of Ténéré, once stood defiantly in northeast Niger. For ages it lived companionless in the vast Sahara desert, the only tree for over 250 miles, until one day, some idiot came along and rammed it with a truck, snapping it in half.

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23 Oct 17:03

Boston this weekend

by hodad
firehose

Whitey Bulger

@OnlyMrGodKnowsWhy et al,

We’re coming to Boston this weekend. Know of any Halloween activities for three year olds?

Original Source

23 Oct 16:50

Where it’s so very easy to disappear.

by Jessica Hagy
popular shared this story from Indexed.

bring your hand sanitizer

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