Shared posts

02 Jan 00:53

Skype Twitter account hacked, anti-Microsoft status retweeted more than 8,000 times

by Tom Warren

Skype is starting 2014 with a security issue of its own. It appears the official Skype Twitter account has been compromised by the Syrian Electronic Army hackers. The group has taken over the account today, posting several tweets in what appears to be a classic case of phishing. The most recent fake tweet advises Skype’s three million followers to avoid Microsoft’s email services. "Don't use Microsoft emails(hotmail,outlook), they are monitoring your accounts and selling the data to the governments. More details soon #SEA."

The tweet in question has been retweeted over 6,000 times, and has remained online and accessible for nearly two hours. Another tweet posted earlier today, which has since been deleted, said "stop spying on people," in a message clearly related to recent NSA accusations. Syrian Electronic Army hackers also compromised Skype’s Facebook page and a company blog hosted at Skype’s website. Both have since been rectified, and it appears they're also related to account phishing rather than any wider security compromise of Skype's service. While previous high-profile Twitter account compromises have been dealt with swiftly, this particular embarrassing breach comes on New Year’s Day at a time when mangers of the account are likely on vacation. We’ve reached out to Microsoft for comment on the Twitter hack, and we’ll update you accordingly.

02 Jan 00:37

H1N1, Seasonal Flu Spreading Across South-Central US

firehose

great

H1N1, Seasonal Flu Spreading Across South-Central US:

The number of US states reporting widespread seasonal flu activity has more than doubled in the last week, and the H1N1 swine flu is the predominant strain of influenza in the south-central part of the country, the Centers for Disease Control and Prevention (CDC) said on Friday.

According to CNN’s Ashley Hayes, the states that are reporting an increase in flu activity being experienced in over 50 percent of their counties or geographical regions jumped from four to 10 last week. Previously, only Alabama, Louisiana, New York and Texas had reported widespread activity, but Alaska, Kansas, Massachusetts, Pennsylvania, Virginia and Wyoming have joined those states.

02 Jan 00:34

UPDATE 1-Fiat reaches deal with UAW trust to buy rest of Chrysler - Reuters

firehose

ha ha what


Economic Times

UPDATE 1-Fiat reaches deal with UAW trust to buy rest of Chrysler
Reuters
MILAN/DETROIT Jan 1 (Reuters) - Italian carmaker Fiat SpA said on Wednesday it has signed an agreement to buy the stake in U.S. automaker Chrysler Group LLC it does not already own, ending months of tense negotiations and allowing Chief Executive ...
Fiat Agrees to Buy Rest of Chrysler Shares in $4.35 Billion DealBusinessweek
Fiat buys rest of Chrysler from UAW; no IPOUSA TODAY
Fiat to pay $3.65B for remaining Chrysler sharesWashington Post
Detroit Free Press -Forbes -The Detroit News
all 32 news articles »
02 Jan 00:32

James Avery, 'Fresh Prince' father figure, dies at 65 - Los Angeles Times


ABC News

James Avery, 'Fresh Prince' father figure, dies at 65
Los Angeles Times
James Avery, who portrayed the commanding yet cuddly father figure on the hit 1990s sit-com “The Fresh Prince of Bel-Air,” died at a Glendale hospital Tuesday night due to complications from open heart surgery, according to his manager. He was 65.
James Avery, 'Fresh Prince of Bel Air' star, dies at 68New York Daily News
James Avery, Uncle Phil on 'Fresh Prince of Bel-Air', dead at 65Chicago Tribune
'Fresh Prince' star James Avery diesFox News
CBS News -Christian Science Monitor -BBC News
all 253 news articles »
02 Jan 00:31

aezazleza: Naga headhunted skulls with horns (Trophy...

firehose

via Snorkmaiden













aezazleza:

Naga headhunted skulls with horns (Trophy Skulls)

Headhunting is the practice of taking and preserving a person’s head after killing them. The Dayak, Ifugao and Nagas collected human skulls, but only the Naga tribe, from Nagaland attached animal horns to the skulls of their headhunted victims.

02 Jan 00:22

bantarleton: Female Cuirassier.

by joanna-molloy


bantarleton:

Female Cuirassier.

02 Jan 00:20

Downloadable NFL Playoff Chart for Super Bowl Era

by Scott Kacsmar

Here's a chart that looks at the playoff results for every team since 1966.

read more

02 Jan 00:14

The Economics Of Shitty_Watercolour

firehose

Harvard Political Review + Reddit = TAL

'In a way, Reddit serves as an ideal incubator for budding artists. User Shitty_Watercolour’s paintings were, at first, aptly described by his online moniker. Though British university student’s first few hundred paintings did not receive much notice, but his work eventually attracted a loyal following. “They got better and people liked them,” he told the HPR. “So that definitely inspired me to keep going.”

Over the past year of the account’s existence, Shitty_Watercolour has had his artwork featured in various media publications—he is now a painter for the BBC. Most notably, his portrait of Barack Obama, painted during the president’s AskMeAnything thread in June, was hung in the campaign headquarters. Reddit was key to his success: “I would have stopped a long time ago if the paintings that I did weren’t well received on Reddit,” Shitty_Watercolour admits.'

Why do artists produce unique and touching art for Reddit in the first place?
02 Jan 00:07

‘Bad Machinery’s’ John Allison opens ‘Case of the Good Boy’

by Kevin Melrose

‘Bad Machinery’s’ John Allison opens ‘Case of the Good Boy’

Cartoonist John Allison surprised many in 2009 when he ended his long-running webcomic Scary Go Round and soon launched Bad Machinery, which follows the adventures of two groups of child detectives in the fictional town of Tackleford, England, he established more than a decade earlier in his first online strip Bobbins. Allison is the first [...]
02 Jan 00:00

Businesses scrambling to deal with Portland's new sick-leave law

firehose

Welcome to Portland

As of today, all people who work at least 240 hours per year in Portland, including temporary and part-time workers, can earn one hour of job-protected sick time per 30 hours of work annually. If the business has six or more employees in Portland, it has to be paid. In addition to any illness, "sick time" covers sexual assault, harassment, stalking, and domestic violence, and extends to taking time to assist with family members with the same problems.

The time off cannot require advance notice, and if an employer requires an employee to prove the circumstances AND the time taken is more than 3 consecutive days, the employer must pay for whatever is necessary for proof (ie. a doctor's visit, a psychiatric evaluation, copies of a judicial protective order, police reports, or other official documents, etc.), OR the employer must take the employee's written statement that the absence follows the rules of the ordnance.

Also, the employee is not responsible for finding a replacement worker when they miss a shift to take protected sick time.

01 Jan 23:26

gallifrey-feels: earthgirldonna: feferipixies: the-fandoms-are...



gallifrey-feels:

earthgirldonna:

feferipixies:

the-fandoms-are-cool:

everythingis19:

cosmicsyzygy:

Look, I made a gif of this most awesome wizard at the Leaky Cauldron!

DUDE IS READING ‘A BRIEF HISTORY OF TIME’ BY STEPHEN HAWKING

I NEVER REALIZED

are you serious

I always assumed wizards just ignored science, because the fact that “magic” exists, can explain anything. But there are MuggleBorn wizards, ones who, until they were eleven, lived in the real world and learned science and things. Did they all just abandon that normal, muggle knowledge, like Harry did? It’s always been there, itching in the back of my mind.

FOUR FOR YOU SCIENCE WIZARD

YOU GO SCIENCE WIZARD

can we point out that he’s doing wandless magic too

like voldemort couldnt even do that shit

molly fuckin weasley couldnt fuckin do that

who are you

pretty sure this whole series has been about the wrong wizard guys

Plot Twist: He is able to do wandless magic because his comprehensive understanding of quantum physics means that he is the only wizard/witch to actually understand how magic works.

01 Jan 23:26

Planning for a job.  —edit— ok this is for a makeup...

firehose

lol the edit



Planning for a job. 

—edit—

ok this is for a makeup gig I am not a hired assassin i realized i should have specified

01 Jan 23:21

Photo

firehose

via Kara Jean
autoreshare hall-of-famer









01 Jan 23:21

Photo

firehose

via Snorkmaiden



01 Jan 23:19

Menswear Emergencies. David Bowie.

firehose

via multirussian sledgercide



Menswear Emergencies.

David Bowie.

01 Jan 23:16

LG's HomeChat will let you command its latest smart appliances via SMS

by Steve Dent
firehose

via Vjuliao
aaaaaaaaAAAAAAAAAAAAA

LG really, really wants you to have a good chat with your washer/dryer and robotic vacuum cleaner. It just announced you'll soon be able to use the Line messaging app and a new service called HomeChat to give natural language commands to its 2014 Smart Appliance lineup. If you tell the system "I'm going on vacation," for instance, it'll put your refrigerator into power-savings mode and program the robotic vacuum cleaner. The app will also update you as to what's in the fridge, show a history of your robotic vacuum's cleaning trips and recommend recipes via the smart oven, to name a few other features. LG also announced NFC tagging and smart diagnoses for its upcoming smart appliance lineup, a scheme that'll help you avoid unnecessary repair visits, download new washing machine cycles and more. All of this will arrive in the flesh at CES 2014, but if you're interested, maybe avoid seeing Maximum Overdrive in the meantime.

Filed under: Internet, Software, LG

Comments

Source: LG

01 Jan 23:15

Once you see it, you can’t unsee it… [x]

firehose

via Vjuliao



Once you see it, you can’t unsee it… [x]

01 Jan 23:14

Christmas Lights

firehose

via Vjuliao

Merry Christmas from xkcd!
01 Jan 21:29

peterfromtexas: New Year’s Eve









peterfromtexas:

New Year’s Eve

01 Jan 21:17

tastefullyoffensive: Happy New Year, Tumblr. [x]





















tastefullyoffensive:

Happy New Year, Tumblr. [x]

01 Jan 21:06

(via Fast Food Restaurant – KFC / PK Arkitektar | ArchDaily)

firehose

Icelandic KFC

01 Jan 21:02

Why anti-vaxxers might be creating a world of more dangerous viruses

by Esther Inglis-Arkell
firehose

Jenny McCarthy is the first horsewoman of the apocalypse

Why anti-vaxxers might be creating a world of more dangerous viruses

In science fiction, we see all kinds of nightmare viruses that evolve immunity to vaccinations. The scary part? It could actually happen in real life, especially if anti-vaxxers encourage people not to get vaccinated. Populations with pockets of non-vaccinators are more likely to evolve vaccine-resistant viruses than populations where everybody gets a vaccination.

Read more...


    






01 Jan 20:53

Custom painted 3DS XL Animal Crossing case ⊟ Hand-painted by...

by 20xx




Custom painted 3DS XL Animal Crossing case ⊟

Hand-painted by Etsy seller Derilyn, this vegan leather case emulates the look of the Animal Crossing: New Leaf 3DS XL, while holding up to eight tiny carts! The version shown is for the 3DS, but she makes them to order for 3DS XL, PS Vita, and 2DS as well! 

BUY Animal Crossing: New Leaf, upcoming games
01 Jan 19:47

Dean Haspiel takes The Fox for a Silver Age spin

by Brigid Alverson
firehose

Dean Haspiel beat

Dean Haspiel takes The Fox for a Silver Age spin

Dean Haspiel is one of the most visible creators working in comics today, and his style is equally recognizable, whether he is creating superhero comics or his own Billy Dogma stories at ACT-I-VATE, the webcomics site he co-founded in 2006. Even when he’s working on someone else’s property, Haspiel has a way of making it [...]
01 Jan 19:47

Half rhyme

Examples

You and me baby ain’t nothing but mammals
So let’s do it like they do on the Discovery channel

The Bloodhound Gang, “The Bad Touch” (1999)

The following example uses alternating half-rhymes (onmoonbodiesladies):

When have I last looked on
The round green eyes and the long wavering bodies
Of the dark leopards of the moon?
All the wild witches, those most noble ladies

(Yeats, “Lines written in Dejection”)

Link

01 Jan 19:46

Deadpool and other Marvel Activision titles delisted from digital stores (update)

by Tracey Lien
firehose

lololol

High Moon Studios' action beat-'em-up based on the Marvel Comics character Deadpool was delisted from online retailer Steam on Dec. 31, only six months after the game's launch.

Both the game and its related downloadable content appear to have been removed from Steam's storefront; only a trailer for the game, released May 20, 2013, remains listed.

Deadpool was recently promoted as one of Steam's holiday titles. The game launched on June 25 for PlayStation 3, Windows PC and Xbox 360. The console versions of the game are still available via retailers like GameStop.

Licensed products have been known to be removed from sale if the licensing agreements between the developer and property owner have lapsed. We have reached out to Deadpool's publisher for comment.

01 Jan 19:46

Some really scary moments in this Tournament of Roses parade, guys

by bubbaprog
2014 January 1 12 14 59
01 Jan 19:16

What other perversions are you planning to introduce to the DCU?

firehose

lol

Many versions of Black Canary’s outfit had her wearing high heels, in tribute to her mother’s original glamor-style costume. While I appreciate the legacy effect, the heels became impractical as Dinah continued focusing on improving her martial arts skills. Thus, my version of Black Canary wears flat heels, but retains elements of her mother’s look to honor her.

01 Jan 19:13

Google-acquired Bump shutting down this month

by Josh Lowensohn
firehose

rofl

Some three months after being acquired by Google, Bump — a company that makes data sharing tools — is calling it quits. In a blog post today Bump CEO and cofounder David Lieb said that Bump and Flock will be shut down on January 31, 2014 given that the team working on it are "now deeply focused on our new projects within Google." After that date, the apps will be removed from Apple's App Store, as well as Google Play, Lieb says, but not before users have 30 days to export their data.


30 days to get your data out

Bump came onto the scene in early 2009 with a way to let smartphone users share data like contact cards and photos with one another by physically bumping their phones together. The technology was briefly integrated into PayPal's app for iPhone and Android, letting people exchange money. Bump later spun that feature out as its own payment app before turning its attention to photos with Flock, a service that would pull together photos from different devices into a single album.

There were never any promises that Bump or Flock would continue to live on after Google acquired the company in September; however, the short turnaround between acquisition and shuttering is notable. In the past, Google has waited to shut down several services at once for what it considers "spring cleaning," a process that claimed Google Reader earlier this year.

01 Jan 19:10

Year in Review

by Raph
firehose

This is kind of depressing.

The whole game formalism discussion around Raph, and the reactions by people on the other side of the debate that I respected, made me want to give up on making games.

I figured Raph was used to this (cf. Star Wars Galaxies), but for it to affect him this much--particularly his struggles with recognizing and being sensitive to his own privilege and getting blasted anyway--has me revisiting those doubts.

I don't know what I have to offer that's of any value, and I'm afraid to stick my neck out into the world to find out. If someone more accomplished, more studied, and more social is worried sick about saying _anything_, why should _I_?

--

"This was the year that for me, the illusion of collegiality in the field was shattered.

As a result, I ended up never writing literally dozens of posts. I thought about commenting on various industry trends, and shrugged and didn’t. I didn’t push hard enough to finish my games. People started to ask me if I had retired. Insecurity piled on insecurity.

My attitude towards this during the year was to tell myself that by not writing, I was avoiding fanning the flames of pointlessly personal contention. That I was taking the high road in not responding to personal insults. Sometimes I reminded myself that I do have lots of privilege and standing in the industry, and that the slightest remark I make can potentially carry a lot of weight. I looked over everything I had said, and apologized (or tried, anyway) multiple times for perceived slights that were not intended. I feared for the reception of any game I made, because the thoughts I was thinking could not help but influence how I made them… and that paralyzed the work.

In practice, I saw that when I made what I believed to be substantive points, they usually got ignored in favor of seizing on single words or phrases that could be selectively quoted. And of course, by not participating I was simply leaving that response as the final word. I would click on a link and (I am not exaggerating here) read it and then be able to measure a 20 point rise in blood pressure with the cuff I keep by my bed. That queasy sick feeling in the middle of the chest, and how the sweat breaks out on the forehead.

It happened to me this morning. I feel it right now.

Even as I write this, I can imagine the derision that will come from some quarters. Some might actually say “good, now you know what it feels like for us all of the time.” Some might actually have disbelief that this was what it felt like.

But this was the year when an editor at a games publication actually said to me “stop writing.” This was the year that the metaphors of violence were the most popular way to describe what we should be doing to each other’s life work and passions. Burning down. Destroying. This was the first year in my career where I have had multiple conversations with people at conferences about the fact that they actively feared what others in the field might do to them or say about them. The advice I got in private conversations was “don’t let it get to you,” was “let it just burn out,” or the paradoxical “just focus on the work” …when both the games and the writing about games are the same work, and so is the interacting with others who also do the same work.

There has always been an ugly side, don’t get me wrong. There have been plenty of revolting personalities in the industry. There has been lots of sexism, plenty of racism, unsavory business practices galore.

But for me, this was the year the bad stuff tipped over. And it tore at me precisely because it happened as we as a field, as a community, had victories. Of inclusion, self-awareness, and artistry. Another reminder, I suppose that bad people, or good people behaving badly, can do good work.

So, I have a New Year’s resolution. It’s to ignore the fear as best I can. (I can’t make it go away, of course). Not just the fear of making, or of putting work out there. But also the fear of not being liked. There’s only two ways I know of to help improve the overall tone. One is to try to be a positive model and evangelize the good. But I think I need to not be afraid of calling out what I think is bad. I need to be less nice."

Game talk

CASlide6I didn’t write that much on the blog this year. It has had the lowest traffic in years, as a result. I only know this because I actually bothered to go look at the stats, for the first time in ages. I used to track this stuff every month, adding it into a big spreadsheet, so I could keep track of what people wanted to read about. Of course, I was also spending an hour a day or more writing stuff here, back then.

With the big blog revamp, it occurred to me to do an oldschool “this is what happened on the blog this year” post like I used to. So… here we go:

The most popular posts I wrote this year:

  1. On getting criticism:
    A post I wrote about how to deal with inbound criticism of your work. This was the most read thing on the site all year, and has popped up in all sorts of incongruous places; I’ve found it reprinted in Reddits about fitness or about stand-up comedy, in countless game forums, and on websites for self-published writers, artists, and so on.
  2. A Letter to Leigh

    I want to believe that despite the political layers that adhere to the discussion of this topic, that we are all craftspeople who care about the carpentry of what we do. We all need to reach our own accommodations and understand our own aesthetics.“A Letter to Leigh”

    A close second. This post was prompted by some tweets by Leigh Alexander, and resulted in a giant cavalcade of posts from many sources, many full of vitriol, kicking off a months-long discussion in many quarters. It was one of the first things I wrote after leaving Disney, at a time when I wanted to engage more freely and deeply with the many currents swirling about in games, and is basically about the lack of agency in many of the art games and AAA games today.
  3. Yiynova MSP19U: A Cintiq Alternative
    A lot of artists out there want a lower cost alternative to Wacom, apparently! I have in fact since upgraded to the Yiynova MVP22U(V2),which is larger and has a better pen and tracking, an IPS screen, and alas, font rendering that is flawed.
  4. Playing with “game”
    This post was an attempt to better reconcile “formalism” as it had gotten called, and the current critical discussions that mostly centered on personal expression and subjective reactions. Honestly, I don’t think they actually needed reconciliation — there was never a conflict there in the first place — but it seemed to me that by changing some terms on the formal crfat side, we might be able to avoid misunderstandings. I later reused this title for my GDCNext talk, about which more later.
  5. Programming languages for aspiring designers
    This came from a Quora answer I gave, and the short form of the post is “learn whichever one you will actually stick with,” because giving up is a far bigger problem than whether you picked the “right” language for an ephemeral moment in the industry.
  6. On personal games
    This post was about three things: a) my own games have not tended to be autobiographical b) even though I have quite a lot to mine there and c) that sometimes one’s artistic goals can be about things other than personal expression. A lot of the subsequent discussion became about the experiences of Third Culture Kids and those of similar backgrounds.
  7. Windows 8 tablet, part two
    Another post caused by my leaving the paid-for tools of corporate life behind and having to buy all new gear for myself. This one, I suspect, drives traffic because it is actually just a helpful list of things to adjust or change in a new Windows 8 install.
  8. Moving on from Playdom/Disney
    The defining event of the last year for me, of course. Though I have trouble disentangling it from events in the previous year. The events leading up to departing were massively stressful and occurred in slow motion, and smack in the middle of them came getting the Online Game Legend Award, which basically came as a massive vote of confidence in my career and work right when everything was pushing towards the opposite.
  9. On choice architectures

    …the question of what makes systems richly interpretable – as opposed to their dressing in the form of words, art, and music – is an interesting and important one.“On choice architectures”

    This is effectively another post in the large conversation started by “Letter to Leigh.” In it, I attempt to break down and analyze the different ways in which designers present choices to players in games. A lot of folks don’t think there are any choices in games. They’re wrong, and I think it’s because they haven’t played enough kinds of games.
  10. Requiring online for single-player
    This was written in reaction to the debacle around the online connectivity requirement in the latest iteration of SimCity. Basically, it’s a reiteration of the fact that requiring connectivity for everything and renting you everything is just the way market forces are pushing everything.

That said, the commonest topic on the blog was of course the new edition of A Theory of Fun for Game Design.

Older posts that were popular:

These posts date from earlier, and yet people keep reading them.

  1. ARPU vs ARPPU, from 2009.
  2. The Fundamentals of Game Design, which actually dates back to 2007 but was published on the blog in 2010.
  3. How to hack an MMO, from 2008.
  4. Narrative is not a game mechanic, from 2012.
  5. Project Horseshoe: Influences, from 2006, likely because Jon Blow links to it.
  6. The best game design articles on the site, from 2012.
  7. How well can indie games do?, from 2009.
  8. Ultima Online is fifteen, from 2012.
  9. UO’s resource system, the first post in a series of three about this topic, from 2006.
  10. F2P vs subs, from 2012.

Shame on me

I only posted one piece of music. Download audio file (Freedom.mp3)

I also only posted one poem, “Descending to the Airport at Night.”

Search terms

Just a selection of the non-boring ones from the top results.

  • arppu comes in at the top.
  • yiynova msp19u & cintiq alternative
  • ultima online or uo
  • ralph koster, raph coster, or rapk koster, because my name is so hard
  • how to hack mmo games, how to hack mmorpg, hacking mmos, how to hack an mmo and many other variants
  • “raph koster says tetris would be a different game if:” (someone assigned this as a class question maybe?), raph koster tetris, and more along those lines

My thoughts on the year

This year should have been defined by going indie and publishing a lot of stuff, both games and writings. (And indeed, I have a lot of games in progress. Just none of them are done yet). I had many many things I wanted to write about: the evolving definitions of the medium. The techniques of rhetoric used in experience-centric games. The cultural problems we face in a world of services and clouds. The fact that we are slipping inexorably into a world where the work that is noticed will increasingly be the most exploitative on many levels.

And of course, about the games I am making. The card game, about which I hope to have exciting news in the new year, and which tested so well while I was in Argentina. The board/puzzle/story game that is the first time I’ve tried actually doing a “personal story.” The new fantasy world I’ve worked up, and the turn-based strategy game set in it. The other little boardgame that I don’t know what to do with. The casual puzzle title with the potentially supercute characters.

Instead, if I am honest with myself, the year was defined by the incredibly contentious critical discussions on blogs and Twitter. Every time I wrote anything at all about games, I pressed the “publish” button with a combination of apprehension and hope. Sometimes, actual fear, and the fear won. This was the year that for me, the illusion of collegiality in the field was shattered.

As a result, I ended up never writing literally dozens of posts. I thought about commenting on various industry trends, and shrugged and didn’t. I didn’t push hard enough to finish my games. People started to ask me if I had retired. Insecurity piled on insecurity.

My attitude towards this during the year was to tell myself that by not writing, I was avoiding fanning the flames of pointlessly personal contention. That I was taking the high road in not responding to personal insults. Sometimes I reminded myself that I do have lots of privilege and standing in the industry, and that the slightest remark I make can potentially carry a lot of weight.I looked over everything I had said, and apologized (or tried, anyway) multiple times for perceived slights that were not intended. I feared for the reception of any game I made, because the thoughts I was thinking could not help but influence how I made them… and that paralyzed the work.

In practice, I saw that when I made what I believed to be substantive points, they usually got ignored in favor of seizing on single words or phrases that could be selectively quoted. And of course, by not participating I was simply leaving that response as the final word. I would click on a link and (I am not exaggerating here) read it and then be able to measure a 20 point rise in blood pressure with the cuff I keep by my bed. That queasy sick feeling in the middle of the chest, and how the sweat breaks out on the forehead.

It happened to me this morning. I feel it right now.

Even as I write this, I can imagine the derision that will come from some quarters. Some might actually say “good, now you know what it feels like for us all of the time.” Some might actually have disbelief that this was what it felt like.

But this was the year when an editor at a games publication actually said to me “stop writing.” This was the year that the metaphors of violence were the most popular way to describe what we should be doing to each other’s life work and passions. Burning down. Destroying. This was the first year in my career where I have had multiple conversations with people at conferences about the fact that they actively feared what others in the field might do to them or say about them. The advice I got in private conversations was “don’t let it get to you,” was “let it just burn out,” or the paradoxical “just focus on the work” …when both the games and the writing about games are the same work, and so is the interacting with others who also do the same work.

There has always been an ugly side, don’t get me wrong. There have been plenty of revolting personalities in the industry. There has been lots of sexism, plenty of racism, unsavory business practices galore.

But for me, this was the year the bad stuff tipped over. And it tore at me precisely because it happened as we as a field, as a community, had victories. Of inclusion, self-awareness, and artistry. Another reminder, I suppose that bad people, or good people behaving badly, can do good work.

So, I have a New Year’s resolution. It’s to ignore the fear as best I can. (I can’t make it go away, of course). Not just the fear of making, or of putting work out there. But also the fear of not being liked. There’s only two ways I know of to help improve the overall tone. One is to try to be a positive model and evangelize the good. But I think I need to not be afraid of calling out what I think is bad. I need to be less nice.

And now, before I second-guess myself, I need to hit Publish.