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03 Jan 20:45

Meet the Scientist Who Is Solving the Mystery of Zombie Ants

by Joseph Bennington-Castro

Meet the Scientist Who Is Solving the Mystery of Zombie Ants

Throughout the tropical forests of the world, there's a parasitic fungus that turns unwitting ants into "zombies." Just how the fungus is able to control the brains of its insect slaves is unknown, but Charissa de Bekker, a post-doctoral researcher at Penn State University, is determined to find out. We caught up with de Bekker to learn more about her fascinating work.

Read more...


    






03 Jan 20:44

Overweight People In Developing World Outnumber Those In Rich Countries

firehose

via saucie
war on poor beat

One-third of adults worldwide are overweight. Globalization has made high-calorie foods readily available at low cost almost everywhere. In 1980, less than 40 percent of Mexican women were overweight. By 2008, almost 70 percent were.

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03 Jan 20:44

Bear Watching, from Der Spiegel, Picture This. Caption: A woman...



Bear Watching, from Der Spiegel, Picture This.

Caption: A woman walks past people performing a traditional “bear dance” in the northeastern Romanian region of Moldova on Dec. 30. The New Year’s parade is a ritual that dates back to pre-Christian times, when dancers would tour villages to ward off evil spirits.

Credit: Reuters

03 Jan 20:44

NSA's Secret Toolbox: Unit Offers Spy Gadgets for Every Need

NSA's Secret Toolbox: Unit Offers Spy Gadgets for Every Need:

The NSA has a secret unit that produces special equipment ranging from spyware for computers and cell phones to listening posts and USB sticks that work as bugging devices. Here are some excerpts from the intelligence agency’s own catalog.

Equipment designed and deployed by the NSA’s Tailored Access Operations (TAO) unit.

Intelligence agencies, incidentally, are not the only ones using these types of devices. The same kind of modified USB plug played a role, for example, in a recent high-tech drug-smuggling case uncovered at the port of Antwerp, Belgium.

03 Jan 20:37

The New Orleans Saints got their Popeye's in the locker room

by Rodger Sherman
firehose

YOU GOD DAMN RIGHT

The New Orleans Saints love that chicken from Popeye's, and they got some before Saturday's playoff game. They are going to win the Super Bowl.

The New Orleans Saints have lost all three road playoff games they've played under Sean Payton. Earlier this week, several players on the team thought they had identified the reason for their failures, remembering a road trip tradition from their 2009 Super Bowl run:

"Coach has got to give us Popeyes in the plane again," said wide receiver Robert Meachem. "Everybody's talking about that. Every road trip in '09 we had Popeyes. Coach needs to bring back the Popeyes. Wherever we play, whoever we play, when we get on the plane -- have the Popeyes ready."

"We've had Popeyes since '09, but just not this year," said running back Pierre Thomas. "Oh, we had it so much in '09. Popeyes has been good to us. I think we'll have Popeyes on the plane this time."

"Bring the chicken," added wide receiver Lance Moore. "Don't forget the chicken."

Sure enough, with the team in Philadelphia for Saturday's Wild Card matchup with the Eagles, Payton delivered:

The entire #Saints locker room is eating Popeyes . @Fox8Nola pic.twitter.com/9uB9BsjFWf

— Garland Gillen (@garlandgillen) January 3, 2014
Louisiana Fast indeed. This is beautiful: an entire locker room of professional athletes chowing down on chain fried chicken.

I'm not a betting man -- just a man who is passionate about his fried chicken, and thinks Popeye's is so much better than KFC that I'm not sure how KFC manages to remain in business. But if I was a betting man, I'd put some money on the Saints, because Popeye's = victory. Always.

03 Jan 20:37

Phrases like "democratic imaginaries of femininity" and "docile bodies of militarized masculinity" are real crowd pleasers at your conservative relatives' holiday parties.

firehose

via willowbl00

Political Science, Bryn Mawr College

03 Jan 20:31

Small Change

by dorothy

140101_friends2014

03 Jan 20:28

Wot I Think: OMSI 2

by Tim Stone

By Tim Stone on January 3rd, 2014 at 7:00 pm.

Both the OMSI and the OMSI 2 manual begin with the same Goethe quote. In 2011 “Such a work is never actually finished – one must simply declare it to be finished once one has done as much as possible given the time and circumstances.” felt like a dangled promise… a hint of riches yet to come. In 2014, in the light of the NG272-length bug list currently dominating my play notes, it feels like a whispered apology… acknowledgement that the follow-up to one of the finest driving games of recent years was bustled out of the door before it was good and ready.

I can live with the levitating pedestrians at Grundorf Bahnhof, U Ruhleben, and Charlottenstrasse…

…the permeable brickwork on the corner of Breite Strasse…

…the over-eager exiters pushing themselves part-way through doors on moving buses…

…and the huge shark fin protruding from the gutter at Staakener Strasse.

It’s the regular crashes, framerate hiccups, AI bus problems, timetable glitches, and mod compatibility issues that have brought me closest to mutiny during the past week.

If I hadn’t arrived an ardent OMSIist and fairly quickly discovered that many of my CTDs were linked to the sim’s overworked sound engine (reducing the number of wavs played simultaneously seems to stabilize OMSI 2 for many users) then I probably wouldn’t have stuck around long enough to develop a deep and deeply inconvenient affection for the new routes and rides.

While there’s no way I can recommend OMSI 2 in its present frankly rather embarrassing state, I’m dutybound to point out that 90% of the time I’ve spent with it thus far has been thoroughly agreeable. Hearing the NG272′s articulated midriff creak like an ancient barn door while turning into Grunewaldstrasse? Magical. Passing under the broad iron bridge at Stresowplatz while an InterRegio express rattles overhead? Marvellous. Bouncing along Falkensee’s threadbare throroughfares at dusk on my way to the recently opened Wall portal near Freudstrasse? Priceless. OMSI’s painstakingly researched and recreated period venues and conveyances made other sims seem pale and synthetic. In this sequel there’s twice as many evocative Berlin boulevards to barrel along, plus an extra pair of super-talkative, super-tactile omnibus types to do the barrelling in.

The Falkensee appendix represents the franchise’s first official foray into the GDR. It also showcases the sort of clever map morphing system I always hoped to see implemented in MSFS. Set the date to October 1989 or earlier, and Falkenseer Chaussee, the tarmacked north-western tip of the old OMSI map, ends almost as soon as it begins, a monstrous concrete curtain barring further progress westward. Return in December and, miraculously, the barrier sports a breach. Momentous political changes mean you can wiggle your way through an ad-hoc checkpoint as the Falkensee Bahnhof-bound E522, one of the first BVG services to run between West Berlin and the GDR.

That checkpoint is OMSI 2′s looking glass. Passing through it for the first time and finding myself amongst unfamiliar street furniture, comical Trabants (Alas, no Wartburgs yet), and outrageous potholes was genuinely disorientating… properly illuminating. History comes as standard in most military sims. To find it lurking so vividly in a bus sim is as unexpected as it is delightful.

Not that Falkensee is OMSI 2′s main attraction. That would be the 12km ribbon of scenery between Ruhleben’s U-Bahn station and the mental hospital in Falkenhagener Field. Less demanding than the original Stadtgrenze-Freudstrasse run (which features the huge, baby-eating Falkenseer Platz roundabout) but no less interesting thanks to a bevy of bridges and turns at the eastern end and some pleasing suburban stretches at the western, it’s a typically forensic piece of MR-Software civil engineering.

Unique prototypical structures abound. A new elevation system means inclines are subtler and more faithful. Yes, if you put your foot down you could probably drive from one end to the other in 30 minutes, but as with Stadtgrenze-Freudstrasse the length isn’t especially important. Factor in the transformative effects of different timetables, vehicular choices, seasons, times of day, traffic intensities and weather conditions, and the feeling of novelty will probably last for weeks if not months.

Assuming you select an example that’s in full possession of its sound effects (bizarrely, some of the game’s NG272s refuse to creak and groan when articulating) the new bendy bus is as impressive as the extra slab of Spandau. Weighty, vociferous, fault prone (all buses now suffer random technical problems) and – if handled clumsily in icy conditions – endearingly errant, the only thing the trailered newcomers really lack are giggling youngsters using internal turntables as makeshift funfair rides.

The debuting little’uns are all too busy auditioning for the Midwich Cuckoos to misbehave. Added along with grannies (Berlin’s grandfathers, like grandfathers everywhere, plainly prefer to travel by jetpack or PTT) infants dress more sensibly than their weather-oblivious elders, but stand in the same odd, will-this-nail-varnish-never-dry? poses, and stroll through lampposts and bus shelters with the same idiot nonchalance.

Talking of idiot nonchalance, AI vehicles seem a little less Vauxhall Cavalier this time around. I’ve yet to be rear-ended by a Manta, side-swiped by Golf, or cut up by one of the fleet of new panel vans, though admittedly that might have something to do with the fact that I drove for a couple of days without realising vehicular collisions are off by default.

There’s been a concerted attempt to improve OMSI’s approachability. Right now the tutorials are rather undermined by some missing translations and the same bugs that blight the rest of the sim, but the overhauled Train Simulator-style menu panel, and the slim selection of ready-made scenarios (in OMSI you usually start a session by choosing a date, placing a bus at a route terminus, then selecting an appropriate timetable) should make transitioning from that ETS2 HGV or TS2014 EMU somewhat easier than it once was.

Wisely, Marcel and Rüdiger have resisted the urge to shoehorn needless structure into their creation. You drive what you want, where and when you want from the outset. Though profiles quietly record every prang, ticket sold, and mile driven, and quantify driving skill and passenger comfort levels, there’s no attempt to turn this data into distracting XP or pointless online leaderboard positions. You play OMSI, and now OMSI 2 , because you want to hear the symphony of engine roar and transmission whine. You want to feel chassis and body tussle under heavy braking. You want to see late Eighties and Nineties Berlin brought to life on your desktop. Give it a month or two and I’m sure OMSI 2 will be everything Simulatia hoped it would be. Even now its greatness is glimpseable behind the exasperating error messages and huge guttershark fins.

03 Jan 20:28

The eco-friendly wood in rebuilt New Orleans homes is now rotting

by Adrianne Jeffries
firehose

WELCOME TO NEW ORLEANS

"The absence of chemicals for preventing decay was a selling point"

Brad Pitt’s Make It Right Foundation has built 100 energy-efficient and eco-friendly houses in New Orleans to replace homes damaged by Hurricane Katrina. Unfortunately, the organization believes that some of the wood it used is now rotting, reports The New Orleans Advocate.

The organization used TimberSIL, an innovative glass-infused wood product produced by a South Carolina manufacturer, to build porches and outside steps. The absence of chromated copper arsenate and other chemicals typically used to prevent rot and decay was a selling point for Make It Right.

The absence of chemicals for preventing decay was a selling point

"Instead of treating the wood with toxic chemicals, it's actually infused with sand, or silica, such that it takes on the properties of treated lumber," Tom Darden, the executive director of Make It Right, said in a 2010 interview. "At the end of its life cycle, which is estimated to be about 300 years, it can be mulched and composted, believe it or not."


Unfortunately, Make It Right has found that TimberSIL can't stand the moisture in the balmy city and has turned dark gray and begun falling apart. The organization has replaced wood in 30 homes and is considering legal action. TimberSIL has reportedly caused trouble for at least one other client: a project in Western Massachusetts that had to be repaired when the builders found the wood retained too much moisture and couldn't hold paint.

03 Jan 20:25

Famous hacker Barnaby Jack's death ruled a drug overdose

by Adrianne Jeffries

The San Francisco medical examiner's office has ruled that the sudden death of the well-known hacker Barnaby Jack at the age of 36 was due to an accidental overdose from combining heroin, cocaine, Xanax, and Benadryl.

Jack was an ingenious programmer from New Zealand best known for making an ATM spit out bills and figuring out how to wirelessly hack into medical devices, including a pacemaker and an insulin pump. He was scheduled to give a talk on the latter last year at the security conference Black Hat, where hackers present their exploits in order to make the public aware of cybersecurity vulnerabilities. His talk was one of the most anticipated at the convention, but he died six days before he was supposed to give it.

Because of his prominence in the hacker community, there were conspiracy theories that he had been assassinated by the government or one of the medical companies whose products he'd hacked. Others wondered if he was the latest victim in the community to succumb to depression.


Jack's famous ATM hack.

Instead, it now appears that Jack's death was a tragic accident. According to an autopsy report obtained by The Verge, Jack had a history of abusing opiates, cocaine, and Xanax. His girlfriend found him lying in bed unresponsive, amid bottles of beer, champagne, and e-cigarettes. He seemed fine when she spoke to him earlier in the day and they had dinner plans, she told police.

Jack was widely mourned in the security community. His Black Hat talk was not replaced, the hour left "to commemorate his life and work." A memorial was also held for him at Def Con, the annual hacker convention that takes place after Black Hat.

03 Jan 20:25

Hyperrealism, Jason de Graaf


© Jason de Graaf


© Jason de Graaf


© Jason de Graaf


© Jason de Graaf

Hyperrealism, Jason de Graaf

03 Jan 20:25

The Ride

03 Jan 20:25

Thank God it’s Frida

03 Jan 20:24

Authorea | Online collaborative editor. Write papers in LaTeX and Markdown. Track changes in Git. Open Science!

by macdrifter
03 Jan 20:24

Twitter / kcgreenn: unfollow me in 2014

by gguillotte
unfollow me in 2014
03 Jan 20:24

Clever Necktie Features Hidden Tokyo Subway Map

by EDW Lynch

Tokyo Subway Map Necktie

This clever necktie by Japanese clothing company ARA features a Tokyo subway map hidden in the tie’s lining. The tie has a button that allows it to be opened, revealing the map in its entirety.

Tokyo Subway Map Necktie

via Rocket News 24

03 Jan 20:24

A Wall Torch Sconce That Can Also Be Used as a Hand-Held Torch

by Justin Page

Wall Torch Sconce

The Wall Torch Sconce is a wall-mounted light fixture that can also be detached from its mount and used as a hand-held torch. Walking through the house at night with a fake flickering flame in-hand would feel a little like an Indiana Jones adventure. It is available to purchase online from ThinkGeek.

This Wall Torch Sconce is almost a foot tall and is made of plastic for easy gripping (and safe dropping) by little hands. And when their adventuring is done, it hangs back up on the wall to serve as a nightlight to keep away the grue. Watching the flicker is a bit mesmerizing, sort of like a zzzzzzz…….

Wall Torch Sconce

images via ThinkGeek

03 Jan 20:23

Yahoo updates Sports app to turn game highlights into GIFs

by Casey Newton
firehose

GIFs are the future

Yahoo released a new version of its Sports app today that has been redesigned for iOS 7 with a heavy emphasis on GIFs. Yahoo Sports' GIFs, which it calls Loops, take short clips from game highlights and allow users to overlay text. They can then share their creations with the community, with the GIF appearing inside a feed on the main game results page. "We have a tradition around creativity, and empowering creators from Tumblr and Flickr," says Josh Schwarzapel, senior product manager for mobile and emerging products. "We took that mind set and applied it to sports."

Loops are available for professional football, baseball, basketball, and hockey, along with with college football and baseball. Yahoo is using technology from its acquisition of IntoNow to record highlights from nearly every play in televised sports, so GIF creators can quickly scan through a game's plays to find the moment they wish to highlight.

Yahoo is using technology from IntoNow to record highlights from nearly every televised play

Loops are the most prominent new feature in the Sports app, which Yahoo says is used by millions of people every day. A redesign for iOS 7 gives the app a flatter, more image-rich look in line with the company's other recent redesigns. Player statistics now include a prominent photograph of the player, for example, and the app pulls in articles about games from the web and puts them on the game results page.

The update will likely be welcome news to the app's users, even if Loops feel a bit harder to find than they should be. If you don't get taken straight to the game results screen from a push notification, you have to first select the sport, then the game you're looking for, and only then scroll down to see the GIFs. But it's a creative step from Yahoo that does makes the app more visually enticing — and shows another way way the company's acquisitions have begun to cross-pollinate its lineup of apps.

03 Jan 20:23

Ask Chris #177: Reformation '66

by Chris Sims
firehose

"Catwoman, even when she’s reaching out, is quite simply incapable of thinking without considering crime. She’s not even being malicious about it — giving him a painless death is actually a step up, an act of unbridled kindness compared to 15 minutes before, when she was trying to drown the dynamic duo in boiling hot coffee."

Ask Chris art by Erica Henderson

Q: Do you think that, for all their superficial campiness, the Adam West Bat-villains are actually the least likely to reform or even feel bad about the crimes they’ve committed?lego-joker

A: I’ll be honest with you, folks: I got this question on Tumblr a few days ago, and while I wrote a (relatively) brief answer over there, it’s something I’ve been thinking about ever since. Fortunately, it’s my column, which means that the only rule is that there are no rules. And, you know, the weekly deadline. That is a pretty serious rule if I intend to stay employed.

Point is, there’s a very simple answer to this question, which is that it’s absolutely right. The arch-criminals of Batman ’66 will never, ever reform, mostly due to the fact that nothing is ever meant to change on that show. There’s a status quo that has to be maintained, one that’s even more strict than the one in the comics. But at the same time, that lack of momentum says a lot about how those characters and the world in which they live are constructed.

Batman TV series screenshotThe thing about Batman ’66 is that it’s a heck of a lot smarter than it usually gets credit for. It had to be — that’s the only way that a show like that, meant to appeal equally to both wide-eyed kids enraptured by the brightly colored heroism and the smirking adults who got a laugh out of the irony of the same. I think that’s the reason so many people have this visceral hatred for the series, even now, when it’s experiencing a renaissance thanks to finally getting some merchandise deals worked out: The show was every bit as good at satirizing its subjects as it was at representing them with a pretty fair amount of accuracy.

The flattened characters were a function of both, really. The Comics Code prohibition against glorifying crime and the hidebound storytelling of the Silver Age meant that the bad guys couldn’t ever be shown as sympathetic. They existed purely as obstacles to be overcome, and when the TV show came around, it flattened that down even further. The villains were the big draw of ’66 in more ways than one — they were the choice roles that had big-name actors requesting parts, and that constantly stole the show from West and Ward, whose major function was to act as a straight-man soundboard for the arch-villains to bounce off of — but in a lot of ways, they were cookie cutter parts. The quirks of the crimes were different, of course, with cat’s eye opals, gold-plated sarcophagi and valuable clown paintings all reserved for the appropriate villains, but if you swapped out a couple of adjectives and a bit of set dressing, one could work as well as the next. The motivations were all the same, particularly in that they didn’t actually exist.

The crooks of Batman ’66 didn’t really have any life-changing, motivating tragedies — and, incidentally, neither did that version of Batman. They just had affectations, high pitched giggles and sparkly catsuits that were applied to the same formula of crime and deathtrap. Nobody ever really seemed like they were that hard up for cash, so crime wasn’t a vocational thing for them. They didn’t need the money they’d get from heisting the ancient riddle scrolls or whatever, and there’s only really one episode I can think of where someone is actually frustrated at being unable to fence stolen goods and actually profit from the crime. It wasn’t about the money for them, it was about the act. They weren’t just criminals, they were arch-criminals — they only existed to break the law, committing crime simply for crime’s sake.

And I love this idea.

I’ve mentioned before that my personal view of Batman involves an evolution of both crime and crime-fighter. Bruce Wayne’s parents die in a very, very simple criminal act. There are versions that take away the randomness of the crime and make it an act of retribution for something Batman’s father had done before, and in a way, that works — it shows you a world where no good deed goes unpunished, establishing that even a stalwart pillar of the community like Thomas Wayne can’t really fight against a system that irrevocably corrupted — but I love the simplicity of a mugging gone wrong in a place where they thought they were safe. Wrong place, wrong time, one man, two shots. That’s all it takes to change everything, to show Bruce that he’s living in a world where there is no safety from crime.

The act that takes away his parents is, Biblically speaking, the oldest crime in the book. It’s a simple crime, so he makes an equally simple promise: to end crime. And he does. That’s one of the great things about Year One and Nolan’s Batman Begins and The Dark Knight: they show us that the very first thing Batman does is the last battle against crime as we know it. When Miller and Mazzuchelli show Batman snuffing out the flames on Carmine Falcone’s dinner table, they’re showing us the end of an era.

Batman: Year One, DC ComicsCongratulations to this panel for its 100th appearance in Ask Chris.

But that’s only one facet of crime, and if Batman is a new kind of person, someone with limitless resources and fantastic determination, then Crime is going to have to evolve to keep up with him, metastasizing into a purer strain of criminal. Just like Batman no longer really needs to avenge the death of his parents, the criminals of Gotham City don’t really need to profit from their crimes, making them a means to an end. Crime is the profit, evil is the end, re-establishing that imbalance, trying to inject that element of fear and chaos back into a city that outgrew traditional ideas of evil. There aren’t any more muggings in Gotham City, there are trick umbrellas, explosive birthday cakes and skywritten riddles. One is just as chaotic as the next, but there’s a logic behind one that, without Batman, is absent in the other.

If you take that idea and flatten it out, ironing out all the psychological complexities and simplifying it for a 22-minute time slot every Tuesday and Wednesday, smoothing everything over with a healthy amount of irony, you’re left with Batman ’66: Criminals who commit crimes purely for the sake of crime, and a crimefighter who battles against them purely for the sake of the law.

That’s one of the reasons that I think the show got away with only mentioning Batman’s origin once in the pilot and then never bringing up his parents’ murder by “dastardly criminals” again. By flattening everything out, they were left with a hero who was every bit as compulsive as his villains, only on the opposite side of the scarred-up coin. It’s why Batman is relentlessly square, obeying every law to a fault. He’s the embodiment of the Law, the opposite of Crime. One of the most important distinctions the show makes — also a product of the comics — is that Batman isn’t a vigilante. He’s a duly deputized agent of the Gotham City Police Department. The hotline phone isn’t just a good visual and a convenient bit of of TV storytelling, it’s also a great visual signifier for how the character works. He’s the cops’ cop — the person the police call when there’s a crime. He’s that much of a crimefighter.

There are a couple of really interesting things about the way that’s set up. First is that eliminating the origin and the setup of Batman’s war against crime in favor of arch-villains recasts him as a more reactionary hero. The villains always act first, taking the initiative away and forcing him to react. They set the challenges that he has to rise to, and as a result, those challenges are almost always tailored specifically for Batman. The Riddler’s the best example, delivering his crimes with literal written invitations for Batman to solve them.

Batman TV series screenshot

There’s a reason he’s the lead-off villain in the very first episode of the show. He sets the tone.

The same idea is why the show occasionally dips into stories where Batman and his foes are competitors in addition to being mortal enemies. “Surf’s Up, Joker’s Under,” in which Batman and the Joker have to win a surfing competition, or “Hizzoner the Penguin,” in which Batman and the Penguin face off in a mayoral election, are often held up as the height of the show’s excesses in this regard, but really, they make a lot of sense if you look at them the right way. If the criminals can best Batman, then they point out his flaws. If Batman is flawed, then the law itself is flawed, and crime becomes a viable alternative in its own right. The faith of the people is shaken, they start to wonder why we’re bothering locking these people up, they give into fear, they surrender themselves to rule by criminals and psychopaths. If Batman takes second place in a surfing contest, the whole system comes crashing down.

The second thing is that it brings this interesting idea of fatalism into the story. The criminals commit crimes because they are capital-C Criminals, compelled to do so for no reason other than Crime For Crime’s Sake, and Batman (along with Robin, Batgirl, Alfred and, to a lesser extent, Gordon and O’Hara) battles against them because he’s just as compelled. It’s who he is — you can’t imagine square, stentorian ’66 Batman committing a crime himself any more than you can imagine him flapping his arms and flying to the moon. It’s just not in his nature.

And, to bring it back at last to the original question, neither can the criminals.

My all-time favorite moment of the show, right up there alongside Surf Jams Joker and Robin being vexed by a gang of mod pickpocket schoolgirls in Londinium, is from “Catwoman Goes To College”/”Batman Displays His Knowledge.” You can probably guess the premise from the title, but the end of the episode is great. There’s a blatantly sexual seduction scene that’s stuck in my memory from the first time I saw it for a variety of reasons…

Batman TV series screenshot

…but the one that’s important for our discussion today is that Catwoman, even though she’s working an elaborate deathtrap, seems to genuinely want to be with Batman, and he genuinely wants to be with her. She tells him that they can be together, the two of them “against the world,” just as they both want. But when he asks about Robin — two being a number that does not allow for sidekicks — Catwoman’s response is a blunt “I’ll have him killed, painlessly.”

West doesn’t get the credit he deserves for the acting he did on this show, and neither does Julie Newmar. Her matter-of-fact delivery and the way he tenses up are fantastic, despite the well-earned reputation for campiness, and it says so much about those two characters. Catwoman, even when she’s reaching out, is quite simply incapable of thinking without considering crime. She’s not even being malicious about it — giving him a painless death is actually a step up, an act of unbridled kindness compared to 15 minutes before, when she was trying to drown the dynamic duo in boiling hot coffee. That, to her way of thinking, is as appealing a solution as there can possibly be. He’s out of the way, he doesn’t suffer, so what’s the problem? But for Batman — and, hopefully, the audience — the suggestion of murder just to make one’s life more convenient is anathema. It’s where the tone of the scene changes, where the attraction in West’s voice is gone and he resumes his righteous proclaiming.

When I wrote about this scene and how much I love it on Tumblr, a reader pointed out that this is actually more vicious than Catwoman’s comic book counterpart, who (at the time) was a thief, not a killer, something that set her apart from Gotham’s other villains. I think that’s a function of the ironing-out process mentioned above, but it also points to another idea that springs out of all this talk about reformation. Putting those limitations on Catwoman keeps her as exactly the kind of viable romance that she isn’t on the show. Theft can be more easily forgiven than murder, after all.

That’s the way it is for a lot of female villains, characters that seem to be evil only as long as there’s not a man around whose love can turn them into a good woman, something that puts them in a pretty dubious place as characters. Don’t get me wrong, Catwoman’s one of my all-time favorite characters, and I love her just as much as the unrepentant special guest villainess of Julie Newmar’s performance as I do with Ed Brubaker, Darwyn Cooke, Brad Rader and Cameron Stewart’s antiheroine of the East End. She’s not the first one to fill the role, either, and I like Princess Aura from Flash Gordon too. But still, the evil woman who has to be smooched over to the side of the angels is a trope that’s pretty insultingly overwhelming when it comes to villainesses.

Batman TV series screenshot

That’s one of the reasons that I think the Baroness from G.I. Joe is such an important character, my pattern of affection for haughty, bespectacled brunettes notwithstanding. With the exception of the hilariously awful character assassination in the live-action movie, she’s a fully unrepentant villain, evil by choice and not likely to be seduced away from her life of international terrorism. Her descent into evil is based on a misunderstanding of events, but so is Dr. Doom’s, and neither one of them is going to be lured into heroism by Channing Tatum and his smile. You could probably argue that the Baroness is certainly influenced by Destro, but that came as a result of her devotion to Cobra, not the other way around. Besides, who isn’t influenced by Destro?

Point being, she isn’t going to be seduced from her path in life, and neither is Newmar’s Catwoman, even with her obvious affection for Batman. But for the latter, there isn’t even a choice. She, like the other ’66 villains, is trapped by a flattened, fatalistic view of morality, a reason for being that predicates her entire existence on villainy.

They can’t change. There’s nothing to change. They’re arch-criminals, existing in service to crime.

Ask Chris art by Erica Henderson. If you’ve got a question you’d like to see Chris tackle in a future column, just send it to @theisb on Twitter with the hashtag #AskChris.

03 Jan 20:21

Christmas tree recycling in NoPo. Not a shit was given.

03 Jan 20:05

Dark Horse Says So Long to Star Wars

by Erik Henriksen
firehose

Merc weighs in

A little over a year ago, when Disney bought Star Wars, it was one of the first questions we asked: How would the acquisition affect local publisher Dark Horse Comics, which has been putting out Star Wars comics for over two decades? Given that Disney also owns Marvel Comics, the writing was more or less on the wall: Disney would take the Star Wars license away from scrappy publisher Dark Horse and give it to Marvel, the far larger publisher that they own. And considering Disney's new Star Wars movies start coming out in 2015, they'd probably do so sooner rather than later.

At the time, Dark Horse Publisher Mike Richardson noted that Dark Horse would be waiting to see what happened with the license. The waiting's over: In a press release just put out by Dark Horse, Richardson announces that Star Wars comics—a major part of Dark Horse's business—will be Marvel's by 2015.

All things come to pass. So too, do all licensed deals. I am sad to report that Disney, the new owner of Lucasfilm, has notified us here at Dark Horse of their intention to move the Star Wars publishing license to another of their recent acquisitions, Marvel Comics, beginning in 2015. This will end a partnership that has lasted more than two decades....

It is ironic that this announcement comes at a time when Dark Horse is experiencing its most successful year ever. For obvious reasons, we have prepared for this eventuality by finding new and exciting projects to place on our schedule for 2015 and beyond. Will they take the place of Star Wars? That’s a tall order, but we will do our best to make that happen. In the meantime, 2014 may be our last year at the helm of the Star Wars comics franchise, but we plan to make it a memorable one.

This is a big shift for Dark Horse—as Richardson notes, compensating for the loss of one of their flagship titles will be a challenge. (From the perspective of an interested outsider, it appears there's been some tension around the topic as well—as evidenced by the reaction from one of Dark Horse's Star Wars editors when an April 2013 Entertainment Weekly story noted that Dark Horse was "likely to lose the license in the months ahead.")

At present, Dark Horse is definitely taking advantage of the license—by my count, they're currently putting out no fewer than five separate Star Wars titles (including one of the best Star Wars books they've ever put out, the simply titled Star Wars, pictured above). But there's a lot more to Dark Horse: In the coming months, they have over 35 non-Star Wars books slated for publication. Some of those are other licensed books—Buffy the Vampire Slayer, The Strain, Conan the Barbarian, Halo, Tomb Raider, Serenity—but the publisher also has great, time-proven bulwarks like Hellboy and newer, original series like The True Lies of the Fabulous Killjoys, The Victories, The Massive, Ghost, and the acclaimed Mind Mgmt. My guess is when Richardson says the company has some "new and exciting" projects lined up, he means it.

Still, as the Portland area's biggest comics publisher, it'll be interesting to see how Dark Horse fares without Star Wars—and come 2015, it'll be interesting to see how Marvel's Star Wars books compare with Dark Horse's long history with the series.

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03 Jan 19:46

Office Hijinks of the Day: This Guy Uses His Boss's Dog to Recreate Iconic Scenes From Movies

firehose

via Snorkmaiden

Office Hijinks of the Day: This Guy Uses His Boss's Dog to Recreate Iconic Scenes From Movies

He says it all started from one Titanic photo but quickly escalated from there. When redditor mmsspp decided to recreate some of the best scenes from Hollywood blockbusters with boss's dog, Wrigley, he proved that having a pet-friendly office can be awesome...awesomely distracting!

Submitted by: Kyler_Cheez

Tagged: dogs , movies , list , pets , Reddit
03 Jan 19:43

privilege summed up in a rly cute little comic.

firehose

via Snorkmaiden





privilege summed up in a rly cute little comic.

03 Jan 19:15

Child's Play closes year with record-breaking $7.6 million

by Sinan Kubba
An incredible holiday drive propelled Child's Play's annual fundraising to $7.6 million, a new record for the charity organization by more than $2 million. Considering that annual figure was at $2.5 million as recently as November, it's a remarkable ...
03 Jan 19:09

Female Alabama fan tries to fight every Oklahoma fan

by Bill Hanstock
firehose

never go to live sporting events

FLYING PUNCH! SCISSOR KICK!

03 Jan 19:03

A Portrait of the Artist as an Asshole

by John Scalzi
firehose

re: Mike Krahulik

As a bit of tangential discussion to this entry, I’d like to address the topic of creative people being assholes.

1. Some creative people are assholes. This is for whatever value of “asshole” you use, because what makes someone an asshole is a somewhat subjective thing — like pornography, we tend to know it when we see it. Some creative people are assholes because “creative people” is a subset of “people,” and some people are just assholes, independent of their chosen line of work. There are asshole cops, asshole laywers, asshole doctors, asshole grocery checkout people, asshole presidents, asshole postal workers, asshole baristas, etc.

Additionally, everyone’s occasionally an asshole, because people are fallible. If you have a reputation as an asshole, it’s probably because you’re often visibly an asshole to others and/or when your being an asshole is pointed out to you, you tend to see it as a feature rather than a bug. Be that as it may, everyone’s an asshole once in a while, and has the potential to be an asshole more often than that. Trying not to be an asshole all the time is usually a good thing to work toward.

Finally, some people will think you’re an asshole no matter who you are or what you do. Sometimes they may be right! But other times you may have done nothing other than exist. Honestly, just about the only person in the entire world I have never heard of someone speaking ill toward is Fred Rogers, and I’m sure there’s someone out there who thinks even he was kind of an asshole (please note that if you actually believe Mr. Rogers was an asshole, you’re almost certainly an asshole yourself and should seek help for that).

That some creative people are assholes should not be news. However:

2. Most creative people who are assholes are assholes independent of their creative drive. It’s correlation, not causation. There are the rare individuals who find specifically within their assholishness a deep and abiding wellspring of creativity, because creativity is a mysterious thing. Their numbers are fewer than you would think. For most creative folks, the foundation of their creativity lies elsewhere than in the impulse to attack or belittle or to jump on other people.

Now, there are times when someone will use creativity to amplify their assholishness, because creativity is their tool, or weapon, against other people, and besides it’s often enjoyable, at least in the short term, to take a punch at someone. This is especially the case if that creative person, like any number of creative people, has a cheering section out there in the ether. But using creativity as a tool for being an asshole is different from one’s creativity being forged out of that particular aspect of one’s make up. Most people who are creative are still creative when they are not actively being assholes to someone else.

3. Art does not justify being an asshole to others. The first of those is a thing one creates or does. The second of those is who one is to others. Again, these are largely entirely separate things. One can create gorgeous things, but if one is also an asshole, it’s fair for people to say “that dude’s an asshole, and I don’t care how well he creates, I’m not going to support his work.” There will be people who don’t care (or care, but not enough to stop consuming the work), and that’s fine, too. But at the end of the day the artist has to live with themself, and may want other people to live with them, too. In which case curbing the impulse to be an asshole might be a thing they want to consider. Very few people will tolerate living with an asshole for long.

But censorship! I hear some of you cry. If you can’t be an asshole, you limit your options as a creator. Well, no:

4. Creating challenging/controversial art is (usually) separate from being an asshole to people. Which is to say that an artist and creator should have the right to question, to provoke and to upend assumptions in their work, and to follow the muse wherever the muse goes. When the work gets out there, the rest of the world has their say. How the creator responds to the criticism is a largely separate thing.

And yeah, it can be tricky, which is a really polite euphemism for it. Also, yes: sometimes a creator cluelessly blunders into a controversy they did not intend and has no idea how to respond to when it happens, and as a result makes a few asshole moves. Welcome to the modern world, where such things occur. It’s time to recognize that is part of the landscape.

Criticism is often really hard for creative folks to take — and can be especially so when the criticism is about something the creator wasn’t expecting (or may not have even known about prior to the criticism). If you don’t know the landscape of a particular field or line of criticism, it can also seem unfair. All of this raises the chance of the creator flubbing the response.

Does this mean creators should muzzle themselves? No. They should do the work they want to do. It does mean they should be aware of the world into which their work is released. They should be prepared for criticism, and should be aware the criticism may not be what they expect. That criticism may or may not have an influence on their future work, as the case may be.

(Mind you, sometimes creators do make something specifically to antagonize others — they know what they’re getting into with that.)

5. A creator’s audience is not always their friend, when it comes to the asshole thing. I’m not gonna lie — it’s fun to have a cheering section, i.e., a group of fans who enjoy you as a public personality as much as they admire you as a creator, and who enjoy your adventures and pump their fists wildly as you go into battle against… well, whomever it is you’re going into battle against, for whatever reason you go into battle. They can be relied on to have your back, to tell you it’s the other guy who is the asshole, and to say and do all the things that let you rationalize being a jerk to someone else, or a whole group of someone else’s, or whatever.

The thing creators have to remember is that to a very real extent they are fictional characters to their fans — and that what fans want (the product they like, they way they like it, served up by someone who they often see as being just like them, only more interesting/exciting/successful/etc) isn’t always going to conform to what they actually need in their lives. Additionally, fans will construct narratives to justify whatever behavior a creator dishes up… as long as the end result is more of what they want. Enabling! It’s a thing.

In the real world, however, and being an asshole can have ramifications in one’s career and in the day-to-day personal life of the creator. A fan can make the argument that decades from now, no one will care whether you were an asshole or not. The thing is creators live today, and today being an asshole can make a big difference in your creative life. It can restrict opportunities. It can keep people from working with you or buying what you create. It can make people who care about you move away from you, because you are intolerable to be with.

Creators are actual live people. The lives they lead matter, both to them, and ultimately to the sort of work they will create, by which they will presumably be judged.

(Also, you know what? Decades from now, maybe they will care that you were an asshole. We have no control over how posterity perceives us; it’s always in flux. And at the end of the day, if you leave a long paper and/or electronic trail of your being a complete asshole to people, then there’s a pretty good chance that’s going down on your permanent record.)

Discuss.


03 Jan 19:02

ancientpeoples: Breast Plate Ornament c.400-300 BC Iron Age...



ancientpeoples:

Breast Plate Ornament

c.400-300 BC

Iron Age Italy

(Source: The British Museum)

03 Jan 18:53

Zomtrack, a new zombie board game, up on Kickstarter now

by Polar_Bear
firehose

god make it stop
make the zombie bullshit stop
make it stop
stop it
burn it all
burn it so hot that it sets lovecraft on fire too

Zomtrack, a new zombie board game, up on Kickstarter now

Zomtrack is a new zombie board game affecting the rail system in the US. They’re up on Kickstarter and looking for some funding. Source From the campaign: Zomtrack is a board game about a zombie pandemic on the U.S. passenger rail network for 2-5 players and has a one-hour playing time.
03 Jan 18:51

Mumford & Sons says international success is due to pretending to be Irish

03 Jan 18:40

Bravely Default's Western release tones down its skimpier costumes

by Alexa Ray Corriea
firehose

hmm

The Western localization of Nintendo 3DS title Bravely Default: Flying Fairy includes less-revealing versions of costumes, among other edits made to tone-down the game's more mature content, according to a post on the IGN forums.

Forum user "BangSilverGang" posted a set of screenshots comparing two costumes' original Japanese and Western versions. The Western versions on the left are less revealing than their counterparts on the right. Additionally, the user reports that some characters' ages have been changed from 15 to 18 and some dialogue including sexual innuendos has been removed after translation. The Final Fantasy Wiki further corroborates statements of age changes, noting some characters who are 17 in the Japanese version are now 20 for the Western release.

The images appear in the European version of the game and "BangSilverGang" reports the changes do not appear to affect the storyline.

Bravely Default: Flying Fairy launched in the region last month and is slated to launch in North America on Feb. 7. Bravely Default has a rating of Cero C, which is 15-plus, in Japan, while the title is rating T for Teen in North America.

This is not the first time a costume has been edited for modesty during localization of a 3DS title. The original Japanese version of Fire Emblem: Awakening's DLC mission "Summer Scramble" included a scene where a female character's backside was explicitly shown. For the Western release of the game, the view was obscured by a piece of cloth edited into the scene.

Polygon has reached out to both developer Square Enix and Nintendo for more details and will share information as we receive it.