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12 Feb 17:19

Fury at plan to turn French daily into 'social network' - Yahoo News

by gguillotte
Paris (AFP) - Journalists at France's third-biggest national newspaper, Liberation, are reacting with fury at a surprise plan by the owners to try to turn around the struggling daily by transforming it into a "social network". The owners also want to convert the multi-million-euro building currently rented by the newsroom in central Paris into an all-day cultural centre featuring a cafe, TV studio and business area to help start-ups. Outraged Liberation journalists vented their opposition to the plan on the cover of the weekend edition, which had the frontpage headline: "We are a newspaper, not a restaurant, not a social network, not a cultural space, not a TV studio, not a bar, not a start-up incubator." The staff voted Sunday not to repeat a 24-hour strike they staged Thursday upon learning of what the owners had in mind. Instead they vowed to fight against the "illegal" project in their newspaper's pages. Started by French philosopher Jean-Paul Sartre in 1973 as a leftwing title, Liberation has been a mainstay on newsstands -- especially in left-leaning Paris -- with its emphasis on photos and sometimes militant stances.
12 Feb 17:19

Matt Lauer replaces Bob Costas for Olympics coverage - latimes.com

by gguillotte
Costas: "The last thing I want is to go through the rest of my life owing Matt Lauer a bunch of favors."
12 Feb 17:18

Yuengling to Hit Boston Bars Monday, February 24 | BostInno

by gguillotte
And according to an official source, all on premise, draft Yuengling beer will be available on Monday, February 24, followed by a shipment to off-premise retail locations on March 3. The sources tells us that this includes Yuengling Lager, Light Lager, and Black & Tan.
12 Feb 17:18

Henson Forms Publishing Division; Signs Bloomsbury For First Franchise

by gguillotte
“We wanted our own strong girls’ franchise at Henson,” said Halle Stanford, executive v-p, children’s entertainment, who heads the new division and will author two of the Enchanted Sisters books. Enchanted Sisters, for girls 7-9, features four characters called Sparkles, who are the daughters of Mother Nature and are responsible for the turn of the seasons. Stanford notes that there has been a recent burst of entertainment properties featuring empowered girls. “When we first sold this, there was no Sofia the First, there was no Frozen,” she said. “It used to be a real struggle to sell a series squarely aimed at girls. But now there are these incredibly successful girls’ franchises. So we think the timing is right.”
12 Feb 04:27

I Walked Out On Apple

firehose

'I immediately was uneasy about the rigid hours and long commute, but at least I could be one of those notorious tech people whizzing to and from San Francisco on a private bus with wifi (I’m especially intrigued by the bus thing because I grew up in San Francisco and have seen the cultural and economic shift that’s resulted from this tech boom and the last. Now ironically I was one of the techies who some people think is ruining the city.) I hardly (hardly meaning never) saw my daughter during the week because the hours were so inflexible. I had also taken a substantial pay cut, but I figured I was making a long-term career investment by working for such a prestigious company. On boarding was super bumpy, and they had so many passwords, accounts, and logins that it took nearly a month just for me to get on the server. There were meetings all the time which were disruptive to everyone’s productivity, but they seemed to be a necessary evil in a company that’s so large with such high-quality products. It was all a bit bothersome, but nothing that would be a big problem in the long-term I thought.

Then my immediate boss (known at Apple as a producer), who had a habit of making personal insults shrouded as jokes to anyone below him, started making direct and indirect insults to me. He started reminding me that my contract wouldn’t be renewed if I did or didn’t do certain things. He would hover over my back (literally) like a boss out of Dilbert and press me to finish some mundane design task that he felt urgently needed to be examined. He was democratic about his patronizing and rude comments, but it didn’t make me feel any better when he directed them towards my team members. I felt more like I was a teenager working at a crappy retail job than a professional working at one of the greatest tech companies in the world.

I tried to tough it out and look at the bright side of things. I was working at Apple with world-class designers on a world-class product. My coworkers had super sharp eyes for design, better than I had ever encountered before. I loved the attention to detail that Apple put into its design process. Every single pixel, screen, feature, and interaction is considered and then reconsidered. The food in the cafe was great, and I liked my new iPad Air. But the jokes, insults, and negativity from my boss started distracting me from getting work done. My coworkers that stood their ground and set boundaries seemed to end up on a shit list of sorts and were out of the inner circle of people that kissed the producer’s ass. I started to become one of those people that desperately wanted Friday evening to arrive, and I dreaded Sunday nights. Few of my friends or family wanted to hear that working at Apple actually wasn’t so great. They loved to say, “Just do it for your resume.” or “You have to be the bigger man.” or “You just started. You can’t leave yet.”

This morning I got up a bit later than usual, and I missed the one Apple bus that stops by my house. I ended up driving to work in slow traffic. I was thankful I didn’t have to drive every day. But I was still thinking that I’d rather be taking my daughter to her preschool like I did on some mornings before I started at Apple. I got into work and immediately had to go to another meeting. It went fine, and then I got back to my desk. Without so much as a hello, my boss hit me with another weird low-blow insult wrapped up nicely as a joke. I tried to ignore it and get back to work, and I realized I just couldn’t focus at all on my job. I was too caught up thinking about how I should deal with the situation. Should I put in my notice? Could I make it to the end of my contract? Could I switch to a different team? How could I find a new job if I was always stuck in Cupertino? Maybe I should bop my punk boss in his nose? No don’t do that, Jordan.

Then at lunch time I wiped the iPad data clean, put the files I had been working on neatly on the server, left all their belongings on my desk, and I got in my car and drove home. I left a message for my boss and told him he’s the worst boss I had ever encountered in my entire professional career and that I could no longer work under him no matter how good Apple might look on my resume. The third party company that contracted me is furious because I’ve jeopardized their relationship with Apple, and of course they feel that I’ve acted highly unprofessionally by walking out. I’m not really proud of myself for doing that, and I do feel terrible for destroying the long relationship I had with the recruiter who helped me land the interview. This is all an especially difficult pill to swallow because I was so excited to work for Apple. I’m not sure if this will haunt me or not, but all I know is that I wanted to work at Apple really bad, and now not so much.'

Jordan Price tells the story about how a dream job at Apple turned out to be anything but.
12 Feb 04:05

Hot Toddies Suck – Long Live the Hot Toddy

by Jeffrey Morgenthaler
firehose

important cocktail innovations

Hot Toddy in the snow.

Here’s a fun little game you can play. Go ask someone – preferably someone not wearing arm garters or quoting Jerry Thomas – and ask them what’s in a Hot Toddy. The more people you try this game with, the better, because you’re going to get a lot of varied answers. But I’m going to go out on a limb here and say that you’re gonna hear a few of the following ingredients: Lemongingerhoneycinnamon sticksclovescayenne pepper.

The funny thing is that if you look at the earliest Hot Toddy recipe as it appears in Jerry Thomas’ 1862 Bar-Tender’s Guide, it contains none of these things. Here’s the recipe:

1 tea-spoonful of fine white sugar
1 wine-glass of brandy

Dissolve the sugar in a little boiling water, add the brandy, and pour boiling water into the glass until it is two-thirds full Grate a little nutmeg on top.

Water, sugar, brandy, nutmeg. Not even a lousy lemon peel. If you can’t think of anything less interesting or appetizing to drink, take a look at the recipe for the Hot Gin Toddy sometime. Anyway, as I was trying to standardize our Hot Toddy recipe for the bar a few years ago, I spent a lot of time thinking about how to stay true to the historical recipes while still offering a drink I felt our guests would enjoy. In the end, I decided to tell Jerry Thomas to take a flying leap and came up with something much more reflective of the style of cocktail we serve.

So, sure. We came up with a nice recipe that uses ginger and lemon, big deal. But during recipe testing something consistently came up that I felt was a common problem with Hot Toddies offered in many bars these days: they’re never hot enough. So I devised a solution: enter the Bartender’s Bain-Marie.

The technique is simple: fill a shaker tin halfway with very hot water, and build the drink sans water in a second tin nestled in the bottom shaker. Stirring the ingredients for a minute will raise the temperature to the point where we’re no longer serving cold or room temperature ingredients mixed with hot water. The now-warm drink is added to a preheated glass and finished with piping hot water.

Easy to do, and a hell of a lot safer to do at home than heating alcohol on the stovetop (note: do not heat alcohol on your stovetop). Here’s the recipe I landed on for those who want it:

Hot Toddy

1½ oz bourbon
1 oz ginger syrup*
¾ oz lemon juice
1 tsp allspice or pimento dram
3 oz boiling water

Stir bourbon, ginger syrup*, lemon juice and allspice or pimento liqueur in Bartender’s Bain-Marie until warmed through. Transfer to preheated mug and top with boiling water. Garnish with orange peel.

Ginger Syrup

I always refer to this as the “San Francisco Ginger Syrup” method, as I stole it from Jon Santer, who I believe learned it from Thad Vogler, who probably didn’t steal it from anyone because Thad is a genius. At any rate I’ve rarely heard of bartenders in other cities doing it this way and when I have, it’s because they’ve learned it from someone from San Francisco. It’s easy to make, and delicious to use.

Simply combine cleaned (no need to peel the ginger) and roughly-chopped ginger (each piece should be about the size of your pinkie-tip) in a blender with equal volumes of sugar and boiling water. For this I’ve used 8 ounces of chopped ginger, 8 ounces of sugar, and 8 ounces boiling water. Blend on high until mixture is smooth, and then fine-strain through a sieve.

That’s it. Enjoy, and stay warm.

Post from: Jeffrey Morgenthaler. Follow me on Twitter.

Hot Toddies Suck – Long Live the Hot Toddy

12 Feb 01:28

Steven Noble Illustrations: community coffee

by gguillotte
the same guy who did the Kraken Rum illustration is the guy who did the Community Coffee illustration of New Orleans
12 Feb 00:25

Nobody wants to see your post about what nobody wants to see. - BrettTerpstra.com

by macdrifter
firehose

sorry

11 Feb 23:54

Anime | 9d5.jpg

firehose

via Osiasjota

9d5.jpg
11 Feb 23:45

Goat Simulator bleats it way to Steam this spring, now with licking

by Dave Tach
firehose

resuming sharebattical

Goat Simulator is headed to Steam with a new sticky tongue mechanic, according to a video published today on developer Coffee Stain Studios' official YouTube channel.

Press play above to see the titular goat wreaking havoc while axe wielding, trampoline bouncing and window breaking. You can also pre-order Goat Simulator for $9.99 though the game's official website. Those who do will receive the Windows PC game three days before it's released sometime in spring 2014.

"Goat Simulator is like an old school skating game, except instead of being a skater, you're a goat, and instead of doing tricks, you wreck stuff," its creators explain on YouTube. "It brings next-gen goat simulation to YOU. WASD to write history."

Coffee Stain Studios also explained the genesis of the game and provides a bit of buying advice on Goat Simulator's official website.

"Goat Simulator is a small, broken and stupid game. It was made in a couple of weeks so don't expect a game in the size and scope of GTA with goats. In fact, you're better off not expecting anything at all actually. To be completely honest, it would be best if you'd spend your $10 on a hula hoop, a pile of bricks, or maybe a real-life goat."

11 Feb 23:44

#r2k

by hodad

Scene: back seat of my car, just a few minutes ago.

Dara: look, that house still has it’s Christmas lights.
Roxy: those are poopy lights!
Dara: no, those are Christmas lights.
Roxy: poopy lights!
Dara: Christmas lights!
Roxy: poopy lights! Vagina!
Dara: dad, Roxy doesn’t think those lights are Christmas lights!

Original Source

11 Feb 23:41

Gotham Just Cast Their Penguin, Alfred, And Two DC Ladies

firehose

Sean Pertwee as Alfred

Last weekend we heard that Southland's Ben McKenzie—or The O.C.'s Ben McKenzie, your mileage may vary—was chosen to step into the august shoes of Gary Oldman (and some other, non-Gary Oldman people before him) to play James Gordon on Fox's Smallville-esque Gotham. And now we know who'll be playing the younger versions of some other famous Batverse characters. Check 'em out behind the jump.
11 Feb 23:24

socimages: Teachers offered personal loans to buy school...

firehose

via Rosassian Slindges



socimages:

Teachers offered personal loans to buy school supplies.

If you’re looking for just one image that says a thousand words about what’s wrong with America, here’s a contender.  It’s an email from a Nevada schools credit union inviting its teachers to go into debt to do their job.  So, that happens, apparently. 

11 Feb 20:30

Photo

















11 Feb 18:40

Animals from 60 different species are best pals at this Arkansas critter refuge (photos) - Boing Boing

by OnlyMrGodKnowsWhy
8d2cc425146099670fad12b892654e24
OnlyMrGodKnowsWhy

I am the worst person in the world for shareblocking the ArkBros, legitimate owners of this news

but

Via Bored Panda, photographs from Rocky Ridge Refuge in Arkansas, a facility that cares for abused and abandoned animals from some 60 domestic and wild species. [Facebook, website].

[ All images courtesy Rocky Ridge Refuge. HT: Meredith Yayanos].

Original Source

11 Feb 18:07

never follow firehose

firehose

returning to sharebattical



never follow firehose

11 Feb 18:07

Celebrity mixologist Darryl Robinson found dead at 50 in Brooklyn apartment: police - NY Daily News

by gguillotte
Celebrity mixologist Darryl Robinson was found dead in his Brooklyn apartment early Wednesday morning, police said. Officers entered Robinson’s Bed-Stuy apartment shortly around midnight after a concerned friend couldn’t reach him and then alerted police, law enforcement sources said. Robinson, 50, was found in a second-floor bedroom in his Greene Ave. home with no signs of trauma on his body, cops said.
11 Feb 18:06

This App Tells You What Kind of Whiskey You Should Buy, Because Lord Knows You Have No Idea

by gguillotte
The new iPhone app Distiller achieves just that, by tailoring whiskey recommendations based on your knowledge of the liquor and preferences for taste—all through a quick automated survey. Answer a few questions about price and taste preferences, and Distiller spits out a recommendation. It’s like having one of those snooty liquor connoisseurs on call, in your pocket. Except no annoying mustache.
11 Feb 18:06

TextQL

by gguillotte
Allows you to easily execute SQL against structured text like CSV or TSV.
11 Feb 17:53

Ryan Hanigan's dog takes best in breed at Westminster

by Grant Brisbee
firehose

Aussie beat

The last time we were talking about new Rays catcher Ryan Hanigan and one of his dogs, it was good news that followed bad:

Screen_shot_2014-02-11_at_7


Screenshot included for awesome subheadline.

This time, we're talking about Hanigan and one of his Australian Shepherds because of unambiguously good news. Via the Tampa Bay Times:

"It's incredible that she went from my No. 1 bed buddy to best of breed at Westminster!!!" Hanigan told the Associated Press in a text message.

Hanigan's No. 1 bed buddy is Copperridge What's Your Dream. This is she:

Hanidog_medium

awwwww

Winning best in breed is usually at least a five-exclamation-point text. The restraint and measured emotions shown by Hanigan are what make him a natural field general.

11 Feb 17:14

It's Official: The Belmont Goats Will Become the Lents Goats

11 Feb 16:57

Twitter / aedison: Literally going to jail. Actual ...

by gguillotte
firehose

Breaking sharebattical to draw attention to this: UK trans comedian Avery Edison is being detained in Canada for overstaying a student visa, but being sent to jail because her genitalia don't match her passport.

Literally going to jail. Actual jail. Because they don't know what to do about my junk.
11 Feb 14:08

Armadillo

firehose

via Tadeu

11 Feb 14:07

questionableadvice: ~ Etiquette, Health and Beauty, Frances...

firehose

via Toaster Strudel: "No!!!"



questionableadvice:

~ Etiquette, Health and Beauty, Frances Stevens and Frances M. Smith, 1889

11 Feb 13:53

An alternate history of Flappy Bird: "we must cultivate our garden."

by noreply@blogger.com (Robert Yang)
As a pseudo-academic in games, I worry a lot about what will "make it" into "the history" of video games and what will be deemed culturally significant enough to study.

The latest spectacle with the game "Flappy Bird" will either be (a) universally forgotten by next week, or (b) it will be the peculiar subject of some student's thesis paper, or (c) it will live as a game culture touchstone that gets invoked frequently for the next few years. Even though it's least likely, I'm writing this post for case B: it may be a somewhat obscure thing that gamers discuss once a year, or that games academia instructors will mention casually to their students, and maybe the students will dutifully google it and wonder what happened Back Then...

Now, because I can't tolerate the idea of Kotaku's misleading titling or Eurogamer's barely-researched and contentless coverage (among many others) of Flappy Bird, marching unopposed into the chronicle of internet history -- I hope this blog post gets indexed and listed on the 3rd or 4th page of "flappy bird game history" search results or something. If you're writing a game studies paper on this, maybe put this paragraph under a patronizing header like, "Other Perspectives?", or at least give me a footnote and imply you read this. Thanks.

If you're reading this in 2015 and no one remembers what Flappy Bird was, then I want to emphasize one thing:

In February 2014, there was not much controversy for many game developers, especially indie game developers -- the internet was harassing Dong Nguyen for making a game, which is unacceptable. Many people do not support how Nguyen has been treated, and have said so. It is always important to remember resistance to a mob.

This harassment was also completely baseless, because (a) the game is rather well-made, if you like these sorts of insta-death reflex games, (b) Flappy Bird lets you restart quickly, which is usually a huge monetization point -- why would a supposedly-greedy mobile game developer monetize their game so inefficiently?, (c) if you look at the actual pixels, Nguyen clearly did not rip any art, and who cares if he wanted to put green pipes in his game?

And this harassment was clearly affecting Nguyen on a severe emotional level:

It is not anything related to legal issues. I just cannot keep it anymore.
— Dong Nguyen (@dongatory) February 8, 2014

Indie developer Mike Bithell wrote a Tumblr post, "On Success," in indirect reference to Nguyen's probable emotional state in the face of all this harassment. Sudden success makes one feel like an imposter who does not deserve that success -- and confronting an internet gamer mob probably amplifies that imposter syndrome to unbearable levels.

Indie developer Sophie Houlden also spoke for many game developers when she tweeted:

"Omg, these BASTARDS can't own "CANDY"!!!!!" *minutes pass* "You put PIPES in a game? BUT THAT BELONGS TO NINTENDO!"
— Sophie Houlden (@S0phieH) February 8, 2014

(The "Candy" reference refers to the game developer King trying to trademark any use of the words "Candy" and/or "Saga" in any games, which happened a few weeks ago, and it was widely criticized by press and developers. Indie devs even protested with #candyjam, a game jam intended precisely to make more games with those words in their titles.)

Here, Houlden points out the hypocrisy involved in wanting to protect one random game motif over another. The difference is simply a popularity contest. Because Nguyen isn't a popular established developer, he's probably primed to lose that contest. The popular reaction to Flappy Bird (accusing it of being terrible and awful and deceitful and thieving) was not only irrational and mean-spirited, but also hypocritical.

However, it is not inexplicable. Indie developer (and, disclosure -- my work colleague) Bennett Foddy tweeted something that got me thinking:

I’m bummed about the Flappy Bird thing. I really hope this isn’t the future of every successful designer from the developing world
— Bennett (@bfod) February 8, 2014

I won't speak for Bennett, but I think he's implying what I'm going to say here: the internet hate toward Nguyen was, or is, partly racist / first-world biased.

Conceptually, the game resembles an undergraduate game dev student's class project, though the execution is actually very tightly tuned and well-made. I suspect that if Nguyen were a white American, this would've been the story of a scrappy indie who managed to best Zynga with his loving homage to Nintendo's apparent patent on green pixel pipes and the classic "helicopter cave" game genre.

Instead, Dong Nguyen committed the crime of being from Vietnam, where Electronic Arts or Valve or Nintendo do not have a development office. The reasoning is that no one "outside of games" can become so successful, except through deceit. The derivative nature of Flappy Bird's assets and mechanics was taken as confirmation that technologically-backward Southeast Asians were "at it again" -- stealing and cloning hard-won "innovation in games" invented by more-beloved developers.

This confirmation bias completely overpowered any rationality. Kotaku even compared screenshots of the pipe sprites, pixel by pixel, and it is clear that they are NOT ripped from a Mario game -- but even with the lack of evidence, they still concluded that Nguyen must've ripped them anyway, somehow? (They've changed the headline since then, with a fake half-apology that didn't really admit fault... but only after the damage to Nguyen's reputation was already done. Great reporting there, Kotaku.)

What is more likely:

(a) some guy has a secret huge App Store bot empire, and he's faking an emotional breakdown on Twitter as a publicity stunt for deceiving everyone with a less-then-optimally monetized game that ripped an EASILY REDRAWN PIXEL-ART GREEN PIPE SPRITE FROM A MARIO GAME

(b) ... OR the internet is full of terrible people who jump to conclusions and crush dreams?

For many indie game developers, Nguyen reminds us a lot of ourselves. What would happen if we were financially successful? If success is somewhat out of our control, how (or WHY) should we be blamed for it? Why do we have to work so hard to maintain our image and reputation, why can't we just make the games we want to make?

An indie game developer's only solace? Look toward Nguyen's most recent tweet:
And I still make games.
— Dong Nguyen (@dongatory) February 8, 2014

By the end of Voltaire's famous 1759 novel Candide, the cast of characters have fruitlessly tried to maintain naive optimism through numerous beatings, hardships, and disasters. How can you keep doing what you do, when the world just so thoroughly fucks you over? The character Pangloss suggests that this living hell is still "the best of all possible worlds" -- and the disillusioned Candide responds -- that sounds great and all, but right now "we must cultivate our garden."

I imagine that's how Nguyen's feeling about now: cultivate your garden, keep working, make games. It's all any of us can do.

Or, you know, maybe I've been totally fooled and everything is a hoax and Nguyen is laughing on his platinum throne made of skulls cast from melted-down bitcoins. I guess that's easier to believe than the possibility that you were complicit in trying to destroy a person?
11 Feb 12:19

numanbaba: The End of the Evening, William Breakspeare

firehose

via Toaster Strudel



numanbaba:

The End of the Evening, William Breakspeare

11 Feb 05:47

Flappy Bird is proof that no one knows what the audience is looking for

by Charles Pratt
firehose

"polish does not matter ... . It looks and feels like a game design student's first project in their intro to programming class"

"The generosity of this easy restart has gotten commented on less than it should, perhaps because for most game developers it’s a benevolence they take for granted. ... The absence of any upselling and the swift return to the task at hand is what’s addicting about the game."

Everyone in the games industry is trying to figure out what "the people" want.

The big players in the AAA sector believe the people want military shooters and open-world games full of the old ultra violence. The indie community believes that what people really want is experimental games with heart and a unique visual sensibility. And puzzle platformers. And roguelikes.

The mobile and social game companies, like Zynga and King, are of the opinion that people want something inoffensive to click on every now and then, but not too often, unless they’ve got cash to spend.

Recently, the people have spoken, and what they’ve said might come as a shock to many of the prognosticators and taste makers across the video game business. It turns out that what the people really want, for the moment at least, is Flappy Bird.

Flappy Bird is a very simple game for smartphones where the player taps on the screen to make their bird avatar pop slightly higher into the air. Tap rapidly and the bird will begin to climb quickly, but stop tapping and the bird will plummet like a rock. Once this mechanic is mastered the only task is to fly the bird through narrow gaps in an endless series of pipes.

As you might expect, this is easier said than done.

Created by a single indie developer in Vietnam, Dong Nguyen, Flappy Bird is currently being downloaded several million times a day and as of this writing sits atop the charts in both the iOS App Store and the GooglePlay Store.

This has come as a surprise to many people, most of all Nguyen himself. The game doesn’t seem like something that would capture the hearts and fingers of millions of gamers, as it has no marketing, no story, no established IP, no viral hooks, no levels, no candy, no visual sophistication, no cross promotion and no achievements.

What Flappy Birds teaches us about what "the people" want

First, they want games about birds. If Tiny Wings and Angry Birds weren’t enough to convince you of this then Flappy Bird, with its malformed duck-like avatar, should settle the matter. Indeed, people are so crazy about birds that they won’t care that the bird in Flappy Bird appears to be a horrifying cycloptic version of Cheep Cheep, the flying fish enemy from the third Super Mario Bros.

Second, polish does not matter. Not only is the visual language of Flappy Bird almost entirely re-appropriated from early NES games, but it seems to be engineered and designed by someone still learning how to create games. There are frequent slowdowns and animation glitches in the Android version but, more importantly, Flappy Bird has absolutely no sense of what indie game developers call "feel."

The hitboxes are ridiculously large, which is the source of much of the game’s difficulty. The flapping mechanic, while serviceable, is entirely ordinary. It looks and feels like a game design student's first project in their intro to programming class.

Third, people want games that are bone-crushingly hard, but not punishing. Probably the most commented on aspect of the game is just how hard it is to maneuver your cyclops-duck through the endless gaps between pipes, which constitutes the game’s only challenge.

It feels like finding yourself in a quiet countryside after living your whole life in a noisy city

A single mistake, even a light brush of one pixel from the bird against a pipe will result in instant death. This sends your avatar plunging face-first to the ground, its single eye suddenly vacant. This setback doesn’t last for long, as the game makes it easy to make another run for a new high score.

The generosity of this easy restart has gotten commented on less than it should, perhaps because for most game developers it’s a benevolence they take for granted.

For those discussing the mobile space this might seem like a wasted opportunity. After all, that’s where the micro-transactions are supposed to go! The absence of any upselling and the swift return to the task at hand is what’s addicting about the game, and a little off-putting. It feels like finding yourself in a quiet countryside after living your whole life in a noisy city.

Finally, and most importantly, we should learn once and for all that we will never really know what ‘the people’ want. The screenwriter and novelist William Goldman famously suggested that in Hollywood "nobody knows anything." The success of Flappy Bird is above all a reminder that this maxim is as true in game development as it is in movie making.

Flappy Bird has been compared to Dark Souls on the basis that both are very difficult, but the more fundamental commonality is that they both serve as wake up calls to their respective parts of the game industry. In 2011, Hidetaka Miyazaki’s gothic, mysterious, complicated and punishing masterpiece became a huge success despite bucking many of the trends of the AAA industry as a whole.

Never again could journalists and executives and developers pretend that, for better or for worse, all people wanted was over-the-top roller coasters with larger-than-life characters firing at each other from behind cover.

Now, three years later, the same wake up call has been given to the burgeoning mobile game space. Years from now, whenever an executive talks about how they’ve cracked the code for keeping players hooked and reeling in the whales, or a marketer begins laying out their intricate plan to make some game a viral success, or a game developer talks about refining their addicting new mechanic, there will be one exception to their plans and models and "industry wisdom" so large they’ll always have to mention it:

Flappy Bird.

Charles Pratt is a game designer and Assistant Professor at the NYU Game Center, where he teaches game design, theory and history.

11 Feb 05:46

Better in German

by bubbaprog
firehose

Overbey's new wallpaper

AUSTRIA SUPERBOWL  Feb 2 2014 5 25 PM mp4 Still003
11 Feb 05:23

Portland teachers vote to authorize strike.

11 Feb 05:22

Russian official says government has video surveillance of Sochi hotel room showers

by Dante D'Orazio

As journalists have started to flood into Sochi to cover the Olympic games, they've found that their accommodations are a bit rough around the edges. Reports range from broken heating units and dirty tap water to missing trash cans, but Sochi guests may have something more important to worry about than a hastily thrown-together hotel room: their own privacy. Dmitry Kozak, a Russian deputy prime minister in charge of preparations for the Olympics, mistakenly revealed during a press conference that at least some hotel guests are under video surveillance in their own bathrooms.  "We have surveillance video from the hotels that shows people turn on the shower, direct the nozzle at the wall and then leave the room for the whole day," the official told members of the press, according to The Wall Street Journal.

Kozak was attempting to argue that foreign journalists were biased against Russia and were intentionally working to paint the Sochi games as a disaster. But in the process, he may have just spooked everyone assigned hotel rooms to attend the games. The Wall Street Journal reports that an aide quickly diverted the conversation and prevented any follow-up questions concerning bathroom video surveillance.

But such heavy-handed surveillance has been expected in Sochi, which has turned into the most expensive Olympics of all. Terrorist threats are a top concern, and in response Russia has deployed a so-called "ring of steel" around the city to protect it. Reports recently said that part of the efforts include surveillance on athletes, journalists, and other guests, and it now seems that may include video cameras that keep tabs on visitors in their rooms. Considering other reports that Russian intelligence agencies have backdoor access to Wi-Fi connections, it will be hard to keep anything a secret in Sochi — even what you're singing in the shower.