Shared posts

23 Mar 08:26

trijn: Black Women in Space Appreciation Post: Stephanie Wilson...







trijn:

Black Women in Space Appreciation Post:

Stephanie Wilson (flew July 2006, October 2007, April 2010)

23 Mar 08:12

Papers, Please awards haul is a big win for gaming

by Colin Campbell

Astonishing to consider that a year ago Papers, Please was barely on the game industry's hype radar.

This small game, in which the player takes on the role of a border-guard working for a violent and oppressive regime, is a long way from the mainstream view of games, so often assumed to be frivolities and dumb escapism.

As the player, you represent the full and awesome power of bureaucracy, with power over the lives of others. You are also tasked with preserving the future of an evil regime. You can do things that make you feel like a better person, like reuniting families who lack the correct papers, but you are putting the lives and safety of your own family at grave risk.

It's a situation that isn't "fun" in the traditional sense, but gaming allows the player to feel like they control the lives of others, for good or ill. It's one thing to talk about the banality of evil when it comes to faceless bureaucracy, but it's quite another when the player is asked to becomes a cog in that machine.

When it arrived last summer, commentators, bloggers and critics began to take notice. Positive reactions brought this striking and upsetting game to the attention of many players

Last night, Papers, Please picked up three independent Game Festival Awards including the grand prize as well as Game Developers Choice Awards for Innovation and Best Downloadable.

It was a remarkable haul for a game that takes a spot-the-difference mechanic and elevates it to searing political commentary, urging the player to reconsider uncomfortable self-delusions about the nature of good and evil.

Papers, Please managed to capture indie gaming's newfound confidence not merely to create fun diversions, but to say something meaningful, in ways that no other medium can emulate.

"Games are in a unique position to address ideas and change opinions over books and movies and television," said creator Lucas Pope in a backstage interview with Polygon after the awards ceremony. "I think it's a great thing."

Papers, Please has helped mainstream media to finally understand that games have moved on, significantly, since the days of Pac-Man. It has been cited by numerous outlets, from NBC to The New Yorker, as an example of gaming's potential to test story-telling boundaries.

It is also significant that, according to Pope, the game has thus far sold an impressive 500,000 copies. Judging by the cheers and applause that greeted every award, most of the press and industry presence at the awards show had played it as well. This wasn't a niche title, it had broken through to a fairly wide audience.

"People come up to me and say how much the game means to them," said Pope, as he accepted his first award of the night. "That means a whole lot to me."

"More and more different kinds of games are being made," said Steve Gaynor, one of the developers behind Gone Home, which picked up a GDCA for Best Debut. "I think [tonight's awards] show the breadth of stuff that is coming out, and giving us more topics to talk about."

Picking up an honor for her outstanding work on documentary series Tropes vs Women in Games, Anita Sarkeesian talked about how games are being taken seriously, as an agency of social commentary and as a catalyst for social change. Her work, she said, was an attempt to understand games in the context of their larger role in our culture.

Pope said that he hopes his success will inspire fellow developers. "I had some idea that people would enjoy the game but I didn't think it would have this sort of impact. Some people at GDC have come up to me and said that it was an inspiration to them which is really the highest form of praise."

The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, Polygon as an organization.

23 Mar 08:07

Brenda Romero blasts game industry culture of blaming sexual harassment victims

by Colin Campbell

At the annual GDC "rant session" today, veteran game developer Brenda Romero talked about her anger towards inane responses to the sexual harassment many women experience in the game business.

She said that comments from men who offer robust suggestions on how to handle harassment are almost always unhelpful. Romero referenced an ugly incident earlier this year, in which a male reporter made vulgar comments to a woman in the game industry during an online conversation.

In the aftermath of the event, many commentators felt able to offer suggestions on how the victim ought to have handled the situation, even though few of them had been through a similar experience.

The GDC rant sessions allow a panel of speakers to address issues that make them angry, sometimes in a humorous way, and sometimes not.

Romero recalled a personal incident from around 2005, when she was sitting in a fancy hotel bar at GDC, chatting with a well known male game developer. She said she was happy to be talking shop with this man, who she did not name.

"He moved his coat from his lap and there it was," she said. "Even though I had been excited to talk with his guy I didn't know what to do or what to say." He was showing her the outline of an erection, under his trousers.

"I awkwardly ignored it and I tried to back away," she said. "I knew I wasn't going to get attacked so I walked back into the conference with this piece of shit and I felt shame and I felt like a piece of garbage because I didn't say anything. I felt like a deer in the headlights. The was a profound power differential, and it was not OK."

"Stop blaming the victim"

Romero noted that she is not regarded as a reticent or timid person, but that she simply did not know how else to react to such an unexpected and unwelcome act of sexual aggression from a person she had previously admired. She said the responses to sexual harassment are, all too often, to focus on the victim, rather than the transgressor.

"You don't have the foggiest idea what you would have said [in that situation]. Stop blaming the victim," she said.

At last year's GDC, Romero quit trade body the IGDA following a party in which skimpily dressed women were hired as dancers. In the aftermath of E3 last year, various reports emerged of women working in the game industry, facing unwelcome attention and upsetting remarks from some male attendees.

In another speech during the rant session, Mitu Khandaker from developer The Tiniest Shark talked about negative reactions to her decision to include a trigger warning in her game Red Shirts. The game featured satirical examples of sexual harassment which had triggered physical reactions among some players who had suffered real life abuse. She said she was "pissed off on multiple levels" by people criticizing and questioning her decision, without much in the way of experience of trigger responses.

Other speeches at this year's tenth anniversary GDC rant focused on issues like distribution portals and monetization in free-to-play games.

23 Mar 08:06

Minecraft developer Mojang's profits more than doubled in 2013

by Dave Tach

Mojang, the developer of Minecraft, saw its profits more than double in 2013, when the studio earned 816 million Swedish kronor ($128 million), The Wall Street Journal reports.

Revenue was up 38 percent to 2.07 billion kronor ($322.4 million) last year, according to figures provided to the Journal. As the publication points out, the Swedish studio of fewer than 40 employees crossed this milestone with a game first released in 2009 and which eschews the free-to-play model.

The financial results are the latest in a series of ongoing milestones for the blocky sandbox game across several platforms. Earlier this year, Markus "Notch" Persson announced that Minecraft's original PC version had reached 100 million registered users, 14.3 precent of which converted to paid accounts. In February, Notch revealed that Minecraft sold more than 14 million units on PC since its release. Released in May 2013, the game's Xbox 360 incarnation surpassed 11 million sales as of February 2014. Sales figures as of January 2014 put Minecraft's PlayStation 3 version sales at more than 1 million units since its December 2013 release.

Minecraft is also available for Android and iOS and is headed to PlayStation 4, Xbox One and PlayStation Vita. A Minecraft movie is in development at Warner Bros.

23 Mar 07:06

wtfevolution: Look, evolution, the ’80s are over. Tell the...



wtfevolution:

Look, evolution, the ’80s are over. Tell the red-crested pochard it’s time to move on.

23 Mar 07:05

Diversity in children's books: colouring in required

Diversity in children's books: colouring in required:
There are growing calls for young people’s reading to broaden its picture of society from what is currently a depressingly monochrome view
23 Mar 07:05

Linked: Will the Real Brooklyn Nets Please Stand Up?

by Armin

Will the Real Brooklyn Nets Please Stand Up?
Link
Dr. Francois de Cassagnol filed a lawsuit in December claiming he owns the rights to "Brooklyn Nets" and that Jay Z, et al. owe him $600 million. Many thanks to our ADVx3 Partners
23 Mar 07:05

Photo



23 Mar 07:03

Cocktail waitress race, NYC, 1967

23 Mar 07:01

Kutlug Ataman

23 Mar 07:01

Emblem for a Standard, Mughal Indian, 17th century

23 Mar 07:01

Space Cowboys | Patrick van Dam











Space Cowboys | Patrick van Dam

23 Mar 06:59

Photo



23 Mar 06:59

Photo



23 Mar 06:59

thehieroglyph: Hagia Sophia Architecture 



thehieroglyph:

Hagia Sophia Architecture 

23 Mar 06:59

Nasser al Salem, Kul

23 Mar 06:59

The Naulakha Pavilion

23 Mar 06:58

Tile, Iran 14th Century

23 Mar 06:58

Azra Aghighi Bakhshayesh

23 Mar 06:57

Magnificent Ruin

23 Mar 06:57

design-is-fine: Vincenzo Scamozzi, Reconstruction of the Baths...



design-is-fine:

Vincenzo Scamozzi, Reconstruction of the Baths of Diocletian, 1580. Wolfgang Engelbert Graf von Auersperg collection of architectural prints. Via Getty Open Content.

23 Mar 06:55

Photo



23 Mar 06:53

iampox: Hand lettering by Sean McCabe

22 Mar 06:39

#trainlife Amtrak liveblog

by hodad

I’m taking advantage of the lack of 3G service in southern Vermont to finish this talk I’m giving on Saturday on ordinary affect, capitalism, and subway #trainlife. I’ll keep you updated on any important events that transpire in the meantime. The first time I rode the Vermonter a bluegrass band suddenly pulled out their instruments and started a hoedown in my car. Let’s see if the same thing happens today.

Original Source

22 Mar 06:06

NE Portland has 100+ acres of new parkland in the making.

22 Mar 06:00

How To Respond to Being Hit On, A Primer

by Jaya Saxena and Matt Lubchansky
popular shared this story from The ToastThe Toast.

These are all actual things that have been said to Jaya, in what she presumes are attempts to compliment her appearance or hit on her. This is how she wishes she had responded.

curler

lipstickjeepershispanic

Read more How To Respond to Being Hit On, A Primer at The Toast.

22 Mar 05:59

Metro releases updated Southwest Corridor maps, showing likely paths through Tigard and Tualatin

22 Mar 05:58

March 20, 2014

popular shared this story from Saturday Morning Breakfast Cereal (updated daily).


BONUS COMIC AT THE NIB TODAY!
20 Mar 21:23

Faire Play, A Set of 3D-Printed Medieval Plate Armor for Barbie Dolls

by Rollin Bishop

Faire Play by Jim Rodda, also known as Zheng3, is a set of 3D-printed medieval armor designed specifically for the Fashionistas line of Barbie dolls. The project has an ongoing Kickstarter crowdfunding campaign to provide money for a much improved version of the parade armor. Rodda has also made the Athena Makeover Kit, files for a shield, spear, and some boots, available immediately as a taste of what’s to come.

The field plate armor depicted in the photos and video above is a nice-enough prototype, good enough for patrolling the battlements at Stonemist Castle. But wearing it to a meeting of the Kingsguard? To the Council of Elrond? To prom? Honestly.

Faire Play Barbie
Plate Armor

Faire Play Athena
Athena Makeover Kit

via Boing Boing

20 Mar 13:46

No link found between saturated fat and heart disease - Telegraph

by gguillotte
In contrast with decades old nutritional advice, researchers at Cambridge University have found that giving up fatty meat, cream or butter is unlikely to improve health.