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08 Jun 05:50

Sword Fight Erupts at Sikh Temple in India

A violent sword fight broke out between two rival Sikh groups at India’s Golden Temple in Punjab today.
08 Jun 05:43

54-year-old software project escapes vapor status to take on the PDF

by Josh Lowensohn

In the world of software, it's not unusual for things to get delayed. But for a project called Xanadu from Ted Nelson (who created the term for hypertext), that delay has spanned five decades, and could have led to the underpinnings of a very different internet if it had been completed sooner, or at all.

The project was originally created to help links sources within documents, embedding them alongside the work you're looking at. In Nelson's working example, which went live in April and was spotted by The Guardian, you can go down a page and see the eight other documents where sections are sourced from. Clicking on any will take you there without leaving the main document. What may seem like a very fancy bibliography was conceptualized as a way to organize vast troves of information and media from disparate sources, as well as keep it from breaking when links were changed.


Xanadusmall

"We screwed up in the 1980s."

"We foresaw in 1960 that all document work would migrate to the interactive computer screen, so we could write in new ways," the project's page says. "We screwed up in the 1980s, and missed our chance to be world wide hypertext (the Web got that niche). However, we can still compete with PDF, which simulates paper, by showing text connections." But there's still more work to be done before that can happen, including server integration that will let other people create their own "xanadocs," as well as support for media like photos and audio files.

Up until this working page, Project Xanadu was (and still is) considered the most-delayed software ever. In a 1995 feature story, Wired referred to it as "the longest-running vaporware project in the history of computing," adding that Nelson and his fellow developers had "set a record of futility that will be difficult for other companies to surpass." That claim could very well be right, but we won't know for sure until Xanadu is fully-baked. Whenever that is.

07 Jun 05:09

Photo

firehose

even comic book guy is ok getting friendzoned









07 Jun 05:05

cosmo-nauta: the jam of the last week was "thunder" but making...



cosmo-nauta:

the jam of the last week was "thunder" but making it in an animated gif, here is my piece, a loop of a battle pokemon ;)

07 Jun 03:26

the-real-goddamazon: slinkyinky: come-closer-vasilisa: allison...

firehose

via Rosalind



the-real-goddamazon:

slinkyinky:

come-closer-vasilisa:

allisonkilkenny:

Chilean artist set fire to all evidence of student debt worth £297 million

source

He seriously took one for the team. God bless :*

a hero, holy shit

We need someone like this in America. For every school.

07 Jun 02:40

Map shows what town your favorite billionaire could afford to buy in whole

by Abraham

To put the notion of being a member of the super rich in a unique perspective, real estate site Redfin calculated what cities our nation’s billionaires could afford to buy every single home in.

Here are the top 10…

Billionaires and the towns they could buy

07 Jun 01:31

Asteroid discovered

firehose

'"There is zero chance of an impact," said Don Yeomans, manager of NASA's Near-Earth Object Program Office at NASA's Jet Propulsion Laboratory in Pasadena, California. "In fact, it's fairly common for asteroids to pass near Earth. You'd expect an object about the size of 2014 HQ124 to pass this close every few years."'

07 Jun 01:23

'Pop-Up' Bus Service Learns Boston Riders' Rhythms, Creates Routes Accordingly

by timothy
firehose

'Bridj collects millions of bits of data about people's commutes from Google Earth, Facebook, Foursquare, Twitter, LinkedIn'

so it learns how people with smartphones use the bus. clearly that helps everybody

moglito (1355533) writes with this story about a new take on bus service in Boston, as reported by the New York Times: 'This new-old method of transport has comfortable seats and Wi-Fi. But its real innovation is in its routing. It is a "pop up" bus service, with routes dictated by millions of bits of data that show where people are and where they need to go. The private service uses chartered buses and is run by a start-up technology company called Bridj.' 'Bridj collects millions of bits of data about people's commutes from Google Earth, Facebook, Foursquare, Twitter, LinkedIn, the census, municipal records and other sources. "We crunch these millions and millions of data points through a number of algorithms that are existing, or that we're refining, to tell us where people are living and working," Mr. George said. "And through our special sauce, we're able to determine how a city moves."'

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07 Jun 00:02

J.K. Rowling’s Casual Vacancy HBO/BBC Miniseries Picks Up A Slew Of British Actors

Did we expect anything less? 
07 Jun 00:01

New Law Enforcement Robot Can Wield Excessive Force Of 5 Human Officers

HOUSTON—In an effort to enhance the agency’s capabilities while reducing the burden on its existing force, sources confirmed Friday that the Houston Police Department has developed a new line of law enforcement robots capable of wielding the e...






06 Jun 22:42

Cable companies bankroll fake consumer groups to end net neutrality

by Joe Silver
Signs from a net neutrality rally in Washington, DC, on May 15, 2014.
Photo by Joe SIlver

Cable companies that stand to benefit the most from an end to net neutrality have been bankrolling so-called “consumer advocacy” groups that aim to kill it.

Such non-profits like Broadband for America and the American Consumer Institute (ACI), both of which claim to be “independent consumer advocacy groups” and have been fighting against classifying ISPs as a utility (a move that would make it easier to enact net neutrality rules in the future), have been shown to be heavily funded by the cable industry.

According to a disclosure obtained by Vice from the National Cable and Telecommunications Association (NCTA), an ISP-supported trade group, most of Broadband for America’s recent $3.5 million budget comes from a $2 million donation from NCTA. Vice further uncovered that, based on its tax return filings, Broadband for America has retained the DCI Group, an "infamous lobbying firm," that Vice argues specializes in building fake consumer interest groups that actually serve corporate interests.

Read 7 remaining paragraphs | Comments

06 Jun 22:39

Yahoo kicking Google, Facebook logins out of Flickr

by Casey Johnston
Flickr's redesign focused the site on big photos, clean layouts, and its apps.
Flickr

After vaguely announcing changes a few months ago, Yahoo has decided that it will stop accepting Facebook and Google logins at Flickr as of June 30. The move is part of Yahoo's emphasis on getting rid of its reliance on its competitors and trying to draw customers directly into its user base.

Yahoo started accepting other services' logins at Flickr three years ago after the photo-hosting platform had been in decline for some time. Two years ago, Mat Honan at Gizmodo wrote about how social media sites like Twitter and Instagram were eating Flickr's photo-sharing lunch, and even its utility as a photo archive was dwarfed by dedicated cloud-storage and syncing services like Dropbox. Flickr has since had a redesign, and Yahoo is ready for the site to stand on its own.

The move partially mirrors one of Google's initiatives to bring YouTube more firmly into the Google network by getting rid of the site's own logins, encouraging users to use their Google+ info. Fallout and shenanigans involving ASCII penises ensued.

Read 2 remaining paragraphs | Comments

06 Jun 22:31

Hayao Miyazaki Music Video Packs A Full Movie Into Just Seven Minutes

by Lauren Davis

In 1995, Hayao Miyazaki had writer's block while working on Princess Mononoke. So he took a break to direct this music video for Chage and Aska's song "On Your Mark." And while it may have been a short film, Miyazaki didn't skimp on the visuals.

Read more...








06 Jun 22:30

Virginia State Cracks Down On Uber, Lyft

by Soulskill
An anonymous reader writes 'Talk about regulatory capture! As radio station WTOP reports, "The Virginia Department of Motor Vehicles says that ride services Lyft and Uber are violating state law and must stop operating immediately. The DMV sent cease and desist orders to both companies Thursday." Who benefits most? It's not the people who are voting with their dollars and feet — seems more like the current stable of taxi drivers and others blessed by the state of Virginia. Good thing there's no call for or benefit from greater per-car occupancy, or experimentation more generally with disruptive disintermediation. Given enough bribe money down the road, I'm sure a deal can be struck, though.'

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06 Jun 22:23

Courthouse gunman was suing sheriff's office - Forsyth County News Online

firehose

' “It’s sad to realize that all of the expenditures that we’ve made for SWAT and police are necessary,” said Ethan Underwood, an attorney with Lipscomb, Johnson, Sleister, Dailey & Smith LLP. “But, I’m very, very grateful that we have invested in that and that we have a great group of folks out there who are handling this situation.” '

It's unclear whether the SWAT team did anything; Marx was "shot and killed by other deputies"

Marx was suing the sheriff's department, blaming repeated property seizures (Marx had multiple pot growing and weapons convictions) for the death of a family member.


Courthouse gunman was suing sheriff's office
Forsyth County News Online
CUMMING (Updated 12:32 p.m.) — Authorities have identified the gunman this morning who shot a veteran sheriff's deputy in the leg outside the Forsyth County Courthouse as 48-year-old Dennis Ronald Marx of Cumming. Forsyth County Sheriff Duane Piper ...

and more »
06 Jun 22:15

5e live D&D starter/basic Q&A

by darrick3909
This is copied/pasted from here: http://www.enworld.org/forum/content...!#.U5I6CfldVcw

Even though the author was typing as fast as he could just to keep up, I think there's a lot of great stuff in here!

Quote:

Mike Mearls, Rodney Thompson, Trevor off-camera asking questions. This is very abbreviated - I was typing as they spoke. Any mistakes are mine. I just tried to grab the central fact from each bit of speech; they aren't as abrupt as the text below makes it look!

MM: Crunch week for PHB. Printer on Monday.

EN World questions!

How many spells per level in Basic?

MM: More at lower than higher, about 5 per level. At higher down to 3 or 4. A few more Wizards spells at first level to get iconic ones in (like Identify). Condensed list, focuses on straightforward iconic spells. Burning Hands, Charm Person, Identify, Mage Armor, MM, Sleep, Shield.

How are saving throws handled in the starter?

MM: Same as the playtest.

RT: Proficiencies, bonus to save. Fundamental rules, same in starter basic, full rules. A key pillar.

Any modular content in Basic?

MM: No, straightforward as possible. Simplest expression of D&D for newbies. Basic is the core of the game. DMG for creating campaigns, adding firearms, horror, alter mechanics to make it more like 4E (quicker rests, encounter powers)

RT: DMG aimed at the experienced part of the community. Creating and designing. Strongly themed campaigns.

What about backgrounds?

MM: Yep, they'll be there. First taste of character customization. Quick guidelines for creating backgrounds.

RT: Background is the area you're least likely to break when creating one.

MM: None give bonuses on fighting like a +1 to hit dragons. More tied into character's place in the world.

MM: A portion of the backgrounds. No multiclassing - optional rule in full game.

Conversion documents?

MM: Not part of basic. A separate thing we'll do.

Feats?

MM: No. Keeping simplest expression of the game possible. Full game is like "AD&D" as opposed to the "Basic" D&D.

RT: Friends over on a Saturday afternoon, you can just grab the basic rules and play a game with them.

So we use Basic rules + X,Y.Z?

MM: That's the way to think of it, yeah.

Anything other than magic items in basic rules from DMG?

MM: Stuff on how to run a game. DMG is the last book we're working on. It's done, just rearranging text a bit. It has classic magic items, magic weapons, armor, boots of elvenkind. Everything to manage and create an adventure. Downtime, mass combat.

Starter set adventure?

MM: Night's Dark Terror. One of the best D&D adventures ever made. UK module. Spiritual example. An adventure that gives a central place, a village, a central quest, enough room so the player has options, wilderness map and places to go, and for the DM flexible enough to start making own adventures and add to the map.

RT: Between giving DM enough story notes to propel the adventure forward, and a setting. Here's a place, adventures happen in it, not vice versa.

MM: Backgrounds and personality traits of the pregens are matched to the adventure. Goals, seeds.

(Both talk a lot about information flow, character motivations, directing sense of what to do next).

RT: First experience doesn't have to be "make a character". Don't necessarily know what you're doing. Pre-gen is another first experience, full fleshed out. Informed decisions later.

MM: So many stories of character creation being a barrier to entry. Experience of play first, then character generation second when you get what D&D is.

Race and class options in basic/starter?

MM: Cleric, fighter, rogue, wizard. Elf, dwarf, human, halfling. Levels 1-20 in Basic.

Tyranny of Dragons?

MM: Very episodic. Use level episode to match character levels.

RT: Higher level character can still play lower level adventures. Easier to bounce back and forth.

Spells. How do you decide which are in basic and starter?

MM: Really going for iconic. 4-5 per level so choosing isn't crazy. Plus hitting the different notes. Cleric Augery as 2nd level. Not just about blowing stuff up. Broad range.

RT: The basic rules are designed to give you an iconic experience. Touchpoints D&D players recognize. Common language of D&D.

Monsters? Playtests weren't always the hardest challenge. What are in starter/basic? Other Q's.

MM: Do you want me to just talk about monsters?

RT: Better monster math than at the end of the playtest. Better guidelines to determine how tough an encounter is. Lower monsters in higher numbers, and guidelines for that. Toughened up a few monsters, extra damage, more HP or AC. Needed a boost at 5th level like characters who get extra attack for fighters, 3rd level spells.

MM: You get a dragon. Iconic fantasy monsters. Chimera, centaurs, ord, ghosts, giants, mage, acolyte, warrior, mummies, ogres, skeletons, ochre jellies. Mundane animal appendix. Giant spiders.

RT: Not scratching the surface there.

Street dates? Starter 3rd in special stores, 15th elsewhere.

MM: Basic launch on the 3rd with character creation. Add more material as core rulebooks released.

Basic rules for high level play?

MM: It's all from the core rulebooks. So it's easy to include in the basic rules.

When can you launch a campaign?

MM: Homebrew probably August as you'll have the DMing stuff. But can start a campaign with the starter set. Get your legs under you.

(Lots about encounter balancing, guidelines, bugbear tougher).

RT: Build your adventure THEN use guidelines to tweak difficultly, not decide X encounter difficulty in advance. Better flow of the adventure.

MM: We don't want to tell you how you have to do it. But tools are there.

Specific setting?

MM: Basic not so much. Starter is Forgotten Realms. I would rather have that flavour than constantly reinvent the wheel. Not generic mush.

RT: Not inseparable from the Realms. Adaptable to most iconic settings.

MM: Yeah, it's high fantasy. If Dark Sun was default, adapting would be much harder! Or Spelljammer, etc. But don't have to know 100 pages of lore, we explain stuff in place where needed. PHB covers a bunch of pantheons. "War" matches to X, Y.

RT: PHB is pan-campaign setting. Constant references to Dragonlance, Greyhawk, Ravenloft, Dark Sun, etc. Embraces multiverse, all campaign settings, ours and yours.

MM: And the look is more diverse. Important for us.

Larger or smaller groups?

MM: Basic rules will cover that, yep. Making stuff harder, easier. Adventure balance is more important than encounter balance. With less folks, you'll be slower to progress in the adventure, but it won't crash your game.

RT: Also supports groups with characters of different levels. All characters in a party can be different levels, and it helps you do that and judge things.

Character Sheets?

MM: First side is character, back is background. At 2nd level, e.g. it tells you what to change.

Most powerful basic rules monster?

MM: The dragon. Red. The game is Dungeons & Dragons.

RT: Ancient red in his/her lair is the toughest single monster (in the lair). It's nasty.

MM: In the Starter Set there is a green dragon, not in his lair. Guys on the cover are probably all toast just charging it.

Leveling up pacing?

MM: Leveling 1 and 2 in one session. The every other session leveling. 20th level in less than a year. D&D skews a lot younger than people think, fits with a college year. Plus playtest feedback said that. Most people in school or something, 30 year campaign is amazing, but not for everyone.

Most exciting thing in Basic?

MM: One-shot condensed version of the game. Nice to have consistence, clear understanding for DM of what characters can do. Simple dungeon crawl or pick-up game. Tabletop gaming has grown tremendously in last 5 years - board, card, minis, but not RPGs. 4 hours gaming and 5 minutes of play. This entry point for a tabletop gamer but not an RPGer, levels many barriers to entry. Free, super quick, dive in, crack open like a boardgame.

RT: 1-20 aspect. Easier than ever to bring in a new player. They can use basic rules and make a 9th level character and jump in.

MM: Less prep time.

RT: Lunch time here at the office.

MM: If super high lethality you don't spend an hour making a character to have it eaten by a mimic disguised as a toilet and have to do that again.

(Stuff about scheduling, more livestream games, Origins).

Read more: http://www.enworld.org/#ixzz33tnIBBRs
06 Jun 21:58

The United States Has Finally Recovered All The Jobs Lost During The Great Recession

With last month’s job growth, the US has finally recovered all of the jobs it lost during the Great Recession.
06 Jun 20:26

Photo

firehose

via THANKGODYOUREHERE
Russian Sledges life goals



06 Jun 20:22

Turn a pigeon into your boyfriend in this Hatoful Boyfriend remake for PC and Mac

by Emily Gera
firehose

OH GOD THIS IS BACK

"Our research shows that consumer fatigue for space marines and dragons is at an all-time high — gamers are ready for something new and fresh," said Devolver Digital CFO Fork Parker. "Semi-realistic pigeon dating simulations are the next great frontier in video games."

Japanese pigeon dating sim Hatoful Boyfriend is coming to Windows PC and Mac this summer from Amateur Surgeon developer Mediatonic and publisher Devolver Digital.

The visual novel first launched as a limited release in 2011 before drawing in a loyal following of fans. Hatoful Boyfriend players take on the role of the only human in St. PigeoNation's prestigious school for birds where they can find a bird love interest while managing elective school classes.

"Our research shows that consumer fatigue for space marines and dragons is at an all-time high — gamers are ready for something new and fresh," said Devolver Digital CFO Fork Parker. "Semi-realistic pigeon dating simulations are the next great frontier in video games."

Hatoful_boyfriend_-_screen_2_1402053865

06 Jun 20:03

Former Halo composer Marty O'Donnell reportedly suing Bungie for unpaid benefits

by Megan Farokhmanesh

Marty O'Donnell, the composer of the Halo series and Destiny, is reportedly suing Bungie and chief executive Harold Ryan for unpaid benefits, including unpaid vacation time and time off, VentureBeat reports.

The suit, filed on May 1, claims that Bungie violated its agreement to pay employees for "unused vacation, paid time off, sabbatical time and other benefits." The document states that there are other, separate grievances against Ryan "that are being pursued in arbitration."

response from Bungie was filed on May 27 denying all allegations.

The composer was let go on April 11 "without cause," according to a tweet he posted at the time and the original lawsuit.

O'Donnell joined the company in 2000 as an audio director. Most recently, he served as the audio director for Destiny. In an official statement on Bungie's website, the company confirmed O'Donnell's termination.

"Today, as friends, we say goodbye," the post reads. "We know that wherever his journey takes him, he will always have a bright and hopeful future.

"We wish him luck in all his future endeavors."

We've reached out to Bungie for comment and will update accordingly.

06 Jun 20:03

Barbarian: The Ultimate Warrior (Palace Software - C64 - 1987)



Barbarian: The Ultimate Warrior (Palace Software - C64 - 1987)

06 Jun 20:02

The Most Important Weather Map In History

firehose

'German forecasters, operating with fewer observations than the Allied forces, missed the June 6 weather window entirely — instead predicting that conditions would remain too stormy for an Allied assault.'

The forecast for northwest France on June 6, 1944 stands as history's most important weather forecast.
06 Jun 19:59

Shrine at the St. Michael church containing the skulls of the...



Shrine at the St. Michael church containing the skulls of the Saints Cosmas and Damian, Munich, ca. 1400

06 Jun 19:57

27 Dickinson St, Somerville, MA 02143 (MLS# 71692109) - Somerville MA Real Estate - NewEnglandMoves.com

by OnlyMrGodKnowsWhy
firehose

$400,000 for a teardown

Price:

$400,000

Type:

Single Family

Bedrooms:

4

Bathrooms:

2 Full, 1 Partial

Lot Size:

0.04 Acres

Living Area:

1,810 Sq.Ft.

MLS ID:

71692109

Or call us at (866) 339-6533

VERY rare opportunity to build YOUR DREAM HOME in one of the most desirable locations just outside of Boston...Inman / Harvard Square location (Somerville-Cambridge line)....Recent house fire makes this home uninhabitable and needs to be reconstructed. Foundation appears good (no warranties or representations however) as the house was raised approximately 10 years ago for an in - law apartment in the basement and a new foundation was poured. All permits, fees, demolition costs, etc.. to be responsibility of buyer. Incredible location! Most homes on street with identical zoning are multi-family and/or condo conversions; opportunities exists (no representation being made) for change of use, not sold subject to such zoning changes however.

Original Source

06 Jun 19:39

Turn the Bulls logo upside down, get a robot reading a book

by James Dator
firehose

slow news days at SBNation are the best

How can you stare at something for so many years and then finally see this?

I never realized that the Chicago Bulls logo flipped upside-down looks like a robot reading the bible... pic.twitter.com/jrOJNiUmjH

— Tom Read (@traread) June 6, 2014

There's been a secret lurking under our noses for the better part of 50 years and only now are we realizing the hidden brilliance of the Chicago Bulls logo.

This is like a Magic Eye picture. It's takes a second for your eyes to re-adjust, but when you finally see the robot everything is magic. Here's a helpful guide, in case you can't see it.

Robot_medium

06 Jun 19:38

NW love stories: Comic book power couple Kelly Sue DeConnick and Matt Fraction on life and love | OregonLive.com

NW love stories: Comic book power couple Kelly Sue DeConnick and Matt Fraction on life and love | OregonLive.com:

Has your professional success put pressure on your marriage?

Matt: It’s been a learning experience. My instinct is to recede a little bit more, and hers is to project.

Kelly Sue: You’re very good on a stage, but it costs you energy to interact with people. I am a full-on extrovert. When we do a convention, he is completely wiped out, and I am vibrating. Outside of a comic convention we’re not celebrities, but we have higher profiles. That has been harder on you than it has been on me, but I wouldn’t say it’s been hard on the marriage.

Matt: No.

Kelly Sue: We do a very dorky thing. We get together every six months and have a formal meeting.

Matt: It works best when it’s treated like a retreat. We have a state of the union meeting and we look at where we are personally and professionally.

Kelly Sue: We start with a project list for each of us. We go through all the projects and ideas we’ve had, no matter what state they’re in. We set six-month, one-year, five-year, and 10-year goals, and check in on the list from the previous six months. We do this on the professional side, and then we repeat the process on the personal side. It makes sure we’re talking about things. You don’t want to find out accidentally somebody had a whole different vision of the future.

Matt: I’m quoting the bard here, but we got married in a fever, so there was a lot of still getting to know you when we were married. We hadn’t even had our first fight. When we had our first post-marriage fight the same thought occurred to us: What are you going to do, call a lawyer? (laughs) We’ve got to make this work.

Kelly Sue: Everything has to be solution-oriented. If you’re mean-spirited in your fighting, it’s very hard to come back from that.

Luuuuuuuuuuurve.  

More in link. 

06 Jun 19:31

Basically American Football is like a combination of film school...

06 Jun 19:29

Re/code: Apple will introduce new health-focused wearable in October

by Andrew Cunningham
firehose

says unconfirmed anon

A sixth-generation iPod Nano, embedded in a watch band.

Apple is aiming to unveil its long-awaited wearable device this October, according to "people familiar with the plans" speaking to Re/code. Those sources also reaffirm rumors from this year that the gadget will include numerous sensors and other features that tie into iOS 8's new Health app and the HealthKit API that Apple announced at its Worldwide Developers Conference earlier this week.

Re/code (née AllThingsD) is typically a reliable source when it comes to Apple's timing—for example, it knew about Apple's last iPhone and iPad announcement dates several weeks before the company made them official. Apple has a history of giving access to the publication—Steve Jobs once referred to Co-Executive Editor Walt Mossberg as "[Apple's] friend" and Apple executives often speak at the publication's annual conference. All of this is to say that while "iWatch" rumors have come and gone over the years, Re/code is in a position to know.

The fall is shaping up to be pretty busy for Apple, which has announced no truly new hardware refreshes so far this year (reanimating the fourth-generation iPad and giving the 2013 MacBook Air a bump in speed don't really count). Intel will release new Broadwell CPUs this fall; Apple has already said that iOS 8 and OS X Yosemite will come out in the fall; new iPhones and iPads typically come out in the fall; and so far this decade the iPod lineup has gotten a makeover every two years or so. Our advice to Apple fans, especially since the company is apparently throwing a wearable on top of that pile: start saving your money now.

Read on Ars Technica | Comments

06 Jun 19:14

River4 RSS Reader

firehose

'It has almost no user interface. It reads a set of subscription lists, in a standard format, and monitors all the feeds in all the lists. When one updates, it adds an item to the output river, which is a JSON file, the perfect format for news applications.#

Here's an example of a site that uses the output of the River4 engine: http://rss.scripting.com/browser.html?panel=dave

River4 very low cost to run, you can run the aggregator on Heroku for $0. Amazingly.'

Dave Winer has released a new RSS reader, River4. Node.js app. Up on GitHub.

06 Jun 19:05

Interview: Northern Shadow’s Plan To Rebuild RPGs

by Nathan Grayson
firehose

followup on the Skyrim-plus-city development/mass combat game

"You can only play as a human character. Yes, you will be able to play as a woman."

By Nathan Grayson on June 5th, 2014 at 7:00 pm.

Northern Shadow has the potential to be utterly immense. The plan? Fuse a Skyrim-like open-world RPG with a Banished-like city builder. Explore, build, interact with an AI-driven sandbox, go on quests, construct cities as you please – all of it. Oh, and it’s being developed by only two people. I’d say it sounds entirely impossible if not for the fact that the fantasy I’m-not-even-sure-what-you-call-this-er’s first trailer looked rather spiffy. I wanted to know more about the game’s inner workings, though, so I got in touch with developer Arda Güneş to find out how big the world will be, whether the game will be a true sandbox ala Mount and Blade, how city building and adventuring will fit together, how combat will work, what this summer’s Early Access release will contain, and tons more. It’s all below.

RPS: Northern Shadow looks positively massive. How big will it be, though? How big of a world are you making? Both above and underground?

Güneş: The world is divided between continental zones. We haven’t made a real life scale comparison, but each zone takes around 10 minutes between the farthest point to traverse by flying at player speed, and up to 20 minutes by running on foot. We are planning to have around 3 overworld zones like this. There is also an Underworld, which is divided into smaller chunks, but its total size is comparable to an overworld zone.

RPS: What will the underground world be like? Is it just a bunch of caves for mining, or is there more to it than that?

Güneş: Underground world is a sprawling complex of caves, underground cities, castles, ruins, and (literal) mazes.

RPS: It’s just you and one other person making the game, right? How do you do that? What is your work process like?

Güneş: I’m the programmer of our team. Taner is the level designer. Assets wise, we create some of the art assets ourselves, but try to handle most of it externally.

RPS: How long have you been at it? I guess for lack of a better way of phrasing it, how is this even possible, especially when there are only two people working on it? Have either of you ever done anything like this before?

Since our switch to Unity3D around Q4 of 2013, we’ve been prototyping with it. Full production started at the beginning of the year.

We’ve been working on different kinds of games for the past 3 years, but had to take breaks from time to time due to personal reasons. Some of the games were similar to this in scope, so we got experience as to what to expect, what would work and what would not.

RPS: You said you had to take breaks on other games due to personal reasons. Is that or has that ever been a possibility on Northern Shadow? Have there been any moments where you thought you might give up from the enormity of it all?

Güneş: Due to our previous experience, we know that to expect from the scope of the game, this allowed us to focus our development efforts and prevented us from biting more than we can chew. This has been an evolving idea for us, it is what we always wanted to make, so we never thought about giving up.

RPS: How will the gameplay work on a moment-to-moment level? What will players be doing? How will adventuring/exploring tie into rebuilding the kingdom?

Güneş: Players will be able to choose what to do to their liking. They can stay at a city and manage it, and their kingdom. When an event occurs, players can try to solve it by sending emissaries or soldiers. If they wish, they can take the matter into their own hands, and travel to different cities to negotiate agreements in person, or protect their realm by personally dealing with whatever threat that comes in their way. These could be anything from a damned soul putting a curse on your crops, to a rival kingdom increasing the cost of their food shipments to benefit from the situation at your expense.

RPS: How do you fit those systems together? I mean, the biggest fear I have after reading about your game is that building and adventuring might not work well together, or one/both might end up clunky. How are you avoiding that?

Güneş: How you build your cities will affect how you react to later situations. We put emphasis on solving problems by either staying at your kingdom, or by going adventuring yourself. One affects the other. Balance and harmony between those two is decided by the players themselves.

RPS: How much variety will there be in constructing cities? Will I be bringing back pre-made cities, or will I be able to arrange them as I please? Can I put buildings wherever I want?

Güneş: Different cities can have different focus. Some may focus on mining, some on production, some on producing food, depending on the cities surroundings or the players’ decisions.

You will be able to take pre-made cities for your own. Kingdom capitals won’t have the same layout flexibility of normal cities, but you will be able to change/improve the buildings in them.

Currently, we are using a slot zone system, but working on moving towards to a grid system, which will give players ability to build roads and buildings wherever they want within the city limits.

RPS: Will there be a set path through the story (quests, etc), or is this more of an open, evolving world ala Mount and Blade?

Güneş: In addition to the evolving sandbox world type of story experience, there is also going to be a main story, that will have different effects on the world with different arcs. It will be up to the player to decide if they want to follow the story or not.

RPS: Will I be able to play as a rat person? Or any race aside from human, for that matter? Also just to be certain, will I be able to play as a woman?

Güneş: You can only play as a human character. Yes, you will be able to play as a woman.

RPS: Are structures destructible at all? Does fire spread realistically, ala Far Cry?

Güneş: Buildings are completely destructible. Fire spreads realistically within the confines of a city. Outside of cities however, spreading is limited.

RPS: You mention a living world. What does that mean? Do NPCs have goals and priorities? If I, say, kill the owner of the bar that they go to, will they keep going to that bar, or will they be smart enough to find something else to do?

Güneş: NPCs can to adapt to their situations. They have basic needs in order to survive, like food, water and shelter. Once these needs are met, they require other things, such as jobs, happiness or social interaction. Since the cities players are going to build are dynamic, they will be able to recognize these changes.

Kingdoms can recognize the changing circumstances, and change their prioritizations. Invasion of a key iron mining operation can trigger a reaction from the big stockpilers to increase their prices, or stop trading them at all. This in turn, influences the effectiveness of the soldiers – which you can use to liberate the mines by sending them on special missions.

RPS: The battles toward the end of the trailer looked pretty large scale. Will I have control over those? Will I be able to issue orders and stuff? Or will my character just be one among many NPC-controlled combatants in those moments?

Güneş: Players can give variety of orders to their troops before a battle. These can be deployment orders, or orders on when to attack, what to attack. Once the battle starts, orders become harder to give and follow. You’ll have to depend on your messengers to give the orders, or step in yourself [to] order soldiers personally. How well they respond to the orders while in a battle depends on their level of training.

RPS: What will ground combat be like? How complex will it be? It looked kinda like Skyrim in the trailer, but Skyrim’s combat was pretty so-so, I thought. Are you trying to make yours better?

Güneş: In ground combat you will be able to use spells, and/or variety of weapons. For melee, there will be a number of different attacks and defending options. Timing and planning will be crucial, rather than spamming same attacks over and over again.

RPS: You say you have classic RPG systems, but then you also say combat will depend on skills – not statistics. Those things seem very contradictory. How does that work?

Güneş: This is a miscommunication from us. We wanted to emphasize that it is the players’ skill that will win the fights, rather than the raw amount of strength/stats that the characters will have. Player character and the weapons will have stats, and they will affect the combat, but the deciding factor will be the player. Your character will also have non-combat related skills and abilities, like speechcraft or herb lore.

RPS: How will character progression work? Are there set classes, or can I evolve my character as I please?

Güneş: Your character will have a variety of skills. You can improve those skills by performing actions associated to them. For example, your skill with different kinds of weapons will increase as you use those weapons in combat. Smithing skill will increase as you forge weapons or armor. There won’t be any set classes, you are free to use any skill, anytime you want. These skills can be affected by the city’s equipment and craftsmen.

RPS: How much of the game will be included in the early access release this summer?

Güneş: Early access will have the core gameplay. Different continental zones and sections of the underworld will be opened up to gameplay with updates. Character creation and the main story will be added in time as well.

RPS: Thank you for your time.