by Sarah Vaughn
I have no idea why I heard almost nothing about Fantasy Life before it came out. A couple of my friends said they wanted to try it, but there just wasn’t a ton of info I could find online about what type of game it was or anything. I did know it was developed by Level-5, the makers of two of my all-time favorite games--Dragon Quest VIII and Ni no Kuni: Wrath of the White Witch--and was made for 3DS. So obviously, it was going to be good... and it is. After playing the game for 60+ hours, I finally feel kind of qualified to give my two cents on a very complete JRPG/life sim, which really feels a lot like a single player MMORPG, if such a thing can exist.
I have to start off by saying that this game is total easy-mode and knows it. Fantasy Life reminds me of more old-school JRPG’s such as Lunar, Chrono Trigger, and Dragon Quest (though combat isn’t turn- or menu-based), but it’s a ton easier than any of them. I ended up being hilariously over-levelled anyway, because that’s just how I play games like this, but I don’t think anyone ever will have any real problems getting through the main story part of the game. Because of this, it feels like you’re able to focus more on the story and and activities in the world, without worrying about constantly dying. And I also think it makes this a great beginner RPG for kids or for adults who just want to try out the genre.
In Fantasy Life, you play a silent protagonist, but it’s easy to forgot that you almost never say a word, since you’re paired up with an incredibly chatty butterfly, who does all the talking that could ever possibly need to be done. You start the game as an apparent amnesiac who knows nothing about this world, but somehow that never comes up again, and the really big news of the day seems to be that you’re starting a new Life, or class. As you derp around meeting people and having random adventures, it develops that the world is about to end and the only way to possibly save it is to unite the kingdoms of Reveria, the land that you love, who have been at odds for many years. So it's a fairly basic JRPG save the world or die trying story, but what makes this game special to me is the charm of enemies becoming friends and friends...staying friends. There’s no backstabbing or real bad guys in Fantasy Life, and I think that feels pretty amazing. The story is also played out through absolutely adorable art and really nicely-animated CG cut scenes, added to silly tongue-in-cheek dialogue and the result is a really cute game with a ton of charm.
What really makes the game is the Life system. Lives are simply classes, and there are a bunch, ranging from combat, to foraging, to crafting. Combat Lives include a basic sword and shield Paladin, a Mercenary who wields a two handed claymore, a Hunter with a bow, and my favorite, a Wizard with four different types of magic, including a healing spell from the get-go. Foraging Lives are Miner, Woodcutter, and Angler. Last, but definitely not least, are Cook, Blacksmith, Carpenter, Tailor, and Alchemist for the crafting Lives. The best part is, the classes all weave together nicely, so I think it’s really fun to just do all of them as soon as possible. Cook and Alchemist make items that can really help you out in combat or when you’re trying to deal with a tree or a rock that use masses of your SP. Angler is super important for getting ingredients for cooking, which kind of sucks for me since I honestly don’t enjoy the fishing in this game as much as in Animal Crossing or Harvest Moon, though it’s somewhat similar. Mining and Woodcutting get you a lot of materials for creating armor and weapons and tools for all the other Lives. And of course, you also get a lot of materials from the combat Lives to use in crafting. The system is definitely really similar to Final Fantasy XIV: A Realm Reborn. The only things I bought in the game (besides houses) were materials for crafting. I made every tool, every bit of armor, and every weapon I used. Totally doable, and totally fun. And made even easier by the ability to change your Life at any time in game, as long as you’re not currently in a story or Life quest. You can also use your basic skills from any Life while in any other.
Combat in all Lives is performed real-time by pulling out your weapon, choosing the type of move you want to use with the D-pad, and tapping or holding A or X, depending on which specific move you want to make--like I said, almost too easy. Movements are, of course, made with the circle pad. Crafting is done as simple mini games, which get easier as you level up your stats and make or buy better tools. One thing I loved is that if you fail your crafting you don’t lose the materials you were using, something that in other games has made me pull out my hair in frustration. Fantasy Life is also a bit hand-holdy with telling you where to go and what to do next. It would be kind of nice to need to use my brain a little more, but at the same time, it’s handy not having to constantly look up what I’m supposed to be doing. Anyone can play this game and unless they need major amounts of challenge in their games, anyone will probably love it.
It wouldn’t be an RPG without quests, and Fantasy Life definitely delivers on that front. There are Life quests that can level you from Novice to Hero and up your skills to make you seriously hardcore. There are Butterfly quests to earn you “bliss” which can be traded for storage upgrades, the ability to own pets, new items in the shops, and more. These quests also tend to move the story along, and without doing them you can’t advance the main story. In addition, there are tons of requests from the townspeople for items, monster killings, etc. The townspeople tend to generously reward you with dosh (money) and items, some of which really come in handy (I say "tend to" because some townsfolk are incredibly cheap). There’s no limit to the number of quests you accept at a time, so might as well take all that come up and turn them in as you accidentally complete them.
There are a ton of extra little things in Fantasy Life, such as the super customization, from the look of your character to your millions of houses. Not really millions, but you can have multiple houses and decorate them all, using furniture and things from crafting, buying, or gifts from friends you make. Another fun little thing in the game is the use of passwords at the post office. I know they’re posting some on Miiverse, but to be totally honest, I just googled a bunch. The passwords give you free items, including cute holiday themed furniture sets and outfits. Just make sure you get the passwords for your region, since they are different. I also love the ability to take screenshots any time in game, so you can memorialize any big events or fun things for posterity... or your Tumblr. Fantasy Life does include a multiplayer mode, where you can run around with friends and kill stuff and work on Life quests, though not story quests; as well as a cute streetpass thing that adds the people you StreetPass with to your town as random townspeople, and you can get friendly with them by talking and you might be given an item, though so far no one I’ve gotten has set their profile up with items.
While the game is absolutely awesome, there are a few things I really didn’t like. I found the music to be very lackluster. It’s not bad, but very few of the pieces actually stand out. It’s especially shocking since Fantasy Life’s music was composed by Nobuo Uematsu, who is known for putting a lot of personality into the games he’s written for. Also, as in many games, the running back and forth can be infuriating. Some monsters drop bounties, which you have to carry to a bounty clerk to redeem for dosh and items, and you can’t fast travel while dragging them. The worst part of that is when you get attacked by monsters and they go after the bounty and destroy it instead of fighting you head on. There is no spoken dialogue in Fantasy Life, which may bother some people, though I’m just as happy, since a lot of the portable games I play also lack it, and bad voice acting drives me insane. Also, I did run into some glitches. Most of them were very minor, like me firing wind at nothing because I didn’t seem to auto-lock onto the enemy, or things moving a little weirdly. Really, those glitches weren’t bad at all, compared to a lot of games I’ve seen. But the worst was definitely when I became a Master in Woodcutting and my screen just went black instead of going to the cut-scene and wouldn’t come back on. Everything was fine after I turned off my 3DS and turned it back on; luckily I had saved about ten minutes before (there is no auto-save) and when I went through it all again everything proceeded along normally, and I haven’t seen anyone else mention this problem online. There’s also some day one DLC that includes a new area and new quests and a ton of other stuff, but day one DLC that came out in Japan ages ago feels like it really could have just been thrown on the cartridge instead of making us pay another $8.99.
There are a ton of games you can compare Fantasy Life to, but it’s about as life-sim as Rune Factory, has a very similar look and feel to Dragon Quest VIII, and the way the Life/class system works is definitely a lot like Final Fantasy XIV: A Realm Reborn, and those are all great things. This is the kind of game you can sink days and even weeks into. I started this review at 61 hours, but because I just can’t seem to keep away I’m up to 72 now, and I’m pretty sure it’s gonna tide me over the twelve days until Pokémon as well, since there is just so much to DO. I doubt it’s going to make it onto many lists of best RPG’s of all time, but it will definitely be on some best games of 2014 lists, and hopefully Fantasy Life will work its way onto some of your holiday wish lists!
REVIEW ROUNDUP
+ Super cute animation style and dialogue
+ Lots of cosmetic customization to make the game feel like it’s your story
+ So much to do, in a good way
+ Incredibly fun Life system can easily become the main focus of the game for some players
+ Appeal for a wide range of players
+/- No spoken dialogue can kill it for some, but at least there’s no jarringly bad voice acting either
- Day-one DLC really feels like it should have just been part of the game already
- Most of the music is kind of boring