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28 Oct 22:50

Meta VR headsets won't require a Facebook account to use

by Igor Bonifacic

The Oculus name may be no more, but there is at least one piece of good news in Facebook's decision to rebrand itself as Meta. You won't need a Facebook account to use its Quest headsets. That tidbit of information was nestled in a post from soon-to-be Meta CTO Andrew "Boz" Bosworth detailing what the rebranding means for the company's various products.    

"We’re working on new ways to log into Quest that won’t require a Facebook account, landing sometime next year," Bosworth said. "This is one of our highest priority areas of work internally."

Meta announced in August 2020 it would eventually require all Oculus owners to log into their devices with a Facebook account. At the time, the company said people it would start prompting people to merge their Oculus and Facebook accounts starting in October 2020. Under that plan, Oculus owners would have had until January 1st, 2023 to continue using their headsets without a Facebook account. After that point, Meta said the devices would continue working, but warned some games and apps would not. Unsurprisingly, the Oculus community immediately hated the decision. "What the fuck," said one of the more tame comments an Oculus owner posted in the comments section of the blog post detailing the policy change.  

28 Oct 22:50

Blood Upscale Pack v2.1

Blood Upscale Pack v2.1
A comprehensive upscale pack for Blood using NBlood/Raze
28 Oct 22:49

Desolatium: Prologue

by /u/H1PnOT1C
28 Oct 22:48

Intel Demos XeSS Super Resolution In Hitman 3 & The Riftbreaker, Talks How Alder Lake E-Cores Can Help Boost Gaming Performance

by Hassan Mujtaba

Intel announced new partnerships with game studios to utilize the XeSS Super Resolution tech in the latest AAA titles during the Innovation 2021 event. The company also talked about a few key topics concerning how efficiency cores will help developers to extract more performance out of games.

Intel Demos XeSS Super Resolution In New AAA Titles, XeSS Early Access Now Available To Game Devs

The two new Intel XeSS demos were shown by include IO Interactive's Hitman 3 and Exor Studio's The Riftbreaker, both of which are fairly new AAA titles. Intel showcased both games running on an undisclosed Xe-HPG ARC Alchemist GPU. Both games were compared on 1080p resolution and 4K XeSS upscaling. Although the videos are of 1080p quality, you can still see that 4K XeSS really helps enhance the visual quality in both titles.

Intel ARC Alchemist 4K XeSS Super Resolution Demo In Hitman 3:

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Intel ARC Alchemist 4K XeSS Super Resolution Demo In Riftbreakers:

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The upscaled images are both sharp, less blurry and show the textures on various objects in more detail. We have a very in-depth interview with the principal engineer of XeSS here which talks about how the company plans on expanding the technology in their future updates. You can also see an internal 4K XeSS demo here along with further XeSS tech details here.

In addition to XeSS support, Intel also showed a brief demo of raytracing running in Metro Exodus on its own ARC Alchemist GPUs. Another key technology Intel talked about is XeGTAO which is the brand new Gound-Truth Ambient Occlusion method, an advanced form of screen-space ambient occlusion, that delivers greater accuracy for higher image quality.

Intel ARC Alchemist Raytracing Demo In Metro Exodus:

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Intel ARC Alchemist Internal XeGTAO Demo:

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Intel also announced that devs will have access to their XeSS technology through the DevMesh program and anyone from indie to AAA developers can submit a form from the official Intel DevMesh site. Intel is touting up to 2x FPS with their XeSS Super Resolution technology so it will be great to have more options for gamers & the tech also will be workable on both NVIDIA and AMD GPUs.

Moving away from GPUs for a bit, Intel also discussed how they can leverage their hybrid design introduced in 12th Gen Alder Lake CPUs within game engines. Intel and IO Interactive have been optimizing both the GPU and CPU sides of things. It is stated that developers can leverage back-ground tasks such as AI acceleration, Character Animation, Physics, Collisions, audio-processing, and more, leaving the performance cores with their leading single-threaded performance to be available for the more demanding tasks.

Intel DeepLink Demo Using ARC Alchemist & Iris Xe GPUs:

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The last most interesting thing shared by Intel was their DeepLink technology which will help Xe-HPG ARC Alchemist GPUs work alongside Iris Xe to boost performance in creation applications. A demo showcasing a standalone ARC Alchemist GPU and another system with DeepLink where the same ARC Alchemist GPU is working alongside an Iris Xe GPU integrated on Intel's CPUs is shown. The DeepLink system ended up with 40% faster transcoding in Handbrake as it was able to utilize more performance out of the Iris Xe chip.

Other than that, Intel reaffirmed that their flagship ARC Alchemist GPU will feature 32 Xe-cores as we detailed here and will be launching in Q1 2022 though it was not confirmed if they are talking about desktop or mobility SKUs.

The post Intel Demos XeSS Super Resolution In Hitman 3 & The Riftbreaker, Talks How Alder Lake E-Cores Can Help Boost Gaming Performance by Hassan Mujtaba appeared first on Wccftech.

28 Oct 22:47

Facebook Unceremoniously Kills Off 'Oculus' Brand

by BeauHD
Earlier today, Mark Zuckerberg announced it's changing Facebook's name to Meta. While he said Facebook's existing brands wouldn't be changing, we have learned that's not entirely true. "In a lengthy Facebook post, CTO-in-waiting Andrew Bosworth detailed about 15 minutes later following the completion of the keynote that as part of the new rebrand, they will be killing off the Oculus brand," reports TechCrunch. From the report: Oculus phrasing was conspicuously absent from the presentations today and features like the Oculus Store were consistently referred to as the Quest Store. In his post, Bosworth details that starting early next year the process to rename the Oculus app to the Meta app and the Oculus Quest to the Meta Quest will begin. "We all have a strong attachment to the Oculus brand, and this was a very difficult decision to make. While we're retiring the name, I can assure you that the original Oculus vision remains deeply embedded in how Meta will continue to drive mass adoption for VR today," Bosworth wrote. Facebook bought Oculus VR back in 2014 for $2 billion. At the time, Zuckerberg said the Oculus Rift VR headset was the beginning of something big: "This is really a new communication platform. By feeling truly present, you can share unbounded spaces and experiences with the people in your life. Imagine sharing not just moments with your friends online, but entire experiences and adventures."

Read more of this story at Slashdot.

28 Oct 21:32

Free Decryption Tools Available for Babuk, AtomSilo and LockFile Ransomware

by Eduard Kovacs

Cybersecurity company Avast on Wednesday announced the availability of free decryption tools for three pieces of ransomware: Babuk, AtomSilo and LockFile.

Users and organizations that had their files encrypted by these ransomware families can use the decryptors to recover their files.

read more

28 Oct 21:28

FBI Publishes Indicators of Compromise for Ranzy Locker Ransomware

by Ionut Arghire

The Federal Bureau of Investigation (FBI) this week released a Flash report to publicly share indicators of compromise (IOCs) for the Ranzy Locker ransomware.

read more

28 Oct 21:28

"I gave her the D" t-shirts being worn at Disneyland, some parents have a problem with that even though that's how they became parents [Silly]

28 Oct 21:27

Why 'Tax Diversification' Is a Smart Investment Strategy

by Mike Winters

Most people are familiar with portfolio diversification, which is a fancy way of saying “don’t put all your eggs in one basket,” but fewer people think about tax diversification. It’s the same idea, except instead of investments, it’s about strategically spreading out your tax risk—because tax rates can change…

Read more...

28 Oct 21:25

Facebook officially rebranded as Meta

by Kareem Anderson
During Facebook Connect, CEO Mark Zuckerberg announced that the company would be rebranding to better reflect the broadening focus on building new technologies and unlocking a "massively bigger creator economy." Starting today, Zuckerberg and company would like to be referred ... Read more
28 Oct 21:00

Microsoft To Work With Community Colleges To Fill 250,000 Cyber Jobs

by msmash
Microsoft on Thursday said it plans to work with community colleges across the United States to fill 250,000 cybersecurity jobs over the next four years. From a report: Microsoft said it will provide scholarships or assistance to about 25,000 students and will provide training for new and existing teachers at 150 community colleges across the country. The company also said that it will provide curriculum materials for free to all community colleges, as well as four-year schools, in the country. "Over the next three years, we'll put many tens of millions of dollars behind this effort," Microsoft President Brad Smith said in a press briefing. "This is an opportunity for us to get started. This is not the ceiling on what we'll do."

Read more of this story at Slashdot.

28 Oct 21:00

Facebook is Changing Its Name To Meta

by msmash
Facebook said Thursday it's changing its name to Meta. "From now on, we''ll be metaverse first, not Facebook first," CEO Mark Zuckerberg said during the company's Oculus Connect event. "Over time you won't need to use Facebook to use our other services."

Read more of this story at Slashdot.

28 Oct 18:34

House Of Gucci Trailer: Lady Gaga And Adam Driver Are Out For Blood

by Chris Evangelista

Ridley Scott is about to do it again. After giving us the excellent and criminally underseen "The Last Duel," the 83-year-old filmmaker has the star-studded "House of Gucci" arriving before the year is out. Based on a true story, "House of Gucci" follows "the shocking true story of the family empire behind the Italian fashion house of Gucci." Specifically, it zeroes in on the tale of Patrizia Reggiani Martinelli (played by Lady Gaga), who married into the Gucci family and was then convicted of hiring a hitman to bump off her husband. Will "House of Gucci" fare better at the box office than "The Last Duel"? I think it might, simply because it seems like the more buzzworthy entry. But even if it underperforms, I have faith in Ridley Scott. For now, let's all gather around and watch a new "House of Gucci" trailer. 

House Of Gucci Trailer

The fact that Ridley Scott is approaching his mid-80s and is able to still churn out not one but two big movies in the same year, and that those movies are vastly different, is pretty damn impressive. I'm in my late 30s and just getting out of bed in the morning is exhausting; stop making me look bad, Sir Ridley. In Scott's latest, "House of Gucci," he gathers together a group of well-known actors and instructs them all to use Dracula accents. 

The famous cast includes Lady Gaga, Adam Driver, Jared Leto (buried under makeup), Jeremy Irons, Jack Huston, Salma Hayek, and Al Pacino, and has a script by Becky Johnston and Roberto Bentivegna, based on the book by Sara Gay Forden. Here's the official movie synopsis: 

House of Gucci is inspired by the shocking true story of the family empire behind the Italian fashion house of Gucci. Spanning three decades of love, betrayal, decadence, revenge, and ultimately murder, we see what a name means, what it's worth, and how far a family will go for control.

And, if you want even more detail, here's the book synopsis:

On March 27, 1995, Maurizio Gucci, heir to the fabulous fashion dynasty, was slain by an unknown gunman as he approached his Milan office. In 1998, his ex-wife Patrizia Reggiani Martinelli - nicknamed "The Black Widow" by the press - was sentenced to 29 years in prison for arranging his murder.

Did Patrizia murder her ex-husband because his spending was wildly out of control? Did she do it because her glamorous ex was preparing to marry his mistress, Paola Franchi? Or is there a possibility she didn't do it at all?

The Gucci story is one of glitz, glamour, intrigue, the rise, near fall and subsequent resurgence of a fashion dynasty. Beautifully written, impeccably researched, and widely acclaimed, The House of Gucci will captivate listeners with its pause-resisting account of high fashion, high finance, and heart-rending personal tragedy.

Spend Thanksgiving With The Gucci Family

I thought "The Last Duel" was fantastic, and that's made me even more excited for "House of Gucci." I know Ridley Scott has a few duds in his lengthy career, but he's also somehow still at the top of his game. Plus, I'm just really looking forward to what looks like a wildly entertaining Lady Gaga performance, sweeties. Will she finally score the Best Actress Oscar she was gunning for with "A Star is Born"? I'm sure she'll at least get a nomination, but I think this might be Kristen Stewart's year. But I'm also by no means an Oscar blogger, so don't listen to me on that front. 

"House of Gucci" arrives in theaters on November 24, 2021, just in time for Thanksgiving. 

Read this next: The Best Movies Of 2021 So Far

The post House of Gucci Trailer: Lady Gaga and Adam Driver Are Out for Blood appeared first on /Film.

28 Oct 18:34

Anonymity No More? Age Checks Come To the Web

by BeauHD
In response to mounting pressure from activists, parents and regulators who believe tech companies haven't done enough to protect children online, businesses and governments around the globe are placing major parts of the internet behind stricter digital age checks. The New York Times reports: People in Japan must provide a document proving their age to use the dating app Tinder. The popular game Roblox requires players to upload a form of government identification -- and a selfie to prove the ID belongs to them -- if they want access to a voice chat feature. Laws in Germany and France require pornography websites to check visitors' ages. The changes, which have picked up speed over the last two years, could upend one of the internet's central traits: the ability to remain anonymous. Since the days of dial-up modems and AOL chat rooms, people could traverse huge swaths of the web without divulging any personal details. Many people created an online persona entirely separate from their offline one. But the experience of consuming content and communicating online is increasingly less like an anonymous public square and more like going to the bank, with measures to prove that you are who you say you are. [...] Critics of the age checks say that in the name of keeping people safe, they could endanger user privacy, dampen free expression and hurt communities that benefit from anonymity online. Authoritarian governments have used protecting children as an argument for limiting online speech: China barred websites this summer from ranking celebrities by popularity as part of a larger crackdown on what it says are the pernicious effects of celebrity culture on young people. "Are we going to start seeing more age verification? Of course," said Hany Farid, a professor of engineering and computer science at the University of California, Berkeley, who has called for more child safety measures. "Because there is more pressure, there's more awareness now, on how these technologies are harming kids." But, Mr. Farid said, regulators and companies need to proceed with caution. "We don't want the solution to be more harmful than the problem," he said. Further reading: 'Banning Anonymous Social Media Accounts Would Only Stifle Free Speech and Democracy'

Read more of this story at Slashdot.

28 Oct 16:49

How IT Changed Bill Skarsgard Forever

by Danielle Ryan

Some movie roles change a person. Pretending to be someone else for the length of a movie shoot can let that character into your head, and that's a little scary when you're playing someone like the murderous Pennywise the dancing clown from "It." Actor Bill Skarsgård put on the white and red greasepaint not just once, but twice, for "It: Chapter One" and "It: Chapter Two." Even though his performance was beloved by fans and critics alike, Skarsgård hasn't been the same since he played Pennywise. 

You see, Skarsgård is a little too good at his job. Not only did he have to worry that he was traumatizing his cast mates, but he spent so much time sharing headspace with Pennywise that the character started haunting his dreams. You know, like he does in the movies. That's enough to make anyone feel a little unsettled.

A Bit About Bill

Skarsgård looks a little different without his greasepaint on. He's actually a bit of a heartthrob, which isn't a big surprise given he comes from a family of talented hotties. His dad, Stellan Skarsgård, was most recently the horrifying Baron Harkonnen in "Dune." Stellan is a major Hollywood actor with roles in everything from "Thor" to "Mama Mia!" Bill's brother, Alexander, also starred in a Stephen King adaptation as Randall Flagg in the CBS miniseres "The Stand," though he's more famous for playing Eric the vampire in "True Blood." Brothers Gustaf and Valter are also actors, though they're a little less famous in the U.S. than Stellan or Alexander. 

The youngest acting Skarsgård started his career at the age of nine, and by the time he was 21, he had been given the European Film Academy's Shooting Star award to represent young performers from his native Sweden. His first major American film role was as Matthew in "The Divergent Series: Allegiant" in 2016. Only one year later, he would scare the pants off of audiences everywhere as Pennywise in director Andy Muschetti's "It: Chapter One." 

Getting Into The Mind Of A Killer Clown

Pennywise is the embodiment of an ancient cosmic evil that preys upon the children of Derry, Maine, roughly every 27 years. He first appeared in Stephen King's 1986 horror novel "It," before being played by Tim Curry in the 1990 TV miniseries and then Skarsgård in the movie adaptations. He has the ability to shapeshift, change the way reality appears, and hang out in nightmares. The scariest part? Adults can't see him, so they aren't going to believe any of the kids who share their terrifying stories. 

In "It," Pennywise draws the attention of the "Loser's Club," a group of kids in Derry, when he brutally kills Bill's younger brother Georgie, dragging him into the sewers. Pennywise feeds on children both physically and metaphorically, their fear feeding him just as much as Georgie's tasty arm.

Skarsgård really put his all into playing the evil entity. In an interview with The New York Times, the actor explained: 

"Normally when you do a movie, you have those mundane days when it's like, 'Today is the scene where I get coffee.' With this character, there were none of those. Everything I did took 100 percent of my energy. It was by far the most exhausting character I've ever done, physically and mentally."

A big part of that energy was the physicality of Pennywise, which involved lots of big, strange movements. He also smiles in a bizarre way, pointing his lower lip downward to create a menacing grim. The coolest bit though, is that Skarsgård can move his eyes independently, so that wild reverse cross-eye effect is real. Real enough, in fact, that he famously gave co-star Bill Hader a big scare on set. 

He Scared The Crud Out Of His Co-Stars

Hader wasn't the only co-star Skarsgård spooked. While he had a lot of fun terrorizing his child co-stars, he also worried that he might be traumatizing them a little. To make sure the kids had genuine reactions to Pennywise, director Andy Muschetti made sure to keep them separate until filming started. As a result, the first time they were all acting together, things felt a little too real.

Skarsgård told Dazed that he walked into the scene, in-character, where a bunch of the kid actors were sitting. Muschetti told him to grab one of the kids and walk offscreen. When Skarsgård grabbed a kid, he screamed bloody murder, and Muschetti told Skarsgård to go for a different kid, trying to find one that wasn't quite so scared. Skarsgård explains:

"It was weird because as soon as they said 'cut', some kids were very shaken up about it. I tried to be like, 'Oh, I'm just an actor, this is just pretend,' and they kind of looked at me very suspiciously. It just hit me that it's this strange thing: if I do my job right, and I'm as terrifying as I want the character to be, there are gonna be a lot of people that have this kind of reaction to the performance and the film. It's a strange thing to have to deal with."

The actor was especially worried about his more intense scenes, like one with Jack Dylan Grazer where Skarsgård screams over him, drooling and shaking. Grazer sobs and cries and screams, and for a moment, Skarsgård was worried he had truly shaken his co-star. Instead, Grazer told him how much he loved what Skarsgård was doing. 

"He's turned on a dime and I'm like, 'What are you?' They're like little professionals," Skarsgård said.

Playing Pennywise Was Like "Being In A Destructive Relationship"

In an interview with Entertainment Weekly, Skarsgård said that playing a character in a movie was a lot like being in a relationship with them. He describes himself as going into a relationship with Pennywise, figuring out who he is, and devoting time and effort to this other person, or in this case, this thing. It started taking its toll, in ways he didn't exactly notice himself: 

"It's just like being in a very destructive relationship. People don't really realize it until they're out of it. All your friends go, 'You need to dump this piece of s***, he or she is destroying your life.' And then once you're out of it, you see, 'I was so miserable.' But I wouldn't say I was miserable doing Pennywise because I had a lot of fun with it as well."

He clearly had some fun with the role, or he wouldn't have been offering to come back and do a third installment in 2019. Then again, everyone with a nasty ex knows just how hard it can be to leave the past behind. Just imagine having to resist the urge to drunk-dial an imaginary killer dancing clown.

Pennywise Still Haunts Skarsgård's Dreams

Skarsgård didn't have to worry about actually dialing up the sewer-dwelling serial killer, but it was all too easy for him to think like Pennywise. When he finished filming "Chapter One," he went to his childhood in Sweden and realized he didn't have to deal with the character's inner workings anymore — or at least until he would have to go back for "Chapter Two." He said that not having to think about Pennywise anymore was like "an exorcism." 

Except if it was a real exorcism, Pennywise wouldn't keep showing up in Skarsgård's dreams. He told Entertainment Weekly that Pennywise continued to visit him long after filming wrapped:

"I was home, done with the movie, and I started having very strange and vivid Pennywise dreams. Every night, he came and visited. It was in the shape of either me dealing with him, sort of Pennywise as a separate entity of me, and then also me as Pennywise in circumstances that I didn't appreciate. Like, I'm Pennywise and I'm really upset that I'm out in public and people are looking at me."

Everyone's had dreams where they're naked in public or their teeth fall out, but turning into Pennywise in the middle of Starbucks sounds like a special kind of night terror. 

Read this next: The 15 Best '90s Horror Movies Ranked

The post How IT Changed Bill Skarsgard Forever appeared first on /Film.

28 Oct 14:47

Woman isn't informed that painters would be working on her high-rise, so she... makes it to Fark [Scary]

28 Oct 14:46

Survey: Half of women experience discomfort with you. That's the plural you, Casanova [Obvious]

28 Oct 14:46

Antlers – Movie Review (5/5)

by Karina "ScreamQueen" Adelgaard

The post Antlers – Movie Review (5/5) appeared first on Heaven of Horror.

28 Oct 14:45

The star of my recent camping trip? This $25 solar lantern - CNET

by Megan Wollerton
The Mpowerd Luci Outdoor 2.0 is cheap, lightweight, inflatable and, best of all, powered entirely by the sun.
28 Oct 14:45

High school principal and staff getting lap dances from underwear clad students during homecoming: Sure you can take photos, what could go wrong? Bonus: principal is also the town mayor. Them Duke boys unavailable for comment. Duke sucks [Asinine]

28 Oct 14:44

The Rumors Are True, You Really Can Fry an Egg in Mayonnaise

by Claire Lower

Mayonnaise is made of eggs, and is often used in dishes that features them, especially hard-boiled eggs. From the Mayonegg to deviled eggs, the combination is loved (and hated) by many.

Read more...

28 Oct 14:44

Trailer Park Boys Jail Shorts: Episode 34 Teaser - You Don't Even Know How To Do Drugs

by SWEARNET

Gorilla Fingers + hard drugs = a lesson the Boys won't forget! Watch the final episode of TPB: Jail Shorts at https://bit.ly/jailshort-34 and the TPB/SwearNet appy thing! Download at https://linktr.ee/tpbswearnet
28 Oct 14:44

NYC public schools announce that "red light, green light" won't end with blam blam as students will be prevented from playing the Squid Games for Halloween [Obvious]

28 Oct 14:44

[Steam] (Game) Ragtag Crew

by /u/HauntingMenu1927
28 Oct 14:43

Prime Gaming members get some Dragon Age and Tomb Raider to keep next month

by Carrie Talbot
Prime Gaming members get some Dragon Age and Tomb Raider to keep next month

Prime Gaming is really upping its, er, game. The subscription service - which you can sign up to here - added one of the best Star Wars games to members' libraries this month with the arrival of Star Wars: Squadrons. Now, Amazon has revealed that three other big hitters are headed members' way in November, with some Dragon Age, Tomb Raider, and Control-shaped stuff coming up.

First up, BioWare's highly-acclaimed 2014 RPG Dragon Age: Inquisition is coming to Prime Gaming in November, which - like the subscription's library additions each month - will be free to grab and keep for members. Having scooped up over 130 game of the year awards and currently costing around £17.99 / $19.99 for the standard edition on EA's site, it's a pretty good deal if you haven't tried it already. You play as the Inquisitor who has to save the world from falling in on itself, making tough choices in a narrative-driven, role-playing adventure.

Elsewhere in November, Rise of the Tomb Raider - the second game in Crystal Dynamics and Square Enix's modern Lara Croft trilogy - is coming to Prime Gaming. The game sees Lara uncover an ancient mystery that sets a ruthless organisation called Trinity against her, and she has to race the group to track the secret in the Lost City of Kitezh down.

RELATED LINKS: Dragon Age: Inquisition system requirements
28 Oct 14:41

Claudia Black Gets Deep About Trauma, Video Games, And The Future Of Film [Interview]

by Danielle Ryan

Occasionally, Twitter can be a magical place. Usually it's a cesspool of bad takes and angry trolls, but every once in awhile it allows stories to be shared that wouldn't get to shine otherwise. When actress Claudia Black was sent an article by /Film's Hoai-Tran Bui where James McAvoy shared a story from the premiere of "Son of Dune," she recognized herself in the story. She also had a very different perspective to share, in a viral tweet thread that she called "The Comeback Curry."

A peek behind the curtain: I've been a big fan of Black's since before I was even a budding entertainment writer. She's portrayed some of my favorite characters in fiction, from Pandora in "Queen of the Damned" to Morrigan in the "Dragon Age" games. So when I was offered to chance to chat with her about her new movie, "Time Now," the Comeback Curry, and more, I jumped for joy. Come interview time, I was nervous like I hadn't been since I was a little baby reporter. But that was silly, because Black is basically an interviewer's dream: she's smart, funny, and deeply genuine.

Hailing from Sydney, Australia, Black got her start in guest roles on shows like "Hercules: The Legendary Journeys" and "Xena: Warrior Princess" before starring in the Vin Diesel sci-fi horror film "Pitch Black" in 2000. She became part of the sci-fi TV pantheon with the role of Aeryn Sun on "Farscape," but would also go on to star on "Stargate: SG1." She's the voice of dozens of incredible video game characters, including multiple characters in the "Mass Effect" series, Chloe Frazer in the "Uncharted" games, and even the Mistress of Pain in "Diablo III." She's even voiced a Gazorpazorp on "Rick & Morty." Black is true sci-fi royalty in every way.

Black called in via Zoom from London, where she's currently filming season "two" of "The Nevers." Her latest film, "Time Now," is now in theaters and available to rent on VOD. "Time Now" follows Jenny (Eleanor Lambert), a young woman who returns home to Detroit after the suicide of her brother. Black plays Jenny's Aunt Joan, a free-spirited woman who encourages Jenny to embrace her family and let herself heal. We talked about the focus on trauma in "Time Now," the "Comeback Curry," "Uncharted," smashing the patriarchy, witches, vampires, and much more.

This interview has been lightly edited for clarity. 

"I Would Be So Inspired By My Kids' Kindie Teachers..."

"Time Now" is such a challenging movie. It's a really, really hard story. And every time you're on the screen, it's this moment of warmth. And I was wondering what you brought to that role, because it seems like you really had a lot of fun interacting with your child co-star and you just have this great mom energy. So I wanted to know where that comes from.

Well, I think you either have to have a playful spirit and have easy access to your own inner child. It certainly helps to have your own children, if you've got a good relationship with them. I remember Glennon Doyle saying that she's not the fun mom, and I can actually really relate to that. As a single mother, it's just, I'm more chores than I am human these days. So I'm certainly having to get stuff done.

So this was a wonderful retreat for me and an opportunity to play with a gorgeous kid, and he was so lovely and charming and the parents were sweet and very trusting. And I would be so inspired by my kids' kindie teachers, kindergarten teachers and preschool teachers, and just how engaging and present they were and how they seemed to really enjoy themselves and love being around children. And I think if you're going to work with kids that needs to be a prerequisite, but it's not always the case in film. But yeah, we just had a blast. He was just ready to play and was so receptive, and Eleanor and I just fell into an instant soul friend connection.

And I felt that I really believed in [director Spencer King] and still do. This was an interesting project because my manager knew the producer and he said, "Look, there's just something about this filmmaker, Spencer. He's got something." And I read the script and I said, "I agree." And so I think we were all just making this for the right reasons. We wanted to experiment and not be precious and see what we could make with the very few resources that were available.

So I think that also creates an environment of freedom and play, even though we didn't have a lot of time. It's not like we were mucking around on set, but there was this sort of comfort in knowing that no one was being precious. So it was a great sandpit. And I knew I could just sort of be helpful in that regard and sort of help create enough sort of distraction and play so that we could get what we needed from our more junior performers.

"Can We Take Our Broken Heart And Turn It Into Art?"

And "Time Now" is so heavily about trauma and survivor's guilt and grief. Were you drawn towards that more difficult subject matter? I know you're a trauma coach. So is that something that you really just wanted to dig into?

Well, I mean, not really, but it's nice to be speaking from the scar rather than the open wound. And I think that's important for writing in general and I think it's important for artists. There's less self-harm when we can talk from the scar. And I think that for me, trauma and creativity go hand in hand, and I'm curious about the places where we can shift the paradigm from this very patriarchal concept that we have to suffer in order to be artists to, can we as Carrie Fisher, the great Carrie Fisher, said, "Can we take our broken heart and turn it into art?" And we see some of the characters trying to do just that. And so I'm interested in that space. How do we transform things?

When I think about what I'm... It's so odd. One day I had this realization, the things that I like are things that are basically all to do with transformation. So for me, trauma coaching, it's more trauma and creativity because I like... It's still a patriarchal concept, this idea of the wounded healer, but I like the idea of what we can make out of something that was harmful, what can come from it. And it has to come from the individuals. If the culture or someone tries to force meaning or impose meaning upon someone who's suffered, it doesn't work. And I think we see that with our central character. If she doesn't find her own way, then no one could do that for her. And I think we see the consequences of our past catching up with us in ways where we're under resourced and think we have limited options and don't know what to do with our pain. Then our row gets more and more narrow and much more lonely.

So Spencer and I talked about that from, per your previous question, Aunt Joan always seemed to be sort of the heart in a way. She was the one that was still trying and still wanting to connect, and still hoping for more. There's this one moment in the film where she's so understated, and they're about to get out of the car. And Jenny says she wants to go and stay at his apartment. And Aunt Joan just says, "He was a cool kid." And I just feel like there was just so much in that moment of potential unrealized.

And that's something that I think has sort of set me on this path with the trauma and creativity work is I'm obsessed with this idea of human potential and what inhibits it and how to support people to get where they deserve to be going. I just feel like everyone deserves to go where they want to go, as long as it doesn't harm anyone else. And I lose sleep at night, proverbially, I'll say, I've got much better sleep now, but it really distresses me and upsets me and hurts. I get heartsick feeling that people, that they're suffering and they're not creating and expressing. And so Aunt Joan has the... Art Joan, that's funny. We had this whole backstory for her and I think she was a very creative soul and really wanted to have a second go herself, have a bit of a renaissance. And she's sort of hanging in there and hoping that the same thing will happen for Jenny. And she just goes down a different road.

Spilling The Tea On The Comeback Curry

So speaking of a comeback, speaking of trying to help the future be better. I have to talk about the Comeback Curry Twitter thread.

Life is weird. 

It's so weird. Did you think your story would blow up the way it did?

No. I mean, I have to say that there was a part of me that knew because of the way the culture is and the way social media seems to work, because I'm a bit of a Luddite. I knew that mention... Look, I don't know James McAvoy well. Obviously, misspelled his name about 5000 times, which was just brilliant, but he just seems to be a good egg. And so I love stories about good people and I sort of ended up being central in it, which was weird. So it's a good thing I'm not a journalist because in that sense, I should not have been part of the story.

I mean, there's just so much I could say, but it's very meta, isn't it. And now people are writing articles about the thread, about the article and it was so beautiful talking to the author of the original article. And they said, "It's not often they get that their words can sort of precipitate joy," and it just sort of midwifed this really lovely sort of vulnerable experience for me, as I said to them. And I think there was a part of me that knew that because James McAvoy seems to be so beloved that it would get some kind of traction. And I kind despise that at the same time, because I thought, "Well, can't a story like this stand on its own merits?" But I guess by virtue of the people involved, it has some kind of more intrinsic value perhaps because it is about an actor who has done so well and is so beloved. And I guess me, it's similarly, but in a more sort of cult arena.

But there's a lot in there about what happens to women versus men. Very interesting. There were some show runners that chimed in and retweeted and said, "Oh God, I know I'd love to work with you. And I know people who'd kill to work with you." And it's like, well, that's interesting because my phone number's about 10 digits or something. We get told that once you hit your forties, as a woman in the business, you'll go into a lull. My manager said as much and very specifically, because he'd witnessed it with very successful actors on his books. So there seems to be this black hole where... And maybe it coincides with women having to put more focus on their children because of the way the culture seems to be so one sided still in that regard.

But I was the primary breadwinner for years. I was working through my pregnancies. I worked right after them. And partially because of that, went into a life crash because I was so exhausted and it's unsustainable, and what's expected of you is unsustainable. And at certain points I even said to people I was working with, producers on the show, "I'm feeling it," when I was pregnant. I said, "Something's wrong." And I almost miscarried my second kid, and that was not handled well. And so there's just all these things that women have to navigate that aren't talked about. So I'm really hoping that the conversation where it has resonated seems to be in those really important places where these things need to be discussed. I feel like saying, "Great, well, let's have a cup of coffee," to that show runner. "And let's talk about ways that we can create a culture that supports other."

"A Turducken Of Trauma"

And so how do you feel about all of these movements that have cropped up just in the past few years, from Time's Up to the Netflix walk out, to the IATSE strike. Do you think we're making real progress? Do you think people feel like they finally have a voice?

I think we absolutely are. I'm currently reading with a friend, I'm doing another little book club with her, and we're reading Tarana Burke's book "Unbound." And it's really humbling to hear even her prologue about how she had been so humble and quietly doing this work in the best way she knew how, from her lived experience and expertise, that it needed to be taken more seriously than a hashtag. She didn't want it to be something that could be glossed over. And she was so gracious in the way that she then reentered the fray once she realized that the phrase had been co-opted. And I look forward to learning more as we explore the book. It's just time. I think there was enough attention. I think that the internet is a tool and a weapon. And with regard to these movements, it is being used as a tool. And with regard to the elections we've had, it's been weaponized to very dangerous effects.

I think that, having been a survivor of Me Too situations, one experience alone of severe sexual harassment is enough to derail someone's life forever. I remember my mum was visiting from Australia when the Weinstein story broke. And as it hit the news, my hands started to shake, and I think every person, male and female, and non-binary, read those stories and started to have a somatic response, because so many of us have experienced it. And it goes to the core of who we are and how we work and how we relate and how we connect and the power structures. And I think we really are in the death rattle of patriarchy, and we'll see, but it's not going to go out without a huge damn fight. And so we all need each other.

And I think it's really important to acknowledge that patriarchy hasn't been great for men either. It's a pyramid scheme, and it only does well for those who are willing to squash the others below, and that's unsustainable. So just as we've found that it's utterly exhausting to try and ostensibly thrive and succeed within this model, I think men are really exhausted too. And we need better fathering imprints and better mothering imprints. And it's happening. I'm seeing it everywhere, especially in the trauma circles where we're finally able to have discussions about bonafide cures, where even two decades ago, trauma was still such a dirty word because no one wants to claim an illness that can't be cured because that's a death sentence, and a really protracted and painful death sentence because it's slow and isolated, and trauma itself is so fragmenting and isolating.

So I think, and I've said this before online, I mean, America certainly is in a turducken of trauma. We've got climate crisis and we've got this insanely evil history of systemic racism, and this rise in extreme right wing politics and fascism. And we're sort of sink or swim. So I think these movements, it is time. And I think because of the internet, we're actually finally finding strength in numbers.

Fingers crossed.

I know.

"We Really Have To Look At The Stories We're Telling Now"

You've done a ton of voice acting. Who are some of your favorite characters to voice, and is there any established character out there you'd like to take a swing at?

I mean, firstly, I mean, Chloe Frazer probably is my absolute favorite, from the Naughty Dog franchise "Uncharted." Doing "Lost Legacy" and getting to play with Laura Bailey. And really it was Amy Hennig, who's no longer with Naughty Dog. When you get to work with a female writer, she was the one who really established these characters of Elena and Chloe. And it was with such thoughtfulness and they were layered and interesting. And Nolan, such a treat to work with, and they prioritized performance. And I remember when they first came out with their first one or two Uncharted games, people just couldn't understand how they'd achieved the results they had. And part of it's very unhealthy grind and not okay. And part of it is wonderful prioritization of, as far as we're concerned as artists, the right elements.

Motion capture, when it's done well, combines all of the elements for an actor, I think, that are joyous because it feels like film and it feels like theater, and it's still voice work, but you're out of the vacuum of being in a booth by yourself. So it's highly interactive and it's hugely improvisational. And so it's just an absolute dream. And the technology is so extraordinary now. Like I remember originally seeing when we were standing in the volume, there'd be a screen that was picking up stick figures of where our markers were on our suits. And now you get a half rendered version of yourself. It's just wild how much it's changed in the last even sort of 13 years or so. So I would say that's a real treat.

I do think we really have to look at the stories we're telling now, because these shoot them up games are problematic. Not because I think they create a culture of... I don't think they inspire gun violence. I think what they do do though, is create a real dissonance for the player now because we like these people, but then they go on these shooting rampages and that I think needs to be reconciled. It's a legitimate phenomenon that needs to be addressed. Puzzles. Why not puzzles? I love Jane McGonigal's work, thinking about how we can harness those epic win energetics for social change. So I'm interested in... I'd love to work on games that support the expansion of the consciousness. I think that's really where most of my work is pointed and focused.

"I Get To Play Out Shadow Aspects Of Being Human."

And you've also played a lot of really cool spooky archetypes, from a powerful witch on "The Originals" to my very favorite vampire in all of the Anne Rice books, Pandora in "Queen of the Damned." And it's Halloween season, so I want to ask if you were offered the ability to be a vampire or a werewolf or a witch or whatever, would you take it and which one?

Oh, a witch, for sure. For sure. I just think it's so strong in me, the archetype of the witch, because it's a transformational paradigm and archetype. And I think that even though I've played a lot of negative iterations, ostensibly negative iterations of witch, I think our inner witch is the most powerful and juicy archetype that we have. And I'm really saddened by the historical documenting that's now becoming more publicly understood of the feminine being bifurcated and being so threatening. And that witches used to gather on Friday the 13th and pray for the world and pray for the planet. And what witches did was beautiful and generative. And I think it's a part of us. I'm actually into my moon rituals. I do follow the moon cycle, and I do attune to the earth. And I am attuned to animals, I have a lot of wild animals on my property. And I'm very connected to the earth and my land, and very grateful for it and humble, and humbled by it. And I think that's real witchcraft. So I think it's not a big extension from who I naturally am.

Just with the sort of emerging neuroscience and watching the science space try to catch up with the sort of the spirit and energetic space, it's really kind of funny. My mom's a scientist, and there are things that I know and understand from intuition that she'll sort of years later after sort of turning her nose up at it and sort of deriding it will say, "Oh my God, you were right all along." And I'll be like, "Yeah, this is exhausting. Come and join my party because more fun." I have a huge reverence for science. I just think that it's time for science and sort of magic and the arts to re-meet in the same circle. And I think that to an extent that's sort of what we are doing, maybe what I'm doing with my storytelling and the roles that find me.

And I think it's a really important question to ask, "Why has this role found me? Why has it chosen me?" It's a miracle anytime we get cast in anything. Actors worldwide will say, "It's a terrible, really rough business," where you're kind of in an abusive relationship, where you love the thing so much, that you are willing to stick with it. And you wait by the phone that may never ring, and then you're going to get dumped for a younger blonde. When we do get these roles, at least 12 people have had to say yes to you playing them, which I don't undervalue and try to really remind myself of. So I think, "Well then, why am I playing this witch? Why has the soul of this character chosen me in this moment and how can I do them justice?"

And it's also really important spiritually, I would say, to have these opportunities to reflect shadow aspects of humanity back to ourselves. So there's enormous efficacy for me and value, while I don't want it to be therapy for me, I get to play out shadow aspects of being human so that I don't have to in my life. And it allows me to have a very integrated shadow and to know what I could be, and have just chosen not to be in this lifetime and get to play with in a really safe way.

"You'd Probably Choose Vampire."

That's so cool. And is there anything else you want the /Film readers to know, since Hoai-Tran originated the story? Is there anything you want folks to know over there?

Well, I just want to ask you first the same question. What about you, witch, werewolf, vampire? You'd probably choose vampire. [Note: I was wearing dark purple lipstick, so, fair.]

Probably witch. Probably witch, just because, like you said, I love the idea of the nature healer and the moon and the earth and just all of it. It's such an interesting history.

Yeah. And real and quite recent, so it's not... When I think about the lineage even of shamanism, it was sort of most likely, I think they've traced it back to Siberia. So these midwives in a village saw people in and they saw people out, and they attended to all of the maladies in between. And I think we all have that in us. So this idea that that can all be reawakened. I think that's the energy that we need right now to turn this page on this precipice in human history.

Is there anything else that I would want to say? I don't think so. I feel like we've covered it. I'm just always humbled and grateful and amazed, and really touched when people share their own stories. When I share mine and people share how certain stories have moved them, I didn't expect... I mean, I've always known this, that the more specific and vulnerable we are, the more universal it becomes, but I'm just really looking forward to engaging with more people online and hearing their stories, and figuring out what stories need to be told right now, because I'm moving into that space now where I'm wanting to tell more stories and be more involved from the ground up. So I'm just curious to know what people are interested in and what's touching them, and moving them, and where we can go from here?

Read this next: The 10 Best Sci-Fi Movie Villains

The post Claudia Black Gets Deep About Trauma, Video Games, and the Future of Film [Interview] appeared first on /Film.

28 Oct 14:40

War Crime Expert Discovers Timothée Chalamet's Secret Xbox Controller YouTube Channel

by Eric Vespe

Timothée Chalamet may be a rising movie star, leading the biggest event film of the moment and followed by legions of extremely thirsty fans, but there was a time when he tried to launch his own business via a random YouTube channel and made a grand total of $30. 

Fans began sniffing out Chalamet's childhood YouTube page a few years ago when a fanpage called ChalametUniverse noticed the actor favorited a very old, random video from a YouTube channel called ModdedController360 in which a faceless tween showed off the custom paint job he did for an Xbox 360 controller and offered his services for the very reasonable price of $10 plus shipping and handling. 

Chalamet's name is nowhere to be found on the channel itself, which only posted three videos in 2010, and we never see the lad's face, but that wasn't going to dissuade the internet from doing its thing.

'Here's Red Tiger. It Looks Nice. It Looks Sexy.'

Recently Vice put two experts on the case and they took this as seriously as a forensic scientist would a horrific crime scene, cross referencing background glimpses with childhood bedroom photographs Chalamet has shared via his social posts. Matthew Gault and Emanuel Maiberg even went so far as to dig up analysis from open source war investigators, which includes a particularly convincing piece of evidence: Chalamet has a distinctive scar on the ring finger of his left hand and that scar can be seen in the videos of ModdedController360 as the faceless young man is showing off his wares.

The internet loves a good mystery and this Vice article dives deeeeeeeeeep, looking at carpet patterns, and enhancing low-res 11-year-old YouTube videos to make out chair fabric patterns and grainy bean bag chairs in the deep background. 

They treated this like the friggin' Zapruder film, analyzing every frame for proof that this young man would one day grow up to be one of the hottest rising stars in Hollywood.

One final, amazing twist to this whole thing is that Vice put in all that time and effort to compile a story around this mystery only to find out that during the "Dune" junket Chalamet fessed up to being ModdedController360 and opened up about his short-lived career as a custom Xbox controller painter.

'I Worked On This Story For A Year ... And They Just Tweeted It'

In the above interview with Nate Hill, he talks about his process modding those controllers, which involved spray paint and angry parents. Zendaya doesn't seem all that impressed with his three clients, but hey, I bet those three people are really psyched they have a custom Chalamet controller in their collection. The admission comes around the 8:00 mark.

For the record, Tim, I still play on Xbox and there's a nice, crisp ten dollar bill burning a hole in my pocket. I'm ready to sign up for your services. Have your people call my people and we'll make it work. 

Read this next: The 14 Greatest Science Fiction Movies Of The 21st Century

The post War Crime Expert Discovers Timothée Chalamet's Secret Xbox Controller YouTube Channel appeared first on /Film.

28 Oct 10:35

Prey 2017 Part 16: Cartoon Bad Guy

by Shamus

Morgan (presumably) wants to blow up the Talos-1 space station. To do that, she needs Alex’s arming key. To get it, she needs to fly around outside the station and get mauled by six different breeds of alien tentacle monsters while she tries to scan bits of their neuron-like coral that now envelop the station.

The thing is, this scanning is part of a plan to obliterate the Typhon and leave the station intact. With the scan data, we can tune our contrivance generators to the right frequency and atomize the Typhon. Then, once the station is no longer in any danger whatsoever, Alex will hand you his arming key, which you will no longer have any use for.

You will actually get to choose which way you want to go at the end, to nuke or nullwave the station. I’ll come back to this choice when we get there.

The more immediate problem is that Player 3 has just entered the game.

Walther Dahl

Here I've snuck up behind Dahl. Like all videogame special-force guys, he has abysmal situational awareness.
Here I've snuck up behind Dahl. Like all videogame special-force guys, he has abysmal situational awareness.

Walther Dahl is the corporate equivalent of a special-forces agent. He’s here along with his robot sidekick Kaspar to take control of the station.

He shows up just as you return from your errand scanning the coral.  That is, he shows up just a few minutes before you finally solve the Typhon outbreak. If he showed up ten minutes later, he wouldn’t have needed to show up at all.

I hate this part of the game. I hate it tonally. I hate it mechanically. I hate it thematically. This part is dumb and it does not belong in this story. At least, not in this part of the story.

Let me explain.

This is the Wrong Point in the Story for This Bullshit

I like this scene from Aliens (1986) but I'd hate it if it came just before the movie's climax.
I like this scene from Aliens (1986) but I'd hate it if it came just before the movie's climax.

Do you remember the scene in Aliens where the stupid corporate lawyer dudes are sitting around complaining about the destroyed ship in the previous movie? To the audience, the Xenomorph represents this massive next-level threat to our species, and these doofuses are worried about the premiums on their spaceship insurance. They’re miffed they lost this one ship which is – in the grand scheme of things – a very small part of their holdings. Their concerns feel so trivial.

And that’s fine. It’s a really good scene! It drives home how much this experience with the Xenomorph has changed Ripley’s perspective. This is a great way to start the movie. These guys still think their spaceships and mining contracts are relevant, but Ripley has seen the scale of this new threat, and in the face of that threat the loss of a single ship doesn’t even register.

But imagine if you took that scene – if you took those lawyers and all of their dumb lame bullshit – and dropped it into the story right after the moment where Ripley duct tapes a flamethrower to her gun and right before the scene where she starts roasting aliens and wrecking their shit. That’s what this visit from Walther Dahl feels like.

It’s been a while since I’ve done a numbered list, so let’s do one of those to explain how much Walther sucks.

1. Walther is unworthy as a late-game threat.

We’ve spent the entire game fighting these spooky monsters. They’re strange. They’re alien. They represent a monumental threat to all of humanity due to how fast they can tear through the population. On the other hand, they represent incredible possibilities for humankind in the future. Not just in the form of neuromods, but a better understanding of the universe we live in.

The universe is vast, and we don’t know what sorts of threats might be out there. We’ve basically conquered and tamed life on our homeworld. We’ve been on top of the food chain for a long time. But we have no idea what the food chain looks like on a galactic scale. Perhaps we’re a planet of mice in a universe filled with snakes, cats, and owls.

It’s easy to sit here and say we shouldn’t study the Typhon because they’re just used to make neuromods and neuromods will only be enjoyed by an elite few because blah blah blah class warfare. But once you’re talking about creatures that hunt across cosmic distances and can devour a planet within the space of a few days or weeks, none of that matters. An alien has shown up and it has the capacity to eat civilization itself. You can’t expect the audience to care about such a pedestrian threat at this point in the story.

If one of these things reaches the surface of the Earth, then that’s it. Everyone you love, everyone you know, everyone you ever heard of, every human being who ever was, the aggregate of our joy and suffering, thousands of confident religions, ideologies, and economic doctrines, every hunter and forager, every hero and coward, every creator and destroyer of civilization, every king and peasant, every young couple in love, every mother and father, hopeful child, inventor and explorer, every teacher of morals, every corrupt politician, every “superstar,” every “supreme leader,” every saint and sinner in the history of our species, will have existed in order to create this momentary snack for a passing alien. That alien will burp and move on, and the universe won’t care one bit.

That’s the threat that the Typhon represent.

And now we’re supposed to be worried about some corporate bootlicker and his robot sidekick? Give me a break.

2. Walther Supplants the Typhon as the Big Bad

Oh man, the Nightmare. I remember when this guy was a big deal, back before the REAL threat showed up in the form of a dim-witted thug and his robot sidekick.
Oh man, the Nightmare. I remember when this guy was a big deal, back before the REAL threat showed up in the form of a dim-witted thug and his robot sidekick.

Up until now, the Typhon were THE big threat on the station. It was humanity vs. the aliens, and humanity was getting its shit collectively wrecked by these space bugs. This drove home the point that we hadn’t been taking these things as seriously as we should have. We saw their lack of language, rank, and leadership hierarchy and assumed we were dealing with a great big ant colony.

When the Typhon broke containment, it suggested these things were a lot smarter and a lot more patient than we ever gave them credit for. But now Baby Dahl and his droid sidekick Kaspar show up and suddenly the Typhon are on the ropes? Get the fuck out of here.

There are these kiosks spread around the station that can 3D print fresh operator robots. These robots come in several flavors that can heal you, repair your suit, and that sort of thing. But now Kaspar has taken control of these kiosks and he’s spamming the entire station with waves of military laser drones.

Previously, you had to fight a phantom or a couple of mimics every so often as you moved through the station. But now the only time you see Typhon is when they’re getting lasered into charcoal by swarms of killbots. If your secondary villain makes your primary villain look toothless, then you have messed up.

As the player, you’ll enter a scrappy fight to put down three robots so you can walk the next ten meters closer to your goal. Before you’ve even healed your wounds or looted your enemies, another killbot pops out of the nearby printer. You’re in a war of attrition against a foe with limitless resources.[1]

Which makes it seem like keeping the Typhon in check is no biggie. If we’d just had enough guns around, none of this would have happened. Previously it looked like humanity was simply outmatched, but now it looks like we can totally get these aliens back in their cage. We just need to print more gunbots. It’s not like Dahl brought thousands of robots with him in his space shuttle. He’s using the resources we already had on hand, and the printers have been here the whole time.

The fact that this never occurred to any of the hundreds of scientists and engineers on the station just makes everyone look stupid. Heck, if we’d designed the robots in-house then we could have programmed them to only attack the Typhon, instead of lasering anything that moves, which is what Dahl’s bots are doing.

3. Walther is Tonally Wrong for this World

Walther is voiced by Steven Blum. Blum is doing an accent, which is a little hammy. But his performance of that accent is a 20lb. glazed Christmas ham. He’s chewing so much scenery that pretty soon he’s going to shit out the 200 or so habitation pods we were missing earlier.

Now, I’m a fan of Blum, so I want to be very careful to lay this blame at the feet of the director and not the actor. Prey isn’t some outrageous over-the-top campfest. This isn’t DOOM, it’s not Saints Row, and it’s certainly not Rage. Prey is more or less science fiction for grownups, and Blum’s performance sticks out like Ronin the Accuser showing up in Moon. If he gave this performance for a character in a Transformers movie, Director Michael Bay would say, “Dude! Come on now. Take this seriously.”

I just don’t understand how the game’s director heard Blum’s performance and said, “Perfect! This fits right in with the rest of the game and I wouldn’t change anything!”

4. Walther Makes the Gameplay Boring

It's most convenient to use the Q-Beam weapon on the bots, since it uses the same ammo they do. You could also take their ammo to a recycler and turn it into whatever other ammo you're into, but using the Q-Beam will save you that step.
It's most convenient to use the Q-Beam weapon on the bots, since it uses the same ammo they do. You could also take their ammo to a recycler and turn it into whatever other ammo you're into, but using the Q-Beam will save you that step.

The Typhon are a diverse bunch. From the jumpscare mimic to the peek-a-boo antics of a poltergeist to the brute-force bullying of a Technopath to the hulking and tenacious Nightmare, this game has a lot of different kinds of foes to throw at you.

Or it did.

But lame-ass Walther only thought to bring one robot blueprint with him, so now you need to spend the next hour or so of the game fighting the same enemy over and over. Since all of his killbots drop the same ammo, this in turn funnels you towards using one particular weapon. I mean, you can mix it up if you’re willing to go out of your way to do so, but given the sheer number of fights you’ll be taking and the resource limits you’ll be up against, you’ll probably find a single way of dealing with them and use that over and over.

Also, there’s the uncomfortable fact that his robots drop, essentially, zero “XP”.

Obviously this game doesn’t give literal XP for leveling up. I didn’t get into this earlier, but to print a neuromod, you need a little bit of several different ingredients. A bit of plastic, a bit of metal, and a bit of “exotic material”. The exotic material is just a euphemism for Typhon cells. When you kill a Typhon, you can loot its corpse for a bit of this exotic goo.

When it comes to printing neuromods, you’ll have lots of the other ingredients. Plastic and metal are easily obtained by shoving your armloads of trash loot into the recycler. So the real limiting factor stopping you from printing out a hundred neuromods[2] and filling in the entire skill tree is that you need exotic matter. Every Typhon you kill brings you another step closer to printing your next neuromod.

But now that Walther has filled the volume of the station with endless robots, you’re doomed to fight countless foes who will drain your resources but who won’t yield any exotic material. These are the most boring and repetitive foe in the game, and to put salt in the wound the designer made it so you’ll never “level up” from fighting them.

Boo.

5. Walther is Working for a Cartoon Villain

Walther claims he's here to save people, but if anyone transmits their location he just sends some gunbots to murder them. (I don't think anyone in the story actually falls for this.)
Walther claims he's here to save people, but if anyone transmits their location he just sends some gunbots to murder them. (I don't think anyone in the story actually falls for this.)

Earlier in this series I praised the game for making Alex Yu such an interesting villain. I was essentially praising the game for not making a bunch of really annoying and obvious blunders. And now I have to rescind that praise, because the story creates exactly the kind of one-dimensional mustache-twirling idiot I hate.

Walther works for William Yu, father of Alex and Morgan. William seems to be aware that something has gone wrong on Talos-1, but he doesn’t know the specifics and doesn’t care. He sends Walther to the station with orders to kill everyone on board, and secure all the technology. He doesn’t make an exception for anyone. Not even his own children.

William doesn’t even know what the score is, but he sends in Walt Witless to purge the place and even kill his children.

Why are you murdering everyone on the station? How does that help you? I get that you’re a lazy and cartoonishly evil monster, but like… hiring top-tier knowledge workers is hard, you know? Why not figure out what the fuck is going on before you start purging your expensive-to-replace staff?

He doesn’t say anything about destroying the station, which suggests he has no idea about the Typhon. And if you’re just going to murder all the people and leave, then you haven’t solved the problem. In fact, you’re just creating a fresh vector for the Typhon to escape the station and spread to a new batch of people who are even LESS prepared to deal with them than the people they just had for lunch.

William Yu wants the technology[3] but as far as we know, the only technology worth a damn is neuromods. And you can’t make neuromods without the Typhon. Either Walther blows up the station and the neuromod technology becomes worthless, or he leaves the station alone and the Typhon continue to fester, or (and this is the most likely outcome) Walther accidentally brings back a Typhon or two, and they devour the unprepared Earth.

William is clueless, greedy, and bloody-minded. While his vocal performance isn’t as outrageous as Dahl’s, conceptually he’s even more of a cartoon villain.

One final detail about Walther Dahl that cheeses me right off my Dorito is that he accuses Alex of being an attention-whore that loves the spotlight. Alex does indeed make a couple of announcements to the crew, but like… getting on the PA system and giving ridiculous villainous monologues is Walther Dahl’s entire deal. This is like Seymour accusing someone of having a needlessly elaborate haircut.

Having said all that…

I see your schwartz is as big as mine!
I see your schwartz is as big as mine!

I think this guy could work.

  1. We needed to deal with him much sooner in the story. Walther should be relegated to somewhere in Act II, not be perpetrating resolution interruptus so close to the finale.
  2. He shouldn’t overpower the Typhon so easily. Maybe he would just capture a single wing of the station. (Which, as luck would have it, we need access to.) The story can make it clear that he’s too strong for us. And then maybe you “defeat” him by crippling his defenses so that his position is overwhelmed by the Typhon. This would keep the Typhon at the top of the food chain.

The next part of the game is where things get really good, and we don’t need some lame secondary threat getting in the way while the story is building up to the really big threat.

We’ll finish up with this idiot next time, and also talk about getting home.

27 Oct 20:50

Squid Game creator fires back at Lebron James for criticizing the show's ending - CNET

by Mark Serrels
"Have you seen 'Space Jam 2'?" Hwang Dong-hyuk responded. Damn.
27 Oct 20:42

Intel's hybrid 12th-gen chips are a major strike against AMD

by Devindra Hardawar

We've been hearing about Intel's powerful hybrid chips for so long, they've achieved almost mythical status. The idea behind them is intriguing: they feature both performance-cores (P-cores) and and efficient-cores (E-cores) on a single die, giving you chips that can be beefy and a bit more power-conscious, depending on the task. Previously, all of Intel's CPU cores were pretty much the same, which led to the energy-hungry designs we've seen over the last few years. 

Now the company is ready to launch those chips, previously codenamed "Alder Lake," as its 12th-gen desktop processors. And maybe, just maybe, it'll be able to steal the spotlight back from AMD and Apple.

In addition to their hybrid configuration, these 12th-gen chips are also the first under the "Intel 7" process technology, which was previously seen as a refined 10nm design. When Intel revised its product roadmap in July with new names, it seemed to just be steering us away from its 7nm delays. But the performance of these 12th-gen chips may be enough to justify the new branding.

Intel 12th-gen CPU die from the bottom
Intel

Intel is throwing some major numbers around: it says 12th-gen chips are up to 19 percent faster than 11th-gen CPUs overall, and they're twice as fast in the Adobe After Effects Pulse benchmark. When it comes to multithreaded performance (tasks built specifically for more than one core, like video and 3D rendering), the company claims the top-end i9-12900K is 50 percent faster than last year's 11900K while using less power. And even better, it can achieve performance parity while using only around a quarter of the power. Basically, everyone who held off on upgrading over the last few years is in for a treat, as these chips promise to be a big leap forward.

Intel's 12th-gen Core chips can fit in up to 16 cores on the i9-12900K. That's a combination of 8 P-cores and 8 E-cores, with a total of 24 process threads (every P-core counts double, since they support hyper-threading, but the E-cores don't). Given that this is an entirely new way of designing its chips, the company also worked together to develop a new Thread Director with Microsoft, which intelligently assigns tasks to the appropriate core. That way you don't have to manually assign a background thread to an E-core, or start mucking about your settings once you start working on concurrent tasks. (If the hybrid core design seems familiar, it's because ARM has been pushing something similar for the past decade with its big.LITTLE technology on mobile CPUs.)

Intel 12th-gen CPU charts
Intel

Intel claims P-cores can perform up to 28 percent faster than its 10th-gen Comet Lake S chips in single-threaded performance. The E-cores, meanwhile, are just as fast as the 10th-gen hardware on their own. As you'd expect, these chips shine best when you're throwing serious workloads at them. Intel says the i9-12900K can get around up to 84 percent higher framerates while playing Mount and Blade II and streaming over OBS, compared to the previous generation chip. Similarly, it's 47 percent faster while multi-tasking with Adobe Lightroom Classic and Premiere Pro.

Intel 12th-gen CPU charts
Intel

Intel's figures sound impressive when compared to its own hardware, but the company also noted that its Ryzen benchmarks were run before AMD and Microsoft deployed Windows 11 updates to fix some performance bugs. At the time of its testing, the i9-12900K appeared to have a commanding lead over the Ryzen 5950X in many games, like Troy: A Total War Saga and Grid 2019. But it'll be interested to see what those numbers look like now. And of course, AMD could easily come back with speedier hardware of its own early next year.

Intel 12th-gen CPU charts

The new 12th-gen chips are also looking towards the future, with support for up to 16 lanes of PCIe 5.0 and DDR5-4800 RAM. Intel's new 600-series chipset will feature PCIe 4.0 support, integrated WiFi 6E, and an updated Direct Media Interface (DMI) that'll offer "double and faster bandwidth between the chipset and the processor." There's also support for up to 4 USB 3.2 Gen 2x2 ports, as well as far more USB 3.2 Gen 2 connections in general.

As you'd expect, it'll cost a bit more to jump into Intel's 12th-gen chips. The Core i9-12900K will go for $589, compared to the 11900K's $539 to $549 price range. You could always save $20 or so by getting the "KF" chip without onboard graphics, but in general I'd recommend keeping graphics in case your GPU gets fried. The more approachable Core i7-12700K, thankfully, hasn't budged from its predecessor's $409 price, while the Core i5-12600K is around $20 more than before if you want onboard graphics.

The real question for Intel is how this new hardware stacks up against what AMD and Apple have coming. Benchmark leaks suggest that the i9-12900K is faster than Apple's M1 Max chip, but that's also a power-sipping laptop part. A faster, desktop-focused chip from Apple would likely leave Intel lagging behind again. Still, this uncertainty is a good thing for the PC industry as a whole. Now we've got several companies producing powerful processors. Their attempts to one-up should ultimately be a very good thing for consumers.