
Subscribe to the Cool Tools Show on iTunes | RSS | Transcript | See all the Cool Tools Show posts on a single page





Subscribe to the Cool Tools Show on iTunes | RSS | Transcript | See all the Cool Tools Show posts on a single page





Having people over is always more work than you think it’s going to be. Even if you go in with the intention of keeping it casual, there’s usually the moment about a half hour before guests are set to arrive that you realize that your home—which you initially didn’t think was that bad—actually looks pretty sloppy.
What was your favorite tool this year? Why? It doesn’t have to be a new tool just one that comes to mind when asked this question. Send me your answers (with a pic, if possible). I want to do a round-up of readers favorites for 2021. I’ll pick one of the respondents and send them a copy of my tips book.
Making a Simple Storage Case Rack

On the Shop Hacks FB group, member Riley Schatz posted a pic of his simple solution for a rack to hold his plastic storage cases. Many of us have these plastic cases and there are numerous projects online and on YouTube for building more elaborate racks. This is the simplest to date, little more than some scrap 2x4s and plywood hung below a workbench.
Review: Amazon Removable Compartment Professional Organizers

Speaking of multi-compartment storage cases, Amazon just recently (I think) began offering cases under their Amazon Basics brand. Being something of a collector of these cases, I decided to get one and try it out. I got the smaller 15-compartment case (8.3″ L x 13.3″ W x 2.4″ H). They also carry a 19-compartment case (16.5 x 13.2 x 2.4). The 15 case is $17.80, the 19 case is $20. The case I got is much small than the Stanley, Harbor Freight, and other cases that I have (which are closer to the 19-compartment case). I purposely went for the smaller case because I want to use it to house game components and didn’t need the larger size. In terms of features, the removable trays are a must-have for me. They have a nice compliment of small, medium, and large trays. In terms of quality, these cases are on par with the Harbor Freight ones. Like the Harbor Freight cases, they are made of heavy-duty polypropylene. The latches are the weak spot on the both brands, with the Amazon ones being nearly identical to the HF closures. Even with medium use, I’ve had the latches on two HF cases fail. The Amazon cases are comparable, but HF still has them beat on price. Their (full-size) 20-bin case is only $10 (as low as $8 on sale) and their deeper 8-bin case is $15 (as low as $11). The only reason to recommend the Amazon cases is if you want the smaller size.
Using Wire Ferrules

Flat Panel Speakers Made from Foamboard

This is more of a project recommendation than a shop tip. On the AmplifyDIY channel, they build these cheap (a few hundred bucks) and easy-to-make flat panel speakers using little more than insulation foamboard, a pair of exciters, and a mini power amp. They results are very impressive. Also: Be sure to check out the follow-up video. In it, he tests out different shapes, panel treatments, adding a second exciter to each panel, and other tweaks.
Why You Need a Vise in Your Workshop

In this Essential Craftsman video, Scott explains the virtues of a vise and why you need one in your workshop. In our new house, there’s a big gaping hole in the wooden workbench in the garage where the vise appears to have been unceremoniously ripped out. I’ve already spotted a sweet small bench vise with an anvil at a local antique store. I’m looking forward to buying and restoring it soon.
Making a Spray Can Shaker

In a recent Adam Savage video, he extolled the virtues of a drill-powered paint mixer. The one he linked to on Amazon can be found here. You can also easily make your own.
How to Tune Up a Cheap Chisel

In this video, Anne of All Trades shows how to properly sharpen chisels, especially how you can sharpen cheap ones and get them closer in sharpness to more expensive tools. I especially appreciate that she demonstrates how to hold and use your body to get the right angle and pressure on the blade as you sharpen
Switchplate Identifiers

We just moved into a house that has these crazy 4-switch light and fan panels in the bathrooms. Unlabeled, a newbie can do a lot of speculative switching before finding the one you want. So, not surprisingly, these 3D printed switchplate symbols have caught my eye. As soon as I get my 3D printer set up, I might be printing some of these.
Maker’s Muse

Wait for it…
Shop Talk
In the response to my “Put the Dang Tools Back!” in the last issue, reader John M writes:
“I’ve been working on the “put the dang tools back” for years now. Coming up on three years since the last shop move, the problem that looms the largest is that there is no “back” to put things until you create one. The last move went from 3,000 sf to 1,600 sf, so it’s been tricky. Making the job harder is the need to be functional over the need to be organized. Yes, taking the time to organize will make the work easier, but that job needs to get finished NOW so we can pay the rent! Needless to say, instead of spending my limited time pursuing personal projects, I tend to spend it cleaning and organizing. Somewhat satisfying, but not as much as other projects.“
***
Also in response to “Put the Dang Tools Back!,” Cool Tools reader LarryA2010 writes:
“Good advice. Easier said than done. I have projects at varying stages, piles of tools and materials, and other stuff strewn about my workshop and I hate putting things back. I do keep some tools and materials organized though. I have a worktable made from a solid core door on top of two wood filing cabinets which hold folders of sandpaper and other useful items. Most-used tools are in a simple tool caddy on the floor. Two old bureaus hold sets of wrenches and other large tools. Plastic totes hold unfinished projects. Solvent cans are in a row on the floor next to my chair with a strap wrench on top to tighten them so they don’t evaporate. I still have tools and small materials covering much of my table, and tools and materials spread all over the floor. I can’t get myself to organize them. One thing I do have that I keep in order is this really useful Alvin, Spin-O-Tray, Rotating Desktop Organizer on top of the desk. It makes it easy to replace often-used small tools after I use them.”
[Gareth’s Tips, Tools, and Shop Tales is published by Cool Tools Lab. To receive the newsletter a week early, sign up here.]

As promised last month, following the initial release of NVIDIA DLSS on Linux via Valve's Proton with compatibility for Vulkan games like DOOM Eternal, Wolfenstein Youngblood, and No Man's Sky, the new version of Proton (6.3.8) released yesterday added NVIDIA DLSS support for DirectX 11 and DirectX 12 games.
Needless to say, that's by far the largest group of games compatible with NVIDIA's Deep Learning Super Sampling technology out of the over 130 games and apps that support it. For example, out of the most recent DLSS additions, Deathloop, Back 4 Blood, Battlefield 2042, Marvel's Guardians of the Galaxy, Grand Theft Auto: The Trilogy - The Definitive Edition, Alan Wake Remastered, F.I.S.T.: Forged In Shadow Torch, Bright Memory Infinite, Jurassic World Evolution 2, Chivalry II, The Elder Scrolls Online, Swords of Legends Online, Hot Wheels Unleashed, and Assetto Corsa Competizione are all DX11 and/or DX12 titles. Only Crysis Remastered Trilogy, Rise of the Tomb Raider, Shadow of the Tomb Raider, and Baldur's Gate III support Vulkan.
Beyond the NVIDIA DLSS addition, the latest version of Proton also improved compatibility for a number of popular titles (listed below) and added initial support for a couple of games using BattlEye anti-cheat: Mount & Blade II: Bannerlord and ARK: Survival Evolved. This is important as part of Valve's ongoing work to make more games featuring anti-cheat engines compatible with Steam Deck, which runs on Proton.
- The following games are now playable:
- Age of Empires 4
- Assassin's Creed
- Breath of Death VI
- Call of Duty: Black Ops II singleplayer (202970)
- DEATHLOOP
- FIA European Truck Racing Championship
- Fly'N
- Game Dev Tycoon
- Ghostbusters: The Video Game Remastered
- GreedFall
- Mafia II (Classic)
- Magicka
- Marvel's Guardians of the Galaxy (AMD GPUs only)
- Mass Effect Legendary Edition (ME1 does not have working audio, see #4823)
- Monster Boy and the Cursed Kingdom
- Monster Energy Supercross - The Official Video Game
- Monster Energy Supercross - The Official Video Game 2
- Nickelodeon All-Star Brawl
- Penny Arcade's On the Rain-Slicked Precipice of Darkness 3
- RiMS Racing
- The Riftbreaker
- Sol Survivor
- TT Isle of Man Ride on the Edge
- TT Isle of Man Ride on the Edge 2
- Added support for an initial set of BattlEye games.
- Improve compatibility with games using Valve's CEG DRM.
- Support DLSS in DX11 and DX12 games (guarded by
PROTON_ENABLE_NVAPI=1anddxgi.nvapiHack = False).- Support latest Steamworks SDK.
- Fix crashes in Project Wingman, Satisfactory and other Unreal Engine 4 games using the Vulkan renderer.
- Fix a sporadic crash when starting Baldur's Gate 3.
- Fix networked multiplayer in RaceRoom Racing Experience.
- Fix cutscene desync in Assassin's Creed: Odyssey.
- Fix audio stuttering in Gahkthun Steam Edition.
- Fix Atomic Shop and random crashes on start in Fallout 76.
- Fix Paradox Launcher (used by Europa Universalis IV) failing to display anything.
- Fix video freezing and causing game to hang in Deep Rock Galactic.
- Fix Industries of Titan not listing any resolutions and monitors.
- Fix Bloons TD6 not being able to access account settings, see
docs/ICMP_ECHO.md.- Fix Project CARS 3 ignoring inputs after Alt+Tab.
- Fix stuck Alt key after Alt+Tabbing out and back for Warhammer: Chaosbane.
- Support Thai characters in Mirror and other Unity games.
- Support Korean and Arabic characters in Cyberpunk 2077 launcher.
- Fix connection issues in Satisfactory on systems with multiple network interfaces.
- Fix Biomutant videos not playing.
- Update dxvk to v1.9.2-13-g714ca482.
- Update vkd3d-proton to v2.5-50-g0251b404.
- Update wine-mono to 6.4.1.
The post NVIDIA DLSS for DX11 & DX12 Games Now Available on Linux via Proton by Alessio Palumbo appeared first on Wccftech.
Valve is paving the way for us to ditch Windows and dive into Linux PC gaming, as the Steam Deck leads the charge with SteamOS and its Proton compatibility layer. Now, with the release of Proton 6.3-8 (via Videocardz), the company hopes to tempt even more players to jump ship with official support for Nvidia DLSS.
The proprietary upscaling technology can help boost fps in games like Call of Duty: Vanguard or Back 4 Blood, without sacrificing much in the way of image quality. Unfortunately, team green's upscaling technology won't be supported on the Steam Deck as it uses an AMD Zen2-based SoC, and Nvidia DLSS requires an RTX chip.
Thankfully, Proton already supports AMD FSR, which doesn't require your GPU be of a specific brand, so Steam Deck users won't be entirely out of luck when it comes to upscaling options.
RELATED LINKS: Best SSD for gaming, How to build a gaming PC, Best gaming CPUJapan and Vietnam on Tuesday signed a cybersecurity agreement as the two Asian nations rapidly step up their military ties amid concerns over China’s growing assertiveness.
366 Weird Movies may earn commissions from purchases made through product links.
DIRECTED BY: Brian Trenchard-Smith
FEATURING: Steve Railsback, Olivia Hussey, Michael Craig
PLOT: Hapless free-thinkers are hunted for sport by a merciless regime in a dystopian future.

COMMENTS: Newsreel footage of chaotic societal collapse sets the backstory. The sanitized opulence of a knick-knack shop shows the good life. A helpless reprobate crashes onto the scene, pursued by fascist goons, to introduce the conflict. And the whaaaamming tones of the synth score let you know: this is Dystopian ’80s Country—in the bleak future year of 1995.
“Freedom is Obedience; Obedience is Work; and Work is Life”: remember that. And “the Program has been devised for your own good.” The re-education camps are bursting to full, as deviants continue to rebel against the benevolent authorities. Charles Thatcher (no relation) oversees his patch with effete tyranny, making life hard to hellish for his wards, particularly defiant manly-man Paul Anders and confused gentlewoman Chris Walters. But it’s not all bad at the camp: “promiscuity among deviants, while not encouraged, is permitted within reason.” But “Unbreakable” Anders won’t be taking his punishment lying down.
The man at the film’s helm is good, as evidenced by his snappy introduction to the world within and throughout. In the space of a few minutes he builds tension with style when the Radio Freedom DJ is surrounded, then apprehended, by the police state’s state police: a medium shot on a man with the microphone, speechifying on the abuses by the authorities, interspersed with low-height camera shots of the weapons and waistlines of the approaching enforcers, utterly dehumanizing the villains. The director fleshes out the world he has built with incidental dialogue, such as details concerning the oddly egalitarian punishment for pregnancy amongst the inmates: both responsible parties are sterilized. An odd touch that suggests this dystopia is at least gender-equitable.
Trenchard-Smith would go on to direct the better (and odder) Dead End Drive-In (which actually uses footage from Turkey Shoot), recycling the premise to craft a far more compelling and nuanced experience. Of course, he’d also go on to direct a fair number of straight-to-video movies of highly questionable quality. (*Ahem*, Leprechaun 3 and Leprechaun 4: In Space.) Above all else, Trenchard-Smith’s career is the story of a man who can ably execute whatever project is thrown his way, and bring it in under budget. In this case, it managed both to recoup its outlay and become something of a cult favorite. It treads a fine line: campy premise with commendable execution, alongside hammy acting interspersed with suave performances. I recommend you dig in, as this movie ain’t no turkey.
WHAT THE CRITICS SAY:

Combining story elements from the original "Resident Evil" and "Resident Evil 2" games, "Resident Evil: Welcome to Raccoon City" shows Claire Redfield and Leon S. Kennedy as they battle genetically modified undead to survive in the Raccoon Police Department. Meanwhile, Claire's brother Chris Redfield, Jill Valentine, and Albert Wesker try to uncover the insidious truth hidden within the walls of the Spencer Mansion.
Audiences and critics alike can't seem to figure out what to make of "Resident Evil: Welcome to Raccoon City," with just as many finding the film to be less-than-stellar as those who found it to be a great deal of fun and faithful fan service. As a full-on "Resident Evil" fan, I found myself aligning with the latter camp, and had a blast exploring the world of Raccoon City with my zombie-killing, Licker-avoiding, Umbrella Corp-hating besties.
"Resident Evil: Welcome to Raccoon City" truly set itself apart from the ridiculously profitable "Resident Evil" cinematic universe established by Paul W.S. Anderson, but what comes next? Here's our breakdown of the reboot's ending, so consider this a giant, shrieking, SPOILER ALERT moving forward.

While "Raccoon City" feels like a love letter to the games, Roberts definitely took some liberties to keep fans on their toes. Arguably the biggest change comes in the form of Albert Wesker, the S.T.A.R.S team leader historically revealed as a double agent for Umbrella. In the film, he's still a S.T.A.R.S. leader, but betrays his team in a move of financial desperation and for his own survival. He's given instructions to retrieve a G-Virus sample, something Dr. William Birkin is going to try and prevent at any cost. Wesker eventually murders Birkin and his wife before being shot by Jill Valentine, but the "death" of Birkin sparks his transformation into the gnarled G-Virus creature.
In the film's finale, Claire, Leon, Jill, Chris, and Sherry (the daughter of grotesquely mutated scientist William Birkin) flee Raccoon City on a train from Umbrella's secret underground bio-weapons laboratory. Birkin, completely destroyed by the G-Virus, chases them down in a murderous rage. Just as it looks like Birkin's going to kill Claire Redfield, Leon saves the day by blowing him away with a rocket launcher found in the first-class section of the train. While this is not the way Birkin is destroyed in the games, it is an homage to the death of The Tyrant (or Mr. X) in "Resident Evil 2." With Birkin exploded into gross and gooey pieces, our heroes manage to make it out of Raccoon City alive as the Umbrella Corporation obliterates the city and any possible evidence of its crimes.

With Raccoon City now wiped off the map through some form of an underground detonation rigged by Umbrella in the event of an outbreak -- a change made by Roberts compared to the accurate ending of the game of "Resident Evil 3" portrayed in the ultra-hated film "Resident Evil: Apocalypse"1 -- it seems like the only survivors of the film are the five who escaped on the train. However, a mid-credits sequence reveals that Albert Wesker, dead by a gunshot wound from Jill Valentine, has been revived by the mysterious person who gave him the order to steal the G-Virus strain in the first place: the iconic anti-hero, Ada Wong. Despite Ada Wong only being a playable character in some side quests throughout the series, she's remained an all-time favorite since her debut in "Resident Evil: 2."
In the mid-credits scene, Ada explains that she's brought him back to life, and as Wesker complains about his sensitivity to light, she hands him a pair of black sunglasses, the trademark look of Wesker in the games, and explains the sensitivity to be a side effect of his revival. Now all those people complaining about Wesker not having sunglasses on in the trailer can sit in syrup. This role reversal is a total inversion compared to the games, where Ada typically works as a spy for Wesker in addition to her mysterious second employer. In the film, it is Ada Wong who introduces Wesker into the corrupt world of Umbrella, not the other way around.

With Ada Wong finally appearing, we'll hopefully get more of her story in future films. Roberts has spoken about originally wanting to include more of her in the film, but realizing it was proving to be too difficult to push in so many main characters in the length of the movie. Never forget, the "Resident Evil" games take anywhere between two to 22 hours to complete each installment. Trying to cram that much storytelling in a 90-120 minute movie would be overwhelming.
The ending of "Resident Evil: Welcome to Raccoon City" leaves plenty of ends still loose, setting up the possibility for sequel installments. The status of the empathetically monstrous Lisa Trevor is unknown, as the nearly invincible mutation could have very well survived the implosion of Raccoon City. The film doesn't really dive into her backstory, something that would make for a compelling plot point in a future film.
We know that our main five characters survive, but that isn't to say they were the only ones to avoid the explosion. It's doubtful that Umbrella only rigged one way out of the city, so there's no way to guarantee that no one else got out. The film teased plenty of characters and situations for future movies, and knowing director Johannes Roberts wants to direct films based on "Resident Evil 4," "Code: Veronica," and "Resident Evil 7," the opportunities are endless.
Read this next: The 20 Best Zombie Movies Of All Time
The post Resident Evil: Welcome to Raccoon City Ending Explained: No Future in Raccoon City appeared first on /Film.

When everything is working the way it’s supposed to, you might assume that tap water is pretty consistent across the board in terms of what’s in it, and how it can affect your home and your body. But in reality, that’s not the case. There are multiple ways tap water can differ depending on the community, but today…

The PlayStation 3 emulator RPCS3 recently received a variety of enhancements that improve the visuals of games like Uncharted 2 and 3, The Last of Us, and others.
The enhancements in the emulator's immediate mode rendering and linear cubemap decoding that fixed lighting in multiple Insomniac games and dynamic shadows in Naughty Dog's titles are showcased in a new video shared today on YouTube, which you can watch below.
Recently, kd-11 improved RPCS3's immediate mode rendering and linear cubemap decoding which fixed broken lighting in many Insomniac games, and fixed dynamic shadows in Naughty Dog games and a handful of other titles.
Along with kd-11's work, patch guru @illusion has been busy creating patches to uncap the framerates in Tools of Destruction, Quest for Booty, and A Crack in Time. As for the rest of the Ratchet and Clank games, increasing VBlank will uncap the frame limit on it's own, so you can enjoy the whole series with no in-game frame limit!
The development of RPCS3 has been proceeding very smoothly in the past few months. Back in October, the development team confirmed the emulator is now capable of at least booting every PS3 game and application, an incredibly important milestone that shows how much progress the emulator has been making.
We're delighted to announce that RPCS3 now has a total of ZERO games in the Nothing status! This means that all known games and applications at least boot on the emulator, with no on-going regressions that prevent games from booting. We look forward to emptying out Loadable too!
The RPCS3 emulator can be downloaded from its official website.
The post RPCS3 New Video Showcases Visual Improvements for Uncharted 2 and 3, the Last of Us and More by Francesco De Meo appeared first on Wccftech.
Read more of this story at Slashdot.
The ever-present constant in your gaming journey, hitboxes, are incredibly challenging for video game developers to make, constantly varying from game to game.

You might not recognize the name Sharbat Gula, but odds are that you recognize her face. She gained international attention in 1985 after gracing the cover of National Geographic in 1985, and her portrait has been compared to the Mona Lisa. — Read the rest
Read more of this story at Slashdot.

The first two episodes of "Hawkeye" are now streaming on Disney+, which means that we can probably expect no shortage of "Hawkeye"-related news in the coming weeks as the Marvel Cinematic Universe continues to dominate the movie and TV water cooler. MCU newcomer Kate Bishop (Hailee Steinfeld), is front and center for the show's first episode, so much so that it almost plays like The Kate Bishop Show (not a bad thing, for fans of Steinfeld's Apple TV+ series, "Dickinson," which is also streaming new episodes now.)
Yet we do catch up with Clint Barton, played by Jeremy Renner, and "Hawkeye" makes a convincing case for the two-time Oscar nominee as an actor whose character — underserved by much of his "Avengers" arc — might have greatly benefited from his own solo adventure before this. "Hawkeye" also makes a convincing case for a Steve Rogers musical with show-stopping song-and-dance numbers ... but I digress.
Creator Jonathan Igla is out there promoting the series now, and in a new interview with The Hollywood Reporter he revealed some of the surprising influences behind "Hawkeye," beyond Broadway. One of those influences? Hallmark movies. Specifically, Hallmark Christmas movies, which wove their way into "Hawkeye" and continued the Christmas-movie trend that the MCU has shown with other entries like "Iron Man 3."
Igla and his partner and fellow "Hawkeye" writer, Elisa Climent, do enjoy watching such holiday flicks when not penning superhero adventures. He explained:
"I couldn't say they did not inform the Christmas of the show, a little bit. In the same way that those movies are comforting, I was reading those comics so many times. There was something that was comforting and relaxing about it. To turn off the stress of the day and try to disconnect from work."

Igla has a writing credit on six episodes of AMC's "Mad Men," and he also worked as a story editor on that series. Given his history with it and the fact that "Hawkeye" takes place in Manhattan, the same setting as "Mad Men," it should come as no surprise that some of that show found its way into "Hawkeye" as well. Igla talked about his time working with "Mad Men" creator Matthew Weiner, and how it informed his approach to "Hawkeye:"
"In addition to getting to work with the amazing writing staff [of 'Mad Men'], there was an extra advantage for me, because I was able to hear in my head, not just the character's voices as performed by the actors, but I could hear them in my head as performed by Matt. It gave me more insight into what he was thinking. I tried to do that in the [Hawkeye] room. I tried to pitch in character. I tried to pitch dialogue in the voices of the characters so the rest of the writers could hear what I was hearing in my head."
The "Hawkeye" creator also talked about being drawn to the premise of "a superhero on his days off," and he reiterated the influence of Matt Fraction and David Aja's seminal "Hawkeye" comics on this live-action show, which stars Renner, Steinfeld, Vera Farmiga, and Tony Dalton ("Better Call Saul").
"Hawkeye" is a six-episode series, with new episodes streaming every Wednesday on Disney+.
Read this next: Every Pre-MCU Marvel Movie Ranked
The post Hawkeye Showrunner Jonathan Igla Was Inspired By Mad Men and ... Hallmark Movies? appeared first on /Film.

Venom is back, but unfortunately, so is his unholy spawn. Following the success of Marvel's "Venom" in 2018, the sassy symbiote returns in "Venom: Let There Be Carnage." The superhero film once again follows investigative journalist Eddie Brock (Tom Hardy), who, through a series of unfortunate events, ended up playing host to an alien species. In that respect, the "Venom" films have been read as buddy comedies, like "Midnight Run" or "Booksmart." But now, Brock is tasked to find and stop a serial killer named Cletus Kasady, played by Woody Harrelson, who has become host to Venom's spawn, Carnage.
"Venom: Let There Be Carnage" is directed by Andy Serkis, whose experience with CGI and motion capture in the "Lord of the Rings" and "Planet of the Apes" lends itself to the CG-utilizing story of stringy, slaying symbiotes. "Venom" co-writer Kelly Marcel penned the sequel's script based on a story co-written with Hardy.
Carnage isn't the greatest guy, as evidenced by this extended, deleted clip from the film courtesy of an IGN exclusive. In it, the symbiote entreats Cletus Kasady and his partner, Frances Louise Barrison (known as Shriek in the Marvel comics), to help him take over the world -- collateral damage be damned. Check out the deleted scene from "Venom: Let There Be Carnage" below.
"We will all have our revenge," Carnage pitches to the wayward couple, "We have an opportunity to make a mark on this world so indelible, our names will be history itself." He calls humans "pestilence" and calls for a human-symbiote hybrid race. This "new breed" would dominate Earth, and all other races would be "expelled."
It's not the first time a Marvel villain has advocated for ethnic cleansing -- M.O.D.O.K.'s entire m.o. is human annihilation in various forms; he even tries to test a biological agent, Virus X, on the homeless population. There's even a Marvel supervillain called Genocide! In any case, Kasady and Shriek don't seem too broken up about the proposition, as long as they get their revenge. Seems callous, but they literally came from the St. Estes Home for Unwanted Children, it's right there in the name. They were forgotten, which is motivation enough for most comic baddies. Apparently the director didn't think the scene too necessary, but it's available on the special features along with over an hour of bloopers, deleted scenes.
But don't tell Carnage that you don't like it, or he'll eat your face.
"Venom: Let There Be Carnage" arrives on 4K UHD, Blu-ray, and DVD on December 14, 2021.
Read this next: Every MCU Post-Credits Sequence Ranked From Worst To Best
The post Venom: Let There Be Carnage Deleted Scene: Carnage Will Eat Your Face appeared first on /Film.
Read more of this story at Slashdot.
Read more of this story at Slashdot.
Read more of this story at Slashdot.

Just in time for Steam's Autumn Sale, Beamdog brings us the HD Models & Textures pack for Neverwinter Nights: Enhanced Edition. The pack does exactly what it says on the tin and brings the game's armor and character models closer in line with what you'd expect from an Enhanced Edition.
Here's more on that:
Good day to all Neverwinter Nights adventurers!
Beamdog is happy to announce that after several years of hard work, Neverwinter Nights: Enhanced Edition models of player characters and their equipment (armor, weapons and shields) have finally been remade! Thank you kindly for your patience and support over these years!♥️
Attention: using remade models on lower-end machines can lead to potential problems with the game performance.
This is why we’ve decided to provide a separate link for all our players to download The HD Models & Textures Pack for Neverwinter Nights: Enhanced Edition (4.1 gb). This pack includes updated models of weapons and shields previously released as the Steam Workshop content.
New models now support normal and spec information. All of these pieces can be further modded by the community, which is in line with the base game setup.
Read more of this story at Slashdot.