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News: Defiance
I don't know about Defiance... I played in a sneak preview weekend thing, and I ended up shutting it off after like twenty minutes and uninstalling. I felt like the entire presentation was so mediocre. It felt, as I guess you'd expect, like a game that was being slapped together and pushed out the door to coincide with a TV show. The whole "movie franchise video game tie-in" phenomenon, except on a larger more committed scale, in that this is a game they hope people will continue to play for a duration.
However the concept, I have to admit, is intriguing. The show hasn't started airing yet, but there's a factor that may end up playing into consideration, and that's "What if the show is so enjoyable that it elevates the game above 'meh'?" What I mean is, if Battlestar Galactica (another SyFy series and one that I really enjoyed) had launched with an ongoing video game tie-in that would share and receive influence with the show... I might have played it despite any shortcomings. My enjoyment of the show might have made me excited enough to overlook issues with the game, just to be a part of the world for a while.
I haven't seen Defiance: The Show. It doesn't air for another couple of weeks, so it's far too early to tell if it will be good, let alone stick around for multiple seasons/develop a large fanbase. But I'll certainly check it out.
I tried the game probably a couple of months ago. I was clearly not impressed. I have, however, received a lot of feedback from readers that have played it more recently that thought it was pretty good. Could it have changed enough in a couple of months to turn my opinion from "meh" to "pretty decent"? I suppose so.
I'm going to end up checking it out this week regardless, since Gamestop refused to cancel my online pre-order. It will be showing up at my doorstep despite my best efforts, so I figure I'll just give it another chance to make an impression.
I'd like it to suddenly be engaging and interesting... I'd also like the show to be really solid... I'm rooting for the whole project, really. But I wouldn't bet any money on it.
Shameful Sequels - Starship Troopers 3
Here is the original that started it all!
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Title card by: http://goku-no-baka.deviantart.com/
{loadposition left}Game buried in Nevada desert has a launch window of about 2,700 years
Jason Rohrer is well-known in indie gaming circles for his experimental "art games" like Passage and Sleep is Death, but his latest creation is something that may not be played by anyone alive today. Rohrer's latest creation, a board game titled A Game for Someone, is currently buried somewhere in a Nevada desert where Rohrer intends it to stay for the next 2,700 years.
"I wanted to make a game that is not for right now, that I will never play," said Rohrer onstage at this year's Game Developers Conference, "and nobody now living would ever play."
Polygon reports that the game was created as a (very literal) response to a "humanity's last game" themed challenge at GDC. Rohrer created the rules for the game and playtested it with a computer to account for balance issues, and then set about building it using materials that would last for a few thousand years—the board and its pieces are crafted from titanium, and the rules are written on acid-free paper stored in a hermetically sealed glass tube.
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Bold asteroid-snatching plans to appear in NASA 2014 budget
Gotcha!
Keck Institute for Space Studies
Aviation Week is carrying the news that NASA's FY2014 budget will include a $100 million line item to start planning a robotic mission to snatch an asteroid and relocate it to near the Moon, where it could be studied up-close by NASA—and possibly even visited by astronauts (hat-tip to the Houston Chronicle's SciGuy blog for the news).
The idea is based on a report by the Keck Institute for Space Studies, which outlines an entire robotic mission to locate and retrieve an NEA—a Near Earth Asteroid—of about 500,000kg in mass and a diameter of about 7 meters. Such an asteroid would be a C-type or carbonaceous asteroid, and would have the consistency of "a dried mudball." The asteroid would be hauled back via a robotic probe and positioned in an orbit above the far side of the Moon at the second Earth-Moon Lagrange Point, where the vagaries of gravity and inertia would keep the asteroid in a roughly consistent location. Once positioned there, the asteroid would—at least in theory—be within the range of a manned visit.
To go out and grab the asteroid in the first place, the report recommends a probe weighing about 18,000 kg, which could be lofted into space using an existing launch vehicle (such as an Atlas V). Shifting 500,000 kg of mass with conventional rockets would require a tremendous amount of propellant to be carried along with the probe so, rather than chemical rockets, the probe would be equipped with a "~40-kW solar electric propulsion system with a specific impulse of 3,000 s."
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New Catalyst Allows Cheaper Hydrogen Production
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Pokéball Z
Talynebearwth
I see what you did there. So does that mean Jynx is Mr. Popo’s daughter? And if so, does that also mean he shoved her into a pokéball? Sounds like my kind of parenting.
source: YouTubeGaming Equality Avatars
Right now in the North America, the Supreme Court of the United States is discussing the matter of same sex marriage. All over the social media networks, people are showing their support for gay marriage by changing their avatars to a pink equal symbol on a red background which symbolizes equality. And what about me? Well, I just made a whole bunch of gaming versions of the avatars because I thought it would be fun. Enjoy.
Update: The avatars are now 240 x 240 so they are more widely accepted by social media sites.
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avatars: Dueling Analogs
Super Spice Bros 2
I’ve watched and enjoyed this video too many times to not finally share it. Here’s some of Terry Crews’ unaltered Old Spice commercials for you’re viewing pleasure as well:
source: YouTubeUnited States Begins Flying Stealth Bombers Over South Korea
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Punchable, hackable squidaliens to return in upcoming Independence Day sequel
One of these actors has signed up to be in this film. Guess which one. 20th Century Fox
Cinephiles, rejoice: director Roland Emmerich has announced details on his long-anticipated sequel to 1996's summer blockbuster Independence Day. Sequels, actually: according to Entertainment Weekly, Emmerich and co-writer Dean Devlin have penned two full scripts for the follow-up, which will be set twenty years after the events in the first movie and will again feature the return of Independence Day's IT-challenged squid-headed monster antagonists.
"The humans knew that one day the aliens would come back," Emmerich explained to EW. The invading tentacular horde from the first movie managed to send out a distress signal before being implausibly hacked by Jeff Goldblum's PowerBook and... actually, you know what? I'd probably better just stop using words like "implausibly" right now, because otherwise this article is never going to get written.
Twenty years after the first movie, Earth is a changed place: glowy-blue organic alien technology from the vast ships implausibly knocked out of the sky by plucky human resistance fighters...damn it, there I go again. Um, alien tech has been incorporated into the everyday lives of the people of Earth, but not without difficulty: the technology can be scavenged and used, but not recreated from scratch. "We don’t know how to duplicate it because it’s organically grown technology, but we know how to take an antigravity device and put it in a human airplane," explained Emmerich. Emphasis added by me, because in a fascinating twist, Emmerich has created a future where portable electronics actually represent a legitimate threat to commercial aviation.
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Cosmic Microwave Background: Google Earth Style
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$138M Loss Is Sign of Worse Things to Come for Square Enix
Talynebearless visuals, more story
The Wolverine Trailer Looks Awesome, But the 'Tweasing' Needs to Stop
Jukebox Heroes: Final Fantasy XI's soundtrack
Filed under: Fantasy, Final Fantasy XI, Culture, Opinion, Jukebox Heroes, Music
Hey you! Want a good way to die a horrible, painful death? Enter into any geek domain and put down the music of the Final Fantasy series. Do it. I double-dog dare you. Even scrubs who couldn't identify a single other composer or notable video game soundtrack will leap to the defense of One-Winged Angel.While I generally do like the Final Fantasy tunes, especially the earlier 8-bit era stuff and Final Fantasy IX, I haven't seen it as an infallible series in regard to its music. I think along the way Nobuo Uematsu's become this person who can Do No Wrong in the gaming community, which has stifled an honest look at both the highs and lows of his soundtracks.
I don't want to be all about hero worship or mindless bashing today; I want to examine a fairly good but not perfect soundtrack that represented Final Fantasy's first foray into MMOs. Along with Uematsu, Naoshi Mizuta and Kumi Tanioka shared composing duties on this project. There's some terrific stuff here that you'll listen to after the jump, but there are a lot more completely forgettable (and sometimes annoying!) tracks that have been shoehorned into FFXI's expansive game. So let's come down to earth and see what Final Fantasy XI has in store for us.
Continue reading Jukebox Heroes: Final Fantasy XI's soundtrack
Jukebox Heroes: Final Fantasy XI's soundtrack originally appeared on Massively on Tue, 26 Mar 2013 21:00:00 EST. Please see our terms for use of feeds.
Mass Effect 3: By the Numbers

I’ve checked over this infographic a few times and still cannot find where they give the number of people who complained about how it ended. My bet is that its more than the amount of people who actually finished it. Just saying…
source: TwitterOr You May Say, "Infinitely"
Comic by: Stinkybut11
Tagged: well that escalated quickly , bioshock , bad puns , Will Ferrell Share on FacebookHow I became a password cracker
Aurich Lawson
At the beginning of a sunny Monday morning earlier this month, I had never cracked a password. By the end of the day, I had cracked 8,000. Even though I knew password cracking was easy, I didn't know it was ridiculously easy—well, ridiculously easy once I overcame the urge to bash my laptop with a sledgehammer and finally figured out what I was doing.
My journey into the Dark-ish Side began during a chat with our security editor, Dan Goodin, who remarked in an offhand fashion that cracking passwords was approaching entry-level "script kiddie stuff." This got me thinking, because—though I understand password cracking conceptually—I can't hack my way out of the proverbial paper bag. I'm the very definition of a "script kiddie," someone who needs the simplified and automated tools created by others to mount attacks that he couldn't manage if left to his own devices. Sure, in a moment of poor decision-making in college, I once logged into port 25 of our school's unguarded e-mail server and faked a prank message to another student—but that was the extent of my black hat activities. If cracking passwords were truly a script kiddie activity, I was perfectly placed to test that assertion.
It sounded like an interesting challenge. Could I, using only free tools and the resources of the Internet, successfully:
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