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18 Apr 03:03

Sonic at Sonic

by Steve Napierski
Sonic at Sonic

“Ann Perkins, I lit-rally laughed out loud when I saw the final panel… Lit-rally.”

Honestly, two things come to mind when I think of this comic. One is the character branding logos that I did awhile back and the other is the following video done by Mega64:

Mega64 discusses why they feel Sonic sucks source: Hoomph
18 Apr 02:56

The New Super Mario Busters 2

by Steve Napierski

James Farr has created another awesome Super Mario Bros. and Ghostbusters mashup. The gaming references in this one are even more abundant. When watching it make sure to keep an eye on not only the characters, but the environment as well. Enjoy!

source: YouTube
17 Apr 15:32

Planet Calypso's $70k virtual egg hatches after 6 years

by Shawn Schuster

Filed under: Sci-Fi, Entropia Universe, Events (In-Game), Free-to-Play, Planet Calypso, Sandbox

Planet Calypso's $70k virtual egg hatching after 6 years Entropia Universe's Planet Calypso is well-known for its real cash economy that usually includes some virtual item being bought or sold for an ungodly amount of money. In line with that, a virtual egg that last sold for $70,000 is hatching after lying dormant for six years.

We put a paragraph break there to let you process that for a second. Yes, a $70k virtual Atrox Queen dinosaur egg is breaking open as part of a new event where players need to stop the newborn Feffox from causing further destruction throughout the planet. Once players stop the deadly beast, they'll need to band together one last time for a massive battle to save the world. The event began on Monday but runs until April 28th, so you still have time to join in.

Sound like fun? Head on over to the game's official site to learn more.

MassivelyPlanet Calypso's $70k virtual egg hatches after 6 years originally appeared on Massively on Tue, 16 Apr 2013 12:00:00 EST. Please see our terms for use of feeds.

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17 Apr 15:30

Syfy touts Defiance premiere numbers

by Jef Reahard
Talynebear

i liked it well enough. no farscape....yet. but farscape grew into awesome.

Filed under: Sci-Fi, Culture, MMO Industry, News Items, Defiance, Buy-to-Play

Syfy touts Defiance premiere numbers Syfy is patting itself on the back for what was apparently a very successful Defiance series premiere. The new drama debuted last night with a feature-length pilot that set the stage for the series' regular Monday night time slot in the U.S.

Syfy says the premiere was its most-watched scripted show among adults aged 18 to 49 since the 2006 premiere of Eureka. Defiance also drew 2.7 million total viewers, which was good enough for first place over 2009's Warehouse 13.

Trion's Defiance shooter MMO has seen players rack up more than 6 million hours of gameplay since its April 2nd debut.

[Source: Syfy press release]

MassivelySyfy touts Defiance premiere numbers originally appeared on Massively on Tue, 16 Apr 2013 18:00:00 EST. Please see our terms for use of feeds.

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    16 Apr 22:54

    Adam “Always Online” Orth no longer employed at Microsoft

    by Lee Hutchinson

    With a public Twitter account comes great responsibility—a good rule of thumb is that you shouldn't tweet anything your mother or your boss would object to seeing. According to GameInformer, Microsoft Creative Director Adam Orth's tone-deaf comments regarding his inability to understand why rumors of an always-connected Xbox were causing some customers angst have led to his becoming former Microsoft Creative Director Adam Orth.

    QuickMeme

    It's not known at this point whether Orth resigned from his position voluntarily or was fired (or was given the option to resign in lieu of termination), but the change appears to have occurred within the past day. GameInformer's attempts to reach Orth for comment via Microsoft's main number have been unsuccessful, lending additional credence to news of his departure.

    Orth drew withering fire late last week with a series of tweets mocking potential customers who have issues with numerous rumors that Microsoft's next-generation console will require a constant connection to the Internet to play games (including single-player titles) and will boot players out of their game if their connection to the Internet is interrupted for more than a few minutes. The creative director let loose with a barrage of comments which were interpreted by most (including this author) as either uncaring or outright mocking, such as this one:

    Read 6 remaining paragraphs | Comments

    16 Apr 19:27

    The madness ends: Lawyer Charles Carreon to pay $46,100

    by Nate Anderson
    Charles Carreon, self-described "counsel to the good and the good-looking." Charles Carreon

    Last summer, Tucson lawyer Charles Carreon dashed off a letter requesting that the creator of popular webcomic The Oatmeal "deliver to me a check in the amount of $20,000" as payment for some things Oatmeal creator Matt Inman had said about a site called FunnyJunk. Carreon didn't get his check, though. Instead, Inman drew a crude picture of woman—who might or might not have been Carreon's mother—seducing a bear. "There are some things that you accept with grace," Carreon told Ars in an interview last summer. "But I do not accept that my mother engaged in bestiality and I do not accept that FunnyJunk slept with its mother, as it does not have a mother."

    Inman also raised $200,000 online and said he would photograph it for Carreon before sending it off to a pair of charities. Carreon responded by suing The Oatmeal's creator, the National Wildlife Federation, the American Cancer Society, and 100 anonymous "Does" who had allegedly mocked or bullied him online.

    The entire Carreon affair became a long and bizarre story that only got weirder as it lurched along. By the end of it:

    Read 13 remaining paragraphs | Comments

    16 Apr 14:46

    Practice.

    by Ryan

    Practice.

    Hope ya got all squared away with the gubment.

    16 Apr 14:07

    Your Package has Arrived

    by Steve Napierski
    Your Package has Arrived

    So who is the largest third-party developer right now: Is it EA or Activision? I remember it was EA, but then Activision took that spot. Not really seeing much bad PR for Activision at the moment, so that’s why I was thinking it was EA again. I kid you not, I remember when Activision was named the number one third-party developer, there was a huge backlash about how much they sucked. Haven’t heard much of that lately, but then again Activision hasn’t released SimCity recently either.

    source: MediocreComic
    via: Reddit
    15 Apr 22:46

    Brilliant But Dark

    15 Apr 19:23

    The Power of Healing

    by Steve Napierski
    The Power of Healing

    So what you’re telling me is that that is the town “healer” who is standing on the local street corner? Well, I don’t think my wife will have a problem with that…

    source: deviantART
    15 Apr 01:59

    Time to Ignore The Prime Directive

    guns,yolo,swag,Star Trek

    Comic by: Dr.Jacko

    Tagged: guns , yolo , swag , Star Trek
    13 Apr 04:43

    After LucasArts closure, Jedi Outcast and Jedi Academy go open source

    by Lee Hutchinson

    We're all still reeling from Disney's shuttering of LucasArts yesterday, and tributes to the once-indomitable game studio are sprouting up all over the Web. One such tribute sure to bring a smile to programmer geeks everywhere comes from development house Raven, which has this morning released the source code for its two Star Wars titles: Jedi Outcast and Jedi Academy. The two FPS titles were released in 2002 and 2003 and continued the story of Kyle Katarn, the bounty hunter and Jedi first introduced in 1995's Dark Forces.

    Disney/LucasArts

    "We loved and appreciated the experience of getting to make Jedi Knight II: Jedi Outcast and Jedi Academy for LucasArts," noted Raven in a statement. "As a gift to the persistently loyal fanbase for our Jedi games and in memory of LucasArts, we are releasing the source code for both games for people to enjoy and play with."

    The two titles were very popular at release, with Jedi Outcast featuring one of the first deathmatch multiplayer experiences set in the Star Wars universe. According to Kotaku Australia, the code released this morning is only for the single-player portion of both games. This is typical of source code releases for major titles, as the networking code used in multiplayer often uses licensed or proprietary chunks of code that cannot be licensed as open source. Both games are available under the GPLv2 license.

    Read 1 remaining paragraphs | Comments

    12 Apr 00:12

    Everyone’s a Metacritic

    by Steve Napierski

    All joking from the title aside, I have much respect for Adam Sessler’s opinion in all things gaming. And in this week’s installment of Sessler’s …Something he definitely does make some good, valid points about Metacritic and the gaming industry. Enjoy.

    source: YouTube
    11 Apr 17:57

    A Solution

    11 Apr 17:55

    I Wonder How WW4 Will Pan Out

    I Wonder How WW4 Will Pan Out

    Comic by: Unknown

    Tagged: sad but true , North Korea , Memes , wars , world wars Share on Facebook
    11 Apr 17:55

    Follow Your Dreams

    Follow Your Dreams,sonic

    Submitted by: (via nodaart)

    09 Apr 16:18

    FPSs vs. RPGs

    by Steve Napierski
    FPSs vs. RPGs

    Saw this image on Reddit earlier today. Wanted to share it, but cleaned up the artwork a little bit before doing so. OCD to the rescue!

    original via: Reddit
    updated version: Dueling Analogs
    09 Apr 15:54

    TLDR: EA Sucks

    09 Apr 15:51

    Lazy Level: Cat

    Lazy Level: Cat

    Submitted by: Unknown

    Tagged: lazy , video games , Cats , animals Share on Facebook
    08 Apr 17:13

    I See What You Did There

    by Steve Napierski
    I See What You Did There

    I want more crossovers in video games. No one says it has to be canon, but video games need to take a cue from comicbooks and start sharing characters. Think about how awesome Super Mario Crossover is because of what it does. Now imagine that same concept with more game. Eh? EH?

    source: deviantART
    08 Apr 17:06

    Sad But True

    08 Apr 17:05

    When Insects Crawl on My Skin

    05 Apr 23:37

    The Summoner's Guidebook: Dealing with emotional stress in League of Legends

    by Patrick Mackey

    Filed under: PvP, Opinion, Free-to-Play, MOBA, League of Legends, The Summoner's Guidebook

    The Summoner's Guidebook Dealing with emotional stress in LoL League of Legends is a frustrating game. As much as I portray myself as an unfeeling robot in the Summoner's Guidebook, I am not a paragon of precise execution and flawless decision-making. I've mentioned that I experience rage at my fellow players just as much as the next person. In fact, I probably get upset when I play more frequently than a typical player does.

    As many of you have probably noticed, I take League of Legends pretty seriously. I don't screw around or play oddball characters. I don't like the idea of "playing for fun," even though I like to have fun as much as the next person. Saying "I play for fun" is just an excuse to dodge responsibility for my failures, and I don't like to play that way. I like to think that my contribution in a game matters, and two to four other people are counting on me to play my best. Even though that responsibility is hard to carry sometimes, it's better to shoulder it than to mindlessly mash my face on the keyboard and expect a win.

    The problem is that sometimes it wears on me. I will frequently play only one game in a day if that one game ends up causing me a lot of frustration. It isn't about winning or losing; it's about dealing with the emotional frustration that comes from a game outside my control.

    Continue reading The Summoner's Guidebook: Dealing with emotional stress in League of Legends

    MassivelyThe Summoner's Guidebook: Dealing with emotional stress in League of Legends originally appeared on Massively on Thu, 04 Apr 2013 20:00:00 EST. Please see our terms for use of feeds.

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      05 Apr 23:20

      The Cubicle with a Hidden Gaming System

      by Melanie Pinola
      Click here to read The Cubicle with a Hidden Gaming System Lifehacker reader JonesyVan's workspace looks like your typical cubicle. Hidden in the filing cabinet, however, is some serious entertainment for break times (i.e., "when Bossman decides to exit his office"): a wall-mounted TV and Xbox 360. More »


      05 Apr 20:43

      Mr. Niceguy

      by Ryan

      Mr. Niceguy

      My April Fools joke was that I didn’t post for have a week. Gotcha! I gotcha so good. Who gotcha? I did.

      05 Apr 18:15

      Outlook Cloudy

      by Steve Napierski
      Outlook Cloudy

      Now if Cloud can only get Cait Sith to stop coughing up hairballs everywhere he might actually smile for once… Possibly.

      source: Skottie Young
      05 Apr 16:54

      For Real Though, He Owed Us

      "Yeah!"

      Comic by: CB

      Tagged: drinks , puns , yeah , Horatio
      05 Apr 16:53

      Tragedies Are Bound to Happen

      03 Apr 20:43

      Cord-Cutters Rejoice: Streaming Broadcast TV Wins Big in Court

      by David Kravets
      A divided federal appeals court, ruling 2-1 Monday, declined to block a unique, antenna-based subscription service that enables the streaming of broadcast television to any internet-enabled device.
      03 Apr 20:37

      Finally: This Is How to Fix the 'Patent Fix' We're All In

      by Wired Opinion
      Wired has been running a special series of expert opinions on "the patent fix," including specific proposals for fixing the software patent problem. This is the final piece in the series, from the Mark Cuban Chair to Eliminate Stupid Patents at the EFF.