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06 May 23:17

The Fear of All I.T. People

06 May 16:42

Middle School on Mars

04 May 01:41

PC vs. Console: Which is Better?!

by Steve Napierski

Love the Ren & Stimpy throwback of this video. Now if you will excuse me, I am off to play Buttcraft.

source: YouTube
02 May 16:04

Overcoming Trucidatiophobia

01 May 15:29

ERod Reacts to The R.I.P.D. Trailer

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01 May 14:41

Would You Please Learn to Use Grammar Correctly?

30 Apr 14:57

Microsoft Research’s Illumiroom wants to expand gaming past your TV

by Kyle Orland

Have you ever stayed up really late, ingested some illicit substances, and wondered what would happen if a video game could, like, jump outside the TV screen, man? Microsoft Research is working hard to make that hazy dream a reality with Illumiroom, a project that uses a projector and a Kinect to make the wall and objects surrounding the TV into an extended display.

Illumiroom was first unveiled at CES during a short proof-of-concept demo (after being hinted at in a wide-ranging patent filing last year), but Microsoft is ready to really show off the potential of the system this week at the ACM Conference on Human Factors in Computing Systems in Paris. Ahead of that presentation, Microsoft Research has published a paper detailing the project and unveiled a new, five-minute video showing off just what it can do.

What really makes Illumiroom different from other projector-based displays is that it works with the image on a standard TV and with the geometry of the room surrounding it. While other systems usually require a flat surface for game image projections, Illumiroom uses a Kinect to sense the position and orientation of objects surrounding and behind the TV, like cabinets or an entertainment center. The system then alters portions of the projection that will hit those objects so they look natural and flat even on uneven surfaces. Illumiroom can also adjust for the color of those surrounding objects, saturating or desaturating the image in spots so the full image appears uniform and correct.

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30 Apr 01:33

Anime Abandon - Dominion Tank Police

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29 Apr 15:24

Politician Wants Sci-fi To Be Mandatory In School

by Soulskill
Avantare writes "The first sci-fi novel I read was A Wrinkle in Time; the next was Dune. Why don't more people read these extraordinarily imaginative books? Delegate Ray Canterbury, who represents Greenbrier County in southern WV, wants to help with that. Canterbury introduced House Bill 2983, which reads, 'To stimulate interest in math and science among students in the public schools of this state, the State Board of Education shall prescribe minimum standards by which samples of grade-appropriate science fiction literature are integrated into the curriculum of existing reading, literature or other required courses for middle school and high school students.' For decades, walking around with a paperback sci-fi novel in your back pocket at school was the quickest way to find yourself permanently excluded from the cool-kid clique. But what if it wasn't just the geeks who read Isaac Asimov and Arthur C. Clarke? What if science fiction was mandatory reading for all students?"

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29 Apr 15:00

True stories of EVE Online to become comic book and TV series

by Brendan Drain

Filed under: Sci-Fi, EVE Online, Contests, Culture, Events (Real-World), Lore, MMO Industry, News Items, Roleplaying, Events (Massively's Coverage), Dev Diaries, Sandbox, Anniversaries, Player-Generated Content

True stories of EVE Online to become comic book and TV series The CCP Presents Keynote at the annual EVE Online Fanfest is usually a fairly tame retrospective on how CCP has a company has done the past year and where it's going in the future, but for EVE's tenth anniversary, CCP broke out the big guns. In addition to announcing a massive new collector's edition, the studio has also revealed plans to turn real stories of events inside the sandbox into professional comic books and even a TV series.

Industry giant Dark Horse Comics, the company responsible for comics like Hellboy and Sin City, will be publishing the 54-page graphic novel this winter in both a paid-for print form and a free digital download. For the lore buffs among us, Dark Horse will also be producing a colossal 184-page glossy colour hardback book covering all of the NPC backstory and lore behind EVE Online and DUST 514. Titled EVE Source, the book will be an in-character almanac of everything in the EVE setting that isn't player-created and will even include previously unreleased concept art.

Continue reading True stories of EVE Online to become comic book and TV series

MassivelyTrue stories of EVE Online to become comic book and TV series originally appeared on Massively on Sat, 27 Apr 2013 15:30:00 EST. Please see our terms for use of feeds.

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    28 Apr 03:38

    It’s Dangerous to go Alone…

    by Steve Napierski
    It's Dangerous to go Alone...

    Maybe that’s why the old man disappears in the beginning of the Legend of Zelda. He couldn’t deal with the fate he forced upon an innocent child.

    source: Magical Game Time
    28 Apr 03:33

    Trainer Tips

    by Steve Napierski
    Trainer Tips

    Man, being a Pokémon trainer is hard…

    source: JHall Comics
    28 Apr 02:44

    Music Movies - Rock of Ages

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    Title card © Robin Meyer. Check out her work at http://red-robin-arts.com!

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    27 Apr 22:13

    Technology Through The Ages

    26 Apr 21:22

    Mario and Luigi’s Ultimate Attack!

    by Steve Napierski

    That is definitely not a world I want to live in.

    source: YouTube
    26 Apr 20:52

    Hyperspace Beacon: The SWTOR free-to-play experiment, week one

    by Larry Everett

    Filed under: Sci-Fi, Game Mechanics, Opinion, Free-to-Play, Star Wars: The Old Republic, Hyperspace Beacon

    Hyperspace Beacon The SWTOR freetoplay experiment, week one The complaints about free-to-play and Star Wars: The Old Republic have been itching at me. Although I'm sure there are legitimate issues that players have with BioWare's F2P model, but with all the vitriol, it's hard to tell the difference between which problems are caused by BioWare and which are misconceptions generated by a dissatisfied playerbase. So I aim to challenge those perceptions. One way or another, we'll find out which side is telling the truth.

    For this project, I created a new Smuggler on The Ebon Hawk server. However, I made this character on a brand-new account with none of the perks of my real account. I plan to take this character all the way to level 50 without subscribing. Then, to top it off, I plan to play endgame as well, all without playing a dime. I believe it will be difficult, but I don't think it's impossible. My hypothesis: A player can get what he wants to play SWTOR effectively without paying any real money but by using the GTN and other in-game means to get items from the Cartel Market.

    Continue reading Hyperspace Beacon: The SWTOR free-to-play experiment, week one

    MassivelyHyperspace Beacon: The SWTOR free-to-play experiment, week one originally appeared on Massively on Tue, 23 Apr 2013 14:00:00 EST. Please see our terms for use of feeds.

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      26 Apr 20:15

      Dead Again: Futurama Canceled for the Second Time

      by Graeme McMillan
      After 14 years -- and seven seasons -- of missions, the Planet Express crew is about to make its final delivery (again) with the news that Matt Groening's Futurama ends Sept. 4 after an improbable run of 140 episodes.
      26 Apr 15:34

      Grammar Guy Does Not Joke

      Grammar Guy Does Not Joke

      There's no joking about grammar.

      Comic by: Django17

      Tagged: grammar , jokes , pink floyd Share on Facebook
      26 Apr 15:34

      What Game is He Talking About

      26 Apr 03:23

      Privacy not Found

      25 Apr 17:07

      New Indiana Jones Movie

      24 Apr 21:03

      IBM’s solar tech is 80% efficient thanks to supercomputer know-how

      by James Holloway
      IBM Research's prototype HCPVT system in Zurich.

      By borrowing cooling systems used in its supercomputers, IBM Research claims it can dramatically increase the overall efficiency of concentrated photovoltaic solar power from 30 to 80 percent.

      Like other concentrated photovoltaic (CPV) collectors, IBM's system at its Zurich laboratory uses a mirrored parabolic dish to concentrate incoming solar radiation onto PV cells. The dish uses a tracking system to move with the sun, concentrating the collected radiation by a factor of 2,000 onto a sensor containing triple-junction PV cells. During daylight hours, each 1-sq cm PV chip generates on average between 200 and 250 watts of electrical power, harnessing up to 30 percent of the incoming solar energy.

      Ordinarily, the remaining 70 percent of energy would be lost as heat. But by capturing most of that heat with water, IBM Research says it is able to reduce system heat losses to around 20 percent of the total incoming energy. This results in a bottom-line efficiency of 80 percent for its CPV collector, dubbed HCPVT for High Concentration Photovoltaic Thermal. Unlike a regular CPV system, HCPVT delivers its energy in two forms: electricity and hot water.

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      23 Apr 17:48

      The Best Spell of All Time

      22 Apr 00:38

      It Was a Treat For Me

      21 Apr 17:49

      Breakin’ Up Is Hard To Do

      by Steve Napierski

      And this kids, is why it’s best to just play with yourselves… No commitment. No broken hearts.

      source: YouTube
      19 Apr 15:10

      Well I Guess The Present is The Weirdest Time

      Talynebear

      rofl

      18 Apr 13:52

      Bevy of 3DS, Wii U announcements an exercise in Nintendo nostalgia

      by Kyle Orland

      Nintendo has been milking its impressive stable of mega-popular franchises for so long now that we really shouldn't be surprised that today's Nintendo Direct online video presentation was devoted almost entirely to sequels, remakes, and rereleases of popular franchises. Still, it's a bit incredible how much Nintendo is leaning on established properties, rather than new game ideas, to populate the software market for the 3DS and Wii U.

      It's Link to the Past, but a little shinier than you remember! Of course, a generation of fans who grew up on these Nintendo games aren't likely to care too much. Nintendo announced a direct sequel to the SNES classic The Legend of Zelda: A Link to the Past for the 3DS today, using the same familiar overhead perspective and established Hyrulian world, while infusing it with new mechanics like the ability for Link to become a 2D drawing and scoot along walls. There are precious few additional details about the game, but I'm willing to bet a good portion of those reading this are ready to preorder for the holiday release right now just because, hey, it's a freaking Link to the Past sequel!

      Many Nintendo console owners will likely have similar feelings about the new portable Yoshi's Island game Nintendo announced today. And the new 3DS Mario Party title, the new 3DS Mario Golf game, the new 3DS entry in the Mario and Luigi RPG series, the new 3DS Mario and Donkey Kong: March of the Minis game, the new 3DS Professor Layton game, the 3DS remake of Donkey Kong Country Returns, and Atlus' new 3DS Shin Megami Tensei game. Not to mention the new Wii U Pikmin game, which are now set for August 4, and the new Wario mini-game collection, Game & Wario, now set for June 23.

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      18 Apr 03:10

      Anime Abandon - Odin

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      18 Apr 03:10

      Nostalgia Critic - The Cat in the Hat

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      Purchase Premium Membership Here

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      18 Apr 03:09

      Authorization

      Before you say anything, no, I know not to leave my computer sitting out logged in to all my accounts. I have it set up so after a few minutes of inactivity it automatically switches to my brother's.