Shared posts

28 Aug 05:53

Monoprice USB-C Travel Dock with HDMI, VGA, 2-Port USB 3.0 USB-C 100W PD 3.0 $32.29 + Free Shipping

by TattyBear
Monoprice USB-C Travel Dock with HDMI, VGA, 2-Port USB 3.0 USB-C 100W PD 3.0 $32.29 + Free Shipping

Thumb Score: +27
Monoprice has Monoprice Consul Series USB-C Travel Dock with HDMI, VGA, Gigabit Ethernet, 2-Port USB 3.0, SD/MicroSD Reader, USB-C 100W PD 3.0 (35510) on sale for $32.29 when you apply promo code HOT in your cart. Shipping is free.

Thanks to Deal Hunter TattyBear for finding this deal.
19 Jan 00:37

The Outer Worlds (Xbox One) $20 + Free Shipping

by slickdewmaster
The Outer Worlds (Xbox One) $20 + Free Shipping

Thumb Score: +28
Best Buy has The Outer Worlds (Xbox One) on sale for $19.99. Select free curbside pickup where available, otherwise shipping is free on $35+ orders.

Amazon has The Outer Worlds (Xbox One) on sale for $19.99. Shipping is free with Prime or on $25+ orders.
02 Jul 05:32

Pacific Rim (Blu-ray) $5 + Free Store Pickup

by RevOne
Pacific Rim (Blu-ray) $5 + Free Store Pickup

Thumb Score: +28
Best Buy has Pacific Rim (Blu-ray) for $4.99. Select free store pickup where stock permits, otherwise shipping is free on orders $35+. Thanks RevOne

Note, availability for store pickup may vary by location.

Walmart also has Pacific Rim (Blu-ray) for $4.99. Shipping is free on orders $35+.
23 Jan 00:20

Create a "Comfy Couch" Fund to Give Your Budget Some Everyday Wiggle Room

by Eric Ravenscraft

Your emergency fund is supposed to give you some peace of mind to cover expenses when times are tough. However, most times you wish you could spend a little extra aren’t emergencies. For those, give yourself a smaller “comfy couch” fund.

Read more...

22 Jan 18:20

Where Powerless Fits Into the DC Multiverse

by James Whitbrook

Tye Sheridan talks Ready Player One. D.J. Caruso has a wild idea for the next G.I. Joe movie. M. Night Shyamalan wants in on Stranger Things. Plus, new footage from Powerless, Laurel Lance is back in action in a new Arrow trailer, and hints of what’s to come on Legion and Sleepy Hollow. To me, my spoilers!

Read more...

20 Nov 02:42

Something's Wrong With This Cover for USAvengers, But I Can't Quite Put My Finger on It

by James Whitbrook

Hmmm. Hmmmmm.

Read more...

27 May 03:01

Slashdot Asks: Should It Be Legal To Resell E-Books, Software, and Other Digital Goods?

by manishs
There's no one stopping you from selling the CDs and DVDs that you buy, so why can't you do the same with e-books, music albums, movies, and other things you've downloaded? Ars Technica reports about a Dutch second-hand e-book platform called Tom Kabinet which has been "at a war" with Dutch Publishers Association (NUV) over this issue. This is seen as a threat to the entire book industry. German courts have suggested that the practice of reselling e-books should be stopped, whereas Dutch courts don't necessarily see it as an issue. What's your view on this?

Share on Google+

Read more of this story at Slashdot.

17 Nov 01:22

Books, Games, Terror, and Toddlers

by Pat

As I sit down to write up my traditional blog full of Rothfuss-specific items I’m putting into the fundraiser, I notice that Worldbuilders has just crested over the $100,000 mark.

This fills me with joy. Not only because it confirms that all of you are lovely, generous people. But also because it means we’ve passed two stretch goals, and have just unlocked a third, where Nika Harper will do a Tarot reading for a goat.

What were the previous two stretch goals? Well, I brought my littlest boy (codename Cutie Snoo) into Worldbuilders the other day to see the team. While we were there, I found myself wondering what would happen if I introduced him to one of the … odder people that hangs around in our basement.

Namely, Cinder.

dea31d2133bddee7820ae6c35229d7eb_original

This is a life-sized statue created from whole cloth by Ravn Cotino. He kickstarted the project, then donated the statue to Worldbuilders.

If you’ve been following the Worldbuilders blog, you know how it arrived and has been freaking everyone out several months. Including me. Because let me tell you, nothing is better than showing up at Worldbuilders at midnight, knowing I’ll be able to have the place to myself while I sign books for the Tinker’s Packs. And then, while I’m catching up on the Nightvale podcast, I wander back to get a fresh pen and see this out of the corner of my eye….

Cinder crop

So yeah. It’s only natural that when I brought my not-yet-quite two year old toddler into the office, I proposed that we expose him to this tangible nightmare as a stretch goal for charity.

This is what happened.

If you want to see the other stretch goals as we unlock them, or see what’s coming in the future, you can take a peek at them on the Worldbuilders page.

Now, on to today’s prizes.

*     *     *

First and foremost we’ll start with the items going into the prize lottery. For every 10 dollars you kick in on our donation page you have a chance to win these items and many, many others.

Lottery Items

  • Card Decks: Sets of Name of the Wind, Pairs, and Geek a Week Decks

CardGames

There are 3 different Name of the Wind decks (Limited, Unlimited, and Magician’s Deck), 4 different Pairs decks (Commonwealth, Princess & Mr. Whiffle, Modegan, and Faen), and 3 different Geek-a-Week decks (Season 1, Season 5, and Season 5 Limited).

I’m putting 10 of each set in, so that’s 30 prizes into the GAMES part of the lottery.

  • A Set of Foreign Editions in the Language of Your Choice

ForeignEditions

My books have been published in 35 different languages, and I get between 5-10 “author copies” of each edition. More if the book goes into multiple printings.

Whoever wins this item will receive everything I have published in the language of their choice. Love Portuguese? You can have O Nome Do VentoO Medo Do Homem Sábio, and A Música do Silêncio. Want to give the book to your Grandma who only speaks Estonian? We’ve got you covered. We even have the rare, out of print set of the 3-volume Japanese edition of Name of the Wind.

And if you don’t want to leave it to chance, you can always buy some copies straight out of the The Tinker’s Packs, where all proceeds go to Worldbuilders.

Stuff in the Store

Speaking of the store, we have a lot of items in there you might not be aware of. And for the duration of the fundraiser, all the sales in the store count toward raising our donation totals and unlocking new stretch goals.

  • T-shirts

_DSC0658

We have a lot of t-shirts. So many we don’t have enough staff to model them. Our Eolian hoodie, a onesie, and a scarf, all over in the Apparel section of the store.

  • Games & Collectibles

P1090390

There are lots of games in The Tinker’s Packs, including some limited edition game pieces, like the Draccus monster for King of Tokyo and King of New York (it works for either game).

We also have Boss Monster and Boss Monster 2, which has limited edition Bast & Bastas heroes you can kill (again, in either game). Plus there’s cool collectible game stuff like our True Copper Dice made by Shire Post Mint.

  • Jewelry

P1090392

There’s lots of jewelry too, like the Pinny Arcade Talent Pipes pin, Auri’s Brazen Gear, the official Eolian Talent Pipes, and even Denna’s Ring. There’s a lot more than that, though, so be sure to head over and peruse to your heart’s desire.

Lottery AND Auction

There’s a lot of stuff that I wanted people to have a chance at winning, even though the items are bit more limited and rare. So for everything in this section, I’m putting one item up in an auction (for folks with more money, or who want a sure thing) and one going into the lottery (So everyone who donates gets a chance.)

  • Doodled Beta copy of Princess 2. A Matching Set of Numbered Princess 1 & 2. All signed by me and Nate Taylor.

PrincessPack

These are all really rare.

When we were working on the second princess book, Nate would send me his newest illustrations, I’d get them printed and bound, then get feedback from friends. After that was done, I had a few left over, so Nate signed and doodled them. There’s one up for auction right here, and one in the lottery.

We also have fancy numbered editions of the Princess books.  They’re both numbered editions, leather bound, with beautiful signature pages signed by both me and Nate. We have two matching sets, so one is in the lottery, and the other is in an auction here.

  • Rare books: 1st Edition Name of the Wind. ARC copy of Unfettered.

Fabio_BrainGuy

Here you have it guys. I’ve had to start buying 1st editions off of people at signings to keep Worldbuilders stocked for things like this. One first edition/first printing of NOTW is going into the lottery, and the other is in an auction. We sold three of these for $2500 last summer, so I can only imagine what this will go for.

These ARCs of Unfettered are pretty rare too. The regular print run only had 5,000 copies, and there are only 250 of these ARCs.  Here’s the link to the auction if you just can’t leave it to chance, otherwise one is in the lottery as well.

Auctions

There are some things that are just too specialized to put into the lottery, so we’re auctioning these off to make sure they’re going to get into the right hands.

  •  General Geekery: Limited Edition Boss Monster cards, Master Set of  Cealdish Coins, and 300 Chip Poker Set.

BossMonsterCards_PokerSet_CealdishCoins

The first is an auction for the Quothe Ladykiller, Bast, and Bastas Hero Cards for Boss Monster. There were only ever 200 made, and we only have this one because a fan donated it back to us.  Auction is here.

We also have a 300-piece poker set from the Albino Dragon Kickstarter a while back. This contains 60 of each color chip, all three decks, plus some extras in in a lovely wooden case. The bidding starts here.

Next up is a Master Set of my Cealdish currency, made by the folks at Shire Post Mint. This even includes version 1.2 of the iron drab, which  you can’t get any other way. We only made 94 of these, and they’ve been sold out since about 2 hours after we made them available.

To bid on this, head over here.

  • Bookish Geekery: ARC of NOTW, ARC of WMF, Edited & Critiqued NOTW Text Scarf.

ARCsAndScarf

It’s getting harder to find ARC copies of The Name of the Wind, but we’ve got one up for auction. It’s one of the cool rarities where they didn’t print on the dust jacket image. Instead my editor, Betsy, wrote a note on the cover explaining why people should take a risk on this unknown author named Patrick Rothfuss.

There’s also a Wise Man’s Fear ARC looking for a new home, and if there’s a space for it on your shelf you can bid on it here. These are extremely rare (only 227 copies were ever printed), and all of them were numbered so that we’d know who had leaked their copy if one sold before the actual book release.

Those of you signed up for The Tinker’s Packs newsletter probably saw one of the new items launched last month, an infinity scarf printed with text from The Name of the Wind. I took the liberty of correcting some of the purpler prose on one of the scarves, and it’s going up for auction. This one is truly one-of-a-kind, because the team took my pen away before I could correct the rest of the scarves.

* * *

So there you go, folks. A bunch of signed and rare stuff in the Lottery, new items in the store, and unique items up for auction. A little bit of something for everybody.

Don’t forget: I’m streaming on Twitch every evening from 4:00-7:00 CST. I’ll either be working on Book 3 or playing Fallout 4 depending on which option people vote for.

The auctions for professional critiques of your manuscript go through Sunday, so be sure to check those out too.

Thanks for helping out, everyone. And thanks for spreading the word…

02 Nov 23:08

myFICO's Home Buying Educator Walks You Through the Mortgage Process

by Kristin Wong on Two Cents, shared by Whitson Gordon to Lifehacker

There’s so much that goes into buying a new home, the whole process can be intimidating. MyFICO offers a resource that helps you navigate the waters, step by step.

Read more...











01 Oct 20:27

Have You Run Into Problems with Any Software on El Capitan?

by Thorin Klosowski

El Capitan is a pretty minor upgrade to OS X, but that doesn’t mean there aren’t some glitches with certain software working properly . So, we want to hear it, have you had trouble with anything?

Read more...











01 Aug 16:38

Britain Shuts Off 750,000 Streetlights With No Impact On Crime Or Crashes

by timothy
Flash Modin writes: English cities are hard up for cash as the national government dolls out cuts. And in response, the country's councils — local governing bodies — have slashed costs by turning off an estimated 750,000 streetlights. Fans of the night sky and reduced energy usage are happy, but the move has also sparked a national debate. The Automobile Association claims six people have died as a direct result of dimming the lights. But a new study released Wednesday looked at 14 years of data from 63 local authorities across England and Wales and found that residents' chances of being attacked, robbed, or struck by a car were no worse on the darker streets.

Share on Google+

Read more of this story at Slashdot.

07 Jul 19:44

I often hear from car consumers who think they have resolved their legal problems on their own but a

by SteveLehto

I often hear from car consumers who think they have resolved their legal problems on their own but are stuck on one last detail: The manufacturer or dealer won’t pay up. The problem? If the settlement offer isn’t in writing, it probably isn’t real [Jalopnik ].
http://carbuying.jalopnik.com/help-settle-yo...

Read more...











24 Sep 08:42

South Australia Hits 33% Renewal Energy Target 6 Years Early

by Soulskill
ferrisoxide.com writes: South Australia has hit its target of 33% renewable energy by 2020, 6 years earlier than expected, delivering clean power to the state through investment in wind, solar and geothermal energy — mothballing one coal-fired power station in the process. Not content to rest on their laurels, the SA government has now announced a new "stretch" target of 50% by 2025. South Australian Premier Jay Weatherill declared that despite initial upfront costs to renewable energy generators such as wind farms, the 50 per cent target will not add one extra dollar to energy prices.

Share on Google+

Read more of this story at Slashdot.








15 Aug 07:46

If Tetris Were Made Out Of Pillows

by Chris Person on Kotaku, shared by Katharine Trendacosta to io9

If Tetris Were Made Out Of Pillows

Few things in video games are as mentally satisfying as the crunch of a Tetris piece falling right into place. That's makes this physics test infuriating.

Read more...


30 Jun 04:59

The UK is Importing American Sperm to Deal With Shortage

by Isha Aran on Jezebel, shared by Robert T. Gonzalez to io9

The UK is Importing American Sperm to Deal With Shortage

There is a sperm drought looming over the UK, and they're facing some issues keeping up with the demand. It is believed that donor numbers have dropped since 2005, when donors no longer had the right to anonymity (children who were conceived by way of a donor can now legally ask for the identity of their donor at age 18). And despite advances in fertility treatment causing a drop in demand for donors, there is still a large disparity. And doctors in the UK are turning to international sperm banks to deal.

Read more...


16 Jun 14:57

A Scientific Guide To Surviving Summer

by Robert T. Gonzalez

A Scientific Guide To Surviving Summer

The first day of summer is fast approaching – will you be prepared for suntanning, swimming, and swarms of bugs? Here's our handy guide to surviving the sultriest of seasons, with SCIENCE.

Read more...








17 Sep 03:42

Fore-Edge Paintings: The Secret Works of Art Hidden Inside Book Pages

by Vincze Miklós

Fore-Edge Paintings: The Secret Works of Art Hidden Inside Book Pages

Sometimes the greatest artworks are hidden in plain sight. Case in point: the University of Iowa recently discovered a four-volume set of scientific books from 1837 contains hidden paintings on the edges of the pages, which only show up when you fan them part-way open. These "Fore-Edge Paintings" are everywhere, and they're beautiful.

Read more...


    






15 Aug 19:12

Why altitude sickness kills people

by Esther Inglis-Arkell

Why altitude sickness kills people

Altitude sickness is one of the great dangers of climbing — and the most erratic. Its effects can range from a slight headache to losing the power of speech to slipping into a coma while you sleep. We'll tell you how it works — and the drugs and genes that can help climbers avoid it.

Read more...


    






21 Jun 21:42

Patent Infringement Suit Includes Linking URLs In an Email

by Soulskill
An anonymous reader points out a report at Groklaw about another new lawsuit from patent firm Intellectual Ventures against Motorola Mobility (they have an earlier patent suit against Motorola underway already). The suit seeks damages from alleged infringement of seven patents, most of which involve wireless communications and Motorola's use of Android. One of the patents, US5790793, is "A method and system for sending and receiving Uniform Resource Locators (URLs) in electronic mail over the Internet." Intellectual Ventures' complaint (PDF) says Motorola product that implement MMS violate this patent. PJ at Groklaw thinks this is another patent attack on Android: "And guess where IV got these patents? Not directly from the USPTO. I'll give you a big hint. Some of them, from what I'm seeing, are from working companies. Don't they call that privateering, when active companies outsource their patents to trolls to do their dirty work? Why yes. Yes, they do. Can you guess one company in this picture? Someone helping Microsoft in its anti-competitive attack on Android and Linux, you say? Yes, one of the companies that seems to have transferred two patents to IV for its holy quest is Nokia, Microsoft's 'partner in crime', as I like to think of them. I know. You are shocked, shocked to know that patents are being used anti-competitively in a court of law."

Share on Google+

Read more of this story at Slashdot.



22 Mar 02:38

Concerning Games, Torment, and a Sense of Play

by Pat

Let me tell you a story.

Well, actually, let me tell you a story that consists of several stories. And it’s *about* stories.

This should not surprise anyone, really. This is what I do.

*     *     *

Back in 2009 I attended Gen Con as author Guest of Honor. It was one of my first GOH gigs, and at a convention I’ve been attending off and on for most of my adult life.

That said, I was still a pretty new author in 2009. I only had one book out, and had only been published for two years. People came to my signings and panels. I had fun. But honestly, I wasn’t a very big deal.

Wandering around the dealer’s hall, at one point someone came up to me and said, “What makes you so honorable?” When I gave him a baffled look, he pointed down at the ribbon on my badge that said. “Guest of Honor.”

“Oh,” I said. “I write books.”

“Oh,” he said. And walked away.

*     *     *

After taking a break from Gen Con for a couple years, I headed back in 2012. I wasn’t GOH or anything, and was mostly going to play some games and hang out with friends, including my new bestie Robert Gifford of Geek Chic.

But in 2012 I’d been published for *five* years. And I had *two* books out. I’ve hit #1 on the New York Times. I’ve been hugged by Felicia Day. I’m not really a big deal, but I’m certainly a bigger deal than I ever was before….

The difference was most notable when I walked around the dealer’s room. People would stop and say, “Are you Patrick Rothfuss?” And we’d stop and chat a little bit. One particularly memorable couple came up to me and said, “That’s the best Pat Rothfuss cosplay we’ve ever seen! The beard looks so real!” and asked to get a picture with me.

I won’t lie, it’s kinda fun. One of the main reasons I go to conventions is to meet up with my readers. My readers are lovely people.

Still, I was surprised at how *many* people recognized me. Artists, dealers running their booths. Catgirls.

On Sunday, a tall dark stranger came up to me and said, “You’re Pat Rothfuss, aren’t you?”

“Yup,” I said. We shook hands and I read his badge. “Nice to meet you Colin,” I gestured to the vast panoply of geekery around us. “How do you fit into all of this?”

“I write games,” he said.

“Role Playing stuff? Computer games?”

“Both,” he said. “I worked on Planescape back in the day…”

“The computer game?” I asked.

He nodded.

“Planescape Torment?” I asked.

He nodded again.

“You are fucking kidding me,” I said. “I was just talking to someone about Torment. That was one of the best games I’ve ever played.”

He looked at little surprised at this, “Wow,” he said. “I….”

“The narrative was brilliant,” I said. “It’s been ten years, and I haven’t known a game to come close to it.”

“Well…”

“I mean you had honest-to-god open-ended character development that was an integral part of the main narrative,” I said. “Nobody else has ever pulled that off as well. It was amazing.”

“It…”

“I still remember the interaction you could have with some of the NPC’s,” I said. “You actually had to be clever talking to them. You could offend them and piss them off. The writing was solid and smart. You had a branching narrative that still felt cohesive and engaging. I’ve never seen that handled so well except for maybe in the early Fallout games.”

“…”

“And the dialogue,” I said. “It was great. How the hell do you manage to write things like that? To keep track of all the different ways a conversation can go…?”

Eventually I shut up long enough for him to tell me he liked my books. We traded e-mail addresses, and he offered to show me what the dialogue trees looked like when you’re writing a computer game.

I was happy as a kid at Christmas.

*     *     *

A couple months later, in November, Colin and I chatted a bit.

“We’re going to be writing a game that will follow in Torment’s footsteps,” he said. “Good character. Good story.”

“I’m tingly at the very thought,” I said.

“Want to help write some of it?” he asked.

“Oh shit,” I said. “Yes. I’ve always wanted to take a poke a writing a computer game.”

“Cool,” Colin said.

“No,” I said. “I want to, but I can’t. I have to work on Book Three.”

“We don’t want you to write *all* of game,” Colin said. “Maybe just a side area. Subplot. A piece.”

I made a miserable noise. “I can’t.” I said. “My editor would be pissed. My readers would be pissed. I’m already behind schedule.”

“That sucks,” he said.

“Yeah,” I said.

I’m paraphrasing a bit, you realize. But the sentiment is dead-on. When I said “no” I felt like a kid who had to stay inside and practice the piano while all his friends got to go eat ice cream and have awesome sex on the moon.

Nate's illo

*     *     *

January 2013.

Colin: You sure?

Me: I really can’t. Revision is going slow. I should keep grinding away.

Colin: Fair enough. I understand.

*     *     *

March 5th

I bring in Colin McComb, Jerry Holkins (From Penny Arcade), and Veronica Belmont (From Sword and Laser) to talk about videogames and storytelling on Storyboard.

It ends up being one of my favorite episodes so far, probably because everyone is passionate and outspoken. Colin, Jerry, and Veronica all know so much more than I do on the subject, and that’s great.

(Sorry. It’s embedding ugly. Just click over to Youtube.)

Colin mentions the upcoming Torment game. They’re going to launch the kickstarter tomorrow. They’ve got a lot of great creative people on the project.

During the panel, I get a little crotchety about modern games. I make some noises along the lines of, “Video games are pissing away the storytelling opportunities available to them. There’s bad writing. Foolish mistakes. When I was a kid….”

Jerry steps in and says, “We’re at the helm now. If we see these things we don’t like, it’s our fault. [...] We can’t just point at it and expect the universe to fill it.”

It’s startling to hear. But he’s right, of course. I know he’s right.

*     *     *

March 6th

InXile launches their kickstarter for Torment: Tides of Numenera.

ca7e8489a13f74aa7858d6675437b0f8_large

They raise over $2,000,000 in less than a day. It seems like I’m not the only one who remembers those old games fondly.

*     *     *

March 7th

I realize the story I’m trying to write for an anthology isn’t working out. It’s my second attempt to write a story to fill this obligation I agreed to more than a year ago. I’m months overdue, and I feel like an asshole.

I need to get this story done and out of the way so I can get back to working on book three.

Though honestly, those revisions aren’t going that well either. It feels like a grind. It’s going slow.

*     *     *

March 10th

I’m at the Tucson Festival of Books, eating Pizza with Sam Sykes, Kevin Hearne, and Diana Gabaldon.

Sam Sykes says, “We’re at our most creative when we’re at play.” Then he tells a story about a famous director who would send people home for the day if they were taking their job too seriously.

And he’s right, of course. I know he’s right.

*     *     *

March 11th

Coming home from Tucson, I think to myself, “Fuck it. When I get home, I’m going to start a new story for that anthology. Something fun.”

*     *     *

March 12th

I decide I’m going to write a story about Bast.

I have no idea what the story will be about. I have no plan. I have no plot in my head. Honestly nothing.

When I teach, I stress that writing is not merely a communicative process. People think writers are effectively engaging in transcription. We have something in our heads, and we just write it down. That’s how people think stories happen.

But that’s not how it works. Writing can be communication. But most of the time, writing is a generative process. The story comes into being as it’s being written. It’s about discovery. Assuming you have to know what happens before you sit down to write is a rookie mistake.

So I sit my ass down. I decide I’m going to take my own advice. I’m going to write even though I have no plan. I’m going to write and see where it takes me.

I’m going to be irresponsible. I’m going to play.

At the end of the day, I’ve written 4,500 words.

*    *     *

March 12-16th

I write 16,000 words. Good solid words. That’s not even counting the crap I trimmed out and threw away. I finish the Bast story except for one or two small scenes. It will be a great fit for the anthology.

I feel great. I’m excited about writing again. I think about revising book three and it sounds fun. I want to get back to it.

If you don’t know how much 16,000 words is. Let me put it in perspective for you.

If I wrote 16,000 words every week. By the end of the year I would have produced over 800,000 words of text.

That’s twice as long as The Wise Man’s Fear.

If I can maintain my sense of play. I could easily write a book a year.

A book a year *plus* all the other things. Fun little stories. Poems and songs. Maps.

Games…

*     *    *

March 17th

I call Betsy, my editor. She’s glad to hear the writing’s going well again.

She’s not surprised that a fun side project has helped refresh me. She’s knows how writers’ brains work. She knows more about it than I do, actually. That’s her job.

She’s a great editor.

*     *     *

March 18th

I send Colin an e-mail. Then I decide to call him, instead because I know we’re getting down to the wire.

“Do you still want me?” I ask. “I know it’s kinda late.”

“We’d love to have you,” he said. “We can add you as a stretch goal.”

“How much writing are we talking about here?” I ask.

“Maybe 10,000 words,” Colin says. “More if you like. Less if you need it to be less.”

“Could I maybe help with some of the character arcs too?” I ask. “I’m pretty good with character. You could use me as a sounding board if nothing else, and ignore me if you think I’m being an idiot.”

“Um…. let me think,” Colin says sarcastically. I can hear the smile in his voice. “A chance to chat with you about stories and character development. I think the answer to that is…. yes. “

I want to for so many reasons. But still, I hesitate.

“We’ll pay you of course,” he says. He names a number. “I could get you more, if you need it.

“That seems fair,” I say. “I don’t want to put the squeeze on you.”

Then a knee-jerk instinct kicks in. “However…” I say in my best used-car salesman voice. “I do run a charity….”

“You mean Worldbuilders?” he says.

“Oh,” I say, pleasantly surprised. “You’ve heard of it.”

“Of course I’ve heard of it,” he says.

“Well,” I say slowly. “This year we started accepting corporate sponsorships….”

“I can make that happen,” Colin says. “I’ll talk to the boss, and one way or another, we’ll make it happen.”

“Okay,” I say. “You’ve got me.”

 *     *     *

So there you go. Pretty soon, within just a couple of hours, they’re going to be announcing my involvement in the project.

You can go and check out the Kickstarter over here.

I’m not going to lie. I think it’s going to be an awesome game, and I’m not just saying that because I’m writing a piece of it.

If you’re on the fence, here are a couple reasons to consider jumping into the kickstarter.

1. If you’re planning on buying the game eventually, it’s cheaper to buy it now.

2. If you know you’re going to want to try it later, chipping in early means they’ll be able to make it an even better game. More development money means more content.

3. If a healthy number of my readers rush over and jump onboard, I get to look kinda cool to the developers. They’ll think things like, “Oh, maybe we didn’t make a horrible mistake bringing that Rothfuss guy in.”

4. You have to give these guys credit for supporting Worldbuilders. That’s mighty damn nice of them.

5. This is the first step in my extended master plan. If this goes well, it means we’re *much* more likely to see a Kingkiller game. More importantly, a Kingkiller game I’ll be able to have a direct hand in. Personally, I think that would about a thousand flavors of awesome.

Later Space Cowboys, I’m off to sleep. I’ve got a story to finish tomorrow….

pat