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Pixel graphics by Ilkke in his particular textoid style. Designed for the C64-game Not Even Human (cartridge, 2011).
anna anthropythis game is gorgeous
Pixel graphics by Ilkke in his particular textoid style. Designed for the C64-game Not Even Human (cartridge, 2011).
Very impressive stop motion text movie: TXT ISLAND.
TXT ISLAND is a typographic tale of epic misadventure. The film was shot as stop-motion animation of plastic sign board letters by animation director Chris Gavin and completed in May 2009 after a production period of around 9 months.
Thanks to Ilkke for the headzüp.
HIGH END CUSTOMIZABLE SAUNA EXPERIENCE
im so sorry
And here’s Porpentine’s game that she made specifically for/about last night’s Oakland Nights… Live!, and made the audience play through with her. It was really really beautiful seeing 200 strangers yelling PLANT ARMOR! NO! CRYSTAL ARMOR! at the screen. I honestly almost teared up. And the applause when she talked at the end about wanting to destroy ‘Games’ with a capital G… it really felt like another world is possible, not to be too sappy about things. Definitely one of my absolute top ONL experiences, and I’m so proud to have been a part of it.
anna anthropymonkeyshines and showdown in 2100 a.d. are also gorgeous, look them up
I know what you’re thinking. “I need more color in my life!” Odyssey² has heard your feeble cries and answered. That its answer came over thirty years before your pleas only speaks further to is incredible majesty as a video game console and universal power.
These are some seriously awesome covers that look more at place in a rave than on your shelf. Although every Odyssey² game had the system’s logo emblazoned across the top of the box, most had the title of the game itself in nondescript text at the bottom, so you get the artwork in its full, unconcealed glory. I’m pretty sure that these weren’t printed with fluorescent blacklight inks, which qualifies as the greatest crime against video game art in its generation.
Want more? Oh yes, I’ll be putting up another eight covers later on, once your eyes have had a chance to come down from their high.
COLORS
“see title” — April 21, 2012
Noyb’s remarks: “Whirling text taken (verbatim?) from Finnegan’s Wake juxtaposed against more modern, self-aware interactive fiction-style prompts and commentary. Text becomes action becomes text. Tutorials appear after they are needed. The player embarks on a slight adventure independent of Joyce’s rambling words. A short work that embraces the absurdity of the source material as well as its own in a way that feels deliberate.
“Exploring a peril-filled game world as a parallel to unpacking a dense text? Taking the frequent disconnect between narration and gameplay to an absurd new height? Whatever the intent, I left confused but intrigued.”
anna anthropyholy shit. natasha allegri, who designed princess bubblegum and marcelline the vampire queen, drew this.
(i've met her)
princess peach
American Dream (Coconuts/C-Dream - NES - 1989)
Japanese-only, but a fan translation exists.
from wikipedia: “The player must earn money in order to become the wealthiest gambler in the world. The game, set in New York City, is considered a spin-off from the Pachio-kun franchise. Al Capone has a cameo role in this game even though he lived about one thousand miles to the west (Chicago) in real life.”
holy shit what a beautiful logo
anna anthropythis is from TASMANIA for the gameboy, basically a one-screen version of MAPPY. but as a kid i always found this screen really evocative, the idea of this beast hiding in secret forests.
My dating sim/interactive story/comic/love poem
http://marrasart.net/tapes.html
anna anthropyshelly made this at my house
When you don’t know who you are, but know enough to know who you are not. – [Author's description]
(from You Are Margaret Thatcher: A Dole Playing Game, 1987; by Pat Mills and Hunt Emerson)
Submitted on this auspicious day by Phillip F.
anna anthropymade me cry. i remember one of these stories from the other side.
I had initially planned on making a dating game where the player took on the role of a sentient (but silent and immobile) gun in a first-person shooter for the Pulse-Pounding Heart-Stopping Dating Sim Jam. I got tired of the idea a few hours in and around 2 AM decided that it was really important that I write a poem about some first dates I’d been on over the past few years. The next day I plugged them into Twine, using Leon Arnott’s replace macro to allow the player to read each piece at their own pace (and end each date earlier than I did, if they so choose), and the result is 1STDATEMEM.EXE.
I’ve been trying to make something on this subject for a while, so thanks to madamluna for providing an opportunity to frame it in a way that made sense to me. – [Author's description]
anna anthropyhaitham is rad
Decide whether or not to help a sibling have good dreams or nightmares by exploring a surreal dreamscape.
anna anthropyDOGS
My Dumb Dirty Eyes
by Lisa Hanawalt
Debuting at TCAF 2013! Author in attendance!Published by Drawn & Quarterly
Flexicover, 7 x 9, 120 pages, full color
$19.95Sharply observant, laugh-out-loud funny comics from The Believer cartoonist and New York Times illustrator.
My Dirty Dumb Eyes is the highly anticipated debut collection from award-winning cartoonist Lisa Hanawalt. In a few short years, Hanawalt has made a name for herself: her intricately detailed, absurdly funny comics have appeared in venues as wide and varied as The Hairpin, VanityFair.com, Lucky Peach, Saveur, The New York Times, and The Believer.
My Dirty Dumb Eyes intermingles drawings, paintings, single-panel gag jokes, funny lists, and anthropomorphized animals, all in the service of satirical, startlingly observant commentary on pop culture, contemporary society, and human idiosyncrasies. Her wild sense of humor contrasts strikingly with the carefully rendered lines and flawless draftsmanship that are Hanawalt trademarks. Whether she’s revealing the secret lives of celebrity chefs or explaining that what dogs really want is a tennis-ball bride, My Dirty Dumb Eyes will have readers rolling in the aisles, as Hanawalt’s insights into human (and animal) behavior startle and delight time and again.