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26 Mar 01:34

californiapunk:California Bears by Alex RamirezCrust Punk Possum

25 Mar 20:17

Bloodborne Review – Die, Die Again

Mattalyst

"Bloodborne is a game that lets you put more sword on your sword because you need Too Much Sword."

...and it is great. It's a slightly streamlined and slightly faster version of something you'll instantly recognize if you've played the Souls series, but also probably the most unnerving of the lot. It's got the intricately intertwined level design of DS1 and a wonderfully foreboding art style; my problem earlier today when trying to find "the church" was that almost every building has steeples and gargoyles on every available surface.

Drink deep and enjoy the thrill of the hunt. There’s prey that needs slaughtering.

01

Developer: From Software
Publisher: SCEA
Format: PS4
Released: March 24, 2015
Copy provided by publisher

Though classified as action role-playing games, there’s a very serious case to be made for gathering the Souls series under the umbrella of survival horror. I’ve felt more genuine fear traversing Bloodborne’s funereal streets and dismal hallways than I have across countless installments of Resident Evil or Silent Hill, treading lightly in anticipation of the next ambush or deadly trap, real and intoxicating dread mounting as I push further and further from safety into the dingy unknown.

Perhaps worse than the menace of the unknown are the very visible threats, the misshapen monstrosities and eldritch entities standing defiantly in plain site. An oversized porcine behemoth waits distinctly at the end of a long tunnel, a mound of decayed flesh and skulls drags itself along an open road, all in plain view of an adventurer who knows there is no way to progress except through the hideous things ahead… and there’s just no telling what those things are capable of until they’re tearing their victims apart.

Bloodborne is every bit a psychological horror game as it is one about swinging swords and leveling up, perhaps one of the most effective horror experiences you could hope to have. It’s beautifully bleak, a sublime exercise in unyielding mental oppression. It’s a game so stressful it makes my neck hurt, and so brutal in its punishments that every success brings unmatched elation. Taking the very best of Demon’s Souls and Dark Souls, From Software has produced a near perfect example of its uniquely malevolent gameplay, all while amping up the brutality to stunning degrees.

04

Taking place predominantly in the Gothic city of Yarnham, Bloodborne charges players with the task of becoming a Hunter – a slayer of beasts that heals wounds via the injection of blood – in a world overrun by corrupted creatures. True to series form, Yarnham is a depressing and hopeless world, those few citizens left with a shred of humanity are all slipping into some form of madness or other, and the rest prowl the streets as malformed grotesques. Striking out from a growing array of spawn points, the Hunters carve there way through this city’s intricate hive of alleyways and paths, putting down creatures in a bid to reach one of the many boss monsters and unlock yet more of the world.

At first a daunting place, Yarnham grows to become familiar over time, as players learn from each death and begin to anticipate the dangers ahead, learning how everything is connected and where the traps lie. In time, the city begins to feel like home. A terrible home that would happily see you dead, and will see you dead. Still, a home.

Slain creatures drop Echoes, which behave in very much the same way as Souls in prior games. You use Echoes as experience points when upgrading character stats, as well as currency when purchasing weapons and items. Should you be slain in your adventure, you’ll drop your Echoes where you died and have to fight your way back – perishing again before their recovery will cause them to be lost forever. Sometimes, monsters will even steal the echoes, an act indicated by their glowing purple eyes, and they’ll need to be put down if the Hunter wants them back.

From Software is known for its precise, methodical combat, and this has not changed with Bloodborne. Fighting conforms to strict rules, and if you disobey them, you will die. Learning how enemies behave, knowing what your Hunter can do, making use of the environment and judging the correct time to strike or pull back, all of these are crucial to succeeding. Hacking away blindly is a quick way to get annihilated, as Bloodborne has no time for the impatient and foolish. When you die, it’s always certainly going to be your fault – the game gave you all the tools to survive – you just didn’t use them well.

03

While the Souls titles have always emphasized defensive tactics and slow, measured attacks, Yarnham’s world is significantly more aggressive, and battles have changed to reflect that. The Hunters’ weaponry swings faster, hits stronger, and covers wider arcs in order to face multiple foes at once. Dodging is more responsive, with armor weight no longer a factor in determining one’s maneuverability – in fact, there’s not really “armor” in the game at all, as Hunters are universally nimble and wear cool longcoats. As well as a melee weapon, players are armed with a gun in their offhand, predominantly used to fire at the right moment to stagger an opponent while its swinging and open it up for a tremendous counter-attack.

While the gun can be switched out for a shield, it’s far from recommended, as moving, shooting, and slashing are too important not to utilize. As someone who always played highly defensively in Demon’s/Dark Souls, the switch to a more aggressive playstyle took some getting used to, but once it clicks, the artistry of the slaughter is hard to deny as one’s Hunter ducks and weaves, lets loose a salvo of silver bullets, and closes in with a toothed saw, hammer, or whatever other weapon you might uncover. As a result of this more offensive style, healing items are more abundant, and it’s quicker to inject a shot of blood than it is to drink the Estus flasks of Dark Souls. There’s a very good reason for that, too.

The weapons you can acquire are not as abundant as they were in previous Souls titles, but every single one is gorgeously designed and more flexible in its use. Each gun and melee weapon behaves differently, and the latter is always able to switch between two forms. One standard weapon, the Saw Cleaver, may be used as either a short-ranged hacksaw held against the forearm, or extended to produce, obviously, a cleaver. My personal favorite, Ludwig’s Sword, is a relatively unassuming longsword that makes swift attacks, with an unusually huge scabbard mounted on the Hunter’s back. When transformed, the Hunter reached behind, sticks the small sword into the scabbard and brings it forward, because that sheathe was, itself, a giant sword.

Bloodborne is a game that lets you put more sword on your sword because you need Too Much Sword.

02

Some enemies are best slaughtered with one of the two weapon forms – which usually offer the choice between shorter and quicker or larger and slower incarnations – and it takes practice to learn the right form for the task. Weapons can also be transfomed mid-combo, too, if you fancy cutting in with some light slices before ending on a heavy flourish. Getting comfortable with the flexibility of one’s weapon, and learning the various maneuveres they offer, is key to having an easier time with the world.

This is not to say it will be an easy time.

Here we have a game that gives you the tools to tear up multiple beasts at once, gives you powerfully versatile weapons, and lets you heal more frequently. Fans of From Software’s harsh brand of justice may quite rightly be worried that the studio’s getting softer, but as promised, there’s a damn good reason for all these boons. Bloodborne is an altogether vicious experience. Yes, you can swing a blade and swipe at three or four fiends at once – that doesn’t change the fact there are four psychopathic mutants going apeshit at you. Your average Souls encounter has always hit hard, but these ones hit hard and hit often, with Hunters easily becoming overwhelmed should they not take care.

There are ways to mitigate problems and even the playing field somewhat. Pebbles can be thrown at singular opponents to lure them away from their friends, bait can be laid out, all in an effort to shave off the numbers before going in for an inevitable ruckus. Even so, the going will get tough – some monsters have their own guns, others are armed with flaming torches, and they of course all come in different shapes and sizes – all wonderfully designed, too, in horrible and sickening ways.

Naturally, bosses are significant parts of the adventure, ranging from pint-sized witches that surround you with shadowy demons, to gigantic masses of limbs and blades. Each one is bloodcurdling in its own way, and each one has a very good shot of murdering you. As is From’s custom, almost every boss is seemingly untouchable when first met, but through repeated encounters, smart character upgrades, and good old fashioned determination, they become encouragingly vulnerable. There’s something magical about the way in which Souls games inspires the player even as they’re grinding his or her face into the dirt, and it’s no exception this time around.

05

No challenge in Bloodborne ever feels truly insurmountable, always giving you just enough hope to realize that you’ve “got” this, even if it takes all day. What first induces panic and irrational mistakes eventually reveals openings through which to strike, as well as poorly defended areas of the body. Where a lesser game might cause me to throw away the controller in frustration, Bloodborne keeps me glued, because it always gives me some clue that I’m improving, that I can handle this, and that I’m going to, in the words of the Internet, Git Gud.

Perhaps the closest the game gets to a bona fide aggravating element is in its selection of bosses that take the form of other Hunters, driven mad by the Night of the Hunt. Some encounters are armed with the exact same weapons and abilities as the player, able to dodge, slice, and even heal just as much as you – albeit with unlimited bullets, no stamina loss, and one heck of a damage advantage. As with any other boss, they’re all very much defeatable, but they provide undoubtedly some of the most loathsome clashes of the game. Just wait until you run into the bastard prowling Byrgenwerth.

As someone who preferred Demon’s Souls over Dark Souls, I am delighted by the complexity of Bloodborne‘s map design, and how interconnected everything becomes as you unlock shortcuts and explore new regions. There’s something exciting and revelationary about discovering just how much the world’s areas weave together, and in unlocking each alternate route. While it’s true Dark Souls featured some of that, the degree to which it’s done here is sublime, and the use of a hub world (in this case, the “Hunter’s Dream”) to give one a familiar sense of home is most evocative of From’s seminal 2009 classic, as is the distinctly urban atmosphere.

This PS4 outing is proof positive that greys and browns in a color scheme do not automatically have to mean dreary, boring visuals. There’s something eerily handsome about Yarnham’s dispiriting gloom, another thing it shares in common with Demon’s Souls, a world densely populated by evidence of a once-glorious city brought low by decay and destruction. Everything looks so slick, from the rain soaking the cobbled streets to the glistening damp of blood and other foul fluids that seem to cling to the city’s mewling aberrations. The fact that Bloodborne is, admittedly, not all that graphically impressive on a technical level is more than made up for by the elegant artistic design and a wonderful attention to detail that marries the disgusting with the alluring.

06

Adding to the foreboding nature of the game is a subtle but stirring soundtrack, one that keeps itself in reserve until it’s needed, at which point is provides a rousing and minacious undercurrent to some of the most demanding confrontations. While the cast of non-player characters are sparse, each one is performed with just the right level of creepiness, as even friendly personalities seem to have some shady ulterior motive that one may never learn. This is a game in which even a most innocuous conversation with a seemingly affable clergyman fuels one’s paranoia.

Bloodborne boasts online features that will be instantly recognizable to Souls fans. Though we’re all suffering at the mercy of Cleric Beasts and Vacuous Spiders, we’re not doing it alone, as evidenced by the spectral images of other players, indicating where another person is fighting in your general location. Pools of bubbling blood on the floor indicate gravestones where one can view the last moments of another Hunter, just before they died, and you can leave notes for others, sharing clues and warnings about the environment. Notes and death pools are presented on the ground by Messengers, the personal heralds of each Hunter. They can be outfitted with little hats, and I’ve never seen characters so deftly tread the line between adorable and frightful.

Bells can be found in the Hunter’s Dream, allowing for more direct interaction. By using Resonant Bells, you will be able to call in help from another player, or answer another’s request, teaming up to tackle significant challenges. Cruel players may opt for the Sinister Bell, however, which grants them to power to invade the world of other Hunters and face them in a duel.

By finding chalices throughout their travels, Hunters can perform rituals in the hub to create their own dungeons, complete with procedurally generated layouts and a bevy of bonus rewards. Set up similar to roguelike games, these chalice dungeons are separated into floors, each with their own boss fight, as players descend into Yarnham’s version of the Underdark. It’s a nice place to grind, and dungeons can be shared with other players online, as well as explored cooperatively. It’s an extra slice of quality content in a game that’s already bursting to the seams with stuff to do.

07

Make no mistake, Bloodborne is a looooong trek. Simply fighting through the mandatory encounters is going to be a heck of a journey (provided you ever know which ones are plot-crucial), to say nothing of the time one may spend grinding, exploring, and facing off against the many optional and secret threats. Revisiting new areas often yields exciting changes and fresh dialog with the increasingly unsettling NPCs. The story itself is, characteristically for a Souls game, obfuscated and keeps much from the audience, but Yarnham drips in lore that’s well worth investigating, especially for those sucked in by the absorbing tone of the whole adventure.

Unlike comparably “long” games stuffed with filler content, there is no empty nebulous “stuff” in Bloodborne - every shred of its material is valuable, everything has a meaning, a place, and importance. Even as one reaches the final furlong on the path to the final fight, it’s still throwing new monsters and fresh areas at you. Those areas get less intricate and involved as the game continues, that much is true, but the consistency in sheer quality is never dropped, the commitment to freshness maintained throughout.

Perhaps my one notable criticism of the whole thing is the loading times between deaths – not a huge problem if you don’t intend to die a lot… but there’s something to be said about the best intentions.

When that’s really the only major issue, however, it’s quite clear we’ve got something majestic on our hands, and that’s what From has given us – something majestic indeed.

08

Bloodborne is as glorious as it is grotesque, a harsh and unyielding exercise in getting battered mercilessly while feeling encouraged the whole painful way. While very much a Souls game through and through, the switch from methodical and slow progression to a faster, ultimately more savage environment provides just enough of a twist to give it a wholly unique feel, a more empowering journey, for both the player and the opposition. Bloodborne is something truly special – a barbaric horror RPG that will giveth and taketh away in perfect measure, wrapped up in a perverse world that will refuse to let you go.

You can also hit crazy villagers with a cane that’s also a whip before toasting them with a handheld flamethrower. Because of course you can.

10/10
Sterling

25 Mar 19:29

How Do You Like Them Non-Browning Apples, and Potatoes Too?

by Ronald Bailey

Arctic AppleLast week the U.S. Food and Drug Administration approved Granny Smith and Golden Delicious apples that have been genetically improved by Okanagan Specialty Fruits such that they do not brown when they are cut. Also last week, the agency gave the nod to six varieties of potatoes genetically enhanced by the J.R. Simplot Company to resist black spot bruises and to produce less acrylamide when they are fried. In both cases, researchers used RNAi technology to silence genes that produce substances that cause browning. 

FDA's press release stated:

Foods derived from genetically engineered plants must meet the same legal standards, including safety standards, as foods derived from traditional plant breeding methods. To help developers of foods derived from genetically engineered plants comply with their obligations under the Federal Food, Drug, and Cosmetic Act and FDA regulations, the FDA encourages them to participate in a voluntary consultation process with the agency prior to commercial distribution.

As part of its consultation process, both Okanagan, of British Columbia, Canada, and Simplot, of Boise, Idaho, submitted to the FDA a summary of their safety and nutritional assessments.

The consultation process includes a review of information provided by a company about the nature of the molecular changes and the nutritional composition of the food compared to traditionally bred varieties,” said Dennis Keefe, Ph.D., director of the FDA’s Office of Food Additive Safety. “This case-by-case safety evaluation ensures that food safety issues are resolved prior to commercial distribution.”

Naturally, the usual members of the bioluddite claque such as Friends of the Earth and the Consumers Union oppose both products and are urging restaurants, food processors, and consumers to boycott them. FOE claims that both MacDonald'a and Gerber have already agreed not to take the apples.

I asked Okanagan if I could buy some apples to taste-test earlier this year, but was told that the company had sold out. The apples will be available in the fall, so I'll let you know then.

25 Mar 18:33

Photo



25 Mar 17:25

The Gods must be crazy, F. Scott Hess



















The Gods must be crazy, F. Scott Hess

25 Mar 16:26

"Kane and Abel" by Dan Luvisi



"Kane and Abel" by Dan Luvisi

25 Mar 15:40

Favorite 😁





















Favorite 😁

25 Mar 15:38

Photo



25 Mar 03:18

Les Deux Garçons



Les Deux Garçons

24 Mar 16:40

Sculptor Merges Animals And Plants In Otherworldly Sculptures

by Dovas

Ellen Jewett, a talented sculptor based in Canda, creates unbelievably detailed and delicate-looking handmade clay sculptures of creatures that look like they’d be right at home in our wildest dreams (or nightmares).

Ellen says her inspiration comes “from animal physiology and a love of the fantastic, grotesque and absurd. Each sculpture is handmade and painted with no more tools than fingers and a paint brush. The process begins with a handmade metal armature over which light weight clay is sculpted. The painting is executed with acrylic, mineral and oil pigments and the embedded eyes are glass. When complete the whole piece is glazed to intensify colour and strength.”

Another interesting touch is that she avoids using any toxic materials; “This, unavoidably, excludes most of what is commonly commercially available, and has sent me on a journey of unique material combination and invention.

More info: ellenjewettsculpture.com | Etsy | DeviantArt (h/t: colossal)

surreal-animal-sculptures-ellen-jewett-1

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Ellen Jewett sells her sculptures on Etsy.

24 Mar 02:48

soundssimpleright: ultrafacts: Pando, also known as The...





soundssimpleright:

ultrafacts:

Pando, also known as The Trembling Giant, is a clonal colony of a single quaking aspen (Populus tremuloides) determined to be a single living organism by identical genetic markers and assumed to have one massive underground root system. The plant is estimated to weigh collectively 6,000,000 kg (6,600 short tons). The root system of Pando, at an estimated 80,000 years old, is among the oldest known living organisms. Pando is located 1 mile southwest of Fish Lake on Utah’s Route 25, in the Fremont River Ranger District of the Fishlake National Forest, at the western edge of the Colorado Plateau in South-Central Utah,

(Fact Source/Read more about it HERE)

Follow Ultrafacts for more facts

Another cool thing: all of the trees in this forest drop their leaves at exactly the same time!

23 Mar 22:03

Really Soothes Your Cough

durex offers fast relief

Submitted by: (via Neduenedu)

23 Mar 21:40

Pones and Bones: A Trip to Anti-Narnia.

by Peter Watts
Mattalyst

"Who doesn’t wish they had a basement storage room like this?"

I'll name the artist here as soon as I find out who they are.

Cover by Philippe Jozelon.

We open with trailers for Coming Attractions: to the immediate right you can see the French cover for Echopraxie, from Fleuve.  I like it. Whoever the artist is, they’re channeling a bit of a Giger vibe.

Immediately below, on the other hand, is the cover for Head of Zeus’s UK edition (they’re the guys who put out the Firefall omnibus; the stand-alone Echopraxia  appears slotted for a May release).  I think I may like this cover even more than Firefall (and I liked that a lot)— it has a kinda literary feel to it, plus it’s the first time I’ve seen the word “fucking” quoted as part of a front-cover blurb (even if they did asterisk out a couple of letters).

But what I especially like is the contrast between these two covers: the cool palette vs. the hot one, the light vs. shadow. I kinda wish they could be front and back covers of the same edition…

I'm pretty sure I do know who this artist is, but I think they prefer to remain anonymous.

Cover by Jessie Price.

***

And Now—Our Main Attraction. (Please turn off your cell phones.)

***

Up in the frigid wastes of Scarberia— not too far from the Magic Bungalow, as it turns out— there’s an unremarkable door  set into an unremarkable brick wall in an unremarkable industrial park.  It’s nothing you’d look at twice, if you didn’t know that it was a portal to a whole other world.  Think of it as the back of the wardrobe, from those Narnia books.

Assuming, of course, that the Narnia books had been written by HP Lovecraft.

One of the cool things about having fans is that you never know what any one of them might turn out to be.  You answer an email from some anonymous reader and they turn out to be half an industrial rock duo with NASA connections, or an astronomer whose brain you can pick when you find yourself on thin ice.  I have a whole subdirectory of such wondrous fans, ripe for exploitation.

A few of them have turned out to be economists; I’ll be exploiting them a fair bit over the next few months. But only one of these economists has a partner who makes disembodied bodies for a living.  The company she works for is called MindWarp, and you’ve seen their handiwork in everything from “12 Monkeys” to “Pacific Rim”.  Not to mention “Hannibal”, for which they do pretty much all the rubber work these days.

Thanks to Joe Fenner (the Economist) and Jenn Pattinson (the Rubber Woman), I got a chance to take my whole family to antiNarnia for a visit last week.  Some of what we saw has yet to appear in public. I wish I could show it to you— some of it moves— but the unaired stuff is embargoed.

If you watch any kind of genre at all, though, you may recognize a fair bit of what follows. (All pics can be embiggened by clicking.)

I believe this was from the episode where the crazed violinist use a bow to play the guys vocal cords.

I believe this was from the episode where the crazed violinist use a bow to play the guy’s vocal cords.

Not sure which instrument this guy was played on. Maybe the kettle drums.

Not sure which instrument this guy was played on. Maybe the kettle drums.

One of these people is an economist. One of them builds corpses. One of them will be spending a lot of time in therapy.

One of these people is an economist. One of them builds corpses. One will be spending a lot of time in therapy.

If any of you are still watching "12 Monkeys", this is where the virus came from. (It looked sexier in the tank.)

If any of you are still watching “12 Monkeys”, this is where the virus came from. (The crayons? This pic was taken in MindWarp’s on-site daycare center.)

The brain in Mesopone's hands is FX.  The tribble on Micropone's head is not.

The brain in Mesopone’s hands is a bit of FX. The tribble on Micropone’s head is not.

The truly creepy thing is, these things don't just look real; they feel real, too.

The truly creepy thing is, these things don’t just look real; they feel that way, too.

A bit of whimsy to lighten the mood. Also a sampling of the production Mindwarp has had a hand in (just out-out-of-frame: every Saw movie ever made). "Pacific Rim" surprised me; I thought that was all CG. "Black Robe" surprised me too; that was mostly missionaries and Iroquois. (Although I guess there were some pretty explicit torture scenes in there...)

A bit of whimsy to lighten the mood. Also a sampling of the productions to which MindWarp has contributed (just out-out-of-frame: every Saw movie ever made). “Pacific Rim” surprised me; I thought that was all CG. “Black Robe” surprised me more; that was just missionaries and Iroquois. (Although I guess there were some pretty explicit torture scenes in there…)

Tell me this wouldn't be the coollest chick-flick crossover ever.

Tell me this wouldn’t be the coolest chick-flick crossover ever.

I'm not entirely sure.

I’m not entirely sure.

Mesopone, aka "The Meez", holding a tragic reminder of the Human cost of the Polish Alcohol-Industrial Complex.

Mesopone, aka “The Meez”, holding a tragic reminder of the Human cost of the Polish Alcohol-Industrial Complex.

This is not a movie prop. The proprietor built it for the sole purpose of dropping down on unsuspecting trick-or-treaters during Hallowe'en.

This is not a movie prop. It was built for the sole purpose of dropping down on unsuspecting trick-or-treaters during Hallowe’en.

Who doesn't wish they had a basement storage room like this?

Who doesn’t wish they had a basement storage room like this?

Lesser FX houses would just build a solid mannequin, slice it up, and paint the slices.  Not these guys. These guys built the body from the inside out— viscera, skeleton, musculature— and then carved it up.  I don't know if mere pictures can convey the icky verisimilitude of the result.

Lesser FX houses would just build a solid mannequin, slice it up, and paint the slices. Not these guys. These guys built the body from the inside out— viscera, skeleton, body fat, connective fascia, musculature— and then carved it up. I don’t know if mere pictures can convey the icky verisimilitude of the result.

The tragic cost of teen pregnancy...

The tragic cost of teen pregnancy.

Dream therapist.

Dream therapist.

Poantempole.

Poantempole.

 

23 Mar 21:37

With New Nonstick Coating, the Wait, and Waste, Is Over

by KENNETH CHANG
LiquiGlide has found a way to make the interiors of some bottles permanently wet and slippery. That keeps substances like ketchup from sticking inside.
23 Mar 20:53

Boeing patents sci-fi force field that deflects explosive shock waves

by Ryan Whitwam
Boeing Force Field
Boeing's proposed system would detect an explosion and produce a bubble of plasma to deflect the damaging energy.
23 Mar 18:24

(815): His baby mama found the...

(815): His baby mama found the pictures of us, she couldn't see my face but she could see my asshole. So I'm safe.
23 Mar 18:03

Presidential candidate Ted Cruz's burning flag Al Jazeera logo

by David Pescovitz
Mattalyst

Sure, it COULD be a tear instead of a flame or the Al Jazeera logo. He's definitely sure he wants to either cry about America or burn it down. One or the other. He can't decide.

cruzzz

Unknown

UPSO notes that "Ted Cruz's new logo looks like a mix between the Al Jazeera logo and a burning flag. Read the rest

23 Mar 16:40

It Follows

23 Mar 05:06

thekhooll:Bag Coffee Maker  Take this bag coffee brewer anywhere...

Mattalyst

Genius!











thekhooll:

Bag Coffee Maker 

Take this bag coffee brewer anywhere to make fresh coffee on-the-go. Simply pour hot water into the pouch, seal the top, wait a few minutes, and pour through the spout. The special brewing system preserves coffee’s natural oils for a rich taste. 

Read More

22 Mar 23:36

queenofthedorks:aturinfortheworse:Hello, welcome to Australia,...





queenofthedorks:

aturinfortheworse:

Hello, welcome to Australia, may I interest you in a 10kg ball of spikes falling without warning? It’s okay though, you’ll know if you’ve stepped under one: they carpet the ground in spikes. 

Really Australia? Is there any single part of the landscape that doesn’t want to kill us all?

22 Mar 23:35

kwanzaalord:feminismshmeminism:Tumblr needs to learn this...











kwanzaalord:

feminismshmeminism:

Tumblr needs to learn this thing 

For people who still find this confusing.

From Wikipedia:

Correlation does not imply causation is a phrase used in science and statistics to emphasize that a correlation between two variables does not necessarily imply that one causes the other

end the war on drugs! support bees!

22 Mar 22:26

choochoobear: REALLY POORLY. My familar doesn’t even give me a...



choochoobear:

REALLY POORLY. My familar doesn’t even give me a constitution or reflex save bonus.

22 Mar 05:27

Post-Punk Marvels, Butcher Billy













Post-Punk Marvels, Butcher Billy

22 Mar 05:26

If You Try the HTML5 Drum Machine, It's All You'll Do for the Next Hour

by Mario Aguilar

This dead simple drum machine that runs in your browser is so much fun.

Read more...








21 Mar 17:02

Photo



20 Mar 23:38

In Europe, you can buy Bloodborne with a unit of your own blood [Updated]

by Sebastian Anthony
Mattalyst

\m/

Yeah, this might even be a take-a-day-off release for me.

PlayStation Denmark is promoting the upcoming launch of the PS4-exclusive game Bloodborne in a rather unconventional way: a blood drive!

On March 23 at the IT University of Copenhagen, you can donate blood for a chance of getting a free copy of Bloodborne. Rather than automatically receiving a copy of Bloodborne—which would be far too easy—donors must give blood and then roll a die to see if they've won a copy of the new game or another PS4 game. Everyone who gives blood will also be entered into a contest to win a Bloodborne-themed PlayStation 4 console. The blood drive is being carried out by PlayStation Denmark in cooperation with GivBlod, a Danish charity.

Updated: Frederik Hoelge, an Ars Technica reader and student at the IT University, sent us a photo from the Bloodborne blood drive. "The queue started forming a half hour before the event started, at 12, and the queue is still as long, two and a half hours later."

Read 3 remaining paragraphs | Comments

20 Mar 20:08

Mysteries

20 Mar 19:25

Old-school trolling: 10 classic prank calls to public access live TV hosts

by Xeni Jardin
Mattalyst

WE'RE HERE PAINTING AND EXERCISING AND MAKING DELICIOUS BLENDED DRINKS

Exalt in the delicious rudeness. Read the rest

20 Mar 15:55

What we’re reading

20 Mar 15:53

'With Choco Chip Kitties on Top' by Dianita showing as part of...



'With Choco Chip Kitties on Top' by Dianita showing as part of 'Candy Coated Dreams' group art show at Slushbox Gallery