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03 Mar 23:34

Jennifer Lawrence Cast as Steven Spielberg’s First Female Lead in 30 Years - Welcome... to 1985 Park.

by Dan Van Winkle

jennifer-lawrence-xmen-are-the-x-men-s-magneto-and-mystique-hiding-a-huge-secret

1985: the entire Mary Sue staff—those of us who’d been born, anyway—were in diapers, the Nintendo Entertainment System first came to America, and Steven Spielberg had The Color Purple in theaters, starring Whoopi Goldberg. Yes, it’s been that long since Steven Spielberg directed a movie with a female lead.

Warner Bros. secured the rights to It’s What I Do: A Photographer’s Life of Love and War, the memoir of photojournalist Lynsey Addario, just yesterday, and Spielberg is slated to direct with Jennifer Lawrence playing Addario.

tumblr_static_jennifer_lawrence_happy

Addario’s work tends to focus on women in male-dominated societies and human rights issues, so like The Color Purple, expect this female-led film to have something to say about gender in society. Or we could live in a world where people make movies about women just because, but I’m not exactly sure we’re there yet. (See: the whole 30-year gap thing.) But until we get there, tackling those issues head-on sounds like a great idea if that’s where this goes.

We’re a little concerned that Lawrence is a bit young for the role—not because she won’t completely knock it out of the park, but Addario is currently 41, and it would’ve been a great opportunity to give a quality role to an actress over 40—Lawrence is 24—which is another thing that doesn’t happen very often. Hopefully, the reasoning is as simple and understandable as the movie will cover a large stretch of Addario’s life, and it’d be easier to make JLaw look older than to Benjamin Button someone else to look younger.

Of course, there’s also the strong possibility that the decision is $$$-related, because Jennifer Lawrence is a huge, massive monster of a star right now.

giphy

See? Monster.

(via UPROXX)

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03 Mar 23:33

Newswire: Kanye West lectured at Oxford, and it was everything you might expect

by Katie Rife

In its approximately 919 years of existence, Oxford University, the oldest university in the English-speaking world and one of the crown jewels of the British educational system, has hosted everyone from the greatest geniuses in human history to an actor who made his career playing a power-mad boy-king within its walls. Its newest guest speaker was a little of both, as Kanye West took to the lectern to deliver a lesson in Yeezeology 101 yesterday.

The lecture began with Kanye instructing the crowd to keep absolutely silent, lest they disturb what someone in the hip-hop community might refer to as his “flow.” (It’s a technical term.) “I can literally hear a whisper, and it’ll throw off my stream of consciousness, and when I get my stream of consciousness going that’s when I give the best, illest quotes,” he said.

And he delivered, providing some of the best ...

03 Mar 23:33

Newswire: FEMA apologizes for its gross mishandling of House Of Cards spoilers

by Joshua Alston

Small government advocates, take note of your latest ammunition: Apparently every federal agency now has a position in which the sole responsibility is cracking wise about television. The Federal Emergency Management Agency recently tweeted about the third season of House Of Cards, lest anyone think the agency is too deeply mired in natural disaster preparedness to keep abreast of pop culture. According to Deadline, FEMA’s tweet refers to a season three plotline in which President Frank Underwood (Kevin Spacey) circumvents a stubborn Congress by declaring unemployment a national state of emergency and raiding FEMA’s coffers to fund his job-creation legislation. The Stafford Act, which grants the president discretion to declare emergencies, doesn’t work that way, said a sassy, defiant FEMA to the fake president.

Hey, Frank Underwood: We're not on board with claiming your own emergencies. #HouseofCards pic.twitter.com/XOnSFxRM6R

— FEMA (@fema) March 2, 2015 ...
03 Mar 23:33

US air traffic control computer system vulnerable to terrorist hackers

by David Kravets

The US system for guiding airplanes is open to vulnerabilities from outside hackers, the Government Accountability Office said Monday. The weaknesses that threaten the Federal Aviation Administration's ability to ensure the safety of flights include the failure to patch known three-year-old security holes, the transmission and storage of unencrypted passwords, and the continued use of "end-of-life" key servers.

The GAO said that deficiencies in the system that monitors some 2,850 flights at a time has positioned the air traffic system into an "increased and unnecessary risk of unauthorized access, use or modification that could disrupt air traffic control operations." What's more, the report said the FAA "did not always ensure that sensitive data were encrypted when transmitted or stored." That information included stored passwords and "authentication data."

Among the findings:

Read 6 remaining paragraphs | Comments

03 Mar 23:32

Instrument 1 is every instrument in one and just got funded on Kickstarter

by Jacob Kastrenakes

Artiphon wowed us two years ago when it brought the Instrument 1 to CES, and today — after a long wait — it's starting to bring the device to the public. It's launched a Kickstarter campaign to fund production of the Instrument 1, an electronic instrument that can sound and be played like a guitar, piano, violin, or bass. The Instrument 1 can actually sound like a lot more than that: it hooks up to iPhones, iPads, Macs, and PCs and will output sounds based on whatever MIDI app is running. The actual device is largely just a fret board, with a small head on top and a "body" containing a bridge, speaker, volume knob, and instrument presets.


Funding was completed in under six hours

The Instrument 1 kind of looks like the essence of a whole bunch of string instruments, and that's exactly the idea: you should hold it and use it however you want, and then set it to make whatever sounds you want. Artiphon also builds in some more automated modes that are meant to allow people who don't know how to play an instrument to pick up the Instrument 1 and start making something that sounds good. Artiphon also makes a specific companion app for the Instrument 1, though it seems to welcome musicians switching to the MIDI app of their choice.

instrument 1

instrument 1

Artiphon is offering the Instrument 1 in white and black for $349 and with a wooden back for $899. The campaign was looking to raise $75,000, but it quickly exceeded that after launching today. At press time, it had just broken $100,000.

Since we saw the Instrument 1 two years ago, the device has received a basic design overhaul. At CES 2013, it had a handle, was largely made of wood, and included a slot for an iPhone. The basic shape — aside from the handle — has largely stayed the same, but the new design appears to be simpler and to give musicians a bigger space to play on. Artiphon also appears to have taken the time to make the less expensive, non-wood models. They may not look quite as nice, but they're a lot more affordable. You can see our interview with Artiphon CEO Mike Butera below.

03 Mar 22:06

Linked: Nike Pound

by Armin
firehose

not me

Nike Pound
Link
Conspiracy theory: The new Cleveland Browns Dawg Pound logo has four hidden Nike swooshes and it spells Nike. Also, if you play it backwards it has satanic messages. Many thanks to our ADVx3 Partners
03 Mar 21:58

Premature Evaluation: Medieval Engineers

by Marsh Davies
firehose

yo saucie; this is not the Skyrim-y game about building a city, but rather a more Minecraft-y game about building castles

By Marsh Davies on March 2nd, 2015 at 9:00 pm.

The toothy, undulating stonework battlements is often called crenelation, crenels being the gaps (from which we get the word 'cranny') and the protrusions being called, variously, cops or merlons. It's not entirely clear where the word 'merlon' comes from - conflicting attributions give it a Latin origin meaning pitchfork and, oddly, blackbird. One suggestion is that the word for blackbird is used in this way because it suggests things perched along a wall. Bit of a stretch, I think.

Each week Marsh Davies punches a hole through the vertiginous walls of Early Access and comes back with any stories he can find and/or watches with grotesque, wet-lipped arousal as the entire structure disassembles in a shower of hot, hot physics. This week, he makes, then mounts, the battlements in Medieval Engineers, a castle construction sandbox. And then he unmakes them, too.

Once you’ve built a castle in Medieval Engineers, you can look at it, hit CTRL-C, then CTRL-V and paste a brick-for-brick duplicate of your entire complex anywhere else in the level. Including the sky – though they are not wont to stay there for very long. Castles, despite a plethora of idiomatic song titles suggesting otherwise, are very much a ground based medium, and when placed in the sky, they attempt to revert to form, with glorious physics-enabled results.

Where's the drop?

For maximum physics, I recommend dropping one castle on top of another. My PC only manages to render this collision at a speed of a frame every few seconds, but it’s worth the wait. Indeed, I’ve been waiting years: I recall cooing at a supposedly realtime explosive disassembly the better part of a decade ago, but it is only now that such detonations are escaping the ideal operating conditions of tech-demos. The half-measures of Battlefield’s pre-cooked collapses and sly model-switcheroos don’t cut it. I want fully razeable buildings that can be dynamically perforated, chunked and shattered in their entirety. Finally, Medieval Engineers delivers the smithereens we’ve been waiting for, framerates be damned.

Currently there’s not much more to Medieval Engineers than that: you can build a castle, you can build catapults, and then you can use one to smash the other (either way works when you can drop a castle from 1000 ft up). There’s no grander campaign structure in the game, and it’s not clear that this will ever be a particularly directed experience – though multiplayer and an inevitable survival mode are in the works.

It’s natural to fantasise about a future in which you could join a populous server and collectively siege a player-built, player-defended fort, smashing down towers with ballistas or undermining walls, before storming through the breach shrieking “IT’S CLOBBERIN’ TIME!” (Henry V, act III, scene ii). However, I am sceptical as to the feasibility of anything quite on the scale I desire, given the heavy toll the game exerts on even this reasonably high-end PC. Them smithereens ain’t computationally cheap. But that fantasy is coming, rest assured, if not from this game, then another a few years down the line. What Medieval Engineers offers already is a precis – a singleplayer medieval Lego set that you can smash – and that’s been more than enough to devour many hours of my life already.

Those hours have been devoted to the construction and cathartic deconstruction of Fort Titbeard, Mountain Throne Of The Marshlord, Benevolent Ruler of Some Several Acres of Otherwise Empty Sandbox, Inept Mason, Medieval Literature Nerd MA Hons. During this process I’ve learned a number of critical things, usually after the point at which they would have been critically useful:

1) I should have watched the brief tutorial video.
2) I should have disabled autosave.
3) I should have reduced the number of debris chunks to zero.

Damn those smithereens! Smithereens is an Irish word in origin, meaning small fragments, by the way. The etymology is no more exciting than this, alas. Try harder, Language. These alt-texts don't fill themselves.

You can do the last two only before loading a level (select your saved game and hit the “edit settings” button). I recommend doing so because it’s easy to accidentally delete a load-bearing block and watch as your meticulously constructed gate-arch crumples into your meticulously constructed mountain stairway, and rolls downward in a physics-enabled avalanche of pure FUCK straight through all your meticulously constructed checkpoint fortifications, all the way down to the very bloody bottom of the shit-pissing mountain. And then the game autosaves. Gnnnnnggg.

With the chunks reduced to zero, collapsing structures quickly evaporate before they can cause a cascade of misery (and you can turn them on again later, just as easily). Your level thus primed, construction can begin. Left click places the currently selected prefabricated building block, right click erases it. Toggling Z lets you place multiple blocks within the same space and J unhitches you from the rigid grid to which your blocks otherwise snap. I’m not sure it’s all that useful to do this, though, as disregarding grid-snap tends to lead to unstable structures, and I found it impossible to place non-snapping blocks so that they clipped into the ground and offered a solid foundation. Grid-snap, though a little restrictive, nonetheless permits fairly elaborate structures: the integrity of building blocks is generously modeled, allowing you to build out in gravity-defying directions. You can hit N to see the amount of weight each block is bearing, and, as you can see from the experiment below, the game really is pretty forgiving.

Zaha Hadid's later works were bold but not entirely practical.

Not that Fort Titbeard requires forgiveness, being an edifice built to exacting architectural standards that only falls down three or four times during construction. It consists of a tower rising like a strident peen (as do most towers, I suppose) from the peak of a mountain overlooking the valley. From this a tall thin wall runs along a ridgeway, connecting Proudpeen Tower to a substantial sprawl of buildings and battlements.

Day one goes slowly, as I obsessively lay the foundations and get to grips with some of the less obvious eccentricities of the build menu (all of which are addressed in the short tutorial video I haven’t watched because I’m stupid). Most vital among these things I don’t know is that some blocks conceal a selection of multiple blocks, and you can scroll through their various forms using the mouse-wheel. This makes it a lot easier to construct the corner-pieces for overhanging battlements; previously I’d tried disastrous grid-free repurposing of other block types that resulted in a number of tower-shattering mistakes.

The second day I get distracted from the castle by building a staircase to it. Initially I try manipulating the voxel landscape to create a sloping pathway to the castle gate, but I find it hard to do this smoothly and exactly; for some reason the way the voxel brush hangs in front of the camera makes it impossible to judge distance. Instead, I decide to build a very elaborate zig-zagging staircase, punctuated by fortified waystations, all the way up the mountain. The incline doesn’t really demand a zig-zag, but grid-snap, alas, does. Without gridsnap, the staircase block refuses to be embedded into the mountain side, making a more direct, diagonal ascent impossible. It looks cool, mind you – not unlike the approaches to Japanese castles, with their many switchbacks, chokepoints and defensive overlooks. And then I send an avalanche of bricks down it and fuck the entire thing up.

Look at them steps. Why are stairs referred to as a flight? Is it just an allusion to the act of elevation? Is it the same sort of flight we have in a flight of wine, or geese or arrows? Do we get it from the French via translation - 'volée d’escalier'? Or perhaps it's from the German flucht, which doesn't so much refer to flying as running away from, and is sometimes used in architecture to describe objects in alignment. Theories welcome!

Day three and, having dechunked my level settings and repaired my staircase, I’m back on the castle proper, building out the fort at the back, and adding enough rooms to house a reasonable contingent of men. Not that the castle will, because this is singleplayer. And I’m going to smash it to bits. To whit, once complete, I spend a few satisfied minutes wandering round the battlements of my creation before spawning a horde of barbarians in the valley below and setting them to reduce Fort Titbeard to ruins. The barbarian bots are very much in the prototype stage, however, and run off into the woodland, bellowing like idiots. Clearly, the task falls to me.

In this freeform mode of the game, the player can summon and instantly fire boulders, holding the right mouse button to charge up their force. I zip around the fort, knocking chunks of masonry out of its most sensitive points, obliterating its outer defences, carving the barracks in two and doing something terrible to poor Proudpeen Tower. I spawn a few barbarians in the castle courtyard, but they just run into walls yelling, so I pummel them with boulders, too. Finally, as the cries and crumbling masonry fall silent, it’s time for the drop: a cut and paste later and Fort Titbeard is being annihilated by its evil flying twin. I’ve set the number of chunks midway to 500 – I daren’t melt my computer with any more – but this is not nearly enough to render the collapse of two mighty Titbeards. Instead, the chunk limit gives the effect of the forts boiling away from the landscape; towers tumble and then evaporate. It’s strangely beautiful.

HULK SMASH! (Macbeth, act II, scene iv)

I’m not sure how many times I will be inclined to rebuild and raze Titbeard, or other castles like it. The novelty of the construction set and its physics will wear off, and it remains to be seen whether multiplayer will be able to pull off warfare on a scale to make sense of castle architecture. Of course, I haven’t yet explored the building of catapults: the game has components enough to build elaborate mechanisms and no doubt the community are already using these to create ingenious and often NSFW contraptions of the sort we have seen in similar ballista-building-game Besiege. Full-scale online siege warfare or not, the prospect of smashing Titbeard’s doors in with a giant flaming dingdong may prove to be well worth the price of entry.

Medieval Engineers is available from Steam for £15, though this price will rise as the game adds more features. I played version 0.02 on 25/02/2015.

Because I am the world's most tedious man, one of my favourite pastimes is to watch period dramas and make pointless bets with myself as to whether words or phrases are anachronistic. The pseudo-trash UK police procedural Ripper Street is particularly good for this, as it is so often laughably ahistorical, and yet frequently surprises me by (probably unwittingly) deploying a modern-sounding idiom that turns out to be perfectly ancient.

I was on the money with the suspicious use of 'scouser' for example. Scouse was in usage at the time Ripper Street is set, but as the name for a meat stew, brought to these shores by Norwegian sailors. The first instance of it referring to the people of Liverpool and surrounding areas appears to have been in 1945. But I was wrong about the exceedingly modern-sounding 'don't knock it until you've tried it' - which dates to 1892, making it exactly contemporaneous with Ripper Street.

And I was apparently a total fool to think 'mope' was a recent word - that's from the 1580s. Anyway, the reason I mention this is because I was similarly struck by the phrase 'shot to pieces', as used by one of the characters in Hilary Mantel's excellent Wolf Hall, supposedly in the 1530s, to describe the state of his liver. I couldn't find a first use for this phrase, but cannons were pretty popular back then, of course, and many of the modern usages of the word 'shoot' and its derivatives were solidified in the exact decade that Wolf Hall is set. Nonetheless, the idea of someone being shot TO BITS conjures images of machine guns and sustained fire that seems out of time.

But playing Medieval Engineers, it occurred to me that while people were unlikely to be shot to bits, the Tudors would have been more than familiar with seeing castles returned into their component parts by multiple projectiles. So, well done, Mantel. EXCEPT NOT. While you could say 'a thing is shot' in the 1530s, the meaning was such that the thing being shot would be the projectile and not the victim. The adjectival use of the word 'shot' meaning 'wounded by a bullet' or indeed the figurative use to mean 'worn out' both date to as late as the 19th century. Yeah! In your FACE, Mantel. (Although, the entire book intentionally uses a subtly modernised vernacular, so I doubt this is in any way a mistake. So, probably: in my face, Mantel. Never bet against Mantel. But do buy her books.)

03 Mar 21:26

Spielbound Board Game Center Made Tax-Free

by Polar_Bear
Spielbound Board Game Center Made Tax-Free

Spielbound is a board game center in Omaha has been granted tax-exempt status. The center, that has a cafe that is now run separately, has a library of 1350 donated board games. Basically, it’s a library, but for board games.
I know this isn’t the sort of thing TGN usually reports on, but I saw this story and thought it was pretty cool. I’d love to see places like this all over. I know some LGS locations have a game library you can check out, and that’s pretty sweet as well.
Anyway, carry on, everyone.

From the report:

Spielbound’s board game library is officially a nonprofit organization.

The board game haven at 3229 Harney St. in Midtown Crossing has a café and the game library, and the library of 1,350 donated board games now is operated separately.

The library was recently granted tax-exempt status as a public charity. That 501c(3) status from the Internal Revenue Service means contributions dating to Spielbound’s Oct. 22, 2012, founding are tax deductible.

“Our volunteers have put in literally thousands of hours helping build this organization and its game library to make it a truly unique and welcoming center,” said CEO Kaleb Michaud. He said nonprofit status will help grow educator-support programs and remove barriers to grant applications.

“The (nonprofit) budget is much smaller, but allows for a lot of growth,” Michaud said.

The cafe charges $5 for day passes and also offers monthly and yearly memberships.

Spielbound, which opened in September, is open to game players of all ages and offers a variety of special programming, including guides for teachers on what games facilitate learning in the classroom. Michaud said he also hopes to help with research on how board games can affect the brain later in life, and to get more games to retirement communities.

Spielbound has hosted fundraising events, and its volunteers provided scheduled free game demonstrations. It also hosts meetings and events for SpielMasons, a local game design and testing group.

A ceremony celebrating the library’s new federal tax status will be held Wednesday at 3 p.m.

Source

03 Mar 21:25

Photo

firehose

nice loop



03 Mar 21:25

Photo

firehose

mcnutty no



03 Mar 21:22

A Versatile and Rugged MIDI Mini-Keyboard (Video)

by Roblimo
The K-Board won a "Best in Show" award at CES 2015. Plus, as Timothy said, "I always like pour and stomp demos." And it's totally cross-platform. If your computer, tablet or smartphone has a USB port and (almost) any kind of music software, it works. In theory, you could hook a K-Board to your Android or iOS device and use it to accompany yourself while you sing for spare change on a downtown corner. Or noodle around to get a handle on a theme you'll use in your next major symphony. Or...?

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Read more of this story at Slashdot.

03 Mar 21:22

NBC plans to bundle SNL and Tonight Show in new service for cord cutters

by Chris Welch
firehose

a la carte happening with or without all carriers who suck forever

NBC is mulling over the idea of launching a premium, comedy-focused video subscription service. A new report from The Wall Street Journal says the video offering would bundle new episodes of the network's comedy staples Saturday Night Live and The Tonight Show. (The new service is entirely separate from Hulu and NBC's TV Everywhere apps.) NBC also has plans to invest in original shows for the service and produce exclusive snippets as a showcase for its biggest stars like Jimmy Fallon, Seth Meyers, and across in NBC's roster of current shows. Pricing could be as low as $2.50 to $3.50 per month, making this — like Netflix and Hulu Plus — a viable add-on for Sling TV customers. A launch could come later this year.


NBC's not known for comedies these days

Aside from SNL, its late night shows, and the departing Parks and Recreation, NBC's programming lineup isn't terribly strong on comedies these days. In that sense, it's a weird time for NBC to be exploring this genre-specific possibility. But the network is willing to fund original content including "scripted, unscripted and sketch material" per the Journal.

If NBC moves forward, this could also dramatically alter the YouTube strategy for Jimmy Fallon's Tonight Show and other peacock shows. Clips of Fallon and his guests are routinely shared on the video site the very next day, but NBC's new service could receive a brief window of exclusivity before that and other content hits YouTube. As the Journal notes, NBC and Google have butted heads in trying to reach a revenue-sharing agreement and The Tonight Show's millions of views aren't yet being monetized efficiently.

NBC has explored similar standalone video services for different genres, but comedy has made it further along than any of those other ideas, the Journal's sources say. NBC network rival CBS has made bigger strides in reaching cord cutters and younger viewers; last year, it launched CBS All Access, which streams live shows and offers an on-demand back catalog of classic CBS programming.

03 Mar 21:19

Newswire: IFC stops being cool, cancels Garfunkel And Oates

by Sean O'Neal

In disappointing news for fans of comedy shows starring a quirky, fantasy sequence-prone female duo navigating their careers and relationships in the big city—but with less raunchy sex talk and more adorable songs—IFC has canceled Garfunkel And Oates after just one season. The comfy, charming sweater to Broad City’s coarse, sweaty hot pants, Garfunkel And Oates ran for eight episodes last year, showcasing the duo of Riki Lindhome and Kate Micucci as they played a slightly fictionalized, far less popular version of their real-life comedy-musical act. (And in that sense, they were a lot more Flight Of The Conchords than Broad City.)

At the time, it was part of IFC’s big push into doing more original comedy programming alongside The Birthday Boys, a show that was also recently canceled. Fortunately, Garfunkel And Oates still exist outside of television, as IFC does not wield that sort of ...

03 Mar 21:19

Newswire: Built To Spill announces 2015 tour schedule, album release date

by Alex McCown

We recently reported that Built To Spill would soon be releasing a new album, along with some preliminary tour dates in support of the record. The band has now confirmed a release date of April 21 for Untethered Moon, although it is releasing the vinyl edition three days earlier in support of Record Store Day. In addition, the group also posted the complete schedule for its North American tour, starting in the spring and running through mid-July. The news has been especially well received by indie guitar nerds desperate for a reason to continue arguing that indie rock guitarists can totally play just as well as metal guitarists, despite overwhelming evidence to the contrary. The complete list of tour dates is below.

Built To Spill 2015 Tour:

March 27—Boise, ID—Treefort Music Festival

April 10—Visalia, CA—Cellar Door

April 11—San Luis Obispo, CA—SLO Brew

April 12 ...

03 Mar 21:17

Drew Peterson to return to court in murder-for-hire plot - WLS-TV

firehose

this fucking guy


WLS-TV

Drew Peterson to return to court in murder-for-hire plot
WLS-TV
Convicted wife killer Drew Peterson allegedly tried to hire a hitman to kill Will Co. State's Attorney James Glasgow. (WLS). AP. Tuesday, March 03, 2015 06:50AM. CHESTER, Ill. --. The former suburban Chicago police officer convicted of killing his third wife ...
Drew Peterson back in court in murder-for-hire plotBradenton Herald

all 119 news articles »
03 Mar 21:13

How to Create an Extremely Simple Electric Train Using Copper Wire, Magnets, and a Battery

by Brian Heater
firehose

followup

YouTube channel AmazingScience has modified its extremely simple electric train to include a portion in which the tiny locomotive runs outside of the coiled wire for a stretch. The simple components remain the same: two magnets, a battery, and a bunch of copper wire.

via The Awesomer

03 Mar 21:12

Inside The Post-'Minecraft' Billionaire Life Of Gamer God Markus Persson

firehose

'Mojang CEO Carl Manneh was sitting at home with his family when he first saw the tweet. Within 30 seconds of his reading it, his phone rang. A Microsoft executive who coordinated with Mojang wanted to know if Persson was serious. “I’m not sure–let me talk to him,” said Manneh.

While Persson originally wrote the message as a half-joke, the realization that he could disassociate from Mojang took hold. The man who once publicly pledged that he would not sell out to evil corporations now had his head turned.

In the week that followed, Manneh’s phone rang constantly with interest from Microsoft, Electronic Arts, Activision Blizzard and others. Talks with Activision petered out. Persson, cryptically, won’t discuss what happened with EA but says that Mojang ruled out potential buyers “who did game play in a way we didn’t like.” Microsoft, however, apparently passed muster.

The motivator for Microsoft, ultimately, was a tax dodge. The software giant was sitting on a $93 billion overseas cash pile that it couldn’t repatriate without paying Uncle Sam his share.'
...
'THESE DAYS Persson pays less attention to the heckling on Twitter and more to the insults hurled his way by close friends on a WhatsApp group they’ve crudely titled Farts. The unleashed Persson has regressed toward adolescence. At the temporary office for Rubberbrain, jokes about male genitalia and laughter bounce off the ceiling and elicit annoyed floor banging from the upstairs neighbor.

Persson ignores the foot-thumped berating much like he’s done with the armchair trolls. He says he’s taken fondly to the mute button on Twitter, which allows him to tune out unkind people without notifying them that they’ve been blocked. Occasionally, though, his curiosity will get the best of him, and he’ll reply. Lately he’s been responding to his haters with a moving image from the movie Zombieland of Woody Harrelson wiping tears away with a wad of money. “I’m aware that tweeting the image is a little douchey,” he shrugs. He’s equally gauche with people he likes, broadcasting his vacations via chartered jet on Snapchat. As for girls, “I tried to use Tinder, it didn’t work. In Sweden it’s horrible; there’s only like four people.” Hence the $180,000 nightclub bills.'

With well over half his life ahead of him, the man who created an entire universe, whose persona was synonymous with it and who received the wrath of his community for abandoning it, must now figure out exactly who he is.
03 Mar 21:08

Newswire: You can buy Wu-Tang Clan’s one-of-a-kind album in a mere 88 years

by Sean O'Neal
firehose

"a wait that is, this time, not how long it will take Raekwon to agree to come into the studio"

No stranger to long delays between albums, Wu-Tang Clan is set to release Once Upon A Time In Shaolin to the public in just 88 years—a wait that is, this time, not how long it will take Raekwon to agree to come into the studio. Instead it’s just the latest conceptual wrinkle to the otherwise flat prospect of a latter-day Wu-Tang album, which the group previously announced as an extremely limited-edition, single-copy album, housed in a specially crafted jewel box, and auctioned off to the highest bidder. As Forbes reports, 88 years is when the copyright finally transfers to the album’s eventual owner, allowing them to decide whether to release it commercially, or remain a long-dead bag of bones on a desiccated planet, their vulture-picked phalanges still wrapped around it.

That actually represents a reversal of policy from the group, which previously suggested that it would first ...

03 Mar 21:06

Curious Siamese Cat Repeatedly To Figure Out How to Navigate a Treadmill From Every Possible Angle

by Lori Dorn

Ignoramusky (previously) has posted a wonderful video of a very curious Siamese cat repeatedly attempting to navigate a working treadmill from every possible angle. In the end, however, the frustrated feline gives up and just attacks the uncooperative machine.

03 Mar 21:05

Artist Turns Old Books and Atlases Into Beautiful Works of Art With Intricate Papercutting

by Rebecca Escamilla
firehose

FFFFFFFFFFFFFUCK EM

Vertebrate Morphology
Vertebrate Morphology

Library of the Infinitesimally Small and Unimaginably Large is an ongoing project by Barbara Wildenboer in which she alters atlases and old books with intricate cutting to create a beautiful new visual narrative that still contains an underlying theme of the book itself.

The books become both reference and raw material for sculptures, paper installations and digital animation. The books, sentences, words and letters become elements of a new visual narrative in which the old and new forms co-exist. Through the act of altering books and other paper based objects the intention is to draw emphasis to our understanding of history as mediated through text or language and our understanding of the abstract terms of science through metaphor.

Webster's Dictionary
Webster’s Dictionary

Las Defensas de las Plantas
Las Defensas de las Plantas

Psigologica Biologica
Psigologica Biologica

Nil Per Os II
Nil Per Os II

images via Barbara Wildenboer

via Colossal

03 Mar 21:02

To locate bank robber, FBI unusually asked for warrant to use stingray

by Cyrus Farivar
firehose

rofl

Newly uncovered court documents in a federal armed New Jersey bank robbery case that went to trial in late February 2015 reveal an unusual back-and-forth between authorities and judges—ultimately resulting in the FBI seeking and getting a warrant to use a stingray. The move illustrates a rare known instance where authorities met the probable cause hurdle need for a warrant in a stingray deployment.

In 2012, federal prosecutors went to a judge to ask for a "pen/trap order," a lower type of permission than a warrant. Such an order would have effectively authorized the use of a stingray. But the judge pushed back and imposed usage restrictions "in a private place." In January 2015, two United States senators made public the FBI’s position that the agency could use stingrays in public places without a warrant.

Seemingly dissatisfied with this restriction, an FBI agent then took an unusual step—he swore in a new affidavit as part of a warrant application to a different judge for permission to deploy "mobile equipment." Such gear would enable the FBI "to monitor the dialing, routing, addressing, and signaling information of the Target Facility in order to determine its general location for a period of 30 days beginning within 14 days of the date of the warrant." The second judge, United States Magistrate Judge Mark Falk, signed off on the search warrant absent other limits.

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03 Mar 21:02

BuffaLou — Meet Lou. The endangered (possibly last) of the...

by OnlyMrGodKnowsWhy

Meet Lou. The endangered (possibly last) of the American Pygmy Bison and our house Buffalo. He’s a sleepy lil guy after his long journey.
More to come soon about his origins, new home (and people family) as well as how he’s adjusting to his urban life… til then… he’ll be snoring… loudly.

Meet Lou. The endangered (possibly last) of the American Pygmy Bison and our house Buffalo. He’s a sleepy lil guy after his long journey.

More to come soon about his origins, new home (and people family) as well as how he’s adjusting to his urban life… til then… he’ll be snoring… loudly.

Original Source

03 Mar 21:01

i’ve discovered that if you put @dril’s name on richard dawkins tweets... || SWEAR THAT YOU WILL HATE ALL FIRE

by djempirical
firehose

autoreshare

i’ve discovered that if you put @dril’s name on richard dawkins tweets they actually make more sense

Original Source

03 Mar 20:56

Chris Randall on Instagram: “Cats can't code for shit.”

by djempirical
03 Mar 20:55

Raspberry Pi on Twitter: "Found this in the breakout room and was quite concerned until I realised it was referring to functions. http://t.co/Qfi0gK1BZC"

by djempirical
03 Mar 20:55

becoming, #teamkewt edition

by OnlyMrGodKnowsWhy
03 Mar 20:54

Initiative petition filed for East Portland secede from Portland

firehose

East of 82nd Avenue. Needs 31,000 signatures, born from disgruntlement with the city focusing development on the west and inner SE

03 Mar 20:49

Waze could come pre-installed on your next Android phone

by Chris Welch

Waze is already enormously popular with everyday consumers; that's one of the reasons Google purchased the turn-by-turn navigation app in 2013. But now, Waze could become one of the first apps people see on their new Android smartphone — just like Google's own Maps, Hangouts, YouTube, Gmail, and so on. Waze has been added to the list of Google Mobile Services, a package of Google-made software that handset makers can install on top of the core Android operating system. Almost every major manufacturer (Samsung, HTC, Sony, Motorola, LG, etc.) elects to do this, and now they've got the option of adding Waze to that roster of bundled apps.


Waze depends on crowdsourced traffic data

Crowdsourced traffic data is critical to Waze's navigation features; the app will automatically reroute you if there's congestion or an accident up ahead. But to make those helpful decisions, Waze needs to pull in driving data from everyone using the app. By making this move, Google is exposing Waze to an even larger potential audience, and all of its routing functions should get even smarter as a result.

It makes total sense: yes, Google owns Waze, but Google Maps itself also benefits from Waze's community-sourced data on accidents, road closures, and more. Not long after the acquisition, Google integrated the app's incident reports directly into Maps. So Waze isn't really a Google Maps competitor so much as it's just an alternative for users who prefer its light, traffic-focused style and unique route-sharing capabilities. Keep in mind that Android makers can still opt to stick only with Maps if they choose, but we imagine at least some will throw Waze onto phones so it's ready to go out of the box.

03 Mar 20:48

Why BuzzFeed is the Most Important News Organization in the World

by Ben Thompson
firehose

'The world needs great journalism, but great journalism needs a great business model. That’s exactly what BuzzFeed seems to have, and it’s for that reason the company is the most important news organization in the world.'

kind of like saying the space shuttle was the most important spacecraft in the world while ignoring NASA doing nothing but cutting donuts on the landing strip with it

Like a great many such things, some of journalism’s most precious ideals were the happy result of geography and economics. That is, in any given geography, the dominant newspaper tended towards a natural monopoly for two reasons:

  • When it came to costs, the ownership of expensive printing presses and distribution channels made entrance difficult for potential competitors
  • As for revenue, broad-based advertising, at least in the pre-targeting era, naturally flowed to the channel with the greatest reach

The interaction of these two economic realities made newspapers fabulously profitable and veritable cash machines; the editorial side, meanwhile, freed from the responsibility to directly make money, could instead focus on things like far-flung bureaus, investigative journalism that in many cases took months to develop, and a clear separation between the business and editorial sides of a newspaper. The latter was important not just for the avoidance of blatant corruption, but also because it imbued the editorial side with a certain responsibility to focus on stories that deserved to be written because they mattered, not because they were sensationalistic.

This last point was best exemplified by The New York Times’ famous slogan, “All the news that’s fit to print” and by the paper’s legendary Page One meetings where editors would pitch stories for inclusion on the most valuable real estate in journalism. It’s important to appreciate that this was more than just a slogan and meeting; there are important assumptions underlying this conceit:

  • The first assumption is that there is a limited amount of space, which in the case of a physical product is quite obviously true. Sure, newspapers could and did change the length of their daily editions, but the line had to be drawn somewhere
  • The second assumption is that journalists, by choosing what to write about, are the arbiters of what is “news”
  • The third assumption is that the front page is an essential signal as to what news is important; more broadly, it’s an assumption that editors matter

With the New York Times in particular, it’s striking how deeply embedded these assumptions are. For example, as part of its response to its internal innovation report, New York Times executive editor Dean Baquet announced last month that the paper would retire the traditional Page One pitch meeting. Baquet wrote:

We’re retiring our system of pitching stories for the print Page 1. Desks will instead pitch their best enterprise pieces for digital slots on what we’re calling Dean’s List. (I didn’t come up with that name, but I like it!) Stories that the masthead selects for Dean’s List will receive the very best play on all our digital platforms – web, mobile, social and others yet to come…

It’s worth noting that the tradition of selecting Page 1 stories under the old system has long made The Times distinctive. We are seeking to preserve the rigor of this process, but update it for the digital age. Desks will compete for the best digital, rather than print, real estate.

It’s a lovely idea, and makes sense on the surface, but in fact Baquet’s proposal isn’t as groundbreaking as it seems, precisely because it preserves those old assumptions:

  • The very concept of “pitching” and “competing” reflects the assumption that there is a limited amount of space available for stories
  • “Enterprise stories” are stories generated by New York Times journalists (as opposed to breaking news stories)1; the fact only enterprise stories are considered for the “Dean’s List” reflects the assumption that journalists create the stories
  • The prize – “the best digital…real estate” reflects the assumption that this decision matters: that prime placement on “our digital platforms” makes a difference

The problem, though, is that the Internet has not only dismantled newspaper’s geographic monopoly – and thus journalism’s business model – but it has also upended the core assumptions underlying the actual journalism:

  • There is no limit on the amount of space available for stories (to put it in economic terms, the marginal cost of one more “page” is obviously zero)
  • Every single person on the Internet has the same addressable market – the entire world – as the New York Times; “news” can come from anywhere
  • Because of the hyperlink individual stories can be accessed without visiting the home page; this means link distribution channels, particularly social, are far more important when it comes to raising awareness of a story

I suspect this last point is the most difficult for Baquet specifically and traditional journalists broadly to truly grok: when it comes to driving traffic and deciding what matters, editors don’t really matter like they used to. Specifically, I find it fascinating that Baquet in his memo refers to social as “our digital platform”; in fact, social, at least superficially, belongs to Facebook in particular, but in practice it belongs to no one and everyone. Social is our collective consciousness, sometimes serious, sometimes silly, and always unpredictable, and there is no better example than last Thursday: the morning was dominated by net neutrality (serious!), the afternoon by escaped llamas (silly!), and the evening by “The Dress” (WTF!). And no single outlet owned Thursday, particularly The Dress, like BuzzFeed.

You almost certainly know the story: a seemingly nondescript photograph of a dress that appeared to some as being white-and-gold, and to others as being black-and-blue, was posted to Tumblr. It started to spread as folks argued about the color, but it truly took off when BuzzFeed staffer Cates Holderness created this BuzzFeed post that asked reader to vote on which color; I viewed the page when it was already at 300,000 views, mere minutes after it was posted. Just a few minutes later, the post had crossed one million, then three million, then five. BuzzFeed said the site at one point had 670,000 visitors on site simultaneously, half of them viewing the dress, and as of today, five days later, the post has had over 38 million views.

What’s interesting is how the existence and popularity of this post was made possible by BuzzFeed’s embrace of Internet assumptions:

  • The photo may have seemed frivolous, but hey, why not make a post? It’s not like it cost BuzzFeed anything beyond a few minutes of Holderness’s time
  • Like a huge amount of BuzzFeed’s content, the photo wasn’t produced by BuzzFeed; it was discovered on the Internet (Tumblr in this case)
  • The post blew up first on Twitter, and then Facebook: millions of people were exposed directly to the link within minutes. Few if any arrived via BuzzFeed’s homepage

In fact, while it’s theoretically possible that the post could have been created anywhere, I don’t think it was an accident that it happened at BuzzFeed.


There is a famous parable in the book Art and Fear that goes like this:

The ceramics teacher announced on opening day that he was dividing the class into two groups. All those on the left side of the studio, he said, would be graded solely on the quantity of work they produced, all those on the right solely on its quality.

His procedure was simple: on the final day of class he would bring in his bathroom scales and weigh the work of the “quantity” group: fifty pound of pots rated an “A”, forty pounds a “B”, and so on. Those being graded on “quality”, however, needed to produce only one pot – albeit a perfect one – to get an “A”.

Well, came grading time and a curious fact emerged: the works of highest quality were all produced by the group being graded for quantity. It seems that while the “quantity” group was busily churning out piles of work – and learning from their mistakes – the “quality” group had sat theorizing about perfection, and in the end had little more to show for their efforts than grandiose theories and a pile of dead clay.

Perhaps the single most powerful implication of an organization operating with Internet assumptions is that iteration – and its associated learning – is doable in a way that just wan’t possible with print. BuzzFeed as an organization has been figuring out what works online for over eight years now, and while “The Dress” may have been unusual in its scale, its existence was no accident.

What’s especially exciting about BuzzFeed, though, is how it uses that knowledge to make money. The company sells its ability to grok – and shape – what works on social to brands; what they don’t do is sell ads directly2 (in a narrow sense BuzzFeed almost certainly lost money spinning up servers and paying for bandwidth to deliver “The Dress”). The most obvious benefit of this strategy is that, contrary to popular opinion, and contrary to its many imitators, BuzzFeed does not do clickbait. Editor-in-chief Ben Smith wrote last year:

Clickbait actually has its origins in old media, not the web, and specifically in the don’t-touch-that-dial antics of television and radio. Because you won’t believe what happens next…after the break. It’s a pretty rough consumer experience to demand your audience sit through an ad, online or off. The banner ad, whose decline Farhad Manjoo recently celebrated, was also born during this era and created a business model in which clicks are tied directly to dollars — something many people assume is still how all online publishers make their money. But BuzzFeed has never sold a banner, and I couldn’t even tell you how many monthly page views we get. And so our business model at least moderates that incentive to drag every last click out of our audience.

If your goal — as is ours at BuzzFeed — is to deliver the reader something so new, funny, revelatory, or delightful that they feel compelled to share it, you have to do work that delivers on the headline’s promise, and more. This is a very high bar. It’s one thing to enjoy reading something, and quite another to make the active choice to share it with your friends. This is a core fact of sharing and the social web of Facebook, Twitter, Pinterest, and other platforms.

In short, by not making money from display ads, and by extension deprioritizing page views, BuzzFeed incentivizes its writers to fully embrace Internet assumptions, and just as importantly disincentivizes pure sensationalism. There is no self-editing or consideration of whether or not a particular post will make money, or if it will play well on the home page, or dishonestly writing a headline just to drive clicks. The only goal is to create – or find – something that resonates.

BuzzFeed is the best at viral content because they don't (directly) make money from it.

— Ben Thompson (@monkbent) February 27, 2015

More importantly, with this model BuzzFeed has returned to the journalistic ideal that many – including myself – thought was lost with the demise of newspapers’ old geographic monopolies: true journalistic independence. Just as journalists of old didn’t need to worry about making money, just writing stories that they thought important, BuzzFeed’s writers simply need to write stories that people find important enough to share; the learning that results is how they make money.3 The incentives are perfectly aligned.

It’s not just journalistic independence though; all the other accoutrements of the golden age of newspaper journalism – international correspondents, long-running investigations, so on and so forth – flow from the fact that BuzzFeed is building something sustainable. A perfect example comes from an unexpected place: How The New York Times Works, a deeply-reported feature that ran last month in Popular Mechanics. The author sat in on the aforementioned Page One meeting:

[Tom] Jolly, the paper’s associate masthead editor—one of the most senior positions in the newsroom…turns over the floor to an editor from international, who has a piece about the ransom demanded by Islamic State militants for James Foley, the journalist who had recently been beheaded in Iraq. It’s an obvious candidate for the paper’s top story — front page, top-right corner — but some editors have concerns…

The Times is occasionally mocked for its staid and deliberate pace, but it is in moments like these that the seriousness with which it approaches every aspect of its operation becomes clearest. There are few organizations with the resources to spend such time and consideration on stories that aren’t primed to go viral — though search-engine optimization and other tricks of the digital age do receive plenty of consideration. When the conversation turns to a vivid story from Liberia, where Ebola has overtaken a particular neighborhood in Monrovia, one editor proudly reports that she believes the Times is the only outlet with a reporter on the ground, which makes everyone happy until another editor says, “I think BuzzFeed actually has somebody there.” There is momentary silence.

This – like the post about The Dress – is not simply a happy coincidence. The world needs great journalism, but great journalism needs a great business model. That’s exactly what BuzzFeed seems to have, and it’s for that reason the company is the most important news organization in the world.

  1. In 2005 then-public editor Byron Calame wrote about The Origin of Enterprise Stories
  2. By ads I mean the sort of display ads you see on just about every other publishing site; your typical BuzzFeed page will have links to stories they have created for brands for pay
  3. Specifically, BuzzFeed makes money by creating BuzzFeed-type stories for brands; in some respects they’re an advertising agency (and how they scale long term is an open question)

The post Why BuzzFeed is the Most Important News Organization in the World appeared first on stratechery by Ben Thompson.

03 Mar 20:47

Review: The new Moto E is the most phone you can get for $150

by Andrew Cunningham
firehose

Right about dead-on the same specs as the Nexus 4. You lose screen density (vs 318 PPI) and 0.2" of screen size, lose the LED flash and NFC, and step down on the GPU and CPU (vs 1.5GHz quad-core Cortex and Adreno 320) but gain a larger battery, LTE, and microSD storage expansion option.

Andrew Cunningham

The new Moto E with LTE.

7 more images in gallery

Motorola's low-end phone lineup is getting crowded, especially since last-generation models are still available for purchase months after being replaced. There's the old Moto G, the old Moto G with LTE, the old Moto E, the new Moto G, and now two different flavors of second-generation Moto E. Every single one of them is available for between $100 and $200.

No single low-end Motorola is definitively better than all the others, but the new $150 Moto E with LTE makes a strong case for itself. It's got more storage than the old one, surprisingly good specs, and a smallish 4.5-inch display that will appeal to people who think the 5-inch Moto G got too big.

Specs at a glance: 2015 Motorola Moto E LTE
Screen 960×540 4.5-inch IPS (244 PPI)
OS Android 5.0.2 (32-bit)
CPU 1.2GHz Qualcomm Snapdragon 410 (quad-core Cortex A53)
RAM 1GB
GPU Qualcomm Adreno 306
Storage 8GB NAND flash, expandable by up to 32GB via Micro SD
Networking 802.11b/g/n, Bluetooth 4.0. US LTE version supports GSM/GPRS/EDGE (850, 900, 1800, 1900 MHz)
UMTS/HSPA+ (850, 1700 (AWS), 1900 MHz)
4G LTE (2, 4, 5, 7, 12, 17)
Ports Micro-USB, headphones, Micro SD slot
Camera 5MP rear camera
Size 5.11" × 2.63" × 0.20-0.48" (129.9 × 66.8 × 5.2-12.3 mm)
Weight 5.11 oz. (145 g)
Battery 2,390mAh
Starting price $149 off-contract and unlocked

On top of all those features, the new Moto E packs in the other things that reviewers and users tend to praise about the Moto phones: a relatively clean load of a modern version of Android, a basic but attractive design, and better build quality than you'd expect. Like other Motos before it, it strives to offer the basics without frills or unnecessary embellishment. While our review of the original Moto E was lukewarm, we like this new one quite a bit better.

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