Shared posts

03 Jun 21:06

Never mind the Morlocks, here’s the X-Pistols

by Mark Kardwell
firehose

this meme again

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It’s not that long since we featured Butcher Billy’s New Wave Justice League, but here’s another artist working a similar beat: James Zark‘s punk rock/X-Men mash-up, the X-Pistols. James is selling prints of these designs through his Society 6 storefront. Above is Glenn Danzig as Wolverine, but my favorite is the Debbie Harry-as-Phoenix one, which is also available as a pillowcase. And why not? Throw pillows are punk, too. See them all after the break.

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Joy Division’s Ian Curtis as Cyclops

Iggy Pop as Angel

Iggy Pop as Angel

Johnny Rotten as Ice-Man

Johnny Rotten as Ice-Man

Henry Rollins as Colossus

Henry Rollins as Colossus

(via JIMSMASH!!!)

03 Jun 21:06

Gwynplaine’s (Conrad Veidt) fixed grin and disturbing...





Gwynplaine’s (Conrad Veidt) fixed grin and disturbing clown-like appearance was a key inspiration for comic book talents writer Bill Finger and artist Bob Kane in creating Batman’s greatest enemy, The Joker.

“Bill Finger had a book with a photograph of Conrad Veidt and showed it to me and said, “Here’s the Joker.” Bob Kane (x)

03 Jun 21:05

Boston Fire Chief Steve Abraira resigns - Boston Globe


The Atlantic Wire

Boston Fire Chief Steve Abraira resigns
Boston Globe
Boston Fire Chief Steve E. Abraira resigned today after less than two years on the job, following a clash with his command staff over his management style and handling of the Boston Marathon bombings, officials said. Abraira had been the first chief in the ...
Boston fire chief resigns citing hostile work environment following bombingsExaminer.com
Boston Fire Chief Resigns, Citing Bomb CriticismKAALtv.com
Boston Fire's 'Ghost Chief' Resigns Amid Accusations of Weak Marathon ...The Atlantic Wire

all 67 news articles »
03 Jun 21:05

'Remember Me' review: hunting for memories in cyberpunk Paris

by Arthur Gies
firehose

finally, some discussion of Nilin; Gies has a totally different reaction to the remixing sequences

this is getting such a bizarre critical reaction. the only universal point's been that the actual action/platforming gameplay is shit

By Arthur Gies
on June 03, 2013 at 2:59a

Game Info
Platform Win, 360, PS3
Publisher Capcom
Developer Dontnod Entertainment
Release Date 06/04/2013
Price at Launch 49.99

Remember Me is looking to exist within a grand sci-fi tradition.

The first game from Dontnod, a studio composed of veterans from EA, Ubisoft, Criterion and other high profile developers, Remember Me borrows bits and pieces from authors like William Gibson and Phillip K. Dick to build a future Paris well-situated in sci-fi genre fiction with enough originality to have some staying power.

Like the best sci-fi literature, main character Nilin's quest to unravel the Memorize corporation's conspiracy and her part in it is situated amidst some bigger existential questions exploring ideas of responsibility and identity. Remember Me's greatest strengths are in that world and story, and in its often stunning presentation. While it sets itself apart mechanically via an inventive combo system and its original memory remixing concept, its greatest strength is Nilin and Neo-Paris — even when the game, and the plot itself, try to pull it down.

After a series of wars has wrecked much of Remember Me's Europe and civilization as we know it, the world has been rebuilt by governments working hand in hand with massive corporations. It's a cyberpunk future out of books like Neuromancer and Snow Crash, though Dontnod has added its own fundamental premise: the commoditization of memory.

In Neo-Paris, memories are everything — memory is a product, a currency, even a medical treatment. But in the grand tradition of cyberpunk futures, there's more happening beneath Neo-Paris's busy surface than there seems, and Memorize, the corporation who created the Sensen device that converts memories into data, is at the center of it.

Remember Me opens as the memory hunter Nilin awakes in Neo-Paris's Old Bastille prison robbed of her own memories and set to be erased before an opportune rescue by Edge, the leader of the so-called "Errorist" movement. Edge guides Nilin to pieces of her past as she tries to unravel what happened to her, and why her whole life was taken away.

While Remember Me's premise stands apart from so many other action games, the basic mechanics are pretty familiar. Nilin navigates the linear alleys, streets and structures of Neo-Paris' Slum 404 and other districts by climbing, jumping, and otherwise creatively traversing the environment. She also spends about equal time beating down Memorize's private police force and the pathetic-but-dangerous Leapers, victims twisted by Memorize's sensen technology into something less than human.

The pressen system sets Remember Me's combat apart

The rhythm-based attack-and-dodge structure of Remember Me's basic combat is predictable, but Dontnod sets it apart with an involved combo modification system. Nilin doesn't start knowing all of her various attack combinations, they're unlocked over time, but there's more to it than that — unlocked combos must be built by using earned pressens, which add a kick or punch with a specific effect.

There are four kinds of pressens: some that make attacks more powerful, some that grant Nilin restored health for the attack in question, some that reduce cooldown time for her special abilities, and pressens that multiply the effects of other pressens in a combination. It sounds more complicated than it is in practice — once I had a decent number of different pressens, I was assembling combos without trouble.

The pressen system adds a sense of personalization and control to Nilin's combat options that would otherwise be absent amidst her comparatively small suite of combat options. Early on, this works very well — experimentation is fun and low-pressure, and moments of interruption are minimal if you're paying attention to what you're doing. But later, as Dontnod pile on additional enemies with more and more abilities, combat loses some of that luster.

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The experimentation aspect is still rewarding and requires some creative problem-solving - enemies who damage you every time you attack them are well-countered by attacks that give Nilin additional health, for example — and the steady addition of different enemy types and combination adds to that. But Remember Me's controls are finicky, and I often found Nilin's response to my inputs infuriatingly unpredictable. Later on, minor mistakes add up quickly and death and a checkpoint follow soon after.

The same problem undermines Remember Me's later platforming sections. Nilin's environmentally-oriented physicality started out as a pleasant palate cleanser between battles, and moving gracefully across enormous distances via running jumps, sliding down pipes, and swinging from one platform to another was a pretty good time. But as Remember Me progresses, the margin of error from point to point shrinks and the penalty for failure is often death. Constantly falling back to the loading screen was demoralizing — as with the combat, it often felt beyond my control.

Remember-me-split-1b

Nilin the Hunter (Excerpt) - Olivier Deriviere (source)


Remember-me-audio-sidebar

Audio Reconstructed

While Remember Me's Neo-Paris setting and strong visual style go a long way, the soundtrack by composer Olivier Deriviere also deserves recognition. Taking a well-written and traditionally composed orchestral score, Deriviere has applied electronic distortion and remixing to it in a manner that excellently complements Remember Me's narrative of fragmented memories and questionable perception. During combat, nailing combos in rapid succession causes the music to increase in intensity, while taking damage abruptly ends the amped-up tempo and instrumentation. It's the rare video game score that feels particular, as opposed to aping the standard Hollywood blockbuster soundtrack.

Remember Me's frustration is offset by the world and characters that Dontnod have built. Dontnod smartly clothes most of its mechanical inclinations within its world, though it tiptoes towards trying too hard at times with its extensive invented vocabulary for collectibles, unlockables, and more. Remixing combos works as a concept because of Remember Me's premise, and the slow accrual of special moves corresponds to the idea of a digitally-influenced amnesiac. In fact, the developers' inclination to anchor every system in the fiction and the strength of the world hold up Remember Me's ostensible marquee feature: the memory remix.

There's not much to Remember Me's memory remixing sequences from a gameplay perspective — they're simple puzzle sequences where you scrub back and forth through, altering minor elements hoping for a predetermined outcome that might nudge a situation toward Nilin's favor. But as character development, all of these sections shed new light on Nilin and her enemies. Dontnod does well making a nuanced pattern of moral grey areas — Nilin's intentions always seem good, but even she questions her methods. As the game progresses, her doubt in herself and her mission kept me guessing as to the ultimate resolution to the memory of Memorize and her own past. The quest for that resolution kept me going and kept me interested even as action game clichés crept toward the game at the very end.

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Wrap Up:

Dontnod's fiction and world save Remember Me from its design missteps

And that's the thing. Remember Me suffers when it pushes its design beyond the capabilities of its mechanics, when its gameplay ambitions exceed its capacity to meet them. Most games would falter under the weight of those mechanical complications, and Remember Me eyes trouble the most pointedly when it falls prey to overused video game conventions. But Remember Me's fiction and world-building make it more than just another running, jumping and climbing oriented beat-em-up - they make it a future worth exploring.

Remember Me was reviewed using non-final debug PS3 and Xbox 360 builds, as well as retail copies provided by Capcom. You can read more about Polygon's ethics policy here.

About Polygon's Reviews
03 Jun 21:02

TV: Newswire: Dan Harmon may record his reaction to Community's fourth season as a DVD commentary

by Sean O'Neal

As you may have heard over the weekend and over the din of “My emotions!’ comments, Dan Harmon is returning to Community, after the Internet voted on it. And though his deal is still being finalized, Harmon recently told a Cinefamily crowd that he’s already making plans for the future—like bringing back Chris McKenna, “the hands-down best writer of all the seasons,” as his co-showrunner. Or further stocking up his writing staff, with Harmon saying he’s looking for any “midlevel writer who doesn’t work for Parks And Rec” already. He’s also been doing some celebratory drinking, which will likely factor into the future as well.

One thing that will definitely be part of his more immediate plans: Finally watching season four, which Harmon still swears he hasn’t seen yet, and maybe even doing so as part of a special feature for the forthcoming DVDs ...

Read more
03 Jun 21:01

Beep Beep

03 Jun 21:01

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03 Jun 21:00

Can a real-life ‘Battlestar Galactica’ cross the Atlantic?

by Adi Robertson
firehose

LARP beat

Crew of the Monitor Celestra during a March 2013 Swedish larp. Image credit: John-Paul Bichard

For three weekends in Sweden, Battlestar Galactica was real.

With dozens of staff, over a million Swedish kronor ($160,000), and a retired naval destroyer, a team of designers hosted a live action role-playing game — commonly known as a larp — that would put many historical reenactments to shame. The Monitor Celestra took the setting of Ronald D. Moore’s Battlestar Galactica reboot, but writers came up with 140 fresh characters and moved the action to the Celestra, a ship that was referenced but virtually never seen in the show itself. Over three-day periods in March, larpers played out a tense and sometimes deadly conflict between the Celestra’s civilian crew and a military boarding party, all while trying to unmask the Cylons in their midst. One of the game’s three weekend-long runs ended in a surrender to Cylon agents, another became mired in a bitter ethnic cleansing, and a third — while it had the lowest death count of any run — resulted in the fictional ship itself exploding.


But if the creators have their way, these won’t be the only fates of the Celestra and its crew. At the NYU Game Center in Manhattan, gamemaster Martin Ericsson and producer Cecilia Dolk laid out their plans for a new ship, this time on the show’s home turf: America. Years after airing, Battlestar Galactica still enjoys a wide fan base. The original cast has praised their adaptation — Michael Hogan (Colonel Tigh) has even expressed tentative interest in participating. So what’s standing in the way? Well, among other things, the fact that it’s a larp.

"Saying the ‘larp’ word is a great way to lose somebody's attention in 30 seconds."

"One of the things we got in approaching fandom rather than larpdom is that saying the ‘larp’ word is a great way to lose somebody's attention in 30 seconds," says Ericsson. In Sweden and other Nordic countries, live action role-playing is relatively accepted as a form of gaming or improvisational art — some larps are actually funded by government grants. But in the US, it’s still a joke. Ericsson laments the YouTube videos and image macros showing poorly costumed larpers shouting spells: "That lightning bolt clip has created more problems for the US larp community than any video ever."

Ericsson, Dolk, and a group of American enthusiasts are trying to change that. Sometimes, that means simply raising the visibility of art-house Nordic larp: last year, a group ran Mad About the Boy, possibly the first extended Nordic larp on American soil. Sometimes, it means being willing to reframe the debate. "It's just a different way of expression," says Dolk at one point, comparing The Monitor Celestra to other games. "It's still a larp. it's still a game." Ericsson breaks in: "Or we can say it's not a larp! It's interactive theater!" If changing the name will make Celestra 2.0 happen, he’s all for it.

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The HMS Småland, a retired destroyer and set of The Monitor Celestra. Image credit: Marcusroos (Wikimedia)

Currently, there’s no set date for an American run. The project will tentatively "launch" in some form in 2014, but the team still hasn’t decided where to hold the game or how to fund it. Besides a small grant-funded stipend for Dolk, the original Monitor Celestra was paid for by participants; this time, the team has also considered attempting to get help from the show’s owners themselves. The game hasn’t been officially licensed, but Ericsson doesn’t think this will be a problem — especially because Moore and others are clearly already aware of it. "Anyone can cosplay as Starbuck, there's no copyright issue there," he says. "We're really doing the same thing on a large scale."

If The Monitor Celestra runs again, it will expose American audiences to a new facet of Battlestar Galactica’s world, informed by Sweden’s own debates over racism and nationalism. "If BSG's main allegory is post-9/11 America, say freedom and security and the trauma that 9/11 brought with it," says Ericsson, explaining his game design, "then our main allegory would have to be something that's relevant today in Europe." The team chose to focus on cultural conflict between two ethnic groups within the world: the urbane, individualistic Capricans and the hard-bitten, family-oriented Taurons.

"If BSG's main allegory is post-9/11 America ... our main allegory would have to be something that's relevant today in Europe."

Ericsson hoped to explore the discomfort that motivated hard-right groups like the Swedish Democrats: in future runs, he plans to coach characters to adopt different body language and personal space expectations depending on who they play. "The rise of superconservative, frankly racist parties is the biggest issue in Europe right now," he says. "We found two cultures we thought would fit the bill for talking about these issues."

The Monitor Celestra is one part improvisation, with mechanics designed to shape the story and a vast array of possible outcomes. Ericsson describes it as a series of sandboxes full of different possible stories, comparing it to a player-created version of the popular interactive theater piece Sleep No More, an interpretation of Shakespeare’s Macbeth. One person might end up in a fight for labor representation, while another could have an in-game relationship while working in a secret AI lab.

Bichard_monitor_celestra-6_medium

Image credit: John-Paul Bichard

But behind the social interactions lies a strict system for simulating life on a fictional spaceship. In the original run, 10 networked computers and 12 Raspberry Pis were used to control everything from the radarlike DRADIS sensor to which areas of the Celestra got power. In order to keep the action "in people’s heads and bodies rather than on a screen," things like coordinates and targeting had to be conveyed between different departments physically, but players were helped by Arduino-powered consoles and custom-built software based on submarine simulator Silent Hunter.

To Ericsson and Dolk, Battlestar Galactica is the perfect setting for a larp. "It is both about intimate character drama and sociopolitical commentary and awesome space battles," says Ericsson. An American revival would allow him to bring Nordic larp to the US without the pressure of representing an entire genre like steampunk or post-apocalyptic larping and it would give the team a chance to fix problems with the first run — primarily the fact that they felt many of the hundred-plus characters weren’t written well enough. "We're just doing something super-specific: one show in one environment," he says. "And then see if people like it."

03 Jun 21:00

Chuck E. Cheese's Announces New Lower Prices, But The Restaurants Will Be Dirtier

IRVING, TX—Promoting itself as “America’s best value in family-friendly fun,” pizza restaurant and entertainment center Chuck E.
03 Jun 21:00

retrogasm: Yeah… I remember the good old days of Tumblr…



retrogasm:

Yeah… I remember the good old days of Tumblr…

03 Jun 20:58

Photo



03 Jun 20:58

Eric Holder Loads iPod With AP Phone Conversations For Morning Commute

WASHINGTON—While preparing to leave for work Monday, U.S. Attorney General Eric Holder reportedly loaded up his iPod with dozens of Associated Press reporters’ confidential phone conversations to enjoy on his morning commute.
03 Jun 20:58

How Germany bumbled its half-billion dollar drone program

by Nathan Olivarez-Giles

Drones and drama seem to go hand in hand. Worldwide, drones are sparking privacy and combat concerns, while regulators scramble to catch up. In Germany, drones are at the center of a controversy that could cost the Defense Minister and the Chancellor, Angela Merkel, their jobs. Thomas de Maiziére, who runs Germany's Ministry of Defense, is facing widespread scrutiny for killing off the nation's drone program. Der Spiegel magazine takes an in-depth look at how Germany bumbled it's drone efforts, and how the ensuing scandal could reverberate through the nation's policiatl system. Germany invested more than half-a-billion dollars in its drone program before De Maiziére decided to scrap the initiative and start over, Der Spiegel magazine reported, noting that the agency has know for about 15 months that there were problems. De Maiziére, Der Spiegel says, is sinking politically in the crisis, and the political backlash could cost Chancellor Merkel her re-election campaign as the two have a long history of working together.

03 Jun 20:57

Feedly emerges as key Google Reader replacement with support from Reeder, Press, and more

by Jacob Kastrenakes

With the death of Google Reader under a month away, third-party RSS clients will soon need to find a replacement to Google's service. Feedly has been working hard to fill the void, and today it's announcing that it will integrate with the apps Reeder, Nextgen Reader, gReader, Press, and Newsify before the end of the month. To ease the transition for developers, Feedly has been turning its API into a clone of Reader's. It's also been working with those five apps' developers to make third-party integration even more robust.

That should also make it easier for apps that aren't on that list to hook into Feedly as well. Because Reader was the go-to service, it shouldn't be hard for other apps to support Feedly if it really can create a replica of Google's API. But Feedly isn't just leaving app development up to the community — it's going to be beefing up its own services as well. The company announced today that it will be creating an app for Windows Phone and Windows 8, adding search features to its own client, and making its mobile and desktop experiences faster. But even without those, Feedly is still the best overall Reader alternative available today.

03 Jun 20:56

Seamless Cinemagraphs of Popular Films by Tech Noir

by Kimber Streams

Tech Noir

The Avengers (2012)

Tech Noir is a blog that features a large collection of cinemagraphs, seamless animated GIFs created using stills from popular films like The Matrix, Ghostbusters, The Dark Knight, and many, many more. The blog’s creator also posted a tutorial for how to make cinemagraphs on reddit. More of the awesome GIFs can be found at Tech Noir.

Tech Noir

The Dark Knight (2008)

Tech Noir

The Matrix (1999)

Tech Noir

Sin City (2005)

Tech Noir

Kill Bill Vol. 1 (2003)

Tech Noir

Iron Man (2008)

Tech Noir

Donnie Darko (2001)

Tech Noir

Ferris Bueller’s Day Off (1986)

Tech Noir

Ghostbusters (1984)

Tech Noir

Highlander (1986)

images via Tech Noir

via reddit

03 Jun 20:56

New Liver Complains Of Difficulty Working With Lou Reed

NEW YORK—Just weeks after being transplanted into Lou Reed’s abdomen, a 3.5-pound donor liver voiced complaints to reporters Monday about the difficulty of working with the “temperamental” rock legend.
03 Jun 20:55

Del Toro Cast in "Guardians of the Galaxy"

firehose

are you fucking kidding

"Sin City" and "Savages" actor Benicio Del Toro has been cast in James Gunn's "Guardians of the Galaxy" in a top-secret role built to be part of the Marvel Cinematic Universe moving forward.
03 Jun 20:55

Ron Moore of 'Battlestar Galactica' reportedly producing 'Outlander' time-traveling romance series

by Adi Robertson
firehose

Scottish, Jamie, Frazier beat

Ronald D. Moore, best known as the reimagined Battlestar Galactica series showrunner, has apparently gotten the green light for a new series on Starz. Deadline reports that Moore is developing an adaptation of Diana Gabaldon's Outlander novels, a currently seven-book series of time-travel romance novels. The Outlander series follows ex-army nurse Claire Beauchamp Randall after she is mysteriously transported from World War II-era Britain to 18th-century Scotland and must navigate the complicated politics of an unfamiliar world with Jamie Fraser, a man she is initially forced to marry but quickly comes to love. Since the first novel was released in 1991, the series has seen tremendous popular success; an eighth book is set for publication in late 2013.

According to Deadline, Moore has gotten a 16-episode order from Starz; he will produce the first season with the help of writers Toni Graphia and Matt Roberts, who worked respectively on Battlestar Galactica and its spin-off Caprica. Ira Behr and Anne Kenney, who have worked on a long list of shows as producers or screenwriters, are also involved. The show is apparently set to begin production in Scotland this October, and an Outlander adaptation has been rumored for months, since Sony Pictures acquired the rights to the books last year.

Outlander, if successfully produced, will be the second series we've seen from Moore this year. In April, SyFy released the first trailer for Helix, a new show about a team of scientists investigating an Arctic disease outbreak. Outlander is a far different proposition: while it includes the common science fictional trope of time travel, much of the series is devoted to following Claire and Jamie's lives in the Scottish Highlands, drawing strongly from historical fiction.

03 Jun 20:54

OK Go Helps NPR Music Move Their ‘Tiny Desk’ Headquarters With a Music Video Shot in 223 Takes

by Rusty Blazenhoff

Number of hard-boiled eggs consumed: 8, mostly by bassist Tim Nordwind

This is great, NPR Music recently moved Bob Boilen’s ‘Tiny Desk’ headquarters to a new facility with the help of OK Go. The band performed the song “All Is Not Lost” hundreds of times as NPR moved over to the new space, even playing in the back of a truck, a hallway and an elevator.

Boilen explains:

…Earlier this year, we needed to figure out the best possible way to move my Tiny Desk from NPR’s old headquarters to our new facility just north of the U.S. Capitol. We wanted to go out with a bang and arrive at our new space in style, so our thoughts naturally turned to a catchy pop band we love: OK Go, whose unforgettable videos have been viewed tens of millions of times on YouTube.

Bandleader Damian Kulash used to be an engineer at an NPR member station in Chicago, so we figured he’d be up for helping us execute a simple idea: Have OK Go start performing a Tiny Desk Concert at our old location, continue playing the same song while the furniture and shelving is loaded onto a truck, and finish the performance at our new home…

NPR

03 Jun 20:53

Super Nintendo, Sega Genesis / When I was dead broke, man I...

by ericisawesome




Super Nintendo, Sega Genesis / When I was dead broke, man I couldn’t picture GIFs

Shout outs to Justin/Wayward Doodles for these neat GIFs. Shout outs to Biggie for rapping about GIFs but not really. Shout outs to Sega for Seegaa ♪.

SEE ALSO The last time I referenced this Biggie line
03 Jun 20:53

Execs from Apple and publishing houses calling each other idiots

by Zachary M. Seward
Steve Jobs

The US government’s antitrust lawsuit against Apple, which had its first day of trial today in New York, is worth keeping an eye on for at least two reasons: 1) The outcome could affect the entire media industry; and 2) The internal emails being presented as evidence of a conspiracy among Apple and five of the world’s largest book publishers are really entertaining.

We’ve already published a fascinating email negotiation between Apple’s Steve Jobs and News Corp.’s James Murdoch. Today, the US Justice Department included a few other emails in its opening statement that are worth highlighting, if only because one rarely ever gets to see this kind of stuff.

‘Idiot’

The first is an email from Eddy Cue, the Apple executive in charge of negotiating with book publishers to sell e-books on the iPad. On Jan. 24, 2010, three days before the iPad’s unveiling, he updated Jobs on the negotiations. News Corp.’s HarperCollins was holding out (as documented in those other emails).

Cue says of Brian Murray, who is still the CEO of HarperCollins: “I actually think he is [an] idiot.”

‘Incredibly stupid’

After the iPad was announced, Jobs was asked in an interview why someone would buy a $15 e-book from Apple when it could be had on Amazon for just $10. “That won’t be the case,” Jobs said, knowing that Apple’s agreements with the publishers would affect Amazon, too. “The prices will be the same.”

Elisa Rivlin, then the general counsel of Simon & Schuster, one of the publishers that had signed with Apple, forwarded a Publisher’s Marketplace article (paywall) about Jobs’s remark to her CEO, Carolyn Reidy. “I cannot believe that Jobs made the statement below,” Rivlin wrote. “Incredibly stupid.”

Both emails—and much more—can be found in the US government’s presentation from its opening statement, which can be read below:


03 Jun 20:52

Harmonix unveiling new game tomorrow

by Megan Farokhmanesh

Harmonix will reveal a new game tomorrow that is "not Rock Band or Dance Central," the developer announced via its official Twitter account.

The company announced last June that it was working on "three and/or more" new games during a podcast. Few details were provided at the time, though director of communications and brand management John Drake did say that not all would be music or rhythm games.

At the time, Harmonix was also looking to fill new positions for these "unannounced AAA projects" that required experience with open-world or landscape-based games.

03 Jun 20:51

China is the only nuclear weapon state expanding its nuclear arsenal

by Lily Kuo
"I hope this thing isn't radioactive."

The global arsenal of nuclear arms is shrinking. And yet China appears to be the only internationally sanctioned nuclear weapon power that’s increasing its stockpile. China has added about 10 warheads to its nuclear arsenal in the past year, according to a report by the Swedish think tank Stockholm International Peace Research Institute.

The addition of warheads could be troubling considering China’s quickly modernizing military, now the world’s second largest by spending. In a defense paper last month Chinese defense officials omitted a promise it has maintained since the 1960s to never initiate the use of nuclear weapons. And in December of last year, Xi Jinping said China’s nuclear weapons were “a strategic pillar of our great power status. That’s a sharp break from previous Chinese officials who have downplayed the country’s nuclear capabilities, according to James Acton, a senior associate at the Carnegie Endowment for International Peace who wrote an editorial (paywall) on the topic.

China’s arsenal of an estimated 250 warheads is small compared to those of Russia and the US, home to about 8,500 and 7,700 warheads respectively. (Of note: China is considered the least transparent of the official nuclear armed states about its nuclear forces. Some US and Russian academics have said that the country’s arsenal could be much larger, up to 3,000 warheads, but US military officials have dismissed the higher estimates.)

Acton writes that the likelihood of nuclear escalation with China is low and that Beijing may just be responding to security issues like North Korea’s most recent threats of war or increased US military presence in the region. That said, even if the chance of escalation is low, the costs are high, considering China’s territorial rows with Japan, India and several Southeast Asian nations.

At the beginning of the year, the worldwide arsenal was an estimated 17,265 warheads, down from 19,000 at the beginning of 2012. The reduction reflects the weapons reduction by the US and Russia under bilateral arms control treaties. The UK and France left their stockpiles unchanged. Pakistan and India, which aren’t considered nuclear weapon states, expanded their stockpiles and missile delivery. Under the non-proliferation treaty of 1970, only five countries—Russia, the US, France, the UK, and China—are allowed to possess nuclear weapons and considered nuclear weapon states.


03 Jun 20:40

Microsoft reportedly restructuring Xbox One, Skype execs to larger roles

by Megan Farokhmanesh

Microsoft could be shifting its internal structure soon to place a higher importance on executives such as Don Mattrick and Tony Bates, All Things D reports.

According to the publication's unnamed sources, the restructuring will come directly from the hands of Microsoft CEO Steve Ballmer. Details have yet to be solidified, but the change could shift Mattrick, president of interactive entertainment division, and Bates, president of the Skype communications division, into larger roles.

Skype is expected to play a huge part in Microsoft's next-gen console. Xbox One owners will be able to use the system's Kinect to operate Skype for group video calls and more on their TV. They will also be able to multitask with the service and make calls while playing a game.

03 Jun 20:40

Your mega summer reading list: 180+ books recommended by TEDsters | TED Blog

by OnlyMrGodKnowsWhy

Terrible SF hat trick: Card AND Anthony AND Niven

(I’ve never read any Eddings but maybe that should count for something as well)

Chris Kluwe’s book picks

curator-Chris-KluweTED attendee Chris Kluwe, the former punter for the Minnesota Vikings who is headed to the Oakland Raiders, became one of the NFL’s most outspoken marriage-equality advocates when his colorful letter to a Maryland state delegate sparked a discussion about gay rights and professional sports. His curation philosophy: “These are all books that I can read over and over; and have impacted my life through either the writing or the message conveyed.”

Ender’s Game by Orson Scott Card. “An interesting read on the idea of total war and the sacrifices we ask of soldiers, as well as the concepts of how easily a child learns whatever they’re taught.”

Archform: Beauty by L. E. Modesitt Jr. “Modesitt combines excellent characterization with what we consider ‘beautiful,’ and how that can lead to starkly different outcomes in lives.”

Good Omens by Terry Prachett and Neil Gaiman. “Hilarious, irreverent, witty, and also a powerful statement on choosing to be who you want to be.”

Accelerando (Singularity) by Charles Stross. “A great look at both the near future of an augmented reality humanity, and the far future it could possibly lead to.”

The Player of Games by Iain M. Banks. “Culture novels are the world I would want to live in, and Player of Games shows what ‘gaming’ can actually reveal about us.”

The Forever War by Joe Haldeman. “An excellent read on both the military and bureaucracy, as well as what happens when you outlive the world you grew up in.”

The Belgariad by David Eddings. “Enjoyable high fantasy. They don’t all have to be complex.”

On Basilisk Station by David Weber. “Enjoyable space opera. Lasers — pew pew!” God Bless You, Mr. Rosewater by Kurt Vonnegut. “A day without Vonnegut is like a day without cranky, wistful insight into humanity.”

On A Pale Horse by Piers Anthony. “More fantasy, as well as a look at how to deal with a job one may not have wanted.”

Ringworld by Larry Niven. “Hard SF. Also, makes HALO fans angry. Win/win.”

The Neutronium Alchemist by Peter F. Hamilton. “Honestly, anything by Peter F. Hamilton is packed full of concepts, ideas and brilliant extrapolating of humanity’s spread to the stars. Read all of them.”

Original Source

03 Jun 19:50

(from Legends of Skyfall #1: Monsters of the Marsh, 1985) And...

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via Russian Sledges



(from Legends of Skyfall #1: Monsters of the Marsh, 1985)

And that, kids, is why you should steer clear of Stevie Nicks.

03 Jun 19:41

WSJ Editorial Board Member: NYC Bike-Share Program Has 'Begrimed' Best Neighborhoods | TPM LiveWire

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"Look, I represent the majority of citizens," Rabinowtiz asserted. "The majority of citizens of this city are appalled by what has happened and I would like to say to people who don't live in New York that this means something much more than the specifics of this dreadful program. It means: envision what happens when you get a government that is run by an autocratic mayor or other leader and a government before which you are helpless. We now look at a city whose best neighborhoods are absolutely begrimed, is the word, by these blazing blue Citi Bank bikes — all of the finest, most pictureesque parts of the city. It is shocking to walk around the city to see how much of this they have sneaked under the radar in the interest of the environment."
03 Jun 19:40

Zynga To Lay Off 520 Employees -- 18 Percent -- and Shutter Offices

Zynga is laying off 18 percent of its workforce — which represents 520 employees — in a bid to reduce costs and more drastically restructure its troubled business toward mobile, according to sources close to the situation.
03 Jun 19:31

The @weatherchannel vehicle just got thrown by tornado. We...



The @weatherchannel vehicle just got thrown by tornado. We stopped to help & they are OK. @jimcantore pic.twitter.com/AayAhvuBwA
03 Jun 16:55

Supreme Court Rules Arrest DNA Collection 'Reasonable' - KRWG

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great great grrrrrrrrrrreat great graaaaaaaaate gate tateategggg


Philly.com

Supreme Court Rules Arrest DNA Collection 'Reasonable'
KRWG
The U.S. Supreme Court ruled Monday in a case that looked at whether police could take DNA samples from people who had been arrested but not yet convicted of a crime. Originally published on Mon June 3, 2013 4:53 pm. Listen. The U.S. Supreme Court ...
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