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18 Aug 19:30

This Is What A Dating App Made By A Military Contractor Looks Like

Instead of bad guys, Hinge wants to help you find dates.
18 Aug 14:15

Ride to Hell: Retribution Broke Me

by birgirpall
firehose

"*macro script is playing game*"

The game is so bad, I got a headache just editing the video for it. Poonikins Tshirt right here: http://www.rodeoarcade.com/products/birgirpall-oh-poonikins-...
From: BirgirPall
Views: 545851
13947 ratings
Time: 09:15 More in Gaming
18 Aug 02:40

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18 Aug 02:39

In Which You Build The Track As You Race: Krautscape

by Nathan Grayson

By Nathan Grayson on August 17th, 2013 at 2:00 pm.

The wild birdcar attempts to migrate alongside a flock of non-car birds. Forever an outsider to both birds and cars, it is shunned. Such is the high price of its incredible racing prowess.

Trawling through Steam Greenlight might often lead to the feeling that you’re trapped in a labyrinth minefield of well-meaning but not necessarily, er, high-quality offerings, but every once in a while it yields a gem of absolutely gleaming promise. Such is the case with beautiful-looking, bonkers-sounding all-terrain (including sky) racer Krautscape. It sees you rocketing around in tightly coiled airplane cars, down a track that grows on the fly at the whim of whomever’s in first place. Given that only a thin sliver of red earth separates you from the sky’s unbreakable gravity lasso, odds are someone’s going to fall. And then? Why, your car unfurls its wings, of course! More cars need wings, I think. Let’s be honest here: that would easily solve most of humanity’s most pressing problems.

Win or lose, this looks like a game where I will be screaming, “WHEEEEEEEEEEEEEE” pretty much the whole time. I am quite OK with this.

But how’s it work? Magic? Alien bloodomancy? Shakespearean typewriter monkeys? Not quite, but close. It’s more like this:

“Krautscape is an action-packed multi-player racing game where the currently leading player builds the track during the race. The track, as the most important part of any racing game, emerges dynamically during gameplay. This leads to a completely original and unique gaming experience for every race.”

“The chasing players can take shortcuts by flying off the track to overcome obstacles. But the track is needed to score and to get speed – the vehicles don’t have any thrusters to accelerate while flying.”

So flight is more of a safety net with benefits than a game-breaking ascent into the win-o-sphere. That’s a nice balance, if you ask me.

It looks positively brilliant, but obviously, feel and tactility matter a lot here. A racer can have all the cool tricks it wants. If it doesn’t handle well, then everything else is fit for the scrap heap. So we’ll see.

Krautscape will be out late this year. If you’re keen on it, I imagine its developers would very much appreciate it if you chopped off one of your thumbs and handed it to them on Greenlight (symbolically, mind you; RPS does not endorse self-mutilation for the purposes of game promotion).

18 Aug 02:37

Instagram virus creates fake 'likes' and followers in lucrative marketing scam

by Amar Toor

A virus typically used to steal credit card information has been repurposed to target Instagram, generating fake "likes" and followers, and selling them online. As Reuters reports, these fake "likes" are then sold in batches of 1,000 on online forums, and can fetch surprisingly high prices. According to security firm RSA, 1,000 Instagram followers sell for around $15 online, while 1,000 "likes" selling for $30. The same number of credit card numbers, by comparison, go for as little as $6.

Experts say this price discrepancy reflects the growing value of social media to businesses or individuals who want to promote their brands or products. Buying fake likes is an easy — if ethically nebulous — way to generate false hype around a brand, and companies are clearly willing to pay comparatively high prices for them.


"It's fine for the first 100, but I advise stopping after that."

The malware, known as Zeus, first surfaced in 2007 as a botnet network to steal banking and credit card information, and has infected millions of computers. In its modified form, the virus forces infected users to follow or like specific accounts, or to download other viruses. It's not clear how many people have been targeted by the latest version of Zeus, but experts tell Reuters that it's the first malware created explicitly to generate fake "likes" on social media.

Online marketers say they sometimes advise clients to purchase social media followers to kickstart their campaigns, though relying too heavily on false buzz can soon backfire, making the brand look cheap or spammy. "It's fine to do for the first 100 [followers]," Will Mitchell, an online marketing consultant, told Reuters. "But I always advise stopping after that."

18 Aug 02:37

From "Mise en Place": Molly's Chocolate Pie, take 2: The Tarted Up Version

The chocolate pie from azriona's Mise en Place, tarted up
Click for a bigger, better view of all that chocolate

Some of us just can’t leave things alone.  :)

No sooner had we started eating the original Molly’s Chocolate Pie from Azriona’s "Mise en Place" than a few things occurred to me and the Irrepressible Cooking Partner. (A note here: we’ve eaten half of the original pie now. The rest is going down to the pub tonight. Honest.)

Anyway, these were the major issues:

  • The cracker-crumb crust on the original is sweet enough that it pulls attention away from the filling. Which is a shame, due to the filling’s richness and the intensity of the chocolate flavor. Now, in our version this may be partly due to the use of digestive biscuits rather than graham crackers for the crust. (I would have to look more closely at the nutrition-info panels on both products to be certain about this.) But as it is, whichever biscuit/cracker you use, there’s almost a quarter-cup of sugar in that crust. For a nine-inch pie, that’s a lot of sugar, and I’m not convinced that it needs that much just for the sake of structural integrity. …Also:
  • The crumb crust is kind of a nuisance to make, versus the normal speed which which a pate brisée / shortcrust pastry crust can be thrown together and rolled out.
  • The overall sweetness of the dessert taken as a whole gets into a bit of a fight with the chocolate, and at best, the chocolate draws. My preference (others’ may vary) is for the chocolate to predominate a bit more. …And finally:
  • If I was going to serve this to guests, I would want to find a way to have it be a bit showier somehow.

So I thought for a while, and then last night took another run at the recipe, with some modifications such as I imagined a celebrity-Chef-Sherlock — as in the story — might make if he was overhauling a restaurant but had a mind to keep this one dessert around (if only because John liked it: which seems like reason enough). Yet at the same time there’s no reason to go over the top with the changes: you don’t want to fix what’s not broken — rather, the point would be to emphasize the dessert’s strengths and add a little final polish.

The slightly tarted-up result is, well, let’s call it the Edgier and Darker Version — because we all know how adaptors in general love going Edgier and Darker. And it does have more edges (topologically speaking anyway), and is definitely darker in two different ways.  :)

The tweaked / Tarted Up recipe’s under the cut.

Azriona mentions in her original post that in her household, preference swings between crumb crust and shortcrust pastry for this. With that in mind, I decided to give the shortcrust a try. More to the point: I thought for a bit about how one might make this both serve more easily and look prettier on the plate, and after a little deliberation I went for the fluted 26-cm loose-bottomed tin (like this one from Marks & Sparks) that I use for quiches and tarts. (A note here: if I was going to put this on the table in front of someone at a restaurant, I’d prefer it stood a little taller — so I would want to be using a narrower and taller tart/flan tin. Or alternately, you could do this in a springform pan. In any case, the 26cm tart pan worked fine, this first time out — the volume of filling from the basic recipe was a perfect fit.)

So anyway. I used this pate brisée recipe:

  • 250g all-purpose flour
  • 125 g butter
  • Big pinch salt
  • About 70ml water, more or less

I wish I could be more specific about the water, but I can’t, because the moisture-absorptive power of flour differs from day to day. I combine the dry ingredients, pulse them in the food processor, then cut in the cold butter as quickly as possible (always using the steel blade… I never use the plastic blade: I don’t know about everybody else but I always get crap results with it).

Having done this and processed the mixture to the coarse-cornmeal stage, I add a little water and pulse briefly… add a little more water and pulse a little longer… add a little bit more water and then pulse until it all gathers into a ball. Then stop and get the results out onto a floured surface. Knead very gently and just until combined, say for thirty seconds or so… then ball it up, wrap it in plastic wrap and shove it in the fridge for an hour.

When it’s ready, you halve the above recipe (I always make double and  freeze the remainder) and roll that half out fairly thin: then ease it into the fluted tart pan. Pat it gently up into the flutings, doing your very damndest not to stretch the dough while you’re getting it in place (otherwise it will shrink away from where you’ve put it during the baking process). To make double sure it behaves itself, line the pan very gently and carefully with foil and then fill it up with whatever you use when you’re “baking blind” — dried beans, ceramic “beans”, whatever. (I use washed gravel. It’s not like it’s ever going to touch the food.)

Preheat the oven and bake the whole business for about 18 minutes at 180C. When finished, let it cool on a rack for a while, then remove the foil and baking weights and pop it back into the (now-cooling) oven with the door open, just to let it dry out a little further in gentle heat.

Then, while it’s doing so, make your filling. Here’s the revised version:

  • 450ml milk
  • 92g sugar
  • 30g cornflour / corn starch
  • 1/2 teaspoon salt
  • 4 large egg yolks (at room temperature)
  • 2 tablespoons / 30ml brewed coffee, cooled (I thought about using espresso, here, and then forgot. Next time.)
  • 1/2 teaspoon / 2.5ml vanilla extract
  • 115g Lindt Excellence 70% chocolate, chopped. (I thought of going up to the 85% for this and forgot about that too. Also, didn’t have any. Next time. Or better still: Valrhona.) …This is a bar and a quarter of the Lindt. Eat the rest, because, hey, you’re doing all this work already: you deserve a reward.)

As per the previous version of the recipe:

1. Heat the milk in a large saucepan until hot but not boiling.

2. Whisk the sugar, cornstarch and salt in a large bowl; then whisk in the egg yolks, coffee and vanilla. Whisk half of the hot milk into the egg mixture until smooth, then gradually whisk the egg mixture into the pan with the remaining milk.

3. Cook over medium heat, whisking constantly, until the mixture boils and thickens, 3 to 5 minutes. (If you have a thermometer, the mix should be at least 160F to ensure that the eggs are cooked and you’re not going to kill anybody. Sherlock would be disappointed, but your friends and family won’t be.) Note that this produces an extremely thick and tight custard, very very quickly. Don’t turn your back on this one, and by no means stop whisking during the cooking period or the whole business will burn. Also, turn that heat right down as soon as it starts boiling. You need to keep the cooking process gentle, as the custard’s consistency damn near approaches that of magma as it tightens. 

4. Remove from the heat and whisk in the chocolate until melted. Transfer to a bowl and cool slightly, stirring a few times to prevent a skin from forming. (You might do this over cold water if you like, but just make sure you stir it quite regularly until it hits the just-before-lukewarm stage.)

Now: pour the filling into the crust and spread it carefully right out to the edges and into the flutings. Smooth the top down as well as you can. Then sieve over the top:

  • Approximately 2-3 tablespoons of a good unsweetened cocoa
I used Green & Black’s Organic Cocoa for this. Look how pretty. :) (Attn:  Azriona: This also completely solves the “skin” problem. For whatever reasons, the skin fails to develop under the cocoa.) (A thought about this in retrospect: it may simply be due to the cocoa blocking access of air to the surface of the filling. Also, to a lesser extent, moisture. A night in the fridge didn’t affect the dryness of the cocoa at all. After the confectioners’ sugar had been shaken on, though, the adjacent cocoa started to darken. Plainly the sugar is fairly hygroscopic: significantly more so than the cocoa.)

image

…But we’re not done.

Stick the thing in the fridge and leave it be for at least four hours… (but I would suggest overnight). It firms up better, flattened like this, than the “pie” version did — just the physics of the colloid, I’m guessing. …Once it’s had a while to chill out, we get to the final step of making it pretty.

Find a doily, or cut some pretty designs out of a piece of baking parchment, or whatever. (I used a nonskid table mat that we had around.) Behold:

image

Place it carefully over the pan and dust the whole business carefully with:

  • 2-4 tablespoons icing / confectioner’s sugar

(I used the coffee grinder to make some… it works real well for that.)

And then you get this.

image

Not perfect, but you get the idea. (BTW, this is better done just before serving time, as otherwise the sugar starts picking up moisture from the air or the tart and going sort of translucent.)

Cut and serve. You could do whipped cream as a topping, but I’d be tempted to use creme fraiche instead, to balance the sweetness of the dessert proper. In the image at the top, Peter used yogurt. (“For that more grown-up flavour,” says the Voice in the Background.)

Enjoy!

18 Aug 02:37

Heathcliff (comic strip)

He is not predisposed towards apologizing for the endless situations he finds himself in the cartoon.

Link

18 Aug 02:37

Soda Makes Five-Year-Olds Break Your Stuff, Science Finds

by Soulskill
Daniel_Stuckey writes "Shakira F. Suglia and co-authors surveyed 2,929 mothers of five-year-olds (PDF) and found that 43 percent of the kids consumed at least one serving of soft drinks per day. About four percent of those children (or 110 of them), drank more than four soft drinks per day, and became 'more than twice as likely to destroy things belonging to others, get into fights, and physically attack people.' In the past, soda and its various strains have been related to depression, irritability, aggression, suicidal thoughts, and delusions of sweepstake-winning grandeur. Of course, this study didn't find out what types of soda the children had consumed."

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18 Aug 00:56

Surgeon stole heroin out of a drug smuggler's stomach

by Lauren Davis

Surgeon stole heroin out of a drug smuggler's stomach

After removing capsules of heroin from a drug smuggler's stomach, one Siberian surgeon walked off with a souvenir: five grams of the freshly liberated drug.

Read more...


    






18 Aug 00:53

British police examine Diana murder allegation - Irish Times


Scottish Daily Record

British police examine Diana murder allegation
Irish Times
Diana, Princess of Wales and Dodi Fayed died, together with chauffeur Henri Paul, after their Mercedes crashed in a Paris tunnel after it left the Ritz Hotel on the morning of August 31st, 1997. Photograph: PA/PA Wire. Topics: News · World · UK · Danny ...
What really killed Princess Diana?NBCNews.com
British police are investigating Diana's death againUSA TODAY
Diana death: New information assessed by Scotland YardBBC News
CNN -ABC News -Irish Examiner
all 282 news articles »
17 Aug 23:43

10 Fantasy Authors Who Fight The Patriarchy, Gender-Stereotypes, And Possibly Dragons

10 Fantasy Authors Who Fight The Patriarchy, Gender-Stereotypes, And Possibly Dragons:

petermorwood:

secretly-a-jelly:

These writers know that being a hero isn’t about gender and that gals are just as powerful, smart, flawed, and awesome as guys. So grab a sword, summon your magic, and get ready to fight evil.

Tamora Pierce. Yes.

#attn dduane. Hon, you’re in here! :-)

So I am. (Wish they’s have used one of the more recent covers, though.)

#balls optional #boobs optional #courage a must

(heh)

17 Aug 23:43

cumbertrekky: Benedict Cumberbatch on...

17 Aug 23:42

Pipelight: A Way To Get Netflix On Linux

Pipelight is a new open-source project for getting Microsoft Silverlight applications to run within web-browsers on Linux, including the widely sought after Netflix Player on Linux...
17 Aug 23:36

Yahoo Deletes Journalist's Pre-Paid Legacy Site After Suicide

by Soulskill
New submitter digitalFlack writes "Apparently Martin Manley has been a popular blogger and newspaper journalist for many years. For his own reasons, no indication of illness, he decided sixty years on this planet was enough. He designed a 40-page website with sections such as: 'Why Suicide?' and 'Why Age 60?.' Martin planned his suicide meticulously, but to manage his legacy, he picked Yahoo. He even pre-paid for five years. After he left this mortal coil on his 60th birthday, Yahoo decided they don't want his traffic, so they took the site down. Sorry, Martin."

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17 Aug 23:36

d0gbl0g: Let’s play a game FUCK YOU



d0gbl0g:

Let’s play a game

FUCK YOU

17 Aug 23:35

Doctor Who (Classic), “The Reign Of Terror”

by Christopher Bahn

“The Reign Of Terror” (season 1, episodes 37-42. Originally broadcast Aug. 8-Sept. 12, 1964.)

One of the problems with being able to visit any moment in history, as the non-science-fictional side of early Doctor Who makes abundantly clear, is that the most interesting times in history are also often the most dangerous. The French Revolution is a perfect example—a great boiling cauldron of high-minded idealism, bloodthirstiness, factional intrigue, ruthless ambition, class envy, and all the mad passions of zealots and reactionaries driven to change the world by any means. So much of what we now take for granted as the cornerstones of a civilized society was born in the French Revolution, and yet it also encompassed the worst of anarchic mob rule and despotic tyranny. It was the best of times, it was the worst of times, as some guy once said—point being, no matter how fascinating and ...

Read more
17 Aug 23:35

Proposed States of Australia 1838



Proposed States of Australia 1838

17 Aug 23:35

mapsontheweb: The Viceroyalty of New Spain in North America,...



mapsontheweb:

The Viceroyalty of New Spain in North America, 1819

17 Aug 23:33

I would prefer not to

17 Aug 23:31

Go ask Alice

17 Aug 23:31

sparrow626: madame-morte: Jack Pierce Universal Horror...





















sparrow626:

madame-morte:

Jack Pierce

Universal Horror Makeup Man

Jack Pierce: Pioneer

17 Aug 23:31

thelandofmaps: Australia that never was: Map from an atlas with...



thelandofmaps:

Australia that never was: Map from an atlas with the NT listed as Alexandraland [2448x1836] [OC]
CLICK HERE FOR MORE MAPS!
thelandofmaps.tumblr.com

17 Aug 16:31

House Republicans to again press for abortion ban tied to detection of fetal ... - Plain Dealer (blog)


Plain Dealer (blog)

House Republicans to again press for abortion ban tied to detection of fetal ...
Plain Dealer (blog)
COLUMBUS, Ohio -- Backers of a bill that would prohibit abortion in Ohio from the moment a fetal heartbeat can be detected know their proposal would face court challenges if enacted. That, they say, is exactly what they want. Several Republican members of ...
'Heartbeat' abortion bill to make return in OhioNews & Observer
Experts: Abortion decision likely will standToledo Blade
Ohio 'heartbeat' abortion bill to be reintroducedFOX19
Cleveland Leader
all 21 news articles »
17 Aug 16:11

Google engineers insist 20% time is not dead—it’s just turned into 120% time

by Christopher Mims
firehose

"Stack ranking is a policy—popularized by former GE CEO Jack Welch—of ranking employees by various metrics and firing the bottom 20%. Google doesn’t enact exactly this policy, and is more focused on helping its bottom 20% improve, but the point is that such policies of measurement don’t exactly lead to intangibles like incubating new initiatives or products. ... 20% time is jokingly referred to within Google as “120% time” to indicate that, while engineers have the opportunity to pursue their own projects, it’s only on top of their existing (often quite demanding) schedules. In practice, this means engineers who are especially motivated are free, as at any other job, to use their nights and weekends to do even more work."

Under Larry Page, launching new initiatives is not for the faint of heart.

A lively debate among current and former Google engineers is raging on Hacker News about Quartz’s piece on the death of 20% time at Google—that formerly hallowed portion of an engineer’s week set aside for his or her own projects, which brought us innovations such as Gmail and Adsense.

Some Google engineers insist that the statements given to Quartz and issued elsewhere in public forums are flat-out wrong: “I don’t have to get approval to take 20% time, and I work with a number of people on their 20% projects,” says one anonymous poster claiming to be an engineer at Google.

But other engineers, even those who say they use the free time at Google, painted a more nuanced picture.

20% time isn’t dead — I have been using it at Google consistently for over 7 years, and it has immensely benefited me. You don’t need any permission, at least in engineering.

However, I would agree that it is “as good as dead”. What killed 20% time? Stack ranking.

Stack ranking is a policy—popularized by former GE CEO Jack Welch—of ranking employees by various metrics and firing the bottom 20%. Google doesn’t enact exactly this policy, and is more focused on helping its bottom 20% improve, but the point is that such policies of measurement don’t exactly lead to intangibles like incubating new initiatives or products.

Google’s [performance] management is basically an elaborate game where using 20% time is a losing move. In my time there, this has become markedly more the case. I have done many engineering/coding 20% projects and other non-engineering projects, with probably 20-40% producing “real” results (which over 7 years I think has been more than worth it for the company). But these projects are generally not rewarded. Part of the problem is that you actually need 40% time now at Google — 20% to do stuff, then 20% to tell everyone what you did (sell it).

Apparently, 20% time is jokingly referred to within Google as “120% time” to indicate that, while engineers have the opportunity to pursue their own projects, it’s only on top of their existing (often quite demanding) schedules. In practice, this means engineers who are especially motivated are free, as at any other job, to use their nights and weekends to do even more work.

Calling 20% time 120% time is fair. […] What 20% time really means is that you- as a Google eng- have access to, and can use, Google’s compute infrastructure to experiment and build new systems. The infrastructure, and the associated software tools, can be leveraged in 20% time to make an eng far more productive than they normally would be. Certainly I, and many other Googlers, are simply super-motivated and willing to use our free time to work on projects that use our infrstructure [sic] because we’re intrinsically interested in using these things to make new products.

Whatever the status of 20% time for individual teams at Google—and there appears to be considerable variability, depending on the whims of managers—it’s clear that a minority of Google’s engineers use 20% time. It’s those who are especially motivated who continue to leverage Google’s resources to build their own projects.

More on Google:

Google is preparing for screenless computers

Google is taking a profoundly new direction, says one of its top execs

As if seven screens weren’t enough: Now Wall St traders will be wearing Google Glass


17 Aug 16:06

Photo



17 Aug 16:00

As the climate warms up, apple quality is going down

by Vlad Savov

It's common to hear people complain that things used to be better in the good old days, but in the case of apples, that might actually be true. Scientists in Japan have detected a long-term trend of deteriorating taste and texture in local apples, which they have associated with a rising average temperature in the areas where the fruit is being grown.

Studying the Fuji and Tsugaru cultivars, Japan's two favorite varieties, the researchers observed lower acid concentration, firmness, and resistance to disease relative to the 1970s. The acid is what gives apples their signature sharp taste, so its reduction might actually be preferable for those with a sweet tooth, but the loss of firmness and increased vulnerability to watercore disorder are undeniably detrimental changes.


Sweeter, softer apples... aren't those called peaches?During the period studied, 1970 to 2010, average air temperatures in the cultivating regions increased by a third of a degree Celsius each decade, which resulted in the apples sprouting and blossoming earlier. The warmer air is also presented as a causative factor for these changes in the apples over time, though the researchers themselves warn that there's a multiplicity of factors that affect the final composition of a fully matured fruit.

17 Aug 15:37

Commas for Developers

Consider this sentence:

I went to the moon, it has low gravity.

Or this one:

We drove 30 miles, the car ran out of gas.

If those look okay to you, then read on. (Otherwise, scram. You’ve got work to do.)

If your writing — in tweets and especially on your blog and product pages — is full of misspellings and improper capitalization and other errors, I will lose trust in you and your product. If you’re careless with language, are you also careless with software development?

There’s a simple rule you’re missing: you can’t join independent clauses with a comma.

The “independent clauses” part sounds all grammar-police-y. I can hear your eyes rolling. (They sound like toothpicks.) So I’ll give you an easier way to remember this rule: you can’t join two separate sentences with a comma.

In the example sentences above, you can almost be forgiven for thinking that they’re not independent clauses. (Almost.) But they are independent. The easy way to test is just by replacing the comma with a period. You’d get:

I went to the moon. It has low gravity.

We drove 30 miles. The car ran out of gas.

You might also rewrite them in other ways:

I went to the moon, which has low gravity.

We drove 30 miles and the car ran out of gas.

You have an array of options: semicolons, colons, dashes, and words such as “and” and “but.” You can turn independent clauses into dependent clauses. But you can’t jam two sentences together with a comma.

When you do, my opinion of and trust in your work goes down.

This is not, by the way, some prissy thing about proper manners. Fuck that shit. I’m not trying to squash your voice. This is about quality and trust.

(For more information, see Comma splice on Wikipedia.)

17 Aug 15:23

Temperature Tantrum

by Anonymous

Is it hot for you? Really? It's barely 80 and you're complaining about global warming and stuffing bags of frozen peas down your shirt.

You don't know real heat. For that matter, you don't know real cold either. Some people can't go outside in summer, because staying outdoors for longer than 30 guarantees heat stroke. Some people can't go outdoors in the winter, because there is SNOW, 10 feet high, leaning against your front door.

We are very lucky to live in temperate zone of longish summers, and very mild winters. Enjoy it, don't bitch at it.

[ Subscribe to the comments on this story ]

17 Aug 13:30

Photo



17 Aug 08:55

Wot I Think: Space Hulk

by Robert Florence
firehose

"THIS CAN NOT POSSIBLY BE AS STUPID AS THIS WHAT IS GOING ON WHAT YEAR IS THIS IS THIS ON THE VIC-20?”

D:

By Robert Florence on August 16th, 2013 at 12:00 pm.


Emperor, forgive me for what I’m about to write. It’s me, Rab Florence. You know I love Space Hulk. You know I have every edition of the game. You know I am pure.

But it’s three in the morning, and I’ve been playing Space Hulk on PC for six hours, and that’s more than enough. It’s been a painful, heartbreaking six hours, and the thought of a seventh is unbearable. Let me tell you why.

Let’s start by quickly explaining why Space Hulk, in its board game form, is one of the greatest games ever designed. It’s a stripped down, sleek, beautiful thing. One player takes control of a squad of Space Marine Terminators. The other player controls a horde of alien creatures called Genestealers. Each Terminator has Action Points, giving them movement and attacks. You roll for Command Points too, providing extra actions that can be shared across the squad. The Genestealers are more simple beasts – playing the Genestealers is all about moving around outside the Terminators’ line of sight as a little blip token, and choosing the perfect time to reveal how many monsters are attached to that blip. Each mission throws a new scenario at the players, but there is a great deal of comfort to be found in how the game plays with such familiarity from moment to moment. Move – open door – cover corridor – activate overwatch. Move blip – lurk – reveal – ATTACK. Head-to-head, across a table, Space Hulk comes alive in spectacular fashion. It’s like one of those knife-fight in a phone booth deals, except the knives are dice, and the phone booth is a cramped room inside an ancient spaceship. And there is beer on the table, just to the right of all that.

Crucially, the Space Hulk board game feels like a distillation of the very best turn-based strategy mechanics. Just the good stuff. All killer, no filler. So why is this PC game so bad? I mean – how can that even happen?

ACTIVATE NEGATIVE ELEMENT OVERWATCH

Target Detected – Someone made the decision, early in development, to fully animate every Terminator and every Genestealer in the game. Now, okay, it’s a fancy-schmancy PC game, so maybe those animations are expected. But listen – when you start to realistically animate these big heavy Terminator dudes, you are asking the player to sit for a really fucking long time waiting for every command to resolve. All the immediacy of the board game is gone in an instant. When I play Space Hulk on my table, I can move a Terminator three spaces and turn him 90 degrees in one second. In the PC game I have to watch the little fella go THUNK-THUNK-THUNK-THUNK-THUNK for considerably longer than that. I actually couldn’t believe there wasn’t an option to turn the animations off. The recent Nintendo 3DS game “Crimson Shroud” features 3d-rendered miniatures, mounted on little bases, and they look beautiful. They can also be moved as quickly as lifting a miniature and placing it onto another space. There’s no reason why there couldn’t have been something similar here. Space Hulk is an adaptation of a board game after all – would it hurt to give us the option to simplify all that fancy, fussy video game crap?

Target Detected – I know pretty much every Space Hulk mission like the back of my hand. Because I know Space Hulk, I know where the doors are on every map. Someone coming into this game fresh is going to miss doors. I guarantee it. You will move a guy, then a door will open somewhere, and you will say “OH SHIT. I DIDN’T SEE THAT DOOR.” When you miss a door in Space Hulk, you are in big trouble. The cluttered, muddy graphics and the sub-optimal camera angles make doors easy to miss. That’s just not good enough. Basic stuff too. Ugh.

Target Detected – I want blips in my Space Hulk. Not glitches. Let me tell you about something funny that happened to me tonight – by “funny” I mean “not at all funny”. In the first mission of the game, the classic “Suicide Mission”, I found myself opening fire on a group of hungry Genestealers. I took all of them down except one. I spent the next turn readying my Terminators to deal with that lone Genestealer. On the Genestealer turn, that lone Genestealer didn’t move. Weird, right? Not really. I discovered that the Genestealer I was worried about didn’t actually exist. I mean, he was there – he was standing right there – but he didn’t exist. I stared at him for a while, his little animation looping, and wondered if maybe he was one of the dead Genestealers, whose soul had got trapped inside a bad computer game as punishment for his sins. It’s also worth looking out for other “funny” glitches, such as gunfire firing upwards out of the map towards your face, and Terminators walking right off the map into the blackness of fuck knows where. Oh, and missions ending in failure when they shouldn’t. Classic stuff. It’s only a BOARD GAME you are adapting here, fellas. This shouldn’t be so difficult.

Target Detected – Unless I’m some kind of idiot, and I hope I’m not some kind of idiot, the Hotseat Mode might as well not even exist. The idea of sitting and playing against someone at the same PC is great, but – oh, here we go. You know those blips I mentioned? In the board game, the Genestealer player has blips of different values. A blip might be hiding one Genestealer under it, which is bad enough. But it might be hiding three, which is sheer terror. A big part of the game is that tension of not knowing how many Genestealers that blip you can see actually represents. Well, in Hotseat mode, the number of Genestealers attached to a blip is open information. I mean, it says 1 or 3 right there on the fucking thing. I went back and forth with a few people, asking them if they knew how to turn that off. Surely there must be a hotkey that hides it or something? But we were all stumped. We were all mystified. We were all saying “THIS CAN NOT POSSIBLY BE AS STUPID AS THIS WHAT IS GOING ON WHAT YEAR IS THIS IS THIS ON THE VIC-20?”

Target Detected – Okay, in the online multiplayer you can’t see how many Genestealers are under the blips. Hooray! But this multiplayer is only going to work with friends. I played with a few randoms tonight, and one took so long over a turn I went and made a cup of tea, another quit out a few turns in, and the last one made one move and then just stopped playing. I think the games keep running, so that turns can be made hours apart in glorious asynchronous – OH GOD. This is Space Hulk! This is one of the most EXCITING board games ever made. This multiplayer turns it into something akin to those weird play-by-mail games you’d see advertised in old comics.

Okay – give me a moment here. Space Hulk is a board game. You know what I mean? It is a board game. It’s a game that demands your opponent is right there with you, shaking dice. You need to be able to laugh at your opponent’s misfortune, in his face, at the exact moment it happens. You need to be within punching distance. There is a LOT of luck in Space Hulk. To make that luck factor palatable, you need that thrill of throwing the old bones down on the table right in front of your opponent. When you’re playing against some slow, unseen stranger, who isn’t even rolling any dice? Those moments of ill fortune just make you angry. That’s all. Angry. Oh, and an undo button? Really? GO AWAY.

Target Detected – Another thing. Forget about all the shitty parts of this game for a moment. Even the stuff that works okay could have been executed far better. For me, the most thrilling part of Space Hulk is during Overwatch. Let me elaborate.

A Terminator is on Overwatch. A Genestealer turns the corner and starts moving towards that Terminator. He fires at the monster. It’s a miss. It moves closer. He fires again. Another miss! It moves closer. He fires again. ANOTHER miss. It moves even CLOSER! (At this point, playing the board game, the two players are screaming at each other in excitement and fright.) The Terminator fires again. His weapon JAMS. The Genestealer moves CLOSER. OH. MY. GOD.

In this PC adaptation, these moments just happen. You know what I mean? They just play out, and pass you by. There’s no wit or craft shown in how these moments are presented. The music could have changed, maybe. The camera could zoom closer with every miss. Surely something could have been put in there to say – “Hey, this is one of the cool parts of this classic game design! Sit up and pay attention!” Instead it just shows you the mechanics of the thing playing out, like it’s just another phase of the game. Or like, I dunno, like the developers didn’t really care.

And that really sums this scrappy, boring adaptation up. A lack of care. It’s about as bad as it could possibly be. I’ve played through half of the campaign missions, missions that are close to my heart, and I’ve hated every one of them. I stopped at exactly halfway, because the game told me I’d lost a mission I’d just won. And that was the final straw. What an achievement that is, to turn magic into soup. To turn a thing of such celebrated greatness into a thing of such grated celeryness. It sickens me to think that some people will play this game and think that this is what Space Hulk is – a leaden, dated bore. That’s not a Space Hulk I recognise.

Sure, you might still want to buy this expensive disaster purely because it’s Space Hulk.

But this is not Space Hulk.

I will not accept it. I just won’t.