Norwegian talk-show duo Ylvis — brothers Bård and Vegard Ylvisåker — ask what sound a fox makes and imitate its rarely heard cry in this bizarre and hilarious music video called “The Fox.”
video via TVNorge
via Digg Videos
firehoserecommended for fans of Arrested Development chicken dances
Norwegian talk-show duo Ylvis — brothers Bård and Vegard Ylvisåker — ask what sound a fox makes and imitate its rarely heard cry in this bizarre and hilarious music video called “The Fox.”
video via TVNorge
via Digg Videos
Wacom
It looks like Wacom‘s not done unveiling new products following the recent Cintiq Companion and Intuos Creative Stylus rollouts. The company’s entire Intuos line has just been given a refresh, with the former Bamboo line of entry level graphics tablets getting nixed and regular Intuos tablets getting bumped up to “Intuos Pro” status. Interestingly, amid the reshuffle is the “Intuos Manga,” the first device Wacom’s ever marketed directly to comic or manga illustrators in name.
There are seven new tablets in all, with the regular Intuos line sporting a new silver-y design and the Pro models sporting the familiar black plastic look (with the exception of the silver-ish special edition model). All of the tablets come with a redesigned pen, which Wacom says sports “a more tapered shape and soft touch finish” plus optional colored rings and pen-holder tags to customize their look. The standard models have pens that deliver 1024 levels of pressure sensitivity, with the Pro models providing users with 2048.
The three entry-level Intuos models include the Intuos Pen (small – $79 USD), Intuos Pen & Touch (small – $99 USD) and Intuos Pen & Touch (medium – $199). All three models can be plugged into a Mac or PC or equipped with wireless functionality (with a range of 30 feet) via Wacom’s optional $39 wireless accessory kit.
The Intuos Pro is essentially the same tablet across the board, with all of the same hotkeys and built-in wireless and touch functionality. The only differences are in workspace area and, in the case of the “special edition,” seemingly just cosmetic touches. Unlike the basic Intuos tablets, these have around 60 levels of tilt recognition on top of their boosted pressure sensitivity. The smallest model will retail for $249, with the medium model going for $349 and the largest model costing $499. The medium-sized special edition will go for $379.
The Intuos Manga ($99) is the same model as the small Intuos Pen & Touch, only it comes bundled with Smith Micro’s Manga Studio Debut 4 and Anime Studio Debut 8. Given that the superior Manga Studio 5 has been on the market for months, it’s kind of a strange bundle, but considering the device costs the same as its non Manga counterpart, buyers will essentially be getting free software.
You can see all seven tablets in action in Wacom’s official product videos, below.

Brooklyn independent record label Sacred Bones is generally regarded as one of the best in the country, known for releasing music by Zola Jesus, Woods, and The Men, among others. But in addition to fostering young talent, the label also found time to reissue the original soundtrack for David Lynch’s debut feature film Eraserhead on vinyl last year. Now it's made another acquisition—this time a stash of long-forgotten CD editions of the rare Twin Peaks season two original score, as well as the Eraserhead soundtrack containing an “industrial dance mix” that presages Lynch’s more recent forays into electronic music. Both discs are available now through Sacred Bones’ online store, though once the copies are gone, they're gone. At least until they're (probably) reissued on vinyl next year. [via Fact]
Read moreBBC News |
Indian diarist Sushmita Banerjee shot dead in Afghanistan BBC News An Indian woman, who wrote a popular memoir about her escape from the Taliban, has been shot dead in Afghanistan by suspected militants, police say. Sushmita Banerjee, who was married to an Afghan businessman, was killed outside her home in Paktika ... Indian author Sushmita Banerjee executed in Afghanistan by TalibanTimes of India Afghan militants shoot dead Indian woman Sushmita Banerjee, who wrote about ...ABC Online Afghan militants target, kill female author, police sayCNN Oneindia -The Australian -NDTV all 72 news articles » |
Around 1,700 years ago, a reindeer hunter lost a well-worn, patched up tunic. It turned up recently in Norway, after sections of the quickly melting Lendbreen glacier retreated. As glaciers around that country melt, more and more scraps of ancient clothing are being revealed. This one, however, is in especially fine condition. Discovery News reports:
Examinations with a scanning electron microscope and light microscopy revealed that two different fabrics, made of lamb’s wool or wool from adult sheep, are present in the tunic.
“There is no doubt that the wool was carefully chosen for both fabrics, and that both quality and natural pigmentation were taken into consideration,” the researchers said.
The tunic was once a greenish brown. Its owner would have worn it like a pull-over or sweater, Discovery writes, given its lack of buttons. The weave—a diamond twill—has turned up in other fragment scraps recovered in the region.
Indeed, the fabric was deliberately and evenly mottled, the effect obtained using two light and two dark brown alternating wool threads.
Two carefully added patches, the researchers say, show that the hunter probably took good care of his things, and they also suspect that the sweater may have originally been sleeveless, with those warmth-providing additions added at a later date.
As for why the hunter left such a lovely garment behind, the researchers can only speculate. Perhaps he was overtaken by a sudden storm, they told Discovery, forcing him to quickly retreat without retrieving his tunic. Given the amount of care put into it, he would probably be glad to know that the sweater, at last, has found a good home.
I believe we’ve found our Dickhead Of The Year.
(eyeroll) It’s someone who writes for the Daily News. What do you expect…
Americans really dislike advertisers. A survey report (pdf) out today from Pew that looks at anonymity, privacy, and security online finds that “considerably more people take steps to avoid advertisers and unpleasant social observations than take steps to avoid detection by their employers or by government or law enforcement.”
According to the report, 28% of American internet users had taken steps to hide specifically from advertisers. Only “hackers and criminals” scared more people, with a third of respondents having done something to safeguard themselves from attack. Despite the past few months’ revelation about snooping by the state, the government and law enforcement agencies concerned people the least.

Tactics employed by internet browsers to reduce their online footprint generally include things like clearing cookies and browser history, simply disallowing cookies, or using fake names and email addresses. Just under a fifth of people say they have tried to mask their identity, and one in seven encrypted their communications. Pew did not ask how many use ad blocking software. But a separate report (pdf) provided an estimate of more than one-fifth of global internet users.
Worryingly for advertisers, their main audience is also the one that most actively seeks out ways to avoid being tracked online. Over a third of people aged between 18 and 29 (whom Pew refers to as “young adults”) try to avoid advertisers, compared to 23% or less for those over age 50. That may well be because younger people also reported having the greatest amount of information about themselves available online.

The data from Pew add to a growing backlash against online advertising. Facebook is embroiled in yet another fracas (paywall) over the latest changes to its privacy policy, which allows the social network to deploy users’ names and pictures for the purposes of advertising. The rise of ad blockers has been a growing trend. And people seem willing to donate money to the cause of telling others that they too can avoid ads. The backlash against advertising has only just begun.
I had a really good time at Penny Arcade Expo this year. I met up with friends and colleagues I rarely see in person. I rolled a lot of dice and pushed a lot of buttons, saw some really good live music, and sat through some brilliant panels. I drank too much and slept too little, and in a lot of ways it was all the things I wanted a convention to be.
I also decided, finally and for sure, that I’m not going back to PAX again. Not as an attendee. Not as a professional. Not as press. On Monday, in the last hours of the four-day show, Mike Krahulik, the artist of the webcomic Penny Arcade and co-founder of PAX, decided to dredge up the dickwolves — and something that had been building up for a long time finally snapped.
Here’s some quick context: In 2010, Penny Arcade posted a comic strip that involved a character describing being “raped to sleep by dickwolves.” The rape joke wasn’t the point of the strip — it was an illustration of the screwed-up ethics implied by the quests in videogames like World of Warcraft, where after a player has rescued, say, five hostages or slaves, there’s no real impetus (and sometimes no mechanic) to save any of the others.
Whether or not the strip was offensive isn’t really relevant at this point: More than the comic itself, what made the most impact was how Penny Arcade responded to the readers — including rape survivors — who said it upset them. First, they mocked their critics with a series of posts and a flippant non-apology. In a subsequent “make a strip” demonstration at PAX Prime, Krahulik further needled the issue by drawing a dickwolf, and Penny Arcade even monetized the discomfort over the rape joke by making and selling “Team Dickwolves” shirts and pennants.
More people protested, and some companies and speakers began making noise about pulling out of PAX Prime. Finally, the dickwolves merchandise was was removed from the Penny Arcade store. Krahulik made it clear that he objected to the decision to stop selling the merchandise, and would be wearing his dickwolves shirt at PAX to illustrate that point, even though he knew the dickwolves — and the sentiment they expressed — made many potential attendees feel uncomfortable and unsafe.
Eventually, the argument died down to a dull roar. Penny Arcade made it clear that they still disagreed with both the criticism of the initial strip and the subsequent concerns from critics, but pulling the t-shirts and pennants out of the store was a significant gesture, one that — perhaps — signaled a willingness to acknowledge that this was a situation where inclusion mattered more than proving that they had the power to do whatever they wanted.
And then on Monday at PAX, in front of an audience of thousands, Krahulik told business manager Robert Khoo that he regretted pulling the Dickwolves merchandise from the Penny Arcade store — merchandise he had created as a “screw you” to rape survivors who had had the temerity to complain about a comic strip. While the audience burst into applause, Khoo nodded sagely and said that now they knew better; now they would just leave it and not engage.
Let’s be clear: Making the dickwolves t-shirts in the first place was engaging. So was Krahulik’s decision to draw dickwolves at PA’s make-a-strip demo at PAX and then put on a dickwolves t-shirt and wear it to a Penny Arcade event. These were not neutral choices. Nor, at this point, is the decision to attend, exhibit at, or cover PAX. There is no longer a clear line between uncomfortable silence and complicity — and more members of the gaming and comics communities are beginning to speak out.
Cartoonist Rich Stevens of Diesel Sweeties reached out to WIRED when he heard we planned to report on the PAX incident. “It’s just so disappointing to see people I’ve known since we were all new and broke turn out to be such tone-deaf, old man bullies. He’s Rush Limbaugh with tattoos. I could get over the original comic if they’d just moved on or apologized, but they had to make merchandise out of rape just to poke back at people and then encourage fans to wear it to a convention that supposedly has pro-woman policies,” said Stevens.
“It’s like he never got the point of growing up having been bullied as a kid. You’re supposed to get older and not repeat it … I wish more people in our field would be open about this, but I think there is a lot of social and economic pressure not to be… I really want to let them know that not everyone in webcomics is scared to stand up to them.”
But rejecting Penny Arcade can be difficult, given the industry force it has become — in webcomics, in gaming, and in geek culture as a whole. In an open letter to Penny Arcade co-creator Jerry Holkins about the recent incident, game designer Christine Love wrote that, despite not feeling safe or comfortable at PAX, she was afraid to pull out of the show because it was a rare opportunity to showcase her independent work.
“I don’t feel comfortable attending PAX,” Love wrote. “If I felt like I had a choice in the matter, if I could reach the awesome people I did while I was there without supporting the other figurehead behind the show, I would absolutely not be there. But I don’t. You’ve made it so in order to make a decent living for myself in videogames, I’m obligated to show up. That’s why I was there. It wasn’t because I felt comfortable, nor was it because I felt okay supporting your organization.”
Game designer Elizabeth Sampat told WIRED that for indie developers who haven’t hit the mainstream, “PAX can be one of the only ways to really get your game in front of a broader audience — a friend told me some retailers will order less copies of your game if you don’t show it at least one PAX.”
Sampat also has firsthand experience with the dangers of criticizing Penny Arcade. This week, she posted an impassioned condemnation of Penny Arcade and PAX, outlining the company’s history of inappropriate public comments and behavior, as well as its failure to address the harassment and alleged assault of a volunteer by another volunteer at PAX East. Since then, she has received thousands of angry comments, including rape threats and death threats directed not only at her but at her children. (In 2010 and 2011, critics who wrote about the original dickwolves incidents were similarly flooded with harassment and rape threats.)
Still, Sampat told WIRED, “A lot of positive stuff” has come out of her post: colleagues expressing solidarity, assault survivors thanking her for speaking up. For some readers, her post was a wake-up call, a series of incidents easy to ignore on their own thrown into sudden and stark context; for others, it launched an extended conversation about how to make PAX less critical to the success of independent games.
For Emma Story, a Penny Arcade fan who also designed and maintained the comic’s website from 2000 to 2004, this incident also proved to be the final straw. Story remained friends with Krahulik and Holkins after she stopped working for them, but this week, she publicly cut ties with Penny Arcade.
“Mike’s reaction when he’s criticized for this kind of behavior is always to comment on how he hates bullying, and how he sees himself as fighting back against a bunch of internet bullies,” Story told WIRED. For her, the primary conflict is about Penny Arcade’s continual abuse of power. “The unexamined privilege in [Mike's] viewpoint is sort of breathtaking — the fact that a straight white male, a celebrity with countless followers who will agree with anything he says, doesn’t see that he is in a position of power over other significantly marginalized groups is almost beyond believing. What he is doing is bullying, no question, and it’s not excused by the fact that kids were mean to him when he was in school.”
In Krahulik’s mind, he’s still the underdog rebelling against an unfair world bent on keeping him down. Despite decades of success and influence, he’s never learned to distinguish between criticism and censorship or understood the relationship between power and personal responsibility. He’s an angry teenager with the clout of an industry baron, and he’s cultivated a horde of followers who respond to criticism with death and rape threats. This are the sorts of people Penny Arcade courts when it digs in its heels and goes to the mat in defense of its right to punch down.
In the midst of the 2011 dickwolves controversy, a vocal Penny Arcade fan who went by the Twitter handle @Teamrape wrote, “And remember, since @cwgabriel [Krahulik] will wear his dickwolves shirt, it’s okay to wear yours. We will show those that want to crush free speech.”
Mike Krahulik is not a brave upstart defending freedom of speech, even if that’s a defense Penny Arcade has hidden behind time and again. Freedom of speech is not and never has been in danger here: Krahulik has every legal right to be shitty to rape survivors and trans*people and react like a child told he can no longer break the other kids’ toys. There is no law preventing him from flaunting the fact that he has a lot more financial and social power than the people criticizing him for abusing it; nor is anyone arguing that there ought to be.
To paraphrase the immortal words of the Dude: Krahulik isn’t wrong. He’s just an asshole.
Unfortunately, he’s also half of the face of the world’s largest end-user gaming expo. And that’s why I’m not going back to PAX. This year, I could justify a lingering thread of optimism: Maybe it’s changing. Maybe this time, something got through. Krahulik’s comments on Monday cut that off cold.
Being an adult is about recognizing that the right to say something doesn’t make it okay to say. It’s about recognizing that you are not the only person with feelings and opinions. It’s about understanding power differentials and the difference between criticism and bullying, and learning to examine and be accountable for your own actions and their consequences. It’s about caring more about not harming other people than about whether their subsequent upset inconveniences you. It’s about being decent as well as being right.
This year, I was willing to believe that maybe, just maybe, the Penny Arcade axiom that PAX is for everyone meant more to them than getting the last word in. I was wrong. Penny Arcade isn’t going to grow up. If that wasn’t obvious a week ago, it certainly is now.
And that means that if the gaming community’s going to keep moving forward, the time has come time to leave PAX behind.
firehose"They're built using web technologies, but also with Chrome-specific code that means they won't be able to run on other web browsers — they're truly Chrome apps."
great, since I love the flavor of IE but I hate how IE 10+ is all "hurr durr standards and interop"
Today, on Chrome's fifth birthday, Google is announcing the rollout of what it's calling Chrome Apps. Don't feel bad if you're confused by the name. Chrome has been serving up web apps since 2010 when the Chrome Web Store opened up alongside the launch of the Chrome OS. Chrome Apps, however, are different than what's been offered before. They comprise Google's bid to elevate the browser into a true app platform — one that it thinks could one day be a legitimate rival to Windows, OS X, and someday iOS and even Android.
The new apps look and behave much like the native apps you find on Windows and OS X. They're built using web technologies, but also with Chrome-specific code that means they won't be able to run on other web browsers — they're truly Chrome apps. A new class of apps
They can exist outside of your browser window as distinct apps, work offline, and sync across devices and operating systems. They can also access your computer's GPU, storage, camera, ports, and Bluetooth connection. Chrome Apps are, for now, only available through Chrome on Windows or Chrome OS on a Chromebook. Mac users will have to wait another six weeks before their version of Chrome will be updated.

The Chrome team tells The Verge that its rather ambitious goal is for Chrome Apps to be so polished and so powerful that users can't decipher between this new breed of apps and a regular old Windows apps. Chrome Apps are designed to help turn Chrome OS into a truly viable desktop OS instead of a de-facto second computer. "We want to make Chrome OS a full-fledged operating system," says Brian Rakowski, a Chrome VP. "We want to make sure there are no reasons it’s not the right product for everyone."
At launch, Google says that more than 50 Chrome Apps are available in the Chrome Web Store. While big-name developers aren't on board yet, the selection does at least show the potential for Chrome to grow into a legitimate platform. Pixlr Touch Up offers basic photo editing that wasn't native on Chrome before. Task-management app Wunderlist is slick and works outside of the browser window. Perhaps the best of the bunch is Pocket, which makes links you save while browsing the web available offline.
"Users may not even fully grasp what it means to be a Chrome App, and that's okay."
Chrome Apps amount to a Trojan horse for Google. By way of the Chrome browser, the company is essentially putting its own app ecosystem right on top of Windows and OS X. It's a play that's been months in the making. "There are still reasons why a developer would build a native app over a Chrome App today, but we're working to tackle each one," Rakowski says. Google began promoting a handful of Chrome Apps (then called Packaged Apps) in May. In July, its Chrome notification center was pushed out to Windows and Chrome OS users, allowing for alerts and pop-ups outside the browser window. And for months, Chrome's developer channels have shipped with an app launcher that lives in the Windows taskbar — this launcher rolled out to the public today too.
Even so, Google says it's not abandoning the web, merely adding more options for users. It doesn't have a specific agenda to push users into switching to Chrome Apps instead of web apps if the situation doesn’t call for it. "Users don't care what technology their apps are built with," says Rahul Roy-Chowdhury, a project manager overseeing the Chrome Apps push. "Users may not even fully grasp what it means to be a Chrome App, and that's okay. We want Chrome Apps to be so good you don't even realize it's something different."
Desktop first, mobile later
"We're targeting the desktop as our first order of business because that's where the majority of our users are," he adds. "We want to nail that first. But our goal, eventually, is to get this to run everywhere that Chrome runs." According to StatCounter, about 42 percent of web surfers use Chrome, making it the most popular browser on the planet. Since Chrome is so ubiquitous, Roy-Chowdhury argues that it's an ideal avenue for app developers who want to reach as many users as possible. "At the end of the day, developers have a choice — do I build a web app, do I build a native app, or do I build a Chrome App," he says. "Building a different version of your app for each individual operating system takes time and gets expensive. So our hope is that, if you want to be on every platform, you'll build a Chrome App because eventually, you'll be able to run Chrome Apps everywhere."

Currently, Chrome Apps are only a reality on the desktop, but the team says it has a longterm plan to bring the same technologies to mobile apps, and to deliver them through the channels consumers are used to — Google Play on Android and the App Store on iOS. "We don't want to recreate the wheel," Roy-Chowdhury says. "We want to build for the future, we want to build a platform that delivers apps that are available wherever you are, whatever OS you're on, syncing across all your screens desktop or mobile." Still, the team cautions that Chrome Apps on mobile devices won't be happening anytime soon. That's no surprise — as long as mobile operating systems have existed, true cross-platform development has been a nearly impossible problem to solve.
Mobile aspirations aside, Google is stepping back from the web standards approach Chrome has been known for just to pull all this off on the desktop. But the Chrome team said it's doing so not because it's giving up on web standards, but because some of what "We still believe in the web."
it needs to do to compete with Windows and OS X calls for functionality that isn't appropriate for the web. That includes letting an app access a local hard drive or a USB-connected device, says Erik Kay, an engineering director who helped build the Chrome Apps developer tools. "We still believe in the web as much as we ever have," Kay says. "But this is the only way to write full desktop, native-quality apps for Chrome OS. Chrome OS is a big bet for us, so we want it to be every bit as powerful as a desktop operating system."
But Chrome Apps aren't the only major gamble Google is making when it comes to its relationship with the web. The Chrome team recently forked WebKit and created its own rendering engine, Blink. Both initiatives push Chrome into the territory of proprietary technologies. While all this remains open source and allows competitors to use what Google has built, the company runs the risk of de-emphasizing many of the web app standards it once championed. Chrome's chance to be the next great app platform is at stake, but so is its current place as the world's leading browser, as well as Google's own reputation as a proponent of the open web.
Developers and consumers will need to be convinced
Rakowski says both the Chrome Apps and Blink efforts are necessary if Chrome OS is to grow into a viable alternative to Windows and OS X. But so far, while the new Chrome Apps are novel and free from the browser window, none are revolutionary or close to the quality of desktop stalwarts like Photoshop, Apple's iLife line, or even Microsoft Office. Chrome Apps will have to match, if not surpass, these defining applications in order to prove that Chrome can be a real app platform, not just a browser. The potential and ambition are evident, but now the work of convincing developers and users to get on board really begins.
firehoseupdate: JHW III confirms DC will not allow the Kane/Sawyer marriage happen.
'That's right, while Batwoman has proposed to Maggie twice — twice on panel — DC not only refused to let the wedding be depicted on panel, but refused to let them be married at all. "[We] were told emphatically no marriage can result," said Williams on Twitter. He later added it was "was never put to us as being anti-gay marriage." Although how refusing to let people marry — even fictional characters — is not anti-gay marriage is beyond me.
...
In the first draft of this article, I though DC was only refusing to allow the wedding to take place on panel, partially because I couldn't comprehend DC would not allow the character to get married. But as Williams' tweet above shows, I was wrong.'
'Perhaps they thought that by never bringing it up they could keep the controversial Card hire from getting back into the spotlight, but surely someone at the company realized that allowing the marriage to take place would be a lot less controversial than refusing to let the marriage take place. Did they really not think it would come out? Who are they trying to please with this decision, other than Orson Scott Card and his ilk?'
I hadn't thought about the Card angle; I want to doubt that this is about Card, but DC is exactly stupid enough to do this for that reason
![DC forbids Batwoman's gay marriage, creative team leaves [Updated!]](http://img.gawkerassets.com/img/18z8336bs7mibjpg/ku-xlarge.jpg)
J.H. Williams III and W. Haden Blackman have announced they'll be leaving as the editorial team on Batwoman, citing DC's editorial interference and in particular, the publisher's refusal to allow characters Kate Kane/Batwoman and her partner Gotham City police officer Maggie Sawyer marry each other.
firehosean explanation is always needed when invoking either of these "cultural phenomenons"
it's needed to stop me from finding and destroying you
oh right
meanwhile, in Portland
firehoseconvert PDF to azw3, bmp, doc, eps, epub, gif, html, ico, jpg, lrf, mobi, odd, oeb, pdb, png, ps, psd, rtf, svg, tiff, txt, webp, xcf
can't vouch for quality and who knows how it handles anything but straight text-and-art PDFs
firehose"thanks to some new downloadable content a surprising new world is being added into the fray: Bioshock Infinite's floating city of Columbia."
that's right: a game geared toward addicting young kids to buying $50 action figures now features the place where you either stone an interracial couple or rip a police officer's face off with a metal hook
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firehosedisappointed; was hoping he'd start having Ninth Doctor flashbacks and go all 'Nam on us

by Gravybeard
firehoseMicrosoft got rid of MS Points so they could replace it with real currency, which you can earn by getting... MS Points

By Jenna Pitcher on Sep 05, 2013 at 12:59a
Xbox users will be able to earn Rewards Credits in exchange for completing various tasks and purchases such as renewing their Xbox Live Gold membership to using Xbox apps, according the official Xbox Rewards site.
For instance, renewing and Xbox Live Gold membership earns 3,000 credits, while making a first Xbox Store purchase awards 1,250.
When users rack up at least 5,000 Rewards Credits, those credits will be into the user's country's local currency and transferred into their Microsoft account, which can be used in Xbox Stores.
Tap for more stories
firehosethe song of my people

Here’s what’s up in the world of TV for Thursday, September 5. All times are Eastern.
TOP PICK
Ragin Cajun Redneck Gators (Syfy, 9 p.m.): In the quest to find the next Sharknado, aquatic-life-based weather events simply would not do. (Though your What’s On Tonight? correspondent is still shopping a screenplay for Prawnsoon over here.) And so the bold researchers of Syfy Laboratories toiled away deep into the night, scouring other cable-TV phenomena for inspiration. Everyone said they were mad, but they’d show you who was truly mad—and after nodding off to a Duck Dynasty marathon, the men and women of uncompromising vision and limited budget had their (mad) eureka moment. Part redneck. Part gator. All schlock—and right up Scott Von Doviak’s alley. BEHOLD! Ragin Cajun Redneck Gators.
REGULAR COVERAGE
Wilfred (FX, 10 p.m.): Then again, Elijah Wood’s been working ...
Read morefirehoseDC YOU FUCKING PILE OF SHIT
FUCKING FUCK SHIT FUCK FUCK
FUCK YOUUUUUUUUUUUUUUUUU
"We were told to ditch plans for Killer Croc’s origins; forced to drastically alter the original ending of our current arc, which would have defined Batwoman’s heroic future in bold new ways; and, most crushingly, prohibited from ever showing Kate and Maggie actually getting married."
JESUS FUCKING HOMOPHOBIC CHRIST
firehose'in Shanghai, “throngs” of seniors are using Ikea as a dating service, the Wall Street Journal reported, holding weekly meetings of 70 to 700 people and leaving behind “orange peels and egg shells they have picked off boiled eggs brought from home.” '
firehosepromises, promises
Xbox One could eventually offer backwards compatibility using its Azure cloud servers, Microsoft's senior director Albert Penello told Gamespot, stating that the cloud has a multitude of functions that Microsoft is still exploring.
According to Penello, the cloud could potentially offer backwards compatibility using streaming technology in a similar manner to what Sony plans with its Gaikai service. While neither of the next-gen consoles will offer this feature at launch, although Sony has previously stated it is looking to use streaming technology to make older content available for its PlayStation 4.
"That's one of the things that makes [the cloud] at the same time both totally interesting and hard to describe to people. Because what the cloud can do is sort of hard to pin. When you say to the customer, we want the box to be connected, we want developers to know that the cloud is there. We're really not trying to make up some phony thing," said Penello.
"But there are so many things that the servers can do. Using our Azure cloud servers, sometimes it's things like voice processing. It could be more complicated things like rendering full games like a Gaikai and delivering it to the box. We just have to figure out how, over time, how much does that cost to deliver, how good is the experience."
In the meantime, Best Buy recently announced plans to offer gamers who purchase Xbox 360 versions of five titles launching this fall the chance to upgrade to the Xbox One version for as low as $9.99. You can find details about that right here.
firehose'Scrawled in cartoon blood across the show's ever-changing title card was one final message to its viewers: "Avenge us." '
Futurama came to the end of its second life last night, but it didn't go out restlessly. Scrawled in cartoon blood across the show's ever-changing title card was one final message to its viewers: "Avenge us." It's a not-so-subtle dig at the fact that this is the series' second time falling off of the air. The show was first cancelled in 2003 by Fox, before being brought back to life by Comedy Central in light of the success it saw through reruns. This year, however, Comedy Central declined to renew Futurama for an eighth season.
Series creator Matt Groening says that this is probably the end for Futurama, reports Space.com. Although, Groening remarks, "We've said that before, too." And while the finale reportedly brought the series to a fitting and emotional close, it apparently left things just as sitcoms tend to do: back at the status quo and ready for another episode. So while this would seemingly be the end for Futurama, that's exactly what fans may have thought a decade ago.
A black cat scoots around upside down in circles underneath six dining room chairs in this video by Trish Pentecost. According to the video’s description, someone had a little too much catnip.
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Nicole accuses Topple of treason and Topple plays the class card. But do average Americans really want to live in world where elites are held to the same sta...
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