
monday gym class


NCSX is taking preorders for two great collections of Animal Crossing: New Leaf items that I wish were in my house. The “Girls Goods” set has a Lisa key cover (omg), a mirror pendant, an Able Sisters notepad, a Re-tail notepad, an Isabelle “accessory stand,” stickers in a bottle, and Lisa/Isabelle stamps (!!) The whole set ships in January for $26.90. The Ouchi to Okagu Collection is a set of tiny houses with wallpaper and floor patterns!, along with furniture and figurines for $28.90. Sigh.
BUY Animal Crossing: New Leaf, AC:NL guide, upcoming games

Established last month after a $15-million donation from the Hutchins Family Foundation the Hutchins Center for African and African American Research at Harvard University "supports research on the history and culture of people of African descent the world over." The center is comprised of six individual, existing institutes, chief among them the W. E. B. Du Bois Institute for African and African American Research, established in 1975 and named after William Edward Burghardt Du Bois — the first African American to receive a Ph.D. from Harvard University (in 1895). The Hiphop Archive & Research Institute, Afro-Latin American Research Institute, Image of the Black Archive & Library, Program for the Study of Race & Gender in Science & Medicine, and History Design Studio complete the center. The new identity has been designed by Toronto-based Bruce Mau Design.
The Hutchins' icon is built from 2 A's — for African and American — that layer on top of each other to create the consistent 'H' mark across institutes, representing both Hutchins and Harvard. BMD set out to articulate the Hutchins Center, its different entities, activities and overall vision in a way that is both inspiring and clear. The visual identity has the ability to communicate a sense of autonomy for each of the major endeavors at the Hutchins Center, while also coming together to be a cohesive system.


It took me a couple of seconds to see the two "A"s when I first saw the logo. "It's just an 'H' with a diagonal across it," I thought, "that's lame." Then it hits you. "Oooooh." And then it's awesome. It's a clever idea executed succinctly and without it trying too hard to be found. As a monogram it works fantastically. In combination with the extra serif-y typeface, I'm not sure it's the best fit. The typeface on its own is pretty but as part of a logo it feels too detailed, best suited for display sizes and, while it's okay to aim for contrast, perhaps there is too much contrast with the sans serif monogram. Nonetheless, it's a welcome change of pace to see a serif get more air time. The logo changes color for each institute and publication and the effect is particularly nice on the website where the static logo changes colors as you scroll and each institute's name aligns with it.
A series of patterns, based on the positive and negative spaces of the H icon, with the idea that together they would represent the multidisciplinary, multidimensional activities and outputs of the Center. Each pattern is meant to represent each of the major entities at Hutchins. They can be used in combination with the Hutchins Center mother brand, or alone to represent a specific institute or program.



In application there is an additional trick in the form of a tribal-looking pattern built out of the "the positive and negative spaces of the H" and they look kind of great, specially when the different colors are mixed. Overall, it's a very academic-looking identity that gives the center and its institutes some additional clout in the form of a proper visual attire.

Washington Post |
Boston Public School Drivers Return To Work CBS Local BOSTON (CBS/AP) – Boston Public School drivers returned to work early Wednesday, just in time for the morning commute. The drivers said they decided to halt their one-day wildcat strike in an act of good faith because the city's bus contractor, Veolia ... School Bus Drivers Return, but City Wary of Further DisruptionsPatch.com Boston school buses rolling again after strikeEl Paso Inc. Outside the Purple BubbleThe Williams record all 212 news articles » |
firehoserevenge of the netbook
At an event in New York City this morning, Google announced the new HP Chromebook 11. The Chromebook 11 is a low-cost Chrome OS laptop, with an 11-inch, 1366 x 768 pixel IPS display and Chromebook Pixel inspired design. The Chromebook 11, which Google is selling for $279, is available to order from Google Play, Best Buy, Amazon, and direct from HP today.
The design of the Chromebook 11 is quite reminiscent of the now-retired plastic MacBook. It has clean lines and ports on only the left hand side. Despite its smaller size, it still packs a full-size Chrome keyboard and has a fully clickable touchpad. There is also a VGA webcam embedded into the bezel surrounding the display.
The Chromebook 11 is plastic, but Google says that it has a magnesium frame, which makes it stronger and more rigid. The laptop is strikingly light when you pick it up — it's weighs only 2.3 pounds — but it still feels solid and well built. It is powered by a dual-core Samsung Exynos 5250 processor and 2GB of RAM, and has 16GB of internal storage. It also has two Micro USB 2.0 ports and a Slimport video out port.
We'll have more on the Chomebook 11 as we get it, including hands on impressions, so be sure to check back here frequently.
firehosehmm
Playing defense in football video games has never really been fun — or at least, it hasn't been as fun as playing offense.
Madden NFL 25 developer EA Tiburon is trying to make it more fun and engaging to play defense in the Xbox One version of the game with a second-screen experience, a SmartGlass app called CoachGlass, that goes much deeper than the "Ask Madden" feature ever could. We spent some hands-on time with CoachGlass on a Windows 8 tablet along with Madden 25 on Xbox One last week, and it seemed like a pretty dynamic duo for defense.
In principle, defense is just as interesting as offense; the ever-shifting battle between them comprises the chess match at the heart of football. But playing defense in a video game gives players much less control and agency. On offense, you always control the guy with the ball in his hands. On defense, you're often attempting to switch to the defender who's closest to the guy with the ball, in an effort to bring him down and prevent your opponent from scoring.
Defense is a cerebral endeavor, a characteristic that already makes it harder to represent in a game than offense. It's not only tough to know which defensive play to choose in a particular situation; it also often feels like the choice doesn't have much of an effect on a play's outcome.
"A lot of players, when they play Madden on defense, kind of don't want to do too much because they think they're probably going to make more mistakes and do more harm than good," said Thomas Singleton, a producer on Madden 25, during a CoachGlass demo last week.
The CoachGlass app, which is exclusive to the Xbox One version of Madden 25, essentially allows its user to act as a defensive coordinator — and it gives that person strategic data that's similar to the information a real defensive coordinator would have. It offers three different levels of interaction and two ways to play. CoachGlass is tied directly to the game of Madden 25 that you're playing, and augments the data set from that single game with data aggregated from tens of thousands of games of Madden that have been played online.
The app takes effect as soon as your opponent calls an offensive play. At its most basic level, the app will analyze the offense's personnel group for that play — how many running backs, wide receivers and tight ends are on the field — and suggest three defensive plays to you based on what Madden users have been calling against that formation. You tap on the screen to select the play, and the game on your Xbox One recognizes the play call instantly.
defense is a cerebral endeavor
If you want to go deeper, you can have the app suggest plays based on your opponent's tendencies. You'll always be able to see a percentage breakdown of how often they're running the ball versus passing, and then choose to defend the run or the pass. CoachGlass also displays a visual breakdown of where your opponent is going with the ball (running to the left, middle or right; making short, middle or deep throws to the left, middle or right).
That allows you to make very specific educated guesses on defense — guesses that only become more informed as the game goes on and data regarding your opponent's tendencies piles up. And for fans who really know football, CoachGlass provides a complete history of the last 64 plays in a game: what the offense called versus what the defense called, along with the outcome of each play in yardage gained or lost. This pane of the app allows users to filter the play history by situation — what has he been doing on 1st and 10? 3rd and long?
Football strategists can use that feature to analyze the progress of a game and identify trends themselves. You can go through a thought process like this: "She tends to run play action on 2nd and short, and when I blitzed last time it cost me, so now I'm going to drop back into zone coverage instead."
CoachGlass is "teaching you the sport of football"
You can use CoachGlass as a second-screen experience when you're playing by yourself. But as we discovered during a hands-on demo, the app also works wonderfully in a co-op mode of play. We took turns with another member of the media — they played defense while allowing us to pick plays through CoachGlass, and then we switched roles. Because the app conveys a lot of data well, without succumbing to information overload, this could be a great way to play Madden 25 with a friend or family member who might not be up to the challenge of picking up a controller and playing the game itself.
CoachGlass worked almost flawlessly during our demo, with instant communication between the game running on an Xbox One and the app running on a Microsoft Surface. (As a SmartGlass experience, CoachGlass will be compatible with Windows 8, Windows Phone, iOS and Android.) We even held up the Surface to the TV and verified that the play clock was ticking down in sync on both screens.
The advantage of CoachGlass, said Singleton, is that it's "teaching you the sport of football." It may be the best tutorial in the history of Madden, both from a learning standpoint and a fun standpoint.
"How do I play defense? What defense stops what offense? So I learn that over time," he explained. "It opens up a whole different dimension to playing defense [in Madden]."
Vancouver, Canada-based musician Michelle Kwan covers the power ballad “Sweet Child o’ Mine” by Guns N’ Roses on a guzheng, an ancient Chinese string instrument.
Los Angeles-based comedian and musician Chad Neidt has created a one-minute mashup of songs that were ripped off. Chad plays the songs side by side on his guitar in split screen so we could hear the resemblances. A full list of the songs performed are in the video’s description on YouTube.
Read more of this story at Slashdot.
firehose'The main $93.7 million contract to build the exchange was awarded to CGI Federal Inc., a subsidiary of the behemoth Canadian firm CGI Group. As is common with large contracts, CGI subcontracted with other megafirms for different aspects of the site. User authentication and identity is being handled by Experian. The "federal data services hub" was built by Quality Software Services, Inc. (QSSI was also accused of having a conflict of interest after it was bought by UnitedHealth Group.)
The Department of Health and Human Services declined to provide a full list of the contractors, citing shortages in the press office due to the government shutdown.'
The more we learn about the development of HealthCare.gov, the worse the situation looks. The site has been serving myriad errors since it launched, including preventing users from creating accounts, failing to recognize users who do have accounts, putting users in inescapable loops, and miscalculating healthcare subsidies. While the administration is claiming a 50 percent reduction in wait times after adding new servers, other serious issues persist.
"I've got an application right now that's like half done, but I have four copies of my wife in it and can’t get rid of it and can’t start a new application," says James Turner, a software engineer and former systems administrator who wrote a critique of HealthCare.gov. "It's pretty clear that they didn’t do a lot of testing, because it's easy to get into states where you can’t get any further or you have bogus data you can’t get rid of."
It’s still unclear exactly what’s wrong with the government’s new online healthcare exchange, because the code isn’t public and errors make it difficult to see even the front-facing parts of the site. However, it’s now obvious that the site launched before it was ready.
"It's pretty clear that they didn’t do a lot of testing."
Developing a site that communicates with multiple government agencies and state-based sites isn’t easy. HealthCare.gov was also built on a tight deadline. But for an administration that seemed to have a deep understanding of the internet, the site was shockingly bad.
How could the Obama administration, the brains behind the most sophisticated online political campaign ever, be responsible for something so bone-headed?
To start, HealthCare.gov wasn’t built by the elite team that built Obama’s campaign tech. The main $93.7 million contract to build the exchange was awarded to CGI Federal Inc., a subsidiary of the behemoth Canadian firm CGI Group. As is common with large contracts, CGI subcontracted with other megafirms for different aspects of the site. User authentication and identity is being handled by Experian. The "federal data services hub" was built by Quality Software Services, Inc. (QSSI was also accused of having a conflict of interest after it was bought by UnitedHealth Group.)
The Department of Health and Human Services declined to provide a full list of the contractors, citing shortages in the press office due to the government shutdown. The total number of companies looks to be between 12 and 15, says Alex Howard, a fellow at the Harvard Ash Center for Democratic Governance and Innovation who has been closely following the HealthCare.gov launch.
Government contracts are usually awarded to the lowest bidder, and the disincentives for not delivering aren’t very strong. There are also a number of extra requirements for government contracts that made state-of-the-art, Silicon Valley-style development impossible for this scale of government project. For example, contractors that worked on the HealthCare.gov backend were probably required to have Federal Information Security Management Act certification, which rules out the smaller, more agile firms that could have brought a more innovative sensibility to the project.
HealthCare.gov wasn’t built by the elite team that built Obama’s campaign tech
The process for getting these contracts has become so difficult and convoluted that the job doesn’t always go to the company best suited for it, Howard tells The Verge. "The firms that typically get contracts are the firms that are good at getting contracts, not typically good at executing on them," he says.
If the backend of HealthCare.gov reminded us that the government makes terrible websites, the front end actually proved the opposite. The first part of HealthCare.gov launched back in June as a front-facing site with information about the Affordable Care Act. The government hired Aquilent, a web development shop that handles a lot of government contracts, but after that the process took an unconventional turn. Aquilent subcontracted with an innovative Washington, DC, startup called Development Seed. Web designer Ed Mullen was pulled onto the project after he tweeted a mockup of what he thought the new site should look like, along with consultants from the hip design house Teal Media.
The scrappy team used principles of "agile development," a rapid and lean style that’s been en vogue in Silicon Valley the past few years, and even published its code on the open source repository Github. The resulting HealthCare.gov, part one, was lauded for nailing both form and function "in a decidedly 21st-century way: cheaper, faster and scalable, using open source tools and open standards," as Howard wrote at the time.
John Pavley, CTO of The Huffington Post, was disappointed when the administration didn’t open source the code behind the second part of the site, the health insurance exchange, the way it did for the first part. The government should have used an internal team supplemented by the open source community instead of relying on large contractors, he says.
"I was talking to some of my engineers about how we would love to be able to pitch in a few bug fixes or help with some open source code of our own," he tells The Verge. "I heard so many good things when the Obama administration came in, but if we're going to continue to build software this way it's going to continue to fail."
"I heard so many good things when the Obama administration came in."
The healthcare exchange that launched last week was designed for 50,000 to 60,000 concurrent users, but got 250,000, US chief technology officer Todd Park told USA Today in one of the only explicit statements the administration has made acknowledging the tech issues.
As of late Monday afternoon, the site was still sporadically overloaded, preventing users from starting an application for health insurance. Fixes for the design bugs are slowly trickling in; for example, the site no longer shows blanks in some dropdown menus.
Citizens have until December 15th to buy health insurance, or face paying a penalty. Until then, HealthCare.gov is in what amounts to a very public beta test. The Department of Health and Human Services, which oversees the healthcare exchange at HealthCare.gov, is not releasing the number of people who have successfully enrolled. The number is likely in the "low thousands," reports The Wall Street Journal.
Technical experts say the bugs will likely be ironed out soon, but the damage may already be done. "The most important time for a new website is the first three months," Pavley says. "After that, people don’t go back."
Others believe the rocky launch will soon be forgotten. "It’s worth remembering what happened during the implementation of Medicare Part D," wrote Paul Smith, co-founder of EveryBlock and CTO of Public Good Software. "There were many of the same types of reports, from pharmacies that couldn’t connect to government data services, to seniors that were temporarily unable to receive their benefit. Do we think about those stories now when we think about Part D? Of course not."
firehoseexcept that one on the far right
firehosevia Kara Jean

Muddy Waters and his wife Geneva in Chicago (1951)
firehosevia Kara Jean
Forvo is a website which encourages its visitors to pronounce words. It has pronunciations of words in a large number of languages.
firehosevia Snorkmaiden
couldn't help but smirk at the implied throwbacks to the early kink comics; the "next stage he's going to have to worry about" is going to involve _a lot_ of rope


Late to the party so I’m sure I’m not the first to have any of these observations! But I’m randomly skipping around rereading bits of the Wonder Woman stuff I’ve already read, and one thing I REALLY LOVE about Gail Simone’s run is how it textually acknowledges the inherent queerness of the Amazons without winking at the audience in a way that would frame it as the male gaze (hot chicks, no men!!), or having it be a cause for panic or confusion (what do they do without menz?!). Like how the comic lampshades that the Amazons have courting rituals, in a culture made up entirely of women. Tom reacts to that with a bit of panic, but the comic itself just takes it in stride. Diana mentions Amazon courting rituals several more times throughout the story.
And it’s not just queer in the sense of, some of them are lesbians, but in the sense of acknowledging and prioritizing different kinds of familial relationships beyond one woman + one man + their biological kids. Different parts of the story showcase Diana’s relationship with her mom, with her sister, with Etta, with the Amazons collectively; Hippolyta refers to Diana as “our” daughter among the Amazons. These are Diana’s supportive family structures and that’s just the way it is. Obviously it could do more (i.e. I think we only see two couples go through the courting rituals, and they are both heterosexual relationships), but it’s not just wink-wink subtext either?
I do realize that this inherent queerness/lady-centricness is probably why important DC people call Diana’s background and origin story “tricky.” I think that maybe that belief comes from a perspective where the absence of men has to be *justified* in some way? Like the Amazons have to hate men (but really just because they don’t ~understand them), instead of just choosing to live apart in their own culture because … they’re fine that way. It can’t just be that they support themselves and each other, protect each other, love each other, and form their own families and important relationships. Like Diana says elsewhere, why is it that people feel that a belief in women equals a hatred of men?
I think this comic shows that it doesn’t have to be “tricky,” because it doesn’t have to be justified or explained. This comic just lets her origin story be what it is. It takes the story seriously and complicates it, especially with the baby stuff in The Circle, but that’s a different angle (and a whole different conversation). It doesn’t try to explain the Amazons in a faily way or treat them like they have to be explained, and it doesn’t make the female-ness of Diana’s family and upbringing alien or weird.
I am reblogging this again, both for the lovely thoughts of a new reader experiencing these stories freshly, and because of the smart analysis of the issues regarding the Amazons as told in those stories.
The OP is exactly right that I had no interest in making male gaze-y stuff out of Amazon culture. I felt it was pretty matter-of-fact to them, they’d lived with it for 3000 years.
It’s sad, but I have actually had many, many conversations with guys in the industry who don’t ‘get’ Wonder Woman and it almost always boils down to the Amazons. They don’t get the Amazons. The Amazons exist without much reference to guys at all, which is kind of a nightmare for some guys no matter how feminist they claim to be.
So you see over and over again, attempts to take away Amazon power, to make it about men, to make their message “WE HATE GUYZ LOL” instead of “this is our incredibly advanced, peaceful and happy world we’ve built on our own.”
It’s frustrating. It’s not just comics, almost every Hollywood pitch I ever read about WW had that same tone.
I always maintained that handled properly, the Amazons were as much a power fantasy for readers as, say, the Asgardians in Thor.
But a lot of people are unwilling to even try it. Stories that take place ON Paradise Island always, always lose casual readers.
There are two interesting things going on with Tom in this story that I think are important. I don’t think his surprise in these panels is gay panic, although I can certainly see why that is always a concern. The way I wrote it, and I think the way it came out, is that he has a moment that LOOKS like it might be a bit of gay panic, but what it really is, as shown in the next panel, is anxiety that he might not fit in, might not measure up, particularly with a ritual that had never had a dude involved. I think he feels he’s going to screw it up.
But that is just my interpretation, certainly people will read it differently.
To me, it’s also interesting that later, when he meets Diana’s mother on Thymiscira, he goes in with a bit of a chip on his shoulder, fully expecting to not be welcome on this island of women, but Hippolyta surprises him, her daughter cares for him, but he’s not an Amazon. It’s not the gender that concerns her, it’s that he’s not an Amazon.
So she MAKES him an honorary Amazon, complete with title and weapon.
I think there is a lot of female power in that. She would certainly have been within her rights to keep him off the island. Instead, she chose to show him what being an Amazon means. I always thought that was a powerful, queenly thing to do.
Anyway, I could yap about Diana all day. :)
I don’t care too strongly for the ‘superhero’ genre of comics (classic, new 52, what have you), but this is a very good discussion about ‘tricky’ storylines involving strong female characters.

By Jenna Pitcher on Oct 08, 2013 at 12:56a
Tomb Raider, Thomas Was Alone and Lego City Undercover have been shortlisted for the 2013 Writers' Guild Awards video game category, according to the Writers' Guild of Great Britian website.
Writers Rhianna Pratchett for Tomb Raider and Graham Goring for Lego City Undercover are in the running to win the video game writing award from the Guild, along with Mike Bithell for Thomas Was Alone. The Thomas Was Alone writer is currently working on his second game, a modder-friendly crime-simulator called Volume.
We previously spoke to Pratchett about her work on the Tomb Raider reboot, where she discusses how Lara Croft's backstory "finds a middle ground between strict adherence to canon and poetic liberty."
The video game award is one of 13 categories for writing across various mediums, such as theatre, radio, books, film and several for television. The 2013 Writers' Guild Awards is scheduled to be held in London on Nov. 13.
Tap for more stories
firehoseyou goddamn right I did
firehose!
The proliferation of role-playing game mechanics in other video game genres may have reached its apex with Rollers of the Realm, a game developed by Toronto-based indie studio Phantom Compass that merges traditional RPG ideas with classic pinball gameplay.
Rollers of the Realm was one of finalists at this year's Indiecade festival and, thanks to its smart blending of pinball and role-playing games' better aspects, one of its highlights.
We've seen the game previously, when it was bound for mobile platforms. The game's first destination is for Windows PC, its creators say, and is currently up for voting through Steam Greenlight.
In the Indiecade demo, Rollers of the Realm started players with a playable rogue, who is represented on the gameplay field as a copper-colored pinball. She can be launched onto the field with a battering ram-like plunger, where she can then be bounced around with an array of flippers. Most of the levels we played had no shortage of flippers, but there are two main flippers, each with their own life bar.
The rogue is just one member of a party that players can build throughout the game. A drunken knight, who's heavily armored and therefore plays like a heavier ball, joins the group early on, as does a healer. Those two are represented by a plate armor-covered ball and a gleaming white sphere, respectively. Later on, players will be joined by other characters, each with their own unique abilities. A ranger, for example, can call in his trusty hawk for a multiball attack and an ax-wielding farmer can inflict greater damage against wooden structures, but is weak against armored knights.
Utilizing skills like these and reviving fallen party members consumes mana, which players can collect on the battlefield by taking out foes and shattering objects.
Rollers of the Realm does not strive to be a pinball simulation, game director David Evans told Polygon. It's a digital pinball game, the type that Evans says he's played more frequently than actual physical pinball tables. There are in-game analogs to traditional pinball playfield items — bumpers, poppers, standups and, of course, pinballs — but there's no mistaking Rollers for a recreation of real-life pinball.
There's a story to tell in Rollers of the Realm, which is accomplished through beautifully rendered artwork and voice acted cutscenes.
Rollers of the Realm is slated to be release later this year on Windows PC, with other platforms to follow.