Shared posts

14 Oct 00:06

Greenpeace Activists Denied Bail in Russia | News & Notes, What Matters Today | BillMoyers.com

Greenpeace Activists Denied Bail in Russia | News & Notes, What Matters Today | BillMoyers.com:

Activists being held in Russia have been charged with piracy and three have been denied bail so far.
14 Oct 00:06

Six Myths About Food Stamps | The Poverty Line, What Matters Today | BillMoyers.com

Six Myths About Food Stamps | The Poverty Line, What Matters Today | BillMoyers.com:
The right-wing echo chamber has vilified food stamp users with a variety of absurd lies and myths. As a result, people will go hungry.

Learn.

13 Oct 15:12

Cider Bourbon Apple Pie with Oatmeal Cookie Crumble. (in other words, the tale of never fail pie crust, part two.)

by Jessica

And in even more words, I made a freaking pie!

Cider Boubon Apple Pie with Oatmeal Cookie Crumble I howsweeteats.com

So here’s the deal.

I have now come to believe that in order to make a pie, you have to own it. You have to own the fact that you are going to make the darn pie. There can be no “oh, I’m going to try to make a pie” or “I’m going to make a pie and I hope that it works out.”

No. You have to think “I am going to make this pie or else.” Wait. No. Not even or else. Just – I am going to make a pie. It’s happening and I’m making it and that’s it. Boom.

Cider Boubon Apple Pie with Oatmeal Cookie Crumble I howsweeteats.com

Yeah yeah – you might remember that I tried to make pie crust three years ago and claimed that there must be a pie gene and that I didn’t have it and that I had no clue who Mother Lovett passed it on to. I’m sort of calling BS on myself. I mean, I think it’s kind of true – pie making definitely comes easier for some that others. Especially when it comes to BEAUTIFUL pie making, which I really can’t do.

Sidebar: that’s why I topped my pie with a crumble because dealing with TWO pie crusts (i.e. a top and a bottom) totally broke my brain. Well, that and the fact that… I don’t really like pie crust. Yeah. There. I said it. It’s true.

Cider Boubon Apple Pie with Oatmeal Cookie Crumble I howsweeteats.com

I just don’t love it like some people do. In fact, pastry crust in general is not my cup of tea. Pies aren’t what I lose my you-know-what over – that’s more like cheesecake and massively trashed up desserts. I love puff pastry, but that’s a whole new ballgame. However, apple pie? If it’s GOOD apple pie, like homemade apple pie, I can handle a hot slice with some ice cream. And if it’s apple pie made with, like, bourbon!… that can definitely be done too.

So there’s that.

Cider Boubon Apple Pie with Oatmeal Cookie Crumble I howsweeteats.com

I still stuck with Mother Lovett’s never fail pie crust that I discovered in her recipes a few years ago, but let me refresh your memory. We are pretty convinced over here in this family that it wasn’t the true recipe that she used. Actually, she didn’t use a recipe at all, hence why none of us have the slightest clue on how to make a pie. Also, she made her pie crusts with lard – yep, real life LARD! Someday I would like to attempt that but given that it’s not easily accessible and that for some unknown reason I am scared to ask for things and talk to my local grocery store employees, meaning I have no idea where the lard would even be, I stuck with butter.

So yes, this is an all butter crust.

Cider Boubon Apple Pie with Oatmeal Cookie Crumble I howsweeteats.com

On top of that, I made the entire thing in the food processor. It was SO easy. Had that not been the case, like if I hadn’t learned that I could make it in a food processor, I never would have done this. I can’t be bothered to cut cold butter into flour. Read: I’m too lazy and impatient.

The actual reason behind how I got up the confidence to attempt the pie again? I do some freelance photography for relish magazine and back in the summer, had to make THREE pies. Three freaking pies. Anxiety ensued. Not only did I have to make the pie crust and make the pie and eat the pie, I had to photograph the pie which to me, is just impossible. I loathe photographing anything in a triangle shape and I mean… getting the perfect slice? Oomph.

But. It’s life and work and I had to do it, and that’s when I learned that in order to make it I had to do the whole owning thing. And it happened. That’s when I knew I could make one on my own accord.

Cider Boubon Apple Pie with Oatmeal Cookie Crumble I howsweeteats.com

My pie crust didn’t turn out to be the prettiest – I didn’t prebake it and I still really have no clue what I’m doing when it comes to pie. In a few weeks I’ll do a more in-depth post (like one of my exactly how I do it posts) on making it, but that sure doesn’t mean it’s the right way. I simply tossed the dough in the plate, threw in some apples, topped it with the crumble and baked the heck out of it. The edges shrunk a bit but it was so buttery and flakey.

I ate it for dinner.

I ate it for breakfast.

I had to give it to my parents before I sold my soul to the pie devil. Serious love.

I’m still not a pie person and I don’t think I ever will be, but I feel semi-complete that I got it together enough to make one. And of course… to eat one.

Cider Boubon Apple Pie with Oatmeal Cookie Crumble I howsweeteats.com

Cider Bourbon Apple Pie with Oatmeal Cookie Crumble

Ingredients:

crust (as a note, this makes 3 pie crusts)
4 cups sifted all-purpose flour
1 tablespoon sugar
3 teaspoons salt
1 large egg, lightly beaten
1 teaspoon white vinegar
1/2 cup ice cold water
1 1/2 cups cold unsalted butter, cut into pieces (3 sticks or 24 tablespoons)

filling
6 large apples, peeled and thinly sliced
2 1/2 tablespoons flour
1/2 teaspoon cinnamon
1/2 cup bourbon
1/2 cup apple cider
1/2 cup loosely packed brown sugar
3 tablespoons unsalted butter
1 teaspoon vanilla extract

oatmeal cookie crumble
1 1/2 cups old-fashioned oats
3/4 cups loosely packed brown sugar
1/4 cup all-purpose flour
1/4 teaspoon cinnamon
1/4 teaspoon salt
6 tablespoons unsalted butter, softened

Directions:

crust
Add the flour, sugar and salt to a food processor and pulse just until combined. In a small bowl, whisk mix together the egg, vinegar and water. Add the cold butter pieces into the food processor and pulse until small coarse crumbs remain. Sprinkle the water/egg mixture over the flour and pulse again until the dough comes together.

Remove the dough with your hands and wrap it in plastic wrap. This dough makes enough for 3 pie crusts, so you can either separate it into 3 sections now, or separate it after it's refrigerated. Refrigerate the dough for 30 minutes.

After 30 minutes, preheat the oven to 375 degrees F.

filling
Add the apples to a large bowl and toss them with the flour and the cinnamon. In a small saucepan, combine the bourbon, cider, sugar, butter and vanilla extract. Bring it to a boil, then reduce it to a simmer and cook it for 5 to 6 minutes, until slightly thickened. Pour it over the apples and toss.

Roll the pie crust out into a 12-inch circle (if you're using a 9-inch pie plate). Fold it in half to pick it up and gently place it in the plate, unfolding as you go and trimming any excess off of the edges - you can also use a fork (or another decorative idea!) to press the edges down. Add the apples to the crust.

oatmeal cookie crumble
Combine the oats, sugar, flour, cinnamon and salt in a large bowl. Add the butter and use your hands to crumble it up and toss it in the mixture - I combine it for a full 5 minutes until it is really incorporated and crumbly. Sprinkle it evenly over the apples.

At this time, it's up to you if you want to cover the edges of the crust with foil strips in case they brown too much. I choose not to, and just check the pie halfway through. At any time you can place foil on the edges (or over top of the crumble) to keep them from browning. Bake the pie for 45 to 50 minutes - until the crust and crumble on top are golden. Let the pie cool for at least an hour or so before serving - if you want to be able to cut it into pretty slices. If not, go to town!

Cider Boubon Apple Pie with Oatmeal Cookie Crumble I howsweeteats.com

The end.


©2012 How Sweet It Is

13 Oct 15:07

Live Free Play Hard: A New Site For Girl Games That Are All About Cursing Your Enemies

by Porpentine
firehose

"In Desert Hike Ex, you are a team of start-up dudes who get your car and your bitcoins stolen and you have to hike back to civilization. The game itself is a series of random CYOA questions in an Oregon trail wrapper. It’s pretty arbitrary, but I like answering CYOA questions."

also: KC Green beat

By Porpentine on October 13th, 2013 at 2:00 pm.

“a new site for Girl Games that are all about cursing your enemies and summoning beautiful goddesses”. Gentrification gun. Feminist body horror.

Goddess Maker 2013 ~For Dreamers Only~ by lilith

goetic girls is a new site for Girl Games that are all about cursing your enemies and summoning beautiful goddesses

Finally, a new site for girl games. After all this time just sitting around, waiting for a game for girls to come out, I finally have something to do instead of sit here like a plant brainlessly soaking up sunlight.

In Goddess Maker 2013 ~For Dreamers Only~, you have to build a goddess. Naturally you head on down to the junkyard. How will you design your perfect goddess?

Two endings.

Signal Mosaic by Morroque

Signal Mosaic is a structured way to write poetry, using a random and limited bank of letters. The creator describes it as an “algorthmic word-art generator” and a “lipogram writing assistant”.

Letters are crossed out as you type, descending the rows until you flip back to the top. That’s a lap. You get seven laps. As letters dwindle you’re forced to be more creative/incoherent.

To get high scores, milking each line is imperative. Score matters because there’s a leaderboard, and because you can compete against other poems, a truly brutal battle.

UN EP by Ian Snyder

Musical toys by Ian Snyder. The opening menu feels like part of the game itself, blobs of liquid that lead to audiovisual wonders.

A few favorites: Cycle captures your mousestroke and echoes it into radial geometric patterns tied to poignant piano keys. Felt (pictured above) reminds me of an aerial view of rivers and erosion. Veil is a Rorschach flower garden caught in a vortex.

They’re all great in their own way–evolving meditations of sonic delicacy.

An interview with the artist here: I wanted to engender the riskless feeling of “playing with” without the pressure of the more performative “playing.”

Desert Hike Ex by Twinbeard Studios

Oregon Trail Lite set against the backdrop of the Bay Area tech industry, Burning Man, and start-up culture. It helps to understand those things, but it isn’t required. As someone who lives in the Bay Area, I could try to explain:

The disdain towards these people is based on the tech industry’s influx of rich white men gentrifying cities and coming to areas with no knowledge of existing culture or desire to sustain that culture.

It makes fun of how start-up companies are all about amazing, innovative ideas…as long as they’re tailored to “all the problems of being twenty years old, with cash on hand”, in the words of George Packer.

Burning Man is their week-long desert party, a designated zone for a kind of apolitical enlightenment that requires no real self-examination or actual interaction with human beings outside your social caste, a kind of selfish purging ritual.

In Desert Hike Ex, you are a team of start-up dudes who get your car and your bitcoins stolen and you have to hike back to civilization. The game itself is a series of random CYOA questions in an Oregon trail wrapper. It’s pretty arbitrary, but I like answering CYOA questions.

It Dies In The Light by Christopher Wells

Made in puzzlescript, a simple language for making puzzle-style games recently released by increpare. Look at that code! One page! Sharing a window with the game itself!

You can type levels out like this!

##########
###G#G#G##
##P......#
#G.......#
##..C....#
#G.......#
##..C....#
#G.......#
##......S#
##########

Puzzlescript satisfies one of the conditions that I feel is important for accessible tools: a quick way to see the effect your work has on the actual game. And as with any simple robust game making tool, I’m sure we’ll see far more than puzzles.

So, you have to destroy all the purple-black stuff. But be careful, because if it isn’t corralled by light or solid matter it will spread rapidly, instantly killing you.

Pushing back the death-creep feels good because of the way you have to cautiously negotiate for more space, watching for deadly leaks as you burn the mess up with purifying light.

If you’re into block-pushing puzzles or Sokoban, there’s a bunch more posted on the site, all done in Puzzlescript.

gooDDoog by Eric Colossal and kcgreen

A collaboration between webcomic artists Eric Colossal and kcgreen, gooDDoog is the story of a cute doog who meets a sad moon. The moon is crying because all the moon’s stars are missing.

Venture to several lands to get back the stars. Each has a unique gameplay mechanic.

I like the bark button, it really got me in the doog mindset. I’m now extremely CUTE and HELPFUL.

Stop Me If You Heard This One Before by Kaitlin Tremblay

(TW: Body horror.)

A woman, Elizabeth. She works at an art gallery. The focus is on her body.

The writing is intense and rich and physical. Simple movements are over-described. The makeup ritual is depicted with uncomfortably clinical detail. Putting on our face. Where does a woman’s face live? Is it in her purse? In her bathroom cabinet?

The difference between a story where someone writes “He smiled.” vs. a story where someone writes “Harry’s lips part and he smiles widely, revealing rows of white teeth…”

Magician’s tricks, their effortless manipulation of the female body as a metaphor for how our culture divides women’s bodies into zones and forces them to defy reality–a virginal slut, professional yet feminine, nurturing yet weak. Sawed in half. Drowning.

And when it asks me to stop if I’ve heard this one before, and I click yes, and it says “The next morning, she wakes up in her own bed.”, this serves as a device to say, things are not so simple. The true end will definitely not involve her waking up in her own bed–not with a full stop at the end of the sentence, anyways. And I go back and continue the story.

Kaitlin invokes so many powerful metaphors (there are enough ideas here for a dozen excellent stories), and wires them with such tension. What else but the anatomical reconfigurations of stage tricks, Russian dolls, puppetry, and body horror to evoke the grotesque contradictions women are forced to embody?

13 Oct 15:04

"The purpose of literature is to turn blood into ink."

“The purpose of literature is to turn blood into ink.”

- T.S. Eliot (via libranta)
13 Oct 15:02

The PhD Deluge

firehose

via Albener Pessoa

image

To support its research, academia has created a flood of PhDs who fare poorly in the job market.

Read The Blog Post Here »

13 Oct 15:01

Photo

firehose

the wire series recap



13 Oct 15:00

Gabby Giffords to attend gun show

by gguillotte
Giffords and husband Mark Kelly, a former combat pilot and astronaut, are scheduled to be with New York Attorney General Eric Schneiderman at the Saratoga Springs Arms Fair on Sunday to highlight a voluntary agreement to monitor gun show sales and stricter state gun control law. It will be latest event by Giffords and Kelly in their national campaign for expanded background checks for gun sales.
13 Oct 15:00

Russian cops wait for clashes before intervening at gay rally

by gguillotte
A gay rights rally in St. Petersburg has ended in scuffles after several dozen protesters were confronted by about 200 conservative and religious activists. The police standing nearby waited until clashes broke out between the two groups before intervening. According to Russian news agencies, the police detained 67 people from both sides. The scuffles started after anti-gay protesters tore a rainbow flag out of a woman's hands.
13 Oct 15:00

Clown school?

by ThePEOPLEOFMB

1381047_722041901145389_677958934_nI dont even know what to say about this. I am almost speechless. The only possible scenario would be if this person just got out of Clown School.

 

13 Oct 14:59

Not sane

by ThePEOPLEOFMB

1381487_675944579092078_1302197598_n

 

There is no way this person is sane.

13 Oct 14:56

America’s highest earners work at least 60 hours a week—more than anyone else in the world

by Commentary
firehose

'Michael Eisner, the legendary leader of Paramount movies and then the Walt Disney Company who worked seven days a week. He once said he had taken only one week off in 28 years. When his Disney colleague Frank Wells died, Eisner lauded Wells’ work ethic with these chilling words, “Sleep was Frank’s enemy. He thought that it prevented him from performing flat out 100% of the time. There was always one more meeting he wanted to have.”

Frank Wells died in a helicopter crash, rushing from one meeting to another.

Did hard work make Eisner successful? In his first three years, the profits at Disney soared from under $300 million to nearly $800 million. Yet, an internal analysis showed that nearly all the surge came from just three decisions. Eisner raised theme-park prices; increased the number of Disney hotels; and started to sell videos of the animated classics.

How long did it take him to make those three decisions? The great majority of his impact came from a tiny fraction of his time.

When we reflect, we realize that small amounts of time can lead to prodigious results; and that huge amounts of travail go largely unrewarded. When we examine our routines, we see that the value per hour of different kinds of work varies enormously.

Working hours are dictated by culture, not economics. Of course long hours undermine productivity—as C. Northcote Parkinson said, “work expands to fill the time available.” Whatever our religion or ideology, we are still trapped by the centuries-old Protestant ethic, which viewed long hours as a badge of moral seriousness. Most firms still value such “intensity.” '

Overall, developing economies are working more hours than before.

Do Americans—and many Europeans working in American-dominated fields such as investment bank, consulting and ventures—work too hard?

Economic data show that in 1950, Americans worked around 1,900 hours per year. That’s now down to 1,700. But the French, who used to work 2,150 hours annually, now clock up fewer than 1,500 hours—they used to work much more than Americans, now they work less. And Germans work even less than the French. On the other hand, people in Singapore, Korea and Hong Kong work more hours now—around 2,300—than Americans did in 1950. And whatever the average number of hours, most high earners in the US put in 60-80 hours a week. With only three weeks vacation, that comes to 3,430 hours a year, way more than any international comparison.

Average-Hours-Worked-Annually-Germany-France-Hong-Kong-Singapore-US_chartbuilder

To make sense of these numbers we need a longer term perspective. During the Industrial Revolution in Britain, men, women and children in factories worked up to 15 hours a day. Lord Ashley campaigned for the Factory Act of 1847, which limited hours for women and children—but not men—to 10 hours a day, six days a week. Mill owners warned that the legislation would lead to disaster. Yet in Britain today, average real incomes are 20 times higher than in 1847, and income per hour is 40 times higher.

What the Industrial Revolution eventually did was to smash the hobbling link between hours worked and wealth. Machines increasingly took over the worst human work. The computer, the microchip and the internet have taken this a stage further. Today the most valuable creation—such as inventing a new product or business system, or making decisions about how to use resources—is almost totally delinked from time and physical toil.

If you still need convincing that long hours destroy wealth, look at 2012 OECD figures. The country with the longest hours was Greece, followed by Hungary and Poland—and they ranked 26th, 33rd, and 34th out of 34 countries in terms of productivity. By contrast, the countries working the fewest hours were the Netherlands, Germany and Norway, which rank fifth, seventh and second, respectively, for productivity. Overall, the more hours worked, the poorer the productivity and wealth creation.

And yet, old habits die hard. Though we do it through endless meetings, emails and calls, rather than the plough and the loom, we still slog away, as if our lives depend on it. For an illustration of this pathology, just look at Michael Eisner, the legendary leader of Paramount movies and then the Walt Disney Company who worked seven days a week. He once said he had taken only one week off in 28 years. When his Disney colleague Frank Wells died, Eisner lauded Wells’ work ethic with these chilling words, “Sleep was Frank’s enemy. He thought that it prevented him from performing flat out 100% of the time. There was always one more meeting he wanted to have.”

Frank Wells died in a helicopter crash, rushing from one meeting to another.

Did hard work make Eisner successful? In his first three years, the profits at Disney soared from under $300 million to nearly $800 million. Yet, an internal analysis showed that nearly all the surge came from just three decisions. Eisner raised theme-park prices; increased the number of Disney hotels; and started to sell videos of the animated classics.

How long did it take him to make those three decisions? The great majority of his impact came from a tiny fraction of his time.

When we reflect, we realize that small amounts of time can lead to prodigious results; and that huge amounts of travail go largely unrewarded. When we examine our routines, we see that the value per hour of different kinds of work varies enormously.

Working hours are dictated by culture, not economics. Of course long hours undermine productivity—as C. Northcote Parkinson said, “work expands to fill the time available.” Whatever our religion or ideology, we are still trapped by the centuries-old Protestant ethic, which viewed long hours as a badge of moral seriousness. Most firms still value such “intensity.”

But not every firm. Netflix encourages its workers to focus on great results, “We don’t measure people by how many hours they work…sustained A-level performance, despite minimal effort, is rewarded with more responsibility and great pay.”

Isn’t that sensible? Why don’t you copy that in your own business, or, if you can’t do that, join a firm that allows you time-freedom? By only working where we can achieve a great deal with little time, and by uniting extreme ambition with extreme time parsimony, we make our most precious and limited resource—our energy and inspiration—go much further. If we are confident in our ability to create great results, then we don’t need long hours; and if we limit our time, we force ourselves to be more creative.

We welcome your comments at ideas@qz.com. 


13 Oct 14:54

Photo



13 Oct 14:53

Thief dev still figuring out how garrulous Garrett should be

by Samit Sarkar
firehose

"Garrett isn't a very talkative man, at least not outwardly"
#ffss

"Here, Garrett is very chatty"
follow only firehose

"Garrett's comments often pointed out elements of the environment or provided information on level objectives"
me am smart

"the clip was taken from a demo of Thief that was intended for members of the media, which is why Garrett gave out so many hints in his narration."
nah, I just know how dumb games journalists are

"the developers may make Garrett more garrulous on lower difficulty levels"
I'm white enough kthx

"the main idea with the narration is to give the player backstory — both about Garrett"
hate talking about myself doe

"It's a fine line of giving enough of his character," Windfeld Schmidt explained, "without making him feel like a condescending person."
lol

Thief protagonist Garrett isn't a very talkative man, at least not outwardly. But in gameplay footage that developer Eidos Montreal showed during a New York Comic Con panel today, he had plenty to say in a running internal monologue. According to the panelists, the developers are still figuring out the right balance for his narration.

"Here, Garrett is very chatty," said Daniel Windfeld Schmidt (above right), lead level designer on Thief, during the panel. "Me and Steve [Gallagher, the game's narrative director], we'll look at that later."

Garrett's comments often pointed out elements of the environment or provided information on level objectives, and the hints were strong enough that the player wouldn't have had to figure out much on their own. Windfeld Schmidt clarified that the clip was taken from a demo of Thief that was intended for members of the media, which is why Garrett gave out so many hints in his narration.

"It's already planned [for us] to limit the amount of hints," said Windfeld Schmidt, explaining that the developers may make Garrett more garrulous on lower difficulty levels. But more than hints, the main idea with the narration is to give the player backstory — both about Garrett and about the world of Thief.

"We don't want him to talk that much," said Gallagher (above left), who, while telling the basic story of Thief earlier in the panel, described Garrett as a man of few words.

"It's a fine line of giving enough of his character," Windfeld Schmidt explained, "without making him feel like a condescending person."

For more, check out our most recent hands-on impressions of Thief.

13 Oct 14:48

Gangnam fact of the day

by Tyler Cowen
firehose

via Albener Pessoa

I am here for a few days, so my attention turned to a new paper by Kim and Jung, entitled Investor PSY-chology, here is the abstract:

The global success of “Gangnam Style,” the 18th K-pop single by the South Korean rapper PSY in 2012, was an exogenous shock to international investor enthusiasm about DI Corp., because the company’s chairman and CEO is PSY’s father. The stock price of the semiconductor equipment company jumped by almost 800% in three months without material information. Using Korean microstructure data that identifies non-resident foreign individual (NRFInd, hereafter) investors and resident foreign individual (RFInd, hereafter) investors by nationality, we study international individual investor behavior. The count of flash mob videos and parody videos uploaded on YouTube from each country is our proxy for the enthusiasm of individual investors. We find that NRFInd (RFInd) investors in specific countries become net buyers (sellers) of DI Corp. when a flash mob or parody music video is uploaded in their country. This is because RFInd investors had already purchased the stock on the day PSY left Korea to meet Scooter Braun, the producer of Justin Bieber. Our results support a “resale option” explanation about the bubble in the asset price.

Hat tip goes to @EmanuelDerman.

13 Oct 14:47

Senate to try again to end fiscal crisis, after nixing Collins' plan - Fox News

firehose

"Reid rejected the plan -- which calls for funding the government for six months and increasing the federal debt limit through January -- purportedly, in part, because the spending level of $967 billion next year was too low, despite it providing more flexibility in administering the federal budget cuts under sequester.

Collins’ plan also calls for a two-year delay on ObamaCare's medical device tax and requires income verification for Americans seeking subsidies for ObamaCare."


The Guardian

Senate to try again to end fiscal crisis, after nixing Collins' plan
Fox News
The Senate will return to work Sunday and attempt to find another way to end the partial shutdown of government services and reach an agreement on the nation's borrowing limit before an October 17 deadline after Democrats rejected a proposal by Maine ...
Senate Leaders Seek an End to Debt CrisisNew York Times
Reid: Soft-Spoken, Combative Obama Partner Vs GOPABC News
Fiscal Impasse Widens as Deal Focus Turns to U.S. SenateBloomberg
Washington Post -Voice of America -Chicago Tribune
all 1,491 news articles »
13 Oct 11:51

Soda Drinker Pro launching with Oculus Rift support Nov. 2

by Megan Farokhmanesh

Stay Connected. Follow Polygon Now!

By Megan Farokhmanesh on Oct 12, 2013 at 1:00p

Soda Drinker Pro, the "first-person soda" title from indie developer Will Brierly, will launch with Oculus Rift support Nov. 2, the developer recently announced.

Soda Drinker Pro is a drinking simulation that "mixes the accuracy of Microsoft Flight Simulator with the soda of soda." The game will launch with more than 100 levels for players to sip soda in as they explore.

Soda Drinker Pro, which is being developed for Windows PC and Mac, is currently collecting votes on Steam Greenlight. If Greenlit, Brierly will add an additional 100 levels.

Brierly's latest game, Escape Sponge — created during Indie Speed Run Game Jam — is available to play now through your browser.

Tap for more stories

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13 Oct 06:11

deviatesinc: L’aiglon megapost, just because

by joanna-molloy
















deviatesinc:

L’aiglon megapost, just because

13 Oct 05:48

Dan Aykroyd Calls SBS Minder A ‘F***ing Hosebag’

by gguillotte
firehose

because they wouldn't let him promote his vodka in an interview

Dan Aykroyd was heard outside ranting and raving about his frustration with SBS and the interview he had just been in. The blow-up was of course edited from the interview but on his way out of the studio complex he reportedly told an SBS minder at the door that he was a “f***ing hosebag.”
13 Oct 05:12

Stanley Kubrick reportedly considered a 'Dr. Strangelove' sequel directed by Terry Gilliam

by Dante D'Orazio

Stanley Kubrick was far from a prolific filmmaker, but if he had a bit more time he may have worked on a sequel to Dr. Strangelove: or How I Learned to Stop Worrying and Love the Bomb. Documents discovered after writer Terry Southern's death in 1995 revealed that Kubrick asked him to pen a script for such a sequel, tentatively called Son of Strangelove, according to Todd Brown of Twitch. The famed filmmaker intended for Terry Gilliam to direct the picture. Brown now reports that he has confirmed with Terry Gilliam that this story isn't just a Hollywood fable.

Gilliam told Brown at the Sitges Film Festival in Catalonia today: "I was told after Kubrick died — by someone who had been dealing with him — that he had been interested in trying to do another Strangelove with me directing." He adds, "I never knew about that until after he died, but I would have loved to." Imagining what Gilliam, the director of such vivid films as Fear and Loathing in Las Vegas and Brazil, could have done with the world of Dr. Strangelove is fun, but it appears the project was very far from becoming a reality. Brown says that the limited documents on Son of Strangelove suggest the film would have taken place in underground bunkers after the apocalyptic events of the original, with Strangelove taking shelter with a group of female survivors.

13 Oct 05:12

Photo



13 Oct 05:12

Behold, the first new Star Wars character since the Disney takeover

by Meredith Woerner
firehose

lol

Behold, the first new Star Wars character since the Disney takeover

The brand new Star Wars animated series Star Wars Rebels just released the very first, all new villain for the Empire. Take a gander at the Inquisitor.

Read more...


    






13 Oct 05:10

"They intend to mechanize nature…" - Pulseman (Game Freak...

firehose

pre-Pokemon Game Freak



"They intend to mechanize nature…" -

Pulseman (Game Freak - Mega Drive - 1994)

13 Oct 05:08

Marvel To Publish Neil Gaiman And Mark Buckingham's 'MiracleMan,' Including The Never-Seen Ending [NYCC 2013]

by Joseph Hughes

MarvelmanAt a ‘Cup O’ Joe’ panel at San Diego Comic Con in 2009, Marvel Chief Creative Officer Joe Quesada announced that the publisher had acquired the rights to Marvelman, the character created by Mick Anglo in 1954. A few months later, it was revealed that Marvel would be publishing “Marvelman Classic” reprints, though that would not include the iconic — and due to their scarce availability, almost mythical — runs on the character, also known as MiracleMan, from writers Alan Moore and Neil Gaiman. But today, four years after that initial announcement and at another Cup O’ Joe panel, Quesada, along with a video message from Gaiman, revealed plans to reprint the Gaiman run with artist Mark Buckingham. Further, it was announced that Gaiman will finally be able to complete his previously unfinished story.

In a video played shortly after Quesada shared the news, Gaiman, who called his work on MiracleMan “the big incomplete book in my life,” spoke to the audience about the project:“Miracleman #25 has been sitting in the darkness, nobody’s seen it…I love the idea that it’s finally going to be seen.”

Gaiman and Buckingham came on to the series with issue #17, following Alan Moore’s departure, and had planned an 18 issue run, broken into three six issue parts — “The Golden Age,” “The Silver Age” and “The Dark Age,” but only made it to issue #24 before Eclipse Comics, the publisher of the series, folded. Issue #25 was completed, though never colored, but never saw print. Rights to the story and the character infamously remained in an unresolved legal battle for years, with fans lamenting not being able to easily access the previously printed material or see the intended conclusion.

Marvel will reprint MiracleMan issues 17-24 beginning in January 2014, followed by Gaiman and Buckingham’s long awaited conclusion.

[Via CBR]

13 Oct 05:08

Sadly, The Venture Bros. won't return for its sixth season until January 2015.

by Lauren Davis

Sadly, The Venture Bros. won't return for its sixth season until January 2015. But the creators may release an hour-long special in 2014 to assuage our Monarch-withdrawal.

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13 Oct 05:05

Limited Killer Instinct boxed version holds pins instead of a disc

by Sophie Prell
firehose

what the fuck

Limited Killer Instinct boxed version holds pins instead of a disc Killer Instinct, the Xbox One-exclusive fighting game based on the 90s classic of the same name, is getting a boxed edition for $59.99, available only through the Microsoft store. There will be no disc within said box however, as the "Pin Ultimate Edition" is a joint venture between Microsoft and Penny Arcade designed for displaying Pinny Arcade trading pins. Each copy of the Pin Ultimate Edition comes with one Jago pin and one Killer Instinct logo pin, with room for others, which will be revealed during the game's first season of content.

Customers who purchase the Pin Ultimate Edition of Killer Instinct still get the game. A download voucher for the Ultra Edition of the game, which includes all Season 1 characters, a season pass for all costumes and accessory packs, early access to all Season 1 content and a copy of the original Killer Instinct will be included. The case will double as a folio for a 16-pin set designed by Mike "Gabe" Krahulik.

The Pin Ultimate Edition's page doesn't specify how many units are being produced, but pin designer Krahulik wrote in a Penny Arcade post that it's "not a lot." Pre-orders are currently live through the Microsoft Store.

JoystiqLimited Killer Instinct boxed version holds pins instead of a disc originally appeared on Joystiq on Sat, 12 Oct 2013 21:00:00 EST. Please see our terms for use of feeds.

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13 Oct 05:04

S.H.I.E.L.D. may show Agent Coulson's mysterious Cellist Lover

by Meredith Woerner
firehose

meanwhile, in Portland

S.H.I.E.L.D. may show Agent Coulson's mysterious Cellist Lover

Marvel's Agents of S.H.I.E.L.D. showed up to New York Comic-Con and screened the entire next episode, which, had some pretty funny parts. But the real gem we gleaned from the NYCC panel was what was implied.

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13 Oct 05:00

"Q: Do you, Matt smith, and Tom Hiddleton have cheek bone polishing parties? Benedict Cumberbatch: We..."

firehose

via Snorkmaiden

“Q: Do you, Matt smith, and Tom Hiddleton have cheek bone polishing parties?
Benedict Cumberbatch: We like nothing better than buffing our Zygoma. And imagining a horny time traveling long overcoat purple scarf wearing super sleuth nordic legend fuck fantasy. Get to work on that, internet.”

- for real. Zygoma is a term for cheekbones.
13 Oct 04:57

Photo

firehose

via Kara Jean



13 Oct 04:56

Perseverance, Redemption for Romney

by Josh Marshall
firehose

via Overbey

Mitt Romney's famed car elevator mansion receives final approval for construction to begin.