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marielikestodraw: Steve McQueen: my hidden shame His new film...

Steve McQueen: my hidden shame
His new film 12 Years A Slave is an unflinching look at human brutality. But director Steve McQueen’s childhood contains a painful secret he has never confronted————
This is by far one of the most amazing, thoughtful, well written piece I’ve read about Steve McQueen. It’s like a window on the brilliant mind of the director, giving you a bit more informations on how to connect his movies with his own life story, without being invasive or inappropriate, and the journalist did a tremendous job at figuring out how to engage with him in a just the right way. Must read.
Seconded.
The Weird History Of Pogs
New Years gaming
firehose'On New Years Day, we got together with our friends Brion and Theresa H., who introduced us to Ladies and Gentlemen (designer Loïc Lamy, artist Mélanie Fuentes, publisher Libellud). I had heard of this game when Kotaku.com picked it among their top five team boardgames of all time. We read through the rules and gave it a try, and boy what a blast it turned out to be. Each couple formed a team, with the ladies on one side of the table and the men on the other. The role of the ladies was to go shopping for the most elegant ensemble for the upcoming ball. The role of us gentlemen was to earn as much money as we could in the commodities market to be able to finance our ladies' purchases. I was vaguely reminded of Wall Street Panic, from the standpoint of the complementary and interdependent roles that the players have in the economy of the game. The big difference, of course, is that L&G is a team game, as contrasted with the individual competition of WSP. After six days of earning and shopping, Lady Theresa turned out to have a slightly more elegant ensemble, owing in large part to the contribution of her stable of servants (who earn bonus points for elegance under the right combinations of accoutrements).'
what
- We started with Guillotine (designer Paul Peterson, artists the late Quinton Hoover along with Mike Raabe, publisher Wizards of the Coast), which is a lighthearted favorite. I don't remember who won, but it was a great way to start the gaming evening.
- Next was The Resistance: Avalon (designer Don Eskridge; artists Luis Francisco, George Patsouras, and Rafal Szyma; publisher Indie Boards and Cards), in which I was loyal to King Arthur. Kathy continually accused me of being a minion of Mordred, but when our second quest failed, I knew that either she or Sheila was disloyal. Then Glenn assigned a quest that didn't include himself, and right away I suspected him of disloyalty as well. In the end, Jeff assigned Kathy and me to join him on a quest, and it came down to the question of trusting Kathy or Sheila (and of whether Kathy would trust me). As it happened, Jeff chose wisely, and the knights of the round table completed our third quest to foil Mordred's schemes against King Arthur. Resistance was the big hit of the evening - very tense and very fun.
- We had plenty of time before the midnight New Years celebration, so we opted for a longer game, Pacific Typhoon (designer Ben Knight, artists Rodger B. MacGowan and Mark Simonitch, publisher GMT Games). I've always appreciated this game for its historical context, as well as the negotiation and counterplay that goes on. But I think this session confirmed something for me that became evident the last time I played PT - that it is a little longer than it needs to be for what it is. It took us two and a half hours to play this card game that would have been fulfilling in an hour or so. In the absence of any grand strategy, the game just doesn't need to be as long as it is. I have some ideas for shorter variants, but I think this one will stay on the shelf for a while before I pull it out again.
- After lifting our glasses to toast the new year at midnight, we decided on one more quick game, the hidden-identity micro-game Coup (designer Rikki Tahta, artists Luis Francisco and Jarek Nocoń, publisher Indie Boards and Cards). Sheila, Glenn, and I had played this over a lunch break one day at work, and I was glad to get it to the table with a somewhat larger group. We had so much fun with it that we played three rounds before we finally called it a night.
and Gentlemen (designer Loïc Lamy, artist Mélanie Fuentes, publisher Libellud). I had heard of this game when Kotaku.com picked it among their top five team boardgames of all time. We read through the rules and gave it a try, and boy what a blast it turned out to be. Each couple formed a team, with the ladies on one side of the table and the men on the other. The role of the ladies was to go shopping for the most elegant ensemble for the upcoming ball. The role of us gentlemen was to earn as much money as we could in the commodities market to be able to finance our ladies' purchases. I was vaguely reminded of Wall Street Panic, from the standpoint of the complementary and interdependent roles that the players have in the economy of the game. The big difference, of course, is that L&G is a team game, as contrasted with the individual competition of WSP. After six days of earning and shopping, Lady Theresa turned out to have a slightly more elegant ensemble, owing in large part to the contribution of her stable of servants (who earn bonus points for elegance under the right combinations of accoutrements).
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| (c) Ravensburger. Used by permission |
The next evening, my good friend Grant G. hosted his brother W.J., Paul R., Kyle O., Keith F., Aidan T., my son Liam, and myself for the Memoir '44: Overlord expansion "Tigers in the Snow" (designer Richard Borg, publisher Days of Wonder). This German-vs.-Soviet World War II large-scale scenario faces off two teams of four - each with a supreme commander and sector generals for the left, center, and right. I commanded the German left with four Tiger units, two PzKw IV units, and two units of infantry, one of which was an elite Gross Deutschland formation. I faced Keith's Red Army infantry, backed up by a couple of artillery and ensconced in the woods. My goal was to root out the Soviet right flank and then pressure the center, while the German central commander defended a critical village and the German right flank commander opposed the Soviet tanks attempting to form a bridgehead across a frozen river. In general we were successful, although I lost half my Tigers by the end of the day. The Soviets were exceedingly aggressive in the center, but our defenses around the village held, and we inflicted enough casualties on the Russians to win the battle. I really enjoyed our game, which we finished in less than three hours, and it reignited my interest in trying to engage my son Liam in more one-on-one wargaming - as well as to make myself available for more sessions with Paul R.
Tonight we are hosting a sleepover birthday party for our 13-year-old and two of his friends, so Kathy and I engaged them in a game of Munchkin (designer Steve Jackson, artist John Kovalic, publisher Steve Jackson Games). This is another game that is fun for what it is, even if it can run a little long. The game tends to start slow but picks up momentum. Fortunately, our son's friends picked up on it right away, so there wasn't much slowdown from having to explain individual cards. Our son had a very unfortunate setback with a Hungry Backpack that kept eating all his cards, until Kathy gave him a Loaded Die so that he could make the backpack eat itself and let him back in the game. One of his buddies was quick to wheel and deal on helping out other people, even for last pick of treasure, and it paid off - he made a run to win the game until everybody else piled on to help the monster and deny him the victory. Unfortunately, that opened the door for Kathy, who made a similar big move the next turn. None of us could stop her because we'd exhausted all our "backstabbing" cards, so she won the game.So this week saw a lot of socializing and boardgames to celebrate the new year. We had a great time, we spent time with lots of friends and family, and we got a number of games to the table that we seldom get to play. All in all, a great way to start the year.
Local Church Full Of Brainwashed Idiots Feeds Town’s Poor Every Week
Til hamingju með afmælit
firehoseetc.
On this, the 122nd anniversary of the birth of John Ronald Reuel Tolkien, the Miðgarðsmál blog would like to wish him a
- Mána ontalérë
- Aur onnas alwed
- Ênâd-nurt gêdul
and a
- Zeyborzi undumi bolneg
Glosses
Quenya
mána “blessed”
onta- “produce, create, beget, give birth to”
ontale “production, creation, genealogical descent” — hence (presumably) birth as well
ré “day” (of 24 hours)
ontale+ré = ontalére, preserving the original long final vowel of *ontālē (cf. yáviére, tuilére)
Sindarin
aur “day” (of 24 hours)
onnas “birth” — a conjectural noun form, from the slightly less conjectural onna-, equivalent to Quenya onta- (cf. edonna- “beget”)
alwed “fortunate, prosperous”
Neo-Khuzdul
ênâd “birth” from *aynād, from the root √YND “give birth to” (influenced in fact by both Quenya yondo and Semitic √WLD, √YLD).
nurt “24-hour day” — a word from archaic formation, from √NRT “turn”; probably referring, not to the turning of the earth on its axis, but to the apparent turning of the sun around the earth. This root has been in my notes for a while, and I can’t find which word it was originally intended to explain or remember its origin; it looks now like simply an anagram of “turn,” but I may have had something else in mind, possibly Indo-European *wert- . “Turning” itself would be anrât.
gêdul “joyful, happy,” from a noun gayad, gêd- (*gayd-). No doubt Latin gaudium had an influence here.
Orkish (The dialect used in the film of The Hobbit)
zeyborz “day,” literally “light-dark”; zey from more archaic *zil, and borz from Black Speech burz.
The suffix -i marks a noun or noun phrase that is modified by an adjective or another noun. Its origin is probably the same as the Elvish relative pronoun i or ya.
undum “birth” or “spawning” from a verb und- “procreate.” This again seems to show Elvish influence.
The Orcs do not really appreciate the concept of joy, as understood by most other creatures (a literal description of it in Orkish would amount to “madness”), much less blessedness. I was forced to use an approximation of the concept that would make sense to an Orc:
bolneg “free from pain,” from the Orkish root √bol- (cf. bolum “pain”) and the privative suffix -neg, marking an absence of something. The latter is reminiscent of Latin negare; this is a coincidence (as they say in Middle-earth). The actual source is Quendian *-enekā, from the root √nek- “deprive of.”
Kíla steinn
I’ve received an inquiry about the meaning of the runes on Kíli’s talisman stone. The words inscribed on it are innikh dê.
The first is the singular imperative of the verb nanakha “return, come back”, which has a triliteral root √n-n-kh which obviously has been formed from the biliteral root √n-kh “come,” which is in turn clearly related to Adûnaic nakh-. The pattern is iCCiC, as is generally the case with other imperatives.
Dê combines a preposition d(u) “to, toward” (whose real-world inspiration is the Gothic preposition du) with the 1st person singular pronominal suffix -ê.
The meaning of the phrase on the stone is therefore “return to me.” Its precise application in Kíli’s case is something I’m not privy to, and I expect that passionate film fans can guess it more easily than I can.
NFL to consider reseeding playoffs purely by record - NFL.com
firehosePRAISE JESUS
UFO-like ‘earthquake light’ mystery solved by scientists | Science Recorder
Scientists discover a naturally occurring hormone that blocks marijuana buzz
A group of scientists from the French Institute of Health and Medical Research may have discovered the buzzkill in hormone form. It's called Pregnenolone, and a new study suggests it may be released as a natural response to counteract the mental effects of marijuana. Researchers discovered the effect by administering massive doses of marijuana to lab rats. Monitoring the rats' brains, they discovered elevated quantities of Pregnenolone being metabolized in response to the marijuana, which in turn reduced many of the mental effects of the drug. The same effect was replicated in human cell lines, indicating the human brain might show the same response.
It's not the first time researchers have isolated the intoxicating effects of marijuana or found ways to counteract them, but this study has drawn particular interest because of its mechanism. Unlike synthesized compounds, Pregnenolone occurs naturally in the body, which potentially means doctors could stimulate the body into producing more of it in response. According to the researchers, it could open the door to a new generation of addiction treatments or on-the-stop intoxication remedies. According to AFP, the group will begin human trials in a year and a half.
- Via Japan Today
- Source Science
- Image Credit Blind Nomad (Flickr / Creative Commons)
- Related Items weed research marijuana hormones
Paizo Publishing Pathfinder Battles Preview: The Last of the Evil Horde
firehosefor fuck's sake! :( :( :(

Pathfinder Battles Preview: The Last of the Evil Horde
Friday, January 3, 2014
We're about two weeks from the official release date of the Wrath of the Righteous set of Pathfinder Battles prepainted plastic figures, which means our previews for this set will soon come to an end. This week we focus on the final six figures in the 55-mini set, leaving next week for a final, triumphant look at the demon lord Deskari, the case-incentive limited edition promotional figure for this set.
Following that, we'll begin to clear away the snow covering our NEXT set, Reign of Winter, but let's not get too far ahead of ourselves for today. Instead, let's take one last look at some of the evil creatures and antagonists in store for you in those Wrath of the Righteous booster packs!

Here we have an Apocalypse Locust, a great-looking figure that actually snuck its way into this set thanks to a mistake we made here at Paizo. You may recognize the locust from the pages of the Pathfinder RPG Bestiary 4, making it one of the fastest creatures to make the leap from a bestiary to a miniature in the whole time we've been doing this. That's because the Apocalypse Locust was actually supposed to be a different locust demon, the equally hideous Derakni Demon from page 43 of Pathfinder Campaign Setting: The Worldwound. The Derakni, as servants of the locust demon lord Deskari, arch-demon of the Wrath of the Rightous campaign, are prevalent monsters throughout the Adventure Path. Somewhere behind the scenes (I blame myself), we mixed up our locust demons, and the wrong one made it into the set. Happily, both the Apocalypse Locust and the Derakni Demon are the same size, and look quite similar (hence our mistake), so the error resulted in a more or less perfect proxy (I personally think the Apocalypse Locust looks cooler). There will not be a Derakni Demon figure in this set—an oversight I hope to fix as soon as I can slip one into a future set. Until then, we've got this guy, who really is all kinds of cool. The Apocalypse Demon is a Large, uncommon figure.

Speaking of Pathfinder Campaign Setting: The Worldwound, our friend the Grimslake here comes from that very same reference book! Grimslakes are nauseating creatures that dwell on Abyssal battlefields, feeding from the demonic dead. Those suckers on its tail can suck the bone marrow from your body, so you really don't want to get too close to these things. This is up there on the list of the most disturbing figures we've made to date, and it makes a perfect proxy for any kind of gross worm monster you might need. The Grimslake is a Large, uncommon figure.

This former paladin now serves the dark powers of the Abyss and plays a critical role in the campaign's second adventure, Sword of Valor. And I honestly can't tell you much more than that without including major spoilers, so I'll leave it at saying he is probably the best dwarf figure we've done to date, and his armor and paint scheme make him great to pair with the Deskari Cultist we previewed many many weeks ago. Staunton Vhane is a rare, Medium figure.

Not all demons are enormous monsters with giant claws and huge fangs. Some of them, in fact, are rather alluring. Such is the case with Nocticula, demon lord of assassins, darkness, and lust. She was the first succubus and a full-on demigoddess in her own right, and the bad news is that the player characters may have to fight her. The good news is, you'll have the perfect mini for the job. Nocticula stands about a head higher than most Medium figures, giving her a sense of gravitas on the battlefield. WizKids did a great job on the fine details of this figure, from the intricate hand crossbow to the magical runes etched into her wings. She also has three tails and feet made of red-hot magma. Nocticula is a Medium figure slated at the rare rarity.

We probably won't do another demonic familiar after this set (or all that many demons in general—at least for a while), but when we saw Wayne Reynolds's art for this little bastard on the cover of Pathfinder #78 we couldn't resist bringing him to prepainted plastic to faithfully serve his master, whom we'll get to in a moment. Gimcrak here is more than an ordinary demonic familiar, for he's also a witch's familiar, granting him (and his master) extraordinary powers. He also has an adorable leather mask and some great sculpting for such a small figure. Gimcrak is a Small (really Tiny, but on a Small base for stability) creature slated at the rare rarity.

The last regular-sized figure in the Wrath of the Righteous set is Areelu Vorlesh, the creator of the Worldwound and the demon lord Deskari's most powerful servitor. Arguably, this half-succubus witch/demoniac/archmage (CR 27!) is the "big bad" of the entire Wrath of the Righteous Adventure Path, and WizKids has delivered with a great-looking figure. From her metal gauntlet to her looming wings, this figure has a ton of dimensionality to it that makes it a true stand-out. Areelu Vorlesh is a rare, Medium figure, and is very likely the last succubus-type figure we'll make in a long time. Having done about a half-dozen, I'd say we've covered this niche effectively (or uncovered it, if you're in a particularly succubussy mood).
And that's it for the regular figures in the Wrath of the Righteous set! Next week we'll take one last, lingering look at the absolutely enormous Deskari, and then it's off to a set that perfectly matches our cold weather this week.
I hope you all had a great New Year's Eve, and that your holiday celebrations were full of festivity, gaming, and lots of cool miniatures!
We'll see you next week!
Erik Mona
Publisher
(Original RSS Post)
Found two chickens (Beaverton)
firehosewelcome to Portland
This afternoon at about 2pm I found two chickens walking down 2nd street near Beaverton High school. Anyone missing chickens?
[link] [13 comments]
Top 10: Oregon's favorite booze by sales
firehosefuck a slideshow
No. 10: Seagram's 7 Crown -- $6,918,915
No. 9: Jagermeister -- $7,563,677
No. 8: Black Velvet Canadian Whisky -- $7,654,420
No. 7: Jameson Irish Whiskey -- $8,128,115
No. 6: H R D Vodka -- $9,138,754
No. 5: Smirnoff Vodka 80 proof -- $9,164,500
No. 4: Pendleton Canadian Whiskey -- $9,590,539
No. 3: Crown Royal -- $11,479,252
No. 2: Fireball Cinnamon Whiskey -- $12,166,879
No. 1: Jack Daniel’s Old No. 7 -- $13,650,308
Fireball is a bit of a shocker.
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submitted by love4geeks [link] [13 comments] |
Homestuck creator details, debunks conjecture on Adventure Game
Homestuck webcomic creator Andrew Hussie took to the Homestuck Adventure Game's Kickstarter blog this week to squash some rumors and reveal some details about the upcoming game.
Hussie explained the relative lack of updates since the Kickstarter was successfully funded as his attempt to "avoid spoiling stuff as much as possible" before performing "some selective debunking" of rumors.
Homestuck Adventure Game will not allow players to "design or customize characters," and will instead include a "hard wired cast of protagonists." It will be a single-player game and will not include any voice acting, according to Hussie.
"VA in this game sounds like a can of worms to me, and too easy to do badly," he wrote. "I'm personally not that big on VA in games like this anyway. I think it'll be a stronger product without it."
The game will include a cast of new characters who've never appeared in Homestuck, apparently including the "mystery girl" in the image above, as well as a new story set in a Homestuck universe but not in Sburb. "Events of story have only a loose relation to canon HS storyline," he wrote. "It is not necessary to read HS to play game."
According to the game's Kickstarter page, Homestuck Adventure Game is scheduled for a June 2014 release. For more on the Homestuck, be sure to read Polygon's feature about how the webcomic was inspired by video games.
Unfinished Games Are Now A Valid Business Strategy
firehoseand/or like a lot of art, nothing is ever really finished, and games are finally admitting that
Science: Men Who Use Smiley Faces Online Get Hit On Less
Here's A Time-Lapse Of 12,400 Gallons Of Beer Fermenting
Beanie Babies Creator Faces Prison Time
A Legit Sommelier Rates All Of Trader Joe's Two Buck Chucks
fezman92: mswyrr: note: cartoon network cancelled this show...
firehosevia Snorkmaiden








note: cartoon network cancelled this show because girls liked to watch it
Reblogging again even though I just did 15 min ago because it is so funny yet sad.
I've never really "got" Deadpool; but I really wanna give him another try. Is there any run you would suggest?
The current one, by Gerry Duggan and Brian Posehn is a must-read, they are killing it. Joe Kelly is the guy who re-invented Deadpool into the wacky funster he is now, and his stories are pretty much the gold standard. Mark Waid’s run was fun. My own run is in DEADPOOL CLASSICS #9, out last week.
I also like Fabian Nicieza’s run a lot. People loved Daniel Way’s run but I sadly haven’t read it. Good luck!





















