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16 Jan 19:09

Crack-smoking Mayor Rob Ford thinks Colin Kaepernick is 'a little bit arrogant'

by Eric Sollenberger

Rob Ford gives hot sports takes and gambling advice on a DC radio station.

The Mayor of Toronto went on the Washington D.C. radio show Sports Junkies again Thursday morning to give his weekly NFL picks, and he channeled his inner Skip Bayless with a hot sports take on San Francisco 49ers quarterback Colin Kaepernick.

Without a trace of irony, Ford predicted that Kaepernick would "get lit up" and that "they might give him a rockin’ pretty good" if he tried to run the ball against the Seattle Seahawks. He also said that the 49ers quarterback was "a little bit arrogant," but admitted that "he might deserve to be arrogant."

America's favorite Canadian mayor also gave his take on who he'd like to see win it all. Per the Toronto Sun:

I really want Peyton to win – he’s a class act and I hope he gets it right. We’ll see what happens if he loses, it’s not going to be good.

That sounds suspiciously like a threat, like maybe Ford has the Toronto City Worker's pension plan riding on Peyton being able to cover the five-point spread.

Ford also picked the Seahawks to beat the 49ers at home, so if you're keeping score, Rob Ford's Super Bowl pick is the Denver vs. Seattle -- two cities in states that have decriminalized recreational marijuana.

More from SB Nation NFL

SB Nation's 2014 NFL playoff coverage and brackets

Is Jim Caldwell right fit for Detroit? | Bengals hire Mike Zimmer

Knowshon Moreno leads class of free agent running backs

Spencer Hall: Kaepernick, and a helpful guide to hat angles

NFL mock draft: Johnny Football cracks the top 5

Beast Quake: The greatest TD run in NFL playoff history

16 Jan 19:08

4gifs: Puppy bread loaves. [video] Tribbles. 



4gifs:

Puppy bread loaves. [video]

Tribbles. 

16 Jan 19:08

Photo



16 Jan 19:00

Wall Street Journal reporter missing for nearly a week - USA TODAY


New York Daily News

Wall Street Journal reporter missing for nearly a week
USA TODAY
Police are searching for a Wall Street Journal reporter who has been missing for five days, as of Wednesday. David Bird went for a walk Saturday afternoon and no one has seen him since. Loading… Post to Facebook. Wall Street Journal reporter missing for ...
Wall Street Journal Reporter Goes Missing in New Jersey, Credit Card ...NBC New York
Search under way for Wall Street Journal reporter missing in New JerseyFox News
WSJ reporter missing in New JerseyPolitico (blog)
The Star-Ledger - NJ.com -New York Daily News -New York Post
all 76 news articles »
16 Jan 18:59

Announcing my eBook, BREATHING MACHINE: A Memoir of Computers

by Leigh Alexander
Courtney shared this story from Leigh Alexander:
Fastest pre-order of my life. Cannot wait to read this book.

I’ve written a small ebook called BREATHING MACHINE, a memoir of growing up alongside mysterious computers, primitive adventures, and the advent of the bizarre internet. This is my first attempt to challenge myself to write something more long-form, and it’s also some of the most personal writing I’ve ever done. I

If you’re nostalgic for, or curious about those early days of discovery in tech when everything felt like a magic door was just around the corner, if you miss your AOL and CompuServe friends, if you think about Usenet or the Apple IIe, or if you, like me, found out about yourself by questing in these strange, tactile, unfinished spaces, I think there’s something in the book for you.

I’m excited to announce that BREATHING MACHINE is now available for preorder from Amazon, iBooks, Barnes & Noble, Kobo and Google play here, and will be available on the 22nd, and I hope you’ll check it out.

I don’t sell many things to my readers — this is the first thing in my eight-year career writing about games, virtual worlds, social media and internet culture — so if you’ve enjoyed my work, a purchase would be a much-appreciated way for you to support me. Your Tweets, shares and signal boosting would also be warmly appreciated. And if you work for an outlet and are interested in blurbing or reviewing BREATHING MACHINE in some capacity, please email leighalexander1 at gmail.

I’m excited to share this with you! Thank you so much for your readership.

16 Jan 18:53

The urn containing Freud's ashes has been smashed by robbers

by George Dvorsky

The urn containing Freud's ashes has been smashed by robbers

Back on New Year's Eve, some assholes broke into a crematorium in London and, in a botched attempt to steal the antique Greek vase containing the ashes of Sigmund Freud and his wife Martha, smashed the urn instead.

Read more...


    






16 Jan 18:51

Oh No, I Like Joffrey Now

by Alison Hallett

This wasn't supposed to happen.

Via Gawker, 21-year-old Game of Thrones kinglet Jack Gleeson talks about celebrity worship and what it's like to become abruptly famous—straddling, as he puts it, the "cigarettes and books of a student and the cocaine and prostitutes of a celebrity"—and... I liked it! He's super insightful and earnest! He quotes Baudrillard, for fuck's sake. Adorable.

I guess my ex-boyfriend was right; I am a Slytherin.* #teamjoffrey


*have you ever wondered how nerds break up? Yes, really.

[ Subscribe to the comments on this story ]

16 Jan 18:50

The real reason Samsung should worry about its smartwatch: Nobody wants to counterfeit it

by Rachel Feltman
Yet another indicator that the Samsung Gear is flopping.

Chinese tech counterfeiters couldn’t care less about Samsung’s smartwatch, CNN reports—and that’s bad news. In addition to making electrical components indistinguishable from the ones being ripped off, Chinese counterfeiters are also known for having a lot of savvy when it comes to spotting what’s in demand.

For example, major Apple piggybacker Goophone actually released its “i5S” months before the real version came out, and the company already has an “iWatch” on the market as well, which isn’t even the only fake available. Of course, Apple attracts a fair share of the trouble from Chinese counterfeiters, but Samsung gets attention in some areas. A few months back, Goophone released an obvious knockoff of the Galaxy Note III (link in French). So why isn’t there enough demand to warrant a fake Samsung Gear?

“I’ve never seen a knock-off Gear in this whole town,” a young woman selling Samsung products in Shenzhen’s Huaqiangbei commercial district told CNN reporters. And while her shop is one of a few that sells the actual Samsung Gear, “they don’t sell well.” Other retailers interviewed said the same: The ones that carry the smart watch see weak sales, and many have stopped carrying it. That weak demand—which might have something to do with the fact that the Gear, in addition to being lackluster, is only compatible with Samsung phones—has kept counterfeiters at bay. That’s a warning that Samsung should heed.

“Piracy is all about benefitting from buzz,” Alf Rehn, who studies global piracy phenomena, told CNN. “Create something good enough that looks like the real deal, and make money off those who are not willing or able to pay for the authentic item but who still want to be ‘with it.’ Without the buzz, there’s no need for the counterfeit.”

This doesn’t necessarily spell doom for the device. It could just be that only a niche market of early-adopting gadget enthusiasts are interested in the Gear, and demand will eventually increase. But Rehn says the company should pay attention, as “the Shenzhen crowd is the bellwether for electronics consumption.”

In November, Samsung responded to poor reviews of the device with a surprising report of 800,000 Gears being sold. As it turns out, the company meant that 800,000 devices had been shipped to retailers. There’s no way of knowing how many devices remain on the shelves, unsold to consumers. Meanwhile, advertisements for the Gear have ranged from tone-deaf and offensively elitist to…just really, really weird. The company could still turn it around for US markets, but in the lightning speed world of Chinese counterfeiting, the Gear may have missed its shot.

16 Jan 18:50

You can now download your tax return transcripts from the IRS

by Valentina Palladino

A small part of doing your taxes might not be so daunting anymore. An official from the United States Department of the Treasury announced today that Americans can now download their tax returns directly from the IRS from the new service Get Transcript. The announcement was made at the White House’s education "


Screen_shot_2014-01-16_at_12

One would think that in 2014, getting your tax information online would already be an option. Previously, the process was laborious: you had to fill out a questionnaire and then wait 5-10 business days for physical forms to come in the mail. Get Transcript sounds like a much needed technological upgrade, letting taxpayers view, print, and download years worth of tax transcripts. If it can avoid having as many glitches as Healthcare.gov had during its rolling-out, it could restore some of the faith Americans had in online government tools, and the future of open government data.

16 Jan 18:47

Photo

by villeashell
firehose

via otters



16 Jan 18:47

Happy Canine Campers Romp Around in “Polar Vortex” Snow at Camp Fido in Kalamazoo, Michigan

by Lori Dorn

The canine campers at Camp Fido in Kalamazoo, Michigan have the time of their lives romping around in nearly 2 feet of snow that was left in the wake of winter storm Hercules caused by the Polar Vortex.

One of the happy campers.

Camp Fido Snow Dog

video via KJ Mulholland

image via Camp Fido

via Tastefully Offensive

16 Jan 18:28

How to Microwave Gracefully

by vihartvihart
firehose

new vihart

Do you feel stiff or clumsy when you microwave? Try this guided microwavation.
Views: 47593
1716 ratings
Time: 02:23 More in Entertainment
16 Jan 18:28

9:99

by vihartvihart
firehose

new vihart
exactly what it says on the tin, in case anyone needs voice samples of a lot of numbers

Let's count down with the microwave!
Views: 59380
1574 ratings
Time: 10:58 More in Entertainment
16 Jan 18:25

Please help with Readerpocalypse data retrieval

by hodad
firehose

http://bricemciver.github.io/ (says starred items but works with any export file of items)
source: https://github.com/bricemciver/bricemciver.github.com

see also https://github.com/mihaip/readerisdead, tools made by one of the former GReader devs, though they're a bit more power-user tools with command-line interfaces

Back in the fall of 2010 when Reader was dying, there was an option to export your reader history, which I utilized. Now I want to comb through all that stuff and look for particular things. How would I go about doing that?

Original Source

16 Jan 18:22

In the film Hackers the code on screen (in the middle) is a...



In the film Hackers the code on screen (in the middle) is a configuration file for the now ancient Lantastic network operating system.

On the right you can make out the word “Lantas” (cutoff).

16 Jan 18:19

prochoiceamerica: Today, the U.S. Supreme Court is hearing a...

firehose

Yesterday, "the U.S. Supreme Court is hearing a challenge to a buffer zone law that protects patients and staff at clinics in Massachusetts from anti-choice harassment and violence."

'The case, McCullen v. Coakley, is brought by Eleanor McCullen, a 76-year-old woman who stands outside the Boston Planned Parenthood clinic on Tuesdays and Wednesdays to try to dissuade women from obtaining abortions. She says she’s personally spent more than $50,000 on her effort, including buying baby supplies and paying electric bills or rent for women she meets outside the clinic. She and others who filed the suit say “hundreds of women” accepted their offers of help over the years, before the buffer zone law went into effect.

McCullen and others say the buffer zone — a line painted on the sidewalk at the 35-foot mark — has severely limited their constitutional right to conduct what they call “sidewalk counseling.”

The Massachusetts law set up the 35-foot zone around abortion clinics. The only people who can enter are those going to and from the clinic, passersby and employees of the clinic and their “agents” conducting official business.

That last exemption, McCullen’s lawyers say, allows Planned Parenthood employees and escorts to operate within the buffer zone but denies access to the protesters. That unequal prohibition on speech, they say, is unconstitutional.'

http://www.politico.com/story/2014/01/supreme-court-to-consider-abortion-clinic-protests-102080.html













prochoiceamerica:

Today, the U.S. Supreme Court is hearing a challenge to a buffer zone law that protects patients and staff at clinics in Massachusetts from anti-choice harassment and violence.

Across the country, extreme, often violent, anti-choice protesters physically block access to clinics and intimidate people exercising their constitutionally protected rights.  Learn more about this issue and the laws that exist to protect patients and their doctors.

16 Jan 18:13

Valve's VOGL OpenGL Debugger Should Be Great

firehose

cf. http://richg42.blogspot.de/2014/01/vogl-opengl-tracerdebugger-bonus-content.html

Behind-the-scenes stuff like this really drives home the point that Steam OS isn't about competing directly with existing consoles as much as it's about establishing a competing standards-based platform for the entire games industry.

They're not competing with the Xbox console, and they're barely even competing with the XBL platform. They're competing with shit like DirectX and Windows APIs and the ID@Xbox program--they're competing with dev tools for consoles. (Not even going to bring up PS dev tools because I know nothing about them.)

Shit like what games will be available at launch and even the Steam controller are irrelevant. The most important thing to Valve is getting devs excited enough in the platform to switch them from Windows-first development to Linux-first development, from DirectX to OpenGL, from picking a platform because it's easy to picking a platform because it's just as easy and has better reach and costs less.

As a follow-up to Steam Dev Days Is Off To A Great Start, Valve's new OpenGL debugger is looking great! Here's some more details...
16 Jan 18:11

Reviewed: New Packaging for New Belgium by Hatch Design

by Armin

Same Belgium, New Illustrations

New Packaging for New Belgium by Hatch Design

Established in 1991 and started at a basement like any well-respecting micro and craft brewery would, New Belgium, located in Fort Collins, CO, and a new brewery set to open in Asheville, NC, in 2015, is today the third largest craft brewer in the U.S. focusing on Belgian-inspired brews. It produces seven year-round beers and a host of seasonal options; its most popular — and my preferred mainstream beer on tap (before giving up delicious gluten) — being Fat Tire. In December, as it expanded distribution into Ohio (making it 32 states that carry the brand), New Belgium introduced a new packaging system designed by San Francisco, CA-based Hatch Design with illustrations by Boston, MA-based Leah Giberson.

The new design reimagines New Belgium's iconic and playful watercolor imagery from the past 22 years through a modern lens. The artwork will progress many of the themes celebrated in New Belgium's labels over the years, which have been hand-painted by founder Kim Jordan's neighbor, Ann Fitch, since the brewery's beginnings.

New Belgium announcement

New Packaging for New Belgium by Hatch Design
A sampling of the old look.
New Packaging for New Belgium by Hatch Design
Fat Tire label, before and after.
This colorful, handcrafted look has been with us since our inception and the new design brings the portfolio together in a fresh and contemporary way. We know that while the watercolors will always be part of the New Belgium story, we think the new designs will delight our long time fans while also inviting new folks into the fold. […] While the new look is a cleaner and more easily seen at a distance, the art is anything but cookie cutter in that every image starts as a photo and is repainted by hand. Much of the line — Fat Tire, Ranger — is simply a reimagining of our original themes.

New Belgium announcement

New Packaging for New Belgium by Hatch Design
Fat Tire bottle next to original drawing by Leah Giberson.
"Same Suds, New Duds" stop-motion promo.

Despite it being one of my favorite beers, it took me a couple of years to realize that Fat Tire was made by New Belgium. The label, the 6-pack, and tap handles, never really showcased the New Belgium logo prominently, and the application changed among its other beers. Now, the brewery name is much larger and integrated with the name of each individual beer, perhaps in an attempt to have people refer to their beers as "New Belgium Fat Tire" or "New Belgium Ranger IPA" as opposed to just "Fat Tire" or "Ranger IPA". It doesn't need to happen, but establishing that link between the individual beers and the overall brand is not a bad goal. The logo (of which I don't have a clear shot of) has also changed, leaving the bike on its own in a circle, freed from the tight typesetting and poor color palette (red on yellow) from the previous version.

New Packaging for New Belgium by Hatch Design
All six-packs and bottles (with a couple of cases at the bottom)
New Packaging for New Belgium by Hatch Design
Group photo.
New Packaging for New Belgium by Hatch Design
Moody shot.
New Packaging for New Belgium by Hatch Design
T-shirt.
New Packaging for New Belgium by Hatch Design
Pins.

Through Hatch's crisp and unobtrusive design, the focus of the new packaging is on the new generation of illustrations by Leah Giberson that serve up quirky concepts in a deadpan, Americana style that help bring all the elements together: illustration, name, brewery. Overall, this is a great redesign that maintains the aesthetic and craft aspect of the brand while establishing a clear system to deliver a consistent brand with a growing audience.

Many thanks to our ADVx3 Partners
16 Jan 18:03

Cubicle 7 Entertainment The Darkening of Mirkwood – coming soon!

by RPGnet News
firehose

ugh that rune game ugh
no english in rune script
almost would prefer gibberish

like not even bothering with thorns, just straight-up T-H-E derp

The Necromancer may have been cast out of Dol Guldur, but a lingering darkness remains over Mirkwood, a shadow that will grow ever longer as the years draw on – unless a fellowship of heroes step forward and hold back the gloom.
The Darkening of Mirkwood*is a complete campaign for*The One Ring, set in Mirkwood over the course of three decades. It allows you to tell your own epic saga, following your heroes in their quest as the tale of years unfolds before them.
This supplement includes enough adventure material to keep you playing for months or even years, as well as new rules that give your heroes a real stake in what happens to the world around them. Rules for Holdings allow them to carve out their own corner of Middle-earth, whilst new options for the Fellowship Phase and Undertakings to achieve allow them to chart their own path.

Visit the Parliament*of Spiders, do battle with the Nazgûl, meddle in the affairs of Wizards and enter the Halls of King Thranduil. Stand firm against the Shadow and maybe the Darkening of Mirkwood can be averted. Falter for even a moment and all that you know and love will be lost.
144 pages, full colour, hardcover. Coming soon.
Links

The One Ring Roleplaying Game
TOR*System
TOR*Characters
TOR*Supplement Overview
TOR*Downloads
Tales from Wilderland
LM's Screen & Lake-town
The Heart of the Wild
Release Schedule




(Original RSS Post)
16 Jan 17:55

Wot I Think: Broken Age

by John Walker
firehose

'Of course, we’re also trapped in a mid-point – yet another developer who’s made the mistake (for whatever justification) of breaking a narrative game conceived as one whole into two parts. It is, inevitably, stopping short of every ambition it has, abandoning itself midway through any progression it hoped to make. The first half of a story should be giving us a reason to care about the characters, before we’re given cause to put that care into action in the second half. Taking away that second half is incredibly problematic, especially with its ambiguous release date somewhere in 2014.'
...
'I’m quite certain that were Broken Age to have come out as a complete game, many of the criticisms above wouldn’t even have been mentioned in a review. Where it falls short it seems very likely to make up for as the story continues. But the game is split, and that means things like character development feel unfinished, and thus unsatisfactory. And will remain feeling that way for months to come. That they are unfinished sadly becomes a poor argument when this is all the game I’ve got, and will be for the next long while.'

By John Walker on January 16th, 2014 at 1:00 pm.

Having so recently written about the first hour of Broken Age, it doesn’t make too much sense to overly repeat myself here. So it’s well worth reading that first half of this review first. This one continues on from there. Following on, here’s the rest of wot i think:

It feels useful to state what Broken Age isn’t. Broken Age isn’t a wacky comedy adventure. It isn’t a revisiting of those classic LucasArts games of the 90s. And it isn’t – at least this first half of the story – an all-time classic. What it is, is a deeply charming adventure game.

Presented, as I mentioned before, like an utterly beautiful children’s storybook, gorgeous pages lavishly illustrated, each deserving of study and scrutiny. The character design is just wonderful, and the breezy delivery of an imaginary, impossible world as perfectly normal, nonchalant, is very refreshing. Whether it’s Shay’s Playmobil spacecraft, or Vella’s monsters-n-giant birds fantastical setting, neither delivers itself with lazy fanfares. Instead they just are, and you just get on with that.

And they’re worth exploring, too. While they’re disappointingly sparse in terms of interactive objects, and we’ll get to the massive limitations of there being no “look at” option, there are lots of unique responses written for the incorrect application of inventory objects, meaning it’s often fun to deliberately try all the wrong things to see what the characters will say. While this isn’t a game aiming for a gag a second, they’re often wry, silly or sweet.

And that’s a point worth noting: this isn’t a “comedy adventure”. It’s funny, in places. When it delivers a gag, it delivers it extremely well, and I often chuckled. But the game just isn’t aiming to be a laugh riot, nor even a laugh peaceful gathering. It’s a drama, I suppose, with funny lines here and there. Not a failing in any sense. A rather lovely thing, in fact. Perhaps one of my favourite things about the game.

Each of the two characters’ stories is played separately, and you can switch back and forth between Vella and Shay at will. While my tendency is to want to see an arc through, to stick with the story I’m playing, I did end up switching back and forth. On the couple of occasions when I became stuck, that proved an excellent time to change over to the other character and progress farther with them. I’m glad I finished Shay’s tale before Vella’s – I think it fits better that way around – but either would have worked just fine. The commonalities between their stories are, for the most part, more esoteric than overt – they appear to share much more in quickly established metaphor than they do in theme. But that metaphor is one I’m delighted to see a game exploring: the desire to distinguish oneself from one’s parents and one’s society.

As charmed as I was, and as interested as I might have been to learn more about each character’s situation, there’s no doubt that I’m also somewhat disappointed by Broken Age. And part of that really is because it’s created by Tim Schafer. Although not because I wanted what this game wasn’t supposed to be. While I want more Day Of The Tentacle as much as the next sane human, I didn’t want it from this game. I’m so delighted that Schafer has developed this doleful tone, a desire to ask more difficult questions of the universe than how to get the fake barf from the ceiling. Questions about identity, purpose and the trappings of circumstance. My disappointment comes from the shallow level into which Broken Age’s toes dip. From this game I wanted much more.

Of course, we’re also trapped in a mid-point – yet another developer who’s made the mistake (for whatever justification) of breaking a narrative game conceived as one whole into two parts. It is, inevitably, stopping short of every ambition it has, abandoning itself midway through any progression it hoped to make. The first half of a story should be giving us a reason to care about the characters, before we’re given cause to put that care into action in the second half. Taking away that second half is incredibly problematic, especially with its ambiguous release date somewhere in 2014.

But still, Broken Age Part One’s characters don’t reach deep enough. Both Shay and Vella are immensely likeable archetypes, but not yet really people. They express attitudes that make me want to like them, but there’s no personal reflection on those attitudes. Vella, asked by her society to be a victim, chooses to be an aggressor. That’s fantastic – that makes me like Vella right away. But I still don’t know why that was Vella’s choice. I still don’t know who she is beyond this, why she was the sort to make such a decision. I’m asked to like Vella because of that choice, and little else. In the end both characters are mostly vessels for a notion. Laverne was crazy because DOTT says she was crazy. Vella is rebellious and brave because Broken Age says she’s rebellious and brave. As much as the tone has changed, the depth hasn’t.

I’m well aware that these words could be applied to pretty much most gaming character ever. But not all. Not The Longest Journey’s April, nor Beyond Good & Evil’s Jade. And not Grim Fandango’s Manny nor Psychonauts’ Raz. And for me, Broken Age cried out for more background, more exploration. Yes – I’m pretty certain that’s to come for Shay’s story in part two – his personality is far more complex, but as yet entirely mysterious – but again, I’m only able to write about the game that’s been released.

However, saying all this, it’s worth noting that Broken Age’s background narrative, the subtle, gentle details of its overarching plot, go far deeper than you’ll see at first glance. There is clearly a huge amount of thought taking place here, and come part two I suspect my feelings will be far more positive as these pieces fully come together.

A problem that certainly doesn’t find excuses in the split is the nature of the puzzles. They’re fine. They’re solveable, not based in tortuous processes of clicking everything on everything – the logic is twisted, but it’s there. But they’re nothing special. Not a single moment made me think, “Wow! That’s clever!” And I was really hoping to think that. Things can be cute (use the innocuous item in a silly way) but never ingenious (put the jersey in the washing machine 200 years in the past). They were workaday, perhaps even perfunctory – they advanced the potentially lovely plot, so I was grateful of having solved them, but weren’t anything special themselves.

And I need to repeat my strongest criticism from the first part of this review: the controls. Broken Age is a game designed for tablets. There’s no getting around that. The PC controls are compromised by this. A single-click interface strips out so, so many options for imaginative ideas. It’s a game designed to be tapped on by a finger, not clicked on with a two-buttoned mouse, and with that goes an enormous amount of potential. And most problematic is the loss of “look at”. Taking this away, and replacing it with a single cursor that might pick something up, use something, talk to it, or perhaps look at it, is very detaching. It takes away a big part of what point and click adventures are about, and it’s a loss I felt heavily as I played.

The cursor itself is clumsily huge, and far too often I accidentally just missed clicking on conversation options which meant abandoning the conversation entirely. It’s a good idea to map the inventory to a mouse button, so you don’t have to use the iPad-necessary clicked icon bottom left to open it, but you’re still forced to click and drag items out of it, and then “let them go” over the object with which you want to use it. Makes perfect sense on a tablet, makes no sense on a PC. It means rather than being able to use the same item on lots of elements in a scene, you have to laboriously drag it again and again if you want to explore all the hidden lines. (It’s worth adding here that, yes, sure, Amanita’s games do an amazing job with a single-click interface. But crucially they’re not narrative led adventures, and they do an awful lot more with that single cursor.)

I can’t decide if the game’s short. It took me just under four hours to finish it. And yes, that is short. But it’s only half the game. Eight hours for an adventure is probably just fine. (People ploughing through this in under three hours really need to learn about roses and how they smell.) Again, the sense of its stopping when you’ve only just gotten started is a result of the misjudgment to break the game in two. (And honestly, if they were running out of money, you do have to ask just how much they needed to fill the game with a Hollywood cast…)

Despite that, the voices are universally stunning. Elijah Wood is just exceptional as Shay, modest, and ideally under-played. And blow me if Jack Black doesn’t also manage the same. Quite why on Earth they felt the need to hire him to play a quiet, calm character I’ve no clue, but that’s who he plays, and he plays it without a glimmer of tiresome bluster. Following the theme, Wil Wheaton also plays completely out of character – a deep-voiced woodsman, stoic and folksy. And Pendleton Ward is brilliant in a tiny, throwaway (literally) character, G’s. The rest of the cast are from the big league of voice artist talent, like the splendid Jennifer Hale, David Kaufman, Masasa Moyo and Nick Jameson. And then out of nowhere, with no previous credits, one of the best voices coming from Alex Rigopulos as Alex. Whether it was worth splashing out for big names doing unrecognisable voices I’m not sure – it was their money to spend. But the results are unquestionably superb dialogue, written by someone who has clearly carefully crafted every line, and delivered by people with the talent to capture it.

I’m quite certain that were Broken Age to have come out as a complete game, many of the criticisms above wouldn’t even have been mentioned in a review. Where it falls short it seems very likely to make up for as the story continues. But the game is split, and that means things like character development feel unfinished, and thus unsatisfactory. And will remain feeling that way for months to come. That they are unfinished sadly becomes a poor argument when this is all the game I’ve got, and will be for the next long while.

But as much as I’ve griped, again I say, you have to read the first half of this review too. It’s a dreamy, gentle, melancholic game, created with tangible passion. It’s utterly beautiful, and while not nearly challenging enough, it’s entertaining to play. I wanted much more from it, and perhaps I’ll still get it. I desperately hope revisions will be made to the PC controls, but know that it’s far too late for that to comprise re-establishing the vital “look at” that underlies adventure gaming. But what we have here is the first half of a gorgeous, loving story, and honestly, that’s good enough.

The first half of Broken Age is with Kickstarter and Slacker backers, and can now be pre-ordered on Steam for £17, due on the 28th Jan. The second half is included in all purchases.

16 Jan 17:50

Report: Cortana actress to voice Microsoft's Siri-like voice feature

by Alexa Ray Corriea

Jen Taylor, the voice actress of Halo's A.I. companion Cortana, will reportedly lend her talents to Microsoft's voice feature of the same name, according to MSFTnerd.

According to the site, Cortana, Microsoft's answer to Apple's Siri, will launch first in beta this April in the U.S. for Lumia devices. The feature will hit the iPhone Bing app this fall, also in the U.S. The report also says Cortana will come to the Xbox One and Windows users in North America in 2015, and the feature is expected to launch internationally in 2015 and 2016.

Rumors about Cortana began circulating last fall, touting it as a feature first headed to Windows Phone 8.1. Cortana will feature improved voice command capabilities over Windows Phone's current system and will allow users to interact with their phone using more natural commands.

Taylor, in addition to providing the voice of Halo's Cortana since the series' beginning, has also voiced Princess Peach, Toad and Toadette in various Mario games and sports spin-offs, Zoey in Left 4 Dead and Left 4 Dead 2 and various heroes from Dota 2. She also provides narration for Rooster Teeth's animated webseries RWBY.

Polygon has reached out to Microsoft as well as actress Taylor to verify the report and will share details as we have them.

16 Jan 17:49

Surgeon Simulator goes to the dentist in upcoming iPad release

by Emily Gera
firehose

oh no oh god no
fuck that no

Surgeon Simulator 2013 developer Bossa Studios is bringing a nightmarish dentistry version of the game to iPad.

The announcement was made in a newly released video from the team that gives you your first glimpse of a patient getting hooked in the jaw in Surgeon Simulator: Malpractice Makes Perfect.

Surgeon Simulator 2013 is available on Windows PC, Mac and Linux, although no announcement have been made for versions of the spin-off on those platforms.

16 Jan 17:45

Map shows which countries are contributing the most to climate change

by Annalee Newitz

Map shows which countries are contributing the most to climate change

This map, created by New Scientist, shows the size of the world's countries based on how much their emissions are contributing to climate change and global warming. You can see that some countries appear larger than they are, and some are smaller, based on emissions.

Read more...


    






16 Jan 17:41

The River Ancient at UnPub

by Daniel Solis
firehose

'It's pretty rough and handmade, but hopefully playtesters won't mind'

you're Daniel Solis
your fucking prototypes look better than 3/4 of the shit made by major publishers
jesus



Look for my Miyazaki-inspired euro game The River Ancient this weekend at UnPub4! Photos below and above are of the prototype I'm taking with me to the event. After some very rigorous playtesting, it's in a state where I think I can get the most useful feedback.

It's a little different for me than last year since Belle of the Ball was a) mostly finished, b) a very short game, and c) I was seated near the front door. This time, the game isn't quite as polished, it takes roughly 45 minutes to play, and I'm in the far back of the room. I really hope I get as many playtests in as I did last year, regardless.

Now, pictures!


I used just about every scrap of cardboard in the house. It's pretty rough and handmade, but hopefully playtesters won't mind. See you at UnPub!
16 Jan 17:40

[History] How does the MLP fandom compare to the early Star Trek fandom?

by Cruton
firehose

'there are elements of the MLP fandom that puts me in mind of how I think of pre-internet Trekkies. The high-sounding idealism/futurism, the insistence that the driving force of the fandom is fascination with a better world, the large consumption of lifestyle items(clothing, decorations, artwork, etc), and very much the drive to organize and centralize the community offline.'

can't breathe

Yes, honest question.

Here's the thing -- while I do enjoy me some ponies, I find it easy to role my eyes at the grandiose proclamations of Bronies being some unique, important community because A.) it's always been a habit of fandoms to proclaim their thing the most important thing ever and B.) we live in a social infrastructure that makes it really easy for a fandom to spread, regardless of their underlining qualities. But recently, I have got to thinking, around the time the Bronies documentary started circulating, that there are elements of the MLP fandom that puts me in mind of how I think of pre-internet Trekkies. The high-sounding idealism/futurism, the insistence that the driving force of the fandom is fascination with a better world, the large consumption of lifestyle items(clothing, decorations, artwork, etc), and very much the drive to organize and centralize the community offline.

All of which could be me pissing up a rope, of course, because it's not like I'm writing a thesis on this nonsense.

But could anyone with memories of the Trekkie heyday lend me a hand here and comment on how the two might compare?
16 Jan 17:39

Last call: Ars is hiring a senior editor and two technology reporters/reviewers

by Eric Bangeman
firehose

more black holes for my resume to disappear into

Aurich Lawson / Thinkstock

Update: This is a last call for applicants; we'll be looking at applications next week.

Ready to join the sharpest team in tech? Ars is looking for three people to expand our editorial team.

Interested candidates should provide a résumé and three examples of Ars Technica-quality stories/reviews/analysis with their application.

Read 8 remaining paragraphs | Comments

16 Jan 17:35

There was a BUTT on SportsCenter

by Michael Katz

Safe for work sports butts.

BUTT pic.twitter.com/kKykKoCXW7

— GrimeyItsColdOutside (@loljocks_grimey) January 16, 2014

Baylor + Texas Tech = BUTT

16 Jan 17:23

Breaking Madden, 49ers vs. Seahawks: BEEFTANK's path to Self

by Jon Bois
firehose

Thanks, Jon Bois
I needed this

Clarence BEEFTANK is the hero of Breaking Madden, and the lovable little man who started it all. After a three-month absence, he returns for the NFC Championship Game to humiliate the Seahawks, and to discover his very self.

"What could I say to you that would be of value, except that perhaps you seek too much, that as a result of your seeking you cannot find."

- Hermann Hesse, Siddhartha

This is the conclusion of the trilogy of Clarence BEEFTANK, the hero of Breaking Madden. If you've been reading Breaking Madden since the beginning, you know his name.

Quarterback. Five feet tall, 400 pounds. Born in 1937. Is ageless and comes from a past and place shrouded in mystery. Played college football at DeVry. Never, ever, ever throws the ball.

Hoss2_medium

He's as fast as the Dickens, and some scouts believe he may be even faster than the Dickens. We haven't seen him since early October, when he suited up for the Jaguars and singlehandedly routed the Broncos, 42-0.

BEEFTANK possesses the highest possible skill ratings in Madden NFL 25. No one in the game is faster, has more moves, or can truck fools more violently than him. Well, "violently" isn't the word. He is cryptic and difficult to understand in all ways but one: he loves you, all of you. American football has never seen a soul so sensitive.

i'm am so bashful about leaving crumns that i often to eat my sugar grahams in the cabinet. nobody loves a crumn-goblin D^:

— BEEFTANK (@BEEFT4NK) October 28, 2013

His hygiene is unconventional.

400 lincolnlorgs in the bath-tub, fav'rite tugboat toy in mine furrowed hand. time for to take dry-bath. BYE. :-)

— BEEFTANK (@BEEFT4NK) October 28, 2013

He loves food nearly as much as he loves you.

i love you! having potato cream drink w/salts.

— BEEFTANK (@BEEFT4NK) October 24, 2013

☂ can't to wait for noon! it's is pudding vapour tuesday. ☂

— BEEFTANK (@BEEFT4NK) November 5, 2013

☃ kitchen nap ☃

— BEEFTANK (@BEEFT4NK) November 1, 2013

time to carve some supper shapes

— BEEFTANK (@BEEFT4NK) December 9, 2013

He loves to have a good chuckle from time to time.

imagine what if you had ENORMOUS fork & spoon. haha

— BEEFTANK (@BEEFT4NK) October 25, 2013

home plate looks like a lil bitty house. c'm'e're house! i got foods for you. i'll will feed u like a tiny duck. 8-^ quaaakc. haha

— BEEFTANK (@BEEFT4NK) October 28, 2013

It took him quite some time, but he has come to accept and embrace his body type.

my fingers is so fat. SO FAT. hah i love my body & whom it looks like, whuch is me. :))

— BEEFTANK (@BEEFT4NK) October 26, 2013

And his heart is filled with wonder.

it is night in space. oh well. ♪

— BEEFTANK (@BEEFT4NK) November 19, 2013

BEEFTANK has spent the last few months away from football, wandering the land, and his sojourn has eventually led him to the top of the San Francisco 49ers' depth chart. (It could just as easily have been the Seahawks, their opponent in the NFC Championship. I flipped a coin.) I've moved Colin Kaepernick to the position of running back. Apart from that, I made no changes to San Francisco's roster.

But BEEFTANK needs to run free, so I reduced the Seahawks' defense to absolute ruin.

INTRODUCING SEATTLE'S TWITTER-DEFENSE

Music: "What's This Life For" by Creed, because I wanted to test whether, given enough time, Creed's music can graduate to endearing kitsch a la Chicago. Results inconclusive.

I dropped every player from the Seahawks' defensive depth charts and replaced them all with the sorriest collection of football players who have ever lived. Since this game is an exclusively West-coast affair, I waited to recruit them on Twitter until past two in the morning Sunday, in the hope that most of us East-coast chuckleheads had already headed to bed.

paste whatever's on your clipboard right now. the first 20 will be in this week's BREAKING MADDEN.

— Jon Bois (@jon_bois) January 12, 2014

The beauty of this is that I received 20 responses within about five to eight seconds of sending that tweet, so I'm virtually certain that we don't have any jokers or fake-pasters in the lot. This stuff was really on their clipboards, and I'm thankful we could get through 20 of them without running into any hardcore porn.

These players are the polar opposites of BEEFTANK: seven feet tall, 160 pounds, and set to the lowest possible ratings in every single category. These are their names.

Players1_medium

I had no idea of what "slimenia" was, so I Googled it and found an entry on a Super Mario Bros. wiki. In part: "The capital city, Boingburg, was once attacked by the Plob."

I find it drastically unfair that I spend 25 hours a week staring at a video game but still am made to feel like an old-ass man who doesn't understand video game references. Like, I've never played any of the Bioshock games, which I'm positive are awesome, and yet I'm really, really good at typing "TOM BRADY" with an Xbox controller. This is total clownshoes.

Players2_medium

What a delightful graphic, Randall! Did you create it yourself, or did you find it online? Terrific computing skills in either case. Prior to the arrival of the polar vortex last week, I bought lots of groceries and plotted out my life such that I wouldn't have to go outside at all. But out of curiosity, I did step outside for just a minute. And then I died!

Players3_medium

After some deliberation, I've concluded that Kyle Z's tweet wasn't a made-up paste. The keys are spaced such that typing them while randomly slapping the keyboard is rather unlikely. It looks like it might be a CD key for a computer game, or perhaps an essay on Will Muschamp's offensive strategy.

Sara Kate, I hope she is all right by now. You just can't French-press a steak and not anticipate consequences.

Players4_medium

#WTWTCH's tweet might be my favorite. I felt like I just walked in on a quarreling couple. And they're arguing about snacks, of all the dang things. All snacks are good, except for pretzels, the most boring food on Earth. Like, if I'd never heard of pretzels, and you handed me one to eat, and then asked me to go out and buy some, I'd probably go to Home Depot.

Players5_medium

whoa it is a true detective

THE GAME

Pitting the best possible runner against the worst possible defenders wasn't quite enough for me, so I also tooled around with the game's global settings. I set the CPU's tackling ability, pass defense, and run defense as low as it would go.

I should also note that I played as BEEFTANK, and only BEEFTANK. Everything you see the Seahawks do in the GIFs below is entirely the computer's fault.

I suppose I can partially be blamed for Colin Kaepernick: Running Back, because I was the one who put him there, but I couldn't have made him do this if I'd tried. He just did this funny business all by himself.

Kaepernick_medium

One wonders whether Kaepernick's ever actually watched what Frank Gore does with the football after he's handed the ball.  Kaep is behaving as though he's never actually seen a rushing attempt, but had it explained to him by a drunk guy behind the Safeway.

Poor BEEFTANK. The great irony of his life is that he's so small, so easy to stow away, and yet his world cannot find a place for him. Madden has never known quite what to do with a five-foot, chubby, lovable little man.

Meanwhile, Seattle's Twitter defense was so big and slow and incompetent that the 49ers were running out of stuff to do. So they just beat the Hell out of the Seahawks, waited until they staggered to their feet, and knocked them to their asses again.

Asskickin_medium

Once we flatten a team's ratings to zeroes, we're really diminishing the toolbox Madden has to work with in terms of visually rendering the goings-on. The game's physics engine is normally quite robust; players are tackled and fall to the ground in any one of a thousand different ways. But in this contest, the game kept repeating itself. I saw this a lot.

Synchronized_medium

It was the worst defense Breaking Madden has ever seen, and since all these folks were seven feet tall, there was just so much to knock over. I tried to see whether I could knock down all 11 Seahawks at the same time. I couldn't quite manage to do that, but I came close.

Seahawkscollapse_medium

POWWWW. Eight down. It was like turning a Guess Who? game on its side. I intentionally had BEEFTANK run out of bounds just to set up this quarterback sneak on the goal line, but I'm not really sure why I bothered. On multiple occasions, I called a QB sneak around my own 20-yard line. BEEFTANK just pounded up the middle and took it 80 yards to the house.

This was the third-worst tackle of the game.

Tackle_medium

I like Will Robinson's frustrated arm-flailing. I don't understand how BEEFTANK didn't go down. Robinson was awkwardly leaning his sternum against the side of his head and everything.

This was the second-worst tackle of the game.

Sanders_medium

I often let BEEFTANK stand still in the pocket for a half-minute or longer, because the attempts to tackle him were just fascinating. Like, the sort of fascinating that made me put my face in my hands and laugh until I cried and couldn't breathe anymore. This, to me, is 10 times funnier than any football joke that anyone could possibly construct with words. I see No. 76 spinning Sanders around like a faucet handle, and I see a video game that knows it's being mocked, but has no idea of how to do anything about it.

That calf strength, BEEFTANK. Good God.

And this was the very worst tackle of the game.

Willrobinson_medium

Robinson tries the exotic "chest and no other part of your body" tackle once again, and then he falls to his knees like he's John Marston in front of the dang barn, and then he runs out of stuff to do, so he gets to his feet and makes a quarter-assed attempt to engage him again before just fleeing the scene entirely. Put it all together and you have a demonstration of what I thought sex would be like when I was eight.

Even when BEEFTANK and I gave the Seahawks all the time in the world, it still took at least three or four hits to bring him down, and sometimes as many as eight or nine. Sara Kate W. didn't even bother.

Katew_medium

Can't blame her, either. But nobody gave up more transparently or profoundly than Joe Kool.

Deadkool_medium

He didn't die. I promise he didn't die. He was on the field the very next play. It's just that he got knocked down, slowly rolled over on his back, and lay there as BEEFTANK ran for a touchdown on the other side of the field. Just, you know, looking. Just taking in the sky. Just soaking up the rain like a daffodil.

When you are conquered, at the very least, you are relieved of the burden of choice. But what is a man to do once he has conquered everything?

Hoss2_medium

BEEFTANK scored every single time he felt like it. He ran in so many touchdowns that Madden stopped keeping score. We've run into this problem before: once a team puts up 292 points, the game just stops counting them. How many points could we have scored, had we really wanted to? 500? What was the use?

For a time, BEEFTANK and I settled upon the simple joy of trucking jokers into the stratosphere.

Blowedup_medium

And I don't mean to tell you it wasn't beautiful. It really was beautiful to see the Seahawks cluster around BEEFTANK like so many Agent Smiths, only to see their perimeter blown apart.

Hoss3_medium

But in this game, against this helpless team, BEEFTANK found a greater foe than any team could ever be: lack of purpose. He was scoring in such volume, and so effortlessly, that the question was no longer, "how many touchdowns can I score?" It was, "why am I scoring them?"

And that, for a time, is what was defeating Clarence BEEFTANK. In fact, it was routing him. He sat and thought. He dwelled upon his childhood, so very long ago, over 75 years by our calendar. He remembered joy. Joy for its own sake -- neither in the service of an objective, nor as its reward. And then he dwelled some more.

Goodbye, BEEFTANK. I thank you for everything, and I hope you find what you're after:

Music: "After the Flood" from Talk Talk's 1991 album, "Laughing Stock"

For more crimes against football and video gaming, check out our other episodes of Breaking Madden.

16 Jan 17:23

Stopping the Python rocketship icon - All this

by macdrifter
firehose

OS X users get extremely upset with the weirdest things

16 Jan 17:21

Two Caring Kidnappers Keep Their Victims in a Healthy Environment in a Kickstarter Parody Video

by Justin Page
firehose

cute goats beat
New SNL cast member Sasheer Zamata was in Above Average

Above Average has released episode four of the Thingstarter series titled, “Sustainable Kidnapping.” The Kickstarter parody follows two caring kidnappers who believe in keeping their victims in a healthy environment. They “return their victims in better condition than when they were captured, for a kinder, gentler kidnapping experience.” The parody was written and produced by The Bilderbergers and directed by Ben Weinstein. Previously, we wrote about their Thingstarter that introduced tiny diapers for the tip of your penis.

submitted via Laughing Squid Tips