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25 Mar 22:36

kateoplis: "Forty-one million IQ points. That’s what Dr. David...

















kateoplis:

"Forty-one million IQ points. That’s what Dr. David Bellinger determined Americans have collectively forfeited as a result of exposure to lead, mercury, and organophosphate pesticides. In a 2012 paper published by the National Institutes of Health, Bellinger, a professor of neurology at Harvard Medical School, compared intelligence quotients among children whose mothers had been exposed to these neurotoxins while pregnant to those who had not. Bellinger calculates a total loss of 16.9 million IQ points due to exposure to organophosphates, the most common pesticides used in agriculture.”

This “silent pandemic” of toxins is believed to be “causing not just lower IQs, but ADHD and autism spectrum disorder.”

The Toxins That Threaten Our Brains | The Atlantic

25 Mar 21:20

Photo



25 Mar 21:20

Google Tool Offers Ultimate Nutrition Smackdown

Google's new tool allows you to compare the nutrition of any food in a huge government database.
25 Mar 03:06

Starship Troopers (1997): Overview

by Christopher Noessel
firehose

OH BOY OH BOY

Release date: 27 June 2008, United States

StarshipTroopers_title

Starship Troopers follows Johnny Rico and his friends Diz, Carmen, and Carl, from humble beginnings together at school, into their participation in a war against the super evolved insect race called the Arachnids, or “Bugs.” Johnny, who is excellent at sports but poor with verbal and math skills, enters the infantry with Diz. Carmen’s scores and skills lead her to being a pilot aboard the war ship Rodger Young. Carl shows nascent psychic ability and winds up in military intelligence. In these roles they travel to the bug home planet of Klendathu to not only score a major victory in the war, but come of age in dealing with life and love.

StarshipTrooper_end


25 Mar 03:06

The Brutal Ageism Of Tech

firehose

'Silicon Valley has become one of the most ageist places in America. Tech luminaries who otherwise pride themselves on their dedication to meritocracy don’t think twice about deriding the not-actually-old. “Young people are just smarter,” Facebook CEO Mark Zuckerberg told an audience at Stanford back in 2007. As I write, the website of ServiceNow, a large Santa Clara–based I.T. services company, features the following advisory in large letters atop its “careers” page: “We Want People Who Have Their Best Work Ahead of Them, Not Behind Them.”

And that’s just what gets said in public. An engineer in his forties recently told me about meeting a tech CEO who was trying to acquire his company. “You must be the token graybeard,” said the CEO, who was in his late twenties or early thirties. “I looked at him and said, ‘No, I’m the token grown-up.’ ”

In talking to dozens of people around Silicon Valley over the past eight months—engineers, entrepreneurs, moneymen, uncomfortably inquisitive cosmetic surgeons—I got the distinct sense that it’s better to be perceived as naïve and immature than to have voted in the 1980s.1 And so it has fallen to Matarasso to make older workers look like they still belong at the office. “It’s really morphed into, ‘Hey, I’m forty years old and I have to get in front of a board of fresh-faced kids. I can’t look like I have a wife and two-point-five kids and a mortgage,’ ” he told me.'

--

Notably, the story is really about a plastic surgeon.

“You must be the token graybeard,” said the CEO, who was in his late twenties or early thirties. “I looked at him and said, ‘No, I’m the token grown-up.’"
25 Mar 02:03

The New York Public Library will now recommend similar books when searching

by Valentina Palladino

While friends can give you book recommendations based on what they think you'll enjoy, sometimes they don't match the things you've actually read in the past. But now the New York Public Library is partnering with social bookstore startup Zola Books to give readers algorithm-based recommendations, which pull from book data rather than user data. Until now, the NYPL's recommendations have not been based on the reader's own activity, rather they've been based on what other readers have been checking out, viewing, and rating. The new service will give readers book choices to consider based on the characteristics of the books they search for.


Recommendations based on the book's personality, not yours

The technology comes from Bookish, a book discovery website that Zola recently acquired, which uses algorithms that rely on "deep, introspective" data to recommend similar books to the ones a reader searches for. The data it uses includes the authors, editors, and illustrators that contributed to a book, the genre and release date, and awards the books have won. Those recommendations will be built into the NYPL website and will appear on the side of the page of a book search result.

Currently Bookish can't offer personalized recommendations to readers like Netflix because it doesn't have enough user data to pull from. While there's no telling if these new recommendations will encourage users to rate and review books on the NYPL website, they could give readers more options to choose from when the book they originally searched for has already been checked out.

25 Mar 02:00

Cold night ahead then ocean storm brushes area. - Boston.com


Philly.com

Cold night ahead then ocean storm brushes area.
Boston.com
There is little change to my thinking from earlier this morning. The storm is still on track and I am leaving the maps intact this evening. The bulk of the storm will affect the outer and mid-Cape regions. I'll provide an update this evening with some more details on ...
More Wintry Weather Expected TuesdayARL now
Powerful “White Hurricane” Passes Well to our Eastabc40
ACCUWEATHER: Cape Cod to face blizzard conditionsWicked Local Mashpee
Bloomberg -KYW Newsradio -Monroe Courier
all 257 news articles »
25 Mar 01:41

pinthetailonthehonky: newsweek: A Chicago Transit Authority...

firehose

'the train “climbed over the last stop, jumped up on the sidewalk and then went up the stairs and escalator" '



pinthetailonthehonky:

newsweek:

A Chicago Transit Authority train car rests on an escalator at the O’Hare Airport station after it derailed early Monday, March 24, 2014, in Chicago. More than 30 people were injured after the train “climbed over the last stop, jumped up on the sidewalk and then went up the stairs and escalator,” according to Chicago Fire Commissioner Jose Santiago.

Photo credit: Kenneth Webster/NBC Chicago/AP

AND YET IM THE CRAZY ONE WHO FREAKS OUT WHEN THE RED LINE IS SPEEDING LIKE FUCKING CRAZY.

Well done CTA, well done.

25 Mar 01:39

So, harassment and anger and voice-raising.

So, harassment and anger and voice-raising.:

bookshop:

I spent Thursday night at Boston’s South Station terminal in a clean, well-lighted place with a bunch of other people and plenty of staff and security around, and in the middle of that environment, a man stalked me around the terminal over a period of several hours.

He continually…

25 Mar 01:33

jotaro-boojo: I’ll have what he’s having.





jotaro-boojo:

I’ll have what he’s having.

25 Mar 01:32

theghostofyourliess: Men’s Rights Activists

firehose

via willowbl00



theghostofyourliess:

Men’s Rights Activists

25 Mar 01:32

Saudi Arabia bans ‘The 99′ animated series

by Kevin Melrose

Saudi Arabia bans ‘The 99′ animated series

The government of Saudi Arabia has banned the animated adaptation of the comic The 99, saying its representations of Allah’s names and attributes cannot be tolerated. Based on Islamic concepts but intended by creator Naif Al-Mutawa to promote universal values, the comic features 99 ordinary teenagers and adults from across the globe who become imbued […]
25 Mar 01:27

I was hoping for the explosive diarrhea bananas

by ThePEOPLEOFMB

1959908_10100099580567099_227612969_n

I was hoping for the explosive diarrhea bananas
25 Mar 01:27

ummmm what?

by ThePEOPLEOFMB

10150064_10202621317712249_473168305_n

 

I think there is something wrong with this picture, dont you?

25 Mar 01:24

Photo

firehose

no.gif



25 Mar 01:23

Fantasia: Music Evolved picks up David Bowie, Nicky Minaj, White Stripes, Lorde and Dvorak

by Richard Mitchell
firehose

what

The track list for Harmonix's Disney Fantasia: Music Evolved has expanded again, this time leaning a bit more heavily on modern music. New songs that will be featured in Kinect rhythm game include David Bowie's "Ziggy Stardust," Nicky Minaj's "Super...
25 Mar 01:23

Lack of Twitter geotags can’t stop researchers from getting location

by Casey Johnston
A set of tweets that the IBM researchers used to determine a regional prototype.

Three researchers from IBM have developed an algorithm that can predict a Twitter user's location without needing so much as a single geotag from them. According to the Arxiv paper on the subject, the location prediction comes largely from assessing the similarity of the content of a user's tweets to other users' tweets who do use geotags, which turns out to be a decent predictor.

While geotags are the most definitive location information a tweet can have, tweets can also have plenty more salient information: hashtags, FourSquare check-ins, or text references to certain cities or states, to name a few. The authors of the paper created their algorithm by analyzing the content of tweets that did have geotags and then searching for similarities in content in tweets without geotags to assess where they might have originated from. Of a body of 1.5 million tweets, 90 percent were used to train the algorithm, and 10 percent were used to test it.

Using this system, the researchers could predict a user's city with 58 percent accuracy—far from deadly aim, but statistically significant nonetheless. Larger regions could be predicted with increasing levels of accuracy, with 66 percent on a state level and 73 percent on a time zone level.

Read 1 remaining paragraphs | Comments

25 Mar 01:22

JH Williams III Celebrates "Sandman" In San Francisco

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JHW3 beat

Ahead of his Cartoon Art Museum speech and Sandman-themed exhibit, artist JH Williams III discussed "Overture" and his work with CBR News.
25 Mar 01:21

Adam Silver will consider ending NBA sleeved jerseys, according to report

by Jason Patt
firehose

'One of the reasons the NBA turned to sleeved jerseys was to boost merchandise sales, because many fans would prefer not to wear tank tops'

so... just make them for fans, maybe?

The new commissioner will meet with LeBron James at the end of the season to discuss the sleeved jerseys and will consider getting rid of them if enough players speak out against them.

NBA commissioner Adam Silver will meet with Miami Heat star LeBron James at the end of the season to discuss the possibility of ending the sleeved jerseys experiment, according to Howard Beck of Bleacher Report.

James has been a vocal critic of the sleeved uniforms, bashing them after a 6-of-18 performance in a loss to the San Antonio Spurs on March 6. Others have criticized the jerseys as well, but the league took special notice when James opened up about them.

Silver said he has already had conversations with James about the jerseys, but they agreed to table the discussions until after the season. At that point, a decision will be made about the future of the jerseys, and Silver isn't opposed to getting rid of them if the players insist:

"Ultimately, if the players don't like them, we'll move on to something else," Silver told Bleacher Report. "I don't regret doing it for this season. But it's intended to be something fun for the fans and the players. And if it becomes a serious issue, as to whether players should be wearing sleeves, we'll likely move onto other things."

The NBA has other options besides just getting rid of the jerseys altogether. They could be worn less frequently or possibly just used at the discretion of the individual teams.

One of the reasons the NBA turned to sleeved jerseys was to boost merchandise sales, because many fans would prefer not to wear tank tops. There has been an increase in jersey sales for some of the specialty uniforms, but the league doesn't view them as a major source of revenue. Even so, there's a chance the sleeved jerseys could still be sold to fans even if they're no longer worn in games.

Some have posited the NBA turned to sleeved jerseys in order to have more room for advertisements, but Silver shot that idea down, saying that had nothing to do with the decision to try something new.

The NBPA hasn't yet taken an official stance on the jerseys, but it will be on the agenda for the summer meeting.

25 Mar 01:18

American Voices: Male Babysitters Earn More Than Female Babysitters

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“I’m surprised being more decisive in emergency situations is only worth an extra 50 cents an hour.”

A new report by the economics blog Priceonomics found that even though less than 3 percent of all babysitters are men, they earn a higher average wage than their female counterparts, with male babysitters earning an average of $15 an hour as opposed to $1...
    






25 Mar 01:18

Startup Employees As an Organized Labor Group

by timothy
An anonymous reader writes "Last Friday may turn out to have marked the beginning of Silicon Valley's organized labor movement--startup employees met in Palo Alto 'to share war stories and to start developing what organizers called a 'Startup Employee Equity Bill of Rights'.'" That probably should include the right to work late, for little pay, and to trade less certainty now for greater hoped-for benefits down the road. If you've been a startup employee, or started one of your own, what would you put on the wishlist?

Share on Google+

Read more of this story at Slashdot.








25 Mar 01:14

mrottweilerdog: adventuresingay: How I deal with...

firehose

Gandhi mention aside







mrottweilerdog:

adventuresingay:

How I deal with ignorance.

THIS!

Gandhi would have enjoyed reading this. :)

25 Mar 01:12

Tennis player forgets competition, helps struggling ballgirl

by James Dator
firehose

baller masterclass

There's always another match, rarely a chance to help someone in need during it.

25 Mar 01:08

AT&T promises to lower your Internet bill if FCC kills net neutrality

by Jon Brodkin
firehose

all carriers suck forever

Future AT&T customers celebrating lower bills by throwing money in the air like they just don't care.

Are you an AT&T home Internet customer? If so, AT&T has just made a promise you'll want to take note of.

If the Federal Communications Commission lets Internet service providers charge Web companies like Netflix for faster delivery of content to consumers, AT&T will lower its customers' Internet bills. That's what AT&T said Friday in a filing in the FCC's "Protecting and Promoting the Open Internet" proceeding.With the FCC's rules against ISPs blocking Web services or charging for preferential treatment having been vacated by a court decision, the Commission opened a proceeding with the intent of writing new rules that achieve similar goals in a way that meets judicial scrutiny. AT&T is asking the FCC to pass rules that would be the opposite of the commission's original intent, explicitly allowing ISPs to charge for preferential access instead of banning it.

While Netflix has begun paying Comcast for a direct connection to the edge of Comcast's network, the FCC's net neutrality rules have traditionally banned payments for preferential access on the network's "last mile," from the edge to residences and businesses. Apple is reportedly trying to get similar treatment over the last mile of Comcast's network by taking advantage of a loophole in net neutrality rules Comcast was forced to agree to when it purchased NBCUniversal.

Read 9 remaining paragraphs | Comments

25 Mar 01:07

Luftrausers review: vintage bomber

by Arthur Gies

By Arthur Gies on March 24, 2014 at 8:30p

Game Info
Platform Win, Mac, PS Vita, Linux, PS3
Publisher Devolver Digital
Developer Vlambeer
Release Date 2014-03-18

You'd be forgiven for feeling a bit of retro-fatigue looking at developer Vlambeer's latest game, Luftrausers.

With a color palette straight from the Game Boy Color and rumbly chipset sound effects, Luftrausers could be another game stuck in the past, content to mine your nostalgia rather than subvert your expectations. But Luftrausers isn't that — in fact, its genre-smashing design and tricky controls help keep it aloft even as it sputters in its efforts to be the next successor to 80s and 90s arcade shooters.

Luftrausers is the latest game to pick a visual identity out of the past, sitting somewhere even earlier than the 8-bit era so many indie titles liberate their aesthetic from. On the surface, it looks like a game for the Atari or Spectrum, all blocky monochromatic planes and rough-looking ships. It cheats here though, with some very fluid animation lending a sense of motion and life beyond its inspiration, and there are little touches that break that spell in fun ways — my favorite being the nuke that gracefully explodes in an animated skull-wipe.

Luftrausers_wide

The way it looks might make you think Luftrausers is a pretty straightforward shooter, but this isn't so. Instead of directly moving your 'rauser with the analog stick, you rotate it right or left and press up to move in the direction you're pointing. Meanwhile, you're subject to some fairly harsh physics that necessitate constant navigational vigilance, to say nothing of the planes and bullets that might be whizzing by you at any given moment.

The result is something more gymnastic than aeronautic — there was a real sensation of momentum as I hurled myself through the air, twisting to shoot without triggering the engine. One of Luftrauser's most challenging elements is controlling your movement while shooting, and managing to thread in and out of enemy fire while successfully attacking was more satisfying for it.

Luftrausers is more gymnastic than aeronautic

Taking this solid mechanical foundation, Luftrausers quickly iterates on the idea of the high score hunt. Killing enemies adds to your multiplier up to 20x, but you have to keep destroying enemy craft to keep the multiplier active. Meanwhile, your ship can only take so much damage, and to heal it, you have to stop firing. This creates a constant juggling act between risk and safety.

This is supported by Luftrausers' challenge system. Between levels, the game will give you objectives beyond new high scores. Maybe you'll have to kill five aces, or destroy two boats in one game or fall from the sky without firing for a set amount of time. These challenges unlock even more challenges, but more importantly, they also provide new parts for your ship.

Scientist_alone

Your 'rauser is composed of three parts — a weapon, a body and an engine. Luftrausers quickly coughed up a variety of specialized and seemingly esoteric tools that, when combined in various ways, lead to some very different play experiences.

Luftrausers tumbles somewhat as it tries to navigate its quirky leveling and challenge system and the demands of score-chase arcade design. Put more simply, there doesn't always feel like there's enough to do. Some games I was frantically managing a deluge of planes and rockets erupting from the water, all while avoiding the artillery fire of battleships below. Others I flew through the skies, waiting for something more interesting to shoot at than a boat.

Frustration kicked in as Luftrausers alternated between these states in the same game, which can make maintaining a multiplier and building high scores infuriating, rather than exciting. This inconsistency does have a positive side effect: I felt compelled to switch up my ship's configuration regularly in my attempts to anticipate fickle enemy onslaughts, which is further shoved along by the challenge system.

This isn't a backhanded compliment — Luftrausers' efforts to push me out of my comfort zone introduced me to wild combinations of parts that made for very different gameplay. I never would have tried the nuke body if not for my efforts to clear a pair of battleships at once, for example, and it makes taking out a blimp as simple as dying near it.

Luftrausers also captures a great sense of iterative-experimentation. I would usually settle on a design I liked — say, the melee body, which let me crash through other ships without damage, paired with the shotgun-like spread shot cannon and the "gun-gine," which propelled me with bullets. But every design eventually finds a sort of ceiling. I got tired of dying so quickly, as the melee body is weaker to weapons fire, so I replaced it with the heavy body, which can take more. I used that for a while, and decided I wasn't moving fast enough, so I switched to the boost engine, which rockets you along but doesn't turn so well.

There's a great sense of give and take

There's a great sense of give and take with the different ship types that still allowed me to build to my preference, and in this regard Luftrausers communicates beautifully. You always have at least an inkling of what you're getting into. I just wish Vlambeer was more clear about the minutiae that drives the game's single arena. Example: I avoided battleships generally, since they take an inordinate amount of time to kill and I didn't want to run down my combo meter or, you know, die. But blimps won't appear until you kill two battleships, and further progress is locked behind killing a blimp.

I only found this out talking to a coworker who was also playing the game. I have no idea how he figured it out.

Wrap Up:

Luftrausers has a strong pull

Luftrausers' opacity can be a source of annoyance, but after 20 hours, I can't say it's discouraged me from leaping right back into the skies after my latest in-game death. I'd like to have been shown more of what makes it tick, but Luftrausers has a fun-enough gymnastics routine to keep it in the back of my mind as I go for an even higher score.

Luftrausers was reviewed using final retail code provided by Vlambeer. You can read more about Polygon's ethics policy here.

About Polygon's Reviews
25 Mar 01:05

strappingyounglil: I want a pet owl!

firehose

via willowbl00

















strappingyounglil:

I want a pet owl!

25 Mar 00:58

everythingbutpitchforking: tenlittlebullets: John James Chalon...

firehose

#butts



everythingbutpitchforking:

tenlittlebullets:

John James Chalon - Les Dames Artistes, ca. 1822

Tumblr salutes you, lady in the green dress painting ~artistic~ buff naked dudes.

I just couldn’t stop thinking about this fan artist foremother, so I had to draw her. She’s so high-minded, with her buff naked dude from a David painting, I decided to show her painting something less serious:

I am v. honoured to have been told I influenced this in any way

25 Mar 00:54

Disney Buys Maker Studios

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PewDiePie's network; '55,000 channels that bring in about 380 million subscribers'

'Maker raised around $70 million prior to its sale, and my hunch is that investors who put money in its last round were hoping for a bigger payout than the one they got. But $500 million — or more — is still a big number, and it’s enough to change the conventional wisdom.'

Now it’s a done deal: Disney has indeed bought Maker Studios, the YouTube network that generates 5.5 billion views a month, for $500 million.
25 Mar 00:52

First the choir, then everyone else: GDC needs to incentivize attendance of the advocacy track

by Danielle Riendeau
firehose

'There were so many important lessons and so much knowledge being shared in the advocacy talks. But with many of the sessions, I strongly suspect that the people who were there were already a self-selected group — the people who care about, say, issues facing women in the industry are likely to already be onboard with the lessons on hand. The folks who need to be exposed to this information were likely elsewhere, and they too were having their ingrained view points repeated back to them.'

Developers who are more aware of the issues facing women, people of color, LGBT people, people with disabilities and other marginalized groups in the industry are better able to take those issues into account creatively. GDC is filled with talks, panels and lectures that can help that process along, but the trick is to get the people inside.

Which is why the organizers of the show, if not the people who run the studios themselves, should be encouraged to incentivize attendance at these talks. You can't fix a problem if you don't know it exists, and you can't learn if you stay inside the bubble of the mainstream development community. GDC is a big show, but it's important that people visit both sides of the game development community.

A Tale of Two GDCs

That's not hyperbole, GDC can often feel like two shows. There was the GDC of the advocacy track — which centered on the ways we can make gaming a more inclusive space for more people, including women, people of color, people with disabilities, queer people, etc. This was a place that felt warm, welcoming, and positive.

There are two sides of this coin: The advocacy track helped those who often don't have a voice in gaming to speak up, and it gave a place for those who are used to running the industry to listen.

And then there was the "other" GDC, which felt like business as usual. The focus was on game development, this is literally the Game Developer's Conference, after all, but there was no shortage of precisely those things that the advocacy track, well, advocates against — sexist language, classist and ableist attitudes, and a general sense that there's nothing wrong with a world of white, middle class men making games squarely aimed at boys and men.

The advocacy talks put the spotlight on people who spoke directly about their experiences in the game industry. Brenda Romero spoke bluntly about sexual harassment and victim blaming. Matt Conn, the founder and CEO of GaymerX, relayed his personal experiences on sexuality and "being treated like shit" for being a queer geek in a mini-talk at Lost Levels during GDC. It was hard not to see and hear the need for change — as long as you were listening.

heir_gdc_2014

This divide is indicative of the industry as a whole right now. Gaming is in a weird place — there are voices calling for change, backlash against the "social justice warriors" who are trying to fix the issues, and a larger culture that isn't even aware of the problems at hand. The problem is that these often warring aspects of gaming culture don't talk to each other, and they rarely listen. GDC gives attendees the rare ability to do just that, you just need to take advantage of the offerings.

This divide is indicative of the industry as a whole right now

I went to panels that explained exactly how sexism is damaging to studio culture, and then attended talks where the speaker assumed everyone on the development team — as well as any player of their game — would be male. I watched a talk that gave clear, black and white tips on making a game more accessible for people with hearing impairments — and then watched a panel where the speaker assumed that you need to wear a tie not to look like "a crazy person."

Advocacy for All

There were so many important lessons and so much knowledge being shared in the advocacy talks. But with many of the sessions, I strongly suspect that the people who were there were already a self-selected group — the people who care about, say, issues facing women in the industry are likely to already be onboard with the lessons on hand. The folks who need to be exposed to this information were likely elsewhere, and they too were having their ingrained view points repeated back to them.

Checking out a short talk about, say, queer representation in games would be an easy, painless way to expose someone to a whole world of advocacy, and it could be exactly the kind of awareness builder that the industry needs. The problem is that the people who need to hear this are unlikely to show up.

Tempering the message and making it more palatable for a skittish audience isn't the answer, the onus isn't on the speaker or minority group to become attractive to the attention of privileged game developers, but to make sure that the people who could benefit from hearing about game design from another point of view are at least exposed to different voices.

And all of this would directly benefit players — developers who are aware and mindful about the ways their games impact people are more likely to build experiences that reflect that awareness. But that isn't happening right now, at least not on a scale that would be helpful.

This awareness would directly benefit players

There's a really easy way to fix that: Make sure all attendees have some kind of exposure to the advocacy work being done in this industry.

Much of what's on offer in the advocacy track is very basic, 101-level and accessible. There are very intelligent people with a lifetime of experience giving easy-to-follow lessons about how to make studio culture more open and diverse, how to make games more accessible to people with disabilities, how to create queer characters that will welcome — and not openly offend — members of the LGBT community. There was no shortage of programming on women in the industry, with Elizabeth Sampat's Women Don't Want to Work in Games (And Other Myths), the #1ReasonToBe panel, which included Dierdra "Squinky" Kiai's incredible, impassioned speech about belonging in the game industry, and much, much more.

1_reason_to_be_gdc_2014

I attended one panel that was a perfect example — Ian Hamilton gave a 30-minute talk on accessibility and designing games for people with disabilities. His main thesis was that it really doesn't take a ton of work to make games more accessible to a wider array of people — including those with hearing or vision impairments. He made the case that it's not only the right thing to do, but there's also a very clear business case to it.

Making a game more accessible immediately leads to sales and even brand loyalty from an entire group of people. And Hamilton explained in very clear terms that when developers have accessibility in mind from early on in development, there is very little work involved. This is exactly the kind of talk that many developers would have gotten a great deal out of — but the session was, unfortunately, poorly attended.

I know it's difficult to expect everyone to watch any given talk, but there are simple ways to at least incentivize developers to encourage their employees to attend more advocacy programming. Perhaps GDC could offer a small discount to developers who pledge to send each employee to at least three advocacy talks throughout the week — and then actually make good on that with internal reporting. It could be helpful for studio heads to encourage the staff to attend talks on the advocacy tracks.

You can't make someone listen, and this sort of incentive won't change everyone's mind. But if the show itself, aided by systemic encouragement from major studios, offered even token incentives to learn about diversity it could go a long way towards making people receptive to learning more about the gaming community.

Preaching to the choir is a great way to make sure people don't feel alone, but change requires that message to go out to the streets as well.

The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, Polygon as an organization.

25 Mar 00:51

EA voted out of Consumerist's Worst Company in America poll

by Alexa Ray Corriea
firehose

'pushed out of the running by Time Warner Cable'

'Still in Consumerist's poll is Microsoft, which is currently up against AT&T for voting.'

Electronic Arts has been voted out of the running for The Consumerist's Worst Company in America poll for 2014, ending the possibility of the company winning the title three years in a row.

The company was pushed out of the running by Time Warner Cable, which won out the race bracket with 51.2 percent over EA's 48.8 percent.

This past fall, EA and its studio DICE came under fire when highly-anticipated shooter Battlefield 4 launched with technical issues that prevented players from using its online multiplayer. The game has continued to be plagued with problems and DICE has continued to roll out updates for the game across all platforms.

After winning the 2013 Worst Company in America poll — EA's Peter Moore wrote that the company could "do better" and would strive to do so.

"I'll be the first to admit that we've made plenty of mistakes," Moore wrote at the time. "These include server shut downs too early, games that didn't meet expectations, missteps on new pricing models and most recently, severely fumbling the launch of SimCity. We owe gamers better performance than this."

Still in Consumerist's poll is Microsoft, which is currently up against AT&T for voting.

Polygon has reached out to EA for comment and will share more information as we have it.