Shared posts

13 Nov 01:46

Blackshark.ai’s digital twin of Earth attracts $20M in funding

by Devin Coldewey
Dhinesh Muthuvel (GamerDownSouth)

A Digital Twin of earth with future use in a VR / AR metaverse?

Blackshark.ai, the Austrian startup behind the digital globe you fly over in Microsoft’s Flight Simulator, has raised a $20 million round A to develop and scale its replica-Earth tech. The potential applications for a planetary “digital twin” are many and various, and the company has a head start even on mapping giants like Google.

The world got a glimpse of a fully traversable and remarkably (if not 100%) accurate globe in Flight Simulator last year; we called it a “technical marvel” and later went into detail about how it was created and by whom.

Blackshark.ai was spun out of gaming studio Bongfish with the intention, founder and CEO Michael Putz told me, of taking their world-building technology beyond game environments. The basis of their technique is turning widely available 2D imagery into accurate 3D representations with machine learning, a bit of smart guesswork and a lot of computing power.

The details are here, but essentially the Blackshark.ai system has a canny understanding of what different buildings look like from above, even in suboptimal lighting and incomplete imagery. The machine learning system they’ve built can extrapolate from imperfect outlines by considering the neighborhood (residential versus commercial), roof type (slanted versus flat) and other factors like the presence of air conditioning units and so on. Using all this it creates a plausible 3D reconstruction of the building.

The hard part, of course, isn’t how to do that once but how to do it a billion times on a regular basis, in order to create an up-to-date 3D representation of every building on the planet. As Putz explained: “Even if you could afford to buy all the computing power for this, building the back end to serve it is hard! This was a real-world issue we had to deal with.”

Their solution, as is often necessary for AI-powered services, was to optimize. Putz said that the process of calculating the 3D model for every building on the planet originally took about a month of computation but now can be done in about three days, an acceleration of about 300x.

Having this ability to update regularly based on new imagery from satellites is crucial to their business proposition, Putz explained. A lot of 3D map data, like what you see in Google and Apple’s maps, is based on photogrammetry, aerial photography combining multiple aerial images and comparing parallax data (like our eyes do) to determine size and depth. This produces great data … for when the photo is taken.

If you want your 3D map to represent what a block in Chicago looked like last week, not two years ago, and you want to provide that level of recency to as much of the globe as possible, the only option these days is satellite imagery. But that also necessitates the aforementioned 2D-to-3D method.

Putz noted that although the Blackshark.ai 3D map and those from Google and Apple have superficial similarities, they’re not really competitors. All provide a realistic “canvas,” but they differ greatly in intention.

“Google Maps is the canvas for local businesses,” he said, and what’s important to both the company and its users is locations, reviews, directions, things like that. “For us, say for flooding, a climate change use case, we provide the 3D data for say, Seattle, and others who specialize in water physics and fluid simulation can use the real world as a canvas to draw on. Our goal is to become a searchable surface of the planet.”

A digital recreation of a hillside with simulated windmills and data on their operations.

Image Credits: Blackshark.ai

What’s the total flat rooftop area available in this neighborhood of San Diego? What regional airports have an open 4,000-square-meter space? How do wildfire risk areas overlap with updated wind models? It’s not hard to come up with ways this could be helpful.

“This is one of those ideas where the more you think about it, the more use cases come up,” Putz said. “There’s obviously government applications, disaster relief, smart cities, autonomous industries — driving and flying. All these industries need synthetic environments. This wasn’t just like, ‘Hey we want to do this,’ it was needed. And this 2D-3D thing is the only way to solve this massive problem.”

The $20 million round was led by M12 (Microsoft’s venture fund) and Point72 Ventures. Putz was excited to have a few familiar advising faces aboard: Google Earth co-founder Brian McClendon, former CEO of Airbus Dirk Hoke and Qasar Younis, former Y Combinator COO and now CEO of Applied Intuition. (These folks are advising, not joining the board, as this paragraph mistakenly had earlier.)

Scaling is more a matter of going to market rather than building out the product; while of course more engineers and researchers will be hired, the company needs to go from “clever startup” to “global provider of 3D synthetic Earths” in a hurry or it may find some other clever startup eating its lunch. So a sales and support team will be built out, along with “the remaining pieces of a hyperscaling company,” Putz said.

Beyond the more obvious use cases he listed, there’s a possibility of — you knew it was coming — metaverse applications. In this case however it’s less hot air and more the idea that if any interesting AR/VR/etc. applications, from games to travel guides, wanted to base their virtual experience in a recently rendered version of Earth, they can. Not only that, but worlds beyond our own can be generated by the same method, so if you wanted to scramble the layout of the planet and make a  new one (and who could blame you?) you could do so by the end of the week. Doesn’t that sound nice?

Once the new funding gets put to use, expect to see “powered by Blackshark.ai” or the like on a new generation of ever more detailed simulations of the complex markets and processes taking place on the surface of our planet.

13 Nov 01:43

Tencent shares its metaverse vision for the first time

by Rita Liao
Dhinesh Muthuvel (GamerDownSouth)

Metaverse perspectives from Tencent

How could Tencent not jump on the metaverse bandwagon when Facebook is hinging its future on the new buzzword?

At this stage, Tencent’s approach seems more measured than Facebook’s $10 billion investment into its metaverse division. But any early hint from the Chinese social media and gaming giant will provide enough fodder for investor speculation.

During its earnings call on Wednesday, Tencent’s CEO Pony Ma unveiled the firm’s musings on metaverse for the first time:

Anything that makes the virtual world more real and the real world more rich with virtual experiences can become part of the metaverse.

The firm’s executives then took turns trying to flesh out this tagline. While their definitions lost me at times, the bosses agreed on three general “pathways” to reach “the metaverse”.

The current crackdown sweeping across China’s internet industry could cast a shadow over any metaverse in the making. Tencent believed Beijing is “not fundamentally averse to the development of metaverse,” as long as the user experience is “provided under the regulatory framework.”

But it’s hard to know what those regulations would look like when the country’s metaverses are still in their infancy.

Staircase to metaverse

The most obvious path to metaverse is video games, the firm’s largest revenue driver. It could be highly interactive games, multiple games under one common IP, or infrastructure that enables users to make games, according to Ma.

Some of these ideas have already started to take shape at Tencent’s portfolio companies, such as Epic Games, Roblox, and Discord. Yes, Tencent doesn’t try to do everything itself but has backed hundreds of businesses in which it finds strategic value.

“So it’s Fortnite together with Rocket League in the Epic example, or multiple different so-called game experiences within the Roblox example,” explained James Mitchell, Tencent’s chief strategy officer.

The second pathway, according to Ma, could be a social network that is “gamified and supports much more programmable experiences.”

Such a social network needs a suite of tools. “One needs to both provide the 3D graphics capabilities… the one with the server-based community” and “provide the UGC and PGC tools that the game companies need,” explained Mitchell.

“So while social networks such as Meta itself and Snap have the most capital resources, they also have a good amount of work to do,” he added.

Another iteration of the path could be “real-world experience but augmented by augmented reality and virtual reality,” noted Ma.

Mitchell reckoned user-operated communities “that already have a high degree of functionality technology bots,” such as Discord, could move “from a text and image basis to more of an immersive video basis.”

How competent is Tencent to carry out these three plans? The company believes it’s equipped with the right talent and technologies.

“The driving force [of metaverse] will still be software-driven and the technology that really helps us to provide the user experience, be it engine technology, be it the ability to provide better, real experience, high-fidelity experience across many — a large number of concurrent users, AI technology, for example, in order to customize the different experience for different people,” said Martin Lau, president at Tencent.

The company didn’t share a timeline for when its metaverse will materialize, but Lau admitted it will “probably take longer than people expected and would probably need a number of iterations.”

How about an Oculus counterpart for Tencent? Lau believed “hardware will probably be an assisting condition but not the necessary condition” for metaverse.

16 Oct 13:41

Vive Flow is HTC’s newest “all-in-one” VR headset, coming October 15 for $499

by Sam Machkovech
Dhinesh Muthuvel (GamerDownSouth)

The future looks great for VR!

  • The HTC Vive Flow headset goes on sale sometime on Thursday, October 14, for $499. Required Android smartphone not included. [credit: HTC ]

After a few ho-hum announcements earlier this year, HTC's virtual reality division has returned with arguably its boldest (and most mysterious) product launch yet: the HTC Vive Flow.

The new headset, whose basic concept leaked on Tuesday via a massive Twitter image dump, will be available for preorder at some point today (perhaps right now, as this story goes live) for $499. Unlike HTC's Vive Pro line, this new VR headset does not appear to prioritize gaming or other higher-fidelity use cases.

Instead, this all-in-one headset—whose massive, outward-facing lenses resemble something from a Venture Bros. henchman's outfit—appears to have casual users in mind. Today's announcement highlights apps that focus on "meditation," "brain training," and "collaborating and socializing," and the latter example requires using HTC's own Vive Sync virtual conferencing software. Additionally, promotional materials provided to Ars ahead of today's reveal mention simple VR games for the platform, like Space Slurpies. (No, I never thought I'd type the words "space slurpies" in an Ars article, either.) The headset does not currently include any way to connect to gaming-grade computers, either wired or wireless, to run higher-fidelity VR experiences.

Read 12 remaining paragraphs | Comments