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Fékbetétnek használták az iQOO 3-at
ASUS introduces 7 new ROG laptops with Intel 10th Gen H Series CPUs and NVIDIA RTX 2080 / 2070 Super GPUs
Szdani88azert egy ilyesmivel el lehetne mar mokazni persze csak a karanten utan xd de lanra jo volna
Apple iPhone 11 series, iPhone 8 series, iPhone 7 series, iPhone XR and XS get a price hike in India after increase in GST
Szdani88kevesebb fogy igy emelni kell xd
First commercial 5G video call made on a Samsung smartphone (Video)
The post First commercial 5G video call made on a Samsung smartphone (Video) appeared first on Geeky Gadgets.
Cyberpunk 2077 Preproduction Until 2016 May Have Been Trashed; GWENT To Release On Mobile
Cyberpunk 2077 is the next big role-playing game in development by CD Projekt Red, primarily known for The Witcher series. The game has been announced some time ago, and it seems like it will still be a while before we will be able to enjoy it.
As noted by NeoGAF user Boskee, the game director for Cyberpunk 2077 has changed since the production of The Witcher 3 Blood and Wine expansion ended, hinting at a possible trashing of all the preproduction done before 2016. The poster apparently has sources that have revealed this, so this may not be simple speculation.
On a related note, it seems like GWENT, the trading card game based on The Witcher series might release on mobile platforms in the future, as the team is looking for developers to work on this version of the game.
Gwent team is looking for a talented Gameplay Programmer who will work with client-side and server-side programmers. You will be responsible for designing and implementing architecture and developing best practices for the team. If you feel you’re up for the task, send us your CV!
REQUIRED SKILLS & EXPERIENCE
Must be passionate about games
Possess an understanding of mobile game development and operating systems (iOS, Android and Windows Phone 8)
Experience in game development with Unity 2D/3D, C++, C#
Computer Science/Software Engineering degree or equivalent work experience
3+ years with Unity and C#
Knowledge and expertise making networked multiplayer games: Photon or uLink is a plus.
Knowledge and expertise in both 2D and 3D game development
Fluent in English
Cyberpunk 2077 will launch on a yet to be confirmed date. We will keep you updated on the game as soon as more comes in on it, so stay tuned for all the latest news.
The post Cyberpunk 2077 Preproduction Until 2016 May Have Been Trashed; GWENT To Release On Mobile by Francesco De Meo appeared first on Wccftech.
Így nézheti meg csak az olvasatlan leveleit mobilon
PC shipments lowest since 2007
9.6 per cent drop in a year
Beancounters at Gartner have been totting up some figures on a back of an envelope and reached the conclusion that PC shipments have dropped 9.6 percent.
If they got the decimal point in the right place, then this means that PC shipments are the lowest since 2007 which was the same year that Bulgarian, Romanian, and Irish become official languages of the European Union and people were not buying the PC pictured.
PC makers, which have already weathered four straight years of falling shipments, remain under pressure as potential customers delay buying desktops and laptops, opting for increasingly powerful smartphones.
Manufacturers shipped 64.8 million machines in the period compared with about 71.7 million a year earlier, Gartner. US shipments declined 6.6?percent to 13.1 million.
Lenovo Group retained its hold on the top spot in the global market with 19.3?percent of first-quarter shipments, even as sales fell 7.2?percent from the year-earlier period.
The only one to grow in the US Apple which was up by just over a percentage, it has about 7 per cent of the market. In comparison in the U.S., Dell claimed 26.3 percent of the market, while HP had 23.7 percent.
Rosberg és a Panama-papírok? Megszólalt a versenyző ügyvédje
„Még nem láttuk az igazi Ferrarit!”
Szdani88ha gyorsabb a kocsi akkor meg még jobb esélyük lett volna, ha még gyorsabb akkor pedig talán még jobb xd
Apple to publicize fix to FBI decryption method that is likely to leak
Szdani88eddig tan nem is tudtak h hol a hiba most meg van mar javitas xd na most akkor itt vmi nem teljesen tiszta azért xd
An Arkansas prosecutor’s office was the first local law enforcement agency to request the FBI’s help to decrypt a case-critical iPhone. It’s expected to be the first of many — we know of quite a few requests for Apple to decrypt iPhones that may be retracted and sent instead to the FBI.“As has been our longstanding policy, the FBI will of course consider any tool that ...
The post Apple to publicize fix to FBI decryption method that is likely to leak appeared first on Pocketnow.
Katasztrófa a RollerCoaster Tycoon World
Rumor – PS4.5 GPU 2X As Powerful & CPU Discussed; GOW4 & Deep Down Among Launch Titles
If some new PS4.5 rumors are to be believed, Sony’s PlayStation 4.5 (or PS4K as some are calling it) will have a GPU that is twice as powerful as the current PS4 GPU. Additionally, a new CPU is allegedly being discussed.
The rumors come from Neogaf user OsirisBlack, who states that the additional info comes from a meeting he attended. His post on the GAF forums, was verified by Neogaf’s head moderator Bish, before being approved. This doesn’t necessarily mean that the rumor is legit, but it does mean that OsirisBlack is considered as someone who could have access to the information provided.
CPU, Price & Release date
OsirisBlack states that the price of Sony’s ‘upgraded’ console is currently $ 399.99. This is in line with our earlier post regarding the price and release date of the PS4.5. According to OsirisBlack though, a better CPU for the console is being discussed, which might have an impact on the console’s price. However, the price of the console will be no higher than $ 499.99. Interestingly, Sony would have no plans for any type of trade-in program for current PS4 owners. This might change in the future however. While not being mentioned in the post itself, the post’s title mentions a release in the 1st quarter of 2017.
GPU
During the meeting, it was stated that the GPU for the PS4.5 will be twice (2x) as powerful as the current PS4 GPU. The new GPU is said to be much faster, but a precise speed number wasn’t shared. They did confirm a higher clock speed, while being much smaller than the original PS4 GPU.
Blu-ray & 4K
The PS4.5 is said to have a 4K Blu-ray player, and will upscale games that are not natively 4K.
Game performance & dev kits
As reported earlier, games developed specifically for the PS4.5, will work on the ‘original’ PS4, but with “considerable sacrifices made to performance”. At the moment of writing, some developers already have their hands on development kits for the ‘new’ console. Games in development will make direct use of the increased horsepower.
Current PS4 titles will be playable on the PS4.5, but won’t benefit from the higher specs. “Any benefits to older games would come via patch per game and per developer”, according to OsirisBlack. These patches are a possibility, but doubtful with the exception of a handful of games.
PS4.5 & PSVR Launch titles
OsirisBlack writes that he was given a list of titles that will be available at launch that will directly take advantage of the PS4K with “significant” differences.
PS4.5 Deep Down God of War 4 |
PSVR Eve Valkyrie Robinson GT Sport |
The ‘list’ that was provided, was not limited to the games above, but according to OsirisBlack, these titles stood out.
What do you think of these ‘leaked’ details? Do you think they are legit? What is your general take on these ‘upgraded’ consoles? Hit the comments below.
The post Rumor – PS4.5 GPU 2X As Powerful & CPU Discussed; GOW4 & Deep Down Among Launch Titles by Aernout appeared first on WCCFtech.
Xiaomi Redmi 3 - szépségbe zárt szörnyeteg
Chatbotot fejlesztett ki a Microsoft
8Pack Asteroid Mini-ITX gaming PC is now on sale
Szdani88egy újabb remekmű 4000 font, vagyis kb 1,6 millio ft és 8 GB memória
8Pack Asteroid, a mini PC designed and built by Ian ‘8Pack’ Parry, a world-renowned overclocker, is now on sale. The Asteroid is claimed to be the fastest Mini-ITX gaming PC on the market and features high-performance hardware tuned by 8Pack. You are getting an Intel Core i7-6700K processor overclocked to over 4.7GHz, 8GB of memory...
The post 8Pack Asteroid Mini-ITX gaming PC is now on sale appeared first on VR-Zone.
Intel adds Core i7-6660U to its 15W mobile Skylake CPU lineup
Szdani882mag i7 néven, azért mintha szeretnének kicsit trükközni a sracok
Intel has silently updated its Skylake-U lineup with the new Core i7-6660U processor. For now, the CPU has only been spotted in the company’s price list. The mobile processor features two physical CPU cores with hyperthreading, 4MB of L3 cache, and a TDP of 15W. The core frequency is listed to be 2.4GHz, but the...
The post Intel adds Core i7-6660U to its 15W mobile Skylake CPU lineup appeared first on VR-Zone.
LG K4 4G - Kár a Klassz Kisméretű Kijelzőért
Mosley: 15-20 éve Alonso ezt aligha élte volna túl
Lenovo Vibe P1m - tartós, de gyenge elem
Remedy Fails to Bring 1080p to Xbox One – Analysis Shows Quantum Break Runs at 720p
Reports are that Sony is working to make 4K gaming on consoles a thing with an upgraded, robust version of its PlayStation 4 system that will be powered by contempo hardware. But two and a half years of the eighth generation consoles’ existence quite clearly lay bare the fact that Sony is not the one who’s got more to worry about. Despite working with extra processing power that was previously reserved for Kinect, and trying to push the resolution to 1080p, Remedy Entertainment has reportedly not been able to optimize Quantum Break, their upcoming graphically-stunning action-adventure story-shooter, on the latest-gen Xbox One console.
Digital Foundry Analysis Suggests “Native Resolution of 720p” For Quantum Break on Xbox One – PC Version Not Tested
After much unnecessary controversy that followed Microsoft’s announcement regarding Quantum Break’s release on Windows 10 PCs, the long-awaited title will finally be up for grabs in only around a couple of weeks now on both platform. However, those who were looking forward to play the game on Xbox One in standard current-gen 1080p resolution with 30 frames per second that Remedy Entertainment had promised are in for a huge disappointment. The third-person shooter reportedly runs at a “native resolution of 720p.”
The news comes from the good folks over at Digital Foundry, who got the chance to play the first two chapters of Quantum Break at Remedy HQ for an “unrestricted” time. The outlet concluded that the pre-release version of the time-bending action-adventure game maintained native 720p resolution instead of 1080p, and that is not just for the screen-space lighting, ambient occlusion, and global illumination pipelines that Remedy had already clarified would be rendered at 720p. In its SIGGRAPH 2015 whitepaper [PDF], the developer pointed out that the overall final output of the game on Xbox One will be 1920×1080. Digital Foundry writes:
“The paper [Remedy’s whitepaper] also states Xbox One’s final output is 1920×1080, and that’s where there is some confusion – as we’ve yet to see evidence of full HD 1080p gameplay in close analysis – barring the title’s HUD elements and menus. In every scene tested so far, a native resolution of 720p is the consistent result found in each pixel count test – so while there’s every possibility of individual render targets operating at higher resolutions, basic geometry that we’re able to measure hands in a 720p result as things stand.”
Expecting a game to run at native 1080p resolution on eighth generation console is not much to ask for, as 720p is something that you would see on last-gen PlayStation 3 and Xbox 360 consoles. This is yet another sign that developers have to struggle with the hardware that powers the current-gen consoles, especially Microsoft’s Xbox One, to deliver smooth gameplay performance with full HD resolution and solid frame-rate.
As for the Windows 10 PC version of Quantum Break, you can expect it to offer 1080p gameplay with 30 frames per second or even go as high as 4K with 60 frames per second. Digital Foundry has nothing to say about it though, as they didn’t get a chance to check it out.
“But let’s not forget that there’s also a PC version in development too. We didn’t have time to sample this at the press event, but Remedy were pretty open on the state of the build at that time. Limited to 1080p at 30fps, it still required plenty of work before launch. The developer is promising a maximum 4K experience at 60fps, but it remains to be seen exactly how this will pan out, or exactly what kind of hardware will be required to make this happen.”
The most recent Windows 10 PC port, Gears of War: Ultimate Edition, didn’t fair quite well in terms of technical performance, so it’ll be interesting to see what Remedy has in store for us with Quantum Break. There is also no word from the developer on the game’s resolution being dropped to Xbox 360 levels on Xbox One, so we will have to wait and see what they have to say about it. Of course, Quantum Break is a big, big game for Microsoft, and so they certainly wouldn’t want anything to go wrong with it.
The post Remedy Fails to Bring 1080p to Xbox One – Analysis Shows Quantum Break Runs at 720p by Fahad Arif appeared first on WCCFtech.
uleFone Paris Golden - Szép Heléna sírva fakadna
Far Cry Primal jár az izmos ASUS videokártyákhoz
Nvidia apparently working on Linux distribution
NLinux is similar to Valve's OS
The dark satanic rumour mill has manufactured a hell on earth yarn claiming that Nvidia is working on its own Linux OS for gamers.
A slide has tipped up showing a screen capture of an installer screen for this operating system supposedly going by the "NLINUX" codename at NVIDIA.
Not much to go on, but it does appear that Nvidia is looking at creating a distribution for gamers similar to that operated by Valve.
It is hard to see what Nvidia would get out of it. Nvidia also has its SHIELD TV that's powered by Tegra hardware and offers a variety of games over their cloud/streaming "GeForce NOW" service.
So why would Nvidia need a full-blown Linux distribution? The only place it could use one is on the desktop, but that would just mean bringing another Linux distribution into a crowded market with little return for its efforts.
Nvidia already has control of the Linux gaming systems and its cards do better on Linux than AMDs so an "optimized" Linux OS is not going to sell them more graphics cards for Linux gamers. It would have to add something which is better than Steam, or Ubuntu and what could that be?
The Division Has $330 Million Opening Week
The Division is doing great. No worries there. Ubisoft recently announced that it was breaking sales records. And now Ubisoft has provided actual dollar figures which show that the game has continued to sell well after launch day. In case you had any doubt. During the first five days of its release alone, The Division […] |
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Oculus announces list of VR games launching with Rift
Oculus has announced a list of 30 VR games that will be launched with the company's Rift headset on March 28. These include AdrIft, BlazeRush, Chronos, Darknet, Elite Dangerous: Deluxe Edition, Fly to KUMA, and Herobound SC. The virtual reality company says that it's currently working with "thousands of developers," and over a hundred more games will be launched by the end of this year. In addition, the company also introduced the new Oculus Home on Rift. "We designed Home from the ground up for VR, and it's evolved significantly since its launch on Gear VR," Oculus said in a...
MSI Introduces two new GTX 950 2GB GPUs with 75W TDP: the OCV2 and OCV3
A standard GTX 950 reference design comes in at a 90W TDP, which means it requires a 6-pin PCIe power connector as the standard PCIe slot is typically rated to only provide 75W. However, we have seen a couple of AIB partners introducing new 75W versions of the GTX 950 to come in under the limit, and as a result remove the 6-pin PCIe connector needed. One of those is MSI, who has introduced two new video cards that can be powered solely by the PCI Express connection. The low-power GeForce GTX 950 graphics boards from MSI follow similar graphics adapters from ASUS and indicate that there are NVIDIA’s GM206-251 GPUs. At this point we might conclude that the '251' nomenclature refers to the specific silicon design which might afford lower power operation.
The two new cards from MSI are the GeForce GTX 950 2GD5T OCV3 and the MSI GeForce GTX 950 2GD5T OCV2 and are based on the GeForce GTX 950 (GM206) in its default configuration: 768 stream processors, 48 texture units, 32 ROPs as well as a 128-bit GDDR5 memory interface. The GPUs of both cards are clocked at 1076 MHz, but can increase their frequencies to 1253 MHz in boost mode. Both graphics adapters are equipped with 2 GB of GDDR5 memory clocked at 6.6 Gbps, a dual-slot cooling system with an aluminum heatsink, one DVI connector, one HDMI 2.0 port and one DisplayPort output. As mentioned above, neither of the boards require additional PCIe power connectors and their TDP does not exceed 75 W.
The two cards differ in their cooling and length. The first one is the GTX 950 2GD5T OCV3 uses a dual fan design and features a longer PCB which is designed to focus on a typical desktop PC. The shorter GTX 950 2GD5T OCV2 uses a single fan and seems to be designed for mini-ITX systems. Thanks to the fact that the GM206 GPU features hardware-accelerated decoding and encoding of H.265 (HEVC) video and fully supports HDCP 2.2 content protection over HDMI 2.0, the OCV2 card could be a fine choice for small form-factor home-theater PCs.
That being said we have noticed that on the stock photographs that the smaller model eliminates some of the PCI Express pins for an unknown reason, so the exact feature-set is to be confirmed. We have put questions to MSI on this and will update when we have a response.
Graphics cards based on the GeForce GTX 950 GPUs with lowered power consumption can be used not only to build SFF HTPCs, but also to upgrade cheap desktop systems, which sometimes do not have a spare PCIe power connector inside. Previously NVIDIA’s partners only offered GeForce GTX 750 Ti without auxiliary power connectors, but this adapter is already two years old, and its performance may not enough for modern titles.
Now there are (at least) two graphics cards suppliers who offer GeForce GTX 950 adapters with lowered power consumption, it is likely that other companies will follow them as well. It is unclear whether NVIDIA officially sells GM206 GPUs with low TDP to address the market of entry-level desktops, or companies like ASUS or MSI simply hand-pick GPUs that do not need more than 75 W of power to function properly. In any case, it is evident that such GPUs exist and are in demand enough that the AIB partners want to produce them.
NVIDIA Video Card Specification Comparison | |||||||
MSI GTX 950 OCV2/3 | ASUS GTX950-2G | Ref GTX 950 |
Ref GTX 960 |
Ref GTX 750 Ti |
|||
CUDA Cores | 768 | 1024 | 640 | ||||
Texture Units | 48 | 64 | 40 | ||||
ROPs | 32 | 16 | |||||
Core Clock | 1076 MHz | 1026 MHz | 1024 MHz | 1126 MHz | 1020 MHz | ||
Boost Clock | 1253 MHz | 1190 MHz | 1188 MHz | 1178 MHz | 1085 MHz | ||
Memory Clock | 6.6 Gbps GDDR5 |
7 Gbps GDDR5 |
5.4 Gbps GDDR5 |
||||
Memory Bus Width | 128-bit | ||||||
VRAM | 2 GB | 2/4 GB | 2 GB | ||||
TDP | 75 W | 90 W | 120 W | 60 W | |||
Architecture | Maxwell 2 | Maxwell 1 | |||||
GPU | GM206 | GM107 | |||||
Transistor Count | 2.94 B | 1.87B | |||||
Manufacturing Process | TSMC 28nm | TSMC 28nm | |||||
Launch Date | 03/16/16 | 03/16/16 | 08/20/15 | 01/22/15 | 02/18/14 | ||
Launch Price | unknown | unknown | $159 | $199 | $149 |
Exact prices and release dates of MSI’s GeForce GTX 950 2GD5T OCV3 and GeForce GTX 950 2GD5T OCV2 graphics cards are unknown. Keeping in mind that the boards are not exclusive products available only from MSI, their prices will hardly be very high and will be near the GTX 950’s MSRP of $159.
AMD : Polaris Is All About Sweet Performance Per Dollar
Szdani88jol hangzik h az ar/erteket veszik célba de úgy is legyen
AMD’s Raja Koduri is promising to bring all gamers, from the entry level to enthusiasts, a “sweet” performance per dollar deal with Polaris. As Chief Architect at AMD’s Radeon Technologies Group, Raja heads all things graphics at the company. Yesterday the group hosted the Capsaicin press event at which Raja and his team alongside game developers spoke extensively about all the exciting new technologies on the hardware and software fronts coming this year and in the future. Including the announcement of the world’s fastest graphics card, the 16 TFLOPS AMD Radeon Pro Duo.
Polaris, the company’s impressively power efficient next generation 14nm FinFET graphics architecture was naturally front and center. With a demo showing Polaris 10, an enthusiast class GPU, running Hitman Absolution at 60 FPS, 2560×1440 in DX12. This is the second of two Polaris GPUs that AMD will be bringing to the market this summer. The first being Polaris 11, a very small, very power efficient GPU that was demoed at CES 2016.
Raja Koduri : Polaris Is All About Giving Gamers A Sweet Performance Per Dollar Deal
Speaking with PCPer’s Ryan Shrout after the event, Raja revealed a bunch of interesting stuff about Polaris that wasn’t touched upon at the event. Chief among which is performance per dollar and market positioning. To that effect Raja said that he’d like to bring 14nm technology and all its goodies to as many people as possible. Furthermore, Raja said to expect Polaris based graphics cards cross the entire performance stack. From the entry level to the very top-end. He also stressed that everyone will be “very pleased” and “surprised” at what he and his team are going to do in terms of positioning.
Raja Koduri, Chief Architect Radeon Technologies Group – Speaking With PCPer’s Ryan Shrout
“What you’ll see us do is completely different with Polaris 10 and 11. We are really focusing on trying to bring FinFET technology with it’s amazing performance per watt to as many segments as possible. As many ranges of performance as possible. I can tell you Ryan, you and your readers, you’ll be pleased at what we’re going to do with this thing and you’ll be surprised.
[…]
“We’re looking at the entire gamut of players, how many millions of them are there, what they buy, the performance per dollar aspect. How do we make it sweet for them from the performance per dollar aspect”
Raja Koduri, Senior Vice President at AMD and Chief Architect, Radeon Technologies Group
Raja also spoke about the pivotal change in the economics of GPU manufacturing that’s taking place. Where larger GPUs are becoming exponentially more difficult to produce and smaller dies yielding much better in comparison than ever before. It’s an infliction point in moore’s law that’s going to have a long-term effect extending into 2017, 2018, 2019 and beyond. The economics of smaller dies have always been better than larger dies. This has been true forever, but as process technologies grow even more complex and expensive it gives all the more reason to chip makers to favor smaller dies now more than ever before.
Raja continued to outline his belief that multi-GPU solutions will be much more prominent in the future, extending up and down the stack rather than be relegated to the high-end enthusiast segment. Speaking about Polaris Raja revealed that there’s not much rhyme or reason to the numerical naming scheme that the company has come up with for its Polaris 10 and Polaris 11 GPUs other than that it’s time based.
Raja Koduri, Chief Architect Radeon Technologies Group – Speaking With PCPer’s Ryan Shrout
“There’s no equation to the naming scheme[…]It’s just a time based thing, If we build another Polaris architecture based chip it will be bigger than 11”.
Finally, Raja confirmed that indeed HBM2 will be coming next year with Vega but not before then. A decision that was made because HBM2 is simply not ready for 2016 from an economic standpoint Raja explained. It wasn’t going to allow him and his team to make a compelling performance per dollar product in 2016 due to the high costs associated with it in its early ramp. Thankfully however, we’re not going to have to wait until 2017 for Polaris.
Polaris 10 and Polaris 11 based graphics cards are projected to deliver “the most revolutionary jump in performance so far” and are expected to start hitting shelves this summer.
The post AMD : Polaris Is All About Sweet Performance Per Dollar by Khalid Moammer appeared first on WCCFtech.
GPU market falling
Szdani8820% kicsit sok nem?
Down by 20 per cent
The global GPU market has fallen by 20 per cent over the last year.
According to Digitimes it fell to less than 30 million units in 2015 and the outfit suffering most was AMD. The largest graphics card player Palit Microsystems, which has several brands including Palit and Galaxy, shipped 6.9-7.1 million graphics cards in 2015, down 10 per cent on year. Asustek Computer shipped 4.5-4.7 million units in 2015, while Colorful shipped 3.9-4.1 million units, and is aiming to raise its shipments by 10 per cent on year in 2016.
Micro-Star International (MSI) enjoyed healthy graphics card shipments at 3.45-3.55 million in 2015, up 15 per cent on year, and EVGA, which has tight partnerships with Nvidia, also saw a significant shipment growth, while Gigabyte suffered from a slight drop on year. Sapphire and PowerColor suffered dramatic drops in shipments in 2015.
There are fears that several of the smaller GPU makers could be forced out of the market after AMD gets its act together with the arrival of Zen and Nvidia's next-generation GPU architectures launch later in 2016.
AMD Unveils GPU Architecture Roadmap: After Polaris Comes Vega
Although AMD’s GDC 2016 “Capsaicin” event was primarily focused on game development – it is the Game Developers Conference, after all – AMD did spend a brief moment discussing their future GPU plans. For the first time in many years, AMD has published a GPU architecture roadmap.
Plotting perf/watt against the years, AMD’s roadmap unveils two new architectures: Vega, and Navi. Essentially everything there is to know about these architectures is in this slide – AMD is being tight-lipped regarding further details – but this map gives us some tantalizing new information to work with.
Vega is currently scheduled to come relatively quickly after Polaris. Depending on how literal you interpret this chart, the far left edge of the Vega box does fall into 2016, though obviously AMD intends to leave themselves some wiggle room here and not tie themselves down to specific dates. The fact that Vega comes this soon after Polaris is interesting; it seems hard to believe that it’s a direct successor to Polaris – I can’t see AMD replacing Polaris parts in less than a year – so this points to Vega being more of a cousin, and is where AMD’s naming system isn’t especially helpful in deciphering anything further.
With Polaris confirmed to use GDDR5, Vega is notable for being the first AMD architecture to use HBM2, and the first parts in general to use HBM tech since Fiji. I’m presuming these are higher-end GPUs to complement the Polaris GPUs (the smaller of which we know to be a low-power laptop design), which is where HBM would be more cost-effective, at least at current prices.
Meanwhile AMD has also confirmed the number of GPUs in the Vega stack and their names. We’ll be seeing a Vega 10 and a Vega 11. This follows Polaris GPU naming – which has finally been confirmed – with Polaris 10 and Polaris 11. I have also been told that Polaris 11 is the smaller of the Polaris GPUs, so at this point it’s reasonable to assume the same for Vega.
Finally, farther out towards 2018 is an architecture AMD is calling Navi. This one I suspect will attract the most attention (even if it’s the farthest out) due to the ambiguity of its features: “scalability” and “next gen memory”. Similar to how it’s hard to see Vega directly replacing Polaris, it’s hard to see Navi directly replacing Vega after only a year. This leaves Navi rife for speculation; I could very well see it being a Polaris replacement since we’ll be nearly 2 years past Polaris, or perhaps something to do with AMD’s APU plans. Either way I don’t expect that this will be the last time AMD teases it before finally launching it.