Shared posts

20 Jan 08:38

Here's 13 Nintendo Shower Thoughts That Made Us Go "Hmmmmm"

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 nintendo ocarina of time travel hello
via deaflemon



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mario shower thoughts turtles bricks



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nintendo shower thoughts mario kart green shells

 

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via Gummy4

 

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via Okay_I_Chuckled

 

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amiibo ii itsamiibo nintendo thoughts
via dogrio345

 

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via Yuli-Ban

 

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donkey kong monkey kong
via babbaslol

 

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legend of zelda fairy tale
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via justshowerthoughts

18 Jan 08:45

Micro Versions of Classic Consoles and Computers: Micro Machines

by Paul Strauss

I’ve long contemplated starting a collection of vintage computers and video games, but I really don’t have the space, and my wife probably wouldn’t appreciate a bunch of extra junk in our already jampacked house. Thanks to the wonders of 3D printing, I might be able to fulfill my dream without taking up much space at all.

Dave Nunez of Rabbit Engineering has created a series of more than 60 miniature devices based on classic computers and game consoles, each of which is small enough to fit in the palm of your hand. They’re not perfectly to scale, but they each capture the spirit and style of the system on which it’s based.

Choose from classics like the original Apple Macintosh, the Commodore 64, TRS-80, Atari 800, and even the IMSAI 8080 from the movie Wargames for hardcore computer nerds. There are also teensy versions of consoles from the Atari 2600 and Mattel Intellivision up through today’s Xbox One S. I think I have to have that tiny Dreamcast, even if I can’t play Shenmue on it.

Most of the miniatures costs just $9 to $15 (USD), and is fully painted and ready to go. I could see building a pretty substantial collection this way without breaking the bank  – or the bookshelf. Head on over to Rabbit Engineering’s Etsy shop to order your own collection of micro-sized microcomputers.

18 Jan 08:45

Nuka Cola Mini Fridge Keeps Soda Cool in Your Office Wasteland

by Shane McGlaun

In a way, your cubicle or office is sort of like your own Fallout settlement. The biggest difference is that supermutants won’t come eat your coworkers, and there aren’t idiot NPCs banging on random stuff with hammers around the office. At least not at my office. You can have your own Nuka Cola machine though, and unlike the game’s machines, this one actually works.

It looks like a tiny version of the machines seen around the wasteland, and inside it can hold up to 12 cans of your favorite soft drink. If you have a lax office environment, you could even keep beer inside.

The fridge measures 22″ x 9″ x 10.5″ on the outside and has a 60″ long cord. It can’t go flat against a wall, as it needs some space for air circulation. You can order one with your Christmas loot from ThinkGeek for $149.99(USD).

18 Jan 08:26

Carrie Fisher R.I.P.

by René
leia

Fuck. I'm crying. 2016 is a slaughterhouse.

Carrie Fisher, the iconic actress who portrayed Princess Leia in the Star Wars series, died Tuesday following a massive heart attack last week. She was 60.

“It is with a very deep sadness that Billie Lourd confirms that her beloved mother Carrie Fisher passed away at 8:55 this morning,” Simon Halls, a spokesperson for Fisher's family, released to People.

Fisher suffered a heart attack last week aboard a Los Angeles-bound flight 15 minutes prior to landing. A medic onboard performed CPR on the actress until paramedics arrived to take the actress to UCLA Medical Center, where she was placed on a ventilator.

Watch her at Craig Ferguson, these 2 were actual pals and his famous Snake-Cup was a present by the princess:

She was there so many times because they both were/are crazy and took a lot of drugs:

And she also got him a pair of Kangaroo Testicles (in that clip from Min 21):

„Hi, I'm Ms. Han Solo and I'm an Alcoholic.“

„I'm a very mature crazy person.“ Goodnite, Carrie. You were one of the very few Never-Bullshitters out there. Thanks for that and all this Star Wars.

badest

17 Jan 07:59

GoPro: Best of 2016

by Ji-Hun Kim
Wie jedes Jahr kommt auch diesmal der Jahresrückblick des Kameraherstellers GoPro. In dem Best-of-Video werden spektakuläre Actionsequenzen kompiliert. Vom Surfen, Skateboarden, Fallschirmspringen, Wintersport bis hin zu Unterwasseraufnahmen....
17 Jan 07:57

Air Hockey Robot Evo: Nie wieder alleine Scheiben schieben

by Ji-Hun Kim
Air Hockey alleine zu spielen, macht wenig Spaß. Die beiden Entwickler Jose Lulio und Juan Pedro Calderon Negueroles haben dafür eine Lösung entwickelt. Der Air Hockey Robot Evo. Ein vollautomatischer Air Hockey-Spieler, der seine "Intelligenz"...
10 Jan 08:30

Jagged Alliance (Folge 60)

by Gunnar Lott

Jagged Alliance von Sir-Tech, das sind die Wizardry-Macher, erschien 1994 und verstand sich als Strategie-Rollenspiel. Durch die unmittelbare Konkurrenz mit dem kurz vorher erschienenen UFO: Enemy Unknown ging der Titel vielleicht ein bisschen unter – obwohl es noch für einen exzellenten Nachfolger und eine Reihe Neuauflagen reichte. In Deutschland war der Titel schon immer beliebter als anderswo, was sich auch heute noch zeigt, denn das Thema dieser Folge wurde per Abstimmung unter den Patreon-Unterstützern entschieden, und JA gewann deutlich.

Hier ist das Gespräch von Gunnar und Chris dazu.


 
Hinweise: Die Folge gibt’s auch auf iTunes, zum Download oder gleich im Feed. Das Plakat stammt wie immer vom talentierten Paul Schmidt, die Shownotes hat Herr Anym rausgeschrieben. Ach, und haben wir schon erwähnt, dass wir Anfang Oktober eine Patreon-Kampagne gestartet haben? Hust.

Wir danken zudem unseren liebreizenden 💖 Sponsoren 💖:

💖Game Legends ist ein toller Shop für Spiele-Merchandise, bei dem es viel mehr gibt als nur T-Shirts oder Hoodies. Checkt das ruhig mal aus.
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Es werden erwähnt:

Spiele:
Jagged Alliance, X-COM, Turrican, Sid Meier’s Civilization, StarCraft, Age of Empires, Neptune’s Pride, Frozen Synapse, Wizardry, Freakin‘ Funky Fuzzballs, Jagged Alliance 2, Jagged Alliance: Deadly Games, Baldur’s Gate II, Fallout, Jagged Alliance DS, Guitar Hero, XCOM: Enemy Unknown.

Organisationen:
PC Gamer, Urban Dictionary, Sir-Tech Software, Madlab Software, Ubisoft, Electronic Arts, Turbine, Nordic Games, 2K Games, MicroProse.

Personen:
Alanis Morissette, John Rambo, Robert Sirotek, Norman Sirotek, Ian Currie, Linda Currie (geb. Sirotek), Jack Richards, Brenda Richards, Lucas Santino, Ernest Hemingway, Murray „Moses“ Ebstern, Glen „Boss“ Hatchet, Helmut „Grunty“ Grunther, Gary Roachburn, Victoria „Vicki“ Waters, Fidel Dahan, Ivan Dolvich, Vincenzo „Vinny“ Massimo, Larry Roachburn, Hurl E. Cutter, Tex R. Colburn, Mary Beth Wilkens, Peter „Wolf“ Sanderson, Speck T. Kline, Marty „Kaboom“ Moffat, Ice Williams, Col. Leo Kelly, Elio, Christians Bruder, Gerrit Tameris, Darius Kazemi, diverse Patreon-Patrons im Danksagungsteil.

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09 Jan 09:00

My Game of the Year 2016

by Teut
Before I spoil my pick let me explain my situation so you understand why I picked this game.

First I love slow paced games. Second I love games with progression, so I can build up characters, items or what else. That surely points in the direction of RPG's, but i am kind of overfed with them. Both MMO RPG and Single Player. The reason is lack of innovation, most games all now look or act like games I played before - so I got bored of most RPG's; and note that great graphics and story don't do it for me either as I skip story (yeah I know ...) and good graphics are normal for games now.

Second I am in the industry since 30 years meaning I have played thousands of games. So even little things in UI or game play disturb me and I quit - and play the next.

Third I can extrapolate how most games unfold game mechanic wise if I played it for 30 minutes. This makes it challenging to keep me interested, to surprise me or to overcome my threshold.

Fourth, I am "old" - this mean reflexes are less and too twitchy games don't do it for me - unless the game designer put in classes which can be played by older players. Just like World of Tanks did - or recently Overwatch.

So which game did all this to me to get my GOTY pick?

The Division by Ubisoft.

Yes, it had a rocky start regarding update policy, but the recent patches corrected most of it. I love the game as I can pick my pace. The game doesn't force me into anything, which is exactly what I need. Sometimes I can just go for a stroll into the city and still have fun. Or go on a raid or adventure. OR find new gear. Or craft. OR join friends and do silly things.

Close contenders? The Last Guardian - as it is art. Dishonored 2 - as I can pick my pace.
09 Jan 09:00

What 2017 will bring to the game industry

by Teut
2016 was harsh. Many studios closed. Some hit games didn't sell. But overall the industry grew as always. Superdata claims we nearly reached $100b in 2016.

Meanwhile China became the largest gaming market of the world thanks to mobile. Talking mobile: it is now the largest segment of our industry. As forecasted by so many.

From my experience and point of view 2017 will be a hard year. In fact it will be more difficult than this year. For various reasons.

First some AAA IP's won't sell as good as they were, as already shown in 2016. The primary reasons are that gamers spend more time in less games and the competition in terms of price. f2p taking over even more market share does further impact the $60 AAA game market.

And of course mobile. Mobile will continue to grow. We will see new games entering the top 10 which do more and more revenue each year. The PC won't suffer, the consoles neither, but their growth will slow down. Nothing major but it will have an impact on studios relying on the old publisher model - meaning more studios will cease to exist.

We also will see a more dramatic impact on the crowded market space. Too many titles, not enough time to play them all. Remember? We will spend more time in less games. So the only way combating this is to bind your fanbase to your game - this means you must update your game and service it beyond its lifecycle. Games as a service. Invented by MMO RPG's now a must have for all games.

Update: read this:
http://steamed.kotaku.com/none-of-2016s-most-played-steam-games-came-out-in-2016-1791048654

We will see an invasion of non gaming IP's to the mobile space as the desperate publishers try to fight high acquisition costs with using foreign IP's. This won't work for most of them as we have so often experienced in the past: the 80's, 90's, 2000's all had those waves and most publishers failed with them unless they can afford the mega IP's - which they can't. If they afford it they won't have enough money left for the game - meaning they ship shitty games on large IP's - failing. We have seen that as well in the past.

VR will continue to be a toy - not a market (yet). So investors will shy away, studios will close. VR will be in a crisis waiting to be revived.

The Switch will ship and sell ok. Nintendo's IPs will be strong, and depending on Nintendos policy to sign up other developers the console will not rival the PS4 or XBox, it will rival Nintendo's old 3DS system, cutting their own market share.

Consoles will drop in price for Christmas 2017 and for the first time go under $199 - embracing new markets. But those new customers won't buy $60+ software, they will buy already discounted or used software - as we have seen in the past when that happens. Still the market will grow and reach its peak - and drop after that staring 2018.

We will see a new creative push from the III side. What is III? Triple Indie, from pro's who left AAA companies and going independent we will see a wave of really good titles created for lower budgets and selling enough to keep those new studios alive.

This means we see a remix of studios. Old ones go, new ones come - and in large numbers. We need to learn all those new studio names otherwise we lose track - so many will be there. All over the world.



03 Jan 07:17

Licence To Thrill: Robocop

by Darran Jones

Few movies before and since 1987 have broken the mould like RoboCop. Granted, there have been plenty of violent sci-fi films; plenty of satire, too. But combining them both while interweaving a bleak future where corporations play an omnipresent role in the lives of ordinary citizens, together with a wicked sense of humour, created an unexpected hit. Oh, and don’t forget the blood. A lot of blood. Reportedly turned down by practically every director in Hollywood, even the man whose sole major English-language credit was the medieval tale Flesh & Blood, almost let the film’s script slip through his fingers. Only a second glance convinced Paul Verhoeven that there was the opportunity to create something special.

As with any good film, the script was where RoboCop first began to shine (and as we will find out shortly, was the most important part in the genesis of the videogame adaptation). Written by Edward Neumeier and Michael Miner, its dystopian vision of a crime-riddled Detroit, peppered with acerbic news reports and advertisements gave the movie a thrilling beating heart to go with its sci-fi action. And as with many licences, all Ocean had to go on when making its decision was a sheaf of paper and ink.

The Spectrum version is well regarded by fans of the system and remains fun to play.
The Spectrum version is well regarded by fans of the system and remains fun to play.

But what a script. Not only did the story contain several set-pieces that stood out as potential scenarios for a videogame – RoboCop also boasted an unremitting parade of violence and gunplay that would leave the game’s designers a relatively simple task of shoehorning the movie into pixelated form. Ocean’s development director and movie buff, Gary Bracey, was first to see the script and read it from start to finish, as he did with all submitted material. Gary slapped a yellow post-it note on the manuscript and sent it to Ocean co-owner Jon Woods. The note was as succinct as it was plaintive – ‘We should get this – it could be a winner!’
Fortunately, the software house heeded Gary’s advice and the licence was acquired, its cheap cost helped by the movie’s comparative low-budget and lack of stars. It was still an early stage for RoboCop the movie; when Ocean secured the licence in 1987, the movie had just begun post-production. During development of the 8-bit games, Ocean had access to production stills for its references to ED-209 and RoboCop itself (as well as the script), before later in the project it finally received actual VHS tapes containing short clips from the movie.

A familiar vehicle from the movie. Now you just need to destroy it…
A familiar vehicle from the movie. Now you just need to destroy it…

Likely due to the success of the popular brawler Target Renegade, Ocean reunited the team of coder Mike Lamb and graphic artist Dawn Hollywood (at the time, Dawn Drake) for the Spectrum and Amstrad versions of RoboCop. On the other major 8-bit platform, Commodore 64, coder John Meegan (Short Circuit, Slap Fight) and artist Stephen Thomson teamed up for the first time with Jonathan Dunn providing the iconic music for all three versions. “I used to enjoy redoing box artwork and I spotted an American movie mag with some screenshots of an upcoming movie called RoboCop,” Stephen recalls. “I loved the design so did a Commodore 64 map of one of the images. Fast-forward a few months and I was at CES in Earl’s Court trying to get work. I turned up at the Ocean stand and asked Gary Bracey to take a look at my work. By pure chance, they were showing off their latest licences, one of which was RoboCop. I showed Gary my RoboCop loading screen and got the job on the spot!”
For his first game in the industry, Stephen is rightly proud of RoboCop; but like everyone else he was under a punishing schedule. Ocean needed to get the game released as quickly as possible due to excited word-of-mouth in America. “It was always about the timescale,” says Spectrum artist Dawn. “And deciding what elements would make a good game and then how to fit everything in. We watched the clips a lot and spent hours over stock photos.” Gary Bracey himself admits the team were under stress. “Every game can be improved and you can spend months working on details and tweaking. However, given the tight timeframe, the teams did an incredible job. I don’t think they could have done a better job given the time.”

Flick through the various individual facial characteristics to identify the suspect.
Flick through the various individual facial characteristics to identify the suspect.

The design of the game on the 8-bits would follow a set template despite any differences in technology. Starting after the bloody demise of Detroit cop Alex Murphy and his resurrection, RoboCop begins with the title character patrolling the streets of the city, searching for the gang who killed him, and is portrayed in a standard side-scrolling view with enemy attackers lurking above as well as on the ground. Fortunately, an early design meeting saw these sections punctuated with segments inspired by the movie. Having disposed of a potential rapist in a first-person shooter mini-game, RoboCop high-tails it back to the station to identify one of his assailants who seems mightily familiar and this photo fit section would be used again in the game to break up the stomp-and-gun action. These two parts were Ocean’s attempt to differentiate the game from its arcade cousin, having sub-sold the license back to Data East.

The arcade ED-209 is suitably imposing. He's the first boss you face in the arcade version.
The arcade ED-209 is suitably imposing. He’s the first boss you face in the arcade version.

Working on both the Commodore Amiga and Atari ST versions was Ocean veteran Peter Johnson. Having begun his career writing arcade conversions such as Yie Ar Kung Fu and Arkanoid for the BBC Micro, Peter also converted the latter, and Wizball, to the 16-bit machines. A true all-rounder, he created the code, graphics and sound for both these versions of RoboCop, and was fortunate to catch the movie prior to commencement. “It was essentially a port of the 8-bit and coin-op versions,” explains Peter. “I was also loaned a suitcase version of the arcade game to work from, a VHS video of it being played from start to finish and either the Spectrum or Commodore 64 version for the extra bits they added.” The animation of the main sprite was created as Peter ‘drew’ over the Spectrum’s graphics in a style matching the arcade game. However, all the background graphics were redrawn using the arcade machine as a reference. With Peter’s expertise and experience with the Atari computer, and the Amiga still gaining popularity, the latter was a port of the former, although both versions of the game are the ‘prime’ versions of RoboCop, containing the best elements from the previous games, with a few cutscenes thrown in for good measure.

The arcade version included this superfluous shooting gallery.
The arcade version included this superfluous shooting gallery.

With an estimated budget of $13 million, RoboCop’s opening weekend reaped $8 million in US box-office receipts. Word-of-mouth increased its final tally to over $53 million, a figure which, when adjusted for inflation, equals almost $120 million, eclipsing 2014’s sterile remake. The movie was a moderate success in UK cinemas and it became a bigger hit on home video in the winter of 1988, serendipitously coinciding with the release of Ocean’s 8-bit versions of the game. “I liked the finished game and was proud that Mike and I had managed to capture different aspects of the film such as the hostage situation and photo fit,” says Dawn. “Jonathan Dunn also got the music and sound elements perfect, and at that point it was the pinnacle of my career.” The two-person team also worked together for the C64 version, as Stephen remembers. “Teaming up with Johnny Meegan was brilliant for me. Magazines such as Zzap64! started to mention us as a team and we got a lot of recognition for our hard work. But I have a soft spot for RoboCop, mainly because it was my first game.” But what about the man who was responsible for bringing RoboCop into pixelated form? “At that point it was the biggest game I’d been involved with,” says Gary. “It was the first licence I‘d chosen myself. As for the movie, I loved it when I first saw it!” We agree – RoboCop remains one of the finest action movies and movie videogame licences of the Eighties. Load it up, play it, watch the movie. And stay out of trouble.

03 Jan 07:16

Licence To Thrill: Aladdin

by Darran Jones

If you’re a fan of the family-friendly fun of Disney’s animated films, you’ll undoubtedly remember the early Nineties with a great deal of fondness. Having recovered from the commercial disappointments of the Seventies and Eighties, as well as the blow of losing Don Bluth and a number of other animators, the company had entered a renaissance period of critically and commercially-successful films. The Little Mermaid had done well with both critics and the cinema-going public, and Beauty And The Beast had blown it out of the water in terms of box office takings. Not to be outdone, the directors of The Little Mermaid returned with an adaptation of the Arabian folk tale Aladdin and managed to take the record for the highest-grossing animated film of all time.

While Aladdin featured all the hallmarks of a great Disney film, from beautiful animation to memorable songs, the film was able to draw on star power that hadn’t been available to its predecessors. While Aladdin, his love interest Jasmine and the dastardly Jafar all had actors who weren’t well known, the genie of the lamp was played by Robin Williams – a huge deal at a time when actors would rarely cross over from live-action roles to voice acting. With over $500 million taken at the box office, it wasn’t a question of if the tie-in merchandise would arrive, but just how much of it.

Aladdin was a huge success on the Mega Drive, going on to become the system's third best-selling game.
Aladdin was a huge success on the Mega Drive, going on to become the system’s third best-selling game.

For gaming fans, that meant licensed games, and there was cause to be excited about that – the last few years had seen a number of excellent Disney licensed games on consoles, including the likes of DuckTales and Castle Of Illusion. Recognising the value of the Aladdin licence, Disney did something unusual and split the rights amongst a number of parties. Three companies ended up with the rights to publish games; Sega was granted the right to publish games on its own platforms, Capcom got the licence for the SNES, and Virgin had the option to produce versions for other computers and consoles.

First out of the blocks was Sega. The company initially assigned the project to BlueSky Software, which had previously delivered Ariel The Little Mermaid for the publisher. However, progress was slow as the small team was also working on Jurassic Park. With no easy way to prioritise either project and Disney growing displeased with the lack of progress, the plug was pulled on BlueSky’s version. Luckily for Sega, which had lost a lot of time, Disney had a preferred partner which was willing to do business in the form of Virgin Games. It helped that the company’s president, Martin Alper, had a previous relationship with Sega from his time at Mastertronic, which had distributed the company’s hardware and software in Europe until 1991. What’s more, Virgin had a team capable of delivering high-quality Mega Drive games, as it had proven itself with Cool Spot.

The resulting three-way deal saw Sega handle publishing duties, Virgin Games taking on development and Disney providing animation and licensing rights. Animation cels would be hand-drawn by Disney’s own animators, then sent to Virgin for digitising and programming into the game. The result was striking – other games had skilful imitation of Disney animation, but Aladdin had the real thing. Enemies lost their trousers when hit and danced painfully across hot coals in the streets of Agrabah, and Aladdin himself was a restless chap, constantly scouting the area for guards. Very rarely did a game live up to the promise of cartoon-quality animation, but it was easy to see that Aladdin did as the titular character shimmied his way up ropes and engaged in swordplay.

Many of the early stages in the SIMS version are forced-scrolling obstacle courses.
Many of the early stages in the SIMS version are forced-scrolling obstacle courses.

The game wasn’t just visually stunning. As programmer and project manager, David Perry delivered his best platform game yet. Aladdin felt like Cool Spot in his movements, particularly when jumping around, but the game was a step ahead in terms of level design – in part, just because the film offered so much inspiration. Aladdin’s acrobatic escape from Agrabah’s guards, the magic carpet ride from an exploding Cave Of Wonders and even the song Never Had a Friend Like Me all provided ideas for stages. Additionally, attacking enemies was fun. You could lob apples if you liked, but there was more fun in sidling up to an enemy and swiping with a sword. Excellent renditions of the film’s music from Tommy Tallarico and Donald S. Griffin capped the whole thing off.

On the SNES side of things, Capcom took a different approach. The planner was a pre-Resident Evil Shinji Mikami, whose previous cartoon licence work included Goof Troop and Who Framed Roger Rabbit. Capcom’s game was amongst the most aesthetically pleasing on the console, with excellent visuals and audio, but Disney’s lighter level of involvement showed – the sprites all looked beautiful, but the refined shading ensured that they didn’t quite look like Disney’s work.

Other changes were afoot, too. While Aladdin didn’t look as close to his film counterpart as in the Mega Drive game, he acted a lot more similarly. His athletic abilities were heavily emphasised, as he could clamber up platforms, vault over posts, swing from poles and a lot more. Everyone’s favourite street rat could still chuck apples, but swordplay was off the menu. Instead, he was able to jump on the heads of enemies in the traditional platform game style.

We’re pretty sure this bomb-headed bonehead doesn’t appear in the film.
We’re pretty sure this bomb-headed bonehead doesn’t appear in the film.

Mikami has famously said that he’d have bought the Mega Drive version if he hadn’t made the SNES version, as he liked that game’s swordplay. We’d say that downplays the quality of his own game, though. Capcom’s Aladdin is an excellent platformer in its own right, featuring a different style of gameplay and some top class level design. These days, you don’t have to pick and we’d argue that both games are well worth playing – indeed, some will prefer the agility-focused SNES game over the more combat-oriented Mega Drive one.

Of course, back in 1993 that wasn’t the case. Both games arrived in November 1993, shortly after the home video release of the film. Aladdin did well for Capcom on the SNES, but didn’t hit the million sales mark – thus falling a long way short of the Mega Drive version, which came out a couple of weeks earlier and was given Sega’s full marketing support. Between retail sales and console bundle deals, Aladdin shifted a massive 4 million copies and became the Mega Drive’s third highest-selling game ever, behind only the first two Sonic games. The Capcom version of the game only reappeared once, for the Game Boy Advance in 2003, so it was the Mega Drive version that would go on to have a greater legacy. Thanks to Virgin Games’ publishing rights for other platforms, conversions of Aladdin made their way to the PC, Amiga, NES and Game Boy in 1994. The game was also reconverted to Game Boy Color by Crawfish for Ubisoft in 2000. In 1994, Sega published Aladdin for the Master System and Game Gear. Rather than going with Virgin again it assigned the game to its subsidiary SIMS, which had previously designed Tom & Jerry: The Movie. It ended up with a whole new design, and much like the team’s previous game it was one of the best-looking games ever to appear on Sega’s 8-bit formats, but didn’t have the gameplay to match the gorgeous looks.

It's fitting that one of the most thrilling parts of the film is also great fun in the game.
It’s fitting that one of the most thrilling parts of the film is also great fun in the game.

Aladdin was a much less combative protagonist in SIMS’ game, with limited attacking opportunities meaning that he spent most of his time running from hazards instead. This in itself wouldn’t be a problem, but the game wasn’t particularly interesting or challenging – beside a poor jumping mechanic, the game offered too many bland forced-scrolling levels. Unsurprisingly, this version never received any new conversions after 1994. Still, these lesser versions did nothing to tarnish Aladdin’s name, as Virgin Games had stolen all the headlines. Disney established Disney Interactive Studios in 1994, a move that would have been inconceivable prior to Aladdin. Just as it was a watershed moment for animated films with the unprecedented involvement of a celebrity actor in a voice role, the most-played version of Aladdin marked a turning point for licensed games with the unprecedented involvement of a rights holder in doing its videogame justice.

02 Jan 10:46

Carrie Fisher Dies Aged 60

by Tamoor Hussain

Actress, producer, and writer Carrie Fisher has passed away at the age of 60. The news was confirmed by Fisher's daughter, Billie Lourd.

"It is with a very deep sadness that Billie Lourd confirms that her beloved mother Carrie Fisher passed away at 8:55 this morning," spokesman Simon Halls told People. "She was loved by the world and she will be missed profoundly. Our entire family thanks you for your thoughts and prayers."

On December 23 Fisher suffered a heart attack while on a flight from London to Los Angeles, and was rushed to intensive care. Her mother later released a statement saying she was in stable condition.

Although Fisher is known most for her iconic role as Princess Leia Organa in Star Wars, she was also an accomplished writer, having had multiple books published and working on numerous Hollywood scripts.

Most recently, Fisher appeared in Star Wars: The Force Awakens and was promoting her latest book, The Princess Diarist.

Having been diagnosed with bipolar disorder and battling an addiction to drugs, Fisher was also an activist in raising awareness on mental health and substance abuse. She spoke openly about her struggles and her activism work surrounding the issues were invaluable.

Harrison Ford, who appeared alongside Fisher in Star Wars as Han Solo, has released a statement addressing the loss of his "emotionally fearless" friend.

"Carrie was one-of-a-kind ... brilliant, original," he told People. "Funny and emotionally fearless. She lived her life, bravely. My thoughts are with her daughter Billie, her mother Debbie, her brother Todd, and her many friends. We will all miss her."

Star Wars creator and director George Lucas described Fisher as "a very colorful personality that everyone loved."

"Carrie and I have been friends for most of our adult lives. She was extremely smart; a talented actress, writer and comedienne with a very colorful personality that everyone loved. In Star Wars she was our great and powerful princess--feisty, wise and full of hope in a role that was more difficult than most people might think. My heart and prayers are with Billie, Debbie and all Carrie’s family, friends and fans. She will be missed by all."

Kathleen Kennedy, president of Lucasfilm, said Fisher "defined the female hero of our age."

"Carrie holds such a special place in the hearts of everyone at Lucasfilm it is difficult to think of a world without her. She was Princess Leia to the world but a very special friend to all of us. She had an indomitable spirit, incredible wit, and a loving heart. Carrie also defined the female hero of our age over a generation ago. Her groundbreaking role as Princess Leia served as an inspiration of power and confidence for young girls everywhere. We will miss her dearly."

"Carrie Fisher was one-of-a-kind, a true character who shared her talent and her truth with us all with her trademark wit and irreverence," added Disney chief executive Bob Iger. "Millions fell in love with her as the indomitable Princess Leia; she will always have a special place in the hearts of Star Wars fans as well as all of us who were lucky enough to know her personally. She will be sorely missed, and we join millions of fans and friends around the world who mourn her loss today."

There has been an outpouring of love for Fisher from those that knew her.

Sweet Carrie.

A photo posted by Lupita Nyong'o (@lupitanyongo) on

Fisher will be remembered as an icon and role model.

GameSpot extends its condolences to Fisher's family and friends.

02 Jan 10:46

Rogue One's CG Characters Defended by Its Filmmakers

by Chris Pereira

Rogue One made use of computer-generated visuals to bring back certain characters from the original Star Wars, a move some have deemed controversial. Now, filmmakers on the movie have shared more information about the decision to do so and the process behind it.

Spoilers from Rogue One follow below.

Some of Rogue One's returning characters were recast (General Dodonna), while others saw actors return from the prequels (Bail Organa). As seen in the trailers, Mon Mothma had Genevieve O'Reilly reprise her role from a cut portion of Revenge of the Sith, though she was not the same actress to play her in Return of the Jedi. Grand Moff Tarkin and a brief appearance by Princess Leia, however, were deemed to require the same look as in A New Hope.

In the case of Tarkin, Lucasfilm decided that he was a key character, given his command of the Death Star in A New Hope. "If he's not in the movie, we're going to have to explain why he's not in the movie," said Rogue One co-producer Kiri Hart in an interview with The New York Times. "This is kind of his thing."

Tarkin was realized by having an actor, Guy Henry, play the physical role, with CG work being used to recreate the face of original Tarkin actor Peter Cushing, who passed away in 1994.

His return was teased in trailers ahead of the film's release, and he ultimately proved to have a fairly prominent role in the movie. Some have criticized the ethical decision behind using Cushing's likeness, though his estate gave its consent in allowing it to happen. Others have been critical of the actual look--some have noted an unnatural quality to his appearance.

Image via The New York Times
Image via The New York Times

Industrial Light & Magic animation supervisor Hal Hickel told the NYT that one challenge it faced in recreating his look came down to the lighting used in the original film. Lighting him "he way he was in A New Hope improved his likeness as Tarkin, but it worsened the sense of him being real because then he didn't look like any of the actors in the scene."

Ultimately, it was deemed that "[r]ealism had to trump likeness." Alternatives were proposed that would have eliminated the need to have him on-screen in this way, though they ultimately went unused. "We did talk about Tarkin participating in conversations via hologram, or transferring that dialogue to other characters," said ILM chief creative officer John Knoll.

Knoll went on to say that this was "done for very solid and defendable story reasons. This is a character that is very important to telling this kind of story." He doesn't believe this practice will become commonplace, in part because "[i]t is extremely labor-intensive and expensive to do."

"We're not planning on doing this digital recreation extensively from now on," he said. "It just made sense for this particular movie."

As for the likeness of a young Carrie Fisher, who sadly passed away on Tuesday, Hart talked about the significance of seeing the character's face.

"To deliver on that moment of hopefulness, that is really underscored by the fact that you do get to see her face," Hart said. "That's the best possible use of effects, to enhance the meaning and the emotion of the experience for the viewer."

For more on the process, check out the full story here. You can read GameSpot's Rogue One review here.

02 Jan 10:45

Star Wars: Rogue One Originally Had Bigger Plans for Saw Gerrera

by Eddie Makuch

Not only did Star Wars: Rogue One originally have a wildly different ending, but the filmmakers have now revealed they had bigger plans for one of the Rebel characters. Lucasfilm president Kathleen Kennedy told Empire (via Collider) that the original plan was for Forest Whitaker's character, Saw Gerrera, to have a "much larger" presence in the sci-fi spinoff.

No Caption Provided

"To be honest, we originally thought we were going to develop Saw into something much larger, but we couldn't accommodate it. So he is not in the movie as much as we would like to have him in the movie, which creates the opportunity to explore his character even further in our future development."

Whitaker himself is also quoted in the Empire story. He said, "I'm curious about what else they're about to do. Because they seem to really like the character, which is great!"

Kennedy's "future development" line could be a reference to Gerrera's ongoing store in the animated series Star Wars Rebels. Collider surmises that it might be possible for him to show up in future anthology movies, though this is not confirmed.

Rogue One arrived in theaters on December 16 and was the No. 1 movie worldwide. It has to date made more than $500 million around the globe.

For more on Rogue One, check out GameSpot's review.

02 Jan 10:44

Sunday Comics: Hey Big Boo!

by Ethan Gach

Welcome to Kotaku’s Sunday Comics, your weekly roundup of the best webcomics that usually occurs on Sunday except when it doesn’t. The images enlarge if you click on the magnifying glass icon.

Read more...

02 Jan 10:43

Sunday Comics: Go On, Drink It

by Ethan Gach

Welcome to Kotaku’s Sunday Comics, your weekly roundup of the best webcomics that usually occurs on Sunday except when it doesn’t. The images enlarge if you click on the magnifying glass icon.

Read more...

02 Jan 09:32

Nintendo Switch - Gerüchte: Joy-Con-Funktionen, Share-Button, Speicherplatz, Spiele, Accountbindung, Miiverse und mehr

Laura Kate Dale hat bei Reddit (AMA) und bei YouTube allerlei neue Gerüchte und Spekulationen zur Switch-Konsole von Nintendo preisgegeben. Sie berichtete über die Hardware, die Spiele, die Controller und mehr (siehe unten). Dale hatte schon vor der offiziellen Switch-Ankündigung die Konzepte der Konsole korrekt vorab vorgestellt und in den vergangenen Wochen und Monaten zahlreiche (unbestätigte) Details verraten.

Zwei exklusive Spiele von Drittherstellern sollen zum Verkaufsstart (Mitte März) zur Verfügung stehen. Eines dieser Spiele ist das Crossover-Projekt "Rabbids & Mario" (Mario RPG: Invasion of the Rabbids). Eine neue Spiele-Marke (IP) soll bei dem Event im Januar 2017 ebenfalls präsentiert werden. Red Dead Redemption 2 wird höchstwahrscheinlich nicht für Switch erscheinen, aufgrund der Beziehungen von Nintendo zu Rockstar Games und der "Always-Online-Natur" des Spiels, heißt es. Gleiches würde für Overwatch gelten. Da sich Mass Effect 3 auf der Wii U sehr schlecht verkauft hat, soll Mass Effect: Andromeda nicht für Switch konvertiert werden.

Erweiterte Umsetzungen von Splatoon, Super Smash Bros. und Mario Kart 8 sind vorgesehen. Super Smash Bros. für Switch soll kaum Neuerungen bieten. Mario Kart 8 soll hingegen deutlich erweitert werden (Battle Mode). Monolith Soft arbeitet an einem neuen Spiel, aber nicht an einer Switch-Umsetzung von Xenoblade Chronicles X (ggf. übernimmt dies ein externes Studio). Das neue Spiel soll in Sachen Kampfstil und Kampfsystem an die Xenoblade-Spiele erinnern. Die Switch-Umsetzung von Pokémon Sonne & Mond soll 20 neue Pokémon umfassen. Tom Phillips (ursprüngliche Quelle des Gerüchts) ist nicht der Ansicht, dass diese Angabe stimmt.

Die Virtual Console wird anfänglich nur wenige Spiele bieten. Diejenigen, die bereits Virtual-Console-Spiele (Wii U oder 3DS) besitzen, müssen eine kleine Upgrade-Gebühr zahlen, um diese Titel auch auf Switch spielen zu können. Drei GameCube-Spiele (Virtual Console) sollen anfänglich zur Verfügung stehen (Original-Fassung mit Original-Auflösung).

Die Joy-Con-Controller verfügen über Analog-Sticks. Auf dem linken Controller soll es einen "Record-Knopf" (vergleichbar mit dem Share-Button der PS4) geben. Der rechte Joy-Con-Controller verfügt über einen Infrarot-Pointer wie bei der Wiimote. Dadurch sollen die Touch-Screen-Funktionen gewährleistet werden, wenn sich der Handheld in der Docking-Station befindet.

  • Die Handheld-Batterie wird maximal drei Stunden halten (bei maximalen Qualitätseinstellungen). Aufgeladen wird der Handheld via USB.
  • Alle Switch-Bundles sollen über 32 GB internen Speicherplatz verfügen. Der Speicherplatz kann mit Micro-SD-Karten auf bis zu 128 GB erweitert werden.
  • Die Benutzeroberfläche der Konsole soll auf Kacheln basieren (ähnlich Wii U oder 3DS). Das Design wird als modern und klar beschrieben. 
  • Gekaufte Spiele sind an einen Account gebunden und nicht an ein Gerät.
  • Es wird keine "Friend Codes" mehr geben. DeNA hilft Nintendo bei der Umsetzung der Netzwerk-Funktionen.
  • Das "Miiverse" kehrt zurück. Screenshots und Videos können dort veröffentlicht werden.
  • Sowohl Joy-Con-Controller als auch Docking-Stationen wird man einzeln kaufen können. Die Docking-Stationen sollen sehr günstig sein.
  • Es wird kein Bundle mit dem "Pro Controller" geben. Der Controller kann nur einzeln gekauft werden.

Nintendo hat sich den Gerüchten nicht geäußert. Die offizielle Switch-Präsentation wird am 13. Januar 2017 um 5 Uhr (morgens) stattfinden. Die Konsole soll im März 2017 weltweit veröffentlicht werden.

Quellen: Nintendo Everything, Reddit, My Nintendo News, Nintendo Life, Laura Kate Dale, YouTube: OBE1plays

Weiter zum Video
02 Jan 09:32

Jurassic World Survivor - Gerücht: Entwicklung wieder aufgenommen; als Überlebender auf Isla Nublar

Perfect World Entertainment scheint weiterhin an einem Jurassic-World-Spiel zu arbeiten, denn das Unternehmen hat sich kurz vor Weihnachten die Marke Jurassic World Survivor und die Domain "Jurassicworldsurvivor.com" gesichert. Das Projekt hat jedenfalls eine ziemlich turbulente Geschichte hinter sich. Offiziell angekündigt wurde das Spiel bisher nicht. Laut einschlägigen Berichten wurde die Entwicklung irgendwann im Jahr 2014 bei Cryptic in Seattle gestartet. Das Spiel sollte im Juni 2015 als Early-Access-Titel bei Steam an den Start gehen. Kurz vorher wurde das Studio aber geschlossen und das Vorhaben damit beerdigt. Einige Wochen und Monate später tauchten Bilder aus dem Projekt im Internet auf, wurden jedoch von Perfect World Entertainment schnell wieder entfernt. Es hieß, dass Spiel soll ein Third-Person-Shooter (Verfolgerperspektive) mit Überlebensfokus in einer offenen Spielwelt (Isla Nublar) und starken MMO-Elementen sein.

Im Juni 2016 tauchten wieder Spekulationen auf, die besagten, dass die Entwicklung bei einem anderen Perfect World Studio fortgesetzt werde. Der überraschende Erfolg von Jurassic World im Kino sorgte wohl dafür, dass das Projekt wieder aufgenommen wurde. Zunächst war es geplant, dass das Spiel vor oder während des ersten Jurassic-World-Films spielen sollte. Nun soll man einen Überlebenden spielen, der nach der Evakuierung alleine auf der Insel zurückgelassen wurde und dort auf sich allein gestellt überleben muss (offenbar ohne MMO-Aspekte). Jurassic World Survivor soll auf der Unreal Engine 4 basieren und für PC, PS4 und Xbox One erscheinen. Es wird als AAA-Produktion beschrieben.
02 Jan 09:25

The Pros And Cons Of The Pokémon Go Apple Watch App

by Brian Shea

When Niantic CEO John Hanke announced that Pokémon Go was getting a companion app for the Apple Watch, the app was still within arm's reach of its global phenomenon status. Fast-forward three months to December, and Pokémon Go's popularity has dipped significantly thanks to waning interest from casual players, frustration from technical issues, and cold weather making it more difficult to play. Regardless, the devoted Pokémon seekers have been patiently waiting for the release of the Apple Watch app Niantic promised before the end of 2016.

With just over a week remaining in 2016, Niantic surprise-launched the Apple Watch app, marketing it as a better way to play in cold temperatures. Over the first few days of its availability, I put the Apple Watch app to the test and immediately noticed several positives and negatives about it. Check out my biggest takeaways from my time with the app below, and if you've been using the new app, leave your thoughts in the comments.

Pro: You Don't Need To Have Your Phone Out

The big selling point for the Apple Watch app is that you no longer need to have your phone out to passively play Pokémon Go. I can't tell you how many walks I've gone where I've opened up the Pokémon Go app and then slipped my phone into my pocket so that I could rack up kilometers to hatch my eggs and earn candy for my buddy Pokémon. With the Apple Watch app, I no longer need to waste my phone's battery or go through the hassle of putting my unlocked phone into my pocket where anything can happen. Now, I can just fire up Pokémon Go on my Apple Watch and watch the kilometers pour in when I'm on the go. This also helps when the weather dips below freezing and your phone can be painful to operate.

Con: You Can't Do Much From The Watch App Itself

While this isn't much of a problem if I'm just trying to accrue distance for eggs and candy, the Apple Watch app is only good for playing passively. Included in the list of things you can't do within the Apple Watch app are catching Pokémon and managing your collection (transferring, evolving, marking as favorite, etc.). We knew that this was the case before launch, but being able to catch nearby creatures (even in a limited capacity as is seen in the Pokémon Go Plus accessory) would be a big plus for the app's overall experience.

Pro: It Notifies You Of Nearby Monsters And Stops

It pays to have the Pokémon Go app open as often as possible. In addition to accumulating distance, having the app open ensures you don't miss a nearby Pokémon that you need to bolster your collection. With the Apple Watch app, you can set it to notify you about each nearby Pokémon. This means that if you're walking down the street and a Snorlax spawns nearby, you'll feel a little tap on your wrist and a bell sound to let you know. You still need to get your phone out to catch it, but at least you don't miss the opportunity as you would have before this app's release.

Con: There's Little Notification Customization

With the current settings, however, you're either notified about everything or nothing. So if you want your watch to tell you about the elusive Dragonite that you need to complete your Pokédex, you're going to have to tolerate several hundred Pidgey and Rattata notifications. Third-party apps with a similar notification system have a filtering system that lets you select which Pokémon you wish to be notified about. If Niantic could implement a system where I can say that I only want to be told about a particular list of monsters, it will come that much closer to a necessary app for any aspiring Pokémon Master.

Pro: You Can Hatch Eggs And Earn Candy From Stationary Workouts

My first time using the Pokémon Go Apple Watch app, I ran five kilometers, earning candy, hatching an egg, and grabbing an Abra along the way. The next day, the weather was pretty rough, so I kept my workout indoors. Just to see what it did, I started a workout within the Pokémon Go Apple Watch app and much to my surprise, it actually tracked distance. To test it out again, I did another full hour on a cardio machine inside of my house and tracked several kilometers without setting foot outside or even moving from the spot that I started. I'm not sure how it estimates your distance, but I successfully tracked multiple kilometers during my indoor workouts.

Con: You Have To Babysit It

Over the course of my tests, I ran into the problem of the app resetting in the middle of my workout. During my outdoor run, the app kicked me back to the "Start" screen, approximately every six minutes. This became a big hassle and a huge distraction to my run as I had to keep looking at my wrist to ensure it was still tracking. I tried different things like turning off the notifications for nearby Pokémon, but the problem persisted. I thought maybe it was because I was going too fast, but when I went for a leisurely walk later that day, the app reset in the same manner before I even got off my block. When I did my stationary workouts, the first day resulted in similar problems, but the second time I was able to make it the full hour without any kind of reset or lost progress. I was hopeful that it was a sign that the app is improving in stability, but the very next workout I tried to do with it, it wouldn't last for more than 60 seconds without crashing. 

A Mixed Bag

The Pokémon Go Apple Watch App is a step in the right direction for making Pokémon Go as easy to play as possible. The convenience of being able to hatch eggs and earn buddy Pokémon candy without needing to have your phone out is great selling point, but I couldn't help but feel that my first few days with the app show that it's not quite where it needs to be to be a viable alternative to walking around, with your face buried in your phone like so many of us did throughout the summer and fall.

Luckily, many of the big issues with the Apple Watch app could be remedied through post-release updates. Whether or not Niantic decides to do that is another thing entirely. If Niantic does patch out the technical issues and makes the app more useful, it could become a more convenient way to monitor what's happening around you.

02 Jan 09:24

Meet The Man Who Put Mario And Zelda On The Philips CD-i

by Kyle Hilliard

This feature originally appeared in issue 282 of Game Informer magazine.

In 1991, a company known in the United States predominantly for manufacturing light bulbs entered the cutthroat world of video games with the Philips CD-i. The fledgling console was expected to compete directly with the Sega Genesis and Super Nintendo.

The details of how it all came about are vague, but Nintendo partnered with Philips with the intent of making a CD-ROM add-on for the Super Nintendo after an initial partnership with Sony with the same goal went sour. Nintendo signed a contract with Philips that gave the Japanese company rights to all of the CD games that would release for the add-on in exchange for Philips obtaining the rights to use some of Nintendo’s characters, specifically those from the Mario and Zelda franchises. The add-on never came to be, but the contract led to Philips releasing one Mario game and three Zelda games on its CD-i console. It was one of the rare occasions where these characters appeared on a non-Nintendo system.

The man behind many of these off-shoot titles is Stephen Radosh. His credits include being executive producer on Hotel Mario, executive in charge of production on both Link: The Faces of Evil and Zelda: The Wand of Gamelon, and production executive on the final Zelda CD-i game, Zelda’s Adventure. His strange and varied career in the game industry started with computer chess, moved to Atari’s early days, and carried through to Sega and Philips. We spoke with Radosh about what it was like to be one of the only developers to make Nintendo games without its oversight.

From Atari To Donkey Kong
Radosh got his first programming gig with a company that published textbooks, but was also interested in creating entertainment-based computer products. He worked with developers on a chess game called Sargon, but beelined to Atari when he saw an opening for a manager of design in New York. He worked on a number of Atari games and was present for the release of E.T. and the subsequent collapse.  “We got a couple of advanced copies and I put it in,” Radosh says. “Within 20 minutes I was calling the west coast going, ‘Um, I think you sent us a bad rom here. This game keeps crashing.’ They went, ‘No, no we sent you the release copy.’ I wrote a memo like, ‘You can’t release this!’”

Radosh left Atari and landed at Sega after pushing off inferior offers from Coleco. Sega was pushing its Master System at the time, but Radosh mostly worked on arcade cabinets, including one that never released, but was Radosh’s first experience working on a Nintendo franchise. “Somehow Sega had gotten the rights to Donkey Kong,” Radosh says. He developed an arcade game, for Sega, where players controlled Donkey Kong as a parking attendant. “You were dodging cars that were pulling in and out of the lot, and you had to get X number of cars parked in spaces,” Radosh says.

One of the reasons the game never released was because during Radosh’s employment with Sega, the company (owned by Paramount at the time) was sold back to Japan, leaving him to explore new job opportunities. He recognized that, despite never working in film or television, he could call himself Stephen Radosh from Paramount, and used that leverage to develop television game shows, but couldn’t stay away from video games for long.

Catchphrase
If you look up Stephen Radosh online, you’re far more likely to find his game show credits than his video game credits. Radosh developed the show Catchphrase. The show only aired in the United States for about a year, but found huge success in Europe and continues today. Radosh is credited as the creator of the show. “Yup,” says Radosh when discussing how his name appears in the show, “and I still get royalties. Even better.”

For more on how the Philips CD-i came to be, head to page two.

02 Jan 09:03

Apple Watch | 42 mm | Saddle Brown Classic

Unverbindliche Preisempfehlung: € 819,00
iBOOD-Preis: € 349,95
Mehr Informationen:

Das Jahr neigt sich dem Ende entgegen und 2017 steht schon in den Startlöchern. Könnt ihr mit Stolz auf 2016 zurückblicken und wollt ihr euch für eure Erfolge belohnen? Vielleicht ist das Jahr aber auch nicht ganz so gut verlaufen und es wird Zeit, das Jahr mit all seinen Rückschlägen schnell hinter euch zu lassen. Egal, wie euer Jahr verlaufen ist: Wir glauben, dass ihr euch mal etwas Gutes gönnen solltet!

Etwas Schönes, etwas Luxuriöses, aber praktisch sollte es auch sein: Mit einer brandneuen Apple Watch könnt ihr das neue Jahr gebührend einläuten.

Echte Handwerkskunst

Wenn ihr die Verpackung öffnet, könnt ihr auf den ersten Blick Apples Handwerkskunst erkennen. Wunderschöne Formen, zeitloses Design, kein unnötiger Schnickschack. Weniger ist eben mehr, wie Apple mal wieder beweist.

Neben der Optik zählen aber natürlich auch die inneren Werte. Die Apple Watch ist nicht einfach nur eine Uhr, ihr seht auch eingehende Nachrichten, könnt eure Lieblingsmusik steuern, Anrufe tätigen und sogar eure Herzfrequenz messen. Wie ihr sehr ist die Apple Watch quasi das Schweizer Taschenmesser unter den Armbanduhren.

Zahlreichte tolle Features

Nehmen wir mal die anderen zahlreichen tollen Funktionen etwas genauer unter die Lupe. Die Apple Watch unterstützt Apple Pay, sodass ihr bequem und kontaktlos in Geschäften, in Apps und auf Websites bezahlen könnt. Auf eure persönliche Lieblingsassistin Siri müsst ihr natürlich nicht verzichten und außerdem könnt ihr mit der Uhr eure Schritte zählen und sie zeigt euch bei Bedarf auch den Weg

Ihr wollt eure Apple Watch personalisieren? Kein Problem! Es gibt etliche Themes, die ihr euch herunterladen und so euer Zifferblatt ganz nach euren Wünschen anpassen könnt. Aber nicht nur Software-seitig könnt ihr eure Apple Watch personalisieren, auch das Armband lässt sich ganz einfach austauschen. Ob Leder, Edelstahl oder gewebtes Nylon: Ihr habt die (Qual der) Wahl!

Ob Apple Watch oder Apple Watch Sport. Ob Leder-, Edelstahl-, Nylon oder Kuntstoffarmband, eines ist klar: Mit einer dieser Armbanduhren aus dem Hause Apple Watch kann 2017 kommen. Und zu diesem Preis bekommt ihr die Appple Watch sicher nicht so schnell wieder ...

* Für die Apple Watch braucht ihr ein iPhone 5 oder neuer.


Über dieses Produkt diskutieren
02 Jan 08:58

Forza Motorsport 6 kostenlos [Xbox Live]

Moin.

Indem ihr euren Gamertag und eure Emailadresse unter dem Deallink hinterlegt, erhaltet ihr binnen 21 Tage einen Code für Forza 6 kostenlos.

Beeilung ist angesagt, denn das Angebot endet um Punkt Mitternacht.

Zum Zwecke der Übersetzung - da es sich um eine türkische Landing Page handelt - benutzt ihr am besten Google Chrome.

Es handelt sich hierbei um eine offizielle Aktion von Xbox Türkei (in Zusammenarbeit mit dem türkischen Distributor Aralgame) und nicht um einen x-beliebigen Drittanbieter.

925584.jpg



Voraussetzungen:
- Xbox-Live-Konto
- ihr müsst binnen der vergangenen 7 Tage aktiv gewesen sein


"Xbox One users can claim a free copy of Forza Motorsport 6 via an official Xbox Turkey rewards programme, it has today emerged.

To claim their digital download code, users must sign up with their email and gamertag to the Xbox Giving promotion in Turkey, which is run by official distributor Aralgame.

Although the promotion is based in Turkey, users have been reporting success on signing up from countries around the world, with a digital copy being sent to their inbox within 21 days.

To be eligible to receive a copy of the racing sim, users must have an active Xbox Live account, and been active within the past seven days. It appears that signing up also opts users into receiving promotional emails from Aralgame and Xbox Giving.

The promotion is set to expire on December 31."


Nach- und Beweise:
http://3wirel.com/2016/12/30/get-forza-motorsport-6-for-free-from-xbox-turkey-worldwide-expires-dec-31st/
https://www.reddit.com/r/xboxone/comments/5l39yj/forza_6_free_till_31_december/
https://twitter.com/TurkiyeXBOX/status/803187352881352704
http://xboxkazandiriyor.com/live
http://thewindose.fr/belle-annee-recuperez-votre-copie-de-forza-motorsport-6-gratuitement/
http://powerupgaming.co.uk/2016/12/30/all-xbl-gold-subscribers-can-claim-forza-6-for-free-via-xbox-turkey/
http://gearnuke.com/get-forza-motorsport-6-free-using-promotion-xbox-turkey/
http://www.xboxdynasty.de/news/forza-motorsport-6/xbox-tuerkei-verschenkt-rennspiel-bis-ende-des-jahres/


-----------


Forza Motorsport 6 bietet knallharte Action und eine realistische Simulation und ist das grafisch beeindruckendste und umfangreichste Rennspiel seiner Generation. Sammeln und fahren Sie über 450 Forzavista™-Autos, alle mit funktionierendem Cockpit und vollem Schadensmodell. Treten Sie bei epischen 24-Stunden-Rennen an 26 weltbekannten Veranstaltungsorten an. Meistern Sie auf Ihrem Weg zum Sieg Regen- und Nachtrennen.

Metacritic: http://www.metacritic.com/game/xbox-one/forza-motorsport-6

24 Dec 12:52

#86: Best of 2016

by Heinrich
http://www.spieleveteranen.de/podcasts/veteranen-podcast86.mp3 MP3-Download (112 MByte) Besetzung:  Anatol Locker, Boris Schneider-Johne, Heinrich Lenhardt, Jörg Langer. Aufnahmedatum: 13.12.2016 Themen: Das traditionelle Jahresend-Special beschert uns eine besonders traditionelle Festtagsbesetzung. Die Ur-Spieleveteranen Anatol, Boris, Heinrich und Jörg diskutierten über das Spielejahr 2016 und stellen zudem ihre Lieblinge in anderen Kunst- und Kultur-Kategorien vor. Heinrich hat im TV-Bereich vergessen, Black Mirror lobend zu […]
23 Dec 11:00

(Amazon Video) Einen Film Ihrer Wahl für 99 Cent in HD leihen

Morgen,

Amazon bietet wieder eine Aktion "Einen Film Ihrer Wahl für 99 Cent leihen"
(Code LEIHEN99)


So funktioniert es:• Um den Aktions-Code einzulösen, suchen Sie in Ihrem Web- Browser nach Ihrem Lieblingsfilm, der bei Amazon Video zum Leihen verfügbar ist.

• Auf der Detailseite des Films klicken Sie auf den Link "Kauf- und Leihoptionen"
• Wählen Sie anschließend "Geschenkgutschein oder Promotioncode einlösen" und geben den Aktionscode "LEIHEN99" ein.
• Schließen Sie das Fenster und klicken Sie auf "SD ausleihen" oder "HD ausleihen".
• Den finalen Preis finden Sie in Ihrer Bestellbestätigung via Email.
• Sie müssen die „1-Click-Bestellung" für Ihr Kundenkonto aktiviert haben.

Bedingungen:• Der Aktions-Code ist nur gültig zwischen dem 22. Dezember 2016 ab 16:00 Uhr und dem 22. Januar 2017 bis 23:59 Uhr („Aktionszeitraum“) und gilt nur für das Leihen eines Films, nicht für den Kauf von Filmen oder Kauf und Leihe von TV-Serien. Nach Ende des Aktionszeitraums verfällt er. Der Aktions-Code ist nicht übertragbar und kann nicht in bar ausgezahlt werden.
• Amazon Video ist nur für Kunden in und mit einer Rechnungsadresse in Deutschland oder Österreich verfügbar. Sie müssen über ein Amazon.de Kundenkonto verfügen, um den Aktions-Code einlösen zu können.
• Die Aktion ist auf das Leihen eines Films pro Kunde beschränkt. Eine nochmalige Verwendung des Aktions-Codes für den gleichen Kunden ist nicht möglich.
• Amazon behält sich vor, die Aktion jederzeit zu ändern oder zu beenden.
• Wenn Sie den Aktions-Code eingelöst haben und anschließend die Leihe stornieren oder widerrufen kann der Aktions-Code weder ausgezahlt noch für eine andere Leihe verwendet werden.
• Dieses Angebot kann nicht mit anderen Aktionen kombiniert werden.

Habe in der Suche nichts gefunden, falls Doppelt bitte gleich melden (was sowieso passieren würde :) )



Viel Spass ...




23 Dec 09:04

A Close Look At A Prototype Nintendo DS

by Luke Plunkett

You may not know Evan Amos by name, but you’ve certainly seen his work: he’s responsible for many of the clean product shots of video game consoles that you see on Wikipedia (and by extension everywhere else). Today, he’s shared something very cool for fans of old Nintendo hardware.

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23 Dec 09:03

The Advanced Guide to Setting Up a DIY Game Console with a Raspberry Pi

by Thorin Klosowski on Lifehacker, shared by Riley MacLeod to Kotaku

It’s no secret that turning a Raspberry Pi into a retro game console is hands-down the most popular, easy, and fun project you can do with a Pi. That initial guide is just the beginning though, and if you really want to get more out your little DIY console, you’ll want to dig in with some advanced tips.

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23 Dec 09:00

Nintendo Released Behind-the-Scenes Design Documents from the First Legend of Zelda

The year marking the 30th anniversary of The Legend of Zelda is almost at it's end. Nintendo has observed the occasion sporadically throughout the year including the release of four newZelda amiibo. However, Nintendo doesn't seem quite done celebrating the beloved series. Nintendo UK released a never before seen behind-the-scenes look at some original design drawings from the very first Zelda game...

23 Dec 09:00

Xbox: Ultimate Game Sale gestartet & erste Angebote

by Denis Michel

Wie im Vorfeld angekündigt, hat Microsoft heute den Ultimate Game Sale im Xbox-Game-Store gestartet. Neben der einmonatigen Goldmitgliedschaft für ein Euro bietet der Shop aktuell zahlreiche Schnäppchen für die den Zeitraum vom 22. bis 28. Dezember 2016 an.

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23 Dec 08:59

Steam-Winter-Sale gestartet: Zahlreiche Angebote mit bis zu 92% Rabatt

by Denis Michel

Pünktlich zu Weihnachten hat Valve auf Steam die alljährliche Winteraktion mit zahlreichen Angeboten gestartet. Bis zum 2.

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22 Dec 11:36

Countdown Deals im Xbox Store, z.B. Life is Strange Complete Season (One) für 5 EUR, uvm.

by Dragen

Countdown_Deals_XboxOne

Es ist soweit und der große Countdown Sale ist da. Als Tagesangebot gibt es die Life is Strange Complete Season (One) für 5 EUR, sofern ihr Gold Mitglieder seid. Ansonsten zahlt ihr 6,60 EUR. Weitere Angebote findet ihr unten und direkt im Sale. ^^

Link: Countdown Deals im Xbox Store

z.B.
one Bedlam für 5,99 EUR
one Contract für 5 EUR
one Deadlight: Director’s Cut für 10 EUR
one Life is Strange Complete Season für 5 EUR

Günstiges Guthaben:
360one 10 EUR Xbox Live Guthaben für 7,89 EUR – Press-Start (“XMAS16“)
360one 25 EUR Xbox Live Guthaben für 22,79 EUR – CDKeys (5%GS)
360one 50 EUR Xbox Live Guthaben für 44,64 EUR – CDKeys (5%GS)

XBOX One – COUNTDOWN SALE

Goldpreis – Silberpreis

Arcade Game Series 3-in-1 Pack – 3,20€ – 4,00€ – 60% Rabatt

Assassin’s Creed IV Black Flag – 8,00€ – 10,00€ – 60% Rabatt

Batman: Arkham Knight – 35,00€ – 41,99€ – 50% Rabatt

Batman: Arkham Knight Premium-Edition – 44,00€ – 55,00€ – 60% Rabatt

Batman: Return to Arkham – 29,99€ – 34,99€ – 40% Rabatt

Batman: Arkham Knight – 35,00€ – 41,99€ – 50% Rabatt

Batman: Arkham Knight Premium-Edition – 44,00€ – 55,00€ – 60% Rabatt

Batman: Return to Arkham – 29,99€ – 34,99€ – 40% Rabatt

Bard’s Gold – 2,99€ – 3,49€ – 40% Rabatt

Battlefield 1 – 41,99€ – 48,99€ – 35% Rabatt

Battlefield 1 Deluxe Edition – 53,99€ – 62,99€ – 35% Rabatt

Battlefield 1 Ultimate Edition – 104,99€ – 118,99€ – 25% Rabatt

Battlefield 1 – Titanfall 2 Deluxe-Bundle – 89,99€ – 104,99€ – 40% Rabatt

Bedlam – 5,99€ – 6,99€ – 40% Rabatt

BioShock: The Collection – 32,49€ – 37,49€ – 35% Rabatt

Call of Duty: Black Ops III – Gold Edition – 41,99€ – 48,99€ – 40% Rabatt

Call of Duty: Black Ops III Digital Deluxe Edition – 59,99€ – 69,99€ – 40% Rabatt

Call of Duty: Infinite Warfare – 45,49€ – 52,49€ 25% Rabatt

Call of Duty: Infinite Warfare – Digital Legacy Edition – 67,49€ – 76,49€ – 25% Rabatt

Call of Duty: Infinite Warfare – Digital Deluxe Edition – 87,99€ – 98,99€ – 25% Rabatt

Contrast – 5,00€ – 5,99€ – 50% Rabatt

Crimson Chrome Bundle – 12,50€ – 14,99€ – 50% Rabatt

Dark Souls III – 35,00€ – 41,99€ – 50% Rabatt

Dark Souls III – Deluxe Edition – 47,25€ – 56,69€ – 50% Rabatt

Deadlight: Director’s Cut – 10,00€ – 11,99€ – 50% Rabatt

Destiny – The Collection – 35,99€ – 41,99€ – 33% Rabatt

Deus Ex: Mankind Divided – 35,00€ – 41,99€ – 50% Rabatt

Deus Ex: Mankind Divided – Digital Deluxe Edition – 50,00€ – 59,99€ – 50% Rabatt

Dishonored 2 – 46,89€ – 52,49€ – 33% Rabatt

Dishonored Definitive Edition – 10,00€ – 11,99€ – 50% Rabatt

Dovetail Games Euro Fishing – 11,09€ – 12,94€ – 40% Rabatt

Everspace (Spielvorschau) – 23,99€ – 20% Rabatt

F1 2016 – 35,00€ – 41,99€ – 50% Rabatt

Far Cry Primal – 20,00€ – 23,99€ – 50% Rabatt

Far Cry Primal – Apex Edition – 22,50€ – 26,99€ – 50% Rabatt

Final Fantasy XV – 52,49€ – 59,49€ – 25% Rabatt

Final Fantasy XV – Digitale Premium-Edition – 71,24€ – 80,74€ – 25% Rabatt

Firewatch – 11,99€ – 13,99€ – 40% Rabatt

Forza Horizon 3 Standard Edition – 45,49€ – 35% Rabatt

Forza Horizon 3 Deluxe Edition – 67,49€ – 25% Rabatt

Forza Horizon 3 Ultimate Edition – 79,99€ – 20% Rabatt

Forza Motorsport 6 Standard Edition – 35,00€ – 41,99€ – 50% Rabatt

Forza Motorsport 6 Deluxe Edition – 45,00€ – 53,99€ – 50% Rabatt

Forza Motorsport 6 Ultimate Edition – 54,75€ – 65,69€ – 50% Rabatt

Forza Motorsport 6 – Autopass – 9,90€ – 12,00€ – 67% Rabatt

Gears of War 4 – 38,49€ – 45% Rabatt

Gears of War 4 Ultimate Edition – 69,99€ – 30% Rabatt

Grand Theft Auto V – 35,00€ – 41,99€ – 50% Rabatt

Grand Theft Auto V – White Shark – 42,50€ – 50,99€ – 50% Rabatt

Grand Theft Auto V – Megalodon – 58,00€ – 72,50€ – 60% Rabatt

Grand Theft Auto V – Walhai – 43,20€ – 54,00€ – 60% Rabatt

Grow Up – 5,00€ – 5,99€ – 50% Rabatt

Halo 5: Guardians – 35,00€ – 41,99€ – 50% Rabatt

Halo 5: Guardians – Digital Deluxe Edition – 49,50€ – 59,39€ – 50% Rabatt

Hitman – Die komplette erste Season – 30,00€ – 35,99€ – 50% Rabatt

Hitman – Intro-Pack – 7,50€ – 8,99€ – 50% Rabatt

Hitman – Upgrade-Pack – 25,00€ – 29,99€ – 50% Rabatt

Inside & Limbo Bundle – 17,99€ – 20,99€ – 40% Rabatt

Jotun: Valhalla Edition – 10,04€ – 11,24€ – 33% Rabatt

Killer Instinct: Ultra Edition von Staffel 3 – 20,00€ – 23,99€ – 50% Rabatt

Lego Marvel Super Heroes – 10,00€ – 13,20€ – 50% Rabatt

Lego Marvel’s Avengers – 27,49€ – 32,49€ – 45% Rabatt

Lego Marvel’s Avengers Luxusedition – 32,99€ – 38,99€ – 45% Rabatt

Life is Strange Complete Season – 5,00€ – 6,60€ – 75% Rabatt

Lost Sea – 7,50€ – 8,99€ – 50% Rabatt

Madden NFL 17 – 35,00€ – 41,99€ – 50% Rabatt

Madden NFL 17-Deluxe-Edition – 40,00€ – 47,99€ – 50% Rabatt

Madden NFL 17-Super-Deluxe-Edition – 50,00€ – 59,99€ – 50% Rabatt

Mafia III – 45,49€ – 52,49€ – 35% Rabatt

Mafia III Deluxe Edition – 53,99€ – 62,99€ – 40% Rabatt

Metal Gear Solid V: Ground Zeroes – 10,00€ – 11,99€ – 50% Rabatt

Metal Gear Solid V: The Definitive Experience – 26,79€ – 29,99€ – 33% Rabatt

Metal Gear Solid V: The Phnatom Pain – 15,00€ – 17,99€ – 50% Rabatt

Minecraft: Story Mode – The Complete Season (Episodes 1-5) – 12,00€ – 14,39€ – 50% Rabatt

Minecraft: Story Mode – Adventure Pass (Additional Episodes 6-8) – 6,50€ – 7,79€ – 50% Rabatt

Mount & Blade: Warband – 13,39€ – 14,99€ – 33% Rabatt

NBA 2K17 – 48,99€ – 55,99€ – 30% Rabatt

NBA 2K17 Kobe Bryant Legend Edition – 58,49€ – 67,49€ – 35% Rabatt

NBA 2K17 Kobe Bryant Legend Edition Gold – 65,99€ – 76,99€ – 40% Rabatt

NHL 17 – 35,00€ – 41,99€ – 50% Rabatt

NHL 17 Deluxe Edition – 45,00€ – 53,99€ – 50% Rabatt

Ori and the Blind Forest: Definitive Edition – 10,00€ – 11,99€ – 50% Rabatt

Oxenfree – 10,00€ – 11,99€ – 50% Rabatt

Pac-Man Championship Edition – 8,44€ – 9,79€ – 35% Rabatt

Payday 2: Crimewave Edition – 6,60€ – 8,00€ – 67% Rabatt

Payday 2 – Crimewave Edition – Riesen-Fischzug-Bundle – 29,99€ – 34,99€ – 40% Rabatt

Prison Architect: All Day And A Night Edition – 20,99€ – 24,49€ – 40% Rabatt

Pro Evolution Soccer 2017 – Digital Exclusive – 38,99€ – 44,99€ – 35% Rabatt

Project Cars Digital Edition – 15,00€ – 17,99€ – 50% Rabatt

Project CARS – Game of the Year Edition – 27,49€ – 32,49€ – 45% Rabatt

ReCore – 19,99€ – 50% Rabatt

Saints Row: Gat out of Hell – 3,75€ – 4,94€ – 75% Rabatt

Star Wars Battlefront 15,00€ – 17,99€ – 50% Rabatt

Star Wars Battlefront™ Deluxe Edition – 15,00€ – 17,99€ – 50% Rabatt

Star Wars Battlefront Ultimate Edition – 29,99€ – 33,99€ – 25% Rabatt

Star Wars Battlefront Season Pass – 19,49€ – 22,49€ – 35% Rabatt

Superhot – 16,74€ – 33% Rabatt

Tales from the Borderlands Complete Season (Episodes 1-5) – 6,60€ – 8,00€ – 67% Rabatt

The Elder Scrolls V: Skyrim Special Edition – 40,19€ – 44,99€ – 33% Rabatt

The Escapists: Supermax Edition – 9,24€ – 11,20€ – 67% Rabatt

The Flame in the Flood – 10,00€ – 11,99€ – 50% Rabatt

The Incredible Adventures of Van Helsing II – 7,50€ – 8,99€ – 50% Rabatt

The Incredible Adventures of Van Helsing II: Extended Edition – 10,00€ – 11,99€ – 50% Rabatt

The Telltale Undead Survival Bundle – 16,50€ – 20,00€ – 67% Rabatt

The Walking Dead: Michonne – A Telltale Miniseries – 4,29€ – 5,20€ – 67% Rabatt

The Walking Dead: Michonne – Season Pass – 2,64€ – 3,20€ – 67% Rabatt

The Witness (Der Zeuge) – 26,79€ – 29,99€ –

Titanfall 2 – 35,00€ – 41,99€ – 50% Rabatt

Titanfall 2 Deluxe Edition – 45,00€ – 53,99€ – 50% Rabatt

Trials Fusion: The Awesome Max Edition – 16,00€ – 20,00€ – 60% Rabatt

Warhammer: End Times – Vermintide – 23,99€ – 27,99€ – 40% Rabatt

Wolfenstein: The Old Blood – 10,00€ – 11,99€ – 50% Rabatt

Worms W.M.D – 20,09€ – 22,49€ – 33% Rabatt

World of Tanks – Captured KV-1 Elite – 27,19€ – 30,59€ – 20% Rabatt

WWE 2K17 – 48,99€ – 55,99€ – 30% Rabatt

WWE 2K17 Digital Deluxe – 59,99€ – 69,99€ – 40% Rabatt

Xbox 360 – Countdown Sale

Goldpreis – Silberpreis

Assassin’s Creed IV Black Flag – 7,99€ – 9,99€

Batman: The Telltale Series – 0,00€ – 0,89€

Batman – The Telltale Series – Season Pass – 11,99€ – 14,39€

Batman: Arkham City – 6,59€ – 8,59€

Call of Duty 2 – 9,99€ – 11,99€

Call of Duty: Black Ops – 14,99€ – 17,99€

Call of Duty: Black Ops II – 19,99€ – 24,99€

Call of Duty: Black Ops III – Bundle – 23,99€ – 29,99€

Destiny: König der Besessenen – Digitale Collector’s Edition – 22,79€ – 26,79€

Destiny: König der Besessenen – Legendäre Edition – 17,99€ – 20,99€

Deux Ex: Human Revolution – 3,74€ – 5,24€

Dishonored: Die Maske des Zorns – 9,99€ – 11,99€

Escape Dead Island – 1,99€ – 3,99€

Fallout: New Vegas – 7,49€ – 8,99€

Fallout: New Vegas – Lonesome Road – 6,35€ – 7,11€

Game of Thrones – Season Pass (Episodes 2-6) – 6,59€ – 8,59€

Goat Simulator: Payday – 3,74€ – 4,24€

Grand Theft Auto IV – 6,24€ – 8,74€

Grand Theft Auto V – 23,99€ – 27,99€

Gyromancer – 7,19€ – 8,63€

Injustice: Götter unter uns – 11,99€ – 14,99€

Just Cause 2 – 2,99€ – 4,49€

Lego Marvel Super Heroes – 7,49€ – 8,89€

Lego Marvel’s Avengers – 21,99€ – 25,99€

Life is Strange Season Pass (Episoden 2-5) – 4,24€ – 5,94€

Madden NFL 17 – 34,99€ – 41,99€

Minecraft: Story Mode – Adventure Pass (Additional Episodes 6-8) – 6,49€ – 7,79€

Minecraft: Story Mode – Season Pass – 11,99€ – 14,39€

Oblivion – 7,49€ – 8,99€

Prison Architect: Xbox 360 Edition – 14,99€ – 17,49€

Prison Architect: All Day And A Night DLC – 5,99€ – 6,99€

Rayman Legends – 6,59€ – 7,99€

Saints Row: Gat Out of Hell – 3,74€ – 5,24€

Shred Nebula – 1,91€ – 2,39€

Tales from the Borderlands – Season Pass – 4,94€ – 6,44€

The Walking Dead: Michonne – Season Pass (Episodes 2-3) – 2,63€ – 3,43€

The Walking Dead: Season Two – Season Pass – 4,94€ – 6,44€

(Quelle)

Der Beitrag Countdown Deals im Xbox Store, z.B. Life is Strange Complete Season (One) für 5 EUR, uvm. erschien zuerst auf .