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Ronald.phillips
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Meanwhile, California is about to run out of ICU beds again [Scary]
ATOM RPG: Trudograd - Release Date Revealed
FBI Warns Ransomware Attack Could Disrupt Food Supply Chain
The decline of the wallet: states roll out digital IDs

When I walk out the door, I can't help but run through my "phone, wallet, keys" checklist. Perhaps that list may shorten as digital ID options gain popularity.
— Read the rest"Residents of Arizona and Georgia will soon be able to use their iPhones and Apple Watches as digital driver's licenses or ID cards.
Republican candidate for California governor wonders why slave owners shouldn't get reparations for their lost property

Larry Elder is the most likely of the GOP candidates to replace California governor Gavin Newsom should voters recall Newsom in this month's recall election. Elder, a conservative black man, is a treasure trove of remarkable opinions. This weekend, interest alighted on his suggestion that slave owners should have gotten paid for their property. — Read the rest
New modern looking game for DOS (Post Apocalyptic Petra)
> I accidentaly found a very new DOS game looking a little bit like Tomb
> Raider.
> Look at the Post Apocalyotic Petra.
> https://bad-sector.itch.io/post-apocalyptic-petra
Hm, the author still supports this game. In the time when I pointed a link was available version F.
However actually is available version N.
Too bad that the programmer does not write any news or changelog file.
The main development is indeed done on the creating of the new ports (GL, D3D,...). Anyway, also a DOS specific code is changing.
Other new interresting feature is the editor.
By the way - I tried to run the SDLPetra.EXE under HX-DOS and it worked! But what is interresting, it works in the 16-bit or 32-bit color depth and the renderer is trying to emulate 3D hardware!
So the graphic is antialiassed and textures are filtered but it is EXTREMELY slow. But I was trying it on the P3-400MHz.
Maybe on some modern beast it could be better...
Tips for DFIR Analysts, pt II
On the heels of my first post with this subject, I thought I'd continue adding tips as they came to mind...
I've been engaged with EDR frameworks for some time now. I first became aware of Carbon Black before it was "version 1.0", and before "carbonblack.com" existed. Since then, I've worked for several organizations that developed EDR frameworks (Secureworks, Nuix, CrowdStrike, Digital Guardian), and others that made use of frameworks created by others. I've also been very happy to see the development and growth of Sysmon, and used it in my own testing.
One thing I've been acutely aware of is the visibility afforded by EDR frameworks, as well as the extent of that visibility. This is not a knock against these tools...not at all. EDR frameworks and tools are incredibly powerful, but they are not a panacea. For example, most (I say "most" because I haven't seen all EDR tools) track process creation telemetry, but not process exit codes. As such, it can be detrimental to assume that because the EDR telemetry shows a process being created, that the process successfully executed and completed. Some EDR tools can block processes based on specific criteria...I saw a lot of this at CrowdStrike, and shared more than a few examples in public speaking events.
In other instances, the process may have failed to execute all together. For example, it may be been detected by AV shortly after it started executing. I've actually been caught by Windows Defender; prior to initiating testing, I'll disable real-time monitoring, but leave Defender untouched other than that. I'll then go about my testing, and then at some point in the future (sometimes around 4 hrs), I'll be continuing my testing, only to have Windows Defender recover (real-time monitoring is automatically re-enabled), and what I was working on was quarantined.
Did the executable throw an error shortly after launch, with a WER record, or an Application PopUp message, being generated in the Windows Event Log?
Were you able to validate the impact of the executable or command? For example, if the threat actor was seen running a command that would impact the Windows Registry and result in Windows Event Log records being generated, were those artifacts validated and observed on the system?
The overall point is that while EDR frameworks provide a tremendous amount of visibility, but they do not provide ALL visibility.
What's Old Is New Again
Something a bit more on the deeper forensicy-technical side...
I ran across a couple of things recently that reminded me that what I found fascinating and dug into deeply twenty years ago may not be that well known today. For example, last year, Windows Defender/MpCmdRun.exe was identified as an LOLBin, and that was accompanied by the fact that files could be written to alternate data streams (ADSs).
I also ran across something "new" regarding the "zone.identifier" ADSs associated with downloads (Edge, Chrome); specifically, the ZoneID ADSs are no longer 26 or 29 bytes in size, now they're much larger because they include more information, including HostURL and RefererURL entries, as illustrated in fig 1.
![]() |
| Fig 1: ZoneID ADS contents |
This clearly provides some useful information regarding the source of the file. The ADS illustrated in fig 1 is from a PDF document I'd downloaded to my desktop via Chrome; as such, it wasn't found in my Downloads folder (a dead giveaway for downloads...), but the existence and contents of the ADS clearly demonstrate that the file was indeed downloaded to the system.
Now, we'll just need to see if other means for downloading files...BITS jobs, LOLBins, etc...produce similar results.
Huge GTA mod shuts down due to “increasing hostility”
A team of modders is ceasing work on a project called GTA: Underground after six years of work, citing "increasing hostility towards the modding community" and an "imminent danger" to their mental and financial well-being. The decision comes as news broke last week that Rockstar's parent company, Take-Two Interactive, is suing a separate team that's behind a GTA 3 and Vice City reverse-engineering project.
One of the project's developers, Dkluin, took to GTAForums to reveal the decision, confirming that the team would be taking all official uploads offline and that development on the project would cease. The team has also posted a video on YouTube titled 'The End', which features credits for everyone who worked on the project.
"Due to the increasing hostility towards the modding community and imminent danger to our mental and financial well-being, we sadly announce that we are officially ceasing the development of GTA: Underground and will be shortly taking all official uploads offline," the developer explains. "We would like to thank the community for the immense support they've given us for the past years and our talented modding team for the incredible work, dedication, and great times we had together."
RELATED LINKS: GTA: San Andreas RequirementsX.Org Looks To Drop DMX After Being Rather Broken For ~14 Years
Linux Has A New Maintainer For Its CD-ROM Driver Code
Intel CEO Says Alder Lake CPUs Will Have Three Major ‘AMD Zen-Like’ Architectural Announcements, ARC Alchemist Xe-HPG GPUs To Put Pressure On NVIDIA

During an interview with financial analyst, Pierre Ferragu, Intel's CEO and CFO talked about their company's strategy in the x86 consumer, client, and data center segments. The executives also detailed their execution plans with upcoming consumer and cloud products including Alder Lake, Diamond Rapids, and Xe-HPG ARC GPUs.
Intel CEO Says Alder Lake Will Be Their AMD Zen Moment, Three Zen-Like Architectural Updates Coming To Consumers
Intel's CEO, Pat Gelsinger, was asked about when his company will have a Zen moment to which he replied that Alder Lake will be bringing three Zen-like innovations as detailed during its Architecture Day 2021. The three key innovations would include the heterogeneous architecture itself which will include big and little cores. The CEO states that AMD has nothing like that at their end and with the Heterogenous approach, Alder Lake CPUs will boast high-performance cores alongside an energy-efficient version of the Big cores, leading to increased efficiency and higher multi-threading output.
But that's not all, Intel is also cooking next-gen architectures back in their labs which according to the CEO are going to be ' a pretty dramatic step forward and well beyond anything that was talked about yet'. Pat could be referring to Meteor Lake or future Cove cores that were recently leaked & are expected to bring a major push to IPC and architectural enhancements but I guess we will have to wait till the next IDM / Architecture Day for more details on those.
Q- Will there be a Zen moment for Intel?
A- We have a number of things going on over here[...] We are rolling out the heterogenous architecture that is part of Alder Lake where we have big and little cores, you know AMD only has one. We'll have a higher performance and a more energy-efficient version of the core, pretty compelling, we'll lay out our major vector enhancement stuff, we have our GPU architecture where we are gonna start being in a position to really put pressure on NVIDIA for the first time forever.
And we are laying out our IPU architecture when we get to our smart NICs and smart networking fabrics so three major architectural announcements this week that we think are pretty Zen-like.
And trust me, we have a few that are still cooking back in the labs that we are going to look forward to talking to people about that we think are a pretty dramatic step forward and well beyond anything that was talked about yet and some that might not be talked about for a couple of years but innovation, you know the geek is back.
Intel To Put Pressure on NVIDIA For The First Time With Its Xe-HPG ARC GPUs
Intel's CEO not only mentioned AMD but NVIDIA too. Pat states that with their upcoming graphics (Xe-HPG) architecture for ARC GPUs, they will be putting pressure on NVIDIA's GPU lineup for the first time forever! The company has so far only landed its Xe GPU architecture on mobile stuff but with Xe-HPG, the company is going to take the battle to all segments including desktop and discrete mobile graphics. But this is the first time the company has stated that it will be competing against NVIDIA which is an undisputed king of the discrete and AIB GPU segment.
Intel Looks To Regain Sustained Leadership In Cloud Segments Through Better Execution, Mentions Diamond Rapids As Future Xeon CPU Family
Pat also talked about how they aim to regain trust within the data center and cloud segment. As per the CEO, Intel definitely acknowledges the AMD threat and that's been the case since Brian Krzanich called AMD a 'Formidable Competition' and stated that it's their job to not let AMD capture a double-digit market share of 15-20%. Within a few years, AMD went from a 0% market hold in 2017 to over a 10% market share in 2021 with its Zen-powered EPYC lineup.
Intel's CEO says that they were in a period where they were behind AMD for a couple of years and that was due to poor execution of their server/cloud strategy. However, they are going to do better and with products like Ice Lake and the upcoming Sapphire Rapids / Diamond Rapids Xeon chips, the company expects a period where they are going to be very competitive and in 3-4 years, Intel excepts sustained leadership within the cloud segment.
Q How do you make sure Intel remains central and the number one client in the cloud.
A-There are probably three different aspects Pierre to talk about, you know there's always the AMD view and the AI and alternative architecture view, and then how we deepen the partnership with the cloud guys. So we seem to think about it in all three dimensions.
We just say about the AMD threat, you know we got to do better products, period!
So we gonna build better products and they had a period we haven't executed well. We're gonna execute, execute, execute!
and with that, we see that we are coming into a period where we are going to be very competitive. So we were in a period where we were behind. Now with Ice Lake, Sapphire Rapids, Diamond Rapids, we are in a period where we are going to be very competitive and as we get out to 3 -4 years from now, we see that we will be in sustained leadership again.
So we are coming into a period where we are going to be much more competitive and with products that you know are much more competitive, more pricing dynamics, better market share potential, better TCO values for the cloud guys so we just gotta compete.
Intel's Sapphire Rapids Xeon CPUs will compete against AMD's EPYC Genoa family. The new EPYC lineup looks to be a tremendous step up over existing EPYC Milan chips. Intel's Diamond Rapids SP Xeon family might be the first lineup to offer leadership over the EPYC lineup but are expected to launch in 2025 which falls in line with the CEO's 3-4 years timeline.
I am going to have the bulk of [my product line] built internally and be able to harvest those margins as well. We are going to make selective use of foundries. […] If I need to use a foundry to have a unique product or a halo product and certain portions, absolutely.
I really unleashed my engineering teams to say, you are going to deliver the best product. Period. You are unconstrained to pick the technologies to always be delivering the best products that you have in the category.
Intel also wants to leverage the use of both internal and external fabs with its IDM 2.0 strategy as detailed during the process and manufacturing day. The CEO says that he wants his design teams to be utilizing the best foundries to build the best products. Overall, Intel's new strategy under Pat Gelsinger, CEO, looks like it could work if handled and executed well. The company faces a lot of competition from chipmakers and its fabs are also undress stress to deliver the next-gen nodes on time but with this new strategy, Intel could once again lead the industry forward in terms of innovation!
The post Intel CEO Says Alder Lake CPUs Will Have Three Major ‘AMD Zen-Like’ Architectural Announcements, ARC Alchemist Xe-HPG GPUs To Put Pressure On NVIDIA by Hassan Mujtaba appeared first on Wccftech.
iPhone 13’s LEO Satellite Communication System Will be Available Only in Select Markets

The iPhone 13 series will bring major upgrades to the lineup. While the overall design aesthetics would remain the same, we are expecting the company to equip the devices with a higher 120Hz ProMotion display, enhanced camera modules, and a smaller notch. Other than this, we also heard last week that the iPhone 13 will bring forward support for LEO satellite communications. Now, a new report cites that the LEO satellite communication system will be available on iPhone 13 models only in select markets.
LEO Satellite Communication on iPhone 13 Models Will Only Be Available in Select Markets
The latest Power On newsletter by Bloomberg's Mark Gurman highlights Apple's plans to introduce the LEO satellite communication on iPhone 13 models only in select markets. The new LEO satellite communication system will allow users to send messages and make calls even without a network. The feature will be of immense importance in remote locations with no network coverage. However, it will launch in select markets with the iPhone 13.
“The emergency features will only work in areas without any cellular coverage and only in select markets. Apple envisions eventually deploying its own array of satellites to beam data to devices, but that plan is likely years away from taking off.”
Other than the availability of the feature in select regions, the report also mentions that Apple will not give iPhone users the ability to make calls without network coverage.
“Some have asked me if these new features mean that the iPhone can be used as a satellite phone and have the ability to make calls anywhere in the world without cellular coverage. The answer is a big no. That’s not happening now, next year, or anytime in the near future.”
Mark Gurman also mentions that the iPhone 13 models would be equipped with new hardware for satellite communication which is not ready as of now. In addition to this, it would be expensive and could possibly be revolted against by phone carriers. According to reports, you would need to be outside and it would take up to a minute to get a signal from the satellite.
We are expecting Apple to announce the iPhone 13 later this month alongside the Apple Watch Series 7. The Apple Watch is expected to launch in limited quantities, as shared in the report. This is all there is to it, folks. Share your views with us in the comments section below.
The post iPhone 13’s LEO Satellite Communication System Will be Available Only in Select Markets by Ali Salman appeared first on Wccftech.
Free Horizon Forbidden West PS4 to PS5 Upgrade, Sony Confirms; Upgrades for Upcoming 1st Party Cross-Gen Games to Cost $10 USD

Sony’s Jim Ryan has clarified the PS4 to PS5 upgrade paths for Horizon Forbidden West and its upcoming first-party exclusive cross-gen titles.
Last week, Sony revealed additional details about the different editions of the upcoming Horizon Zero Dawn sequel for both PS4 and PS5, Horizon Forbidden West. Interestingly, and to the disappointment of many PS4 owners, Sony said that the standard and special editions of the title on PS4 won’t include a free upgrade to the PS5 version – something that Sony sort of did promise last year.
“No one should be disappointed... we have an upgrade path for PS4 users to get the PS5 versions for free”, PlayStation Boss Jim Ryan said.
Following community criticism, Jim Ryan has now said that PS4 players buying Forbidden West will be able to upgrade to the PS5 version for free.
“Last year we made a commitment to deliver free upgrades for our cross-gen launch titles, which included Horizon Forbidden West”, Sony clarified on the official PS Blog. “While the pandemic’s profound impact pushed Forbidden West out of the launch window we initially envisioned, we will stand by our offer: Players who purchase Horizon Forbidden West on PlayStation 4 will be able to upgrade to the PlayStation 5 version for free.”
In addition, the PlayStation boss has said that future PS4 to PS5 upgrades for first-party exclusives, including the upgrades for God of War and Gran Turismo 7, will cost $10 USD.
“I also want to confirm today that moving forward, PlayStation first-party exclusive cross-gen titles (newly releasing on PS4 & PS5)–both digital and physical*–will offer a $10 USD digital upgrade option from PS4 to PS5. This will apply to the next God of War and Gran Turismo 7, and any other exclusive cross-gen PS4 & PS5 title published by Sony Interactive Entertainment.”
Horizon Forbidden West launches on PlayStation 4 and PlayStation 5 on February 18, 2022.
What are your thoughts about this? Do you agree with Sony’s PS4 to PS5 upgrade path for future first-party exclusives? Hit the comments down below.
The post Free Horizon Forbidden West PS4 to PS5 Upgrade, Sony Confirms; Upgrades for Upcoming 1st Party Cross-Gen Games to Cost $10 USD by Aernout van de Velde appeared first on Wccftech.
The Witcher 3 Mod First Person Camera Reworked Out Now

A new The Witcher 3 mod titled First Person Camera Reworked aims to improve the first person experience attempted by other modders for CD PROJEKT RED's acclaimed open world action RPG. Created by ExtremeDotneting, it can be downloaded directly via his GitHub repository or via Nexus Mods.
The mod takes into account the errors of the mods First Person Improved and modFirstPerson.
Makes control more convenient and fixes some problems, such as displaying swords, crossbows, camera shifts during different actions (for example, attack or sprint), use of the witcher's instinct.
Installation instructions
- Unpack the mod archive to the root of the game folder.
- Add to the file
C: \ Users \ <your user name> \ Documents \ The Witcher 3 \ input.settingslines fromadd_to_inputsettings.txt, each at the beginning of its category.- Use Script Merger if you have other mods installed.
- Start the game. Go to the mod settings
Settings -> Mods -> Gameplayand click on the top## PRESET_VALUE_DEFAULT.- In the settings, you can also enable first person view in dialogs, but it works with bugs. It's the same with boats.
Usage
Press the
Pbutton to turn on / off the mod.Used third party mods
- modInvisibleweapons - used the code from here to remove swords if they are not in hand (otherwise they will be in the frame).
- modinvisibleCrossbow - makes the crossbow invisible so that it does not climb into the camera when walking.
- modFirstPersonHorseCamera - the code from here is partially used for riding a horse.
- modFirstPerson - used only in dialogs.
- First Person Improved - the code of this mod helped me figure it out.
As a reminder, CD PROJEKT RED is still targeting late 2021 for The Witcher 3 enhanced edition, which will feature ray traced effects and faster loading times on both PC and next-generation consoles. It is currently unclear whether a The Witcher 3 mod like this one will work with it, though.
The game will also eventually get some smaller DLCs inspired by the Netflix The Witcher series.
The post The Witcher 3 Mod First Person Camera Reworked Out Now by Alessio Palumbo appeared first on Wccftech.
RetroArch 1.9.9 Adds AMD FSR and High Dynamic Range Support

RetroArch, the popular open source frontend for emulators and videogames, just got updated to version 1.9.9. This new release contains some major new features, such as support for AMD's FidelityFX Super Resolution spatial upscaling technology.
Interestingly, AMD's official implementation of FSR is done through compute shaders, but the RetroArch contributor Jonatas Esteves managed to add it as a pixel shader.
A very generous contributor submitted a fully working implementation of AMD FSR as an slang shader for use in RetroArch! This shader should be fully compatible with the following video drivers in RetroArch:
* Metal
* OpenGL Core (or at least 4.0 with regular OpenGL driver)
* Vulkan
* Direct3D 11 (if your card supports Direct3D 11 Feature Level 11.0 or higher)
* Direct3D 12We have had to update our Direct3D 11 driver to allow for the use of Shader Model 5.0 when your GPU supports it, since this shader requires SM 5.0 features and wouldn’t work on D3D11 without it.
Here's a comparison image featuring Ys Seven running in RetroArch 1.9.9 (PPSSPP core) with and without FSR.
The other big addition is HDR support, though this only works in the Direct3D 11/12 driver right now. RetroArch creators pointed out that Linux is well behind Windows when it comes to HDR support, though they hope that will change in the future.
We have now added HDR (High Dynamic Range) support to RetroArch’s Direct3D 11/12 driver thanks to a generous contributor!
What you should know:
* The HDR settings can be found in Settings -> Video when you are using the Direct3D 11 or 12 driver. In order to change to D3D11/12, go to Settings -> Drivers, and change Video to ‘D3D11/12’.
In case you don’t see the option, and you have made sure first that your driver is set to Direct3D 11/12, it might be that HDR is disabled in Windows 10. Make sure HDR is enabled in Windows in case you don’t see it pop up. In Windows, go to ‘Display Settings’ (pictured below) and make sure the HDR setting is turned on. If it doesn’t show up, your display device might simply not support HDR.
* We now let Direct3D 11 compile frontend shaders against Shader Model 5.0 (SM 5.0) in case your graphics card driver supports D3D11 Feature Level 11.0 or higher. Previously, it would always compile frontend shaders against Shader Model 4.0, and unfortunately the AMD FSR shader that has just been added needs SM 5.0 capabilities in order to work.
* While HDR already works on the UWP version on PC, on Xbox there are currently several deal-breaking display issues with it, so it remains disabled there for now.
The post RetroArch 1.9.9 Adds AMD FSR and High Dynamic Range Support by Alessio Palumbo appeared first on Wccftech.
The Steam Deck won’t actually run your entire Steam library, Proton president reminds everyone
Some prospective Steam Deck owners have apparently been getting a little too excited about how much of the Steam library will be compatible with the handheld PC when it launches. It’s actually rather unlikely that every Steam game will readily work, according to James B. Ramey, president of software dev outfit CodeWeavers.
Alan Wake Remastered rumored to be releasing on October 5th
In June, we informed you about the possibility of Final Fantasy 7 Remake and Alan Wake Remastered coming to Epic Games Store. And while we don’t have any details about the former, it appears that the latter will release on October 5th. Rakuten Taiwan may have just leaked the release date of Alan Wake Remastered. … Continue reading Alan Wake Remastered rumored to be releasing on October 5th →
The post Alan Wake Remastered rumored to be releasing on October 5th appeared first on DSOGaming.
Assassin’s Creed Valhalla Title Update 1.3.1 is 26GB in size, full patch notes
Ubisoft has revealed the full patch notes for Assassin’s Creed Valhalla Title Update 1.3.1. This Update will be 26GB in size on PC and promises to feature a number of game improvements, as well as a new Nightmare combat difficulty. This brand new update will fix instances where Eivor, NPCs, or the longship would get … Continue reading Assassin’s Creed Valhalla Title Update 1.3.1 is 26GB in size, full patch notes →
The post Assassin’s Creed Valhalla Title Update 1.3.1 is 26GB in size, full patch notes appeared first on DSOGaming.
The 'Dead Internet' Theory Posits Forums are Now Almost Entirely Overrun By AI
Read more of this story at Slashdot.
Malware Found Preinstalled In Classic Push-button Phones Sold In Russia
Read more of this story at Slashdot.
Lawsuits Accuse Siri, Alexa, and Google of Listening When They're Not Supposed To
Read more of this story at Slashdot.
New Company Raises Hundreds of Millions of Dollars for Anti-Aging Research
Read more of this story at Slashdot.
Is Remote Working Leading to a Boom in Worker Surveillance?
Read more of this story at Slashdot.
Automation Is Now Taking Service Jobs Once Thought Safe
Read more of this story at Slashdot.
Will Gaming Change Humanity As We Know It?
Read more of this story at Slashdot.
ProtonMail Logged IP Address of French Activist After Order By Swiss Authorities
Read more of this story at Slashdot.
Why is the Earth Missing a Billion Years of Rocks?
Read more of this story at Slashdot.
School Science Projects Reveal Very High Lead Levels in the Schools' Water
Read more of this story at Slashdot.
The Difference Between Milk Paint and Chalk Paint, and When to Use Each

Even if you’ve never heard of milk paint or chalk paint before, you’ve definitely seen it. Except, the chalk paint we’re referring to here isn’t the dark-colored kind that you can use to turn any surface into your very own chalkboard. That’s something else.








