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16 Feb 18:54

The Force Engine for Star Wars Dark Forces improves Steam Deck & Linux support

by Liam Dawe
Continuing the improvements from the previous release that added Linux support, the Modern "Jedi Engine" replacement supporting Dark Forces, mods and in the future Outlaws - The Force Engine has a new release out with lots of upgrades.
16 Feb 18:54

Why Interview With The Vampire Filmmaker Neil Jordan Cast Tom Cruise As Lestat [Exclusive]

by Devin Meenan

"I assume I need no introduction" utters Lestat de Lioncourt (Tom Cruise) in the closing moments of 1994's "Interview with the Vampire." This statement goes double for both the ruthless vampire and the movie star playing him.

However, Lestat is not the titular interview subject. That would be Louis de Pointe du Lac (Brad Pitt), Lestat's sired Creole companion. Lestat is a cunning, sadistic predator who grows frustrated as he fails to corrupt Louis. He's far removed from the heroes Cruise usually played before and since. The only Cruise role that compares is Vincent in "Collateral," but even then, Lestat is far more sardonic and ostentatious than that ice-cold hitman.

Even Anne Rice, the author of the source material, initially felt director Neil Jordan made the wrong choice picking Cruise to be Lestat. So why did he? /Film's Jack Giroux spoke with Jordan, who shed some light on why he chose Cruise to bring Lestat to the silver screen.

Why Tom Cruise?

When talking about Cruise and Lestat, Jordan noted "an icy control and beauty." That's vampires in a nutshell, all the way back to Count Dracula himself. They're alluring, but no matter how perfectly human they look, they see us the same way we mortals see cattle. Cruise as Lestat embodies that — he charms Louis, but when he can't keep him or their daughter Claudia (Kirsten Dunst) under his thumb, he lets loose the monster inside.

Celebrity can be a hurdle for actors. If audiences can't move past their faces, it can be harder for them to sink into the role. However, Jordan felt that Cruise's fame would inform Lestat's character:

"I also saw, I suppose, that Tom's life — because he was the biggest star in the world at the time — he has to retreat to the shadows because he can't expose himself too much. [...] I saw kind of a parallel between the life of a vampire and the life of a very, very big star, let's put it that way."

Jordan felt especially satisfied with Cruise's casting since he and his star won out over their naysayers: "Everybody said [Cruise] was miscast, he proved them wrong, didn't he?" Yes, he did, for Cruise lights up the screen and stands out all the more opposite the more reserved Pitt.

Cruise's Lestat even got Rice to issue a mea culpa; the author said he, "did a wonderful job" and "got the essence of Lestat, he got Lestat's power and his charisma and his charm." Sometimes, an author can be so close to their creations that they wind up blind to the genius of new interpretations. Thankfully, Jordan was there to offer a different vision.

Read this next: The Best Horror Movie Performances Of 2022

The post Why Interview with the Vampire Filmmaker Neil Jordan Cast Tom Cruise as Lestat [Exclusive] appeared first on /Film.

16 Feb 18:54

This Neutron Star Explosion Was Perfect. Too Perfect - CNET

by Monisha Ravisetti
16 Feb 18:53

Carnival Row season 2 will be the final run on Amazon Prime

by Jo Craig

It’s time to suit up for our final trip to Carnival Row and we confirm season 2’s release time, date, and episode count, combined with a release schedule and where to watch guide.

It was previously confirmed that season 2 would be the final season of the show, but Amazon did not reveal why the show was being capped at two runs. Presumably, the substantial delay between seasons 1 and 2 – brought about by the pandemic and the birth of Orlando Bloom’s child – may have caused the studio to back out of further commitment. 

Created by René Echevarria and Travis Beacham for Amazon and based on Beacham’s speculative screenplay, The Killing on Carnival Row, the neo-noir fantasy series, Carnival Row, is set in the titular location inhabited by mythical creatures and plagued with crime, starring Bloom, Cara Delevingne, Simon McBurney, David Gyasi, and more.

Where to watch Carnival Row season 2

The only place you will be able to watch Carnival Row season 2 is on Amazon Prime Video, as the show is exclusive to the platform.

Both US and UK fans of the series will be able to watch the new season through Amazon’s streaming service.

Amazon Prime is only available through a subscription, however, that begins with a 30-day free trial.

Orlando Bloom as Rycroft Philostrate in a bowler's hat looking through a gate in Carnival Row
Carnival Row – Cr. Julie Vrabelova/© 2010-2023 Amazon.com

Carnival Row season 2 release time

Carnival Row’s season 2 release date is set for Friday, February 17, 2023, on Amazon Prime.

Following the release pattern on most Amazon Prime shows, season 2 will premiere at Midnight ET.

This means viewers in the west will receive the debut at 9 pm PT on Thursday, February 16, 2023. 

Below, we have translated what the Midnight ET premiere is the equivalent of in your part of the world:

  • United Kingdom – 5 am GMT
  • Australia – 2 pm AEST
  • Brazil – 1 am BRT
  • Europe – 6 am CEST
  • India – 9:30 am IST
  • Japan – 1 pm JST
  • New Zealand – 4 pm NZS

Carnival Row season 2 episode count and release schedule

The Carnival Row episode count for season 2 is confirmed to have 10 episodes, which is two installments more than the count of season 1.

Season 2 on Amazon Prime will begin streaming with a double-bill premiere on the aforementioned release date.

New installments will then be released weekly on a Friday and our full release schedule confirms when each episode will premiere.

Cara Delevingne as Vignette Stonemoss in a tweed cape in Carnival Row
Carnival Row – Cr. Julie Vrabelova/© 2010-2023 Amazon.com

By Jo Craig – jo.craig@grv.media

The post Carnival Row season 2 will be the final run on Amazon Prime appeared first on ForeverGeek.

16 Feb 18:51

I Am Legend 2 confirmed to follow the alternate ending of its predecessor

by Jo Craig

On the back of new details surfacing for I Am Legend 2, we confirm where you can watch I Am Legend’s alternate ending, reveal if it’s streaming, and explain the ending to get you up to speed with the sequel.

The post-apocalyptic horror has become a staple in the genre over the last decade, standing as one of the more moving zombie tales to date.

Directed by Francis Lawrence, the popular 2007 adaptation of Richard Matheson’s 1954 novel I Am Legend became a popular survival horror movie of its generation, starring Will Smith, Alice Braga, Charlie Tahan, Emma Thompson, and more.

Where to Watch I Am Legend alternate ending – Is it streaming?

There are a number of places where you can watch I Am Legend’s alternate ending, but the easiest place to revisit it is on Amazon Prime.

Amazon Prime is only available through a subscription that begins with a 30-day free trial, but the platform has clearly labeled which version is the alternate ending and is available for $14.99.

In addition to Amazon, the alternate ending is also available to buy on Google Play, and fans in the UK can stream this version on Sky or Now TV.

I Am Legend alternate ending explained

In the original I Am Legend ending, Robert sacrifices himself by orchestrating an explosion that consumes both himself and a number of the mutant zombies, allowing Anna and Ethan to escape.

In the alternate ending, however, Robert realizes that the reason the mutants are attacking him is that he captured the leader’s partner and tested on it. Upon releasing the test subject back to the mutant group, Robert is able to escape with Anna and Ethan, cure in hand, and leave for Vermont with them.

Both endings suggest Robert is far from the hero he makes out to be, testing and killing the mutants that still carry some form of humanity inside them. When audiences shared their negative reactions to the original ending, director Lawrence, decided to release the alternate ending.

Close up of Will Smith in I Am Legend with city lights behind
I Am Legend – Cr. Warner Bros. Entertainment/YouTube

I Am Legend 2 will follow the alternate ending

It was recently confirmed that the anticipated I Am Legend sequel would follow the alternate ending of its predecessor, treating it as canon.

Fans of the first movie will know that this is the only way for Will Smith’s character, Robert, to return in the sequel, since the protagonist died during the original ending but survived in the alternate.

Joining Smith on the sequel front will be Creed and Black Panther star, Michael B. Jordan, whose character remains a mystery for now.

It was also reported that the writer of the first movie, Akiva Goldsman, would be returning to produce the sequel.

"Farenheit 451" Photocall - The 71st Annual Cannes Film Festival
Photo by Pascal Le Segretain/Getty Images

By Jo Craig – jo.craig@grv.media

The post I Am Legend 2 confirmed to follow the alternate ending of its predecessor appeared first on ForeverGeek.

16 Feb 18:51

PlayStation VR2 review: A great headset that should be cheaper

by Devindra Hardawar

The PlayStation VR2 is the virtual reality upgrade console gamers have been waiting for — but is it really worth $550? That depends on how much you need high quality VR. 

The virtual reality landscape looks completely different today than it did in 2016. The original PlayStation VR arrived amid the peak of the VR hype, which kicked off with the Oculus Rift and HTC Vive. While they weren't perfect, wearing any of those devices was like shoving your eyeballs right into the next major leap for computing. And if VR took off, it was only a matter of time until we were all wearing augmented reality glasses. Clearly, that hasn't happened.

Now that much of the initial excitement around VR has fizzled out, the PlayStation VR2 is more of a curiosity than a must-have gadget. It has all of the specs you'd want from a next-generation headset, but it also costs more than the PlayStation 5 itself. Sony says more than 30 games will be available during the PS VR2's launch window, but who knows how well it'll be supported over the next few years.

And really, what's the point of a pricey tethered headset when the Meta Quest 2 gets you completely wireless VR (albeit of much lower quality) for $399? No matter how you look at it, the PS VR2 is a tough sell. And yet, I can't help but be impressed by it. The PS VR2 packs in the best of high-end PC VR, including innovative features like eye tracking, as well as something we've never seen before: Haptics for your head!

Before we get to that though, let's take a look at the PS VR2 itself. At first glance, it seems like an evolved form of the original, with a design that's more reminiscent of the PS5. Instead of a bulbous Fisher Price-esque toy, the PS VR2 actually looks like something built with artistic ambition. (Get ready to roll your eyes when it's highlighted at MOMA.) Sure, it's still made of plastic, but at least it's good plastic, the same stuff used for the PS5's exterior shell and the DualSense controllers.

PlayStation VR2 side profile while worn
Devindra Hardawar/Engadget

I also didn't mind the plastic much since the PS VR2's internal hardware is such a massive upgrade. It features dual 2K OLED screens, which effectively deliver a 4K image. The field of view has also been bumped up to 110 degrees, putting it on-par with most other high-end VR headsets. While the displays still offer 90Hz or 120Hz refresh rates, in my experience everything just looks smoother thanks to the PS5's additional horsepower.

Up front, you'll find four sensors that track the headset and its new Sense controllers. Thanks to these "inside out" sensors, which are also found on the Meta Quest and many other headsets, the PS VR2 doesn't require a PlayStation camera to track its movement like before. Along the top, there's a button to extend the front half of the headset, as well as a dial to adjust the pupillary distance. It does so by physically moving the lenses to match the distance between your eyes, something that was sorely missing from Sony's first headset.

PlayStation VR2 looking from the rear
Devindra Hardawar/Engadget

At the bottom of the PS VR2 there's a small microphone, power button and selection button. To get audio, you'll have to plug in the bundled earbuds along the back of the headset. There's nothing stopping you from using your own headphones or earbuds, but the cable situation would likely be a mess.

As for securing the PS VR2 to your head, I was happy to find that Sony didn't really change much from the incredibly comfortable first model. The PS VR2 features plush cushioning for your forehead, as well as a thicker cushion that sits behind your skull. Clicking the dial on the rear extends the arms of the headset, and like before, you secure it by twisting the dial. Together with its impeccably balanced design and light weight, the PS VR2 is a dream to wear. I only wish the headset flipped up like those forgotten Windows Mixed Reality devices – that would have made it far easier to slip on and off.

Still, I'm happy that Sony listened to the many criticisms of the Move wand controllers on the original PS VR. The new Sense controllers are actually purpose built for virtual reality – they're practically a carbon copy of Meta's Quest controllers, with a large tracking ring, analog sticks, two face buttons, triggers and grip buttons. Both remotes have haptic feedback, PlayStation buttons, and they also split the sharing and option buttons found on the DualSense. Overall they're a huge step up, though it would be nice if they were easier to put on when you're stuck in VR. It's hard to tell which controller is which, and their elaborate design makes it tough to get your fingers in the right places.

PlayStation VR2 Sense controller
Devindra Hardawar/Engadget

Every time I was frustrated with those controllers, though, I took a breath and appreciated what Sony got right. The setup process for the PS VR2, for example, is vastly simpler than the previous model. Now all you need to do is plug in a single USB-C cable into the front of your PS5 to get the headset going. You're still dealing with a nearly 15-foot cable, but at least it doesn't involve an additional breakout box and camera.

After pairing my Sense controllers with my PS5, I stepped through the familiar process of scanning my space and measuring the floor by lowering my controllers down. The PS VR2 did an impressive job of recognizing the safe play space I had in my basement, but I also appreciated being able to tweak specific sections to my liking. As with every other VR headset, you can choose to play games while sitting or standing up. I enjoyed both positions, but intensive games like Horizon VR: Call of the Mountain benefit from having more room. It's easier to feel like a post-apocalyptic warrior when you're actually breaking a sweat.

Playing Horizon VR on the PlayStation VR2

Horizon VR ended up being the perfect game to show off everything the new headset could do. From the start, the PS VR2's screens astounded me with rich color and a wonderful level of contrast. You can chalk that up to the power of OLED displays. I'm no stranger to the elaborately detailed environments of the Horizon games, but scaling cliff sides and peering down mountains in VR is another matter entirely. Horizon VR taps into the headset's eye tracking sensors for choosing menu options, and it also uses that feature for foveated rendering, which concentrates the PS5's power on the things you're looking at.

As I ogled the game's robotic wildlife, I was also surprised to find the PS VR2 rumbling around my head. I forgot that Sony was actually bringing haptics to the headset, and my first experience with that practically had me jumping out of my seat. Now I've tested tons of VR headsets, many with far better screens than the PS VR2. But none of them shook me to my core in the same way. Headset haptics could be abused down the line, but right now many developers are trying to use it tastefully.

The opening scenes of Jurassic World Aftermath, for example, hit a lot differently with a vibrating headset. Within the first few minutes, you encounter a pterodactyl attack, plane crash and a hungry T-Rex. And every time a dinosaur roared, it vibrated through my skull. You can, of course, turn off headset haptics if you want. But personally, I can't wait to see how new games take advantage of it. It's almost like feeling the DualSense controllers for the first time – we've all experienced haptics before, but Sony is doing it in entirely new ways.

Playing Horizon VR on the PlayStation VR2
Devindra Hardawar/Engadget

The company's tracking technology also feels more mature than what I've seen from the Meta Quest 2 and Quest Pro. It rarely runs into hiccups, something I saw frequently with the first PS VR. The new inside out tracking system handled fast-paced games like Rez Infinite without any issues, and it also proved to be great with titles that required fine movement, like Tentacular. That game puts you in the role of a giant tentacle monster tasked with odd jobs like demolishing buildings or collecting enormous shipping containers. Having tentacle arms is tough – trying to manage them with glitchy motion tracking would be even tougher.

Sony knows how to make a good controller, so it's no surprise that the new Sense VR devices both feel great, even for lengthy play sessions. They typically lasted for around four hours, so I'd recommend investing in the $50 charging bay to keep the topped up. Otherwise, you'll have to remember to plug them into USB-C cables.

When you're not gaming, the PS VR2 also makes for a great personal cinema, something that could be useful if you're forced to share a living room TV. The headset makes video appear as if you're a few feet away from a 100-inch screen, so it's far more immersive than most televisions. I was able to kick back and comfortably enjoy some YouTube videos, Netflix shows and Blu-rays. This wouldn't be my first choice for binge watching anything (it's tough to eat or drink while plugged into VR) but it's great if you don't have space for a projector screen.

PlayStation VR2 overheard view
Devindra Hardawar/Engadget

As much as I enjoyed my time with the PS VR2, playing many of these games felt like being thrown back in time. Seriously, I'll play Rez Infinite at every given opportunity, and it looks dramatically better on the new headset. But fundamentally, it's the same game that was released back in 2016 on the PS4 (itself a remake of the original 2001 title). And really, that's the story of many games coming to the PS VR2. Tentacular is a blast, but it arrived on the Quest 2 last year, and the Jurassic World game is even older. Perhaps upcoming VR releases, like Grand Turismo 7 and Resident Evil Village, will make a better case for Sony's new headset. Right now, though, it feels like it's arriving several years too late.

And then there's the price. Asking gamers to spend $550 on an accessory just feels like punishment after they shelled out almost the same amount on the PS5 itself. The original PS VR cost $500 if you bought the camera and controller bundle, but its base price was $400 if you already had those accessories. If Sony actually wanted to push VR adoption to new heights, rather than extract every cent of profit possible, the PS VR2 should have been $400 or less. It's particularly tough to stomach now with the $400 Meta Quest 2 around (and don't forget it used to be $300 before Meta bumped its price up). But hey, at least the PS VR2 feels like a better deal than the $1,500 Meta Quest Pro.

PlayStation VR2 headset and controllers
Devindra Hardawar/Engadget

I'm sure the PlayStation VR2 will come down in price eventually, but it seems like Sony is bungling what should be an important launch. Right now, it feels more like the PlayStation Vita than any other Sony product — an innovative device that the company just doesn't know how to handle. I'm also hoping Sony considers PC compatibility eventually, as that could help to justify its higher price. (I won't be surprised if third-party drivers arrive soon, though pairing the controllers may be an issue.)

If you're a PS5 owner that's been dying to see what PC VR enthusiasts have been enjoying for the past few years, the PS VR2 is exactly what you've been waiting for. Everyone else should just sit tight until the price drops and more new games arrive. And if the VR industry continues its current downward trajectory, that discount may happen sooner than you think.

16 Feb 18:50

Researchers Warn of Critical Security Bugs in Schneider Electric Modicon PLCs

by info@thehackernews.com (The Hacker News)
Security researchers have disclosed two new vulnerabilities affecting Schneider Electric Modicon programmable logic controllers (PLCs) that could allow for authentication bypass and remote code execution. The flaws, tracked as CVE-2022-45788 (CVSS score: 7.5) and CVE-2022-45789 (CVSS score: 8.1), are part of a broader collection of security defects tracked by Forescout as OT:ICEFALL. Successful
16 Feb 18:49

The Best Eero Wi-Fi Mesh Routers (2023): Eero 6, 6+, Pro 6, Max 7, and More Tips

by Simon Hill
These popular Wi-Fi systems are easy to use, but the product lineup is confusing. Here’s how to choose the right one for your home.
16 Feb 18:49

Star Trek: Picard Season 3 Presents An Unpopular Opinion About A Beloved Ship

by Witney Seibold

This post contains spoilers for the premiere of "Star Trek: Picard" season 3.

In the first episode of the third season of "Star Trek: Picard," Captain Riker (Jonathan Frakes) is drinking at Guinan's bar. The bar is recognizably retro, with familiar looking spirits on a glass shelf, booths for dining, and even neon signage advertising various beers. The only thing it's missing is a blinking sign declaring that Coors was FOR CaliFORnia. Riker is in town for an upcoming Federation holiday called Frontier Day, and he and Admiral Picard (Patrick Stewart) are scheduled to make inspirational speeches at celebratory event. While waiting in the bar, Riker notices that Guinan is doing something previously unthinkable: selling merch. The bar is heavily decorated with miniature scale models of recognizable Federation starships on stands. 

The shelves, Riker notes, are awfully lousy with models of the Enterprise-D, the ship he served on for seven seasons of "Star Trek: The Next Generation." Guinan (Whoopi Goldberg, not appearing on this season of "Picard") also worked on the Enterprise-D for many years. The Enterprise-D was a Galaxy-Class starship, meaning it was quite large and suitable for families. Those who grew up watching "Next Generation" will likely be enamored of the ovals and curves of the Enterprise-D, along with its Jupiterian eye-shaped deflector. It's a much more elegant ship when compared to its more angular predecessor from the 1966 series. 

For the moment, we will ignore the conceit that one would sell palm-sized souvenirs in a post-capitalist future with access to replicators. Why buy Guinan's souvenirs if 1. there is no money, and 2. you can make one yourself for free? This is not to be acknowledged. 

The Fat Ones

Riker asks the bartender cautiously why there are so many models of the Enterprise-D. The other ships, it seems, are being distributed with more frequency. The bartender replies that "no one wants the fat ones." Riker, of course, is immediately miffed, wounded that his old workplace would be so dissed. He asks that the bartender pour him another and leave the bottle. 

This old Trekkie did indeed grow up watching "Star Trek: The Next Generation," so it's difficult to offer any kind of legitimate criticism of the Enterprise-D's design. If one spends too many years looking at a starship, it sort of becomes a regular feature of your subconscious. It becomes difficult to imagine it coming out any other way. Anecdotally, I once polled any "Next Generation" neophytes to comment on the design, and one peer pointed out that it might seem a little "top-heavy." This is fair. The Enterprise-D's saucer section is, when compared to its drive section, quite enormous. It's like a flying saucer with a handle attached. 

Of course, it's hard to imagine that anyone would reject the Enterprise-D over other notable "Star Trek" vessels. Does someone actually prefer the hand trowel-shaped Intrepid-Class U.S.S. Voyager over the Enterprise-D? Or the ugly-as-sin Sovereign-Class Enterprise-E, a ship that looks like it was left on a barbecue grill? Rejecting the Enterprise-D as "the fat one" is a controversial take indeed. Trekkies the world over will want to tell that bartender to bite her tongue. 

Also: there is something else notable about those little Enterprises. As it so happens, those are real-world souvenirs that you could buy long before "Picard" ever aired.

R.I.P. Eaglemoss

Trekkies who delve into the collector's market will instantly recognize Guinan's starship trinkets as the scale models produced by a company called Eaglemoss, a British manufacturer that was founded in 1975. For many years, Eaglemoss specialized in a variety of sci-fi and "Star Trek" trinkets, expanding greatly in 2011 when they merged with a second company called GE Fabbri. Since then, through a brand called Hero Collector, the company began offering thousands of models, figurines, and vehicles from many, many sci-fi and fantasy films and TV shows. Hundreds of "Star Trek" ships were made available through Eaglemoss, and one could even subscribe to a monthly service, getting one ship in the mail every month, along with a collector's magazine that would explain the context of the vessel in question.

Yes, this author owns a few Eaglemoss models. 

As reported by TrekMovie in August of 2022, Eaglemoss has only recently shuttered its doors. No official statements were made by the company, so details on its closure are hard to come by, needless to say that Eaglemoss went bankrupt. Ben Robinson, the company's director of licensed products, only mentioned that for months Eaglemoss' higher-ups were trying to sell off pieces of the company. Other online rumors have theorized that the company's financial woes have a lot to do with new taxation laws that followed in the wake of Brexit, but those theories have not been confirmed anywhere. 

A few companies have bought up small pieces of Eaglemoss, but currently, those collectibles can only be found on the second-hand market. Naturally, they are hard to find and quite expensive. 

Perhaps, then, Guinan was being savvy in selling ships from a moribund company. More likely, though, the "Picard" showrunners merely bought merch themselves. 

Read this next: Every Star Trek Movie Ranked Worst To Best

The post Star Trek: Picard Season 3 Presents an Unpopular Opinion About a Beloved Ship appeared first on /Film.

16 Feb 18:49

Hackers Using Google Ads to Spread FatalRAT Malware Disguised as Popular Apps

by info@thehackernews.com (The Hacker News)
Chinese-speaking individuals in Southeast and East Asia are the targets of a new rogue Google Ads campaign that delivers remote access trojans such as FatalRAT to compromised machines. The attacks involve purchasing ad slots to appear in Google search results and direct users looking for popular applications to rogue websites hosting trojanized installers, ESET said in a report published today.
16 Feb 18:49

All Our Favorite Ways to Build a Better Breakfast Sandwich

by Claire Lower

Earlier this year, the failing Wall Street Journal shitposted their way into the discourse by suggesting people hit hard by inflation might save money by skipping breakfast. I couldn’t read the whole thing because it is, hilariously, paywalled. But I don’t feel like I need to, because while it’s true that eggs are…

Read more...

16 Feb 18:48

RoboCop (1987) Ending Explained: A Working-Class Underdog

by Lee Adams

"RoboCop" was a hot favorite on the school playground when I was a kid. Stories of brutal cop killings and boardroom bloodbaths joined the head-popping scene from "Scanners" and the gruesome exploits of Freddy Krueger as the kind of viewing choice that separated the cool kids from the rest of us. Or at least, separated those who had access to their parents' video rental card from those who didn't.

I caught up with it again several years ago after a gap of about two decades, going in expecting a blast of pure '80s nostalgia. I got a blast alright, but there was nothing sentimental about it. Seeing it again as an adult made me realize that "RoboCop" isn't just a fun movie, it's a great one. Paul Verhoeven directs the hell out of it and there is plenty of substance and style to go with the over-the-top action.

Like all the best sci-fi dystopias, the prophetic satirical elements that largely went over my head as a kid have only become more relevant with age. It's ridiculous how much is packed in there, wickedly taking on corporate greed, rampant consumerism, cynical gentrification, and the privatization and militarization of the police, all while telling a genuinely moving story that touches upon themes of humanity and the soul.

"RoboCop" is Paul Verhoeven's masterpiece. In the hands of a lesser artist, a splattery action movie with so much on its mind might have seemed overstuffed, but the Dutch director never misses a beat and brings all the threads neatly together for a glorious fist-pump of a finale. What's not to love?

So What Happens In RoboCop Again?

"RoboCop" is set in a dystopian near-future where Detroit is in the grip of vicious criminals like Clarence Boddicker (Kurtwood Smith) and his gang of cackling hoodlums. The embattled police force has recently been taken over by the appropriately sinister Omni Consumer Products (OCP), putting it in the dubious hands of corporate players looking to make a fortune with their latest line in mechanized law enforcers.

The company's villainous Senior President Dick Jones (Ronny Cox) seeks approval from his boss "The Old Man" (Daniel O'Herlihy) to roll out his ED-209 unit, a fearsome walking gunship that is still a little glitchy. When Jones's baby goes wildly on the fritz during a boardroom presentation, his ruthless coke-fuelled rival Bob Morton (Miguel Ferrer) jumps at the chance to push his alternative RoboCop program that will ostensibly give cyborg law enforcement a more human face. All he needs is a "sucker" to donate that face.

Enter Alex Murphy (Peter Weller), a serene police officer and family man who transfers to the blue-collar Detroit West police department. He partners up with butt-kicking Anne Lewis (Nancy Allen), and their first call puts them on the trail of Boddicker and his goons. Pursuing them to an abandoned factory without backup, Murphy is brutally murdered.

Morton now has his test subject and Murphy is resurrected as RoboCop, a gleaming robotic police officer ready to hit the streets and become the public's hero. He quickly blazes a trail through the city's lowlifes but there is a snag: Although he has supposedly had his brain wiped, ghosts of his former life emerge and he goes off-script, gunning for Boddicker's gang. This is bad news for Dick Jones, who is secretly supporting Boddicker to ramp up the fear factor in the city in preparation for his master plan.

Corporate Greed And The Police In RoboCop

If the worst excesses of capitalism and Reagan-era "greed is good" economics are the broad target of the satire in "RoboCop," OCP and their ruthless takeover of Detroit's police force is the most crucial aspect to the story.

When it comes to how Omni Consumer Products like to do business, the clue is in the name. With their fingers already in numerous formerly non-profit pies like healthcare and the military, the corporation is omnipresent. Dick Jones's big plan is to take over Detroit's crime-ridden inner city and build New Detroit, a gleaming monument to soulless gentrification. In order to do this, he pays Boddicker and his gang to kill cops, spread fear, and drive people out of the area.

Then there is the potentially lucrative roll-out of his ED-209 unit, which Jones hopes will become the "hot military product of the next decade" if a trial run on the streets of Detroit proves a success. The gory disaster in the boardroom demonstration isn't a good omen, but who cares if it doesn't work properly? Jones also has the contracts for spare parts sewn up as well.

Bob Morton's RoboCop initiative is a hit with the public but no less cynical. Now working for OCP, police officers must sign waivers that pass ownership of their bodies to the company in the event of their deaths. Presumably, Morton expects to produce more than one RoboCop unit, which means he would potentially have a whole squad of undead cops with cyborg enhancements on the streets if he got the chance. Perhaps this is what Murphy anticipates later in the film when Lewis is badly injured and he says; "Don't worry, they'll fix you. They fix everything." Thankfully Lewis recovers from her wounds and is still very much human in "RoboCop 2."

RoboCop As An American Jesus

Paul Verhoeven has said that he considers RoboCop an "American Jesus," and there are certainly parallels to Christ in the movie. Alex Murphy arrives in the urban war zone as a slightly aloof, saintly character, emphasized by Peter Weller's performance. In the era of muscle-bound '80s action stars like Sylvester Stallone, Arnold Schwarzenegger, and Chuck Norris, he brings a far more ethereal quality to his role.

Murphy's execution by the gang is his crucifixion, a good cop who dies for our sins: Namely, the rampant capitalism that has allowed Detroit to degenerate into such a violent, scum-ridden, drug-plagued hellhole. Verhoeven doesn't push the symbolism too far in the scene, but it is almost as brutal as the beating Jesus takes in "The Passion of the Christ." Notably, the first shot pierces his palm ... well, blows his hand off entirely, but the message is clear.

After he is pronounced dead, Murphy is resurrected as RoboCop, the savior of Detroit. Later, Verhoeven even shoots him as if he's walking on water. The metaphor is there, but I'm not sure it adds up to all that much. RoboCop is more of an amalgam of many hero archetypes, including Jesus. His party trick of twirling his gun on his finger before holstering it is a direct callback to the Western heroes of the past, which has its futuristic equivalent in his son's favorite show, "TJ Laser." Going even further back, RoboCop literally looks like a knight in shining armor. Always shot from below for ultra-hero angles, his suit gleams brightly in the headlights of his patrol car when he rescues a damsel in distress from two scumbags trying to sexually assault her.

How Human Is Murphy?

The thing that keeps me coming back to "RoboCop" is Murphy's gradual rediscovery of his identity and his humanity. It is handled beautifully, and the pathos goes hand-in-hand with the violence to make the conclusion pay off with such a glorious note.

Despite the brain-wipe, Murphy starts having flashbacks which lead him to investigate who he was previously. One of my favorite scenes is when he revisits his old house and visions of his wife and son vanish as he walks from room to room. It's a heartbreaking moment: No matter how much he finds out about his former self, the old Alex Murphy is dead and gone. Now he is just a soul trapped in the RoboCop chassis.

If the soul is the essence of our humanity, does that make Murphy still human, even though he is now mostly a cyborg? His brain may have been wiped, but he is still capable of emotions and feeling love and sadness for the family he has lost. The things that made him human aren't quite as easily erased as his memories.

It's not made clear how much of Murphy's old body remains. Bob Morton's callous instruction to lose the arm that the doctors managed to save suggests that most of it was a total write-off. He does get to keep his eyes, however, which is an important factor in Murphy's recovery of his humanity. If the eyes are the windows to the soul, then Murphy's are covered by RoboCop's black visor for a good portion of the film. When we finally see them again, they are filled with infinite sadness as he realizes what he has become and that he can never go back. One thing he can do, however, is get even.

The Ending

After Murphy and Lewis have taken out Boddicker's gang at the mill, it's time to settle the score with Dick Jones. Previously, we saw that RoboCop was unable to arrest Jones due to the shadowy Directive 4, a classified failsafe that prevents him from acting against OCP Executives. A kind of Asimov's Law for corporate scumbags, if you will.

Crashing into a board meeting, Murphy uses his data spike to reveal Jones's true intentions to the other board members. It's a neat touch; he used the spike to kill Boddicker, and now he's using it to kill Jones's career. 

Jones gets desperate and takes his boss hostage at gunpoint, but Chief Executive isn't as doddery as it seems. He thinks quickly and fires Jones on the spot. No longer an employee of OCP, directive 4 is overridden, allowing Murphy to blow him away. The Old Man praises his shooting and asks his name. "Murphy," he responds, with a huge smile.

This ending plays out so triumphantly for two reasons. Firstly, Murphy goes through an incredible ordeal to get here. He is shot, killed, revived, turned into a robot, betrayed, shot again by about a hundred cops, battered, crushed under a pile of steel, and skewered through the chest. It's one hell of a journey, and it would take a stony heart not to feel overjoyed for him when he finally reclaims his identity as Murphy.

Secondly, it is a victory for a regular guy like Murphy over grasping millionaires like Dick Jones and his corporate buddies -- something that plays even better in the current climate than it did back in the '80s. No wonder there are plans to erect a RoboCop statue in Detroit; he's a true underdog and working-class hero for the city in the way Rocky Balboa is for Philadelphia.

Read this next: Sci-Fi Box Office Bombs That Deserve A Second Chance

The post RoboCop (1987) Ending Explained: A Working-Class Underdog appeared first on /Film.

16 Feb 18:47

NVIDIA GeForce RTX 4080 / RTX 4090 Linux Performance

Recently we finally received the GeForce RTX 4080 and RTX 4090 graphics cards for Linux testing from NVIDIA. For those that have been eager to see how the RTX 40 series hardware performs under Linux, here are my initial Linux gaming benchmarks featuring a variety of Linux native titles as well as with Steam Play for running Windows games on Linux atop Proton + DXVK/VKD3D-Proton. The GeForce RTX 4080/4090 Linux performance is compared against a variety of other graphics cards including the new Radeon RX 7900 XTX with its open-source upstream Linux driver support.
16 Feb 18:46

Vulkan 1.3.241 Released With Another Extension To Help VKD3D / Direct3D 12 Emulation

Vulkan 1.3.241 was published today with a range of fixes and clarifications, cleaning up of the XML schema, and also introducing three new Vulkan extensions...
16 Feb 18:45

Review: Wild Hearts

by Chris Carter

Wild enough, and a lotta heart

When I first picked up Dynasty Warriors 2 from a Blockbuster Video over two decades ago, I never expected that I'd play so many Omega Force games throughout my lifetime. The cover called to me like a siren's song, and I was introduced to what would become an endless onslaught of hack and slash games pretty much every year from there on out.

But many folks have forgotten that they also helmed the Toukiden series: an action romp planted firmly in the hunting genre. Well, now they're back with Wild Hearts, and I couldn't be happier about it.

[caption id="attachment_363798" align="alignnone" width="640"] Screenshot by Destructoid[/caption]

Wild Hearts (PC, PS5 [reviewed], Xbox Series X/S)
Developer: Omega Force
Publisher: Electronic Arts
Released: February 17, 2023
MSRP: $69.99

Wild Hearts doesn't ask too much of the player outright, and is one of the more accessible hunters I've played to date. You mainly just need to learn a few terms (Azuma is the game world, Karakuri are basically magic structures/tools, and Kemono are big monsters) and you're on your way. The game's tutorials are thorough, but woven throughout the storyline so that the onboarding isn't tedious, even upfront. A few hours in though (or way sooner depending on your pacing), and Azuma is your oyster.

The flow of the game generally relies on hunting monster after monster (traversing new themed regions, which are like giant sandboxes in a semi-open world format) until the end, but those regions are a blast to walk, zip, and jump through. One thing I really harped on in the review in progress was how stunning the setting was: and that feeling lingered throughout my entire experience with Wild Hearts. While the PC version of the game is apparently having some issues with certain rigs, the PS5 edition didn't give me any major technical trouble to speak of.

Initially, you're introduced to a Karakuri platform that also serves as a springboard. The design is simple and elegant, and showcases Wild Hearts' core strength of ingenuity. You can simply place these platforms on top of each other and climb them to traverse a cliff. You could also use them in battle to spring up and land a jumping slash on an enemy. Or, you could arrange them like a barricade to trip up a Kemono. As you acquire more Karakuri, more of these strategic options pop up, both expressed and implied. Ziplines are one of the more popular elements from the pre-launch period, and will likely result in a lot of fun highlight reels.

https://www.youtube.com/watch?v=_grFGQ2oWUQ

The key is that you're creating your own structures, both permanent and temporary. While normal Karakuri are often fleeting, the tier above (Dragon Karakuri) operates more like a base building simulator. You'll be forging fast travel tents, upgrade stations, and points of attack, all of which can be enjoyed online with up to two other people. To expand and conquer you're encouraged to explore, which will in turn lead you to more materials to create stuff, Tsukumo (cute little robot things that serve as combat companions and a collectible), and more Dragon Karakuri resources.

More than any other hunting game I was inspired to play online (which I was able to do even in this pre-release period), and I'm happy to say I had a blast. Teamwork really makes Wild Hearts, and feeds into the creative expression I was mentioning earlier. You'll see completely different weapon types, builds, and ways to use Karakuri if you play online. Instant matchmaking options as you enter a hunt are key, as I'd simply press a button and be on my way.

Combat is engaging, but also forgiving. Wild Hearts' secret weapon is the over-the-top slide dodge, which will allow vigilant players to move out of harm's way in a super satisfying manner. Plus, multiplayer and the liberal use of Karakuri will help you feel like a genius while having a ton of fun in the process. Combos for each weapon type are simple but effective, with a few specials and super moves thrown in to ensure that the skill ceiling is high enough to propel veteran hunter fans.

[caption id="attachment_363799" align="alignnone" width="640"] Screenshot by Destructoid[/caption]

I was also encouraged to go out of my comfort zone constantly. I'd throw Karakuri up just for fun to see what happened. Or try out a completely different and wild weapon type (like a killer umbrella) while still contributing to the hunt (or doing fine solo). This is a fantastic hangout game, both solo and with friends (or even randoms). I spent more time with Wild Hearts than the developer-recommended 30 hour campaign completion run because of this principle.

Although many core genre elements have been streamlined, there is a bit of clunk here. Some folks may find Wild Hearts slow going at first, especially in terms of traversal. Monsters running away multiple times in a bout can be frustrating, even when you have ample fast travel points and ziplines available. There isn't a lot here story-wise to latch onto, but again, I found myself wholly buying into the allure of Azuma itself, which is one of the more fascinating and pronounced game worlds I've seen in quite some time).

While the community will ultimately decide whether or not Wild Hearts lives on as long as any given Monster Hunter iteration, I hope it does; and that the team delivers on whatever confirmed free content is on the way. It's not every day a high budget hunter arrives on the scene, and there's more than enough room for several of them.

[This review is based on a retail build of the game provided by the publisher.]

The post Review: Wild Hearts appeared first on Destructoid.

16 Feb 18:44

American McGee is still trying to make Alice: Asylum a reality

by Kaan Serin

American McGee is still trying to turn his theoretical Alice: Asylum into a reality. The last game in his dark action-platformer series, Alice: Madness Returns, released more than ten years ago, and since then McGee has been funding development through a Patreon which, at the time of writing, currently has 3,192 paying members. In 2021, McGee released the first draft of a script, and now he’s back with a 414-page design bible, the announcement of a partner studio, and an odd plea to EA.

Read more

16 Feb 18:44

World Risks Descending Into a Climate 'Doom Loop', Warn Thinktanks

by msmash
The world is at risk of descending into a climate "doom loop," a thinktank report has warned. From a report: It said simply coping with the escalating impacts of the climate crisis could draw resources and focus away from the efforts to slash carbon emissions, making the situation even worse. The damage caused by global heating across the globe is increasingly clear, and recovering from climate disasters is already costing billions of dollars. Furthermore, these disasters can cause cascading problems including water, food and energy crises, as well as increased migration and conflict, all draining countries' resources. The researchers, from the Institute for Public Policy Research (IPPR) and Chatham House, said a current example of the impact of the climate crisis complicating efforts to reduce emissions and other action was the debate over whether keeping the global temperature rise below 1.5C -- the international goal -- was still possible. Those arguing 1.5C was still possible risked perpetuating complacency that today's slow pace of action was sufficient, the researchers said, while those arguing it was not possible risked supporting fatalism that little that could now be done, or "extreme approaches" such as geoengineering.

Read more of this story at Slashdot.

16 Feb 18:43

Chris Inglis Steps Down as US National Cyber Director

by Ryan Naraine

The former NSA deputy director Chris Inglis was picked 17 months ago to be President Joe Biden’s top advisor on cybersecurity issues.

The post Chris Inglis Steps Down as US National Cyber Director appeared first on SecurityWeek.

16 Feb 18:42

Star Trek: Picard Season 3 Features A Small Tribute To A Forgotten Starfleet Captain

by Witney Seibold

This post contains spoilers for the third season premiere of "Star Trek: Picard."

The new season of "Star Trek: Picard" begins with a dramatic event. When the show catches up with returning "Picard" character Raffi (Michelle Hurd), she has been given a special Starfleet assignment to infiltrate the criminal underworld and track down shady weapons dealers who have been stealing from the Federation. A former addict, Raffi has connections with drug dealers and knows how to traverse Trek's criminal fringe. "Picard" introduces a new wrinkle into Trek canon as well. It seems the Federation's scientific research facility, the Daystrom Institute, has a high-security satellite where they store dangerous technologies, secret samples, and other potentially destructive items. It doesn't seem wise to keep all of their evil eggs in one basket, so to speak, but Raffi has been keeping a close eye on that facility. Something, she finds, has been stolen. 

It seems an unknown burglar has stolen what is essentially the central aperture device from the video game "Portal." Its user would be able to create a two-end wormhole at any two points in space. One could create a portal in front of a fleeing starship and force it to exit on the other side right in front of you. Or, as it's used in "Picard," one could create an entrance portal below a building, forcing it to fall through its exit, placed a few miles over and several stories up. The unknown assailant sucks down an enormous building and drops it on its neighbors. 

Many people die in this act of terrorism, as the building in question was Starfleet Recruitment headquarters, and many were gathered there for the unveiling of a new statue honoring the late captain, Rachel Garrett. 

Yesterday's Enterprise

Honoring Captain Garrett with a statue seems a fair and honorable thing to do, given what fans of "Star Trek: The Next Generation" know about her. Garrett, as played by Tricia O'Neil, only appeared in one episode of "Next Generation," but it was one of the more impressive episodes of the series. And, golly, Captain Garrett faced a terrible decision in it. 

In "Yesterday's Enterprise" (February 19, 1990), the Enterprise-D is merrily sailing through space when a rift in spacetime randomly opens in front of them. A damaged starship sails through. In an instant, everything on the Enterprise-D changes. The lights dim, the uniforms change, and the outlay of the bridge alters. Most dramatically, Lt. Tasha Yar (Denise Crosby) is standing at the tactical station. Lt. Yar had died almost 18 months previous. 

The ship that came through the rift was none other than the Enterprise-C, captained by Rachel Garrett. Her ship was being severely buffeted in a vicious battle when a rift opened up and she fled to safety. The rift, however, also brought her and the Enterprise-C 20 years into the future. In disappearing from the above-mentioned vicious battle, the Enterprise-C unwittingly instigated an ongoing war. Thanks to causality, Picard and the Enterprise-D were now fighting in that war, and Starfleet was a much more militant, weapons-forward organization. Only Guinan (Whoopi Goldberg) seems to vaguely recall that something has changed about the timeline.

Picard reveals that Starfleet is most assuredly losing the war, and the only way to win it was to send the Enterprise-C back to its own time ... to be destroyed and captured, thereby preventing the war altogether. Garrett is killed in battle before she can make a decision. 

Her statue can be seen in the above picture. It's red.

All My Troubles Seemed So Far Away.

Captain Garrett, a resolute character -- as all Starfleet captains must be -- was faced with several options, all of them bad. She wanted to join the war effort in Picard's present, but her ship was too damaged and too out-of-date to offer any real assistance. She could return to her own time, knowing full well that she and her crew would be killed by a Romulan fleet. She also understood that taking weapons technology back from the future would unduly taint the timeline. It seemed that she could be a burden on the war effort in Picard's time, or dead in her own. The decision was taken out of her hands when a chunk of metal became lodged in her brain. 

"Yesterday's Enterprise" is not only a fun episode in terms of its sci-fi/causality-related story, but also a wonderful tragedy about a no-win scenario. "Star Trek" is so devoted to notions of pacifism and preventing war, that Captain Garrett understands she needs to sacrifice herself and her ship in order to stop it from happening. Captain Garrett, while best known to Trekkies for dying, briefly represented Starfleet ideals to a T. 

In the early years of the 25th century -- many years after her death -- Starfleet erected a statue of Captain Garrett in front of the organization's recruitment center. Sadly, just as it was revealed, another portal opened up in the vicinity, and the statue was sucked through, giving Garrett another kind of death. Some fates, it seems, cannot be avoided. 

Read this next: The Main Star Trek Captains Ranked Worst To Best

The post Star Trek: Picard Season 3 Features a Small Tribute to a Forgotten Starfleet Captain appeared first on /Film.

16 Feb 18:42

Star Trek: Picard Season 3 Teases An Eventful Life For A Beloved Character

by Witney Seibold

The third season of "Star Trek: Picard," debuting on Paramount+ on February 16, has boasted a reunion of most of the main cast of "Star Trek: The Next Generation." Previous seasons have featured returns from Brent Spiner, Jonathan Frakes, and Marina Sirtis, but this new season will add Gates McFadden, Michael Dorn, and LeVar Burton as well. This will not just be a fun nostalgia trip for Trekkies who ache to see some old "Star Trek" favorites in the same room again (the first time since "Star Trek: Nemesis" in 2002) — it will also slake some curiosity as to what these characters have been doing for the past several decades. 

"Star Trek: Picard" shows what the title character (Patrick Stewart) has been doing now that he's rounding 100 years of age, but what has Worf (Dorn) been up to? Or Dr. Crusher (McFadden)? Or Geordi La Forge (Burton)? There's swaths of mythology to explore. 

The futures of the characters were previously teased in "All Good Things..." (May 23, 1994), the final episode of "Next Generation." That episode began with a flash forward to a potential alternate future wherein Picard was, as in his own series, working on his family vineyard. He is approached by a now-retired Geordi who is no longer wearing his visor (the appliance that allowed him to see), and is sporting a pair of high-tech eyeballs instead. He talks about his new profession, his wife, and his three kids. A lot happened in his life between then and now.

It seems that Geordi will have had a similarly eventful life in the timeline of "Picard." Indeed, there will be several notable parallels between "Good Things" Geordi and "Picard" Geordi.

A Tale Of Two Geordis

Geordi La Forge was, for those unfamiliar, the hard-working chief engineer on the U.S.S. Enterprise. He had a strong mind for machines, but was socially awkward and rarely able to go on dates or engage in romantic relationships. Notably, in the episode "Booby Trap" (October 30, 1989), Geordi had to create a holographic laboratory to solve a technical crisis, and interact with a holographic version of the Enterprise's builder, Dr. Leah Brahms (Susan Gibney). Geordi ultimately fell in love with the hologram, an awkward situation to be sure. It was made more awkward when Geordi later had to meet the real Leah Brahms in person. It was made awkward-est when the real Brahms found the holographic Brahms.

Despite the awkwardness -- and the fact that Brahms was married -- the two seemed to eventually wind up together. In "All Good Things..." the ex-engineer talks about Leah and his three children, Sidney, Alandra, and Bret. He's a novelist now (Picard mentions that his latest protagonist was too flamboyant), and his daughter Sidney is in Starfleet Academy. 

In "Star Trek: Picard," there isn't exact mention of Leah Brahms, but Sidney (Ashlei Sharpe Chestnut) has not only graduated from the Academy, but is now working at the conn position on the bridge of the U.S.S. Titan. She mentions that she and her father are not on the best of terms, although he does get along with his other daughter, Alandra. The season's plot will take the Titan to a nearby museum, where notable artifacts are on display, ready to be visited by historians and curious tourists. Note to Trekkies: Prepare your nostalgia glands for that scene. You'll recognize a lot of what's on display. 

The artifacts are also in good hands. Geordi runs the museum.

From 'Nemesis' To Now

The movement of Geordi La Forge from ship engineer to museum curator must have been long and dramatic, and Trekkies will likely have a wonderful time filling in the gaps in the character's life. Indeed, this missing span of time, from "Nemesis" to now, is the kind of gap beloved by the writers of tie-in "Star Trek" novels. It will only be a matter of time before authorized-but-non-canonical stories of Geordi's life at the museum will be written. 

Indeed, a "Star Trek" series set at a museum sounds like a dandy pitch unto itself. Not only would it provide the nostalgia that Trekkies love, but it opens up a whole new book of potential technobabble. If Burton is game, I'd like to arrange a meeting with the people at Paramount+. 

Geordi was always something of an innocent character — enthused by machines, genial, professional, and at his wit's end with dating. The "Picard" Geordi has grown and changed so much, that fans will only be excited to see him as he is now. Time has passed for these characters and "Picard" has wisely allowed them to change. 

Read this next: 11 Reasons Why The Next Generation Is The Best Star Trek Show

The post Star Trek: Picard Season 3 Teases an Eventful Life For a Beloved Character appeared first on /Film.

16 Feb 18:42

Cybersecurity health and how to stay ahead of attackers with Linda Grasso

Linda Grasso of technology blog DeltalogiX discusses cybersecurity trends and the human and technology connection of cybersecurity.

The post Cybersecurity health and how to stay ahead of attackers with Linda Grasso appeared first on Microsoft Security Blog.

16 Feb 18:41

1976's Carrie Ending Explained: Feminine Rage, Unleashed

by Debopriyaa Dutta

In Brian De Palma's "Carrie," the image of Carrie White (Sissy Spacek) doused in pig's blood after being crowned prom queen emerges as a haunting portrait of a woman wronged. Minutes before her bullies humiliate her onstage, Carrie exudes an almost angelic beauty, a reflection of the compassion she holds in her heart despite being bruised by the cruelties of life. However, the moment her pretty pink prom dress turns red while bystanders look on in horror, something innate snaps inside Carrie. No longer does she extend compassion to those who do not deserve it — and even those who do. Primal feminine rage takes over, amplifying her telekinetic abilities, which unleash hell on Bates High. The message is clear: Vengeance is swift and uncompromising when an ostracized teenager decides to step into her power.

De Palma consciously modeled this enduring climactic image of Carrie on Gustave Moreau's painting "The Study For Lady Macbeth," which portrays the luminous subject flanked by what seems like rivers of blood. The metaphor of blood being innately connected to the reclamation of power (or an un-washable stain representing guilt, in Lady Macbeth's case) is developed throughout "Carrie," as the film begins with the titular figure being mocked for getting her period in the school shower. Both Stephen King (whose acclaimed novel the film is based on) and De Palma draw traditional (and now-dated) parallels between menstrual blood and empowered womanhood, although this biological process is mocked and shunned in the public eye.

Etching a character arc where telekinetic powers are inextricably linked to notions of womanhood can be problematic— but in De Palma's able hands, "Carrie" unravels like a taut horror-thriller. Its splashes of dark comedy only complement the film's binary tone, which oscillates between the saccharine and the gothic.

Her Very Existence, An Act Of Rebellion

"Carrie" resonates with audiences across the board for many reasons. First and foremost, it etches a compelling, relatable portrait of teenage angst, underlining the growing pains of finding your identity in a world that feels rigged against you. High school can be an especially cruel space for those who do not fit into societal expectations of normalcy, a feeling that is heightened when one is bullied and emotionally abused. Carrie does not have any support systems that she can rely on: Her home environment is abusive and hostile, as her overbearing mother Margaret (Piper Laurie) perpetually torments her with a vitriolic brand of religious fundamentalism. For Margaret, the world is either sacred or profane, and any demonstration of autonomy is sinful in her eyes, which makes her hound Carrie with renewed vigor.

The only times when Carrie feels safe is in her own presence when she cradles herself in her arms and allows herself to process the extent of her powers. Being endowed with the ability to influence objects with your mind can be disorienting, but Carrie does not immediately abuse her telekinetic abilities for thrills or vengeance. Instead, she radiates with the quiet confidence of someone who is gradually aware of what they're truly capable of and embraces her sexuality by rejecting her mother's attempt to demonize her desires.

Although Carrie's story has been told and retold via various lenses and assumes many tints, the heart of the story remains the same: It is about a girl who experiences the horrors of isolation, where her very existence becomes a quiet act of rebellion. When pushed too far, she brings about literal carnage and bloodbath, too broken to care whether those trapped inside are cruel or kind-hearted.

The Many Endings Of A Blood-Soaked Tale

Stephen King, who endorses Brian De Palma's adaptation of his novel, has stated on many occasions that he considers the film's ending more fitting than that of the novel. Those familiar with the novel would agree that while King's ending is suited solely for the purposes of novelistic storytelling, De Palma's highly-stylized, aesthetically-brilliant rendition of the ending works better from a purely cinematic point of view. Carrie's breakdown in the novel is much more deliberate and brutal, as she consciously seeks out her classmates to torment them and makes sure that they are beyond outside help. In fact, the school alone is not the target of her incandescent rage: Carrie makes sure that the whole town suffers her wrath, as she detonates the main gas lines and hunts down her tormentors. As she is on the verge of dying, Sue approaches her, and the two connect on a visceral, psychic level before Carrie breathes her last.

In contrast, De Palma utilizes his telltale split screens to unravel a saga of blood-soaked revenge that seems more guttural and trance-induced than consistently deliberate. Yes, Carrie shuts her classmates inside the burning building, but she does not seek out her bullies after her telekinetic floodgates open. Instead, she is forced to explode the car her tormentors are in to safeguard herself, and has no choice but to crucify Margaret after she stabs her daughter in the back. Heartbroken and betrayed by her own kin, Carrie screams in agony, allowing her power to consume and destroy, and she dies after her house topples under the weight of her trauma-fueled angst.

However, the crowning glory of De Palma's ending is the dream sequence that is the stuff of nightmares: the bloodied hand of a dead girl rising from the grave.

The Unshakeable Weight Of Trauma

Unlike Stephen King's ending, which settles for an imperfect, yet compassionate mirroring between two complex female characters, Brian De Palma's ending lingers on rage, which comes back to haunt from beyond the grave. Sue, who alternates between bully and sympathizer, ultimately finds herself identifying with Carrie's pain. However, there is no closure for either Carrie or Sue — while Carrie is crushed under the weight of her own pain, Sue is compelled to carry the guilt of Carrie's death, which is now a source of horror to her. Even the way in which Carrie reaches out to Sue in the dream is aggressive, as her hand shoots up from her grave and grabs Sue, pulling her inside the crypt.

Although Sue is not nearly as cruel as the other bullies at school, she ends up shouldering the guilt of Carrie's tragic demise, which fuels bottomless grief and the fear of suffering a similar fate. Despite De Palma's sympathetic portrayal of Carrie, this shock ending paints her as a creature of terror in Sue's mind, who will now be forever haunted by the specter of a girl wronged. Within the ambit of genre tropes and the film's gothic overtones, this sequence works remarkably well, jolting audiences out of a latent state of complacency or the misconception that the worst is truly over.

If anything, this ending is more tragic. Despite attempts by those like Sue to understand and comfort Carrie, she breathes her last feeling cornered and betrayed by the world. Her rage, linked to her personhood and autonomy, momentarily paves the way to liberation in the form of vengeance, but is too much to sustain her. In the end, she remains condemned, even in death, only understood in surreal fragments through channeled feminine grief, and rage.

Read this next: All 59 Stephen King Movies Ranked From Worst To Best

The post 1976's Carrie Ending Explained: Feminine Rage, Unleashed appeared first on /Film.

16 Feb 18:41

Love & Death Trailer: Elizabeth Olsen Is An Ax Murderer In This Series Inspired By A True Story

by Erin Brady

True crime media seemingly won't go away, and with the sheer quantity of films and television shows in the subgenre, it feels as if there are more low-quality programs than those of higher quality. However, if the trailer for HBO Max's upcoming limited series "Love & Death" is anything to go by, we could have a very high-quality and suspenseful series coming soon to our screens.

While this may be a story some of you may be familiar with, allow us to walk through the tragic tale being adapted by David E. Kelley for the streamer. Candy Montgomery (Elizabeth Olsen) was considered the perfect housewife in 1980s Texas until the charming Allan Gore (Jesse Plemons) entered her life. The two begin an affair, which threatens her friendship with his wife Betty (Lily Rabe). As tensions and secrets build, Candy reaches a brutal breaking point, resulting in one of the state's most infamous crimes.

Check Out The Love & Death Trailer

Kelley, who wrote "Big Little Lies" for HBO, wrote the seven-episode limited series, while Leslie Linka Glatter served as the series' director. While the Candy Montgomery case was examined in 2022's Hulu series "Candy," this iteration has a particular advantage over that one, and that is its source material. "Love & Death" is adapted from the reporting of Jim Atkinson and John Bloom (also known as the cult horror host Joe Bob Briggs), particularly their book "Evidence of Love: A True Story of Passion and Death in the Suburbs." This collection, along with their reporting in the Texas Monthly, is widely considered the definitive account of the Montgomery case, so expect a lot of sordid and unexpected details to be brought to the small screen.

Joining Olsen and the other aforementioned names will be Patrick Fugit, who will portray Candy's husband Pat. Krysten Ritter, Keir Gilchrist, Elizabeth Marvel, Beth Broderick, Brian d'Arcy James, Mackenzie Astin, and Bruce McGill will also star in the series.

"Love & Death" will premiere at the SXSW Film & TV Festival on March 11, 2023. Three episodes will then be released on HBO Max on April 27, with each subsequent episode releasing weekly until May 25. Read the show's official logline below:

"This riveting drama, written by David E. Kelley and directed by Lesli Linka Glatter, tells the true story of Candy and Pat Montgomery and Betty and Allan Gore – two churchgoing couples enjoying their smalltown Texas life... until an extramarital affair leads somebody to pick up an axe."

Read this next: The Best TV Shows Of 2022, Ranked

The post Love & Death Trailer: Elizabeth Olsen is an Ax Murderer in This Series Inspired by a True Story appeared first on /Film.

16 Feb 18:41

Musk Warns AI 'One of the Biggest Risks' To Civilization

by msmash
ChatGPT shows that artificial intelligence has gotten incredibly advanced -- and that it is something we should all be worried about, according to Elon Musk. From a report: "One of the biggest risks to the future of civilization is AI," Musk told attendees at the World Government Summit in Dubai, United Arab Emirates, shortly after mentioning the development of ChatGPT. "It's both positive or negative and has great, great promise, great capability," Musk said. But, he stressed that "with that comes great danger." ChatGPT "has illustrated to people just how advanced AI has become," according to Musk. "The AI has been advanced for a while. It just didn't have a user interface that was accessible to most people." He added: "I think we need to regulate AI safety, frankly. It is, I think, actually a bigger risk to society than cars or planes or medicine." Regulation "may slow down AI a little bit, but I think that that might also be a good thing," Musk added.

Read more of this story at Slashdot.

16 Feb 18:40

RIP Internet Explorer, 1995–2023

by Jake Peterson

It’s official: Internet Explorer is dead. Microsoft confirmed as much on Tuesday with an update to the Internet Explorer desktop app support page: “The retired, out-of-support Internet Explorer 11 desktop application has been permanently disabled through a Microsoft Edge update on certain versions of Windows 10.” Ouch.

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16 Feb 18:40

Cocaine Bear drops 8-bit promotional tie-in game with Pac-Man vibes

by Cheri Faulkner

Pac-Man, but it's illegal

What do you get when you cross a bear with a huge bag of cocaine? Well, the answer's yet to be revealed, as the upcoming film Cocaine Bear isn't released until February 27. However, in the promotional run-up to its release the movie's official Twitter account has unveiled a surprise new game in the form of Cocaine Bear: The Rise of Pablo Escobear.

You play as the bear, in search of red bags of cocaine to help you run faster. The end goal? Catch up to the humans and tear them apart. Delightful, right? This browser-based game requires gamers to be at least 18 to play, which is a much stricter age requirement than Namco's original Pac-Man. Using simple directional inputs to navigate the maze seeking out your prey, there are ambulances scattered occasionally throughout for additional bonus points and a regular supply of cocaine. Of course.

'It's addictive'

[caption id="attachment_363779" align="alignnone" width="640"] Screenshot by Destructoid[/caption]

The 8-bit style game was announced by the Cocaine Bear himself who Tweeted, "Here's something to entertain you," before divulging, "Play as me and share your high scores." Fans on Twitter have expressed a mixture of emotions in response to the surprise release. "It's addictive," said one, whilst another quipped, "Bear of the year. Game of the year."

Somewhat surprisingly, the movie tells a semi-true story of a bear who consumed too much cocaine after it was dropped by smugglers in 1985. The coked-up mammal went on to terrorize residents of Blue Ridge, Georgia. A huge stash of cocaine was later found by police, estimated to be worth around $20 million at the time. The black bear appeared to have eaten "several million dollars worth" of the stash, says the Associated Press. Sadly, the beast itself had overdosed and died.

Cocaine Bear will be released on February 27, but excited fans can get their paws on the free-to-play Cocaine Bear: The Rise of Pablo Escobear right now at the official website.

The post Cocaine Bear drops 8-bit promotional tie-in game with Pac-Man vibes appeared first on Destructoid.

16 Feb 18:38

All the Different Saving Accounts You Need

by Meredith Dietz

You have your basic checking and savings accounts—beyond that, how can different types of accounts serve your savings goals? What’s the smartest way to stash your hard-earned funds? We’ve recommended before that dividing your money into multiple accounts helps you see all your saving goals separately, so they’ll be…

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16 Feb 18:38

John Wick: Chapter 4 Trailer Breakdown: It's Time To Defeat The High Table

by Lyvie Scott

With certain films, some things are best left to the imagination. And while action extravaganzas like "John Wick: Chapter 4" will probably benefit from the element of surprise, it's hard to resist poring over every new trailer, poster, and interview released to promote the film. Lionsgate has since treated "Wick" fans to a particularly stunning trailer back in November, and now the final trailer for "John Wick: Chapter 4" is finally upon us. With the film's release date steadily creeping up, it can't hurt to get a little taste of what's in store this time around. There's lots to speculate over in this new trailer, so let's jump right in.

'And So It Begins'

The "Chapter 4" trailer begins exactly where the franchise's last installment left off — just with one interesting twist. "John Wick: Chapter 3 -- Parabellum" saw John (Keanu Reeves) completely betrayed by one of his oldest allies, Winston (Ian McShane), who basically exchanged John's life for carte blanche with The High Table. John turns up on the doorstep of The Bowery King (Lawrence Fishburne), who's also got major beef with The High Table. "Chapter 4" will see them teaming up in earnest — and Winston's coming along for the ride as well.

A freshly-healed John receives a new bulletproof suit (and gun, you can't forget the gun) from the Bowery King. He's ready to wage another one-man war against The High Table, one that will hopefully get him out of the game for good. Surprisingly, Winston's chilling on the sidelines, ready to coach John through whatever fresh hell awaits him this time. "And so it begins," he remarks. I certainly hope so, Winston.

Old Friends, New Enemies

After a few shots teasing Hiroyuki Sanada's enigmatic new character, Shimazu, the final trailer gives us another look at the film's primary antagonist, The Marquis (Bill Skasgård). John's goal this go-round is clear, thanks to some sage advice from Winston: if John ever wants to get out — and really get out — he'll have to challenge the Marquis to a duel. If he wins, he'll be free. If he loses ... well, he dies — but just that's freedom of another kind, at least to this band of killers.

Of course, John's freedom will be predictably hard won. The "John Wick" saga has never skimped on the visual spectacle, and "Chapter 4" only ramps up the neon drenched intensity, promising brawls in nightclubs (a franchise staple at this point), Parisian apartments, and what might be Shimazu's stronghold in Japan. There's not much of Shimazu himself in this new trailer, but his ward Akira (Rina Sawayama) is seen kicking some serious tail. To quote John himself: Amen!

The Wrath Of A Killa

"Chapter 4" might just boast the most stacked cast of all the "John Wick" films. Hiroyuki Sanada, Rina Sawayama, Bill Skarsgård and Donnie Yen have all gotten their fair share of screen time in the trailers, but one action star in particular seemed to be missing from the action. Though Scott Adkins's casting caused a big buzz for fans of his direct-to-video slugfests, his character — known only as Killa — was notably absent from the "Chapter 4" promo. That is, until now.

We finally get a good look at Adkins' Killa in the new "Chapter 4" trailer, and he's very much serving up Colin-Farell-as-the-Penguin realness. By that, I of course mean he's slipped into a fat suit for his role in the film. Adkins is pretty much synonymous with his striking physique, so it's interesting to see him subverting those expectations (as problematic as fat suits are in and of themselves) — and in his most high profile role to date. It doesn't seem like his prosthetics are going to stop him for doling out the pain, though: He actually does appear in a fight in the early "Chapter 4" trailers, so there's a chance that he and Reeves will face off before his duel with the Marquis.

But It's Hard To Die

If that wasn't enough, "Chapter 4" will also bring back The Elder (Saïd Taghmaoui), the mysterious leader of the High Table that John first met in the Moroccan desert. He doesn't seem too pleased about John's exploits of late, nor does he seem to have a problem with taking him off the board completely. "The only way John Wick will have freedom and peace is in death," he says, over shots of John fighting Tracker, jumping out of a three-story building, and shooting down opponents on horseback.

As always, though, John's not going down without a fight. "Yeah," he drones, upon reuniting with The Elder in another desert setting. "Not really." Suddenly he's got his gun pointed right at The Elder, and it's off to the races.

Get Yourself A Gun!

Formidable as he is, the Baba Yaga's got his work cut out for him in "Chapter 4." The new film is not shy at all about its body count, and John is taking absolutely no prisoners this time around. The "Chapter 4" trailer oscillates between that stunning night club fight, a fiery brawl between John and Tracker (Shamier Anderson), and a brief — but no less exciting — tease of Donnie Yen's swordsmanship as Caine. But there's also the matter of that high-speed chase down the streets of Paris, which will culminate in a bonkers showdown at the Arc de Triumph.

John will face off with the Marquis' right hand, Chidi (Marko Zaror), and fortunately, he won't be alone. Lest we forget that John Wick is, above all, a dog person, he'll get an assist from a brand new furry friend in "Chapter 4." To be honest, this particular pup looks a bit like Tracker's dog, from the first trailer. That news doesn't bode well for Tracker himself, but who knows: Maybe he and John will end up working together at some point? There's not really room for friendship in the world of contract killing, but if we've learned anything from this series, it's that you don't bet against John Wick.

"John Wick: Chapter 4" blasts into theaters on March 24, 2023.

Read this next: The 14 Greatest Action Movies Of The 21st Century

The post John Wick: Chapter 4 Trailer Breakdown: It's Time to Defeat the High Table appeared first on /Film.

16 Feb 18:37

AMD releases source code for FidelityFX FSR2 v2.2

by Liam Dawe
Last year AMD announced FSR version 2.2 and today AMD has actually released the source code on GitHub for FidelityFX FSR2 v2.2.
16 Feb 18:37

AMD FSR 2.2 Open-Source Code Released, Allowing all Devs to Access the Upscaling Tech

by Nathan Birch

AMD FSR 2.2

Late last year saw the announcement AMD FidelityFX Super Resolution (FSR) 2.2, the latest version of their open-source DLSS-alternative upscaling tech. The tech has popped up in a few games since then, including Need for Speed Unbound and F1 22, but AMD hadn’t made FSR 2.2 available to all developers yet. Well, that changes now, as AMD has officially released the FSR 2.2 source code, which will allow anybody – indie devs, modders, ect. – to tinker with the tech.

Here are the official release notes for FSR 2.2…

Updates for FSR v2.2.0

"FidelityFX FSR2 v2.2.0 is a major update that significantly increases image quality in many more cases, and makes it easier to avoid many common integration issues with a new debug API checker that helps with integration correctness. FidelityFX FSR2 v2.2.0 improves on FSR v2.1.2 in multiple ways, with the continued goal of increasing overall image quality and significantly reducing artefacts such as high velocity ghosting and shimmering.

The application-side FSR2 API has changed, so updating to FSR 2.2 from 2.1.2 will take some work, but it should be straightforward. Developers should pay particular attention to the changes related to mask generation to get the best quality upscale. We've also fixed a number of issues reported by users, both here on GitHub and reported elsewhere. We aren't able to get to every GitHub issue filed, but we do read and appreciate all of the feedback. Thanks for helping us make a better FSR 2!"

Changes

  • Introduction of debug API checker.
  • Changes to improve "High Velocity Ghosting" situations.
  • Changes to Luminance computation with pre-exposure application.
  • Small motion vectors ignored in previous depth estimation.
  • Changes to depth logic to improve disocclusion detection and avoid self-disocclusions.
  • Dilated reactive mask logic updated to use temporal motion vector divergence to kill locks.
  • New lock luminance resource.
  • Accumulation overhauled to use temporal reactivity.
  • Changed how intermediate signals are stored and tonemapped.
  • Luminance instability logic improved.
  • Tonemapping no longer applied during RCAS to retain more dynamic range.
  • Fixes for multiple user reported issues on GitHub and elsewhere. Thank you for your feedback!

You can grab the AMD FidelityFX Super Resolution 2.2 source code yourself from GitHub.

The post AMD FSR 2.2 Open-Source Code Released, Allowing all Devs to Access the Upscaling Tech by Nathan Birch appeared first on Wccftech.