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10 Aug 21:26

Coder wins a thousand Twitter contests using a bot

by Steve Dent
Shawn.weaver

I should have thought of this...

You've probably seen "retweet to win" contests on Twitter, and maybe even won a t-shirt, concert tickets or marshmallows. But computer engineer Hunter Scott completely automated the idea and created a bot that entered every Twitter contest it could find -- 165,000 in total. As a result, he claims to have won four contests a day for nine months, for a total haul of over a thousand prizes. A lot of that swag was terrible, and a lot of it he couldn't accept. But the interesting part was how he allegedly managed to beat Twitter's system.

The most difficult part of this project was preventing the bot from getting banned by Twitter.

Scott said that "the most difficult part of this project was preventing the bot from getting banned by Twitter." The social network has limits in place to stop such activities: unless you have a high follower count, you can only follow up to 2,000 people yourself, for instance. At the same time, you can't follow and unfollow users too rapidly or retweet too often. Luckily, Scott's Python script was able to balance all that and follow every single contest it found.

He said his win rate was "pretty miserable" considering the low quality of the prizes. He couldn't claim the best one, a $4,000 trip to New York's fashion week because of taxes and fact that he didn't live near New York. Nevertheless, he was fond of a few them, especially a cowboy hat autographed by actors in a Mexican soap opera. "It really embodies the totally random outcome of these contests," he said. Scott never revealed the name of his Twitter bot, so we've reached out to verify his claims -- but the prizes appear to check out.

Filed under: Internet

Comments

Source: Hunter Scott

Tags: contests, HunterScott, Python, retweet, Twitter, Twitter bot

07 Aug 21:44

Researchers program robot to run from kid bullies

by Mariella Moon

What happens when you leave a robot with packs of unsupervised kids? Researchers from the ATR Intelligent Robotics and Communication Laboratories, Osaka University, Ryukoku University and Tokai University in Japan have decided to find out -- and the answer isn't pretty. They unleashed a Robovie 2 at a shopping complex in Osaka as an experiment and caught groups of Satan's hellspawns mischievous little angels kicking, hitting and even verbally abusing the robot. The machine was programmed to politely ask humans to step aside if they're in the way, but kids refused to move and blocked it on purpose in many instances. That's why the researchers' next move was to develop an "abuse-evading algorithm."

They programmed the robot to be able to assess the "probability of abuse" when people approach it. When small humans below 4 feet 6 inches in height (and unaccompanied by an adult) walk towards it, the probability rises; kids approaching in packs means even higher probability. If it senses that children are going its way, it quickly changes directions... or approaches adults in hopes that they'd prevent the kids from hurting it. But then again, adults don't always know better. Remember Hitchbot's tragic end? Yep, done in by an ostensibly fully grown man. This is how the robot revolution starts, folks.

The Robovie 2 can help the elderly with chores or shopping and looks quite a bit like Wall-E. If we continue developing robotic technologies, there'd be more machines like it roaming around on their own in the future. Not to mention, a lot more companies might start using them as customer service reps and servers for hotels and other establishments. The team conducted the study to get a glimpse of how these "social robots" might be treated. Things could change when we're more used to seeing them in the wild, but if they don't, well, that algorithm sounds like it would be mighty useful.

PS: Wondering why the kids in the experiment kept abusing Robovie 2? The team published a second study entitled "Why Do Children Abuse Robots?" in which they discussed the connection between empathy (or lack thereof) and bullying. Ryukoku University has thankfully provided an English copy of the paper, which you can read right here (PDF).

Filed under: Robots

Comments

Source: IEEE Spectrum

Tags: japan, research

12 Jun 19:30

Saitek makes Farming Simulator the next Steel Battalion with $299 dedicated controller

by Arthur Gies

If your farming simulation experience just isn't real enough, then peripheral maker Saitek has some good news for you — dedicated farming simulator hardware. Designed exclusively for use with last year's Farming Simulator 15 and announced last December, the upcoming accessory includes a steering wheel (with turn knob), dedicated foot pedals, and in a move born of true dedication to the farming simulator experience, a vehicle side panel with a loader stick and more than 20 programmable buttons.

farming battalion

Currently the farming simulator hardware is compatible with PC/Mac versions of Farming Simulator 15 only. Mad Catz's site lists the hardware in three configurations on their website, with a wheel and pedals option for $149.99, a package including just the side panel for $149.99, and the whole tractor operating experience for $299.99.

Saitek's gambit to make Farming Simulator 15 the Steel Battalion of agriculture-oriented gaming experiences will make its debut at next week's E3 conference in Los Angeles. Saitek expects the hardware to ship solo in North America and as part of a Farming Simulator Gold 15 bundle in Europe this Fall.

11 Jun 17:49

Master of Orion reboot won't be free-to-play, will incorporate best mechanics from trilogy

by Brian Crecente
Shawn.weaver

"won't be free-to-play"... A good sign.

The Master of Orion reboot from Wargaming won't rely on World of Tanks' free-to-play model, but rather will be a fixed retail purchase and download game, the company told Polygon.

"This is strictly a retail download," said Chris Keeling, Wargaming's director of product vision. "It's not Free-to-Play and there's no persistent character or universe. Following the traditional Master of Orion model, we expect most players to be playing solo or over a LAN, but we will provide support for other multiplayer modes."

Earlier this week, Wargaming announced that the classic turn-based strategy game series was getting a reboot. The new Orion game is in development by Argentinian-based NGD Studios, with the help of key members from the original game's team.

Players can expect a revamped user interface, an orchestral score from the original game's composer, voice-overs by well-known actors and new user tutorials, according to the announcement. The game has no release date and is currently only in development for Windows PC, though the company is looking at other platforms for post-launch development.

Wargaming picked up rights to the property back in 2012 during an Atari bankruptcy auction.

"In 2012, the industry was taken a bit off guard when one of the first publishers, Atari, announced they were going out of business," Keeling said. Naturally, everyone, including us, looked to see what classic properties were going to come out of this. While we bid on several interesting IPs, we managed to secure Master of Orion, one of our top choices."

The property was a Wargaming top choice because of the significance the original held for Wargaming CEO Victor Kislyi.

"Victor has often told me, as we moved through the development of this game, how Master of Orion was one of the games that helped him learn to use limited resources wisely, plan for contingencies, and create a comprehensive strategy that moved toward achievable goals," Keeling said. "It also showed him how and when to roll the dice and take a gamble on success. I think we see this reflected in how he leads Wargaming, balancing his long-term plans with a willingness to take chances to make powerful changes and legendary games."

As soon as the property was purchased the company knew it was going to make a new Orion.

"The only questions were who would make it, how we would make it, and whether we would create an entirely new game — a Master of Orion 4, if you will — or reboot the legend," Keeling said. "We decided to reboot the legend, and I think that was a wise choice. We decided early on to use a studio that had promise, but wasn't widely known, and leverage our own incredible resources to support that studio and lift them up to even greater heights."

The Master of Orion reboot is the first time the company is working with an external studio, Keeling said. They landed on NGD Studios after seeing the prototype the group put together.

"We were very impressed," he said.

Several members of the original team are also acting as consulting advisors on the project.

"This enabled us to keep the soul of the original Master of Orion and gave them an opportunity to help make the game they would have made 20 years ago if they had the resources, technology, and access to all of the improvements in 4X gameplay that have happened in that time," Keeling said.

The reboot will remain true to the original Master of Orion, making sure not to break the storyline in way that would make the sequels no longer make sense. And while the game's core 4X gameplay — explore, expand, exploit and exterminate — remains, the focus of the game has shifted.

Could a Total Annihilation reboot be next?

"We have focused on making the experience less of a spreadsheet juggling exercise and worked on making sure the pacing, balance, and rhythm of the game reflected the best qualities of the original," Keeling said. "We, as players, always want to be telling ourselves 'just one more turn to see how this turns out ... ' until we discover we've been happily playing for hours."

While the story and basic gameplay are relatively untouched, it sounds like the mechanics may be getting an upgrade in an interesting way.

"We focused on the story of the original Master of Orion, but we took the best game mechanics from each game to create a new version that incorporates the most interesting features of all of them," Keeling said. "One of our core design pillars has been to keep the game approachable and fun, and not make players constantly balance numbers, so while we have simplified the interface and made it easier to keep an eye on what you're doing, the depth and breadth of the original is there, and in some cases we've even added more meaningful decisions."

Master of Orion is a step in a new direction for Wargaming. While the company got its start making turn-based games, this is the first time they are publishing a game they didn't make.

And it sounds like it might not be the last.

Wargaming acquired the rights to Total Annihilation at the same time they picked up the Master of Orion rights.

When asked what Wargaming's current plans are for Total Annihilation, Keeling responded:

"Secret. They are secret plans. Shhh!"

He also said that he hopes that Wargaming's renewed interest in turn-based games could lead to a similar sort of game for World of Tanks.

"I hope so!" he said, when asked. "Besides the PC and console versions of World of Tanks, we already have the mobile Blitz version and the Generals online collectible card game. Who knows what else we might come up with?"

Keeling also said he hopes the new Master of Orion could have an impact on the 4X genre.

"We're pushing the genre even farther forward with Master of Orion! We're rebooting it with the full understanding of the advances in gameplay and design that have made each generation of 4X games surpass the last. We believe that this Master of Orion will be as legendary as the first one, propelling the resurgence of 4X games into the future."

09 Jun 14:17

Master of Orion reboot coming from the team behind World of Tanks

by Brian Crecente
Shawn.weaver

Not getting my hopes up for fear of it being a free-to-play monstrosity.

Master of Orion, the classic turn-based strategy game series dormant since for more then a decade, is back with better graphics and refocused gameplay thanks to an injection of developers and money by World of Tanks publisher Wargaming.

Wargaming purchased the rights to the Master of Orion property in 2013 during an Atari bankruptcy auction. Today, the company announced its plans to reboot Master of Orion, developing the first game in the series since 2003's Master of Orion 3.

While Wargaming originally made a name for itself with the science fiction strategy game Massive Assault, the company decided to bring on Argentinian-based NGD Studios to create the reboot with the help of key members from the original game's team.

Players can expect a revamped user interface, an orchestral score from the original game's composer, voiceovers by well-known actors, new user tutorials, according to the announcement.


"Master of Orion is a game that brings Wargaming truly back to its roots, not only as a company but also in how it influenced my personal interest in both games and making them," said Victor Kislyi, CEO of Wargaming. "The series' iconic gameplay has stood the test of time and working with NGD Studios to bring the series back to life is a truly exciting moment for the team."

Andrés Chilkowski, co-founder and CEO of NGD Studios, said the studio has made many improvements to the over all game, but that it retained its classic gameplay.

As with previous games in the series, players will manage colonies and populations; choose how much to focus on research, production, resources, military power; and race to be the first to conquer the stars.

The game will still allow players to win through conquest, diplomacy, technology or economy, according to Wargaming, and players will still have to worry over their civilization's morale, pollution, taxes and defenses. Random events and anomalies will add variety to gameplay as well.

When it's finished, the game will include the series' original races: Alkari, Bulrathi, Darlok, Human, Klackon, Psilon, Meklar, Mrrshan, Sakkra and Silicoids. There will also be six different ship classes for each race and the ability to customize a ship's missiles, engines, armor, shields, scanners, bombs and lasers. The game will include more than 75 future technologies with hundreds of advancements.

Kislyi said Wargaming was "more than willing to give a new lease of life" to Master of Orion back when the company purchased rights to the series.

Check back later this week for our interview with the developers of the reboot.

08 Jun 14:02

Virginia opens up 70 miles of highway for driverless car testing

by Mariella Moon

Google and other companies developing self-driving vehicles now have another state to consider for public road testing: Virginia. It has earmarked 70 miles of highway in the northern part of the state -- now called the "Virginia Automated Corridors" -- for the project, which will be overseen by the Virginia Tech Transportation Institute (VTTI). Any car slated for testing in the Mother of States must first undergo an initial trial on the institute's smart roads before they're unleashed in public. VTTI director Myra Blanco told Richmond Times-Dispatch that the state will make the process easier for interested parties compared to other states. But if the car does pass the trial, it will still have to be manned by a driver during the actual tests, just in case the vehicle's system malfunctions.

The institute will provide license plates and insurance for any approved vehicle, while the Virginia Department of Transportation could be in charge of keeping lane markings visible for them. In addition, Nokia's HERE maps division is developing 3D mapping tech for the test roads, which will feed real-time info to the self-driving car and give them a way to recognize their lane position. Blanco believes the first self-driving cars to undergo public road testing in Virginia will arrive within a year, though it's unclear at this point which companies are showing internet. It's worth noting that the Old Dominion serves as home to Lockheed Martin and Northrop Grumman, though, which makes it ideal for any corporation wanting to collaborate with either of them.

Filed under: Transportation

Comments

Via: 9to5google

Source: Richmond Times-Dispatch

22 Apr 23:55

Sphero is turning the 'Star Wars' rolling droid into a real toy

by Edgar Alvarez

BB-8, the new adorable droid from Star Wars: The Force Awakens, has taken the world by storm over the past few days. In particular, people were mostly surprised by the fact that the character was not computer-generated imagery -- this thing is, indeed, real. Now, following earlier reports, Sphero, a company that makes robotic toys for entertainment and educational purposes, is confirming that its technology is behind Disney's now-famed BB-8 droid ball. And be ready, because there's a consumer version in the works. Sphero says it is teaming up with Disney to "deliver an incredible and authentic BB-8 experience." Further details (like pricing or availability) are slim at the moment, but Sphero did set up a landing page for people who want to stay updated on the project.

"What an incredible honor it is to work with the team at Disney on one of the most interesting new characters in the Star Wars franchise," Paul Berberian, Sphero's CEO, says about the chance to be involved with the popular movie franchise. "Opportunities this significant are rare. If anyone can execute and deliver on an exceptional BB-8 experience, it's our Sphero team in Boulder [Colorado]." He adds, "Our hardware and software technology advancements make it possible to build the toys of the future now. We are deepening the user connection in ways that, until today, have only been portrayed in science fiction."

But, since it could be a while before the official BB-8 toy comes out, you could always try making one yourself.

Filed under: Misc, Home Entertainment, Robots

Comments

Source: Sphero

25 Jan 23:31

Gearbox's beautiful 'Homeworld' remake reaches PCs February 25th

by Jon Fingas
Homeworld Remastered

If you're a long-time PC gamer, you probably have a soft spot for the Homeworld series. Relic's epic saga was both eye-catching and proof that real-time strategy could work in the void of space. However, time hasn't been kind to the games -- the first came out when 3D graphics cards were relatively new, and THQ's acquisition of Relic (plus its eventual bankruptcy) made follow-ups difficult. At last, though, you'll have a way to relive the Mothership's journey while doing justice to your modern gaming rig. Gearbox, which bought the rights to the series, has revealed that its previously teased Homeworld Remastered Collection will reach Windows PCs on February 25th. The remake spruces up just about every aspect of the two Homeworld games, ranging from much better-looking ship models and effects to reworked cutscenes. You also get a beta multiplayer experience that merges the online modes of both titles.

And what about a truly new game? That's coming, too. Blackbird Interactive (a studio founded by Homeworld vets) is teaming up with Gearbox to make a prequel, Homeworld Shipbreakers. Nearly everything about the new entry is a mystery since it's still early in development, but the announcement hints that there will be plenty more to do once you're done replaying the originals.

Filed under: Gaming, Software

Comments

Source: Gearbox Software, Steam

22 Jan 19:42

Sid Meier's next exploration game has you roving the galaxy

by Jon Fingas
Shawn.weaver

Be still my heart.

Sid Meier's 'Starships'

Legendary game maker Sid Meier is clearly fond of exploration on a grand scale -- hot on the heels of the alien world colonization of Civilization: Beyond Earth, he's ready to take on an entire galaxy. He and Firaxis have unveiled Starships, a follow-up title that has you establishing your own galactic empire, forging alliances and (naturally) engaging in tactical starship battles with customizable vessels. The developers aren't revealing much about the exact mechanics, but there will be "cross-connectivity" with Beyond Earth that has one game affecting the other. You won't have to wait long to see how it works for yourself, at any rate, since the game will reach iPads, Macs and Windows PCs in early 2015.

Filed under: Gaming, Software

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02 Sep 04:36

Defuse a Bomb With Friends in This Brilliant Oculus Game

by Chris Kohler
You've always wanted to defuse a bomb in real life. Keep Talking and Nobody Explodes gives you that chance.






02 Oct 01:38

Photo



06 Sep 22:02

New Subway Promotion To Honor Subtember 11

MILFORD, CT—Citing a wide range of deals customers will “never forget,” fast food chain Subway announced an exciting new promotion this week to honor and commemorate Subtember 11.
    






10 Aug 01:03

VG Cats : Colossal Secrets

10 Aug 01:01

Photo



11 Jul 00:29

Comic: Arcadia, Part Two

by tycho@penny-arcade.com (Tycho)
Arcadia, Part Two
11 Jul 00:22

True Story

19 Jun 13:49

Comic: Aftermath

by tycho@penny-arcade.com (Tycho)
Aftermath
07 Jun 23:01

Comic: Marvelous Heroism

by tycho@penny-arcade.com (Tycho)
Marvelous Heroism
11 May 11:52

Authorization

Before you say anything, no, I know not to leave my computer sitting out logged in to all my accounts. I have it set up so after a few minutes of inactivity it automatically switches to my brother's.
07 Apr 15:12

Ineffective Sorts

StackSort connects to StackOverflow, searches for 'sort a list', and downloads and runs code snippets until the list is sorted.
05 Apr 02:20

Kim Jong-Un's Wife On Nuclear Threats: 'This Isn't The Man I Was Forced To Marry'

03 Apr 22:26

Know your Tropes