Shared posts

27 Aug 18:28

Miyazaki Hate

by Steve Hulett
I had no idea.

Hayao Miyazaki's Kaze Tachinu, known in English as The Wind Rises, opened on July 20 in Japan. It is the first Miyazaki film based on the life of a historical figure – Horikoshi Jiro, who designed the Zero planes shortly before the onset of World War II. ...

“What Miyazaki offers is a layered look at how Horikoshi’s passion for flight was captured by capital and militarism, and the implications of this for thinking about the history of technology [in Japan],” ...

Prime Minister Abe Shinzo’s denial of Japanese war crimes in World War II and his aggressive policies on the disputed Diaoyu islands have sparked criticism in Asia. Miyazaki himself has expressed disapproval.

"One can only be appalled by the lack of historical sense and fixed convictions on the part of top political leaders," Miyazaki wrote in a July editorial put out by his studio’s magazine. "People who have not thought enough should not be messing around with our constitution."

Miyazaki also wrote that a “proper apology” should be given to Korean comfort women who serviced the Japanese army during World War II. ...

Such remarks have generated ire from right-wing Japanese conservatives, many of whom have taken to the internet to express their approval of Prime Minister Abe’s nationalistic policies. On the Yahoo Japan profile for Kaze Tachinu, over 2,000 comments are visible, and many netizens are lashing out at the film’s pacifist message, calling it overly “left-wing”. Others have labelled Miyazaki “anti-Japanese” and a “traitor.” ...

It's one thing to be the kindly old spinner of fantasy films, quite another when you become a peace-loving leftist traitor. Mr. Miyazaki has attracted the angry attention of the knuckle-draggers, and he'll never occupy the high perch in quite the same way ever again.

Oh well.
27 Aug 13:32

PAR The Cut: The $1 Kickstarter pledge is a powerful, helpful tool for campaigns

by bkuchera@penny-arcade.com (Ben Kuchera)
The $1 Kickstarter pledge is a powerful, helpful tool for campaigns
26 Aug 16:37

40 Webcomics You Need to Read

by Isabella Kapur, Brooke Jaffe, and Susana Polo
Allow Us To Explain

Allow Us To Explain

Comics are wonderful, visual ways of getting a story across, and it goes without saying that we at The Mary Sue love them. But as wonderful as they are, grabbing issue after issue can add up. And yet the desire for more comics persists. Luckily there are plenty of creative, engaging, funny, and complex stories and gag strips out there for those of us who need our dose of sequential art. You just have to know where to look.

Webcomics allow artists and writers to take advantage of almost unlimited possibilities and showcase truly innovative storytelling, plus they come from the minds and hands of people who simply love to create. Unfortunately the internet is a big place, and finding quality comics that fit your taste can be tricky when there are so many choices. That’s why we’ve decided to compile some of our own favorite webcomics, conveniently categorized and described, to help webcomic veterans and newbies alike find new comics to love.

Of course, this list could never be a comprehensive overview of every comic on the internet, or even every quality comic on the internet, but hopefully you come away with a new fandom to call your very own. Don’t see your favorite here? Tell everybody about it in the comments!

(pictured: Noelle Stevenson‘s Nimona)


[View All on One Page]

Are you following The Mary Sue on Twitter, Facebook, Tumblr, Pinterest, & Google +?

26 Aug 16:19

Why Must Animated Kids’ Movies Promote Self-Esteem Myths?

by Amid Amidi

Luke Epplin writes convincingly in The Atlantic about the supremacy of the ‘magic-feather syndrome’ in kids’ animated features, which is the idea stemming from Dumbo that a character can do anything as long as they build up their self-esteem. The concept stretches back further, too. For example, The Little Engine That Could. Recent film like Planes and Turbo are both guilty of this phenomenon, according to Epplin:

Following one’s dreams necessarily entails the pursuit of the extraordinary in these films. The protagonists sneer at the mundane, repetitive work performed by their unimaginative peers. Dusty abhors the smell of fertilizer and whines to his flying coach that he’s “been flying day after day over these same fields for years.” Similarly, Turbo performs his duties in the garden poorly, and his insubordination eventually gets him and Chet fired. Their attitudes are all part of an ethos that privileges self-fulfillment over the communal good.

In addition to disparaging routine labor, these films discount the hard work that enables individuals to reach the top of their professions. Turbo and Dusty don’t need to hone their craft for years in minor-league circuits like their racing peers presumably did. It’s enough for them simply to show up with no experience at the world’s most competitive races, dig deep within themselves, and out-believe their opponents. They are, in many ways, the perfect role models for a generation weaned on instant gratification.

This predictable approach to storytelling is juxtaposed against the infinite riches of Charles Schulz’s comic Peanuts, and more specifically, the animated Peanuts feature A Boy Named Charlie Brown, in which Charlie Brown is denied instant gratification at every turn:

A Boy Named Charlie Brown might come across now as harsh and unforgiving–especially to audiences that aren’t familiar with the comic strip’s cruel undercurrents–but its lessons are more enduring than those from movies where characters fulfill their impossible dreams. Charlie Brown learns through Linus’s tough-love speech that failure, no matter how painful, is not permanent, and that the best means of withstanding it is simply to show up the next day to school with the fortitude to try again. Losing also forces Charlie Brown to come to terms with his own limitations. He can’t rely on a miraculous victory to rescue him from his tormented childhood. He followed his dream, it didn’t pan out, and he ends up more or less where he started, only a little more experienced and presumably with a little more respect from his peers. They may no longer be able to refer to him as “failure-face,” but Lucy still yanks away the football when he becomes too hopeful. It’s incremental, rather than life-altering, progress.

Epplin isn’t naive and knows that today’s market-tested, consumer-friendly animated features won’t take the kind of narrative risks that Schulz did in the 1960s. His suggestions for improvement are, nonetheless, quite sensible: “Contemporary animated films would never emulate the tough life lessons of A Boy Named Charlie Brown, but they’d do well to reintroduce the twin notions of failure and humility.”

The entire article is well worth a read, even if the release date of Dumbo is off by a couple years. And with a CGI Peanuts feature currently in the works, one hopes that the writers of the screenplay will stay true to the spirit of Schulz’s universe instead of following the cheap virtueless storytelling tropes of contemporary animation studio features.

26 Aug 15:54

It’s Dangerous To Go Alone! Take This Zelda Wedding Ring!

by Brooke Jaffe

Serious Zelda fans can get married in the spirit of their favorite game with these Legend of Zelda wedding rings from Takaya’s Custom Jewelry! Go under the cut for more pictures, alternate wedding bands, and general nerdy jewelry eye candy.

(via When Geeks Wed)

Previously in Legend of Zelda

Are you following The Mary Sue on Twitter, Facebook, Tumblr, Pinterest, & Google +?

26 Aug 15:53

Abandon All Hope, Wallets Who Enter Here: Black Milk Does Mass Effect Now

by Susana Polo

Enable JavaScript to check out our fancy slideshow.


  1. 1.
  2. 2.
  3. 3.
  4. 4.
  5. 5.

I haven’t been particularly wooed by Black Milk for a while now, having managed to impress upon my brain that their prices are outside my budget and I don’t like wearing leggings or un-wired bathing suits anyway, so who cares? Well, I care. I care about Mass Effect. I care about clothing with the N7 stripe, regardless of many other factors, it seems. And while they’re not character hoodies, Black Milk’s latest line of sci-fi inspired duds (which do not end with the N7 stripe, by the way) are still pressing my ME button.

(via Fashionably Geek.)

[View All on One Page]

Are you following The Mary Sue on Twitter, Facebook, Tumblr, Pinterest, & Google +?

25 Aug 17:57

Wacom Announces Cintiq Companion And Companion Hybrid Standalone Mobile Tablets

by Caleb Goellner

Following months of teasers in the form of comics strips, Wacom has officially announced its pair of standalone mobile tablets. Set to roll out in September and October, respectively, are the Android-powered Cintiq Companion Hybrid and Windows 8/Windows 8 Pro-powered Cintiq Companion. As expected, these units are essentially the Cintiq 13HD with the same HD 1920 x 1080 pixel screen and Pro Pen with 2048 levels of pressure sensitivity and stand, plus newly added multi-touch functionality, WiFi, Bluetooth, headphone jack, microphone, audio speakers, and various multimedia ports.

Continue reading…

23 Aug 15:23

Remembering Menma at the Anohana Cafe and Exhibit

by Disposable Henchman

When we heard that we could experience what it was like to be one of the Super Peace Busters, we jumped at the chance! The Cinema Mediage movie theater in Odaiba’s Aqua City is housing a replica of Anohana’s secret base through the end of September and everyone’s welcome to come hang with the gang.

When we got there it seemed that we had just missed the cast. Their cups were on the table and Poppo’s scooter was parked on the side of the fort. Maybe they went out to buy groceries for a barbecue? Menma was left behind to keep watch, though she looked anxious to hand Jintan a certain letter...

Around the corner we found a Tanabata wish tree in bloom with fan messages. The Japanese celebrate Tanabata, or the summer Star Festival, by writing their dreams on paper that they then tie to branches. Some people made personal pleas, but most asked for Menma’s wish to come true!

Next we went upstairs to the noitaminA cafe. A combination restaurant and gift shop, the menu changes according to the current crop of anime, with Anohana and Silver Spoon-themed dishes to match this season’s lineup.

Our main course was Jintan’s gourmet salt ramen topped with an egg. Poppo’s coffee was as full-bodied as the man himself, while the Calpico-flavored Menma soda tasted light and sweet. For dessert we had Menma’s muffin bread which was hard and tasteless, exactly as it should be.

Visiting these spots made us excited for the new film, but a bit melancholy at the same time. The movie is a retelling of the TV series from Menma’s point of view, so by watching it you set yourself up for an emotional punch to the gut. The Super Peace Busters aren't the only ones who can’t get over Menma. If we get teary-eyed thinking about the show’s finale, does that makes us honorary members?



















23 Aug 15:10

Cone Food Comes to Disney’s Hollywood Studios

by John Frost

cones-dhs

The Chili in a Cone Sandwich is a well-themed treat that was first available at Disney California Adventures in the new Cars Land section. It made its first east coast appearance in Downtown Disney with both Chili and Meatball Marinara options. Now the easy to hold food treat is available in Disney’s Hollywood Studios in three new varieties, including the first two cold salad options.

We taste tested two of the selections – The Cajun Shrimp and the Chicken, Bacon & Avocado Salad. Both were made with fresh ingredients and served in large enough portions to be a meal. The Cajun spices weren’t overly hot, but not as mild as theme park food usually is either. The chicken salad was also yummy with a good mix of avocado and bacon. How can you go wrong with bacon? We used a fork to eat both, but it wasn’t strictly required for the Chicken Salad. And then when the salad was gone, you still had the bread cone to eat, which had now soaked up some of the flavor from the salad.

image

Having cool salad is a nice option for the Central Florida heat and humidity. You can find both cooler salad options and a Sausage, Marinara and Mozzeralla hot cone sandwich at Min & Bill’s Dockside Diner in Disney’s Hollywood Studios. The shrimp salad costs $9.99 and the other two $8.99. All three cone sandwiches come with a small bag of chips.

I love to see Disney adding new food choices in the parks. These are definitely winners which we’ll be back to try again.

DisneyStore.com Halloween
Cone Food Comes to Disney’s Hollywood Studios originally posted on
The Disney Blog - Disney News and Information -- by fans, for fans . If you're reading this on a different site, please click the above link to read the original story. Thank you.

Digg This  Reddit This  Stumble Now!  Buzz This  Vote on DZone  Share on Facebook  Bookmark this on Delicious  Kick It on DotNetKicks.com  Shout it  Share on LinkedIn  Bookmark this on Technorati  Post on Twitter  Google Buzz (aka. Google Reader)  
23 Aug 15:09

Main Street Sweets Delight

by John Frost

05-treats-main-street-2

Do you self a favor next time you visit the Magic Kingdom, stop in at the Main Street Confectionery to watch cast members as they assemble some of the scrumptious sweets available for purchase just a few feet away. With everything arriving pre-packaged at the local grocery these days, it’s nice to see treats being lovingly handmade for a change.

Disney’s bakery team has really done a great job with holiday and Disney character themed treats lately. Of course, the usual favorites like fudge, marshmallow treats, cookies, and cupcakes are still available. A sharp eye will also notice they’ve started to offer fruit spears along with the confections. A great idea if you ask me.

05-treats-main-street

The open kitchen where cast members make the treats is one of the park’s often overlooked attractions and you never know when you might just get offered a treat.

What other overlooked attractions to you make a point to enjoy on your visit to Walt Disney World?

DisneyStore.com Halloween
Main Street Sweets Delight originally posted on
The Disney Blog - Disney News and Information -- by fans, for fans . If you're reading this on a different site, please click the above link to read the original story. Thank you.

Digg This  Reddit This  Stumble Now!  Buzz This  Vote on DZone  Share on Facebook  Bookmark this on Delicious  Kick It on DotNetKicks.com  Shout it  Share on LinkedIn  Bookmark this on Technorati  Post on Twitter  Google Buzz (aka. Google Reader)  
23 Aug 14:44

To his friend...

by MRTIM

23 Aug 14:30

A 90 Year Journey...

by noreply@blogger.com (Honor Hunter)





The Disney Brothers Cartoon Studios has come a long way...

When Walt and Roy formed their company nine decades ago, I don't think they had any idea what the company they formed would look like today.  I'm sure they would be surprised to find that their studio which would turn into Walt Disney Productions and finally became known as the Walt Disney Company wound up being the largest entertainment company in the world.

Certainly, all of Walt Disney's contemporaries wouldn't have believed it.  From Jack Warner to Darryl F. Zanuck, none of the old Hollywood moguls would have thought that a guy that made little cartoon shorts would ever be on equal footing with them.  Remember when Walt made the leap from shorts to full length features with "Snow White and the Seven Dwarfs"?  The disaster that they thought would happen.  No one will set through a hour+ long cartoon.

Disney's Folly.

That's what they called it before it was released.  The night of the premiere when the crowd gave it  such an enthusiastic response didn't even make the suits across town to ponder it much.  Even though it went on to be the number one film at the box office in 1937.  It certainly was no folly.

The money that Walt Disney made from that film bought the land in Burbank where he built the new studios that the company has called home for sixty years.  And with the land, he and Roy built sound stages.  His goals became bigger, and after World War 2, he had a lot of cash in England that he couldn't get out because of tax policy, so he used it as an opportunity.  He made some live-action films.  And they were classic Disney, particularly "Treasure Island".

And he took chances that the moguls didn't expect.  He attempted things that if had failed would have ended the company.  His production of "20,000 Leagues Under The Sea" was an expensive gamble that, if it failed would have destroyed his dream of a family park that was to open the following year.  If it failed, he most likely would have had to sell it and maybe even the studio.  But he didn't have to, it was a huge success.  And that park was supposed to be another project doomed to fail.

Not that he didn't fail from time to time.  But he succeeded when it counted. And his rivals misread him.  They underestimated him.  They didn't believe in him or his dreams.  And although all studios in this storybook land are built on dreams,  the base of the Walt Disney Company are built on the dreams of one man. A man that started off with big ideas, a pad of paper and a worn out pencil.  Oh, and a mouse.

Can't forget about that Mouse...
23 Aug 14:27

Otakon 2013: 10-minutes with Yuzuru Tachikawa and Michihiko Suwa

by reversethieves

narutaki_icon_4040 There was a special presentation at Otakon 2013 about the young animator and director project called Anime Mirai with producer Michihiko Suwa and director of the Death Billiards short Yuzuru Tachikawa. Over the weekend all of the shorts were shown in 3-parts divided up by year.

At this point, most people have probably seen Little Which Academia but may not know it was funded through the Anime Mirai initiative. Many more probably hadn’t seen Death Billiards until Otakon’s weekend. Once you have seen it however, it is impossible to forget. Many are looking forward to what Mr. Tachikawa will do next.

Mr. Suwa has a great history in the anime business as a producer for mega hits like City Hunter and Inu-Yasha, as well as the indomitable Detective Conan. He appeared at Otakon before in 2007 along with director Mr. Kenji Kodoma and presented the U.S. with its first look at Kekkaishi.

Anime Mirai started in 2010 and was renewed in 2012 and 2013. Studios have already been announced for the continuation of the project in 2014, too. Each year studios pitch ideas and are given the funds to make a short anime. These shorts are funded by Japanese government grants in the hopes of promoting innovation and young talent in the anime industry.

Reverse Thieves: Death Billiards was your directorial debut, was this is a story you’d wanted to tell for a while?

Yuzuru Tachikawa: I actually wasn’t thinking about it a long time, it came as inspiration.

RT: Death Billiards has an ambiguous ending, kind of like a Twilight Zone episode, where we are left wondering how things turn out for the two men. Why did you create this type of ending?

YT: One reason is that we didn’t want to provide a final answer, that wasn’t the idea. And, there is no “right” answer so it acts food for thought, right?

RT: Can you talk a bit about the process of getting Death Billiards made for Anime Mirai?

YT: The producer at Madhouse for Death Billiards was actually a colleague of mine. I told him about the story and he was really the one who took care of it.

Michihiko Suwa: I was the one doing the choosing, so when I first got the story, I worried whether or not the billiard balls with organs would be able to go into anime. It was grotesque! (laughs) When I saw the final product, I was able to say Tachikawa is the man! He was able to do it, the difference between the storyboard and final was what I liked most about Death Billiards.

RT: There is a Death Billiards booking being released at Comiket this weekend [note: Comiket82 was at the same time as Otakon 2013], could you tell us about it since we probably won’t see it in English?

YT: Yesterday it was sent to Comiket and they told me it disappeared in 20 minutes. It was an illustration book by the animators who took part in the project. It also included all of the layouts, the original as well as the edited versions, that we used for Death Billiards.

RT: We are now seeing Kickstarter becoming a new and successful platform for funding anime, including a sequel to Anime Mirai project Little Witch Academia. What do you think of crowdfunding and involving fans in the creation process?

YT: I, personally, think it is sort of like a dream that things like this could go on. Regarding Death Billiards, we are in talks with an actual TV station about whether or not we would make a sequel or something like it. So, crowdfunding doesn’t take place for things like that yet. But we’d like to try out crowdfunding as often as possible.

MS: I think it is integral to the animation planning that we need to do since [crowdfunding] would be a great help. I do worry about whether the anime succeeds or not; as you know, anime is business after all. If it succeeds, good, but if it doesn’t how do we follow-up on things in that case? That is something we need to figure out.

RT: I must end the interview by asking Mr. Suwa about Detective Conan. What do you think makes Conan such an enduring character?

MS: I think it is because the original author, Gosho Aoyama, is a genius. It is very well laid out and such a solid mystery!

~ kate

More Otakon 2013 posts:

Otakon 2013: Tweets
Otakon 2013: Our 6 Favorite Announcements
Otakon 2013: General Impressions
Otakon 2013: Shinichiro Watanabe
Otakon 2013: Artist Alley
All Points Bulletin: Leaving Baltimore, Heading To Las Vegas
Otakon 2013: Concerts


Filed under: Conventions, Events, Interviews, Otakon Tagged: Death Billiards, Detective Conan, Michihiko Suwa, Otakon, Yuzuru Tachikawa
23 Aug 14:14

Patlabor/Birdy's Masami Yuuki to Launch Hakubo no Chronicle Mystery Manga

Weekly series to follow rookie public official & boy who solve mysterious deaths
23 Aug 14:14

Saint Seiya: Saintia Shō Spinoff Manga Launches

Chimaki Kuori's sequel follows female "Saintia's" battles to protect Athena
19 Aug 15:04

debaoki: oxboxer: Guillermo Totoro. Aw!!!



debaoki:

oxboxer:

Guillermo Totoro.

Aw!!!

18 Aug 22:26

Shoujo Manga Artist Arina Tanemura Sketches "Attack on Titan" Cast

by Scott Green

Arina Tanemura is the prolifics shoujo manga author of manga such as Full Moon: O Sagashite, Kamikaze Kaito Jeanne and The Gentlemen's Alliance Cross. Beyond all that work, she is one of the manga artists who seems to be having a lot of fun finding time to engage with social media. This week, she sketched of Attack on Titan, with a "bonus" pic of the series women.

 

 

 

Other tributes she include sketched and tweeted this summer include

Evangelion..

 

Miyazaki

 

-------
Scott Green is editor and reporter for anime and manga at geek entertainment site Ain't It Cool News. Follow him on Twitter at @aicnanime.

18 Aug 22:24

Fan Creates Orchestral Version of "Free!" Ending

by Scott Green
kate

Don't know why but my compy hated this Bandcamp thing. Finally got it to work though.

In its own way, the ending for Free! is kind of brilliant. We've previously seen fans reinterpret the "Splash Free" animation, and now we're seeing fan variations on its music. Tripel has posted their orchestral take on Bandcamp.

 

 

-------
Scott Green is editor and reporter for anime and manga at geek entertainment site Ain't It Cool News. Follow him on Twitter at @aicnanime.

18 Aug 22:12

Manga Artist Shirow Miwa Sketches "Pacific Rim" Tribute

by Scott Green

The circle of artistic influence has completed its turn. Japanese artists are now offering their take on Pacific Rim's take on Japanese pop media. One of the latest is Shirow Miwa, known his work on the manga Dogs and with the band Supercell. On Twitter, he's posted a bit of tribute mech swapping, plus SD versions of movie's designs.

 

 

 

 

Also, his Bandai Cardass reversions of the Jaegers and kaiju

 

Some of his other tribute work from earlier in the summer

 

Hentai doujin artist Butcha U has also offered a look at their take.

 

 

------
Scott Green is editor and reporter for anime and manga at geek entertainment site Ain't It Cool News. Follow him on Twitter at @aicnanime.

18 Aug 22:00

Conbinis Convenient for Anime Fans

by PuruPi

What’s the difference between Japanese convenience stores and most convenience stores around the world? They’re actually convenient. Oh, and they’ve got a lot of anime exclusives, too.

Japan’s major convenience store chains Lawson, Family Mart, and 7-11, among others, often offer collaboration goods that are exclusive to that chain. Some collaborations send fans running around town to several locations to get their hands on the limited items. Since convenience stores are usually open 24/7, this means you can miss out if you get there 10 past 12.

Here are just a few recent collaborations:

Miku Hatsune (FamilyMart)

noitaminA (Silver Spoon/AnoHana) 7/1 - 8/31 (Lawson)

Pokémon 7/13 - 8/15 (7-11)

Shirokuma Cafe (FamilyMart)

UtaPri 7/31 - 8/31 (Lawson)

Aside from some of the snack collaborations mentioned in Disposable Henchman’s recent combini log, convenience stores also have their own food inspired by anime. Among the most amusing was Lawson’s Dragonball Z-inspired food such as Super Saiyajin fries and dragon pizza balls. You never know what they’ll think of next.

Convenience stores not only provide an all-in-location for your daily necessities but also your otaku necessities too! Now that’s convenient!

 

18 Aug 21:49

Final Fantasy VII 3D-printed polygonal figurines canceled

by Scarecroodle

[ UPDATE: CNET reports that the fan-made line has been removed from Shapeways following a takedown notice from Square-Enix ]

Few things in gaming seem to be held as sacred as Square-Enix's 1997 hit, Final Fantasy VII. While the game has had a sizable amount of merchandise that's basically continued to this day, I can't recall seeing many game-accurate collectibles. Enter Joaquin Baldwin and the magic of 3D-printing.

As Kotaku reports, Joaquin Baldwin has created a series of low-polygon styled Final Fantasy VII characters which serves to replicate the basic style (or graphical limitations) of the iconic game. So far, there's a pretty sizable roster which includes not only the heroes and Sephiroth, but also Shinra goons (including the Turks), Resistance members, and more. These neat designs almost make me want to dig around for my old copy of FFVII.

While Kotaku mentions that these figurines are for sale, they're not among Baldwin's listed products. Most likely because they sold out quickly. After all, is there even one person out there who wouldn't want to own at least one of these figurines? If one such person exists, speak now so that we can single you out for scrutiny!

Given reports that Baldwin was hit with a takedown notice, the items were likely pulled from the shop around the time we ran the story. The CNET story quotes Baldwin as saying that things had happened quickly, "I only made that whole set recently, and I posted the full new set of secondary characters two days ago, when I guess I exploded the Internet." CNET reports that some people (including CNET reporter Nick Statt) have already received their copies, but the rest of the orders will be refunded and no more figurines will be made.

One can only hope that Square-Enix will recognize the massive fan demand for these collectibles and put out their own version. In the mean-time, most of us are out of luck.

Final Fantasy VII 3D-printed polygonal figurines canceled screenshot

Read more...
18 Aug 21:39

mimiblargh: my neighbor eren idk it sounded cute in my head aah...





mimiblargh:

my neighbor eren

idk it sounded cute in my head aah o(´^`)o

18 Aug 21:38

debaoki: mantearsflowingfree: It’s not exactly mantears but...



debaoki:

mantearsflowingfree:

It’s not exactly mantears but after reading that beautiful, beautiful discussion this was seriously the best.

Ahahahahahaha!

18 Aug 14:58

Say What You Mean

by Steve Napierski
Say What You Mean

Makes perfect sense to me.

18 Aug 14:15

Build A Dynasty In New RPG 'Red Aegis'

by Kevin Ohannessian

red aegis

Brothers Matt and Brian James have created an original game with "Red Aegis," combining the adventure of an RPG like "Dungeons and Dragons" with the worldbuilding of a strategy game like "Civilization."

"You play not just one hero, but successive generations of heroes, forging a dynasty that spans millennia--from the setting's ancient past all the way to the distant future," said Brian James, lead designer on Red Aegis. This unique approach has already netted them nearly $50,000 on Kickstarter, twice their original goal, with a week left in the project.

A mash-up of such disparate genres requires a precise system. And strategy games are known for their complex trees of skills, research, etc. "Aegis" is not so different. James said, "A complete game of 'Red Aegis' is played out over ten sessions. As the game advances from one age to the next, your tribe improves in one of three core disciplines: Science, Arcana, or Faith. Improve science and gain access to new weapon technologies; improve arcane to unlock new and more powerful schools of magic, and so on."

But even with the dose of history-spanning strategy, the game is still an RPG. And that meant keeping the game approachable and personal. "Despite the grand scale of the game, it remains the actions of individual heroes that drive the story. We wanted to design a system where actions of your character in one age would become the legendary exploits sung of during the next age," said James. "The fabled heroes of the setting are not characters from a novel or mighty NPCs detailed in a sourcebook. The legendary heroes of Red Aegis are YOU and players at your game table."

After careers as freelancers, working for such heavy hitters as Wizards of the Coast on "Dungeons and Dragons," and Paizo Publishing on "Pathfinder," Brian James and his brother Matt formed Vorpal Games earlier this year to release Red Aegis. Brian James said, "When it came to publishing our first independent product, we immediately agreed to self-publish 'Red Aegis.' One drawback of being a freelance game designer is that you do not have any say over how your manuscript text will be presented in the final book. For Red Aegis we want complete freedom to design and layout the book as we see fit."

aegis

"Red Aegis" is just the latest Kickstarter successful for RPGs, which has seen a lot of attention in the last few years. "Kickstarter has spurred a resurgence of indie tabletop roleplaying games. All you need to do is look at the fantastically successful kickstarter campaigns that funded over the last year: "FATE Core" by Evil Hat Publishing, "Numenera" by Monte Cook Games, "Dungeon World" by Sage Kobold Productions, and, most recently, "Primeval Thule" by Sasquatch Game Studios. We would be thrilled for Red Aegis to enjoy even a fraction of the success of any of those games," said James.

Beyond those lauded games, this year has also seen the likes of a new edition of "Shadowrun," "Call of Cthulhu," "Star Wars," and high-profile new comer "13th Age." Despite such a wealth of content for RPG players, James is not worried. "Matt and I knew going into this endeavor that our game would be a niche product with a limited print run, and we're absolutely fine with that," said James. "Our Kickstarter backers seem to be particularly keen on our innovative millennia-spanning, multi-generational gameplay. After the game is in the hands of gamers worldwide, we hope that positive word of mouth will help 'Red Aegis' stand out in the crowd."

Ultimately, James hopes the game succeeds on its own terms, and then perhaps find other kinds of success in the future. Afterall, the game was inspired not only by "D&D," but by computer strategy game series "Civilization." James said, "Our foremost concern is to deliver a high quality core gamebook, followed by the supplemental material we're offering in our digital boxed set. Only after we succeed on delivering that promise will be turn our focus to other, grander, schemes. I'd be lying if I didn't say that I think a variation of Red Aegis would make a fantastic video game."

[Images courtesy of Vorpal Games]

Related Video:

Watch: SDCC 2013: Magic the Gathering Interview

--

Follow @MTVGeek on Twitter and be sure to "like" us on Facebook for the best geek news about comics, toys, gaming and more!

18 Aug 12:57

Otakon 2013 Montage By Beat Down Boogie

by Dan Wickline

Otakon 2013 took place last weekend and the fine folks over at Beat Down Boogie put together not one, but two video montages and posted a huge gallery of still photos of all the cosplay folks who attended. The big news from the event was that the convention will be moving from Baltimore to Washington D.C. and a second convention will be added in 2014 taking place in Las Vegas.

Part One:

Click here to view the embedded video.

Part Two:

Click here to view the embedded video.

 

And for those of you who like to look at still photos.

Otakon 2013 Montage By Beat Down Boogie

17 Aug 23:38

Otakon 2013: Artist Alley

by reversethieves

narutaki_icon_4040 The last couple of years I have been spending more and more time in artist alleys at conventions. At this year’s Otakon, I resolved to spend twice as much time as I did last year (I don’t think I actually accomplished that) and was still left with a feeling of having not seen all that was on display. In fact, I barely even glanced at the art auction!

I realized this time, more than any other, depending on the pace at which you explored the alley, the experience and what you took away could be different. On my first casual walkthrough, I felt a twinge of disappointment. Nothing seemed to jump out and the myriad of crafts I had seen growing in previous years felt diminished. But once I took a more careful and slow pace in my return visits, there was still plenty of artists producing worthwhile pieces. However, my first reaction was not completely off the mark.

Attack on Titan was the hot title in the alley (and every where else at Otakon for that matter) and I admit to fully indulging with the masses on this one. This is the first year the big series was at the top of my list, too, and it was a lot of fun. It should then come as no surprise that one of my first purchases of the weekend was a set of buttons featuring the different military branches. The official logos are already well designed; I liked Steph Stober’s added use of color and texture to give them a little something extra.

I have been playing a few more videogames lately so perhaps that explains why I found myself with more than a few game-related buttons in my collection. The Chrono Trigger ones from ohmonah really popped, I nearly bought all of the characters but decided to just go with my core team. As a detective, it was impossible to resist picking up the delicate, watercolor-rendered Professor Layton and Luke buttons from Billies. And I didn’t believe my eyes at first when I spotted Emily Smith’s set of Ghost Trick buttons, what a delight!

I was keenly aware after my first two trips through the alley that I had come away with nothing except buttons. I seek them out, you understand, but I usually find myself with a mixture of items so that realization gave me pause.

The last few years, artist alleys everywhere have been growing more robust with art styles and types of wares offered. Otakon 2013 took a step back in both of those areas unfortunately.

There was a return to prints as the top-tier, overabundance item of the alley. Many artists were selling large (11 X 14/17) prints exclusively so I wasn’t able to pick up something from all of those who caught my eye. Don’t get me wrong, prints are cool, and I even indulged in one myself from electric prince, but they rarely feel like a precious item. If artists wanted to combat that feeling, they could print them on thicker paper and actually do a limited numbered run. Of course, this is all my personal take because prints obviously sell well.

There were noticeably less crafts overall. With a few exceptions the homogeny that many have complained about in the past when looking at art styles in the alley, has now taken hold at the craft tables. Didn’t I just spy those adorable crocheted bunnies in the other row? Weren’t these zippered bags at the booth next door? Are you sure I didn’t already see these earrings? It wasn’t as if these things weren’t cute or were poorly made, it just felt like I was seeing the same thing a lot.

A few of the more crafty places were worth noting though: the women making amazing scarves (like one made of crocheted cupcakes!) that I simply couldn’t splurge on; a place that etched onto glass and flasks and the like; and the group that had a lot of ceramic octopus rings and other ornaments.

I’m pleased to report that art and character styling was still high. I love seeing artists take their style all the way through their work. I should be able to pick out the same artist year to year, at least I’d hope to. Nina Petrossian’s tactile and almost manic style is one I’ll remember with a fantastical bookmark and vibrant Sailor Mars sticker to remind me.

I was happy to once again find new bookmarks to buy from Lauren Brown. This time I picked up Link flying in the skies from The Legend of Zelda. Just as my previous purchase from her, this bookmark used the rectangular space to its advantage.

A standout style was Shaburdies who had created art with a flat and exaggerate look that felt perfectly whimsical. I purchased her Attack on Titan postcard set (image at top). Initially, I was only going to buy two but as I sat there contemplating which two, I simply exclaimed “Oh my goodness, just give me all of them!”

The surprise of the alley was a lot more people producing original comics. These were along side a few more art collections and a bit of doujinshi. But there was no way I could buy it all! I only narrowly resisted some Attack on Titan and Kuroko’s Basketball doujin, I rather wish I hadn’t resisted now.

As for the many artists producing their own comic stories, I of course picked up the first book ever made of KAWAIIKOCHAN!! GAMING NO KORNER. I was also helping out at this table for a couple of hours over the weekend. Seeing people come by clamoring to get a copy was amazing. I wasn’t even involved with the book but it gave me an ego boost just being there seeing fans gush.

I’d suggest to budding comic artists to have not only full-length books, but short stories or smaller books as well. With so much to choose from in the Artist Alley, it is a hard sell to pick up a $10-20 book about something completely unknown. But I’d be delighted and open to collections that were in the $5 range. Buying something keeps the artist in my mind a lot more than just grabbing a business card and hoping to check them out once I get home.

It feels like no convention has been able to crack the code of how to label and layout their artist alley. Otakon is no exception.

Admittedly, many people simply wander the floor flitting from booth to booth without consulting the map. However, were you to be looking for someone in particular or if you wanted to find your way back to an artist you happened to like, good luck. This was the directions for getting to the KAWAIIKOCHAN!! booth: Table P08 on 400th Street near the corner of Avenue B. I’m unsure why the table could not simply be #408 just as I don’t understand the need for the clusters of tables either.

The space allotted for Artist Alley is oddly shaped so this factors in to the layout. Maybe they could try putting the art exhibits in the strange shaped area on the left which would allow the artist tables to move over and more easily keep a grid pattern.

I could easily have deemed Otakon 2013 “button con” for me, but you might be thinking I could do that about any convention. Incidentally, my final purchase of Otakon were some fun Durarara!! and FLCL buttons by ZelasArt.

Despite my button mania, there was a lot to see and certainly many artists that brought their best and stood out at the convention. I do feel, overall, Otakon’s Artist Alley took a step back from last year but it was in no way a disappointing display. As always, I look forward to all the artists’, both those who I enjoyed and those who are still honing their craft, works and wares next year.

~ kate


Filed under: Conventions, Events, Otakon Tagged: Otakon
15 Aug 13:23

Why The Wake Really Does Defy

by Rich Johnston

By Hannah Means-Shannon

As Rich Johnston reported recently, sales are up on the Vertigo series The Wake by Scott Snyder and Sean Murphy. Generally speaking, the series has been liked and noted among new series, especially because of the particularly strong team-up between two creators who have their own cult followings. When I read the first issue of The Wake, I was impressed, and wanted to see more, but I don’t know that it initially floored me the way, for instance, Collider or Trillium have. I just knew that I would give the series more attention because it was a story I wanted to see brought to fruition. It made me curious, and it made me more aware of how expansive comics could be in terms of subject matter and execution. What I didn’t fully realize was how the comic would stay with me, in the back of my mind, forming a kind of evolving impression of things that felt familiar but I hadn’t seen done in combination in comics before. It would take me awhile to acknowledge that this comic does live up to the Vertigo “Defy” claims with all their possible objects, but especially “limits”, “expectations”, and even “genre” listed in the ads.

When I tried to pin down the references I recognized, I came up with suspense films, particularly ones set at sea, monster films, adventure stories, pulp or otherwise, and science fiction in prose and films. In terms of comics comparisons, I was drawing nearly a blank, though there may be more parallels than I am aware of. It reminded me, of course, of Abe Sapien storylines in the Hellboy universe, and those Hellboy stories that seemed enamored of oceanic folktales. But all those reference points didn’t quite account for the impact of the comic on my imagination. When I read that sales were up on The Wake, at its third issue, I knew there was a possibility that this phenomenon was happening to other readers, too. I wouldn’t call The Wake a slow burn, but in keeping with the content, maybe a building high tide, the kind the moon’s alignment causes heralding coastal warnings. By the time the tide is in, it’s too late to brace yourself, just as the characters in The Wake discover in the most recent issue.

[*Though there are no direct spoilers below, if you would rather not know anything about the comic before reading it, best to stop here]

The most obviously original thing I noticed when reading the first issue was the characterization of Cetologist Lee Archer. Ironically, she’s so original a creation because she’s close to real life. But sometimes that equates to being original in comics where too much gets compressed into a single character in an effort to appeal to every reader and create a monumental heroic character. Archer rings true because she seems like at least a dozen scientists I’ve seen on channels like NatGeo working on marine studies and pushing the limits of scientific knowledge. She even looks like those kinds of people, real people with difficult lives but a fairly obsessive nature. She’s poised between looking young and old, she’s divorced and has a tween aged son, and she lights up when she’s immersed in her work. I probably don’t even need to add that she’s a “she”. We have a central female lead in The Wake, a tremendous breath of fresh air. Even better that she’s active, compelling, and an easy subject for reader identification as she encounters the unknown and the frightening.

The second thing I noticed, initially in the first issue, and then building steadily as part of the tidal swell of the series, was that this is a very smart comic. It’s not really en vogue to say that about comics, generally. It seems to suggest that a comic is too high-brow for mainstream appeal and therefore it’s shutting out readers in an unfair way. That’s not the case at all in The Wake, but I have no problem acknowledging just how smart a book this is. I mean that it’s well researched, perhaps even copiously. That no doubt has contributed to the appeal of the Lee Archer character, but it goes beyond that into the detail included in Archer’s work, as well as the complex circumstances that take her to Alaska. When we watch science fiction films we usually expect this kind of scientific detail thrown into the mix, whether it’s Alien or the most recent Star Trek film.

Yet in comics, there’s such a commodity of space and time to include detail that creators often, understandably, have to just pick out key points. Scott Snyder clearly does not subscribe to that policy here. He slots in terms, organizations, explanations, and references at every turn and yet when you look at a page, it is not overloaded with text. When Archer turns up to the underwater facility in Alaska where top secret oil drilling has been underway, we meet other specialists in the fields of engineering and anthropology and they bring their own terminology to the table, but that also is handled in a way that enables readers to stay on board. And, in fact, it becomes of central importance as the comic begins to explore the origins and features of the “mermaid” creatures haunting the series. What The Wake manages to do, in more exacting terms than many other comics, is establish plausibility. Snyder could have done that with less, and it still would have been an entertaining comic, but instead he goes further and leaves the reader feeling like they might have actually learned something. That’s the equivalent of “talking up” to the reader rather than “talking down” to them and it’s a laudable thing. That defies limits and expectations when it comes to the status quo.

This entire discussion could easily focus on Sean Murphy’s artwork, and the ways in which he’s responsible for many of the aspects of the comic addressed above. For instance, he gives a solid impression of Archer as a strong female lead in her body language, facial features, and reactions. He also enables, through his layouts and even in panel content, the reader to “learn” and process the information they need to understand the comic. What Murphy also does is establish a sense of scale and awe necessary to really engage the reader in the wonder and suspense aspects of the story. From the first issue, when we see Archer suddenly encounter her Humpback Whale friend Quasimodo, and Murphy spreads into a double-page horizontal panel to do that, to an equally impressive move in the third issue during a hunting scene between aquatic beings and a giant, pre-historic shark, Murphy shows a mastery of space. In diametrically opposed situations, when he needs to create an intense feeling of claustrophobia on the extreme depth submarine, he is able to create extreme action exploding in cramped spaces that almost seems to push at the limitations of the panel boundaries.

But Murphy’s biggest innovation is probably the remarkable exploitation of water as a visual element. Sure, there have been superhero comics, and even plenty of indie comics that have seemed to realize that water is an ideal element to portray action. It is ideal because it enables characters to move like superheroes. They don’t have to fly, just swim. They become visually attractive immediately in a semi-gravity environment. If you take that to the next level and add superhuman creatures moving in water, they become even more dynamic. The same features can be true of sci-fi comics that use anti-gravity and space to create impressive backdrops. Some of Murphy’s panels don’t even bother to distinguish between air and water, leaving that up to applied color. Figures hover and glide, and move in areas of vast space around the underwater rig that looks like a small, overly industrial city in silhouette. This is one of the ways the comic defies “genre” among other things. Underwater adventures are not new to comics, but this kind of dynamic action puts the element first. Rather than portraying characters who simply happen to be in the water, Murphy makes them seem like trespassers in an alien environment with rules and features of its own. This reframes what we thought we knew about ocean-based adventure stories.

It would be remiss not to mention Matt Hollingsworth’s colors, which have so much to do with the success of the book. In many ways, the color scheme on The Wake entirely defies expectations for the kind of story that we think we are reading. To be fair, he does this right away, and never lets up on this persistent challenge to familiarity. Because this is in some ways a horror comic, or even a kind of apocalypse comic, or maybe even a sci-fi comic, the last thing you expect is for it to be rendered in Floridian pastels. And once you see them, you’re even less likely to expect them to become sinister, then menacing, and finally extremely disturbing. Pink is apparently the new black, but even so, Hollingsworth knows how to be subtle about it. His powder-blues balance remarkably well with Murphy’s lightly brushed but detailed inking, particularly in the sub scenes. Issue two’s use of orange and terra cotta red is probably the most striking departure that broadens the palette for the whole series, too. The colors become a trademark for the series from the first panel onwards, and without being garish they remind you that you are looking at something unique.

I’m sure it’s clear by now that I will not be putting down the series anytime soon. It has 10 issues promised on the cover, and though I never really considered leaving this book on the rack as it progressed, its tidal pull has definitely gotten stronger issue by issue. Vertigo really make some strong claims in their ads with the Defy campaign, claims that books like the upcoming Sandman: Overture may well live up to, and Collider and Trillium are already suggesting they’ll trounce. But The Wake is no slouch in reaching for those claims. It just has its own pace and way of doing that, again suggesting its originality. In hindsight readers may find The Wake represents a new high water mark for Vertigo.

Hannah Means-Shannon is a regular contributor at Bleeding Cool, writes and blogs about comics for TRIP CITY and Sequart.org, and is currently working on books about Neil Gaiman and Alan Moore for Sequart. She is @hannahmenzies on Twitter and hannahmenziesblog on WordPress. Find her bio here.

Why The Wake Really Does Defy

15 Aug 13:10

Second Trailer For Joseph Gordon-Levitt’s Porn Addiction Rom Com, Don Jon

by Brendon Connelly

Just the accents alone would be enough to get me into the cinema.

It seems perfectly natural for Joseph Gordon-Levitt to transition into writing and directing films. Hopefully Don John will show off some prowess in the field, though we’d be very lucky if he’s as talented behind the camera as he is charismatic in front of it.

If you don’t already know about Joe’s “open collaborative production company” hitRecord their website is well worth checking out too.

Writers, musicians, illustrators, photographers, video editors — artists of all kinds are invited to contribute their work to hitRECord. Once on the site, the hitRECord community collaboratively edits, builds upon, develops and remixes each others work to create songs, animation, short films, live shows, music videos — you name it!

Second Trailer For Joseph Gordon-Levitt’s Porn Addiction Rom Com, Don Jon

15 Aug 13:06

Now Is The Time To Buy The Mad Max And Terminator Blu-ray Box Sets

by Craig Skinner

Amazon’s Gold Box deal today is both The Mad Max trilogy Blu-ray box set and the Terminator “Anthology” Blu-ray box set.

I’m not sure I’d heard the Terminator films referred to as an anthology until this set was released but it kind of makes sense I suppose and it certainly sounds better than quadrilogy.

The Mad Max Trilogy set is currently $27.99, which is 44% off the rrp of $49.99. The first two Mad Max films really are fantastic, with some truly incredible stunt work. The discs for the first two both have audio commentaries, the first with various members of the crew discussing the film and the second with George Miller and cinematographer Dean Semler. The third film doesn’t really live up to the first two but it’s still a lot of fun. That disc unfortunately has no extras.

The Mad Max discs all boast very decent transfers and while I haven’t verified the coding myself reportedly the first disc is locked to region A but the other two are not locked.

The Terminator Blu-ray set is currently $24.99, 50% off the rrp of $49.99. The ratio of good to bad is not quite as good in this set as it is with the Mad Max films but the first two films are both excellent, but for very different reasons.

The second Terminator film is a particularly impressive technical achievement and will be film that will almost certainly be referenced as an important example of special effects work for many years.

The Terminator set comes with a number of special features, with the second film probably being the best of the set with two different cuts of the film and two commentaries, one with James Cameron and writer William Wisher and the other with a selection of the crew.

As far as I can tell all of the Blu-rays in this Terminator set are locked to region A.

If you want to pick these up I suggest you hurry as the Gold Box deals only last for one day.

Now Is The Time To Buy The Mad Max And Terminator Blu-ray Box Sets